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  • Key Windows Phone Development Concepts

    - by Tim Murphy
    As I am doing more development in and out of the enterprise arena for Windows Phone I decide I would study for the 70-599 test.  I generally take certification tests as a way to force me to dig deeper into a technology.  Between the development and studying I decided it would be good to put a post together of key development features in Windows Phone 7 environment.  Contrary to popular belief the launch of Windows Phone 8 will not obsolete Windows Phone 7 development.  With the launch of 7.8 coming shortly and people who will remain on 7.X for the foreseeable future there are still consumers needing these apps so don’t throw out the baby with the bath water. PhoneApplicationService This is a class that every Windows Phone developer needs to become familiar with.  When it comes to application state this is your go to repository.  It also contains events that help with management of your application’s lifecycle.  You can access it like the following code sample. 1: PhoneApplicationService.Current.State["ValidUser"] = userResult; DeviceNetworkInformation This class allows you to determine the connectivity of the device and be notified when something changes with that connectivity.  If you are making web service calls you will want to check here before firing off. I have found that this class doesn’t actually work very well for determining if you have internet access.  You are better of using the following code where IsConnectedToInternet is an App level property. private void Application_Launching(object sender, LaunchingEventArgs e){ // Validate user access if (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None) { IsConnectedToInternet = true; } else { IsConnectedToInternet = false; } NetworkChange.NetworkAddressChanged += new NetworkAddressChangedEventHandler(NetworkChange_NetworkAddressChanged);}void NetworkChange_NetworkAddressChanged(object sender, EventArgs e){ IsConnectedToInternet = (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None);} Push Notification Push notification allows your application to receive notifications in a way that reduces the application’s power needs. This MSDN article is a good place to get the basics of push notification, but you can see the essential concept in the diagram below.  There are three types of push notification: toast, Tile and raw.  The first two work regardless of the state of the application where as raw messages are discarded if your application is not running.   Live Tiles Live tiles are one of the main differentiators of the Windows Phone platform.  They allow users to find information at a glance from their start screen without navigating into individual apps.  Knowing how to implement them can be a great boost to the attractiveness of your application. The simplest step-by-step explanation for creating live tiles is here. Local Database While your application really only has Isolated Storage as a data store there are some ways of giving you database functionality to develop against.  There are a number of open source ORM style solutions.  Probably the best and most native way I have found is to use LINQ to SQL.  It does take a significant amount of setup, but the ease of use once it is configured is worth the cost.  Rather than repeat the full concepts here I will point you to a post that I wrote previously. Tasks (Bing, Email) Leveraging built in features of the Windows Phone platform is an easy way to add functionality that would be expensive to develop on your own.  The classes that you need to make yourself familiar with are BingMapsDirectionsTask and EmailComposeTask.  This will allow your application to supply directions and give the user an email path to relay information to friends and associates. Event model Because of the ability for users to switch quickly to switch to other apps or the home screen is just one reason why knowing the Windows Phone event model is important.  You need to be able to save data so that if a user gets a phone call they can come back to exactly where they were in your application.  This means that you will need to handle such events as Launching, Activated, Deactivated and Closing at an application level.  You will probably also want to get familiar with the OnNavigatedTo and OnNavigatedFrom events at the page level.  These will give you an opportunity to save data as a user navigates through your app. Summary This is just a small portion of the concepts that you will use while building Windows Phone apps, but these are some of the most critical.  With the launch of Windows Phone 8 this list will probably expand.  Take the time to investigate these topics further and try them out in your apps. del.icio.us Tags: Windows Phone 7,Windows Phone,WP7,Software Development,70-599

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  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

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  • BizTalk 2010 upgrade - Sunset Development/Deployment Modes

    - by Ahsan Alam
    Those who are familiar with BizTalk 2006, should know about Development and Deployment modes in Visual Studio. Personally, I never questioned why it's not Debug and Release just like everything else in Visual Studio. Then everything changed in BizTalk 2010. BizTalk and Visual Studio 2010 now uses Debug and Release modes by default. When we upgraded BizTalk 2006 solution to 2010, Development and Deployment modes remained unchanged for all the projects, and code compiled without any issues. Soon, I realized that any new projects added to the converted solutions started using Debug and Release modes. This also didn't cause any problem compiling the solution from Visual Studio; however, it broke our custom build/deployment scripts since the scripts were trying to build in Deployment mode. So, I decided to change all projects from Development and Deployment modes to Debug and Release modes to keep them consistent. During this process I realized that Debug and Release modes are defaults; but it's completely customizable. During the BizTalk 2010 upgrade process, I figured that switching to default Debug and Release modes are the best options.

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  • Using Microsoft benefits to kickstart your own development

    - by douglasscott
    Working for a big company I enjoy all the Microsoft tools I can consume. I also have the infrastructure to support my development and team communication.I recently helped form a small consulting team that requires the same type of resources. That is when the realization of the true cost of Microsoft's professional development tools really hit me.Okay, I'll just bite the bullet and get what I'm used to working with to do high quality development projects.  After just a few minutes of looking at street prices and doing some quick math I began to have a realization...doing this right isn't cheap!Luckily there is help.  If you are willing to get your ducks in a row and do a little documentation  Microsoft will give you some developer manna. I went to the Bizspark site and completed the application which describes your company profile and services offer.  The approval process took about a week.  Voila, A Visual Studio Ultimate with MSDN Subscription!As a start-up Office 365 can be a great solution for all your team communications.  I also enrolled in the Microsoft Cloud Essentials program as part of a business track.  Once you meet the Cloud Essentials requirements you will receive 250 Office 365 licenses! This includes Office and hosted Exchange, Lync, and SharePoint.Take advantage of what Microsoft has to offer for your start-up.  It just may surprise you and save you a lot of your start-up budget.

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • The Windows Azure Software Development Kit (SDK) and the Windows Azure Training Kit (WATK)

    - by BuckWoody
    Windows Azure is a platform that allows you to write software, run software, or use software that we've already written. We provide lots of resources to help you do that - many can be found right here in this blog series. There are two primary resources you can use, and it's important to understand what they are and what they do. The Windows Azure Software Development Kit (SDK) Actually, this isn't one resource. We have SDK's for multiple development environments, such as Visual Studio and also Eclipse, along with SDK's for iOS, Android and other environments. Windows Azure is a "back end", so almost any technology or front end system can use it to solve a problem. The SDK's are primarily for development. In the case of Visual Studio, you'll get a runtime environment for Windows Azure which allows you to develop, test and even run code all locally - you do not have to be connected to Windows Azure at all, until you're ready to deploy. You'll also get a few samples and codeblocks, along with all of the libraries you need to code with Windows Azure in .NET, PHP, Ruby, Java and more. The SDK is updated frequently, so check this location to find the latest for your environment and language - just click the bar that corresponds to what you want: http://www.windowsazure.com/en-us/develop/downloads/ The Windows Azure Training Kit (WATK) Whether you're writing code, using Windows Azure Virtual Machines (VM's) or working with Hadoop, you can use the WATK to get examples, code, PowerShell scripts, PowerPoint decks, training videos and much more. This should be your second download after the SDK. This is all of the training you need to get started, and even beyond. The WATK is updated frequently - and you can find the latest one here: http://www.windowsazure.com/en-us/develop/net/other-resources/training-kit/     There are many other resources - again, check the http://windowsazure.com site, the community newsletter (which introduces the latest features), and my blog for more.

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  • Where is the SQL Azure Development Environment

    - by BuckWoody
    Recently I posted an entry explaining that you can develop in Windows Azure without having to connect to the main service on the Internet, using the Software Development Kit (SDK) which installs two emulators - one for compute and the other for storage. That brought up the question of the same kind of thing for SQL Azure. The short answer is that there isn’t one. While we’ll make the development experience for all versions of SQL Server, including SQL Azure more easy to write against, you can simply treat it as another edition of SQL Server. For instance, many of us use the SQL Server Developer Edition - which in versions up to 2008 is actually the Enterprise Edition - to develop our code. We might write that code against all kinds of environments, from SQL Express through Enterprise Edition. We know which features work on a certain edition, what T-SQL it supports and so on, and develop accordingly. We then test on the actual platform to ensure the code runs as expected. You can simply fold SQL Azure into that same development process. When you’re ready to deploy, if you’re using SQL Server Management Studio 2008 R2 or higher, you can script out the database when you’re done as a SQL Azure script (with change notifications where needed) by selecting the right “Engine Type” on the scripting panel: (Thanks to David Robinson for pointing this out and my co-worker Rick Shahid for the screen-shot - saved me firing up a VM this morning!) Will all this change? Will SSMS, “Data Dude” and other tools change to include SQL Azure? Well, I don’t have a specific roadmap for those tools, but we’re making big investments on Windows Azure and SQL Azure, so I can say that as time goes on, it will get easier. For now, make sure you know what features are and are not included in SQL Azure, and what T-SQL is supported. Here are a couple of references to help: General Guidelines and Limitations: http://msdn.microsoft.com/en-us/library/ee336245.aspx Transact-SQL Supported by SQL Azure: http://msdn.microsoft.com/en-us/library/ee336250.aspx SQL Azure Learning Plan: http://blogs.msdn.com/b/buckwoody/archive/2010/12/13/windows-azure-learning-plan-sql-azure.aspx

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  • Embedded linux Development learning

    - by user1797375
    I come from a windows background and i am proficient with the .net platform. For work, i need to bring up a custom embedded system platform. We have bought the pandaboard ES as the test platform. The application is to stream images over the wifi. If you think about it, we are building something similar to a netgear router - the only difference being when you log into the device it serves images. Because my background is in windows i am not quite sure how to start off with embedded linux development. in reading through various sites i have come to the conclusion that going to linux as development host is the best option. Can some one point to me in the right direction regarding the set up. I have a windows machine that will be used for development purposes. I can either do a virtual box or setup a partition for linux. But the finer details are what throwing me off..what i need to know is 1) once i install linux what other software do I need - Code blocks, 2) what about toolchain 3) How to debug - through serial port ? 4) Is there a way to send the image built directly to the CF card? Thanks

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  • Where is the SQL Azure Development Environment

    - by BuckWoody
    Recently I posted an entry explaining that you can develop in Windows Azure without having to connect to the main service on the Internet, using the Software Development Kit (SDK) which installs two emulators - one for compute and the other for storage. That brought up the question of the same kind of thing for SQL Azure. The short answer is that there isn’t one. While we’ll make the development experience for all versions of SQL Server, including SQL Azure more easy to write against, you can simply treat it as another edition of SQL Server. For instance, many of us use the SQL Server Developer Edition - which in versions up to 2008 is actually the Enterprise Edition - to develop our code. We might write that code against all kinds of environments, from SQL Express through Enterprise Edition. We know which features work on a certain edition, what T-SQL it supports and so on, and develop accordingly. We then test on the actual platform to ensure the code runs as expected. You can simply fold SQL Azure into that same development process. When you’re ready to deploy, if you’re using SQL Server Management Studio 2008 R2 or higher, you can script out the database when you’re done as a SQL Azure script (with change notifications where needed) by selecting the right “Engine Type” on the scripting panel: (Thanks to David Robinson for pointing this out and my co-worker Rick Shahid for the screen-shot - saved me firing up a VM this morning!) Will all this change? Will SSMS, “Data Dude” and other tools change to include SQL Azure? Well, I don’t have a specific roadmap for those tools, but we’re making big investments on Windows Azure and SQL Azure, so I can say that as time goes on, it will get easier. For now, make sure you know what features are and are not included in SQL Azure, and what T-SQL is supported. Here are a couple of references to help: General Guidelines and Limitations: http://msdn.microsoft.com/en-us/library/ee336245.aspx Transact-SQL Supported by SQL Azure: http://msdn.microsoft.com/en-us/library/ee336250.aspx SQL Azure Learning Plan: http://blogs.msdn.com/b/buckwoody/archive/2010/12/13/windows-azure-learning-plan-sql-azure.aspx

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  • Free Developer Day - Hands-on Oracle 11g Applications Development

    - by [email protected]
    Spend a day with us learning the key tools, frameworks, techniques, and best practices for building database-backed applications. Gain hands-on experience developing database-backed applications with innovative and performance-enhancing methods. Meet, learn from, and network with Oracle database application development experts and your peers. Get a chance to win a Flip video camera and Oracle prizes, and enjoy post-event benefits such as advanced lab content downloads.Bring your own laptop (Windows, Linux, or Mac with minimum 2Gb RAM) and take away scripts, labs, and applications*.Space is limited. "Register Now"  for this FREE event. Don't miss your exclusive opportunity to meet with Oracle application development & database experts, win Oracle Trainings, and discuss today's most vital application development topics.          Win two Oracle Trainings valued in $2500 each. Offered by SDT Learning Corp·         Oracle Application Express: Developing Web Applications (duración de 4 días)·         Oracle Fusion Middleware 11g: Java Programming Ed 1.1 (duración de 5 días)You can also be registered Calling to Jamielle Gandía at 787-999-3187Requirements by TrackFor .Net Track1) A windows machine with 2 GB memory2) Attendees must in advance of the show, download and install VMWare player:       http://www.vmware.com/products/player/3) Attendees should test their machine to make sure they can run an executable on an external USB hard drive (some corporate machines are locked down so they cannot do this)For Java TrackYou will save time if you install these applications in advance:1) A windows machine with 2 GB memory2) VirtualBox must be installed in each laptopWhat is virtual box? Where can I download it?For APEX Track1) A windows machine with 2 GB memoryOracle Corporate agenda @  HereNote:  (Limited to 50 people per Track)

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  • Agile development challenges

    - by Bob
    With Scrum / user story / agile development, how does one handle scheduling out-of-sync tasks that are part of a user story? We are a small gaming company working with a few remote consultants who do graphics and audio work. Typically, graphics work should be done at least a week (sometimes 2 weeks) in advance of the code so that it's ready for integration. However, since SCRUM is supposed to focus on user stories, how should I split the stories across iteration so that they still follow the user story model? Ideally, a user story should be completed by all the team members in the same iteration, I feel that splitting them in any way violates the core principle of user story driven development. Also, one front end developer can work at 2X pace of backend developers. However, that throws the scheduling out of sync as well because he is either constantly ahead of them or what we have done is to have him work on tasks that not specific to this iteration just to keep busy. Either way, it's the same issue as above, splitting up user story tasks. If someone can recommend an active Google agile development group that discusses these and other issues, that'll be great. Also, if you know of a free alternative to Pivotal Labs, let me know as well. I'm looking now at Agilo.

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  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

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  • Develop 3d game for iphone & android in single code

    - by lajpat
    I have to make a 3d game on the lines of this app 3D Chess I want to make this app for both android & iphone by writing a single code. Of course little native code will be required to be done. I want to ensure that entire logic & animation code is written only once. What software does one suggest to achieve this since I am not a tight schedule. I came across Corona but I am not sure if such game can be made using it. Others I found Unity & Shiva. I am not experience in 3D game so please if someone can help Thanks Lajpat

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  • Free Developer Day - Hands-on Oracle 11g Applications Development

    - by [email protected]
    Spend a day with us learning the key tools, frameworks, techniques, and best practices for building database-backed applications. Gain hands-on experience developing database-backed applications with innovative and performance-enhancing methods. Meet, learn from, and network with Oracle database application development experts and your peers. Get a chance to win a Flip video camera and Oracle prizes, and enjoy post-event benefits such as advanced lab content downloads.Bring your own laptop (Windows, Linux, or Mac with minimum 2Gb RAM) and take away scripts, labs, and applications*.Space is limited. "Register Now"  for this FREE event. Don't miss your exclusive opportunity to meet with Oracle application development & database experts, win Oracle Trainings, and discuss today's most vital application development topics.          Win two Oracle Trainings valued in $2500 each. Offered by SDT Learning Corp·         Oracle Application Express: Developing Web Applications (duración de 4 días)·         Oracle Fusion Middleware 11g: Java Programming Ed 1.1 (duración de 5 días)You can also be registered Calling to Jamielle Gandía at 787-999-3187Requirements by TrackFor .Net Track1) A windows machine with 2 GB memory2) Attendees must in advance of the show, download and install VMWare player:       http://www.vmware.com/products/player/3) Attendees should test their machine to make sure they can run an executable on an external USB hard drive (some corporate machines are locked down so they cannot do this)For Java TrackYou will save time if you install these applications in advance:1) A windows machine with 2 GB memory2) VirtualBox must be installed in each laptopWhat is virtual box? Where can I download it?For APEX Track1) A windows machine with 2 GB memoryOracle Corporate agenda @  HereNote:  (Limited to 50 people per Track)

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  • Office design and layout for agile development

    - by Adam Eberbach
    (moved from stackoverflow) I have found lot of discussions here on about which keyboard, desk, light or colored background is best - but I can't find one addressing the layout of the whole office. We are a company with about 20 employees moving to a new place, something larger. There are two main development practices going on here with regular combination, the back end people often needing to work with the mobile people to arrange web services. There are about twice as many back end people as mobile people. About half of the back end developers are working on-site at any time and while they are almost never all in the office at once at least 5-10 spaces need to be provided - so most of the time the two groups are about equal. We have the chance to arrange desks, partitions and possibly even walls to make the space good. There won't be cash for dot-com frills like catering or massages but now's the time to be planning to avoid ending up with a bunch of desks in a long line. Joel on Software's Bionic Office is an article I've remembered from way back and it has some good ideas but I* (and more importantly the company's owners) are not completely sold on the privacy idea in an environment where we are supposed to be collaborating. This is another great link - The Ultimate Software Development Office Layout - I hadn't even remembered enclosed meeting rooms until reading this. Does the private office stand in the way of agile development? Is the scrum enough forced contact and if you need to bug someone you should need to get up and knock on their door? What design layouts can you point to and why would you recommend them? *I'm not against closed offices at all but would be happy if some other solution can do just as well. If it can't... well, that's what this question is all about.

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  • How to start a high school Java/Android development club for 13-17 year olds

    - by PaulHurleyuk
    My wife is a high school maths teacher, and is considering starting a programming club for 13-17 years olds who show an interest. Their interest seems to be around Apps and Android which I have little experience of. The kids would be (presumably) interested in programming, and have a fairly high level of computing knowledge. We would provide them with resources and some knowledge, but hopefully a lot would be self guided. I'm hoping stack overflow'ers can provide some tips or starting points. Specific things I think I'll need are; A development Environment; Currently I'm looking towards Java and Android, developed in Eclipse, probably installed on donated older hardware Some initial direction; There seem to be a plethora or 'start android' tutorials, so some recommendations for good ones are valuable, as are recommended paper books A Target; Some final project they should be shooting for A Route; This is where I'm most stuck, how to lead them through the required Java concepts and learning they would need Some related questions already out there Language+IDE for teaching high school students? Teaching "web design/development" to high-school home-school group. Good sources? How can I bootstrap a software development community at my school?

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  • Open Source sponsored feature development

    - by Suma
    I am considering to sponsor a development of some particular features in some Open Source tools. I would like the results of the work to be available publicly, and if possible, to be included in the main product line. The features are usually something which is of general use, but not very critical, and no one has currently a plan to develop it. For illustration, imagine I would like to use MinGW for Win32 development, but I miss a post mortem debugging option, I would like this feature to be implemented and I am willing to pay $1000 for it. Is there some common way how to proceed, or is this wildly per-project dependent? Are there some general guidelines how to contact the product developers, or are there some common meeting places where smart open source people who might interested to participate in such sponsored development meet, which I should visit to advertise the sponsoring option? Are there some specific ways how to talk about the job to be more attractive to people participating in open source (e.g. it might be more interesting for them to participate in a contest than just to take a payed job, which might have a bit of mundane feel)? Or perhaps is this something which you think has little chance to succeed, because perhaps money has very little value for open source developers? Any tips and experiences from someone who has some experience of open source sponsorhip from any side (sponsor or the developer) are welcome.

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  • Team Software Development using Ruby on Rails

    - by Panoy
    I used to work alone on small to medium sized programming projects before and have no experience working in a team environment. Currently, there will be 3 of us in an in-house software development team that is tasked to develop a number of software for an academic institution. We have decided to use the web for the majority of the projects and are planning to choose Ruby on Rails for this and I would like to ask for your inputs, advices and approaches with regards to software development as a team using the RoR web framework. One thing that has really confounded me is how you divide the programming tasks of a project if there are 3 of you that are really doing the coding. It’s obvious that we as developers approach a problem in a modular way and finish it one after another. If the project consists of 3 modules, should each one of us focus on each of those modules? Would it be faster that way? How about if the 3 of us would focus on one module first (that’s what I really prefer). Is using a distributed version control system such as Git the answer to this type of problem? Please don’t forget to put your tips and experiences with regards to team software development. Cheers!

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  • Mobile Web Applications – A guide for professional development

    - by JuergenKress
    (Tobias Bosch, Stefan Scheidt, Torsten Winterberg / Opitz Consulting Deutschland GmbH). There is a real hype around mobile solutions. Smartphones and tablets are everywhere. Frontend architecture is changing quickly to adopt cross browser technologies like HTML5 and extensive JavaScript-based development. In this book we introduce our software development process to build test-driven Single-Page JavaScript Web Applications, which will be the future next to native apps. We start with a short introduction of our RYLC showcase (know from our SOA articles), give a very short introduction to JavaScript, then talk about jQuery Mobile, Angular JS, Testing, Backend-communication and we close with deploying our RYLC-Webapp as a hybrid app using the PhoneGap (Cordova) framework. Don’t expect too much theory – it’s a practical guide explaining how RYLC Web App was built, to kickstart your own development. Currently only available in German as paperback and eBook. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: adf mobil

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  • Three New Videos on Social Development

    - by Bob Rhubart
    By now it should be clear to even the most tenacious Luddite that the social media phenomenon is no mere fad. Those ubiquitous icons for Facebook and Twitter and other social networks are little beacons of disruptive change signalling yet again that the 20th century is over, dude. And that presents an opportunity for software developers with the necessary insight and expertise to tap into and expand social platforms for forward-thinking organizations. If you're a developer and you're interested in exploiting these emerging opportunities you'll want to check out three new videos that focus on software development for social platforms. Developing with Facebook: An Introduction to Social Design James Pearce, Facebook's head of Mobile Developer Relations, provides an overview of the Facebook platform and the underlying APIs that are available to the developer community. Building on the LinkedIn Platform: Content Amplified Adam Trachtenberg, Director of LinkedIn's Developer Network, discusses how you can make it simple for a professional audience to discover and distribute your content on LinkedIn. Emergence of the Social Enterprise Roland Smart, Oracle's VP of Social Marketing, shares Oracle’s vision for the social-enabled enterprise and highlights the role developers will play in the next phase of enterprise development. OTN has also created the Oracle Social Developer Community, a new Facebook page devoted to the promotion of community conversation and resources to support Social Developers. If you're working on a social development project, visit the page and tell us about it.

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  • Failure Driven Development

    - by DevSolo
    At our shop, we strive to be agile. And I'd say we are making great strides. That said, a few of us have spotted a pattern we have started calling "Failure Driven Development". Failure Driven Development can basically be desribed as an agile release/iteration cycle where the bugs/features are guided not by tasks and stories with acceptance criteria, but with defects entered in the defect tracking software. Our team has a great Project Manager who strives to get the acceptance criteria from the customer(s), but it's not always possible. From my development chair, this is due to the customer either not knowing exactly what they want or (and this is the kicker) two different "camps" at the customer's main office conflict with how a story should be implemented. Camp A will losely dictate that Feature X works like this, then Camp B will fail it due not functioning like that. Hence, the term "FDD". The process is driven by "failures". This leads to my question: Has anyone else encountered this and if so, any tips/suggestions for dealing with it? We have, of course, tried to get Camp A and B to agree prior, but everyone knows this isn't always the case. Thanks

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  • ASP.NET Podcast Show #142 - MonoTouch - iPhone Development with .NET/C# - Video & Audio

    Subscribe to Everything. Subscribe to WMV. Subscribe to M4V. Subscribe to MP3. Download WMV. Download M4V. Download MOV. Download MP3. Show Notes: Apple, Developers, and Licensing.Why Develop on the iPhone.What is Mono and MonoTouch.Getting started with a Hello World style application.UITableView with a custom table cell.Acceleration. Note: There is a shake event, this is done to show acceleration.MonoTouch ebook.Professional iPhone Development wit MonoTouch and .NET/C#....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Drawing map tiles for iPhone game

    - by user17778
    I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, grassland, etc.) and was wondering what program to draw the tile images in. I would assume Adobe Illustrator since a vector-based image may allow for smooth images even when the user is zoomed in really close. Is this right? Thanks!

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