Search Results

Search found 48020 results on 1921 pages for 'void return'.

Page 26/1921 | < Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >

  • Return from jQuery Ajax Method

    - by Lijo
    I have a button named searchReportButton. On this button click, I need to check session value from server using a ajax web method "Error.aspx/CheckSessionExpiry".This is done in checkSession javascript function. The checkSession is not returning anything now - instead it is handling the required operation based on the result (redirecting to error page). I need to return the result of ajax web method to the Main Caller. How can we do this return? Main Caller searchReportButton.click(function () { checkSession(); //Remainging Code }); Helper function checkSession() { var win = 101; $.ajax( { type: "POST", url: "Error.aspx/CheckSessionExpiry", data: '{"winNumber": "' + win + '"}', contentType: "application/json; charset=utf-8", dataType: "json", success: handleSessionResult } ); } Result Helper function handleSessionResult(result) { if (result.hasOwnProperty("d")) { result = result.d } if (result == "ACTIVE") { window.location.href("Error.aspx"); return false; } //alert(result); }

    Read the article

  • can function return 0 as reference

    - by helloWorld
    I have this snippet of the code Account& Company::findAccount(int id){ for(list<Account>::const_iterator i = listOfAccounts.begin(); i != listOfAccounts.end(); ++i){ if(i->nID == id){ return *i; } } return 0; } Is this right way to return 0 if I didn't find appropriate account? cause I receive an error: no match for 'operator!' in '!((Company*)this)->Company::findAccount(id)' I use it this way: if(!(findAccount(id))){ throw "hey"; } thanks in advance

    Read the article

  • How to return a string from char[] array using recursion loop.(java)

    - by Daniel
    I am very bed in recursion... I need to convert a char[] array by using recursion loop only, into string. Without using for(),while()... loops. For example if i have char array: a[0]='H', a[1]='e', a[2]='l',a[3]= 'l',a[4]= 'o', it returns H e l l o. What I doing wrong? public String toFormattedString(char[] a) { int temp =a.length; if (a == null) return "null"; if (a.length == 0) return "0"; if( a.length == 1 ) else if( a[0] == a[a.length] ) return toFormattedString (a[a.length -1])+a[a.length];

    Read the article

  • return not breaking loop (c#)

    - by David Wick
    I'm trying to determine if a user is a member of a group or not in AD. However, the following doesn't seem to be working for some reason... public bool MemberOf(string sObjectName, string sGroup, bool bIsGroup) { DirectoryEntry dEntry = CreateDirectoryEntry(); DirectorySearcher dSearcher = new DirectorySearcher(dEntry); if (bIsGroup) dSearcher.Filter = "(distinguishedName=" + sObjectName + ")"; else dSearcher.Filter = "(&(sAMAccountName=" + sObjectName + ")(objectClass=user))"; SearchResult sResult = dSearcher.FindOne(); if (sResult != null) { foreach (object oGroup in sResult.Properties["MemberOf"]) { if (oGroup.ToString() == sGroup) return true; else this.MemberOf(oGroup.ToString(), sGroup, true); } } return false; } Another variation: http://users.business.uconn.edu/dwick/work/wtf/6-14-2010%201-15-15%20PM.png Doesn't work either. This seems like a really dumb question... but shouldn't it break the loop upon "return true;"

    Read the article

  • SQL SERVER – Puzzle Involving NULL – Resolve – Error – Operand data type void type is invalid for sum operator

    - by pinaldave
    Today is Monday let us start this week with interesting puzzle. Yesterday I had also posted quick question here: SQL SERVER – T-SQL Scripts to Find Maximum between Two Numbers Run following code: SELECT SUM(data) FROM (SELECT NULL AS DATA) t It will throw following error. Msg 8117, Level 16, State 1, Line 1 Operand data type void type is invalid for sum operator. I can easily fix if I use ISNULL Function as displayed following. SELECT SUM(data) FROM (SELECT ISNULL(NULL,0) AS DATA) t Above script will not throw an error. However, there is one more method how this can be fixed. Can you come up with another method which will not generate error? Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

    Read the article

  • Nginx .zip files return 404

    - by Kenley Tomlin
    I have set up Nginx as a reverse proxy for Node and to serve my static files and user uploaded images. Everything is working beautifully except that I can't understand why Nginx can't find my .zip files. Here is my nginx.conf. user nginx; worker_processes 1; error_log /var/log/nginx/error.log warn; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include mime.types; proxy_cache_path /var/www/web_cache levels=1:2 keys_zone=ooparoopaweb_cache:8m max_size=1000m inactive=600m; sendfile on; upstream *******_node { server 172.27.198.66:8888 max_fails=3 fail_timeout=20s; #fair weight_mode=idle no_rr } upstream ******_json_node { server 172.27.176.57:3300 max_fails=3 fail_timeout=20s; } server { #REDIRECT ALL HTTP REQUESTS FOR FRONT-END SITE TO HTTPS listen 80; server_name *******.com www.******.com; return 301 https://$host$request_uri; } server { #MOBILE APPLICATION PROXY TO NODE JSON listen 3300 ssl; ssl_certificate /*****/*******/json_ssl/server.crt; ssl_certificate_key /*****/******/json_ssl/server.key; server_name json.*******.com; location / { proxy_pass http://******_json_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; proxy_set_header X-Forwarded-Proto https; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { #******.COM FRONT-END SITE PROXY TO NODE WEB SERVER listen 443 ssl; ssl_certificate /***/***/web_ssl/********.crt; ssl_certificate_key /****/*****/web_ssl/myserver.key; server_name mydomain.com www.mydomain.com; add_header Strict-Transport-Security max-age=500; location / { gzip on; gzip_types text/html text/css application/json application/x-javascript; proxy_pass http://mydomain_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; proxy_set_header X-Forwarded-Proto https; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { #ADMIN SITE PROXY TO NODE BACK-END listen 80; server_name admin.mydomain.com; location / { proxy_pass http://mydomain_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { # SERVES STATIC FILES listen 80; listen 443 ssl; ssl_certificate /**/*****/server.crt; ssl_certificate_key /****/******/server.key; server_name static.domain.com; access_log static.domain.access.log; root /var/www/mystatic/; location ~*\.(jpeg|jpg|png|ico)$ { gzip on; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/rss+xml text/javascript image/svg+xml application/vnd.ms-fontobject application/x-font-ttf font/opentype image/png image/jpeg application/zip; expires 10d; add_header Cache-Control public; } location ~*\.zip { #internal; add_header Content-Type "application/zip"; add_header Content-Disposition "attachment; filename=gamezip.zip"; } } } include tcp.conf; Tcp.conf contains settings that allow Nginx to proxy websockets. I don't believe anything contained within it is relevant to this question. I also want to add that I want the zip files to be a forced download.

    Read the article

  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

    Read the article

  • hierachical query to return final row

    - by jeff
    I have a hierarchical query that doesn't return an expected row (employee badge = 444). TABLE: hr_data badge fname supervisor_badge 111 Jeff 222 222 Joe 333 333 John 444 444 Tom 444 SQL: SELECT CONNECT_BY_ISCYCLE As IC, badge, fname, supervisor_badge FROM hr_data START WITH badge = '111' CONNECT BY NOCYCLE badge = PRIOR supervisor_badge What is Returned: IC badge fname supervisor_badge 0 111 Jeff 222 0 222 Joe 333 1 333 John 444 What is Expected: IC badge fname supervisor_badge 0 111 Jeff 222 0 222 Joe 333 **0** 333 John 444 **1** 444 Tom 444 How can I get this query to return the employee Tom and then stop?

    Read the article

  • UIKeyBoard Return Button UIReturnKeyDone

    - by Dave
    textfield.returnKeyTYpe = UIReturnKeyDone So the above makes my Return button on the keyboard to say Done. I have seen Apps with Blue color button on the UIKeyBoard. Is that simple enough to do? How do I change the background color of the Return key?

    Read the article

  • return distinct records using subsonic 3 query and VB

    - by HR
    I have been having issues trying to return distinct records from a subsonic3 query using VB. My base query looks like so: Dim q As New [Select]("Region") q.From("StoreLocation") q.Where("State").IsEqualTo(ddlState.SelectedValue) q.OrderAsc("Region") This returns duplicates. How can I add a distinct clause in this to return distinct records? I have been trying to place around with Contraints, but to no avail. Thanks in advance HR

    Read the article

  • getLine1Number return null but not always....

    - by bob
    i use telephony manager for to ger the phone number, in sdk all work perfectly, on some device like my hero with 1.5 it return null, on the tattoo with 1.6 it work but on some other tattoo it return null.....I start to be crazy....why happen this? There is another way for to get the phone number? Thanks

    Read the article

  • .NET using block and return; keyword

    - by Emre
    When I say this using (Entities db = new Entities()) { return db.TableName.AsQueryable().ToList(); } Do I by-pass the functionality of using block since I return something, and the method exits before exiting the using block, so I think the using block will not serve to its purpose and dispose the resource. Is this correct?

    Read the article

  • Java regex return after first match

    - by user216915
    hi how do i return after the first match of regular expression? (does the Matcher.find() method do that? ) say I have a string "abcdefgeee". I want to ask the regex engine stop finding immediately after it finds the first match of "e" for example. I am writing a method to return true/false if the pattern is found and i don't want to find the whole string for "e". (I am looking for a regex solution ) thanks

    Read the article

  • Threading in python: retrieve return value when using target=

    - by Philipp Keller
    I want to get the "free memory" of a bunch of servers like this: def get_mem(servername): res = os.popen('ssh %s "grep MemFree /proc/meminfo | sed \'s/[^0-9]//g\'"' % servername) return res.read().strip() since this can be threaded I want to do something like that: import threading thread1 = threading.Thread(target=get_mem, args=("server01", )) thread1.start() But now: how can I access the return value(s) of the get_mem functions? Do I really need to go the full fledged way creating a class MemThread(threading.Thread) and overwriting __init__ and __run__?

    Read the article

  • Return a number between 0 and 4

    - by munchine
    How do I return a number between 0 and 4, depending the input number? For example if I pass it number 23 it will return 3. The number set should look like 0 5 10 15 20 .. 1 6 11 16 21 .. 2 7 12 17 22 .. 3 8 13 18 23 .. 4 9 14 19 24 What's the math for this?

    Read the article

  • Haskell Input Return Tuple

    - by peterwkc
    Hello to all, i wonder can a IO() function return tuple because i would like to get these out of this function as input for another function. investinput :: IO()->([Char], Int) investinput = do putStrLn "Enter Username : " username <- getLine putStrLn "Enter Invest Amount : " tempamount <- getLIne let amount = show tempamount return (username, amount) Please help. Thanks.

    Read the article

  • buffer overrun throw return address

    - by user156144
    Hi, When I throw in a method A, it causes buffer overrun but when I return, it runs fine. I thought throw moves execution to the caller method so the address it goes to should be the same as return address, but i am obviuosly wrong. Is there a way to see what address throw goes to in Visual Studio debugger? Thank you

    Read the article

  • How to Fake a AsyncToken return in ActionScript 3

    - by Brett
    Using Parsley, I have a service that I access through a [Command(selector='list')] public function getRssFeed( msg:RssEvent ):AsyncToken { return service.list() as AsyncToken; } when I point to the "Real" RssService, everything works as expected. My problem is when I point to the "Mock" RssService. I can't figure out how to fake a AsyncToken with some dummy data return... does anyone knows how to do this ?

    Read the article

< Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >