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  • Not sure why I'm getting a NullPointerException when creating a Swing component

    - by Alex
    The error occurs when creating the Box object. public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row].add(box); } } Board is given from the Game constructor here (another class): public Game() throws Throwable{ View graphics = new View(); board = new Board(); board.setDefault(); graphics.drawBoard(board); } The Board constructor looks like this: public Board(){ grid = new Square[COLUMNS][ROWS]; for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ grid[col][row] = new Square(this); } } for(int row = 0; row < 8; row++){ for(int col = 0; col < 4; col++){ int odd = 2*col + 1; int even = 2*col; getSquare(odd, row).setColour(Color.BLACK); getSquare(even, row).setColour(Color.WHITE); } } } And finally the Box class: class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } public void paint(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } So while looping through the array, it uses the two integers as coordinates to create the Box. The coordinates are referenced and then repaint() is run. The box also gets the colour, using the two integers, from the Square in the Board class. Since the colour is already set, before the drawBoard(board) method is run, that shouldn't be a problem, right? Exception in thread "main" java.lang.NullPointerException at View.drawBoard(View.java:38) at Game.<init>(Game.java:21) at Game.main(Game.java:14) The relevant part of Square import java.awt.Color; public class Square { private Piece piece; private Board board; private Color squareColour; public Square(Board board){ this.board = board; } public void setColour(Color squareColour){ this.squareColour = squareColour; } public Color getColour(){ return squareColour; }

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  • Rails and Mongoid best way to implement sharing system

    - by Matteo Pagliazzi
    I have to model User and Board in rails using mongoid as ODM. Each board is referenced to an user through a foreign key user_id and now I want to add the ability to share a board with other users. Following CRUD I'd create a new Model called something like Share and it's releated Controller with the ability to create/edit/delete a Share but I have some doubts: First, where to save informations about Shares? I think I may create a field in the Board's collection called shared_with including an array of user ids. in a MySQL I'd created a new table with the ids of who share, the resource shared and the user the resources is shared with but I don't think that's necessary using MongoDB. Every user a Board is shared with should be able to edit the Board (but not to delete it) so the Board should have two relations one with the owner and another with the users the board is shared with, right? For permission (the owner should be able to delete a board but the users it is shared with shouldn't) what to use? I'm using Devise for authentication but I think something like CanCan would fit better. but how to implement it? What do you think about this way? Do you find any problems or have better solutions?

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  • What are functional-programming ways of implementing Conway's Game of Life

    - by George Mauer
    I recently implemented for fun Conway's Game of Life in Javascript (actually coffeescript but same thing). Since javascript can be used as a functional language I was trying to stay to that end of the spectrum. I was not happy with my results. I am a fairly good OO programmer and my solution smacked of same-old-same-old. So long question short: what is the (pseudocode) functional style of doing it? Here is Pseudocode for my attempt: class Node update: (board) -> get number_of_alive_neighbors from board get this_is_alive from board if this_is_alive and number_of_alive_neighbors < 2 then die if this_is_alive and number_of_alive_neighbors > 3 then die if not this_is_alive and number_of_alive_neighbors == 3 then alive class NodeLocations at: (x, y) -> return node value at x,y of: (node) -> return x,y of node class Board getNeighbors: (node) -> use node_locations to check 8 neighbors around node and return count nodes = for 1..100 new Node state = new NodeState(nodes) locations = new NodeLocations(nodes) board = new Board(locations, state) executeRound: state = clone state accumulated_changes = for n in nodes n.update(board) apply accumulated_changes to state board = new Board(locations, state)

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  • iPad application crash in Apple review - cannot replicate in simulator, have crash log

    - by Mike
    I am clearly missing something obvious here and would really appreciate some input. I have tried repeatedly to submit an application to Apple (iPad in this case) that is crashing on their end when testing but I cannot replicated the situation on my end (obviously I only have the damned simulator to work with at this point). The crash log is as follows: Date/Time: 2010-04-01 05:39:47.226 -0700 OS Version: iPhone OS 3.2 (7B367) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00090c6e +[NSException raise:format:arguments:] + 74 11 CoreFoundation 0x00090d38 +[NSException raise:format:] + 28 12 Foundation 0x00002600 -[NSCFDictionary setObject:forKey:] + 184 13 iPadMosaic 0x00003282 -[iPadMosaicViewController getAlbumThumbs] (iPadMosaicViewController.m:468) 14 Foundation 0x000728fe __NSFireDelayedPerform + 314 15 CoreFoundation 0x00022d1c CFRunLoopRunSpecific + 2092 16 CoreFoundation 0x000224da CFRunLoopRunInMode + 42 17 GraphicsServices 0x000030d4 GSEventRunModal + 108 18 GraphicsServices 0x00003180 GSEventRun + 56 19 UIKit 0x000034c2 -[UIApplication _run] + 374 20 UIKit 0x000019ec UIApplicationMain + 636 21 iPadMosaic 0x00002234 main (main.m:14) 22 iPadMosaic 0x00002204 start + 32 My understanding here is that I am botching the Dictionary add somehow. The relevant lines of code are: for (NSDictionary *album in self.albumList) { // Get image for each album cover UIImage *albumCover; // Loop through photos to get URL of cover based on photo ID match NSString *coverURL = @""; for (NSDictionary *photo in self.photoList) { if ([[photo objectForKey:@"pid"] isEqualToString:[album objectForKey:@"cover_pid"]]) { coverURL = [photo objectForKey:@"src"]; } } NSURL *albumCoverURL = [NSURL URLWithString:coverURL]; NSData *albumCoverData = [NSData dataWithContentsOfURL:albumCoverURL]; albumCover = [UIImage imageWithData:albumCoverData]; if (albumCover == nil || albumCover == NULL) { //NSLog(@"No album cover for some reason"); albumCover = [UIImage imageNamed:@"noImage.png"]; } [[self.albumList objectAtIndex:albumCurrent] setObject:albumCover forKey:@"coverThumb"]; } This is part of a loop that runs over the existing dictionaries stored in an array. If retrieving the album cover fails for some reason the object is filled with a default image and then added. The last line of the code is what's showing up in the crash log. It runs fine in the simulator but crashes 100% in testing on device apparently. Can anyone tell me what I am missing here?

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  • SmtpClient.SendAsync code review

    - by Lieven Cardoen
    I don't know if this is the way it should be done: { ... var client = new SmtpClient {Host = _smtpServer}; client.SendCompleted += SendCompletedCallback; var userState = mailMessage; client.SendAsync(mailMessage, userState); ... } private static void SendCompletedCallback(object sender, AsyncCompletedEventArgs e) { // Get the unique identifier for this asynchronous operation. var mailMessage= (MailMessage)e.UserState; if (e.Cancelled) { Log.Info(String.Format("[{0}] Send canceled.", mailMessage)); } if (e.Error != null) { Log.Error(String.Format("[{0}] {1}", mailMessage, e.Error)); } else { Log.Info("Message sent."); } mailMessage.Dispose(); } Disposing the mailMessage after the client.SendAsync(...) throws an error. So I need to dispose it in the Callback handler.

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  • Implementation review for a MVC.NET app with custom membership

    - by mrjoltcola
    I'd like to hear if anyone sees any problems with how I implemented the security in this Oracle based MVC.NET app, either security issues, concurrency issues or scalability issues. First, I implemented a CustomOracleMembershipProvider to handle the database interface to the membership store. I implemented a custom Principal named User which implements IPrincipal, and it has a hashtable of Roles. I also created a separate class named AuthCache which has a simple cache for User objects. Its purpose is simple to avoid return trips to the database, while decoupling the caching from either the web layer or the data layer. (So I can share the cache between MVC.NET, WCF, etc.) The MVC.NET stock MembershipService uses the CustomOracleMembershipProvider (configured in web.config), and both MembershipService and FormsService share access to the singleton AuthCache. My AccountController.LogOn() method: 1) Validates the user via the MembershipService.Validate() method, also loads the roles into the User.Roles container and then caches the User in AuthCache. 2) Signs the user into the Web context via FormsService.SignIn() which accesses the AuthCache (not the database) to get the User, sets HttpContext.Current.User to the cached User Principal. In global.asax.cs, Application_AuthenticateRequest() is implemented. It decrypts the FormsAuthenticationTicket, accesses the AuthCache by the ticket.Name (Username) and sets the Principal by setting Context.User = user from the AuthCache. So in short, all these classes share the AuthCache, and I have, for thread synchronization, a lock() in the cache store method. No lock in the read method. The custom membership provider doesn't know about the cache, the MembershipService doesn't know about any HttpContext (so could be used outside of a web app), and the FormsService doesn't use any custom methods besides accessing the AuthCache to set the Context.User for the initial login, so it isn't dependent on a specific membership provider. The main thing I see now is that the AuthCache will be sharing a User object if a user logs in from multiple sessions. So I may have to change the key from just UserId to something else (maybe using something in the FormsAuthenticationTicket for the key?).

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  • review of a codility test - pair_sum_even_count

    - by geoaxis
    I recently took an online test on codility as part of a recruitment process. I was given two simple problems to solve in 1 hour. For those who don't know codility, its an online coding test site where you can solve ACM style problems in many different languages. if you have 30 or so mins then check this http://codility.com/demo/run/ My weapon of choice is usually Java. So on of the problems I have is as follows (I will try to remember, should have taken a screenshot) Lets say you have array A[0]=1 A[1]=-1 ....A[n]=x Then what would be the smartest way to find out the number of times when A[i]+A[j] is even where i < j So if we have {1,2,3,4,5} we have 1+3 1+5 2+4 3+5 = 4 pairs which are even The code I wrote was some thing along the lines int sum=0; for(int i=0;i<A.length-1;i++){ for (int j=i+1;j<A.length;j++){ if( ((A[i]+A[j])%2) == 0 && i<j) { sum++; } } } There was one more restriction that if the number of pairs is greater than 1e9 then it should retrun -1, but lets forget it. Can you suggest a better solution for this. The number of elements won't exceed 1e9 in normal cases. I think I got 27 points deducted for the above code (ie it's not perfect). Codility gives out a detailed assessment of what went wrong, I don't have that right now.

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  • Winnipeg SQL Server UG April Event &ndash; How To Do An Index Review

    - by D'Arcy Lussier
    April Event - How to Do an Index Review April 14th, 2010 5:30 - 8:00 17th Floor Conference Room, Richardson Building One Lombard Place, Winnipeg Pizza and Drinks Provided! Did you know that SQL Server 2005+ keeps query execution statistics, index usage statistics and even missing index statistics?  Learn how to access this information and use it to help you make good decisions about what your database really needs in terms of indexes in a lot less time than you might think an index review should take.  There are 6 or 7 (depending on your version of SQL server) DMVs (dynamic management views) to look at which reveal a lot about your database and how you can improve its performance. To register for this event, please click HERE to register!

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  • IsAuthenticated is false! weird behaviour + review question

    - by Naor
    This is the login function (after I validate user name and password, I load user data into "user" variable and call Login function: public static void Login(IUser user) { HttpResponse Response = HttpContext.Current.Response; HttpRequest Request = HttpContext.Current.Request; FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(1, user.UserId.ToString(), DateTime.Now, DateTime.Now.AddHours(12), false, UserResolver.Serialize(user)); HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(ticket)); cookie.Path = FormsAuthentication.FormsCookiePath; Response.Cookies.Add(cookie); string redirectUrl = user.HomePage; Response.Redirect(redirectUrl, true); } UserResolver is the following class: public class UserResolver { public static IUser Current { get { IUser user = null; if (HttpContext.Current.User.Identity.IsAuthenticated) { FormsIdentity id = (FormsIdentity)HttpContext.Current.User.Identity; FormsAuthenticationTicket ticket = id.Ticket; user = Desrialize(ticket.UserData); } return user; } } public static string Serialize(IUser user) { StringBuilder data = new StringBuilder(); StringWriter w = new StringWriter(data); string type = user.GetType().ToString(); //w.Write(type.Length); w.WriteLine(user.GetType().ToString()); StringBuilder userData = new StringBuilder(); XmlSerializer serializer = new XmlSerializer(user.GetType()); serializer.Serialize(new StringWriter(userData), user); w.Write(userData.ToString()); w.Close(); return data.ToString(); } public static IUser Desrialize(string data) { StringReader r = new StringReader(data); string typeStr = r.ReadLine(); Type type=Type.GetType(typeStr); string userData = r.ReadToEnd(); XmlSerializer serializer = new XmlSerializer(type); return (IUser)serializer.Deserialize(new StringReader(userData)); } } And the global.asax implements the following: void Application_PostAuthenticateRequest(Object sender, EventArgs e) { IPrincipal p = HttpContext.Current.User; if (p.Identity.IsAuthenticated) { IUser user = UserResolver.Current; Role[] roles = user.GetUserRoles(); HttpContext.Current.User = Thread.CurrentPrincipal = new GenericPrincipal(p.Identity, Role.ToString(roles)); } } First question: Am I do it right? Second question - weird thing! The user variable I pass to Login has 4 members: UserName, Password, Name, Id. When UserResolver.Current executed, I got the user instance. I descided to change the user structure - I add an array of Warehouse object. Since that time, when UserResolver.Current executed (after Login), HttpContext.Current.User.Identity.IsAuthenticated was false and I couldn't get the user data. When I removed the Warehouse[] from user structure, it starts to be ok again and HttpContext.Current.User.Identity.IsAuthenticated become true after I Login. What is the reason to this weird behaviour?

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  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

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  • apple push notification review

    - by user280390
    Hey all, I am implementing APN's and want to release without switching it on yet.. So the app will happily receive them. but we will choose not to send them until later. My question is, as when we want to send notifications is in our control, do apple care about this when reviewing the app. I thinking not, maybe they send a test notification to the device to prove it works? but if anyone has any experience in dealing with this any info would be much appreciated. Thanks.

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  • Any board-like platform but only for files instead of text posts? [on hold]

    - by Janwillhaus
    I am looking for a (best open-source or free but also commercially available) CMS platform that is built similarly to bulletin boards (for example phpBB) but instead of text posts, registered users can upload files that can be rated, commented etc.) I am aware of the number of board CMSes that have file-database plugins, but that is not what I want. I want to have a system that focuses on the files rather than on the postings. Or do you have any alternative ideas on solutions to the problem? I need the following functions CMS focused on file management Files that can be categorized (in a tree-like view for example) Comments and ratings can be added to files Users that can be provided various rights around the platform (moderation, commenting, exclusion of non-registered users, etc.) Users can upload files themselves (for further moderation

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of this but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the user to the game. Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • Security review of an authenticated Diffie Hellman variant

    - by mtraut
    EDIT I'm still hoping for some advice on this, i tried to clarify my intentions... When i came upon device pairing in my mobile communication framework i studied a lot of papers on this topic and and also got some input from previous questions here. But, i didn't find a ready to implement protocol solution - so i invented a derivate and as i'm no crypto geek i'm not sure about the security caveats of the final solution: The main questions are Is SHA256 sufficient as a commit function? Is the addition of the shared secret as an authentication info in the commit string safe? What is the overall security of the 1024 bit group DH I assume at most 2^-24 bit probability of succesful MITM attack (because of 24 bit challenge). Is this plausible? What may be the most promising attack (besides ripping the device out off my numb, cold hands) This is the algorithm sketch For first time pairing, a solution proposed in "Key agreement in peer-to-peer wireless networks" (DH-SC) is implemented. I based it on a commitment derived from: A fix "UUID" for the communicating entity/role (128 bit, sent at protocol start, before commitment) The public DH key (192 bit private key, based on the 1024 bit Oakley group) A 24 bit random challenge Commit is computed using SHA256 c = sha256( UUID || DH pub || Chall) Both parties exchange this commitment, open and transfer the plain content of the above values. The 24 bit random is displayed to the user for manual authentication DH session key (128 bytes, see above) is computed When the user opts for persistent pairing, the session key is stored with the remote UUID as a shared secret Next time devices connect, commit is computed by additionally hashing the previous DH session key before the random challenge. For sure it is not transfered when opening. c = sha256( UUID || DH pub || DH sess || Chall) Now the user is not bothered authenticating when the local party can derive the same commitment using his own, stored previous DH session key. After succesful connection the new DH session key becomes the new shared secret. As this does not exactly fit the protocols i found so far (and as such their security proofs), i'd be very interested to get an opinion from some more crypto enabled guys here. BTW. i did read about the "EKE" protocol, but i'm not sure what the extra security level is.

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • Enterprise Library Review?

    Hi, Is enterprise library for exception handling and logging efficient in terms of its memory usage for the functionality provided? What are the pros and cons? Thanks

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  • Code Review: CLR RegexSubstring

    - by OMG Ponies
    Could this be better? .NET 2.0 compatibility for SQL Server 2005: public static SqlString RegexSubstring(SqlString regexpattern, SqlString sourcetext, SqlInt32 start_position) { SqlString result = null; if (!regexpattern.IsNull && !sourcetext.IsNull && !start_position.IsNull) { int start_location = (int)start_position >= 0 ? (int)start_position : 0; Regex RegexInstance = new Regex(regexpattern.ToString()); result = new SqlString(RegexInstance.Match(sourcetext.ToString(), (int)start_position).Value); } return result; }

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  • Review of a locked part of an function in C#.NET

    - by Lieven Cardoen
    Is this piece of code where I lock a part of the function correct? Or can it have use drawbacks when multiple sessions ask concurrently for the same Exam? Purpose is that client that first asks for the Exam will assemble it, all next clients will get the cached version. public Exam GetExamByExamDto(ExamDTO examDto, int languageId) { Log.Warn("GetExamByExamDto"); lock (LockString) { if (!ContainsExam(examDto.id, languageId)) { Log.Warn("Assembling ExamDto"); var examAssembler = new ExamAssembler(); var exam = examAssembler.createExam(examDto); if (AddToCache(exam)) { _examDictionary.Add(examDto.id + "_" + languageId, exam); } Log.Warn("Returning non cached ExamDto"); return exam; } } Log.Warn("Returning cached ExamDto"); return _examDictionary[examDto.id + "_" + languageId]; } I have a feeling that this isn't the way to do it.

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  • How to sort NSMutableArray? Code review needed

    - by JAM
    Good evening. This code works. It sorts an array of cards by both Suit and Card Value. It is also very much brute force. Can you recommend a better way? Does Objective-C help dealing with a situation where object being sorted itself has multiple fields, on which sorting depends? -(void) sort: (NSMutableArray *) deck { NSUInteger count = [deck count]; Card *thisCard; Card *nextCard; int this; int next; BOOL stillSwapping = true; while (stillSwapping) { stillSwapping = false; for (NSUInteger i = 0; i < count; ++i) { this = i; next = i+1; if (next < count) { thisCard = [deck objectAtIndex:this]; nextCard = [deck objectAtIndex:next]; if ([thisCard suit] > [nextCard suit]) { [deck exchangeObjectAtIndex:this withObjectAtIndex:next]; stillSwapping = true; } if ([thisCard suit] == [nextCard suit]) { if ([thisCard value] > [nextCard value]) { [deck exchangeObjectAtIndex:this withObjectAtIndex:next]; stillSwapping = true; } } } } } }

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  • C#: How to resolve this circular dependency?

    - by Rosarch
    I have a circular dependency in my code, and I'm not sure how to resolve it. I am developing a game. A NPC has three components, responsible for thinking, sensing, and acting. These components need access to the NPC controller to get access to its model, but the controller needs these components to do anything. Thus, both take each other as arguments in their constructors. ISenseNPC sense = new DefaultSenseNPC(controller, worldQueryEngine); IThinkNPC think = new DefaultThinkNPC(sense); IActNPC act = new DefaultActNPC(combatEngine, sense, controller); controller = new ControllerNPC(act, think); (The above example has the parameter simplified a bit.) Without act and think, controller can't do anything, so I don't want to allow it to be initialized without them. The reverse is basically true as well. What should I do? ControllerNPC using think and act to update its state in the world: public class ControllerNPC { // ... public override void Update(long tick) { // ... act.UpdateFromBehavior(CurrentBehavior, tick); CurrentBehavior = think.TransitionState(CurrentBehavior, tick); } // ... } DefaultSenseNPC using controller to determine if it's colliding with anything: public class DefaultSenseNPC { // ... public bool IsCollidingWithTarget() { return worldQuery.IsColliding(controller, model.Target); } // ... }

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  • easy_install ReviewBoard [Errno 104] Connection reset by peer

    - by blastthisinferno
    I have a Kubuntu 10.04 VM image and am trying to install ReviewBoard by following The Linux Installation Wiki. When I get to the step to easy_install ReviewBoard, I encounter a problem I cannot find a solution to. Below is the console output: sudo easy_install ReviewBoard Searching for ReviewBoard Best match: ReviewBoard 1.0.8 Processing ReviewBoard-1.0.8-py2.6.egg ReviewBoard 1.0.8 is already the active version in easy-install.pth Installing rb-site script to /usr/local/bin Using /usr/local/lib/python2.6/dist-packages/ReviewBoard-1.0.8-py2.6.egg Processing dependencies for ReviewBoard Searching for pytz Reading http://downloads.reviewboard.org/mirror/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Reading http://downloads.reviewboard.org/releases/ReviewBoard/1.0/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Reading http://pypi.python.org/simple/pytz/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Reading http://pypi.python.org/simple/pytz/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! Couldn't find index page for 'pytz' (maybe misspelled?) Scanning index of all packages (this may take a while) Reading http://pypi.python.org/simple/ Download error: [Errno 104] Connection reset by peer -- Some packages may not be found! No local packages or download links found for pytz error: Could not find suitable distribution for Requirement.parse('pytz') I am new to python, but it seems like easy_install cannot decide on a version of pytz. I have read http://stackoverflow.com/questions/383738/104-connection-reset-by-peer-socket-error-or-when-does-closing-a-socket-resul http://homepage.mac.com/s_lott/iblog/architecture/C551260341/E20081031204203/index.html and it seems like the problem described in those articles has more to do with development than my problem, but I could be wrong. Has anyone encountered a problem like this? If there is any missing information that would help troubleshoot this, please let me know.

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  • Web Apps for Source Code Discussion

    - by Wilco
    Are there any web apps that allow for source code collaboration? I'm thinking of something that could look at an SVN repo/local folder/etc. and publish the code with support for threaded discussions under each file or class. Ideally I want to find something that I could deploy/host myself, so being based in PHP would be a huge plus.

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  • Code reviews on the web for PHP and JavaScript code

    - by VirtuosiMedia
    What are the best places for freelancers or small companies to get code reviewed for PHP and JavaScript? Forums are an option, but are there any sites dedicated specifically to code reviews? Edit: Just for clarification, I'm looking more for a website to get the code critiqued by others than a tool that helps perform internal code reviews. I do appreciate the responses that offered a tool, though, and will keep those in mind for future use.

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  • Can this be considered Clean Code / Best Practice?

    - by MRFerocius
    Guys, How are you doing today? I have the following question because I will follow this strategy for all my helpers (to deal with the DB entities) Is this considered a good practice or is it going to be unmaintainable later? public class HelperArea : AbstractHelper { event OperationPerformed<Area> OnAreaInserting; event OperationPerformed<Area> OnAreaInserted; event OperationPerformed<Area> OnExceptionOccured; public void Insert(Area element) { try { if (OnAreaInserting != null) OnAreaInserting(element); DBase.Context.Areas.InsertOnSubmit(new AtlasWFM_Mapping.Mapping.Area { areaDescripcion = element.Description, areaNegocioID = element.BusinessID, areaGUID = Guid.NewGuid(), areaEstado = element.Status, }); DBase.Context.SubmitChanges(); if (OnAreaInserted != null) OnAreaInserted(element); } catch (Exception ex) { LogManager.ChangeStrategy(LogginStrategies.EVENT_VIEWER); LogManager.LogError(new LogInformation { logErrorType = ErrorType.CRITICAL, logException = ex, logMensaje = "Error inserting Area" }); if (OnExceptionOccured != null) OnExceptionOccured(elemento); } } I want to know if it is a good way to handle the event on the Exception to let subscribers know that there has been an exception inserting that Area. And the way to log the Exception, is is OK to do it this way? Any suggestion to make it better?

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