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  • I am not able launch JNLP aaplications using "Java Web Start"?

    - by akjain
    Up until recently, I was able to launch/open JNLP files in Firefox using Java web start. Don't know what happened all of a sudden JNLP files stopped launching, a splash screen appears saying Java Starting... and then nothing happens. Even the Java Console in the browser and javacpl.cpl applet doesn't open. Tried all possibilities: removed all older version and installed the latest JRE (java version "1.6.0_17"), still it doesn't work. Done some googling for this problem, people suggested to start javaws.exe with -viewer option but same behavior (a splash screen appears saying "Java Starting..." and then disappears) The problem is that I don't know any place (logs etc.) to look for to see what is causing the problem. I am using WinXP SP3, and some of the screenshots below shows further info about my system. I can provide any other detail if required but please help me solve this problem. Update: Although this question is bit old, Following solution fixed above issue for me (indeed this was the actual cause)

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  • onTextChanged Event for many Textboxes c#

    - by Alan Bennett
    Hi, I am currently building a prototype for a new system screen, and i am using c# to build this. The question i have is, i currently have 14 textboxes which are filled from a condition from a couple of other controls on the screen. these 14 textboxes all add up to a total shown in another textbox. as these textboxes are editable (in case the client wishes to increase the value) (cant go into to much detail but they will) I need to have a firable ontextchange event for when the values change so the total box updates. however i have a feeling there must be a way of not having to create 14 different events, is there a way that i can have 1 event which fires if any of the 14 text boxes are fired? thanks Alan

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  • Alignment of View Elements within a LinearLayout

    - by Adam
    I hate to ask this question; for some reason I can't figure it out on my own. I have a vertical LinearLayout that contains a custom View that I've defined in my app and and a TextView. I'd like my custom View to be aligned on the top of the screen and the TextView to be aligned at the bottom of the screen. Unfortunately, no matter what changes I make to the attributes of the XML file, my custom View always seems to be centered vertically when I run the emulator. The xml is like the following: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top"> <CustomView android:id="@+id/customID" android:layout_width="wrap_content" android:layout_height="wrap_content" tileSize="24" android:focusableInTouchMode="true" android:layout_gravity="top"/> <TextView android:id="@+id/text" android:text="@string/droidtactoe_layout_text" android:visibility="visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:textSize="24sp" android:textColor="#00000000" android:layout_gravity="bottom"/> </LinearLayout>

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  • How to prevent modal view controllers flashing when changing

    - by KP Overflow
    I have three view controllers, let's call them A, B and C. When a button is pressed on view A, view B is shown using presentModalViewController:animated: When the finish button is pressed on screen B, it dismisses itself. View A is notified whereupon it immediately shows view C, again using presentModalViewController:animated: The problem is that view A's content is momentarily flashed on the screen between view B closing and view C opening. I can get around this by making view A blank and moving it's current content to a new view, D. (For various reasons, I don't want view B to own view C, that's why it's not opening it) Am I over-complicating this? I'm sure there is a smarter way to go? ThanksT

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  • GridView items are displaying the wrong drawables sometimes.

    - by originalbryan
    I've implemented a GridView based on this tutorial. It works great unless open up the search dialog or rotate the screen then scroll around. When the search dialog and virtual keyboard appear, the drawables for each of my grid items shift. I can click on them and they do what I expect, except the drawable is wrong. The same problem happens when I go into landscape mode and scroll around. If I scroll down, up, the down again, the drawables are shuffled. For better illustration, let's say I have three objects, each with an image. Obj A shows an Apple Obj B shows a Banana Obj C shows a Cantaloupe When the shift occurs I end up with: Obj A shows an Cantaloupe Obj B shows a Banana Obj C shows a Apple The problem isn't consistent between the two causes (search dialog and screen rotate n' scroll), but each cause itself is consistent. Scrolling around repeatedly reveals a pattern as does the search dialog appearing. How can I stop this from happening?

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  • Cocoa window position anomaly

    - by Marius
    Hello everyone, I have a weird problem with positioning a window on screen. I want to center the window on the screen, but i don't know how to do that. Here's what i've got. The window is created from nib by the main controller: IdentFormController *ftf = [[IdentFormController alloc] initWithWindowNibName:@"IdentForm"]; [[ftf window] makeKeyAndOrderFront:self]; Now the IdentFormController has awakeFromNib() method in which it tries to position the window. For the sake of simplicity i've just tried to do setFrameOrigin(NSMakePoint(0, 0)). What happens is as follows: The first time i create this window, everything works as expected. But if i create it again after releasing the previous, it starts appearing at random positions. Why does it do that?

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  • C# - Sending keyboard events to (last) selected window

    - by Mil
    Hi guys, I want to use virtual keyboard assembly found here http://www.codeproject.com/KB/miscctrl/touchscreenkeyboard.aspx like on screen keyboard (OSK.exe) in Windows. Can someone please tell me how can I use it so that it always stays on top and yet for user to be able to select other windows on dekstop for keyboard input, just like "on screen keyboard" in Windows, specifically I don't know how to select last selected window (can't use GetForegroundWindow or GetFocus only, because when user clicks on virtual keyboard it gets focused and I get handle of keyboard window itself)? This is very urgent to me so any advice would be greatly appreciated. Thanks in advance.

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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • Pure CSS Dropline Menu - second level menu items sit below their parent - but sometimes extend off s

    - by Simon
    Hi, I'm working on a pure css menu that consists of four levels Level 1 and 2 are a dropline menu in style Levels 3+ are dropdown menus When you hover over a level 1 menu item, the level 2 menu displays directly below menu item you are currently hovering over. However if there are lots of menu items on level 2 then the level 2 menu goes off the screen and you see a horizontal scroll bar. What I want to happen is that if the menu is going to go off the screen I want it to get pushed to the left. For example, if the menu was 300px long, but there was only 250px between the level 1 menu item and the edge of the page, then the level 2 menu should not be placed directly under the level 1 parent, instead it should be 50px to the left. I use a nested unordered list for the menu.

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  • Generating Source Info For Flex BitmapData.

    - by Joshua
    Instead of populating the BitmapData class from an IMAGE. I would like to (within Actionscript) GENERATE some new BitmapData by capturing the Bitmap representing say, a TextArea component on the stage. In other words, sort of take a "screen capture" or "screenshot" of one of the components, and convert that into an image. Am I silly to even wonder if such a thing is feasible? Can an Air/Flex app "look at itself" in this way? Can it turn a datagrid or a canvas or a textinput into the corresponding image AS IF via screen capture? Even a hint in the right direction would be appreciated, Thanks In Advance.

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  • Ignore carriage returns in scanf before data.... to keep layout of console based graphics with conio

    - by volting
    I have the misfortune of having use conio.h in vc++ 6 for a college assignment, My problem is that my graphic setup is in the center of the screen... e.g. gotoxy( getcols()/2, getrows()/2); printf("Enter something"); scanf( "%d", &something ); now if someone accidentally hits enter before they enter the "something", then the cursor gets reset to the left of the screen on the next line. Iv tried flushing the keyboard and bios buffers with fflush(stdin) and getchar(), which like I expected didn't work! Any help/ideas would be appreciated, Thanks, V

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  • WPF - Listbox bound to collection acts as one item

    - by user553765
    Hi, I have a listbox with the ItemsControl binding the ItemsSource to a readonly collection of strings. The ItemTemplate then declares the DataTemplate as a checkbox where its content is that of the name of the particular item in the collection and IsChecked bound to a property to determine whether or not the item is selected (it's just a listbox of checkboxes) This works fine with one exception - MouseOver the ListBox and it acts as if the collection of Strings is a single item; the whole box acts as if selected. This wouldn't be as much of a problem were it not for this also affecting the scrollbars where they won't get enabled - presumably because it considers the one item as being visible on the screen even though it in actual facts is x+ with only x-y showing on the screen. How do I get the listbox to act as if each individual string is its own item. I assume it acts this way because I declared a datatemplate in order to get a listbox of checkboxes?? Any help would be much appreciated!

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  • Problem with onscreen keyboard on Droid

    - by mudit
    Hi all i am developing an application which has a general text entry form. So while testing on my moto droid, i am facing a strange issue-- when i touch an input field ( which is at lower end of the screen) -- the on screen keyboard pops up and hides the input field. So user have to enter blindly. So is this a sdk issue OR it is particular for droids OR am i doing something wrong??? I have tested this same form on G1, Hero..i see no issues at all. Please help...

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  • How to restrict html body width when not displayed on iPhone?

    - by Curyous
    I have set up a web page to look good on the small screen of an iPhone, but when viewed on the desktop, and going right across the width of the browser, it looks terrible. Is there a way I can restrict the width to say, 480px when viewed on a big screen? I tried body { margin-left:auto; margin-right:auto; max-width:480px; } but it seems to just set the width at 480px, even on an iPhone on portrait mode.

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  • What is the best way to manage application screens in SWT?

    - by parxier
    I'm creating a standalone SWT desktop application that has around 10 different screens (few wizards, help, forms, etc). Some elements on screen don't change at all (like header, background, etc) and there is a working area that changes depending on what is clicked, etc. What is the best way to manage application screens? Do I need to create all screen at startup and then show/hide them depending on what is clicked? Or do I need to create those screens dynamically? Also, I couldn't find any way to show/hide a Composite, do I need to dispose it and then create again? What is the best practice? I'm new to SWT developing outside of Eclipse so any help would be beneficial.

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  • Basic Android Layout Question

    - by jonhobbs
    Hi, I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following.... 1) I'd like to set a tiled background to fill the screen behind the whole activity 2) I'd like to place a graphic and a button underneath it centred in the middle of the screen. 3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it. Sorry for the newbie question. Jon

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  • Resize div on browser resize

    - by danit
    I have a <div> which I want to display full screen, but I also need to incorporate a 60px high <div> and a 10px high <div> at the top of the document. The size of the main div will need to re-size as the browser window is re-sized to keep it full screen. <div id="div1" style="height: 60px"> </div> <div id="div2" style="height: 10px"> </div> <div id="fullscreen"> </div> So: fullscreen height = document size - (#div1 + #div2) On re-size recalculate the above value.

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  • How to limit number of displayed items in html.dropdownlist?

    - by Remnant
    I have a html.dropdownlist on my webpage as follows: <%=Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown"})%> I am populating the dropdown with ~80 items. The issue is that when I click the dropdown the list of items is rendered from the top of the screen to the bottom of the screen. How can I set up the dropdownlist so that it only displays a maximum of 20 items when the dropdown menu is clicked (i.e. user needs to scroll down to see items 21 - 80)? I was anticipating (!) that there would be a html.dropdownlist property to control the number of displayed items that would allow something like the following e.g.: <% =Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown", rows ="20"}) %> From research I have been doing on the msdn website it appears that there is no such property and that each browser has its own rules of how many items are displayed in a dropdownlist (?). I am using IE6 and IE7.

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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  • WndProc(ref Message m), Prevent minimize Games, Send key strokes.

    - by Stanomatic
    Overview: I am going to create a touch application that interfaces with games and other apps. This concept is similar to the app found on touch-buddy.com but I will be using C# and WPF instead of how the application is written in Perl. I have a few challenges I would like to evaluate. The touch-buddy app uses two approaches while interacting with games; 1. Client mode (Same machine runs both game and touch-buddy). 2. Server / Client mode where a separate box sends commands to the game machine. The reason I believe for this method was to circumvent the issue with games minimizing. In Client only mode I am faced with the issue where I touch a screen OTHER than the main screen where the game is viewed and then the game minimizes. Not all games have this behavior but I would like to conquer the games that do minimize and prevent it. Is it possible to keep a game front and center Focused and prevent minimizing utilizing C# WndProc(ref Message m)? I have been experimenting with WndProc(ref Message m) where I created a win form and when I press minimize on my own Win form and it will close an instance of notepad. This proves to me that I can capture a message, prevent that message from bubbling up and then send a message to another application. I then tried to click on notepad with my touch screen and keep my win form application in focus and not minimize. At this point I am unsuccessful. I need more time understanding message codes. Is this the right approach? Can it be done? Should I look at other libraries such as Windows Automation? Key input is my other concern. What is the best way to send key strokes to other apps/games. Should I tap into DirectX, use some kind of send key, Automation Framework? Can any of these handle the multiple key strokes that some simulation games require? I appreciate any links and or insight you may have. If you have gone down this path for any reason I would love to hear your comments. Stan

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  • Linux application that bundles multiple incoming audio and video streams into one container file?

    - by StackedCrooked
    I've been assigned to implement a video on-demand service for a local university. Different aspects of the lectures (video, audio, screen cast, white board) will be recorded. During a lecture all these data streams arrive at one Linux server. This server should transcode and bundle all these streams into one container (Matroska) file. My options seem to be: Write a GStreamer application do something with FFMPEG do something with VLC ...? Has anyone done something similar in the past? Can you recommend something? Edit For those interested, here are a few of my findings: Matroska is not a good format for streaming (it's possible, but it's not its primary intent) For Flash streaming you can use MPEG4 If you want to combine different videos into one video where each subvideo occupies a rectangular portion of the total screen, then this GStreamer script is useful (I found it on this blog post). Desktop capture works fine with VLC

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  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

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  • How to show and hide preferences on Android dynamically?

    - by Japtar
    Is there a way to dynamically show and hide preferences? In my case, I have a checkbox preference that would disable or enable one of 2 preference groups ("with-" and "without-handicap" groups). While this would be the ideal GUI in a desktop environment, the "with-handicap" takes up nearly the whole screen, while the other, "without-handicap" takes up only a small portion of the screen. Rather than showing both groups at the same time, I'd like to show only one of them at a time, and dynamically show or hide the 2 groups when the checkbox changes. Is there a way to do this?

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  • Capture KeyUp event on form when child control has focus

    - by Jon B
    I need to capture the KeyUp event in my form (to toggle a "full screen mode"). Here's what I'm doing: protected override void OnKeyUp(KeyEventArgs e) { base.OnKeyUp(e); if (e.KeyCode == Keys.F12) this.ToggleFullScreen(); } private void ToggleFullScreen() { // Snazzy code goes here } This works fine, unless a control on the form has focus. In that case, I don't get the event at all (also tried OnKeyDown - no luck there either). I could handle the KeyUp event from the child control, but the controls on the form are generated dynamically, and there may be many of them - each having many children of their own. Is there any way to do this without generating event handlers for every control on the screen (which I certainly could do with a recursive function)?

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