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  • Rendering ListBox takes too long on Windows Phone

    - by Bhawk1990
    I am working on a Windows Phone 7 Application using Local SQLite Database and I'm having an issue with the rendering time of pages that use DataBinding. Currently it takes 60-70ms to retrieve the data from the database. Then it takes about 3100ms to render the data retrieved using a ListBox with DataBinding. Here you can see the DataTemplate of the ListBox: <DataTemplate x:Key="ListBoxItemTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="68" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <TextBlock x:Name="TimeColumn" Text="{Binding TimeSpan}" Grid.Column="0" Grid.Row="0" Foreground="White" HorizontalAlignment="Center" VerticalAlignment="Center" /> <TextBlock Text="{Binding Stop.StopName}" Grid.Column="1" Grid.Row="0" Margin="15,0,0,0" TextWrapping="NoWrap" Foreground="Black" HorizontalAlignment="Left" VerticalAlignment="Center" /> </Grid> </DataTemplate> Comment: I have tried it using Canvas instead of Grid too, same result. Then, the database loads data into a CSList (using ViciCoolStorage) and that gets Binded to the ListBox: StationList.ItemsSource = App.RouteViewModel.RouteStops; Comment: I have tried to add the elements of the CSList to an ObservableCollection and bind that to the interface but didn't seem to change anything. Question: Am I doing something wrong that results in a huge load time - even if just loading 10 elements -, or this is normal? Do you have any recommendations to get a better performance with DataBinding? Thank you for your answers in advance!

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  • Force SSRS 2008 to use SSRS 2005 CSV rendering

    - by Kash
    We are upgrading our report server from SSRS 2005 to SSRS 2008 R2. I have an issue with CSV export rendering for SSRS 2008 where the SUM of columns are appearing on the right side of the detail values in 2008 instead of the left side like in 2005 as shown in the below blocks. 117 and 131 are the sums of Column2 and Column3 respectively. SSRS 2005 CSV Output Column2_1,Column3_1,Column2,Column3 117,131,1,2 117,131,1,2 117,131,60,23 117,131,30,15 117,131,25,89 SSRS 2008 CSV Output Column2,Column3,Column2_1,Column3_1 1,2,117,131 1,2,117,131 60,23,117,131 30,15,117,131 25,89,117,131 I understand that the CSV renderer has gone through major changes in SSRS 2008 R2 with the support for charts and gauges and more importantly it provides 2 modes: the default Excel mode and Compliant mode. But neither mode helps fix this issue. The Compliant mode was supposed to be closest to that of 2005 but apparently it is not close enough for my case. My Question: Is there a way to force SSRS 2008 fall back a report to a backward compatibility mode so that it exports into a 2005 CSV format? Solution tried: a) Using 2005-based CRIs Based on this article on ExecutionLog2, if SSRS 2008 R2 encounters a report whose auto-upgrade is not possible (e.g. reports that were built with 2005-based CustomReportItem controls), those particular reports will be processed with the old Yukon engine in a "transparent backwards-compatibility mode". It seems like it falls back to its previous version mode (2005) and attempts to render it. So I tried using a 2005-based barcode CustomReportItem and deployed to a SSRS 2008 R2 report server, but it shows the same result as before though it suppressed the barcode. This would be because SSRS 2008 R2 finds a way to suppress part of the report output and displays the rest. It would be great to find a 2005-based CRI that makes SSRS 2008 R2 process it with its old Yukon engine. Please note that quite possibly, even if it uses the "old Yukon processing engine", it might still use the new CSV renderer hence it shows the same output. If that is true, then this option is moot. b) Using XML renderer We can use a custom XML renderer and then use XSLT to convert the xml to appropriate CSV but this would mean that we need to convert all our 200 reports. Hence this is not feasible. Please note that we do not have the option of having SSRS 2005 and SSRS 2008 R2 deployed side by side.

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  • fresh_when in ruby not working with xml rendering

    - by Guilherme Silveira
    While trying to implement support for conditional GETting in a rest system, we have come across the fresh_when and stale? methods. The following code works fine with 304 and not further rendering: if stale?(:etag = resource, :last_modified = resource.updated_at.utc) respond_to do |format| format.html # show.html.erb } end end But accessing 1.xml will try to render the resource twice: if stale?(:etag => resource, :last_modified => resource.updated_at.utc) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @order.to_xml(:controller => self, :except => [:paid_at]) } end end The error message: ActionController::DoubleRenderError in OrdersController#show Can only render or redirect once per action RAILS_ROOT: /Users/guilherme/Documents/ruby/restfulie-test Application Trace | Framework Trace | Full Trace /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:900:in render_without_benchmark' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:51:in render' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:10:in realtime' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:51:in render' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:1331:in send' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:1331:in perform_action_without_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/filters.rb:617:in call_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/filters.rb:610:in perform_action_without_benchmark' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:10:in realtime' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/benchmark.rb:17:in ms' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/benchmarking.rb:68:in perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/rescue.rb:160:in perform_action_without_flash' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/flash.rb:146:in perform_action' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:532:in send' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:532:in process_without_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/filters.rb:606:in process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:391:in process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/base.rb:386:in call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.4/lib/action_controller/routing/route_set.rb:437:in `call' Any suggestions? Regards

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  • Rendering HTML in Java

    - by ferronrsmith
    I am trying to create a help panel for an application I am working on. The help file as already been created using html technology and I would like it to be rendered in a pane and shown. All the code I have seen shows how to render a site e.g. "http://google.com". I want to render a file from my pc e.g. "file://c:\tutorial.html" This is the code i have, but it doesn't seem to be working. import javax.swing.JEditorPane; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JScrollPane; import javax.swing.SwingUtilities; import java.awt.Color; import java.awt.Container; import java.io.IOException; import static java.lang.System.err; import static java.lang.System.out; final class TestHTMLRendering { // ------------------------------ CONSTANTS ------------------------------ /** * height of frame in pixels */ private static final int height = 1000; /** * width of frame in pixels */ private static final int width = 1000; private static final String RELEASE_DATE = "2007-10-04"; /** * title for frame */ private static final String TITLE_STRING = "HTML Rendering"; /** * URL of page we want to display */ private static final String URL = "file://C:\\print.html"; /** * program version */ private static final String VERSION_STRING = "1.0"; // --------------------------- main() method --------------------------- /** * Debugging harness for a JFrame * * @param args command line arguments are ignored. */ @SuppressWarnings( { "UnusedParameters" } ) public static void main( String args[] ) { // Invoke the run method on the Swing event dispatch thread // Sun now recommends you call ALL your GUI methods on the Swing // event thread, even the initial setup. // Could also use invokeAndWait and catch exceptions SwingUtilities.invokeLater( new Runnable() { /** * } fire up a JFrame on the Swing thread */ public void run() { out.println( "Starting" ); final JFrame jframe = new JFrame( TITLE_STRING + " " + VERSION_STRING ); Container contentPane = jframe.getContentPane(); jframe.setSize( width, height ); contentPane.setBackground( Color.YELLOW ); contentPane.setForeground( Color.BLUE ); jframe.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); try { out.println( "acquiring URL" ); JEditorPane jep = new JEditorPane( URL ); out.println( "URL acquired" ); JScrollPane jsp = new JScrollPane( jep, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED ); contentPane.add( jsp ); } catch ( IOException e ) { err.println( "can't find URL" ); contentPane.add( new JLabel( "can't find URL" ) ); } jframe.validate(); jframe.setVisible( true ); // Shows page, with HTML comments erroneously displayed. // The links are not clickable. } } ); }// end main }// end TestHTMLRendering

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  • Display Simple Web Page In My Application Using Blackberry BrowserField

    - by ankit
    Hello All, What I am trying to do is display a simple web page in my application (no javascript,cookies or any scripting and not trying to detect any events such as mouse click etc.). I am using the code below and right now all I get is empty screen .. I know that the application is accessing the internet (the data transfer arrow flashes in the top right corner) but not sure why its not rendering. The code I am using is : HttpConnectionFactory factory = new HttpConnectionFactory("www.google.ca",HttpConnectionFactory.TRANSPORT_WIFI | HttpConnectionFactory.TRANSPORT_WAP2 | HttpConnectionFactory.TRANSPORT_DIRECT_TCP); while(true) { try { HttpConnection connection = factory.getNextConnection(); try { BrowserContent bc = RenderingSession.getNewInstance().getBrowserContent(connection,null,0); Field f = bc.getDisplayableContent(); add(f); } catch(RenderingException e) { //Log the error or store it for displaying to //the end user if no transports succeed System.out.println("error with rendering page"); } } catch(NoMoreTransportsException e) { //There are no more transports to attempt //Dialog.alert( "Unable to perform request" ); //Note you should never //attempt network activity on the event thread System.out.println("no more transport"); break; } } Some points to note: Im using the http-connection-factory class from www.versatilemonkey.com only becuase they have impelemented the abstract httpConnection class. If someone can also point me on how to implement my own that would be great. I am using '0' for the flags for getBrowserContent function. I looked through the rimn documentation and could not find an explanation for them. Any help would be greatly appreciated. Thanks, ankit

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  • PHP Mystery Theatre - HTML Element doesn't display when served with php5, restart server with php4 a

    - by togglemedia
    Get this...I start the server in php5 and a specific HTML element ('a' element with a background image) is nowhere to be seen, I reboot the server in php4 and the HTML element is displaying properly. I boot back and forth between php5 and php4 with absolute consistent results, not displaying in php5 and displaying in php4. The thing that blows my mind is that: the HTML is consistent between boots of php5/4, so both scenarios have the necessary HTML elements the CSS is consistent between boots of php5/4, so both scenarios have the necessary CSS definitions there is an identically styled sibling element, with different class name that displays properly the problem is reproducible between browsers, between platforms. I've tested it on every possible config, Mac/Windows, IE6,7,8, FireFox, Safari etc... When the server is booted in php5 there is one HTML element that just doesn't display/render. A stab in the dark, I turned on PHP error reporting in php5 (to see if there would be any clues there) and low and behold the HTML element is now rendering in php5. I turn off PHP error reporting, and restart php5 and the HTML element is still rendering in php5, and the problem has been fixed...and I can't get the problem to reproduce. This is why my curiosity has brought me here. I just spent about four hours scratching my head trying to figure out how this could be. And now, I ask any php web dev gurus out there...what the heck was this all about?

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  • HTML Element doesn't display when served with php5, restart server with php4 and Element displays.

    - by togglemedia
    Get this...I start the server in php5 and a specific HTML element ('a' element with a background image) is nowhere to be seen, I reboot the server in php4 and the HTML element is displaying properly. I boot back and forth between php5 and php4 with absolute consistent results, not displaying in php5 and displaying in php4. The thing that blows my mind is that: the HTML is consistent between boots of php5/4, so both scenarios have the necessary HTML elements the CSS is consistent between boots of php5/4, so both scenarios have the necessary CSS definitions there is an identically styled sibling element, with different class name that displays properly the problem is reproducible between browsers, between platforms. I've tested it on every possible config, Mac/Windows, IE6,7,8, FireFox, Safari etc... When the server is booted in php5 there is one HTML element that just doesn't display/render. A stab in the dark, I turned on PHP error reporting in php5 (to see if there would be any clues there) and low and behold the HTML element is now rendering in php5. I turn off PHP error reporting, and restart php5 and the HTML element is still rendering in php5, and the problem has been fixed...and I can't get the problem to reproduce. This is why my curiosity has brought me here. I just spent about four hours scratching my head trying to figure out how this could be. And now, I ask any php web dev gurus out there...what the heck was this all about?

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  • Speed of CSS

    - by Ólafur Waage
    This is just a question to help me understand CSS rendering better. Lets say we have a million lines of this. <div class="first"> <div class="second"> <span class="third">Hello World</span> </div> </div> Which would be the fastest way to change the font of Hello World to red? .third { color: red; } div.third { color: red; } div.second div.third { color: red; } div.first div.second div.third { color: red; } Also, what if there was at tag in the middle that had a unique id of "foo". Which one of the CSS methods above would be the fastest. I know why these methods are used etc, im just trying to grasp better the rendering technique of the browsers and i have no idea how to make a test that times it. UPDATE: Nice answer Gumbo. From the looks of it then it would be quicker in a regular site to do the full definition of a tag. Since it finds the parents and narrows the search for every parent found. That could be bad in the sense you'd have a pretty large CSS file though.

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  • PGU HTML Renderer can't render most sites

    - by None
    I am trying to make a web browser using pygame. I am using PGU for html rendering. It works fine when I visit simple sites, like example.com, but when I try and load anything more complex that uses an html form, like google, I get this error: UnboundLocalError: local variable 'e' referenced before assignment I looked in the PGU html rendering file and found this code segment: def start_input(self,attrs): r = self.attrs_to_map(attrs) params = self.map_to_params(r) #why bother #params = {} type_,name,value = r.get('type','text'),r.get('name',None),r.get('value',None) f = self.form if type_ == 'text': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'radio': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Radio(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'checkbox': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Checkbox(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'button': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'submit': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'file': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) b = gui.Button(value='Browse...') self.item.add(b) def _browse(value): d = gui.FileDialog(); d.connect(gui.CHANGE,gui.action_setvalue,(d,e)) d.open(); b.connect(gui.CLICK,_browse,None) self._locals[r.get('id',None)] = e I got the error in the last line, because e wasn't defined. I am guessing the reason for this is that the if statement that checks the type of the input and creates the e variable didn't match anything. I added a line to print the _type variable and I got 'hidden' when i tried google and apple. Is there any way to render form items that have the type 'hidden' with PGU?

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  • Events fired when you change the contents of a control in Silverlight

    - by nyxtom
    Assuming I change the contents of a control using a XamlReader and add the UIElement to the container of a control, what events are supposed to fire? There are times where the SizeChanged will fire, LayoutUpdated changing.. though there are other times where neither of these occur despite having changing the contents of a control. In my case, I am generating a thumbnail view of what's currently in view on a page. The user can change the content of the page and thus the thumbnail should update accordingly. Though, wiring to the LayoutUpdated, Loaded, SizeChanged aren't always reliable for when the contents have changed. I would just call my InvalidateThumbnail which uses a writeablebitmap, but it's too quick after setting the content and as a result I will get a blank thumbnail. At the moment, my hack (cringes) was to wait a few milliseconds before the UI is done rendering the actual new content and I can reliably create the thumbnail. I'd rather just trigger on an event every time though. Possible? What events should I look at? I've seen CompositeTarget.Rendering but that's not what I want.

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  • How to use batch rendering with an entity component system?

    - by Kiril
    I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch rendering to reduce calls to the drawing routine. What would be the best way to integrate this with an engtity system? I thought about creating and populating the sprite batche every frame update, but that will probably be very slow. A better way would be to add a reference to an entity's quad to the sprite batch at initialization, but that would mean that the entity factory has to be aware of the Rendering System or that the sprite batch has to be a component of some Cache entity. One case violates encapsulation pretty heavily, while the other forces a non-game object entity in the entity system, which I am not sure I like a lot. As for engine, I am using Love2D (Love2D website) and FEZ ( FEZ website) as entity system(so everything is in Lua). I am more interested in a generic pattern of how to properly implement that rather than a language/library specific solution. Thanks in advance!

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Html2Canvas ...Google Map is not rendering

    - by eric maxfield
    I am running a Apache Server . I have a simple screen capture set up using Html2canvas .The capture function is rendering a blank Image . I have tried numerous ways to configure the javascript using related articles from this site to no Avail . The code is all working and tested because I can capture the image prior to "google maps api being loaded . Thank you and any advice would be much appreciated . <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <head> <title>Tester</title> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> <script src="http://www.google.com/jsapi?key=ABQIAAAAwbkbZLyhsmTCWXbTcjbgbRSzHs7K5SvaUdm8ua-Xxy_-2dYwMxQMhnagaawTo7L1FE1-amhuQxIlXw"></script> <script> google.load("earth", "1"); var ge = null; function init() { google.earth.createInstance("map_canvas", initCallback, failureCallback); } function initCallback(object) { ge = object; ge.getWindow().setVisibility(true); } function failureCallback(object) { } function capture() { $('#target').html2canvas({ onrendered: function (canvas) { //Set hidden field's value to image data (base-64 string) $('#img_val').val(canvas.toDataURL("image/png")); //Submit the form manually document.getElementById("myForm").submit(); } }); } </script> <style type="text/css"> #map_canvas {position: fixed; top: 60px; left: 0px; right:0px; bottom:0px; } #target { border: 1px solid #CCC; margin: 0px; padding:0px; position: absolute; left: 10px;top: 80px;height: 580px; width: 580px; } </style> </head> <body onload='init()' id='body'> <form method="POST" enctype="multipart/form-data" action="save.php" id="myForm"> <input type="hidden" name="img_val" id="img_val" value="" /> </form> <input type="submit" value="Take Screenshot Of Div Below" onclick="capture();" /> <div id="target"> <div id="map_canvas"> </div> </div> </body> </html> This is the php document renders to save.php <?php //Get the base-64 string from data $filteredData=substr($_POST['img_val'], strpos($_POST['img_val'], ",")+1); //Decode the string $unencodedData=base64_decode($filteredData); //Save the image file_put_contents('img.png', $unencodedData); ?> <h2>Save the image and show to user</h2> <table> <tr> <td> <a href="img.png" target="blank"> Click Here to See The Image Saved to Server</a> </td> <td align="right"> <a href="index.php"> Click Here to Go Back</a> </td> </tr> <tr> <td colspan="2"> <br /> <br /> <span> Here is Client-sided image: </span> <br /> <?php //Show the image echo '<img src="'.$_POST['img_val'].'" />'; ?> </td> </tr> </table> <style type="text/css"> body, a, span { font-family: Tahoma; font-size: 10pt; font-weight: bold; } </style> This sample works Correctly . I want to achieve this with above Code using "Google Earth" <!DOCTYPE html> <html> <head> <script src="http://maps.googleapis.com/maps/api/js?key=AIzaSyDY0kkJiTPVd2U7aTOAwhc9ySH6oHxOIYM&sensor=false"></script> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.js"></script> <script type="text/javascript" src ="http://code.jquery.com/jquery-1.9.0.min.js"></script> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> </script> <script type="text/javascript"> function initialize() { var mapProp = { center:new google.maps.LatLng(51.508742,-0.120850), zoom:5, mapTypeId:google.maps.MapTypeId.ROADMAP }; var map=new google.maps.Map(document.getElementById("googleMap"), mapProp); } google.maps.event.addDomListener(window, 'load', initialize); $(window).load(function(){ $('#load').click(function(){ html2canvas($('#googleMap'), { useCORS: true, onrendered: function (canvas) { var dataUrl= canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); window.location.href = dataUrl; } }); }); }); </script> </head> <body> <div id="googleMap" style="width:500px;height:380px;"></div> <input type="button" value="Save" id="load"/> </body> </html>

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  • when rendering the page on different browsers layout changes

    - by user1776590
    I have create a website using asp.net and when I render the the website on firefox and IE the website look the same and when rendering it on Chrome it move the button lower and changes the location of it this is my master page code <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="UMSite.master.cs" Inherits="WebApplication4.UMSiteMaster" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head runat="server"> <title></title> <link href="~/Styles/UM.css" rel="stylesheet" type="text/css" /> <asp:ContentPlaceHolder ID="HeadContent" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="Form1" runat="server"> <div class="page"> <div class="header"> <div class="title"> <h1><img alt="" src="Styles/UMHeader.png" width= "950" height= "65" /></h1> <div class="clear hideSkiplink"> <asp:Menu ID="NavigationMenu" runat="server" CssClass="menu" EnableViewState="false" IncludeStyleBlock="false" Orientation="Horizontal"> <Items> <asp:MenuItem NavigateUrl="~/Home.aspx" Text="Home"/> </Items> </asp:Menu> </div> </div> </div></h1> <div class="main" runat="server"> <asp:ContentPlaceHolder ID="MainContent" runat="server"/> </div> </form> </body> </html> the below is the css /* DEFAULTS ----------------------------------------------------------*/ body { background: #b6b7bc; font-size: .80em; font-family: "Helvetica Neue", "Lucida Grande", "Segoe UI", Arial, Helvetica, Verdana, sans-serif; margin: 0px; padding: 0px; color: #696969; height: 192px; } a:link, a:visited { color: #034af3; } a:hover { color: #1d60ff; text-decoration: none; } a:active { color: #034af3; } p { margin-bottom: 10px; line-height: 1.6em; } /* HEADINGS ----------------------------------------------------------*/ h1, h2, h3, h4, h5, h6 { font-size: 1.5em; color: #666666; font-variant: small-caps; text-transform: none; font-weight: 200; margin-bottom: 0px; } h1 { font-size: 1.6em; padding-bottom: 0px; margin-bottom: 0px; } h2 { font-size: 1.5em; font-weight: 600; } h3 { font-size: 1.2em; } h4 { font-size: 1.1em; } h5, h6 { font-size: 1em; } /* this rule styles <h1> and <h2> tags that are the first child of the left and right table columns */ .rightColumn > h1, .rightColumn > h2, .leftColumn > h1, .leftColumn > h2 { margin-top: 0px; } /* PRIMARY LAYOUT ELEMENTS ----------------------------------------------------------*/ .page { width: 950px; height:auto; background-color: #fff; margin: 10px auto 5px auto; border: 1px solid #496077; } .header { position:relative; margin: 0px; padding: 0px; background: #E30613; width: 100%; top: 0px; left: 0px; height: 90px; } .header h1 { font-weight: 700; margin: 0px; padding: 0px 0px 0px 0px; color: #E30613; border: none; line-height: 2em; font-size: 2em; } .main { padding: 0px 12px; margin: 0px 0px 0px 0px; min-height: 630px; width:auto; background-image:url('UMBackground.png'); } .leftCol { padding: 6px 0px; margin: 0px 0px 0px 0px; width: 200px; min-height: 200px; width:auto; } .footer { color: #4e5766; padding: 0px 0px 0px 0px; margin: 0px auto; text-align: center; line-height: normal; } /* TAB MENU ----------------------------------------------------------*/ div.hideSkiplink { background-color:#E30613; width: 950px; height: 35px; margin-top: 0px; } div.menu { padding: 1px 0px 1px 2px; } div.menu ul { list-style: none; margin: 0px; padding: 5px; width: auto; } div.menu ul li a, div.menu ul li a:visited { background-color: #E30613; border: 1.25px #00BFFF solid; color: #F5FFFA; display:inline; line-height: 1.35em; padding: 10px 30px; text-decoration: none; white-space: nowrap; } div.menu ul li a:hover { background-color: #000000; color: #F5FFFA; text-decoration: none; } div.menu ul li a:active { background-color: #E30613; color: #cfdbe6; text-decoration: none; } /* FORM ELEMENTS ----------------------------------------------------------*/ fieldset { margin: 1em 0px; padding: 1em; border: 1px solid #ccc; } fieldset p { margin: 2px 12px 10px 10px; } fieldset.login label, fieldset.register label, fieldset.changePassword label { display: block; } fieldset label.inline { display: inline; } legend { font-size: 1.1em; font-weight: 600; padding: 2px 4px 8px 4px; } input.textEntry { width: 320px; border: 1px solid #ccc; } input.passwordEntry { width: 320px; border: 1px solid #ccc; } div.accountInfo { width: 42%; } /* MISC ----------------------------------------------------------*/ .clear { clear: both; } .title { display: block; float: left; text-align: left; width: 947px; height: 132px; } .loginDisplay { font-size: 1.1em; display: block; text-align: right; padding: 10px; color: White; } .loginDisplay a:link { color: white; } .loginDisplay a:visited { color: white; } .loginDisplay a:hover { color: white; } .failureNotification { font-size: 1.2em; color: Red; } .bold { font-weight: bold; } .submitButton { text-align: right; padding-right: 10px; }

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  • At what point in the render process of a web page can we interact with that page

    - by Bamerza
    I'd like to measure to distinct user experience points during the rendering of an HTML page: 1) Point which user sees the first painting of the page 2) Point at which user can interact with the page - meaning sees 75% of it or can actually register a button click or link click I am pretty certain these UX interactions can start before the HTML code is fully rendered, so would that instance be the JS func "OnLoad" or some other distinct measureable value/function? If it helps, we can even narrow the answer down to webkit based browsers.

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  • Help building maya render node spec

    - by Ak
    Hi there, I'm looking to build 4x Maya render slaves/nodes for a friend of mine when his project gets green lit. The project involves MentalRay and lots of glass. I'm unsure if the new i7's 9xx or 8xx with hyper threading will do any better than a core 2 quad of the same (or close enough) speed. Does hyper threading make a difference to Maya or is it more performance per core based? I'm sure he's prefer I'd build another render node than pay for a bleeding edge CPU that only adds fractionly more GHz. -- The rest of the spec so far: 4Gb - 8Gb ram 64 bit OS: Probably Windows 7 (I know Linux is free, but want to build something my friend can support himself as easily as he supports his own workstation) 1TB HDD to hold textures, Maya files and renders which will be copied to central storage later Mobo with on-board video, gigabit NIC 500 - 650 watt PSU Desktop case something like a: Cooler Master ATCS 840 The machines will sold afterwards if necessary. -- If anyone has had experience in Maya and has done any tests with the new CPUs vs. the older ones I'd really appreciate your input.

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  • How to make ClearType looks ok even with large fonts

    - by Sorin Sbarnea
    I discovered that on large/huge fonts ClearType does have a negative impact. Just take a look at http://patterns.dataincubator.org/book/ page (check title with huge fonts versus normal text). If you are on Windows 7 you can use Win+Plus/Minus to zoom in/out. I'm looking for a configuration that would make both small fonts and large fonts look well. The system is Windows 7 but I suppose you could replicate the problem on Vista and even XP if you activate ClearType. Current results: ClearType on and tunned - small fonts looking good and large one looking bad ClearType off - small fonts looking bad and large one looking ok (smoothed)

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  • How can I export PDF from InDesign so that transparency renders properly on all platforms?

    - by strangeronyourtrain
    Gradients, including drop shadows, all show up as solid blocks when I view my document on an Android phone. I tried different PDF compression and compatibility settings in an attempt to flatten and rasterize all the graphics, but it's clearly not working, as the Android viewer still identifies the outlines of transparent shapes instead of the blended pixels. Is there any way to truly flatten these PDF graphics, so that it doesn't matter whether a PDF viewer supports transparency, while keeping the text as text?

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  • Some general questions about Adobe fonts.

    - by aviraldg
    Questions: The Adobe fonts look distinctly clearer and much better than Arial. Any particular reason? Why does Adobe Caslon Pro show up among "C"s? (I know, Caslon starts with "C", but the font's name starts with "A", right?) Are more fonts like these available somewhere? (By "these", I mean non decorative, regular, and smooth) Why are there two versions of certain fonts like Adobe Heiti, which has: @Adobe Heiti and Adobe Heiti (which are not exactly the same, btw.) Thanks.

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  • Letters seem to be rendered wrongly in Firefox

    - by BloodPhilia
    So, when I'm browsing in firefox, some letters look grainy or glowing, does anyone know what might be causing this? It doesn't show on all website, only some. It almost looks like Firefox is trying to render different font colours on top of eachother and blends them in the process somehow. Using Firefox 3.6.13 on Windows 7 Ultimate 64 bits and the problems also arrise when running Firefox in safe mode. http://facelift.mawhorter.net/ (top menu) IE 8: FF 3: https://student.ru.nl/portal/dt (center notification) IE 8: FF 3:

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  • PNG alpha rendered as black in Blender

    - by Camilo Martin
    I'm a Blender novice, so this is probably easy to fix. When I use a transparent PNG as a texture in Blender, the parts that should be transparent are rendered as black. This is especially confusing since in the material preview it looks as if the material would indeed be transparent. Here's a screenshot: This is the test texture, and in the right on top of a checkerboard:                        Here is the .blend file in case you want to check it:                                                      

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