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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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  • Creating reproducible builds to verify Free Software

    - by mikkykkat
    Free Software is about freedom and privacy, Open Source software is great but making that fully practical usually won't happen. Most Free Software developers publicize binaries that we can't verify are really compiled from the source code or have something bad injected already! We have the freedom to change the code, but privacy for ordinary users is missing. For desktop software there is a lot of languages and opportunities to create Free Software with a reproducible build process (compiling source code to always produce the exact same binary), but for mobile computing I don't know if same thing is possible or not? Mobile devices are probably the future of computing and Android is the only Open Source environment so far which accept Java for coding. Compiling same Android application won't result in the exact same binary every time. For Open Source Android apps how we can verify the produced binary (.apk) is really compiled from the source code? Is there any way to create reproducible builds from the Android SDK or does Java fail here for Free Software? is there any java software ever wrote with a reproducible build?

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  • TV Antenna Helper Makes HDTV Antenna Calibration a Snap

    - by ETC
    If you’re rocking an Android device, TV Antenna Helper is a free tool that will help you orient your HDTV antenna for best signal strength. The free (ad-supported) application checks your location and lists all the HDTV stations within range. You can check signal strength, use compass bearings to help align the antenna with the stations you want to tune, and check additional information about the station and your orientation to it. It’s the kind of tool you won’t need everyday but when trotted out will save you tons of time and aggravation. Hit up the link below for more information and to grab a free copy for your Android device. TV Antenna Helper [Android Market via Addictive Tips] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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  • New way of integrating Openfeint in Cocos2d-x 0.12.0

    - by Ef Es
    I am trying to implement OpenFeint for Android in my cocos2d-x project. My approach so far has been creating a button that calls a static java method in class Bridge using jnihelper functions (jnihelper only accepts statics). Bridge has one singleton attribute of type OFAndroid, that is the class dynamically calling the Openfeint Api methods, and every method in the bridge just forwards it to the OFAndroid object. What I am trying to do now is to initialize the openfeint libraries in the main java class that is the one calling the static C++ libraries. My problem right now is that the initializing function void com.openfeint.api.OpenFeint.initialize(Context ctx, OpenFeintSettings settings, OpenFeintDelegate delegate) is not accepting the context parameter that I am giving him, which is a "this" reference to the main class. Main class extends from Cocos2dxActivity but I don't have any other that extends from Application. Any suggestions on fixing it or how to improve the architecture? EDIT: I am trying a new solution. Make the bridge class into an Application child, is called from Main object, initializes OpenFeint when created and it can call the OpenFeint functions instead of needing an additional class. The problem is I still get the error. 03-30 14:39:22.661: E/AndroidRuntime(9029): Caused by: java.lang.NullPointerException 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.content.ContextWrapper.getPackageManager(ContextWrapper.java:85) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.validateManifest(OpenFeintInternal.java:885) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.initializeWithoutLoggingIn(OpenFeintInternal.java:829) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.initialize(OpenFeintInternal.java:852) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.api.OpenFeint.initialize(OpenFeint.java:47) 03-30 14:39:22.661: E/AndroidRuntime(9029): at nurogames.fastfish.NuroFeint.onCreate(NuroFeint.java:23) 03-30 14:39:22.661: E/AndroidRuntime(9029): at nurogames.fastfish.FastFish.onCreate(FastFish.java:47) 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1069) 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2751)

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  • Rendering a big game universe - bitmaps or vector graphics?

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Java and what to do with it

    - by SterAllures
    I've been browsing through several websites and several topics on this website. Now I'm just a starting programmer and I want to make a good decision. From what I understand is that Java is used alot for server stuff, and web applets but not really for computer applications running on a client, it's also used for Android programming and several other mobiles. I'm really interested in Android programming, I really love to program for mobile devices, in this case Android because I really think it has a lot of potential and I don't like the iPhone. If I want to program on Android I have to learn Java (aside from Mono). but if my decision changes over the next couple of years I don't think Java is the right language to get a job that programs computer applications. I think I get a job where I have to program server stuff, rather than computer applications. That's why I think C# is a good choice. I can program for Windows Phone 7 (I hope that will get big). and I have the feeling C# is more widely used for computer applications. so I think C# is more versatile looking at Mobile programming and computer programming. Or am I totally wrong thinking this?

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  • How can I discover zeroconf (Bonjour) services on Android? I'm having trouble with jmDNS.

    - by Peter Kirn
    I'm working with a Droid / Android 2.0.1 and encountering an issue apparently many people have: I'm unable to discover services using the one pure-Java zeroconf library I know of, jmDNS. (Apple's Bonjour, while it works on Linux and Windows Java, I believe would be harder to port to Android because of reliance on native code.) I can create services, but not discover them. I'm trying to make sense of what's going on. There is an ongoing issue report here; related to multicast and IPv6, but seems to be throwing users of jmDNS, too: http://code.google.com/p/android/issues/detail?id=2323 Any idea why this person might be having success? See comment 22 in the bug report. (I'm new to SO, so can't post more than one URL.) I have tested their code, but without any luck. Has anyone successfully accomplished zeroconf service discovery on Android, using jmDNS or another library? Is it possible my discovery issue is related to the IPv6 multicast problem?

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  • How to call a .NET Webservice from Android using KSOAP2?

    - by Rajapandian
    Hai to All,I have a problem while calling the webservice,i have a .NET web service in the server and i am using KSOAP2(ksoap2-j2se-full-2.1.2) in android.While running the program i got an runtime Exception like "org.ksoap2.serialization.SoapPrimitive". I dont know what to do.Here is my code. package projects.ksoap2sample; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransportSE; import android.app.*; import android.os.*; import android.widget.TextView; public class ksoap2sample extends Activity { /** Called when the activity is first created. */ private static final String SOAP_ACTION = "http://tempuri.org/HelloWorld"; private static final String METHOD_NAME = "HelloWorld"; private static final String NAMESPACE = "http://tempuri.org/"; private static final String URL = "http://192.168.1.19/TestWeb/WebService.asmx"; TextView tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv=(TextView)findViewById(R.id.text1); try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); //request.addProperty("prop1", "myprop"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet=true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); Object result = (Object)envelope.getResponse(); String[] results = (String[]) result; tv.setText( ""+results[0]); } catch (Exception e) { tv.setText(e.getMessage()); } } } May be my code is wrong.please help me. Regards Rajapandian

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  • How to successfully add account to android E-mail Database ?

    - by santhosh
    Hi all... I am trying to add an account to E-mail database ,Below is the way i'm trying ... import com.android.email.Account; import com.android.email.Email; import com.android.email.Preferences; import com.android.email.provider.EmailContent; Account account = new Account(mContext); account.setDescription("acc added thr prog"); account.setAutomaticCheckIntervalMinutes(10); account.setEmail("[email protected]"); account.setDraftsFolderName("Drafts"); account.setOutboxFolderName("OutBox"); account.setSentFolderName("Sent"); account.setTrashFolderName("Trash"); account.setName("Tester"); account.setNotifyNewMail(true); account.setSenderUri("smtp+ssl+://[email protected]:[email protected]"); account.setStoreUri("imap+ssl+://[email protected]:[email protected]"); account.setDeletePolicy(10); account.setVibrate(true); mPrefer = Preferences.getPreferences(getInstrumentation().getContext()); account.save(mPrefer); Email.setServicesEnabled(mInstrumenatation.getTargetContext()); Any suggestions Greatly appreciated. With best Regards Santhosh

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  • Is there any way to access files in your source tree in Android?

    - by Chris Thompson
    Hi all, This is a bit unorthodox but I'm trying to figure out if there's a way to access files stored in the src tree of my applications apk in Android. I'm trying to use i-Jetty (Jetty implementation for Android) and rather than use it as a separate application and manually download my war file, I'd rather just bake i-jetty in. However, in order to use (easily) standard html/jsp I need to be able to give it a document root, preferably within my application's apk file. I know Android specifically works to prevent you from accessing (freely) the stuff on the actual system so this may not be possible, but I'm thinking it might be possible to access something within the apk. One option to work around this would be to have all of the files stored in the res directory and then copy them to the sdcard on startup but this wouldn't allow me to automatically remove the files on uninstall. To give you an idea of what I've tried, currently, the html files are stored in org.webtext.android Context rootContext = new Context(server_, "/", Context.SESSIONS); rootContext.setResourceBase("org/webtext/webapp"); Returns a 404 error. final URL url = this.getClassLoader().getResource("org/webtext/webapp"); Context html = new WebAppContext(url.toExternalForm(), "/"); Blows up with a NullPointerException because no URL is returned from the getResource call. Any thoughts would be greatly appreciated! Thanks, Chris

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  • Android App Build system differences between Eclipse and Ant?

    - by Amy Winarske
    The Eclipse build for my 1.6 application project is succeeding and the Ant build is failing. I'm looking for help on why they aren't behaving the same way. We are developing on Mac OSX 10.5.8 with Eclipse 3.5 against SDK 1.6 + Google APIs. There are no setting changes in Eclipse, either at workspace or project level. Similarly, our ant is also a vanilla- flavored unmodified installation of 1.7.1. JDK is 1.5.0_22. The CLASSPATH environment variable is not set. JAVA_HOME is /Library/Java/ Home The application was initially created by a team member using the Eclipse plugins. The application references two jar files, one of which has a dependency on javax.xml.bind.annotation.XmlSeeAlso, which is not defined anywhere in our code or in android.jar. The other jar file has an explicit dependency on android.jar. I generated the Ant build file using android update. The Eclipse project builds an apk and runs the application in the emulator. I think this is incorrect behavior. The Android ant project fails to build. I think this is correct behavior. MyClass.java:98: cannot access javax.xml.bind.annotation.XmlSeeAlso [javac] file javax/xml/bind/annotation/XmlSeeAlso.class not found Any ideas as to why the two build methods are behaving differently? I would expect them both to fail. Thanks! -Amy

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  • Strategy for WCF server with .Net clients and Android clients?

    - by D.H.
    I am using WCF to write a server that should be able to communicate with .Net clients, Android clients and possibly other types of clients. The main type of client is a desktop application that will be written in .Net. This client will usually be on the same intranet as the server. It will make an initial call to the server to get the current state of the system and will then receive updates from the server whenever a value changes. These updates are frequent, perhaps once a second. The Android clients will connect over the Internet. This client is also interested in updates, but it is not as critical as for the desktop client so a (less frequent) polling scenario might be acceptable. All clients will have to login to use the services, and when connecting over the Internet the connection should be secure. I am familiar with WCF but I am not sure what bindings are most appropriate for the scenario and what security solution to use. Also, I have not used Android, but I would like to make it as simple as possible for the person implementing the Android client to consume my services. So, what is my strategy?

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  • How to distribute the android reusable code in a package?

    - by Kaillash
    Hi, I have developed some reusable android component which is basically a class . This class has some resource dependencies e.g. some png drawables, some xml layouts etc. So this class referenced the auto-generated R file.I would like to distribute this code in a single package like jar file to other developers for use in their applications. I have read that the only possible solution is to distribute code together with all my resources, which others have to copy to their "res" folder (source). So I created a jar file having the class file (say MyClass which is in the package com.xyz.android.app) and resources and tried to use this in my new application. So I added the jar file to my new applications build path using add external jars option in eclipse and copied all the resources to my new application's res folder. (The activity class say MainActivity of my new application is in com.abc.myapplication package, just for the case if it may helpful) But when I run this new application there is java.lang.ClassCastException in the MyClass class. I tried to debug the application and then I found that in the MyClass class, there is "R cannot be resolved" problem. Then I changed MainActivity's package to com.xyz.android.app (which is not the way, other developers will be happy to do), But again the same problem. But When I just copy the source java file such that both MainActivity.java and MyClass.java are in com.xyz.android.app package then application runs fine. So if I need to distribute such that other users need not to bother these package naming things, how can I accomplish this? Please help !!

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  • Why can't I play videos on my Samsung Moment w/Android 2.1 that did play on 1.5?

    - by cpcarroll71
    Hello all. I was directed here by the Google Android Devs Group. I'm still not sure if this is the place I need to be. I've been on forum after forum and asked the same question but no one seems to know the answer or will tell me the REAL correct place to find it. I have a Samsung Moment with Android 2.1. I can not get videos that DID play on Android 1.5 to play on 2.1 now with very few exceptions. I'm not just talking about different videos with the same format, I'm talking about some of the exact same videos that did play in 1.5 will no longer play in 2.1. These are almost all AVI files. If Android doesn't support AVI natively with it's own stock media player then why or how was I able to play these videos flawlessly on 1.5? The way I always played the videos was viewing my SD card, tapping the thumbnail of the video I wanted, and it would automatically open up in the phones media player right away. Now the phone locks up and then eventually gives an error message. Please tell me someone here knows what is going on and if there is a way to fix this. Or if nothing else, tell me where I do need to look to ask this question and find an answer. Thank you.

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  • Android: New app not showing on a sprint phone...

    - by Allan
    I uploaded my app to the Android Market last week and people have been purchasing it with no problems. My carrier is T-Mobile. As soon as I uploaded my app to the Market I got on my phone (Nexus One), searched for it, and there it was - instantly! (Is that because I have a google phone?) My friends G1 found it instantly also. BUT, another friend has a Sprint Moment phone and when he tried to search for it - it just wasn't there - like it didn't exist. I then called T-Mobile and Sprint representatives and found some information that I didn't know. The Sprint dude said that Sprint goes to some sort of massive Android Market Database and that's how Sprint knows about new apps and is then able to list them. New apps are not instantly shown on Sprint phones, you have to wait till their database updates to Android's database. At least that is what I thought they were trying to say to me. Has anyone else come across this issue and/or does anyone know how long Sprint takes to update their database for new Android apps? Do other carriers follow these methods?

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  • Android 2.1 gallery not backward compatible with Cupcake version, now what?

    - by Schermvlieger
    I don't know why, but in Eclair, the default (non-fancy) gallery app changed its begaviour from the Cupcake version, and it broke one of my commercial applications :-( Firstly, when long-pressing a gallery and choosing "Diashow", it does not publish an Intent to be picked up by any application that implements the Intent filter anymore. Instead, it will directly call "com.android.gallery/com.android.camera.ViewImage" with extras. Question: is it still possible to intercept this intent and allow the user to choose my application to do the Diashow? Secondly, the intent extras for the VIEW intent are messed up (in my build of 2.1 anyway): Instead of providing the BucketId of the picture in the Intent's queryparameter. But in 2.1, the BucketId is moved to the Intent's extras. Except; it is not passing the BUCKET_ID, but the unlocalized BUCKET_DISPLAY_NAME instead :-/ Question: how can I still get the unique BUCKET_ID from the intent, so that I do not have to work with a potentially non-unique BUCKET_DISPLAY_NAME? Is there anybody out there who has come up with a working solution for these problems? I thought the whole idea of Android Intents was to be able to integrate your applications with the base Android environment, but my build of 2.1 proves that this idea still lives in the land of Theory :-(

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  • Android - How to decide wether to run a Service in a separate Process?

    - by pableu
    I am working on an Android application that collects sensor data over the course of multiple hours. For that, we have a Service that collects the Sensor Data (e.g. Acceleration, GPS, ..), does some processing and stores them remotely on a server. Currently, this Service runs in a separate process (using android:service=":background" in the manifest). This complicates the communication between the Activities and the Service, but my predecessors created the Application this way because they thought that separating the Service from the Activities would make it more stable. I would like some more factual reasons for the effort of running a separate process. What are the advantages? Does it really run more stable? Is the Service less likely to be killed by the OS (to free up resources) if it's in a separate process? Our Application uses startForeground() and friends to minimize the chance of getting killed by the OS. The Android docs are not very specific about this, the mostly state that it depends on the Application's purpose ;-) TL;DR What are objective reasons to put a long-running Service in a separate process (in Android)?

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  • HTG Explains: Do Non-Windows Platforms Like Mac, Android, iOS, and Linux Get Viruses?

    - by Chris Hoffman
    Viruses and other types of malware seem largely confined to Windows in the real world. Even on a Windows 8 PC, you can still get infected with malware. But how vulnerable are other operating systems to malware? When we say “viruses,” we’re actually talking about malware in general. There’s more to malware than just viruses, although the word virus is often used to talk about malware in general. Why Are All the Viruses For Windows? Not all of the malware out there is for Windows, but most of it is. We’ve tried to cover why Windows has the most viruses in the past. Windows’ popularity is definitely a big factor, but there are other reasons, too. Historically, Windows was never designed for security in the way that UNIX-like platforms were — and every popular operating system that’s not Windows is based on UNIX. Windows also has a culture of installing software by searching the web and downloading it from websites, whereas other platforms have app stores and Linux has centralized software installation from a secure source in the form of its package managers. Do Macs Get Viruses? The vast majority of malware is designed for Windows systems and Macs don’t get Windows malware. While Mac malware is much more rare, Macs are definitely not immune to malware. They can be infected by malware written specifically for Macs, and such malware does exist. At one point, over 650,000 Macs were infected with the Flashback Trojan. [Source] It infected Macs through the Java browser plugin, which is a security nightmare on every platform. Macs no longer include Java by default. Apple also has locked down Macs in other ways. Three things in particular help: Mac App Store: Rather than getting desktop programs from the web and possibly downloading malware, as inexperienced users might on Windows, they can get their applications from a secure place. It’s similar to a smartphone app store or even a Linux package manager. Gatekeeper: Current releases of Mac OS X use Gatekeeper, which only allows programs to run if they’re signed by an approved developer or if they’re from the Mac App Store. This can be disabled by geeks who need to run unsigned software, but it acts as additional protection for typical users. XProtect: Macs also have a built-in technology known as XProtect, or File Quarantine. This feature acts as a blacklist, preventing known-malicious programs from running. It functions similarly to Windows antivirus programs, but works in the background and checks applications you download. Mac malware isn’t coming out nearly as quick as Windows malware, so it’s easier for Apple to keep up. Macs are certainly not immune to all malware, and someone going out of their way to download pirated applications and disable security features may find themselves infected. But Macs are much less at risk of malware in the real world. Android is Vulnerable to Malware, Right? Android malware does exist and companies that produce Android security software would love to sell you their Android antivirus apps. But that isn’t the full picture. By default, Android devices are configured to only install apps from Google Play. They also benefit from antimalware scanning — Google Play itself scans apps for malware. You could disable this protection and go outside Google Play, getting apps from elsewhere (“sideloading”). Google will still help you if you do this, asking if you want to scan your sideloaded apps for malware when you try to install them. In China, where many, many Android devices are in use, there is no Google Play Store. Chinese Android users don’t benefit from Google’s antimalware scanning and have to get their apps from third-party app stores, which may contain infected copies of apps. The majority of Android malware comes from outside Google Play. The scary malware statistics you see primarily include users who get apps from outside Google Play, whether it’s pirating infected apps or acquiring them from untrustworthy app stores. As long as you get your apps from Google Play — or even another secure source, like the Amazon App Store — your Android phone or tablet should be secure. What About iPads and iPhones? Apple’s iOS operating system, used on its iPads, iPhones, and iPod Touches, is more locked down than even Macs and Android devices. iPad and iPhone users are forced to get their apps from Apple’s App Store. Apple is more demanding of developers than Google is — while anyone can upload an app to Google Play and have it available instantly while Google does some automated scanning, getting an app onto Apple’s App Store involves a manual review of that app by an Apple employee. The locked-down environment makes it much more difficult for malware to exist. Even if a malicious application could be installed, it wouldn’t be able to monitor what you typed into your browser and capture your online-banking information without exploiting a deeper system vulnerability. Of course, iOS devices aren’t perfect either. Researchers have proven it’s possible to create malicious apps and sneak them past the app store review process. [Source] However, if a malicious app was discovered, Apple could pull it from the store and immediately uninstall it from all devices. Google and Microsoft have this same ability with Android’s Google Play and Windows Store for new Windows 8-style apps. Does Linux Get Viruses? Malware authors don’t tend to target Linux desktops, as so few average users use them. Linux desktop users are more likely to be geeks that won’t fall for obvious tricks. As with Macs, Linux users get most of their programs from a single place — the package manager — rather than downloading them from websites. Linux also can’t run Windows software natively, so Windows viruses just can’t run. Linux desktop malware is extremely rare, but it does exist. The recent “Hand of Thief” Trojan supports a variety of Linux distributions and desktop environments, running in the background and stealing online banking information. It doesn’t have a good way if infecting Linux systems, though — you’d have to download it from a website or receive it as an email attachment and run the Trojan. [Source] This just confirms how important it is to only run trusted software on any platform, even supposedly secure ones. What About Chromebooks? Chromebooks are locked down laptops that only run the Chrome web browser and some bits around it. We’re not really aware of any form of Chrome OS malware. A Chromebook’s sandbox helps protect it against malware, but it also helps that Chromebooks aren’t very common yet. It would still be possible to infect a Chromebook, if only by tricking a user into installing a malicious browser extension from outside the Chrome web store. The malicious browser extension could run in the background, steal your passwords and online banking credentials, and send it over the web. Such malware could even run on Windows, Mac, and Linux versions of Chrome, but it would appear in the Extensions list, would require the appropriate permissions, and you’d have to agree to install it manually. And Windows RT? Microsoft’s Windows RT only runs desktop programs written by Microsoft. Users can only install “Windows 8-style apps” from the Windows Store. This means that Windows RT devices are as locked down as an iPad — an attacker would have to get a malicious app into the store and trick users into installing it or possibly find a security vulnerability that allowed them to bypass the protection. Malware is definitely at its worst on Windows. This would probably be true even if Windows had a shining security record and a history of being as secure as other operating systems, but you can definitely avoid a lot of malware just by not using Windows. Of course, no platform is a perfect malware-free environment. You should exercise some basic precautions everywhere. Even if malware was eliminated, we’d have to deal with social-engineering attacks like phishing emails asking for credit card numbers. Image Credit: stuartpilbrow on Flickr, Kansir on Flickr     

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  • RADIUS authentication on Cisco switches: how to assign privilege levels?

    - by Massimo
    I need to configure some Cisco switches (IOS 12.x) to authenticate against a RADIUS server; the server is Windows Server 2003's IAS, and it validates users against his Active Directory domain. I know how to configure the switches to validate usernames/passwords against the RADIUS server, and I can succesfully login using an AD account; the question is: how can I set privilege level 15 for users, in order to not have to use enable each time?

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  • Andriod 2.4 – IceCream – Comming…

    - by Boonei
    Take a deep breath before you read further, I am sure some of us are waiting for Gingerbread update in our mobile phones and most of us still are waiting even to get Froyo. Before we blink our eyes, you will be seeing the latest version of Android OS out soon, Android 2.4 aka Icecream. Its expected to be out in this June/July, so for sure we would get a spoon full on Google I/O comming this May. Stay Tuned……… Guess its better now a days to buy a “Pure-Android” phone. Else we would be waiting for ever to get the latest version on our phones. [Image Credit : D Sharon Pruitt, Available under Creative Commons] This article titled,Andriod 2.4 – IceCream – Comming…, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Morning Routine Is an Alarm Clock Deactivated via Barcode Scan

    - by Jason Fitzpatrick
    Android: If you have trouble getting out of bed in the morning, Morning Routine might be just the tool you need–an alarm clock that requires you to scan a barcode to deactivate it. Similar in concept to alarm clocks which require you to solve a puzzle to shut them down, Morning Routine requires you to get out of bed and scan a barcode/QR code to turn the alarm off. If you’re worried that’s not enough you can even set it up to require a sequence of scans. In addition, you can have the scan(s) open a URL to launch your favorite news site, web radio, or other resource that serves as part of your morning routine. Morning Routine is free for a limited time, Android only. Morning Routine [via Addictive Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Mod Puts Mac OS 7 On the Nook Touch

    - by Jason Fitzpatrick
    Thanks to a mac-hardware emulator for Android, it’s now possible to run Mac OS 7 on the Nook Touch (or other Android-based tablet). If you’ve been looking for some retro-goodness to dump on your Nook or tablet–Oregon Trail anyone?–this simple hack will certainly help. Hit up the link below for additional screenshots and more information. Mini vMac for Android Development Thread [via MikeCanex] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • Junk files appeared in my OSX root folder?

    - by user68732
    I see a bunch of junk files in the root folder of my hard drive running Snow Leopard. Here is a screen shot of the files: If I inspect these files, they appear to contain XML with DeviceCertificate, DevicePublicKey, and SystemBUID information, among other XML elements. I do iOS development on this machine. Can anyone explain from where these files came, and if they are an indication of anything serious, such as malware or spyware?

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  • How do I get the source code from a Google Code game project?

    - by BluFire
    I'm trying to get the Hedgewars source code. When I went to the downloads tab, it doesn't specify which is the actual game. I tried downloading it using the SVN Checkout on Tortoise, but it seems like it doesn't work on the browse section of Source. (Hgproject_filesAndroid_buildSDL-android-project) I then proceeded to the wiki but I got stuck at step two because I don't know anything about Mercurial. Some other things I don't know from the wiki is "FreePascal" "Android NDK" and "Tar" files. They are new to me so I am really confused. So my question is, how can I download the source code from Hedge Wars for Android without having to browse the source code inside the source tab?

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  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

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