Search Results

Search found 13160 results on 527 pages for 'response redirect'.

Page 26/527 | < Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >

  • RewriteRule - how to redirect from a folder within a folder to a new domain?

    - by eb_Dev
    Hi, I've been struggling with the following rule: RewriteRule ^subdomains/example.com/(.*)$ http://www.example.com/$1 [R=301,L] I'm trying to redirect anything that occurs after the folder /subdomains/example.com/ to http://www.example.com/ whilst including any filename or extra folder path information. E.g: www.olddomain.com/subdomains/example.com/index.html - www.example.com/index.html www.olddomain.com/subdomains/example.com/files/ - www.example.com/files/ www.olddomain.com/subdomains/example.com/files/index.html - www.example.com/files/index.html Any help would be greatly appreciated! Thanks, eb_dev

    Read the article

  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

    Read the article

  • Forwarding non-www domain to other domain with dns

    - by Zen Savona
    Is it possible to forward firstdomain.com to www.seconddomain.com or seconddomain.com using surely dns records? I know how to forward www.firstdomain.com to seconddomain.com (with CNAME). What I am trying to do is move my site from one domain to another (new) one, and not break all the links which use the old domain name. I can't do a 301 redirect as it's hosted on Github Pages and I don't have access to the webserver. Thanks

    Read the article

  • Do I get SEO rankings for redirects? [closed]

    - by Gavin Morrice
    Possible Duplicate: Could I buy a domain name to increase traffic to my site like this? Url's add SEO weight to any site. If I have a site that (for example) sells chickens and the url is http://cluckorama.com and I own www.chickensforsale.com Will search engines list chickens for sale if I set a permanent redirect to cluckorama.com? (provided the content of cluckorama.com is relevant to chickens for sale)

    Read the article

  • Moving to a custom domain in blogger spoiled my pagerank. Need help?

    - by Chankey Pathak
    I had www.chankeypathak.blogspot.com as my blog on Blogger. I then purchased a domain www.chankeypathak.com and then I followed the procedure of redirecting all old pages to new ones (301 redirect). Everything is working fine. But the only problem is that I have lost my pagerank. before it was 2 for www.chankeypathak.blogspot.com and now it is showing unranked for www.chankeypathak.com How can I get my pagerank back?

    Read the article

  • .htaccess / 301 redirection question

    - by John K
    All my WordPress post URLs generate subdirectories with duplicate content and I do not know what regular expression to use to consistently 301 redirect domain.com/category/post/random-number/ to domain.com/category/post/ and domain.com/category/post/random-number/another-random-number/ also to domain.com/category/post/. Here is an example of my problem: http://www.example.com/features/harb-constitution-not-to-allow-kr-provinces-to-receive-foreign-officials/ http://www.example.com/features/harb-constitution-not-to-allow-kr-provinces-to-receive-foreign-officials/1345257927000/

    Read the article

  • Duplicate ping response when running Ubuntu as virtual machine (VMWare)

    - by Stonerain
    I have the following setup: My router - 192.168.0.1 My host computer (Windows 7) - 192.168.0.3 And Ubuntu is running as virtual machine on the host. VMWare network settings is Bridged mode. I've modified Ubuntu network settings in /etc/netowrk/interfaces, set the following config: iface eth0 inet static address 192.168.0.220 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 Internet works correctly, I can install packages. But it gets weird if I try to ping something I get this: PING belpak.by (193.232.248.80) 56(84) bytes of data. From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded From 192.168.0.1 icmp_seq=1 Time to live exceeded 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=250 time=17.0 ms 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=249 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=248 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=247 time=17.0 ms (DUP! ) 64 bytes from belhost.by (193.232.248.80): icmp_seq=1 ttl=246 time=17.0 ms (DUP! ) ^CFrom 192.168.0.1 icmp_seq=2 Time to live exceeded --- belpak.by ping statistics --- 2 packets transmitted, 1 received, +4 duplicates, +6 errors, 50% packet loss, ti me 999ms rtt min/avg/max/mdev = 17.023/17.041/17.048/0.117 ms I think even more interesting are the results of pinging the router itself: stonerain@ubuntu:~$ ping 192.168.0.1 -c 1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. From 192.168.0.3: icmp_seq=1 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=6.64 ms --- 192.168.0.1 ping statistics --- 1 packets transmitted, 1 received, 0% packet loss, time 0ms rtt min/avg/max/mdev = 6.644/6.644/6.644/0.000 ms But if I set -c 2: ... 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=254 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=253 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=252 time=13.5 ms (DUP!) 64 bytes from 192.168.0.1: icmp_seq=1 ttl=251 time=13.5 ms (DUP!) From 192.168.0.3: icmp_seq=2 Redirect Network(New nexthop: 192.168.0.1) 64 bytes from 192.168.0.1: icmp_seq=2 ttl=254 time=7.87 ms --- 192.168.0.1 ping statistics --- 2 packets transmitted, 2 received, +256 duplicates, 0% packet loss, time 1002ms rtt min/avg/max/mdev = 6.666/10.141/13.556/2.410 ms Pinging host machine on the other hand works absolutely correctly: no DUPs, no errors. What seems to be the problem and how can I fix it? Thank you.

    Read the article

  • Redirect/Rewrite Subdomain to Subfolder

    - by Laurent Ho
    I'm trying to redirect a subdomain to a subfolder e.g. forums.domain.com to www.domain.com/forums Note that I started the forums in the subfolder format but worried that members might mistakenly try to access the forums using the subdomain format. RewriteCond %{HTTP_HOST} ^(www\.)?forums\.domain\.com RewriteRule .* /forums [L] From what I read the codes above should work through .htaccess, but do I still need to create a DNS A record to point to the IP address of the server?

    Read the article

  • mod_rewrite problems - redirect subdomain to different domain

    - by Tom
    I must have a brain freeze as I can not get my rewrite rules working. RewriteEngine On RewriteCond %{HTTP_HOST} ^otherdomain\.example\.com [NC] RewriteRule ^(.*) http://www.otherdomain.com/ [R=permanent,L] RewriteCond %{HTTP_HOST} ^(www\.)?example\.com [NC] RewriteCond %{REQUEST_URI} ^/otherdomain [NC] RewriteRule ^(.*) http://www.otherdomain.com/ [R=permanent,L] What I want is essential to redirect otherdomain.example.com and example.com/otherdomain to otherdomain.com

    Read the article

  • Redirect subdomain to local pc

    - by user1188570
    I have a home webserver which is constatly running. Is it possible to create a subdomain which would redirect traffic to another local pc? For example I have 1 Server and one notebook(with webserver installed for developing) Now I can access to notebook only from local network with IP. Server is also hosting domain example.com. Now I would like to visit laptop.example.com, which would be my laptop.

    Read the article

  • Event taps: Varying results with CGEventPost, kCGSessionEventTap, kCGAnnotatedSessionEventTap, CGEve

    - by kevingessner
    I'm running into a thorny problem with posting an event from an event tap. I'm tapping for NSSystemDefined at kCGHIDEventTap, then replacing the event with a new one. The problem I'm running in to is that depending on how I post the event, it's being seen only by some applications. My test applications are Opera, Firefox, Quicksilver, and Xcode. Here are the different techniques I've tried within my event tap callback, with results. I'm expecting an action (the "correct response") from each app; "system beep" means the nothing-is-bound-to-that-key system sound. Create a new event, and return it from the callback. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, return null. Opera: correct response, Firefox: correct response, Quicksilver: no response/system beep, Xcode: no response/system beep Create a new event, post with CGEventTapPostEvent, return null. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGSessionEventTap with CGEventPost, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep Create a new event, post to kCGAnnotatedSessionEventTap with CGEventPost, and return new event. Opera: correct response and system beep, Firefox: correct response and system beep, Quicksilver: correct response and system beep, Xcode: no response/double system beep Create a new event, post with CGEventTapPostEvent, and return new event. Opera: no response/system beep, Firefox: no response/system beep, Quicksilver: correct response, Xcode: no response/system beep (6) is the best, but users are complaining about the extra system beep on correct responses, which I'm guessing is coming from the double-posting of the event. I'm not sure of other combinations to try, or where else to look. Can anyone offer any guidance? Is there any way to get the results of both returning the event from my callback and posting to the annotated tap without doing both? Sorry for the lengthy question; I've been doing a lot of experimenting. Thanks in advance Update: this is the code I use to create the event tap: CFMachPortRef eventTap; eventTap = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, 0,CGEventMaskBit(NX_SYSDEFINED) | (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp), myCGEventCallback, (void *)hidEventQueue);

    Read the article

  • How do you determine an acceptable response time for DB requests?

    - by qiq
    According to this discussion of Google App Engine on Hacker News, A DB (read) request takes over 100ms on the datastore. That's insane and unusable for about 90% of applications. How do you determine what is an acceptable response time for a DB read request? I have been using App Engine without noticing any issues with DB responsiveness. But, on the other hand, I'm not sure I would even know what to look for in that regard :)

    Read the article

  • How do you determine an acceptable response time for App Engine DB requests?

    - by qiq
    According to this discussion of Google App Engine on Hacker News, A DB (read) request takes over 100ms on the datastore. That's insane and unusable for about 90% of applications. How do you determine what is an acceptable response time for a DB read request? I have been using App Engine without noticing any issues with DB responsiveness. But, on the other hand, I'm not sure I would even know what to look for in that regard :)

    Read the article

  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

    Read the article

  • bind9 "error sending response: host unreachable"

    - by wolfgangsz
    of course), I have a number of DNS servers, all running bind9 (9.5.1, to be specific) under fedora. 4 of them are slaves, fed by a common master for our public DNS. These are all located on the public gateways of our various offices. One of them has tons of messages in its log files similar to these: Jul 21 17:26:18 gateway named[3487]: client 10.171.3.8#52500: view internal: error sending response: host unreachable I wonder where that comes from. The firewall is open on port 53 between the two machines (10.171.3.8 is an internal DNS server located on a Windows Domain Controller). The internal domains do NOT list the gateway as a name server (so there should not be any attempts of replicating the domains), and the gateway does not handle any internal DNS. The clients in these messages vary between the two domain controllers on the internal network and a third internal name server (running bind9 on debian in a different segment of the network). Any pointers are highly welcome. In response to the first reply: The issue with this really is that tcpdump doesn't show any problems. Here is an extract from "tcpdump -i any port 53" 09:13:38.283308 IP valine.aminocom.com.61815 ns-pri.ripe.net.domain: 14075 PTR? 166.225.58.95.in-addr.arpa. (44) 09:13:42.007410 IP gateway-eng.aminocom.com.37047 alanine.aminocom.com.domain: 35410+ PTR? 12.3.172.10.in-addr.arpa. (42) At the same time, the DNS log shows: Jul 22 09:13:38 gateway named[3487]: client 10.171.3.6#61300: view internal: error sending response: host unreachable Jul 22 09:13:40 gateway named[3487]: client 10.172.3.12#56230: view internal: error sending response: host unreachable Jul 22 09:13:40 gateway named[3487]: client 10.171.3.8#55221: view internal: error sending response: host unreachable Jul 22 09:13:49 gateway named[3487]: client 10.171.3.8#51342: view internal: error sending response: host unreachable So clearly at 09:13:40 there were two unsuccessful attempts to connect to internal machines (10.172.3.12 and 10.171.3.8, both are DNS servers), but nothing in the tcpdump output.

    Read the article

  • wget hangs in http request sent awaiting response in some sites

    - by gkr
    Using Ubuntu 12.04. wget hangs in http request sent, awaiting response... in some sites. Browser's are not opening sites that are failed in wget. But in WinXP everything works. This works gkr@gkr-desktop:~/Documents/curl$ wget google.com --2012-06-12 21:29:37-- http://google.com/ Resolving google.com (google.com)... 74.125.236.174, 74.125.236.160, 74.125.236.161, ... Connecting to google.com (google.com)|74.125.236.174|:80... connected. HTTP request sent, awaiting response... 301 Moved Permanently Location: http://www.google.com/ [following] --2012-06-12 21:29:38-- http://www.google.com/ Resolving www.google.com (www.google.com)... 74.125.236.179, 74.125.236.180, 74.125.236.176, ... Connecting to www.google.com (www.google.com)|74.125.236.179|:80... connected. HTTP request sent, awaiting response... 302 Found Location: http://www.google.co.in/ [following] --2012-06-12 21:29:38-- http://www.google.co.in/ Resolving www.google.co.in (www.google.co.in)... 74.125.236.184, 74.125.236.191, 74.125.236.183, ... Connecting to www.google.co.in (www.google.co.in)|74.125.236.184|:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `index.html.3' [ ] 13,383 --.-K/s in 0.04s 2012-06-12 21:29:39 (308 KB/s) - `index.html.3' saved [13383] gkr@gkr-desktop:~/Documents/curl$ This site just stops/hangs in awaiting response. gkr@gkr-desktop:~/Documents/curl$ wget grooveshark.com --2012-06-12 21:27:29-- http://grooveshark.com/ Resolving grooveshark.com (grooveshark.com)... 8.20.213.76 Connecting to grooveshark.com (grooveshark.com)|8.20.213.76|:80... connected. HTTP request sent, awaiting response... ^C gkr@gkr-desktop:~/Documents/curl$ Thanks

    Read the article

< Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >