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  • Guid Primary /Foreign Key dilemma SQL Server

    - by Xience
    Hi guys, I am faced with the dilemma of changing my primary keys from int identities to Guid. I'll put my problem straight up. It's a typical Retail management app, with POS and back office functionality. Has about 100 tables. The database synchronizes with other databases and receives/ sends new data. Most tables don't have frequent inserts, updates or select statements executing on them. However, some do have frequent inserts and selects on them, eg. products and orders tables. Some tables have upto 4 foreign keys in them. If i changed my primary keys from 'int' to 'Guid', would there be a performance issue when inserting or querying data from tables that have many foreign keys. I know people have said that indexes will be fragmented and 16 bytes is an issue. Space wouldn't be an issue in my case and apparently index fragmentation can also be taken care of using 'NEWSEQUENTIALID()' function. Can someone tell me, from there experience, if Guid will be problematic in tables with many foreign keys. I'll be much appreciative of your thoughts on it...

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  • 2-Way databinding with Entity Framework and WPF DataGrid , is Possible ?

    - by Panindra
    i am working on POS application using SQL CE , WPF , Entity framework 3.5sp2 and iam trying to use data grid as my Order Entry Control for User to enter Products Order . Iam plannning to bind this to enitiy frmae work model , abd looking for 2 way updating ? private void button1_Click(object sender, RoutedEventArgs e) { using (MasterEntities nwEntities = new MasterEntities()) { var users = from d in nwEntities.Companies select new { d.CompanyId, d.CompanyName, d.Place }; listBox1.DataContext = users; dataGrid1.DataContext = users; // foreach (String c in customers) // { // MessageBox.Show(c.ToString()); // } } } When try to double clikc on the datagrid it through s a error with Caption " Invalid Operation Execption was unhandled " and Message " A TwoWay or OneWayToSource binding cannot work on the read-only property 'CompanyId' of type '<f__AnonymousType0`3[System.Int32,System.String,System.String]'. whats wrong here and my xaml coding goes like this <Grid> <ListBox Name="listBox1" ItemsSource="{Binding}" /> <Button Content="Show " Name="button1" Click="button1_Click" /> <DataGrid AutoGenerateColumns="False" Name="dataGrid1" ItemsSource="{Binding}" > <DataGrid.Columns> <DataGridTextColumn Header=" ID" Binding="{Binding CompanyId}"/> <DataGridTextColumn Header="Company Name" Binding="{Binding CompanyName}"/> <DataGridTextColumn Header="Place" Binding="{Binding Place}" /> </DataGrid.Columns> </DataGrid> </Grid> EDITED : i made the changes shown by @vorrtex, But, then i added another button to save the chages and in button click event i added follwing code , butit showing Updating error private void button2_Click(object sender, RoutedEventArgs e) { nwEntities.SaveChanges(); }

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  • MSMQ - Message Queue Abstraction and Pattern

    - by Maxim Gershkovich
    Hi All, Let me define the problem first and why a messagequeue has been chosen. I have a datalayer that will be transactional and EXTREMELY insert heavy and rather then attempt to deal with these issues when they occur I am hoping to implement my application from the ground up with this in mind. I have decided to tackle this problem by using the Microsoft Message Queue and perform inserts as time permits asynchronously. However I quickly ran into a problem. Certain inserts that I perform may need to be recalled (ie: retrieved) immediately (imagine this is for POS system and what happens if you need to recall the last transaction - one that still hasn’t been inserted). The way I decided to tackle this problem is by abstracting the MessageQueue and combining it in my data access layer thereby creating the illusion of a single set of data being returned to the user of the datalayer (I have considered the other issues that occur in such a scenario (ie: essentially dirty reads and such) and have concluded for my purposes I can control these issues). However this is where things get a little nasty... I’ve worked out how to get the messages back and such (trivial enough problem) but where I am stuck is; how do I create a generic (or at least somewhat generic) way of querying my message queue? One where I can minimize the duplication between the SQL queries and MessageQueue queries. I have considered using LINQ (but have very limited understanding of the technology) and have also attempted an implementation with Predicates which so far is pretty smelly. Are there any patterns for such a problem that I can utilize? Am I going about this the wrong way? Does anyone have an of their own ideas about how I can tackle this problem? Does anyone even understand what I am talking about? :-) Any and ALL input would be highly appreciated and seriously considered… Thanks again.

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  • How to write efficient code for extracting Noun phrases?

    - by Arun Abraham
    I am trying to extract phrases using rules such as the ones mentioned below on text which has been POS tagged 1) NNP - NNP (- indicates followed by) 2) NNP - CC - NNP 3) VP - NP etc.. I have written code in this manner, Can someone tell me how i can do in a better manner. List<String> nounPhrases = new ArrayList<String>(); for (List<HasWord> sentence : documentPreprocessor) { //System.out.println(sentence.toString()); System.out.println(Sentence.listToString(sentence, false)); List<TaggedWord> tSentence = tagger.tagSentence(sentence); String lastTag = null, lastWord = null; for (TaggedWord taggedWord : tSentence) { if (lastTag != null && taggedWord.tag().equalsIgnoreCase("NNP") && lastTag.equalsIgnoreCase("NNP")) { nounPhrases.add(taggedWord.word() + " " + lastWord); //System.out.println(taggedWord.word() + " " + lastWord); } lastTag = taggedWord.tag(); lastWord = taggedWord.word(); } } In the above code, i have done only for NNP followed by NNP extraction, how can i generalise it so that i can add other rules too. I know that there are libraries available for doing this , but wanted to do this manually.

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  • Performing a SVD on tweets. Memory problem

    - by plotti
    I have generated a huge csv file as an output from my pos tagging and stemming. It looks like this: word1, word2, word3, ..., word14400 person1 1 2 0 1 person2 0 0 1 0 ... person650 It contains the word counts for each person. Like this I am getting characteristic vectors for each person. I want to run a SVD on this beast, but it seems the matrix is too big to be held in memory to perform the operation. My quesion is: should i reduce the column size by removing words which have a column sum of for example 1, which means that they have been used only once. Do I bias the data too much with this attempt? I tried the rapidminer attempt, by loading the csv into the db. and then sequentially reading it in with batches for processing, like rapidminer proposes. But Mysql can't store that many columns in a table. If i transpose the data, and then retranspose it on import it also takes ages.... -- So in general I am asking for advice how to perform a svd on such a corpus.

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  • Determine target architecture of binary file in Linux (library or executable)

    - by Fernando Miguélez
    We have an issue related to a Java application running under a (rather old) FC3 on a Advantech POS board with a Via C3 processor. The java application has several compiled shared libs that are accessed via JNI. Via C3 processor is suppossed to be i686 compatible. Some time ago after installing Ubuntu 6.10 on a MiniItx board with the same processor I found out that the previous statement is not 100% true. The Ubuntu kernel hanged on startup due to the lack of some specific and optional instructions of the i686 set in the C3 processor. These instructions missing in C3 implementation of i686 set are used by default by GCC compiler when using i686 optimizations. The solution in this case was to go with a i386 compiled version of Ubuntu distribution. The base problem with the Java application is that the FC3 distribution was installed on the HD by cloning from an image of the HD of another PC, this time an Intel P4. Afterwards the distribution needed some hacking to have it running such as replacing some packages (such as the kernel one) with the i383 compiled version. The problem is that after working for a while the system completely hangs without a trace. I am afraid that some i686 code is left somewhere in the system and could be executed randomly at any time (for example after recovering from suspend mode or something like that). My question is: Is there any tool or way to find out at what specific architecture is an binary file (executable or library) aimed provided that "file" does not give so much information?

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  • How to run perl script with a few arguments from php

    - by Cristalla
    My html webpage calls php script to upload files to the server from a local computer as follows. <form enctype="multipart/form-data" action="upload.php" method="POST"> <p><b><h3> <font color="#003366"> (1) Upload your reading text file. </font> </h3> </b> </p> <INPUT type="file" name="uploaded" size="50" > <br/> <input type="submit" name="files" value="upload"> </form> In order to process with an uploaded file, my php script calls shell script $output=system('/bin/sh connector_0.sh'); and my shell script is composed of a series of python/perl scripts. #!/bin/sh python main_senselearner_final_0.py senseLearner.pl -i Uploaded_Files/slinput_0.txt -o Uploaded_Files/presloutput_0 .txt -model modelNNCollocations -model modelJJCollocations -model modelVBColloc ations -pos python smutngslout_0.py python genhtml_0.py Now, the problem is the following: all python scripts in shell script worked fine through php. But perl script didn't work. When I run shell script by myself in my server, all four scripts in shell worked perfectly. However, when I run shell script from php, only perl script doesn't work. Would you please give me any tips to solve this problem? Many thanks!!!

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  • Attempt to use a while loop for the 'next' arg of a for loop generates #arg error

    - by JerryK
    Am attempting to teach myself to program using Tcl. The task i've set myself to motivate my learning of Tcl is to solve the 8 queens problem. My approach to creating a program is to successively 'prototype' a solution. I have asked an earlier question related to the correctly laying out the nested for loops and received a helpful answer. To my dismay I find that the next development of my code creates the same interpreter error : "wrong # args" I have been careful to have an open brace at the end of the line preceding the while loop command. I've also tried to put the arguments of the whileloop in braces. This generates a different error. I have sincerely tried to understand the Tcl syntax man page - not too successfully - suggested by the answerer of my earlier question. Here is the code set allowd 1 set notallowd 0 for {set r1p 1} {$r1p <= 8} {incr r1p } { puts "1st row q placed at $r1p" ;# re-initialize r2 'free for q placemnt' array after every change of r1 q pos: for {set i 1 } {$i <= 8} {incr i} { set r2($i) $allowd } for { set r2($r1p) $notallowd ; set r2([expr $r1p-1]) $notallowd ; set r2([expr $r1p+1]) $notallowd ; set r2p 1} {$r2p <= 8} { ;# 'next' arg of r2 forloop will be a whileloop : while r2($r2p)== $notallowd incr r2p } { puts "2nd row q placed at $r2p" ;# end of 'commnd' arg of r2 forloop } } Where am I going wrong? EDIT : to provide clear reply @slebetman As stated in my text, I did brace the arguments of the whileloop (indeed that was how i first wrote the code) below is exactly the layout of the r2 forloop tried: for { set r2($r1p) $notallowd ; set r2([expr $r1p-1]) $notallowd ; set r2([expr $r1p+1]) $notallowd ; set r2p 1} {$r2p <= 8} { ;# 'next' arg of r2 forloop will be a whileloop : while { r2($r2p)== $notallowd } { incr r2p } } { puts "2nd row q placed at $r2p" ;# end of 'commnd' arg of r2 forloop } but this generates the fatal interpreter error : "unknown math function 'r2' while compiling while { r2($r2p .... "

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Filling a region draws it off canvas

    - by Xanyx
    Hi Using the following code in Delphi 2007: procedure TfrmTest.PaintBox1Paint(Sender: TObject); const Rect_Size = 10; begin PaintBox1.Canvas.Brush.Color := clYellow; PaintBox1.Canvas.FillRect(Rect(0, 0, PaintBox1.width, PaintBox1.height)); PaintBox1.Canvas.Brush.Color := clRed; DrawARect(PaintBox1.Canvas, 0, 0, Rect_Size, Rect_Size); end; procedure TfrmTest.DrawARect(ACanvas: TCanvas; iLeft, iTop, iWidth, iHeight: Integer); var rgnMain: HRGN; begin rgnMain := CreateRectRgn(iLeft, iTop, iLeft + iWidth, iTop + iHeight); try SelectClipRgn(ACanvas.handle, rgnMain); ACanvas.FillRect(ACanvas.ClipRect); SelectClipRgn(ACanvas.handle, 0); finally DeleteObject(rgnMain); end; end; I get this: (Yellow area shows boundaries of PaintBox1). HMMM, NOT ALLOWED TO POST IMAGE Please go to: http://www.freeimagehosting.net/uploads/62cf687d29.jpg (Linked image shows a form with a yellow box [PaintBox1] in the center. However my red rectange [rgnMain] has been drawn at pos 0,0 on the form) My expectation was that the red rectangle would be at the top left of the PaintBox1 canvas, not the form's canvas. Why is it not? Can regions only be used with controls that have a Windows handle? Thanks

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  • Do double forward slashes direct IE to use specific css?

    - by kjh
    I have just found something very weird while developing a website. While trying to get a div element to display across the top of the screen, I noticed that I wasn't achieving a desired result in any browser except for old versions of IE. In order to test some different code, instead of deleting the faulty line, I used '//' to comment it out (I'm not really even sure if that works in css) but what happened was, the compatible browsers used the uncommented code, while IE used the code marked by '//'. here is the code: #ban-menu-div{ position:fixed;top:0; //position:relative; //<-- IE keeps the banner with rel pos while the other display:block; // browsers used fixed margin:auto; padding:0px; width:100%; text-align:center; background:black; } so basically, it seems as though // can be used to instruct newer browsers to ignore specific lines of code, and instruct older versions of IE to use it? If this is common practice someone please let me know. it sure makes developing for older browsers a hell of a lot easier

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  • How can I use Qt to get html code of this NCBI page??

    - by user308503
    I'm trying to use Qt to download the html code from the following url: http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=nucleotide&cmd=search&term=AB100362 this url will re-direct to www.ncbi.nlm.nih.gov/nuccore/27884304 I try to do it by following way, but I cannot get anything. it works for some webpage such as www.google.com, but not for this NCBI page. is there any way to get this page?? QNetworkReply::NetworkError downloadURL(const QUrl &url, QByteArray &data) { QNetworkAccessManager manager; QNetworkRequest request(url); QNetworkReply *reply = manager.get(request); QEventLoop loop; QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit())); loop.exec(); if (reply->error() != QNetworkReply::NoError) { return reply->error(); } data = reply->readAll(); delete reply; return QNetworkReply::NoError; } void GetGi() { int pos; QString sGetFromURL = "http://www.ncbi.nlm.nih.gov/entrez/query.fcgi"; QUrl url(sGetFromURL); url.addQueryItem("db", "nucleotide"); url.addQueryItem("cmd", "search"); url.addQueryItem("term", "AB100362"); QByteArray InfoNCBI; int errorCode = downloadURL(url, InfoNCBI); if (errorCode != 0 ) { QMessageBox::about(0,tr("Internet Error "), tr("Internet Error %1: Failed to connect to NCBI.\t\nPlease check your internect connection.").arg(errorCode)); return "ERROR"; } }

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  • Can I use my objects without fully populating them?

    - by LuckySlevin
    I have situation. I have to create a Sports Club system in JAVA. There should be a class your for keeping track of club name, president name and braches the club has. For each sports branch also there should be a class for keeping track of a list of players. Also each player should have a name, number, position and salary. So, I come up with this. Three seperate classes: public class Team { String clubName; String preName; Branch []branches; } public class Branch { Player[] players; } public class Player { String name; String pos; int salary; int number; } The problems are creating Branch[] in another class and same for the Player[]. Is there any simplier thing to do this? For example, I want to add info for only the club name, president name and branches of the club, in this situation, won't i have to enter players,names,salaries etc. since they are nested in each other. I hope i could be clear. For further questions you can ask.

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  • Python: Calling method A from class A within class B?

    - by Tommo
    There are a number of questions that are similar to this, but none of the answers hits the spot - so please bear with me. I am trying my hardest to learn OOP using Python, but i keep running into errors (like this one) which just make me think this is all pointless and it would be easier to just use methods. Here is my code: class TheGUI(wx.Frame): def __init__(self, title, size): wx.Frame.__init__(self, None, 1, title, size=size) # The GUI is made ... textbox.TextCtrl(panel1, 1, pos=(67,7), size=(150, 20)) button1.Bind(wx.EVT_BUTTON, self.button1Click) self.Show(True) def button1Click(self, event): #It needs to do the LoadThread function! class WebParser: def LoadThread(self, thread_id): #It needs to get the contents of textbox! TheGUI = TheGUI("Text RPG", (500,500)) TheParser = WebParser TheApp.MainLoop() So the problem i am having is that the GUI class needs to use a function that is in the WebParser class, and the WebParser class needs to get text from a textbox that exists in the GUI class. I know i could do this by passing the objects around as parameters, but that seems utterly pointless, there must be a more logical way to do this that doesn't using classes seem so pointless? Thanks in advance!

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  • When to use () with classes?

    - by SoulBeaver
    This is really starting to confuse the hell out of me. When do I use them, when don't I? For example I was reading a .cpp on linked lists whose class declaration was: struct CarPart { long PartNumber; char Partname[40]; double UnitPrice; CarPart *next; }; class ListOfParts { int size; public: CarPart *head; ListOfParts(); ~ListOfParts(); const int count() const; void insert( CarPart *item ); CarPart *retrieve( int pos ); }; With this code, why am I allowed to write ListOfParts *pPart = new ListOfParts(); CarPart *pCarPart = new CarPart; Declaring an instance of ListOfParts requires (), but not my CarPart? That's confusing me. When I asked a question before and people told me that such a declaration is a function that returns a ListOfParts object, but not the actual constructor. So I'm guessing this is still something different. What's happening here? PS: Am I correct to assume that the const to the right of count() means I cannot modify any values in count?

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  • selected option not clearing from memory android

    - by user2980560
    I have a small random number spinner that when you click gives a random number. I am having two problems. The first is when the main activity loads it displays a random number on the screen without the random number spinner being clicked. I am unsure what to set to false to keep it from opening with the main activity. The second problem is that when you select an option from the spinner it does not clear. Meaning that If you click on option D6 or D20 then you can not click on the same option again until selecting the other option first. Essentially the selection does not clear out of memory after the random number is selected. Here is the random number code public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Random rand = new Random(); int roll; // An item was selected. if (spinner1.getSelectedItemPosition()==0) { roll = rand.nextInt(6)+1; } else { roll = rand.nextInt(20)+1; } // Put the result into a string. String text = "You rolled a " + roll; // Build a dialog box and with the result string and a single button AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(text).setCancelable(false) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // do things when the user clicks ok. } }); AlertDialog alert = builder.create(); // Show the dialog box. alert.show(); }

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  • jQuery Context Menu Plugin and Capturing Right-Click

    - by Ben Griswold
    I was thrilled to find Cory LaViska’s jQuery Context Menu Plugin a few months ago. In very little time, I was able to integrate the context menu with the jQuery Treeview.  I quickly had a really pretty user interface which took full advantage of limited real estate.  And guess what.  As promised, the plugin worked in Chrome, Safari 3, IE 6/7/8, Firefox 2/3 and Opera 9.5.  Everything was perfect and I shipped to the Integration Environment. One thing kept bugging though – right clicks aren’t the standard in a web environment. Sure, when one hovers over the treeview node, the mouse changed from an arrow to a pointer, but without help text most users will certainly left-click rather than right. As I was already doubting the design decision, we did some Mac testing.  The context menu worked in Firefox but not Safari.  Damn.  That’s when I started digging into the Madness of Javascript Mouse Events.  Don’t tell, but it’s complicated.  About as close as one can get to capture the right-click mouse event on all major browsers on Windows and Mac is this: if (event.which == null) /* IE case */ button= (event.button < 2) ? "LEFT" : ((event.button == 4) ? "MIDDLE" : "RIGHT"); else /* All others */ button= (event.which < 2) ? "LEFT" : ((event.which == 2) ? "MIDDLE" : "RIGHT"); Yikes.  The content menu code was simply checking if event.button == 2.  No problem.  Cory offers a jQuery Right Click Plugin which I’m sure works for windows but probably not the Mac either.  (Please note I haven’t verified this.) Anyway, I decided to address my UI design concern and the Safari Mac issue in one swoop.  I decided to make the context menu respond to any mouse click event.  This didn’t take much – especially after seeing how Bill Beckelman updated the library to recognize the left click. First, I added an AnyClick option to the library defaults: // Any click may trigger the dropdown and that's okay // See Javascript Madness: Mouse Events – http: //unixpapa.com/js/mouse.html if (o.anyClick == undefined) o.anyClick = false; And then I trigger the context menu dropdown based on the following conditional: if (evt.button == 2 || o.anyClick) { Nothing tricky about that, right?  Finally, I updated my menu setup to include the AnyClick value, if true: $('.member').contextMenu({ menu: 'memberContextMenu', anyClick: true },             function (action, el, pos) {                 … Now the context menu works in “all” environments if you left, right or even middle click.  Download jQuery Context Menu Plugin for Any Click *Opera 9.5 has an option to allow scripts to detect right-clicks, but it is disabled by default. Furthermore, Opera still doesn’t allow JavaScript to disable the browser’s default context menu which causes a usability conflict.

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  • gnome3 and unity bug in 11.10

    - by LinuxNoob
    Yes I am new to Linux but am learning stuff daily as I finally migrated my work systems to Ubuntu 11.10 and they works pretty decent given the fact that some of the application I have to use to do my job are not supported by Linux ... yet. Anyways, I was working with Unity, not even knowing there was a Gnome3 environment until I ran across a post while searching for a fix on another unrelated issue. Lo and behold, I was able after much searching to log in Gnome 3 after installing the required packages. I don't know how many articles I had to read for someone to tell me how to log into Gnome3 or into Unity by selecting the little wheel on the login screen to get the drop down for the different environments ...(I know... I'm such a Noob but I'm sure we all were at one time or another). Again, after using Unity, I was hooked on Linux and decided if I can get it to work with all the Apps I need at work and play a little WOW every now and again, I'm good to go. But again to the point. I logged into Gnome3. No icons but just a cool experience to see what the heck this thing does. I eventually figured out how to use it and I love Gnome 3 but it is as buggy as the C++ programs I first learned to write in college. I don't know if it's because i installed the packages after I was up and running in Unity or what. The issues I have are that it locks the desktop up randomly..just locks it up. Usually when i have a lot of screens opened. Never fails that it does it when i put the mouse up in the top/left corner to swap Apps. Then I can't get to the windows in the back to shut them down. A few times i just have to turn the power off on my PC ( sigh, what a POS I say to myself every time I decide "oh it was an isolated incidence"...try it again..it's so cool and designed the way I would design a desktop .. intuitive...just cool man cool) but it fails me again and again. If I had to guess I would say it's a memory problem..i do have 2gigs but nevertheless it just stops working. The mouse doesn't respond ...eventually the keyboard doesn't respond. Just the Power Off button is the only way out. Never had an issue like this in Unity. Using the same Apps in the same way and I bet the system will crash in 45 minutes to an hour. Usually, I have 7-10 windows opened. I wish I knew enough to get the correct logs, I'm sure it's a bug. I'm not doing anything fancy..just running email, word docs, jave apps, vpn, pidgin, maybe some SQL stuff or communication Apps, etc. Anyways I've decided to wait for another major release to try it again... until then I'm sticking with Unity which is also very cool.

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  • In GLSL is it possible to offset vertices based on height map colour?

    - by Rob
    I am attempting to generate some terrain based upon a heightmap. I have generated a 32 x 32 grid and a corresponding height map - In my vertex shader I am trying to offset the position of the Y axis based upon the colour of the heightmap, white vertices being higher than black ones. //Vertex Shader Code #version 330 uniform mat4 modelMatrix; uniform mat4 viewMatrix; uniform mat4 projectionMatrix; uniform sampler2D heightmap; layout (location=0) in vec4 vertexPos; layout (location=1) in vec4 vertexColour; layout (location=3) in vec2 vertexTextureCoord; layout (location=4) in float offset; out vec4 fragCol; out vec4 fragPos; out vec2 fragTex; void main() { // Retreive the current pixel's colour vec4 hmColour = texture(heightmap,vertexTextureCoord); // Offset the y position by the value of current texel's colour value ? vec4 offset = vec4(vertexPos.x , vertexPos.y + hmColour.r, vertexPos.z , 1.0); // Final Position gl_Position = projectionMatrix * viewMatrix * modelMatrix * offset; // Data sent to Fragment Shader. fragCol = vertexColour; fragPos = vertexPos; fragTex = vertexTextureCoord; } However the code I have produced only creates a grid with none of the y vertices higher than any others. This is the C++ code that generates the grid and texture co-orientates which I believe to be correct as the texture is mapped to the grid, hence the white blob in the middle. The grid-lines are generated in the fragment shader, sorry for any confusion. I have tried multiplying the r value of hmColour by 1000 unfortunately that had no effect. The only other problem it could be is that the texture coordinate data is incorrect ? for (int z = 0; z < MAP_Z ; z++) { for(int x = 0; x < MAP_X ; x++) { //Generate Vertex Buffer vertexData[iVertex++] = float (x) * MAP_X; vertexData[iVertex++] = 0; vertexData[iVertex++] = -(float) (z) * MAP_Z; //Colour Buffer NOT NEEDED colourData[iColour++] = 255.0f; // R colourData[iColour++] = 1.0f; // G colourData[iColour++] = 0.0f; // B //Texture Buffer textureData[iTexture++] = (float ) x * (1.0f / MAP_X); textureData[iTexture++] = (float ) z * (1.0f / MAP_Z); } } The heightmap texture I am trying to use appears like so (without grid-lines). This is the corresponding fragment shader // Fragment Shader Code #version 330 uniform sampler2D hmTexture; layout (location=0) out vec4 fragColour; in vec2 fragTex; in vec4 pos; void main(void) { vec2 line = fragTex * 32; // Without Gridlines fragColour = texture(hmTexture,fragTex); // With grid lines // + mix(vec4(0.0, 0.0, 1.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), // smoothstep(0.05,fract(line.y), 0.99) * smoothstep(0.05,fract(line.x),0.99)); }

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  • 13 MORE Things from the Oracle Social Summit You Should Know

    - by Mike Stiles
    In our previous blog, we started giving those of you who couldn’t make it just a sampling of the valuable takeaways from the first annual Oracle Social Summit, held Nov 14 and 15 in Las Vegas. And while yes, 13 items is a pretty healthy sampling, we wanted to go the extra mile and give you 13 more, an indication of just how much great information came out of it.  Follow the arrow, and come on in as if you were there with us. 1. Weber Shandwick takes a 70/20/10 approach when advising clients how to allocate resources to paid social opportunities. 70% of spend should go toward paid opportunities the agency and client both know work, 20% should go toward paid social the agency knows works, and 10% should go toward experimentation. (Matt Dickman – Weber Shandwick) 2. By 2017, the technically competent CMO will spend more on IT than the CIO. (Gartner Study) 3. CIOs are focused on infrastructure. As the roles of the CMO and CIO continue coming together, those CIOs have to make a very conscious decision to get CMOs what they need. 4. It’s now harder for brands to differentiate based on product. The advantage will go to the brands that are successful in garnering customer trust. 5. More and more, enterprise software is going to start looking like the software consumers are used to seeing and using. 6. You will see brands prioritizing mobile and dropping investments in www, HTML, POS systems, etc. 7. The social graph has to be added to brands’ customer data for a more holistic view. Customers will give you the information you need if the reward is appropriate. 8. Viacom did a study that showed viewers are most honest on social. Not so much on surveys or other feedback vehicles. 9. How are you determining your influencers? Influence isn’t about reach. It’s about getting people to change behavior. 10. A mix of skills is becoming critically important in a social staff. It shouldn’t be a mixture of several disciplines, not just a bunch of “social experts.” 11. If senior management isn’t engaged, the social team is forced into guessing what might be considered a “success” by the C-suite. 12. Mobile customization will be getting big investments from brands in 2013. Brands need to provide shoppers utility, not just information. 75% will use mobile this holiday season to avoid in-store madness. 13. Data becomes information, information becomes insight, and insight becomes actionable. The Oracle Social Summit brought together brands, agencies, Oracle social experts and industry thought leaders to take a serious look at where social stands today, and where it’s headed in the near future. Given the speed of social’s evolution, attending such events (or at least reading nifty summary blogs) is a good investment in making sure your enterprise isn’t falling gradually behind.

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  • links for 2010-12-23

    - by Bob Rhubart
    Oracle VM Virtualbox 4.0 extension packs (Wim Coekaerts Blog) Wim Coekaerts describes the the new extension pack in Oracle VM Virtualbox 4.0 and how it's different from 3.2 and earlier releases. (tags: oracle otn virtualization virtualbox) Oracle Fusion Middleware Security: Creating OES SM instances on 64 bit systems "I've already opened a bug on this against OES 10gR3 CP5, but in case anyone else runs into it before it gets fixed I wanted to blog it too. (NOTE: CP5 is when official support was introduced for running OES on a 64 bit system with a 64 bit JVM)" - Chris Johnson (tags: oracle otn fusionmiddleware security) Oracle Enterprise Manager Grid Control: Shared loader directory, RAC and WebLogic Clustering "RAC is optional. Even the load balancer is optional. The feed from the agents also goes to the load balancer on a different port and it is routed to the available management server. In normal case, this is ok." - Porus Homi Havewala (tags: WebLogic oracle otn grid clustering) Magic Web Doctor: Thought Process on Upgrading WebLogic Server to 11g "Upgrading to new versions can be challenging task, but it's done for linear scalability, continuous enhanced availability, efficient manageability and automatic/dynamic infrastructure provisioning at a low cost." - Chintan Patel (tags: oracle otn weblogic upgrading) InfoQ: Using a Service Bus to Connect the Supply Chain Peter Paul van de Beek presents a case study of using a service bus in a supply channel connecting a wholesale supplier with hundreds of retailers, the overall context and challenges faced – including the integration of POS software coming from different software providers-, the solution chosen and its implementation, how it worked out and the lessons learned along the way. (tags: ping.fm) Oracle VM VirtualBox 4.0 is released! - The Fat Bloke Sings The Fat Bloke spreads the news and shares some screenshots.  (tags: oracle otn virtualization virtualbox) Leaks on Wikis: "Corporations...You're Next!" Oracle Desktop Virtualization Can Help. (Oracle's Virtualization Blog) "So what can you do to guard against these types of breaches where there is no outsider (or even insider) intrusion to detect per se, but rather someone with malicious intent is physically walking out the door with data that they are otherwise allowed to access in their daily work?" - Adam Hawley (tags: oracle otn virtualization security) OTN ArchBeat Podcast Guest Roster As the OTN ArchBeat Podcast enters its third year, it's time to acknowledge the invaluable contributions of the guests who have participated in ArchBeat programs. Check out this who's who of ArchBeat podcast panelists, with links to their respective interviews and more. (tags: oracle otn oracleace podcast archbeat) Show Notes: Architects in the Cloud (ArchBeat) Now available! Part 2 (of 4) of the ArchBeat interview with Stephen G. Bennett and Archie Reed, the authors of "Silver Clouds, Dark Linings: A Concise Guide to Cloud Computing." (tags: oracle otn podcast cloud) A Cautionary Tale About Multi-Source JNDI Configuration (Scott Nelson's Portal Productivity Ponderings) "I ran into this issue after reading that p13nDataSource and cgDataSource-NonXA should not be configured as multi-source. There were some issues changing them to use the basic JDBC connection string and when rolling back to the bad configuration the server went 'Boom.'" - Scott Nelson (tags: weblogic jdbc oracle jndi)

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  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

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  • Comparing Isis, Google, and Paypal

    - by David Dorf
    Back in 2010 I was sure NFC would make great strides, but here we are two years later and NFC doesn't seem to be sticking. The obvious reason being the chicken-and-egg problem.  Retailers don't want to install the terminals until the phones support NFC, and vice-versa. So consumers continue to sit on the sidelines waiting for either side to blink and make the necessary investment.  In the meantime, EMV is looking for a way to sneak into the US with the help of the card brands. There are currently three major solutions that are battling in the marketplace.  All three know that replacing mag-stripe alone is not sufficient to move consumers.  Long-term it's the offers and loyalty programs combined with tendering that make NFC attractive. NFC solutions cross lots of barriers, so a strong partner system is required.  The solutions need to include the carriers, card brands, banks, handset manufacturers, POS terminals, and most of all lots of merchants.  Lots of coordination is necessary to make the solution seamless to the consumer. Google Wallet Google's problem has always been that only the Nexus phone has an NFC chip that supports their wallet.  There are a couple of additional phones out there now, but adoption is still slow.  They acquired Zavers a while back to incorporate digital coupons, but the the bulk of their users continue to be non-NFC.  They have taken an open approach by not specifying particular payment brands.  Google is piloting in San Francisco and New York, supporting both MasterCard PayPass and stored value. I suppose the other card brands may eventually follow.  There's no cost for consumers or merchants -- Google will make money via targeted ads. Isis Not long after Google announced its wallet, AT&T, Verizon, and T-Mobile announced a joint venture called Isis.  They are in the unique position of owning the SIM in the phones they issue.  At first it seemed Isis was a vehicle for the carriers to compete with the existing card brands, but Isis later switched to a generic wallet that supports the major card brands.  Isis reportedly charges issuers a $5 fee per customer per year.  Isis will pilot this summer in Salt Lake City and Austin. PayPal PayPal, the clear winner in the online payment space beyond traditional credit cards, is trying to move into physical stores.  After negotiations with Google to provide a wallet broke off, PayPal decided to avoid NFC altogether, at least for now, and focus on payments without any physical card or phone.  By avoiding NFC, consumers don't need an NFC-enabled phone and merchants don't need a new reader.  Consumers must enter their phone number and PIN in the merchant's existing device, or they can enter their PIN in the PayPal inStore app running on their phone, then show the merchant a unique barcode which authorizes payment. Paypal is free for consumers and charges a fee for merchants.  Its not clear, at least to me, how PayPal handles fraudulent transactions and whether the consumer is protected. The wildcard is, of course, Apple.  Their mobile technologies set the standard, so incorporating NFC chips would certainly accelerate adoption of many payment solutions.  Their announcement today of the iOS Passbook is a step in the right direction, but stops short of handling payments. For those retailers that have invested in modern terminals, it seems the best strategy is to support all the emerging solutions and let the consumers choose the winner.

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  • History of Mobile Technology

    - by David Dorf
    Over the last ten years, mobile phones have gone through several incremental technology leaps that have added capabilities that impact the retail industry.  I've listed the six major ones below, along with their long-lasting impact. 1. Location In the US, the FCC required mobile phones to implement E911 (emergency calls) by 2006, requiring the caller to be located to within 300 meters.  Back in 2000, GPS was opened up for civilian use, and by 2004 Qualcomm had figured out how to use GPS in mobile phones.  So mobile operators moved from cell tower triangulation to GPS, principally for E911.  But then lots of other uses became apparent, especially navigation.  The earliest mobile apps from retailers made it easy to find nearby stores, and companies are looking at ways to use WiFi triangulation inside stores. 2. Computer Vision In 1997 Philippe Kahn shared a photo of his newborn using a mobile phone thus launching the popularity of instant visual communications.  Over the years the quality of the cameras got better, reaching the point where barcodes could be read around 2008.  That's when Occipital came on the scene with their Red Laser application, which was eventually acquired by eBay.  This opened up the ability for consumers to easily price compare inside stores.  Other interesting apps included Tesco's Wine Finder and Amazon's Price Checker, both allowing products to be identified by picture. 3. Augmented Reality Once the mobile phone had GPS, a video camera, and compass functionality it was suddenly possible to overlay digital information on the screen in real-time.  Yelp, which was using GPS to find nearby merchants, created a backdoor called Monocle on the iPhone that showed nearby merchants overlayed on the video camera view.  Today AR apps are mostly used by retailers for marketing, like Moosejaw's app that undresses models in their catalog. 4. Geo-Fencing So if we're able to track the location of a mobile phone, why not use that context to offer timely information?  My first experience with geo-fencing came courtesy of North Face, the outdoor enthusiast store. When a mobile phone enters a predetermined area, like near a store, a text message is sent to phone with an offer or useful information.  Of course retailers can geo-fence their competitors as well and find out which customers are aren't so loyal. 5. Digital Wallet Mobile payments leverage different technologies such as NFC, QRCodes, bluetooth, and SMS to facilitate communication between the consumers's phone and the retailer's point-of-sale. The key here is the potential to consolidate loyalty cards, coupons, and bank cards into the mobile phone and enable faster checkout.  Nobody does this better than Starbucks today, but McDonald's and Duncan Donuts aren't far behind.  Google, Isis, Paypal, Square, and MCX are all vying for leadership in this area.  If NFC does finally take off, it will be leveraged by retailers in more places than just the POS. 6. Voice Response Mobile Phones have had the ability to interpret simple voice commands for a while, but Google and Amazon were the first to use voice to allow searches for products.  Allowing searches by text, barcode, and voice makes it easy to comparison shop in the aisles.  Walmart even uses voice to build shopping lists, and if the Siri API is even opened we could see lots more innovation in this area.

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

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