Search Results

Search found 5163 results on 207 pages for 'random'.

Page 26/207 | < Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >

  • Clarification How CRF(Conditional random Field) works using examples

    - by Moges.A
    I read different documents how CRF(conditional random field) works but all the papers puts the formula only. Is there any one who can send me a paper that describes about CRF with examples like if we have a sentence "Mr.Smith was born in New York. He has been working for the last 20 years in Microsoft company." if the above sentence is given as an input to train, how does the Model works during the training taking in to consideration for the formula for CRF? Moges.A

    Read the article

  • Random Color generator in Javascript

    - by n00ki3
    Hi there, i am not an Javascript and i need a little help. Given this function , i want to replace the color with an Random Color generator. document.overlay = GPolyline.fromEncoded({color: "#0000FF", weight: 10, points: encoded_points, zoomFactor: 32, levels: encoded_levels, numLevels: 4 }); Can anyone help me ?

    Read the article

  • Is there a way to generate a short random id, avoiding collisions, without hitting persistent storag

    - by bshacklett
    If you've used GoToMeeting, that's the type of ID I want. I'd like it to be random so that it obfuscates the number of items being tracked and short, so that it's easy to reference manually; UUIDs are way too long. I'd like to avoid hitting persistent storage merely for performance reasons, but I can't think of any other way to avoid collisions. Is 9 digits enough to do something time-based?

    Read the article

  • random quote generator in php using mysql

    - by fusion
    i coded a random quote generator in php using mysql but also jquery. however when i try to integrate it with facebook, since i opted to use fbml, i could not use jquery. how do i get the quote to display randomly in php at say, 30 mins, without using jquery or javascript?

    Read the article

  • C# A random BigInt generator

    - by Tony
    Hi, I'm about to implement the DSA algorithm, but there is a problem: choose "p", a prime number with L bits, where 512 <= L <= 1024 and L is a multiple of 64 How to implement a random generator of that number? Int64 has "only" 63 bits length

    Read the article

  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

    Read the article

  • Create, sort, and print a list of 100 random ints in the fewest chars of code

    - by TheSoftwareJedi
    What is the least amount of code you can write to create, sort (ascending), and print a list of 100 random positive integers? By least amount of code I mean characters contained in the entire source file, so get to minifying. I'm interested in seeing the answers using any and all programming languages. Let's try to keep one answer per language, edit the previous to correct or simplify. If you can't edit, comment?

    Read the article

  • Lua choose random item from table

    - by Zen
    Seems easy but I just don't get any further: Take this example: local myTable = { 'a', 'b', 'c', 'd' } print( myTable[ math.random( 0, #myTable - 1 ) ] ) Why doesn't it work? Google seems to have no answers on this either

    Read the article

  • Random Quote in html using codeignitor

    - by user1503606
    I am getting random quotes in my html see image below, and i cant for the life of me figure out how to get rid of them i have traced it right back to my model and their are now quotes there, i have also compressed all my code and there is still quotes??? Any one had this bug??? heres my php <ul><?php foreach ($account_media as $value) : ?><li class="span2"></li>?<?php endforeach; ?></ul> i am using codeignitor

    Read the article

  • Can I run into legal issues with random names?

    - by Nathan Sabruka
    I'm currently building a game whose NPC's are going to be assigned a random gender and a random name for the right gender. To do this I will be using a "database" of names (actually a text file with tuples). There would also be a list of last names, which will be added to the first name also randomly. My question is the following. Suppose one such random name is "George Bush", and this person has been randomly assigned the job of president. As you can see, this could easily be seen as having been "copied" from a real-life person. The main issue is this. Names will be randomly-generated, yes, but the seed for random-number generation will be constant. In other words, the name of an NPC would be randomly-generated, i.e. I wouldn't choose it, but it would be the same for every player. Could this get me in trouble? We cannot verify all possible names, since the generated number of NPC's could be potentially limitless (new NPC's are being created whenever needed).

    Read the article

  • How can I get an NPC to move randomly in XNA?

    - by Fishwaffles
    I basically want a character to walk in one direction for a while, stop, then go in another random direction. Right now my sprites look but don't move, randomly very quickly in all directions then wait and have another seizure. I will post the code I have so far in case that is useful. class NPC: Mover { int movementTimer = 0; public override Vector2 direction { get { Random rand = new Random(); int randDirection = rand.Next(8); Vector2 inputDirection = Vector2.Zero; if (movementTimer >= 50) { if (randDirection == 4) { inputDirection.X -= 1; movingLeft = true; } else movingLeft = false; if (randDirection == 1) { inputDirection.X += 1; movingRight = true; } else movingRight = false; if (randDirection == 2) { inputDirection.Y -= 1; movingUp = true; } else movingUp = false; if (randDirection == 3) { inputDirection.Y += 25; movingDown = true; } else movingDown = false; if (movementTimer >= 100) { movementTimer = 0; } } return inputDirection * speed; } } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed) { } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed, int millisecondsPerframe) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed, millisecondsPerframe) { } public override void Update(GameTime gameTime, Rectangle clientBounds) { movementTimer++; position += direction; if (position.X < 0) position.X = 0; if (position.Y < 0) position.Y = 0; if (position.X > clientBounds.Width - frameSize.X) position.X = clientBounds.Width - frameSize.X; if (position.Y > clientBounds.Height - frameSize.Y) position.Y = clientBounds.Height - frameSize.Y; base.Update(gameTime, clientBounds); } }

    Read the article

< Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >