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  • Search the internet for a term selected in a text editor/viewer

    - by cipricus
    It seems possible (as I learned from a comment to this question made by user55822) to use Artha in order to search a term on the Internet by using "keybinding". What the aforementioned user says is that "you could search mouse selection anywhere by using an app like Artha, or by keybinding sh -c 'firefox "http://translate.google.com/#en/fr/$(xclip -o)"' (example given translate english into french)" A lot of things are obscure for me here. I could use Artha or keybinding (as alternative), or both? How to do that in each case? and "The command I gave you will open google translate in Firefox with your mouse selection (text highlighted) as a query. Use sh -c 'firefox "https://www.google.com/search?q=$(xclip -o)"' if you want regular Google over Google translate. And obviously, that would work everywhere" I do not know what to do with that formula. What should I do exactly? How to use it? In what application?

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  • From Editor-in-Chief to Reader (part two)

    - by alexismp
    It's time for me (Alexis) to move to new challenges and this 773rd post of mine on TheAquarium will be my last one. For all these years since TheAquarium was started by others, this place has seen the community come to life, grow and thrive. It has been an effective way for the GlassFish team to share our progress and for you the community to provide feedback, both good and not so good. Thank you for your continued readership, support and feedback, all of which contributed to keep TheAquarium the #1 technical blog at Oracle and helped us improve Java EE and GlassFish in a significant way. Oracle has exciting and ambitious plans for GlassFish 4.0 and Java EE 7 and I trust TheAquarium will remain an important link in the chain as both of these are being delivered. I leave you in the hands of savvy and sharp contributors. Long live The Aquarium! - AlexisMP

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  • How one could use a live editor

    - by Sathvik
    I was thinking about a live editing environment where code / a source file is synchronized so that, changes made by one user would be carried across to all others editing the file. Something like Google Wave, but for code. Could this kind of an environment be better for the code, as changes are shared instantly? (with revision-control, of course) Has anyone tried (or has had a need for) using a shared environment for code?

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  • Implementing ASP.NET 4.0 Page.MetaDescription Property

    Before ASP.NET 4.0, you had to manually code your meta description tags. The meta description tag, though no longer used by major search engines in their ranking algorithm, is still an important factor for increasing website traffic. Bear in mind that searchers coming from search engines (such as Google) will only click on the results provided if the meta description is relevant to the query. If you want to increase your organic traffic (traffic coming from search engines) then one thing that you can easily improve are the meta descriptions. In ASP.NET 4.0, this can be easily implemented using...

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  • Restoring OutlineView Changes

    - by Geertjan
    Spent the last afternoons working with Ruben Hinojo, who I met recently at the Tinkerforge/NetBeans integration course in Germany. He's Spanish, lives in Scotland, and joined the course by flying from Edinburgh to Amsterdam and then driving from there to the course in Germany. Since then he spent some days in Amsterdam and we've been working a bit in a cafe in Amsterdam. He's working freelance on a freight management system on the NetBeans Platform and here's a pic of him and his application: I showed him a few things to improve the initial appearance of the application, such as removing the unneeded tab in the editor position and displaying data at startup so that the main window isn't empty initially. He, in turn, told me about something I didn't know about, where "freightViewer" below is an OutlineView: void writeProperties(java.util.Properties p) {     // better to version settings since initial version as advocated at     // http://wiki.apidesign.org/wiki/PropertyFiles     p.setProperty("version", "1.0");     freightViewer.writeSettings(p, "FreightViewer"); } void readProperties(java.util.Properties p) {     String version = p.getProperty("version");     freightViewer.readSettings(p, "FreightViewer"); } The "OutlineView.read/writeSettings" enables you to save/restore changes to an OutlineView, e.g., column width, column position, and which columns are displayed/hidden. In the user dir, within the .settings file of the TopComponent (in config/Windows2Local/Components), you'll then find content like this, where the "FreightViewer" argument above is now the prefix of the name of each property element: <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE properties PUBLIC "-//org.ruben.viewer//RubenViewer//EN" "http://www.netbeans.org/dtds/properties-1_0.dtd"> <properties>     <property name="FreightViewerOutlineViewOutlineColumn-1-shortDescription" value="Type"/>     <property name="FreightViewerETableColumn-1-HeaderValue" value="Type"/>     <property name="FreightViewerColumnsNumber" value="3"/>     <property name="FreightViewerETableColumn-0-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-2-HeaderValue" value="Description"/>     <property name="version" value="1.0"/>     <property name="FreightViewerETableColumn-2-SortRank" value="0"/>     <property name="FreightViewerETableColumn-2-Width" value="122"/>     <property name="FreightViewerETableColumn-0-ModelIndex" value="0"/>     <property name="FreightViewerETableColumn-1-Width" value="123"/>     <property name="FreightViewerHiddenColumnsNumber" value="0"/>     <property name="FreightViewerETableColumn-0-SortRank" value="0"/>     <property name="FreightViewerETableColumn-1-ModelIndex" value="1"/>     <property name="FreightViewerETableColumn-1-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-0-Ascending" value="true"/>     <property name="FreightViewerETableColumn-2-ModelIndex" value="2"/>     <property name="FreightViewerETableColumn-1-Ascending" value="true"/>     <property name="FreightViewerETableColumn-2-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-1-SortRank" value="0"/>     <property name="FreightViewerETableColumn-0-HeaderValue" value="Nodes"/>     <property name="FreightViewerETableColumn-2-Ascending" value="true"/>     <property name="FreightViewerETableColumn-0-Width" value="122"/>     <property name="FreightViewerOutlineViewOutlineColumn-2-shortDescription" value="Description"/> </properties> NB: However, note as described in this issue, i.e., since 7.2, hiding a column isn't persisted and in fact causes problems. I replaced the org-openide-explorer.jar with a previous one, from 7.1.1, and then the problem was solved. But now the enhancements in the OutlineView since 7.2 are no longer present, of course. So, looking forward to seeing this problem fixed.

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  • Development of Text Editor Teditor 1.5

    This application is adapted to viewing text files, it can carry out also creation of new files and editing of existing files. It allows the user to enter the name of a created or opened file. The user can scroll the text in a multi-line text component then there are seen other areas of the text.

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  • Development of Text Editor Teditor 1.5

    This application is adapted to viewing text files, it can carry out also creation of new files and editing of existing files. It allows the user to enter the name of a created or opened file. The user can scroll the text in a multi-line text component then there are seen other areas of the text.

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  • Is it safe to assert a functions return type?

    - by wb
    This question is related to this question. I have several models stored in a collection. I loop through the collection and validate each field. Based on the input, a field can either be successful, have an error or a warning. Is it safe to unit test each decorator and assert that the type of object returned is what you would expect based on the given input? I could perhaps see this being an issue for a language with function return types since my validation function can return one of 3 types. This is the code I'm fiddling with: <!-- #include file = "../lib/Collection.asp" --> <style type="text/css"> td { padding: 4px; } td.error { background: #F00F00; } td.warning { background: #FC0; } </style> <% Class UserModel Private m_Name Private m_Age Private m_Height Public Property Let Name(value) m_Name = value End Property Public Property Get Name() Name = m_Name End Property Public Property Let Age(value) m_Age = value End Property Public Property Get Age() Age = m_Age End Property Public Property Let Height(value) m_Height = value End Property Public Property Get Height() Height = m_Height End Property End Class Class NameValidation Private m_Name Public Function Init(name) m_Name = name End Function Public Function Validate() Dim validationObject If Len(m_Name) < 5 Then Set validationObject = New ValidationError Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Name Set Validate = validationObject End Function End Class Class AgeValidation Private m_Age Public Function Init(age) m_Age = age End Function Public Function Validate() Dim validationObject If m_Age < 18 Then Set validationObject = New ValidationError ElseIf m_Age = 18 Then Set validationObject = New ValidationWarning Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Age Set Validate = validationObject End Function End Class Class HeightValidation Private m_Height Public Function Init(height) m_Height = height End Function Public Function Validate() Dim validationObject If m_Height > 400 Then Set validationObject = New ValidationError ElseIf m_Height = 324 Then Set validationObject = New ValidationWarning Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Height Set Validate = validationObject End Function End Class Class ValidationError Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "error" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ValidationWarning Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "warning" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ValidationSuccess Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ModelValidator Public Function ValidateModel(model) Dim modelValidation : Set modelValidation = New CollectionClass ' Validate name Dim name : Set name = New NameValidation name.Init model.Name modelValidation.Add name ' Validate age Dim age : Set age = New AgeValidation age.Init model.Age modelValidation.Add age ' Validate height Dim height : Set height = New HeightValidation height.Init model.Height modelValidation.Add height Dim validatedProperties : Set validatedProperties = New CollectionClass Dim modelVal For Each modelVal In modelValidation.Items() validatedProperties.Add modelVal.Validate() Next Set ValidateModel = validatedProperties End Function End Class Dim modelCollection : Set modelCollection = New CollectionClass Dim user1 : Set user1 = New UserModel user1.Name = "Mike" user1.Age = 12 user1.Height = 32 modelCollection.Add user1 Dim user2 : Set user2 = New UserModel user2.Name = "Phil" user2.Age = 18 user2.Height = 432 modelCollection.Add user2 Dim user3 : Set user3 = New UserModel user3.Name = "Michele" user3.Age = 32 user3.Height = 324 modelCollection.Add user3 ' Validate all models in the collection Dim modelValue Dim validatedModels : Set validatedModels = New CollectionClass For Each modelValue In modelCollection.Items() Dim objModelValidator : Set objModelValidator = New ModelValidator validatedModels.Add objModelValidator.ValidateModel(modelValue) Next %> <table> <tr> <td>Name</td> <td>Age</td> <td>Height</td> </tr> <% Dim r, c For Each r In validatedModels.Items() %><tr><% For Each c In r.Items() %><td class="<%= c.CSSClass %>"><%= c.CellValue %></td><% Next %></tr><% Next %> </table> Thank you.

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  • Quick Outline: Navigating Your PL/SQL Packages in Oracle SQL Developer

    - by thatjeffsmith
    If you’re browsing your packages using the Connections panel, you have a nice tree navigator to click around your packages and your variable, procedure, and functions. Click, click, click all day long, click, click, click while I sing this song… But What if you drill into your PL/SQL source from the worksheet and don’t have the Tree expanded? Let’s say you’re working on your script, something like - Hmm, what goes next again? So I need to reacquaint myself with just what my beer package requires, so I’m going to drill into it by doing a DESCRIBE (via SHIFT+F4), and now I have the package open. The package is open but the tree hasn’t auto-expanded. Please don’t tell me I have to do the click-click-click thing in the tree!?! Just Open the Quick Outline Panel Do you see it? Just right click in the procedure editor – select the ‘Quick Outline’ in the context menu, and voila! The navigational power of the tree, without needing to drill down the tree itself. If I want to drill into my procedure declaration, just click on said procedure name in the Quick Outline panel. This works for both package specs and bodies. Technically you can use this for stand alone procedures and functions, but the real power is demonstrated for packages.

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  • Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Is it worth replacing mouse by standalone trackpad for heavy code-editing? [on hold]

    - by heltonbiker
    I recently got more interested in improving my tools, workspace and worflow. The first sting came with a sore finger due to a crappy keyboard, and then after some research I fell in love with the "mechanical keyboard is what you need" doctrine, bought one (cherry MX Brown if you're curious), and am very happy with the results. Currently I am replacing my previous text editor (Geany) with Sublime Text 3, and am also very happy and feeling much more powerful and professional :) Well, but while I re-read all the ancient debates about VIM vs whatever-else, the following excerpt from a blog post got me thinking again about the mouse vs keyboard, and the "moving around from the very home row" (in VIM) versus gesturing away with the tiny and unstable mouse cursor: Reaching for a mouse may indeed slow you down, but developers are commonly on machines where the trackpad is a micro-hand movement away. Most novice programmers can click on a character on screen faster than an expert Vimmer can type 20jFp; or LkEEE or /word or any other nasty way Vimmers have to use. The point of a mouse is to make arbitrary on screen jumps efficient, and it’s very good at doing that. Don’t you ever think you can beat a mouse. Well, although there is some bitterness in this statement, it makes a lot of sense, and EVEN MORE if you consider your direct input to be a TRACKPAD conveniently placed in front of your spacebar (which oddly is where I like to put my mouse, rotated 90° ccw, due to a serious tendonitis in my right shoulder, already healed, but you knod...). So, the question is: Has anyone replaced mouse by a standalone trackpad, to work in code editing in a desktop machine (that is, with a sandalone keyboard)? Was it worth the change?

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  • Cannot create a neutral unit with a trigger

    - by Xitcod13
    I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time. I'm trying to place a neutral unit (player 12) using a trigger. It refuses to work. I'm using Scmdraft 2.0 as my editor (but i cant get it to work in other editors either) (all neutral units placed before the game starts are visible and all other triggers work fine. Also i created a text msg and it does displays it in-game so the trigger triggers ) For testing I created a trigger that looks like this: Player: neutral (i tried neutral players player 1 and all players as well) Condition: -always Action: -Create *1 Terran Medic* at '*location 022*' for *Neutral* (also tried neutral players) When I start the game nothing happens. Here is what I tried: I tried placing a start location for neutral player (player 12) I tried changing the owner under map properties of player 12 to neutral and computer from unused which was the default. Although it seems like it should be a common enough problem, I don't see it in any FAQ and I cant find anything about it when I Google it. Thanks in advance.

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  • How do you create a unit-testing stub for an interface containing a read-only member?

    - by Robert Harvey
    I am writing some unit tests for an extension method I have written on IPrincipal. To assist, I have created a couple of helper classes (some code for not-implemented members of the interfaces has been omitted for brevity): public class IPrincipalStub : IPrincipal { private IIdentity identityStub = new IIdentityStub(); public IIdentity Identity { get { return identityStub } set { identityStub = value } } } public class IIdentityStub : IIdentity { public string Name { get; set; } } However, the Name property in the IIdentity interface is read-only (the IIDentity interface specifies a getter but not a setter for the Name property). How can I set the Name property in my stub object for testing purposes if the interface has defined it as a read-only property?

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  • Validation.HasError attached property

    - by Nima
    Did I miss something? 1- Style <Style TargetType="{x:Type TextBox}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=Validation.HasError}" Value="true"> <Setter Property="BorderBrush" Value="Blue" /> </DataTrigger> </Style.Triggers> <Setter Property="MinWidth" Value="160" /> <Setter Property="Margin" Value="0 7 0 0"/> </Style> 2 - Viewmodel implement IDataErrorInfo 3- textBox in view <TextBox x:Name="FirstName" Text="{Binding Person.FirstName, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=true}"></TextBox> 3 - I use Caliburn MVVM I got " BindingExpression path error: 'Validation' property not found on 'object' ''PersonWindowViewModel' (HashCode=38783181)'. BindingExpression:Path=Validation.HasError; DataItem='PersonWindowViewModel' (HashCode=38783181); target element is 'TextBox' (Name='FirstName'); target property is 'NoTarget' (type 'Object')"S

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  • Getting 'this' pointer inside dependency property changed callback

    - by mizipzor
    I have the following dependency property inside a class: class FooHolder { public static DependencyProperty CurrentFooProperty = DependencyProperty.Register( "CurrentFoo", typeof(Foo), typeof(FooHandler), new PropertyMetadata(OnCurrentFooChanged)); private static void OnCurrentFooChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { FooHolder holder = (FooHolder) d.Property.Owner; // <- something like this // do stuff with holder } } I need to be able to retrieve a reference to the class instance in which the changed property belongs. This is since FooHolder has some event handlers that needs to be hooked/unhooked when the value of the property is changed. The property changed callback must be static, but the event handler is not.

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