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  • How to stop the horizontal scrolling programmatically ?

    - by srikanth rongali
    I have a UITextView *textView in cocos2d's CCLayer. The text is scrolling in both the horizontal and vertical directions. But, I need it to scroll and bounce only in vertically. How to stop the horizontal scrolling programmatically ? UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(100,200, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy"; [textView setEditable:NO]; textView.font = [UIFont fontWithName:@"Helvetica" size:24.0f]; CGPoint location = CGPointMake(200, 160); textView.showsHorizontalScrollIndicator = NO; //textView.bounces = NO; //textView.alwaysBounceVertical = YES; textView.center = location; textView.transform = CGAffineTransformMakeRotation(CC_DEGREES_TO_RADIANS( 90.0f )); What should I do stop scrolling horizontally ? Thank You.

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • Looping through Markers with Google Maps API v3 Problem

    - by Oscar Godson
    I'm not sure why this isn't working. I don't have any errors, but what happens is, no matter what marker I click on, it clicks the 3rd one (which is the last one out of 4 markers. Array starts at 0, obviously) and shows the number "3", which is correct for THAT one, but I'm not clicking that one. Here is most of my code, just not the array of [place-name, coordinates] (var locations, which you will see): function initialize() { var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 15, center: latlng, disableDefaultUI:true, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); var infowindow = new Array(); var marker = new Array(); for(x in locations){ console.log(x); infowindow[x] = new google.maps.InfoWindow({content: x}); marker[x] = new google.maps.Marker({title:locations[x][0],map:map,position:locations[x][1]}); google.maps.event.addListener(marker[x], 'click', function() {infowindow[x].open(map,marker[x]);}); } } initialize() The console.log output is (its correct, and what i expect): 0 1 2 3 So, any ideas?

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  • iphone - grouping UIImageViews x blocking elements

    - by Mike
    I have to rotate several UIImageViews around a specific center. To accomplish this I am using the famous trick of putting these views as subviews of a larger one and rotating that one. The problem is that these subviews have to detect touches, because each one has buttons on it. The hierarchy is like this LARGE_VIEW | |_____ imageView1 | |_________ button1 | |_________ button2 | |_________ button3 | |_____ imageView2 |_________ button4 |_________ button5 |_________ button6 etc So, to make buttons respond to tap, I had to make this; [LARGE_VIEW setUserInteractionEnabled:YES]; [imageView1 setUserInteractionEnabled:YES]; [imageView2 setUserInteractionEnabled:YES]; ImageView1 and 2 are two vertical rows of buttons on each side of the screen. The problem is that there's another view below LARGE_VIEW and this view is not receiving the taps, because LARGE_VIEW is intercepting them first. I don't need LARGE_VIEW to detect any taps except on the two areas where imageView 1 and 2 are. LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). ImageView1 and 2 have this size: 52 pixels wide and 1024 pixels high (iPad). ImageView1's rect is: (0, 0, 52, 1024) and ImageView2's rect is: (768-52, 0, 52, 1024) LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). How to solve that? I need LARGE_VIEW detect taps on each rect defined on my previous paragraph and pass these taps to its subviews and just let pass taps outside these rects to the app, so other views BELOW, can detect taps too. thanks.

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  • WPF: Binding an integer to a TextBlock with TemplateBinding

    - by haagel
    I have a custom control in WPF. In this I have a DependencyProperty of the type integer. In the template for the custom control I have a TextBlock, I and would like to show the value of the integer in the TextBlock. But I can't get it to work. I'm using TemplateBinding. If I use the same code but change the type of the DependencyProperty to string it works fine. But I really want it to be an integer for the rest of my application to work. How can I do this? I've written simplified code that shows the problem. First the custom control: public class MyCustomControl : Control { static MyCustomControl() { DefaultStyleKeyProperty.OverrideMetadata(typeof(MyCustomControl), new FrameworkPropertyMetadata(typeof(MyCustomControl))); MyIntegerProperty = DependencyProperty.Register("MyInteger", typeof(int), typeof(MyCustomControl), new FrameworkPropertyMetadata(0)); } public int MyInteger { get { return (int)GetValue(MyCustomControl.MyIntegerProperty); } set { SetValue(MyCustomControl.MyIntegerProperty, value); } } public static readonly DependencyProperty MyIntegerProperty; } And this is my default template: <Style TargetType="{x:Type local:MyCustomControl}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:MyCustomControl}"> <Border BorderThickness="1" CornerRadius="4" BorderBrush="Black" Background="Azure"> <StackPanel Orientation="Vertical"> <TextBlock Text="{TemplateBinding MyInteger}" HorizontalAlignment="Center" /> </StackPanel> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> What am I doing wrong? Thanks // David

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  • Google Maps: Simple app not working on IE

    - by Peter Bridger
    We have a simple Google Maps traffic application up at: http://www.avonandsomerset.police.uk/newsroom/traffic/ For some reason it's recently stopped working in IE correctly. At this point in time it was using V2 of the API, so I've just upgraded it to use V3 - but it still won't work in IE. It works fine in Chrome & Firefox. But in all versions of IE I've tired (6,7,8) the Google Map doesn't load fully. The problem The Google Map DIV will generally load all the controls (Zoom, Powered by Google, map types) but the actual map tiles do not appear in IE. I can just see the grey background of the DIV What I've tried I've commented down the JavaScript code to just the following on the page, but it still has the same problem: <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript" > var map; $(document).ready(function () { initialize(); // Set-up Google map }); function initialize() { var options = { zoom: 9, center: new google.maps.LatLng(51.335759, -2.870178), mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("googleMap"), options); } </script>

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • WPF DataGridRow Template - how to achieve Selected event

    - by user1809972
    I would like to override the DataGridRow template depending on the datatype of object bound to the grid. If the type is label, it just shows a Label. Otehrwise, it shows the cells. Follwing is the xaml. <DataTrigger Binding="{Binding Path=IsLabel, UpdateSourceTrigger=PropertyChanged}" Value="True"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridRow}"> <Grid> <Label HorizontalAlignment="Center" Padding="3,3,3,3" FontWeight="Bold" Content="{Binding Id}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </DataTrigger> The grid looks ok. But, when the Label is clicked, it doesnt raise the Selection changed event for the DataGridRow. How do I achieve this behaviour? This label should just behave as any other DataGridRow(with the default template). Thanks

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  • Android Layout + Programming

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. Thanks in advance.

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  • ASP.NET - What is the best way to block the application usage?

    - by Tufo
    Our clients must pay a monthly Fee... if they don't, what is the best way to block the asp.net software usage? Note: The application runs on the client own server, its not a SaaS app... My ideas are: Idea: Host a Web Service on the internet that the application will use to know if the client can use the software. Issue 1 - What happen if the client internet fails? Or the data center fails? Possible Answer: Make each web service access to send a key that is valid for 7 or 15 days, so each web service consult will enable the software to run more 7 or 15 days, this way the application will only be locked after 7 or 15 days without consulting our web servicee. Issue 2 - And if the client don't have or don't want to enable internet access to the application? Idea 2: Send a key monthly to the client. Issue - How to make a offline key? Possible Answer: Generate a Hash using the "limit" date, so each login try on software will compare the today hash with the key? Issue 2 - Where to store the key? Possible Answer: Database (not good, too easy to change), text file, registry, code file, assembly... Any opinion will be very appreciated!

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  • IE8 removes background-color of header row of Asp:Gridview

    - by Hitesh Riziya
    I am using Asp.net 4.0 GridView control to display data from database. I have applied the inbuilt theme to GridView. <asp:GridView ID="gv" runat="server" CellPadding="4" EmptyDataText="No records found." ForeColor="#333333" OnRowCommand="gv_RowCommand" Width="99%" OnPageIndexChanging="gv_PageIndexChanged" PageSize="50" AllowPaging="True" GridLines="None" AutoGenerateColumns="true"> <AlternatingRowStyle BackColor="White" /> <EditRowStyle BackColor="#7C6F57" /> <FooterStyle BackColor="#1C5E55" Font-Bold="True" ForeColor="White" /> <HeaderStyle CssClass="GridHeader" BackColor="#1C5E55" Font-Bold="True" ForeColor="White" HorizontalAlign="Left" /> <PagerStyle BackColor="#666666" ForeColor="White" HorizontalAlign="Center" /> <RowStyle BackColor="#E3EAEB" /> <SelectedRowStyle BackColor="#C5BBAF" Font-Bold="True" ForeColor="#333333" /> <SortedAscendingCellStyle BackColor="#F8FAFA" /> <SortedAscendingHeaderStyle BackColor="#246B61" /> <SortedDescendingCellStyle BackColor="#D4DFE1" /> <SortedDescendingHeaderStyle BackColor="#15524A" /></asp:GridView> I tried setting the CSS forcefully in my Master page .GridHeader { background-color:#1C5E55 !important;} But I am still missing the background-color. I can see the backgroundcolor applied to grid (for less-than 1 sec) while the page loading the js/css content NOTE: I already tried clearing cache of IE, ctrl + F5, shift + reload etc. Here is sample page of my issue. http://vd2.weenggs.com/Items.aspx email: [email protected] pass: test Thanks

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  • Google maps KM bounds box reapplying itself on map zoom

    - by creminsn
    I have a map in which I apply a custom overlay using KMbox overlay to signify where I think the users general point of interest lies. What I want is to display this map to the user and allow them to click on the map to give me an exact location match of their POI. This all works fine except for when the user clicks on the map and changes the zoom of the map. Here's my code to add the marker to the map. function addMarker(location) { if(KmOverlay) { KmOverlay.remove(); } if(last_marker) { last_marker.setMap(null); } marker = new google.maps.Marker({ position: location, map: map }); // Keep track for future unsetting... last_marker = marker; } And to show the map I have this function. function show_map(lt, ln, zoom, controls, marker) { var ltln = new google.maps.LatLng(lt, ln); var vars = { zoom: zoom, center: ltln, mapTypeId: google.maps.MapTypeId.ROADMAP, navigationControl: controls, navigationControlOptions: {style: google.maps.NavigationControlStyle.ZOOM_PAN} , mapTypeControl: false, scaleControl: false, scrollwheel: false }; map = new google.maps.Map(document.getElementById("map_canvas"), vars); KmOverlay = new KmBox(map, new google.maps.LatLng(lat, lon), KmOpts); var totalBounds = new google.maps.LatLngBounds(); totalBounds.union(KmOverlay.getBounds()); google.maps.event.addListener(map, 'click', function(event) { addMarker(event.latLng); }); } I have a working example at the following link here

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  • css Checkbox Label Selector

    - by HW90
    I'm developing a MVC3 application and need to select the checkboxes label. In ASP MVC3 you have helper methods which creat a part of the code. So the code for a checkbox looks like this: <input id="Jumping_successleicht" type="checkbox" value="true" name="Jumping_successleicht"> <input type="hidden" value="false" name="Jumping_successleicht"> <label for="Jumping_successleicht"> <span>leicht (4)</span> </label> Now I've thought I can use following code to select the label: input[type=checkbox] + label { background: url("../../Images/Controls/Checkbox.png") no-repeat scroll left center transparent; clear: none; cursor: pointer; margin: 0; padding: 5px 0 4px 24px; } But it does not work. It looks like label and input have to be next to each other. Does any ony have a solution how to solve this problem?

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  • Orientation issue while presenting Modal ViewController

    - by Jacky Boy
    Current scenario: Right now I am showing a UIViewController using a segue with the style Modal and presentation Sheet. This Modal gets its superview bounds change, in order to have the dimensions I want, like this: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; self.view.superview.bounds = WHBoundsRect; } The only allowed orientations are UIInterfaceOrientationLandscapeLeft and UIInterfaceOrientationLandscapeRight. Since the Modal has some TextFields and the keyboard would be over the Modal itself, I am changing its center so it moves a bit to the top. The problem: What I am noticing right now, is that I am unable to work with the Y coordinate. In order for it move vertically (remember it's on landscape) I need to work with the X. The problem is that when it's UIInterfaceOrientationLandscapeLeft I need to come with a negative X. And when it's UIInterfaceOrientationLandscapeRight I need to come with a positive X. So it seems that the X/Y Coordinate System is "glued" to the top left corner while in Portrait and when an orientation occurs, it's still there: What I have done So I have something like this: UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; NSInteger newX = 0.0f; if (orientation == UIInterfaceOrientationLandscapeLeft) { // Logic for calculating the negative X. } else { // Logic for calculating the positive X. } It works exactly like I want, but it seems a very fragile implementation. Am I missing something? Is this the expected behaviour?

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  • How to make a cell in a datagrid readonly based the content on another cell in SL4?

    - by Nair
    I have two columns, the second column depends on the content on the first column. By default, the second columns is readonly. When I enter some valid value, I want the second column to become editable. To achive this, I created a cell template and cell edit template on the second column where back ground and read only bound to the first column. On load, the first column is null so my second columns comes correctly as read only. Following is Cell Template for second column, where the background color is set by based on the first column. <DataTemplate> <Grid> <Border Background="{Binding FristColumn,Converter={StaticResource ColorConverter}}"/> <TextBlock Text="{Binding SecondColumn, Converter={StaticResource NumberFormatter}}" HorizontalAlignment="Stretch" VerticalAlignment="Center" Margin="0"/> </Grid> </DataTemplate> Following is cell edit template for second column to make it editable <DataTemplate> <Grid> <TextBox Text="{Binding SecondColumn, Mode=TwoWay, Converter={StaticResource NumberFormatter}}" Margin="0" HorizontalAlignment="Right" IsReadOnly="{Binding FirstColumn, Converter={StaticResource readOnlyConverter}, ConverterParameter=FirstColumn}" Background="{Binding Depend,Converter={StaticResource ColorConverter}, ConverterParameter=FirstColumn}" /> </Grid> </DataTemplate> With these two in place, when enter the valid value in the first column, I was expecting the second column color to change but it does not. But If I double click on the cell then it behaves properly based on the first cell. Is there some thing I am missing?

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  • How do I trace SQL Server Failure Audit events?

    - by Tim Perry
    I recently took over management of a Windows 2003 server. The application log is being filled up with messages like these: Event Type: Failure Audit Event Source: MSSQLSERVER Event Category: (4) Event ID: 18456 Date: 3/5/2010 Time: 4:00:30 PM User: N/A Computer: FAIROAKS1 Description: Login failed for user 'administrator'. [CLIENT: <local machine>] Data: 0000: 18 48 00 00 0e 00 00 00 .H...... 0008: 0a 00 00 00 46 00 41 00 ....F.A. 0010: 49 00 52 00 4f 00 41 00 I.R.O.A. 0018: 4b 00 53 00 31 00 00 00 K.S.1... 0020: 07 00 00 00 6d 00 61 00 ....m.a. 0028: 73 00 74 00 65 00 72 00 s.t.e.r. 0030: 00 00 .. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. I'd like to figure out what program is causing these. Is there a way to trace and find out which process is causing these errors?

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  • Creating a ComboBox with one or more separator items?

    - by Steve
    I'm using Delphi7 and I'd like to have a ComboBox with separator items (Just like in popup menus). I've seen this beautifully implemented in Mozilla Sunbird (I know, it's not Delphi...) the following way: The separator item is a simple gray line drawn in the center of the item If you hover over the separator with the mouse, the selection doesn't appear If the user clicks the separator, it's not selected either AND the combobox doesn't closeup. No. 1 could be implemented using DrawItem. I could live without No. 2 because I have no idea about that. For No. 3 I'm asking for your help. I've figured out that straight after closing up a CBN_CLOSEUP message is sent to the combobox. I thought about hooking the window proc and if CBN_CLOSEUP is sent to a certain combobox then countering it. But I'm unsure if this is the best solution, or maybe there are other, more elegant ways? Whatever the solution is, I'd like to have a standard ComboBox which supports WinXP/Vista/7 theming properly. Thanks! Edit: For a working component please see this thread: Can you help translating this very small C++ component to Delphi?

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  • Add JTabbedPane with buttons, labels ... in a frame with an absolute layout

    - by alibenmessaoud
    I have a code in java. package interfaces; import javax.swing.JPanel; public class TabbedPaneDemo extends JPanel { public TabbedPaneDemo() { JTabbedPane pane = new JTabbedPane(); JPanel dashboardPanel = new JPanel(); dashboardPanel.add(new JLabel("Dashboard")); // Add Dashboard Tab pane.addTab("Dashboard", dashboardPanel); JPanel transactionPanel = new JPanel(); transactionPanel.add(new JLabel("Transactions")); // Add Transactions Tab pane.addTab("Transactions", transactionPanel); JPanel accountPanel = new JPanel(); accountPanel.add(new JLabel("Account")); // Add Account Tab pane.addTab("Account", accountPanel); this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(400, 200)); this.add(pane, BorderLayout.CENTER); } public static void main(String[] args) { JPanel panel = new TabbedPaneDemo(); panel.setOpaque(true); // panel.setBounds(12, 12, 45, 98); JFrame frame = new JFrame("JTabbedPane Demo"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setContentPane(panel); frame.pack(); frame.setVisible(true); }} and the output it's ! I want to change in this code to be like this. I want use an absolute layout (null). I want to add menu, buttons and labels with these tabs ... How can I do?? Thanks in advance. Best regards, Ali

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  • Reporting Services "cannot connect to the report server database"

    - by Dano
    We have Reporting Services running, and twice in the past 6 months it has been down for 1-3 days, and suddenly it will start working again. The errors range from not being able to view the tree root in a browser, down to being able to insert parameters on a report, but crashing before the report can generate. Looking at the logs, there is 1 error and 1 warning which seem to correspond somewhat. ERROR:Event Type: Error Event Source: Report Server (SQL2K5) Event Category: Management Event ID: 107 Date: 2/13/2009 Time: 11:17:19 AM User: N/A Computer: ******** Description: Report Server (SQL2K5) cannot connect to the report server database. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. WARNING: always comes before the previous error Event code: 3005 Event message: An unhandled exception has occurred. Event time: 2/13/2009 11:06:48 AM Event time (UTC): 2/13/2009 5:06:48 PM Event ID: 2efdff9e05b14f4fb8dda5ebf16d6772 Event sequence: 550 Event occurrence: 5 Event detail code: 0 Process information: Process ID: 5368 Process name: w3wp.exe Account name: NT AUTHORITY\NETWORK SERVICE Exception information: Exception type: ReportServerException Exception message: For more information about this error navigate to the report server on the local server machine, or enable remote errors. During the downtime we tried restarting everything from the server RS runs on, to the database it calls to fill reports with no success. When I came in monday morning it was working again. Anyone out there have any ideas on what could be causing these issues? Edit Tried both suggestions below several months ago to no avail. This issue hasn't arisen since, maybe something out of my control has changed....

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  • Werid onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Convert Justified Paragraph To Image

    - by rsrobbins
    I need to convert a paragraph of text into an image. Converting the text into an image is no problem. I have the code to do that. But the text must be shown as a paragraph with each line centered. That is a problem! Currently I can convert the text into a left justified paragraph because there are carriage returns in the text string. I suppose it could be center justified with spaces in the string but it would be hard to calculate the required spaces. There must be an easier way. What I need is some way to format the text into a paragraph and then convert it back into a string, preserving spaces. This needs to be done in VB.NET for an ASP.NET web application. Any ideas? I could get the paragraph justified in Rich Text Format but I don't know if it can be converted back into a string, preserving spaces. Creating a PDF is another possibility. The image created from the text needs to be 300 DPI with a transparent background. I'm using the DrawString method of a Graphics object to create the image.

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  • javascript :Object doesn't support this property or method

    - by Kaushik
    In my jsp page, I have in the tag, the following code: <script type="text/javascript" src="<%=request.getContextPath()%>/static/js/common/common.js"></script> <script type="text/javascript"> // Function for Suppressing the JS Error function silentErrorHandler() {return true;} window.onerror=silentErrorHandler; </script> If there is some javascript executing on the jsp page after this, then I guess silentErrorHandler() will have no effect. i.e. the error will still show on page. IS this correct? Because the error is showing and am not sure why. The second part of the question is this: The error is Webpage error details User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; InfoPath.2; AskTbFXTV5/5.9.1.14019) Timestamp: Fri, 7 Jan 2011 21:26:23 UTC Message: Object doesn't support this property or method Line: 613 Char: 1 Code: 0 URI: http://localhost:9080/Claris/static/js/common/common.js And finally, line 613 states document.captureEvents(Event.MOUSEUP); There is error on IE8. Runs fine on Mozilla and IE7. Any suggestions will be very helpful

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  • Floats being pushed down in IE8 but not IE7 or Firefox

    - by BReno
    The page in question is here: http://supportdogs.digitalportals.net/PhotoGallery/16-Events You can see in IE8 that the content is being pushed down under the sidebar. If you view it in IE8 compatibility mode, it doesn't happen, nor does it happen in Firefox. If you browse to a different page in IE8 the issue does not persist. The basic layout is <div class="contentContainer"> <div class="left"></div> <div class="right"></div> </div> The css for those three classes is here #contentContainer { background: transparent url('../images/bodyBG.png') repeat-y center top; clear: both; padding: 0px 30px 0px 30px; margin-top: 83px; width: 935px; } #contentContainer .left { float: left; margin-top: 60px; padding-left: 5px; width: 195px; } #contentContainer .right { float: right; margin: -55px 0px 20px 0px; min-height: 620px; width: 700px; } Anyone have any idea what could be causing this?

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  • Best implementation of Java Queue?

    - by Georges Oates Larsen
    I am working (In java) on a recursive image processing algorithm that recursively traverses the pixels of the image, outward from a center point. Unfortunately... That causes stack overflows, so I have decided to switch to a Queue-based algorithm. Now, this is all fine and dandy -- But considering the fact that its queue will be analyzing THOUSANDS of pixels in a very short amount of time, while constantly popping and pushing, WITHOUT maintaining a predictable state (It could be anywhere between length 100, and 20000); The queue implementation needs to have significantly fast popping and pushing abilities. A linked list seems attractive due to its ability to push elements unto its self without rearranging anything else in the list, but in order for it to be fast enough, it would need easy access to both its head, AND its tail (or second-to-last node if it were not doubly-linked). Sadly, though I cannot find any information related to the underlying implementation of linked lists in Java, so it's hard to say if a linked list is really the way to go... This brings me to my question... What would be the best implementation of the Queue interface in Java for what I intend to do? (I do not wish to edit or even access anything other than the head and tail of the queue -- I do not wish to do any sort of rearranging, or anything. On the flip side, I DO intend to do a lot of pushing and popping, and the queue will be changing size quite a bit, so preallocating would be inefficient)

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  • How to set gravity (or margins) of ImageView using code?

    - by mastojun
    Hi. I want to add ImageView to FrameLayout with Gravity or margins. but FramLayout and ImageView has no method about that(Actually, I can't found that). Reason that selects Framelayout is to put ImageView on ImageView. Help me plz. It is emergency for me to find solution. thx. Bellow is my code which help understanding my question. FrameLayout imageFrame = new FrameLayout(mContext); imageFrame.setLayoutParams(new GridView.LayoutParams(158, 158)); ImageView frame = new ImageView(mContext); frame = new ImageView(mContext); frame.setLayoutParams(new LayoutParams(158, 158)); frame.setScaleType(ImageView.ScaleType.CENTER_CROP); frame.setImageResource(R.drawable.image_frame_n); ImageView image = new ImageView(mContext); image.setLayoutParams(new LayoutParams(148, 148)); image.setScaleType(ImageView.ScaleType.CENTER_CROP); image.setImageResource(mThumbIds[position]); // image is needed to have a margin or gravity to be positioned at center imageFrame.addView(image); imageFrame.addView(frame);

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