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Search found 1898 results on 76 pages for 'structures'.

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  • Balanced Search Tree Query, Asymtotic Analysis..

    - by AGeek
    Hi, The situation is as follows:- We have n number and we have print them in sorted order. We have access to balanced dictionary data structure, which supports the operations serach, insert, delete, minimum, maximum each in O(log n) time. We want to retrieve the numbers in sorted order in O(n log n) time using only the insert and in-order traversal. The answer to this is:- Sort() initialize(t) while(not EOF) read(x) insert(x,t); Traverse(t); Now the query is if we read the elements in time "n" and then traverse the elements in "log n"(in-order traversal) time,, then the total time for this algorithm (n+logn)time, according to me.. Please explain the follow up of this algorithm for the time calculation.. How it will sort the list in O(nlogn) time?? Thanks.

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  • Algorithm Question.. Linked List..

    - by AGeek
    Hi, Scenario is as follows:- I want to reverse the direction of the singly linked list, In other words, after the reversal all pointers should now point backwards.. Well the algorithm should take linear time. The solution that i have thought of using another datastructure A Stack.. With the help of which the singly linked list would be easily reversed, with all pointers pointing backwards.. But i am in doubt, that whether the following implementation yeild linear time complexity.. Please comment on this.. And if any other efficient algorithm is in place, then please discuss.. Thanks.

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  • Matrix multiplication using pairs

    - by sc_ray
    Hi, I am looking into alternate ways to do a Matrix Multiplication. Instead of storing my matrix as a two-dimensional array, I am using a vector such as vector<pair<pair<int,int >,int > > to store my matrix. The pair within my pair (pair) stores my indices (i,j) and the other int stores the value for the given (i,j) pair. I thought I might have some luck implementing my sparse array this way. The problem is when I try to multiply this matrix with itself. If this was a 2-d array implementation, I would have multiplied the matrix as follows: for(i=0; i<row1; i++) { for(j=0; j<col1; j++) { C[i][j] = 0; for(k=0; k<col2; k++) C[i][j] += A[i][j] * A[j][k]; } } Can somebody point out a way to achieve the same result using my vector of 'pair of pairs'? Thanks

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  • How to sort data in a table data structure in Java?

    - by rgksugan
    I need to sort data based on the third column of the table data structure. I tried based on the answers for the following question. But my sorting does not work. Please help me in this. Here goes my code. Object[] data = new Object[y]; rst.beforeFirst(); while (rst.next()) { int p_id = Integer.parseInt(rst.getString(1)); String sw2 = "select sum(quantity) from tbl_order_detail where product_id=" + p_id; rst1 = stmt1.executeQuery(sw2); rst1.next(); String sw3 = "select max(order_date) from tbl_order where tbl_order.`Order_ID` in (select tbl_order_detail.`Order_ID` from tbl_order_detail where product_id=" + p_id + ")"; rst2 = stmt2.executeQuery(sw3); rst2.next(); data[i] = new Object[]{new String(rst.getString(2)), new String(rst.getString(3)), new Integer(rst1.getString(1)), new String(rst2.getString(1))}; i++; } ColumnComparator cc = new ColumnComparator(2); Arrays.sort(data, cc); if (i == 0) { table.addCell(""); table.addCell(""); table.addCell(""); table.addCell(""); } else { for (int j = 0; j < y; j++) { Object[] theRow = (Object[]) data[j]; table.addCell((String) theRow[0]); table.addCell((String) theRow[1]); table.addCell((String) theRow[2]); table.addCell((String) theRow[3]); }

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  • how to go the middle of the singularly linked list in one iteration?

    - by u3050
    Recently I have been asked one question that in a singularly linked list how do we go to the middle of the list in one iteration. A --> B --> C --> D (even nodes) for this it should return address which points to B A --> B --> C (odd nodes) for this also it should return address which points to B There is one solution of taking two pointers one moves one time and other moves two times but it does not seem working here LinkedList p1,p2; while(p2.next != null) { p1 = p1.next; p2 = p2.next.next; } System.out.print("middle of the node" + p1.data); //This does not give accurate result in odd and even Please help if anyone has did this before.

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  • Reference table values in a war against magic numbers

    - by Alex N.
    This question bugged me for years now and can't seem to find good solution still. I working in PHP and Java but it sounds like this maybe language-agnostic :) Say we have a standard status reference table that holds status ids for some kind of entity. Further let's assume the table will have just 5 values, and will remain like this for a long time, maybe edited occasionally with addition of a new status. When you fetch a row and need to see what status it is you have 2 options(as I see it at least) - put it straight ID values(magic numbers that is) or use a named constant. Latter seem much cleaner, the question though is where those named constants should leave? In a model class? In a class that uses this particular constant? Somewhere else?

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  • C++ union data-structure, easy acccess of bits within a DWORD

    - by TK
    Im running through a set of DirectX tutorials online and I have the following structure: struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag DWORD color; // from the D3DFVF_DIFFUSE flag } My basic understanding of directX leads me to thing tha color is made up of 8-bit alpha, red, green and blue channels. I am attempting to get east access to these channels. Rather than write the following code numerous times (within the CUSTOMVERTEX structure): public: int red() { return (color & 0x00FF0000) >> 16; } I could write a more elegant somution with a combination of a union and a structure e.g. struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag #pragma pack(2) union { DWORD color; // from the D3DFVF_DIFFUSE flag struct { char a; char r; char g; char b; }; }; } However this does not appear to function as expected, the values in r, g, & b almost appear the reverse of whats in color e.g. if color is 0x12345678 a = 0x78, r = 0x56. Is this an endieness issue? Also what other problems could I be expecting from this solution? e.g. overflow from the color members? I guess what Im asking is ... is there a better way to do this?!

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  • Binary Search Tree can't delete the root

    - by Ali Zahr
    Everything is working fine in this function, but the problem is that I can't delete the root, I couldn't figure out what's the bug here.I've traced the "else part" it works fine until the return, it returns the old value I don't know why. Plz Help! node *removeNode(node *Root, int key) { node *tmp = new node; if(key > Root->value) Root->right = removeNode(Root->right,key); else if(key < Root->value) Root->left = removeNode(Root->left, key); else if(Root->left != NULL && Root->right != NULL) { node *minNode = findNode(Root->right); Root->value = minNode->value; Root->right = removeNode(Root->right,Root->value); } else { tmp = Root; if(Root->left == NULL) Root = Root->right; else if(Root->right == NULL) Root = Root->left; delete tmp; } return Root; }

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  • What data stucture should I use for BigInt class

    - by user1086004
    I would like to implement a BigInt class which will be able to handle really big numbers. I want only to add and multiply numbers, however the class should also handle negative numbers. I wanted to represent the number as a string, but there is a big overhead with converting string to int and back for adding. I want to implement addition as on the high school, add corresponding order and if the result is bigger than 10, add the carry to next order. Then I thought that it would be better to handle it as a array of unsigned long long int and keep the sign separated by bool. With this I'm afraid of size of the int, as C++ standard as far as I know guarantees only that int < float < double. Correct me if I'm wrong. So when I reach some number I should move in array forward and start adding number to the next array position. Is there any data structure that is appropriate or better for this? Thanks in advance.

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  • Fast data structure for small sets

    - by thr
    I'm in need for a data structure that can handle small sets (10-20 strings, at most 50, of varying length) very fast. False positives is ok, but false negatives are not. The last requirement makes bloom filters seem like a good fit, but I'm not sure about their speed, any other recommendations?

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  • String Storage and Retrieval in Android

    - by dweebsonduty
    I have a program that has items with 3 attributes. Name(String) : Count(String) : Amount(String) Currently I am writing the database when someone is trying to access a section then reading from the database. The writing is taking too long. So my question is how can I perhaps create a nested array where I can say if name = carrot then print carrot['count'] and carrot['amount']. I am very new to Java so some sample code would be great. Or any other suggestions that you may have as far as tackling this issue.

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  • mailing system DB structure, need help

    - by Anna
    i have a system there user(sender) can write a note to friends(receivers), number of receivers=0. Text of the message is saved in DB and visible to sender and all receivers then they login to system. Sender can add more receivers at any time. More over any of receivers can edit the message and even remove it from DB. For this system i created 3 tables, shortly: users(userID, username, password) messages(messageID, text) list(id, senderID, receiverID, messageID) in table "list" each row corresponds to pair sender-receiver, like sender_x_ID -- receiver_1_ID -- message_1_ID sender_x_ID -- receiver_2_ID -- message_1_ID sender_x_ID -- receiver_3_ID -- message_1_ID Now the problem is: 1. if user deletes the message from table "messages" how to automatically delete all rows from table "list" which correspond to deleted message. Do i have to include some foreign keys? More important: 2. if sender has let say 3 receivers for his message1 (username1, username2 and username3) and at certain moment decides to add username4 and username5 and at the same time exclude username1 from the list of receivers. PHP code will get the new list of receivers (username2, username3, username4, username5) That means insert to table "list" sender_x_ID -- receiver_4_ID -- message_1_ID sender_x_ID -- receiver_5_ID -- message_1_ID and also delete from table "list" the row corresponding to user1 (which is not in the list or receivers any more) sender_x_ID -- receiver_1_ID -- message_1_ID which sql query to send from PHP to make it in an easy and intelligent way? Please help! Examples of sql queries would be perfect!

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  • Best way to implement a data structure in PHP ?

    - by Double Gras
    Hi, I want to use some kind of data structure in PHP (5.2), mainly in order to not pollute the global namespace. I think about two approaches, using an array or a class. Could you tell me which approach is better ? Thanks $SQL_PARAMETERS = array ( 'server' => '127.0.0.1', 'login' => 'root'); class SqlParameters { const SERVER = '127.0.0.1'; const LOGIN = 'root'; } echo $SQL_PARAMETERS['server']; echo SqlParameters::SERVER;

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  • Identifying the parts of this typedef struct in C?

    - by Tommy
    Please help me identify the parts of this typdef struct and what each part does and how it can be used: typedef struct my_struct { int a; int b; int c; } struct_int, *p_s; struct_int struct_array[5]; my_struct is the...? struct_int is the...? *p_s is the...and can be used to point to what? struct_array is the...? Also, when creating the array of structs, why do we use struct_int instead of my_struct ? Thank You!

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  • c++ lists question

    - by mousey
    I want put a value from front of the list into an another list but I am getting an error. for exmaple List<int> li; List<int> li2; ............. ............. li2.push_back(li.front()); // this statement doesnt work for me. Can someone please help me. example code: list li; list li2; li.push_back(1); li.push_back(2); li.push_back(3); for(int i=0;i<3;i++) { cout<<li.front()<<endl; li2.push_back(li.pop_front()); }

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  • How does Python store lists internally?

    - by Mike Cooper
    How are lists in python stored internally? Is it an array? A linked list? Something else? Or does the interpreter guess at the right structure for each instance based on length, etc. If the question is implementation dependent, what about the classic CPython?

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • Copy a LinkedList that has a Random Pointer in it

    - by Bragaadeesh
    Hi, First of all this is not a homework, this is an interview question that I got from a company I attended today. You have a singly linked list with the Node structure as the following class Node{ int data; Node next; Node random; } You have a typical singly linked list of length n. The random pointer in each node in the linkedlist randomly points to some Node within the linked list. The Question is to create a copy of the linked list efficiently into a different LinkedList. I said that I will first calculate the Random pointer's position in the linked list and store it in an array. Then create a new linked list normally. Then iterate through the linked list by setting the random pointer where they belong by reading the values stored from the array. I know its a very brute force technique and the interviewer asked me to come up with a better solution but I couldnt. Please can someone answer this? I can explain if the question is not clear.

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  • A data structure based on the R-Tree: creating new child nodes when a node is full, but what if I ha

    - by Tom
    I realize my title is not very clear, but I am having trouble thinking of a better one. If anyone wants to correct it, please do. I'm developing a data structure for my 2 dimensional game with an infinite universe. The data structure is based on a simple (!) node/leaf system, like the R-Tree. This is the basic concept: you set howmany childs you want a node (a container) to have maximum. If you want to add a leaf, but the node the leaf should be in is full, then it will create a new set of nodes within this node and move all current leafs to their new (more exact) node. This way, very populated areas will have a lot more subdivisions than a very big but rarely visited area. This works for normal objects. The only problem arises when I have more than maxChildsPerNode objects with the exact same X,Y location: because the node is full, it will create more exact subnodes, but the old leafs will all be put in the exact same node again because they have the exact same position -- resulting in an infinite loop of creating more nodes and more nodes. So, what should I do when I want to add more leafs than maxChildsPerNode with the exact same position to my tree? PS. if I failed to explain my problem, please tell me, so I can try to improve the explanation.

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  • Complexity in using Binary search and Trie

    - by user121196
    given a large list of alphabetically sorted words in a file,I need to write a program that, given a word x, determines if x is in the list. Preprocessing is ok since I will be calling this function many times over different inputs. priorties: 1. speed. 2. memory I already know I can use (n is number of words, m is average length of the words) 1. a trie, time is O(log(n)), space(best case) is O(log(n*m)), space(worst case) is O(n*m). 2. load the complete list into memory, then binary search, time is O(log(n)), space is O(n*m) I'm not sure about the complexity on tri, please correct me if they are wrong. Also are there other good approaches?

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  • Java-Recursion: When does statements after a recursive method call executes

    - by Ruru Morlano
    When are statements after the method call itself going to execute? private void inorderHelper(TreeNode node) { if ( node==null ) return; inorderHelper(node.leftNode); System.out.printf("%d", node.data); inorderHelper(node.rigthNode); } All I can see is that the line of codes inorderHelper(node.leftNode) will continue to iterate until node == null and the method terminates immediately before node.data is printed. I think that I didn't get well recursion but all examples I can find doesn't have statements after the recursive call. All I want to know is when are statements like System.out.printf("%d",node.data) going to execute before the method return?

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  • java hashmap array to double array

    - by Tweety
    Hi, I declared LinkedHashMap<String, float[]> and now I want to convert float[] values into double[][]. I am using following code. LinkedHashMap<String, float[]> fData; double data[][] = null; Iterator<String> iter = fData.keySet().iterator(); int i = 0; while (iter.hasNext()) { faName = iter.next(); tValue = fData.get(faName); //data = new double[fData.size()][tValue.length]; for (int j = 0; j < tValue.length; j++) { data[i][j] = tValue[j]; } i++; } When I try to print data System.out.println(Arrays.deepToString(data)); it doesn't show the data :( I tried to debug my code and i figured out that I have to initialize data outside the while loop but then I don't know the array dimensions :( How to solve it? Thanks

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