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  • Files in Windows 7 case-insensitive?

    - by ChrisW
    I've got 2 files on a Unix server which I tried to ftp (using FileZilla) to a Windows 7 machine - tdda.png and TDDA.png - initially FileZilla complained that TDDA.png was already a file when I tried to transfer TDDA.png, so I renamed it to TDDA2.png before transferring it. I then tried to rename it back to TDDA.png in Windows and get the notification: "Do you want to rename 'TDDA2.png to ''tdda(2).png? There is already a file with the same name in this location" Has Windows 7 got some case-insensitivity built in somewhere? I've never experienced it with any other version of Windows...

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  • Simple Chat with php

    - by MatrixOnTheLine
    in chat.php $data = getCache($room); while(1){ if($data == false || empty($data[1]) ) sleep(10); else break; } in sendmemcache.php $value = $_GET['value']; setCache($room,array($username,$value)); However, in infinite loop $data's value never change. I send $value with manuel for sendmemcache.ophp. sendmemcache.php never finish its proces. (Always "Transferring data ....") How can i resolve this ?

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  • NAS device for distributed team

    - by user5959
    We are a distributed team spread across 5 locations. We have a shared drive (1 TB data) at our former location that we are currently accessing via Hamachi VPN. Our shared drive is a network folder on a Windows Server located at one of our locations. The current connection speed is terrible. The upload speed at the current location of the shared drive is very slow. We looking for a NAS device that we can host at another location with better upload speed that all of us can access. I am looking for a NAS device that has these features: Minimal Maintenance as we do not have dedicated IT resources Access data on the device from multiple locations. Ability to create network drive (On Windows Computers Map Network Drive) Upload data from random client computers without having to install software. (Right now, we use LogMeIn Rescue's file manager) Ability handle slow or dropped connections when transferring files (Maximum size 1.5 GB)

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  • Rejecting new HTTP requests when server reaches a certain throughput

    - by user56221
    I have a requirement to run an HTTP server that rejects new HTTP requests (with a 503, or similar) when the global transfer rate of current HTTP responses exceeds a certain level. For example, if the web server is transferring at 98Mbps, and a new HTTP request arrives, we would want to reject this (as we couldn't guarantee a good speed). I've had a look at mod_cband for Apache, limit_req for nginx, and lighttpd's rate limiting features, but none of them seem to handle my (rather contrived, granted) use case. I should add that I'm open to using pretty much any web server, and am open to implementing this in iptables rules if someone can craft such a rule! (Refusing the TCP connection is fine, it doesn't have to respond with an HTTP 503). Any suggestions?

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  • SFTP sending files between laptops on Ubuntu

    - by twigg
    I want to transfer files between two Ubuntu systems using SFTP. I have got it set-up and I can connect to the other laptop, ping it and see its file list using sftp> dir. I can see the files on the other system. But when I call get filename.deb it comes up saying Fetching /home/user/filename.deb to filename.deb 0% 0 0.0KB/s --:-- ETA and then drops back to the sftp command promote without transferring anything. Have I missed something?

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  • How would I Enable FTP on Home PC (Win7)?

    - by jp2code
    In my home, all PCs connect through a small router. Some wired and some wireless. Our Media PC (HTPC) is controlled via a Media Center TV style remote, so managing files on it is tedious. I can access all of the files on the HTPC from my desktop PC, but moving a 6 GB file from \\HTPC\Folder1 to \\HTPC\Folder2 involves copying the data to the desktop and then transferring it back. If I were on the HTPC, this would likely be handled by a simple address change for the file (i.e. it would be done almost instantly). I'm thinking if I could get an FTP program to connect to the HTPC, I could simplify things ...but how do I enable that ability on the HPTC? Then, how would I go about connecting to the HTPC? Would I simply enter \\HTPC as the FTP address?

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  • Ubutu Server Edition: useful for the home user?

    - by D Connors
    My question is simple. What (if anything) does Ubuntu Server Edition have to offer to home users? This question is mostly out of curiosity really, but I like asking. I've got a home network set up here with some 6 to 7 machines (most Windows, one Linux). And I was wondering how useful would it be to have a dedicated computer in my house running Ubuntu Server full time. We've had an awful experience with file sharing so far, would it simplify file sharing/transferring? Would I be able to limit the internet bandwidth granted to each PC? Would I be able to monitor in/out internet traffic (both real time and monthly statistics)? Last, and most important, if I'm completely off as to what Ubuntu Server actually is, please say so. I am completely new to it.

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  • Solution for file store needing large number of simultaneous connections

    - by Tennyson H
    So I'm fairly new to large-scale architectures. We're currently using linode instances for our project, but we're brainstorming about scaling. We need a file store system than can deliver ~50mb folders (user data) to our computing instances in a reasonable amount of time (<20 sec), and scale to 10000+ total users, and perhaps 100+ simultaneous transfers. We are also unsure whether to network mount (sshfs/nfs) or just do a full transfer store-instance at the beginning and rsync instance- store at the end. I've experimented with SSH-FS between our little Linode instances but it seems to be bottlenecked at 15mb/s total bandwith, which wouldn't do under 10+ transfer stress let alone scale v. large. I also tried to investigate NFS but couldn't get it working but have little hope that it'll do within our linode network. Are there tools on other cloud providers that match our needs? Should we be mounting, or should we be transferring? Thanks very much!

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  • Interconnection between 2 computers in different networks.

    - by cripox
    Hi, What I want is to connect 2 computers (work and personal) primary for using a software KVM (Input Director or Synergy). Transferring files between them would be a plus. The main issue is that the work computer is in a secured enterprise network, and my personal computer is using a 3G+ modem for Internet access. On the work computer I do not have Internet access (only local network). I want to somehow connect them without to mess up either networks. I want my personal computer to not be seen in the work network. Is it possible? Suggestions: - use a simple UTP cable to connect the 2 computers with each other. Can they each be in both 2 networks without issues? - use some kind of usb cable, if exists

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  • Is it bad to put your computer in sleep mode every time?

    - by Ivo Flipse
    Often I have a lot of stuff open and don't feel like shutting down my laptop, so I just use sleep mode when I'm transferring it. But I have no idea if this might have any disadvantages. So my question is: is it bad to put your computer in sleep mode every time? Things I'm wondering: Should I turn off my computer every once in a while? Will continuous use of sleep mode slow down my system in any way? Are there any bad side effects (in the long term)? Any thoughts? FYI I'm using Windows 7 on a laptop

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  • Slow data transfer using SSH

    - by Floste
    The server is an ubuntu server 11.04 with sshd. SSH works fine for console programs. But data transfer is slow, which is very annoying when transferring large files. I tried two different client programs and changed the port, but the speed is always the same. I know the server can transfer data a lot faster over SSL, which afaik uses AES. I configured my SSH client to use AES, too, but no effect. Why is using SSH multiple times slower than SSL and is there a way to improve transfer speed of SSH?

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  • JavaServer Faces 2.0 for the Cloud

    - by Janice J. Heiss
    A new article now up on otn/java by Deepak Vohra titled “JSF 2.0 for the Cloud, Part One,” shows how JavaServer Faces 2.0 provides features ideally suited for the virtualized computing resources of the cloud. The article focuses on @ManagedBean annotation, implicit navigation, and resource handling. Vohra illustrates how the container-based model found in Java EE 7, which allows portable applications to target single machines as well as large clusters, is well suited to the cloud architecture. From the article-- “Cloud services might not have been a factor when JavaServer Faces 2.0 (JSF 2.0) was developed, but JSF 2.0 provides features ideally suited for the cloud, for example:•    The path-based resource handling in JSF 2.0 makes handling virtualized resources much easier and provides scalability with composite components.•    REST-style GET requests and bookmarkable URLs in JSF 2.0 support the cloud architecture. Representational State Transfer (REST) software architecture is based on transferring the representation of resources identified by URIs. A RESTful resource or service is made available as a URI path. Resources can be accessed in various formats, such as XML, HTML, plain text, PDF, JPEG, and JSON, among others. REST offers the advantages of being simple, lightweight, and fast.•    Ajax support in JSF 2.0 is integrable with Software as a Service (SaaS) by providing interactive browser-based Web applications.” In Part Two of the series, Vohra will examine features such as Ajax support, view parameters, preemptive navigation, event handling, and bookmarkable URLs.Have a look at the article here.

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  • Ajax application: using SOAP vs REST ?

    - by coder
    I'm building an ajax heavy application (client-side strictly html/css/js) which will be getting all the data and using server business logic via webservices. I know REST seems to be the hot topic but I can't find any good arguments. The main argument seems to be its "light-weight". My impression so far is that wsdl/soap based services are more expressive and allow for more a more complex transfer of data. It appears that soap would be more useful in the application I'm building where the only code consuming the services will be the js downloaded in the client browser. REST on the other hand seems to have a smaller entry barrier and so can be more useful for services like twitter in allowing other developers to consume these services easily. Also, REST seems to Te better suited for simple data transfers. So in summary SOAP is useful for complex data transfer and REST is useful in simple data transfer. I'm currently under the impression that using SOAP would be best due to the complexity of the messages but perhaps there's other factors. What are your thoughts on the pros/cons of soap/rest for a heavy ajax web app? EDIT: While the wsdl is in xml, the data I'm transferring back and forth is actually in JSON. It just appears more natural to use wsdl/soap here due to the nature of the app. The verbs GET and POST may not be enough. I may want to say something like: processQueue, or executeTimer. This is why my conclusion has been wsdl/soap would be good for bridging a complex layer between two applications (client and server) whereas REST would be better (due to its simplicity) for allowing many developer-users to consume resources programmatically. So you could say the choice falls along two lines Will the app be verb-oriented (completing tasks: use soap) or noun-oriented (consuming resources: use REST) Will the api be consumed by few developers or many developers (REST is strong for many developers)? Since such an ajax heavy app would potentially use many verbs and would only be used by the client developer it appears soap/wsdl would be the best fit.

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  • Interfaces, Adapters, exposing business objects via WCF design

    - by Onam
    I know there have been countless discussions about this but I think this question is slightly different and may perhaps prompt a heated discussion (lets keep it friendly). The scene: I am developing a system as a means for me to learn various concepts and I came across a predicament which my brain is conflicting with. That is whether to keep my interfaces in a separate class library or should they live side by side my business objects. I want to expose certain objects via WCF, however refuse to expose them in its entirety. I am sure most will agree exposing properties such as IDs and other properties is not good practice but also I don't want to have my business objects decorated with attributes. The question: Essentially, I'll be having a separate interface for each of my objects that will essentially be exposed to the outside world (could end up being quite a few) so does it make sense to create a separate class library for interfaces? This also brings up the question of whether adapters should live in a separate class library too as ideally I want a mechanism from transferring from one object to the other and vice versa?

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  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

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  • Transfer page from internal to external

    - by Theo Gulland
    Afternoon all! Currently I have a website with a list of audio products (essentially a search engine for audio deals). http://www.soundplaza.co.uk Once you go to the details page, you can then press the 'view deal' button to go to providers site e.g. = http://www.soundplaza.co.uk/all-deals/113/bookshelf-speakers/acoustic-energy-1 This jump between two sites is a bit harsh and I would like to show a transition page, to simply ease them into another site and not scare them off. Within this tradition page I will have a simple loading gif and some graphics showing that your transferring. QUESTION: What is the best way to send the details (link, product name etc) to this transfer page, to then wait 5 seconds, to then move on to the desired link... this can in NO WAY damage my SEO, if anything rel="nofollow" would be great if possible. Currently I have seen that you can submit form to the transition page, then you can use php sleep and then php header to transfer... however I am not sure if php header will transfer SEO value tot he provider? Any opinions would be great! Thanks

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  • Breaking The Promise of Web Service Interoperability

    The promise of web service interoperability is achievable if certain technical and non-technical issues are dealt with properly. As the world gets smaller and smaller thanks to our growing global economy the need for security is increasing. The use of security is vital in the transferring of data from one server to another. As new security standards and protocols are created, the environments for web service hosts and clients must be in sync so that they can communicate on the same standard and protocols. For example, if a new protocol x can only be implemented on computers built after 2010 then all computers built prior to 2010 will not be able to connect to any web service hosts that only use this protocol in its security policy. If both the host and client of a web service cannot communicate using a set of common standards and protocols then web services are not available to these clients thus breaking the promise of interoperability. Another limiting factor of web services is governmental policies and regulations. I have experienced this first hand last year when I had to work on a project that dealt with personally identifiable information (PII) regarding US and Canadian Citizens. Currently the Canadian government regulates that any data pertaining to Canadian citizens must be store in Canada only. The issue that we had was that fact that we are a US based company that sometimes works with Canadian PII as part of a service that we provide. As you can see we are US based company and dealing with Canadian Data, so we had to place a file server inside the border of Canada in order for us to continue working for our Canadian customers.

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  • How to Transfer All Your Information to a New PS3

    - by Justin Garrison
    The PlayStation 3 now costs half the price, has double the storage, and uses half the power. If you need another reason to upgrade, Sony also makes it easy to transfer all of your information to a new console. Transferring all of your games, data, and settings is easier than ever, and all you need is an ethernet cable. Read on as we walk you through the whole process of setting up your new PS3 and wiping all your information off the old one. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper

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  • the correct way to deal with gtk_events_pending and gtk_main_iteration

    - by abd alsalam
    I have program that send files and i want to make a progress bar for it, but that progress bar just updated after the transferring complete,so i putted a gtk_events_pending() and gtk_main_iteration() functions in the sending loop to go back to the gtk main loop to update the progress bar but also it seems to not work here is a EDIT: the send function is in a separated thread snippet from my code float Percent = 0.0 ; float Interval = 0.0 ; the sending function gint SendTheFile ( ) { char FileBlockBuffer[512]; bzero(FileBlockBuffer, 512); int FileBlockSize ; FILE * FilePointer ; int filesize = 0 ; FilePointer = fopen(LocalFileName , "r"); struct stat st; stat(LocalFileName, &st); filesize = st.st_size; Interval = (512 / (float)filesize) ; while((FileBlockSize = fread(FileBlockBuffer,sizeof(char),512,FilePointer))>0) { send(SocketDiscriptor , FileBlockBuffer , FileBlockSize,0); bzero(FileBlockBuffer, 512); Percent = Percent + Interval ; if (Percent > 1.0)Percent = 0.0; while(gtk_events_pending() ) { gtk_main_iteration(); } } update progress bar function gint UpdateProgressBar(gpointer data) { gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(data),Percent); } updating progress bar in the main function g_timeout_add(50,(GSourceFunc)UpdateProgressBar,SendFileProgressBar);

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  • Packing up files on my machine, sending it to a server, and unpacking it

    - by MxyL
    I am implementing a feature in my application that sends all files in a specified folder to a server. I have the basic FTP transaction set up using Apache Commons FTPClient: it sets up a connection and transfers a file from one place to another. So I can simply loop over the directory and use this connection to transfer all the files. However, this could be better. Rather than transferring each file one by one, it makes more sense to pack it up in a compressed archive and then send the whole file at once. Saves time and bandwidth, since these are just text files so they compress nicely. So I would like to add automatic archive packing and unpacking. This is the workflow I have planned out, using zip compression: Zip all files in the folder Send the file over Unzip the files at its destination 1 and 2 are easy since the files are on the local machine, but I'm not sure how to accomplish the last step, when the files are now on a remote server. What are my options? I have control over what I can put and run on the server. Perhaps it is not necessary to do the packing/unpacking myself?

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  • Impact of Server Failure on Coherence Request Processing

    - by jpurdy
    Requests against a given cache server may be temporarily blocked for several seconds following the failure of other cluster members. This may cause issues for applications that can not tolerate multi-second response times even during failover processing (ignoring for the moment that in practice there are a variety of issues that make such absolute guarantees challenging even when there are no server failures). In general, Coherence is designed around the principle that failures in one member should not affect the rest of the cluster if at all possible. However, it's obvious that if that failed member was managing a piece of state that another member depends on, the second member will need to wait until a new member assumes responsibility for managing that state. This transfer of responsibility is (as of Coherence 3.7) performed by the primary service thread for each cache service. The finest possible granularity for transferring responsibility is a single partition. So the question becomes how to minimize the time spent processing each partition. Here are some optimizations that may reduce this period: Reduce the size of each partition (by increasing the partition count) Increase the number of JVMs across the cluster (increasing the total number of primary service threads) Increase the number of CPUs across the cluster (making sure that each JVM has a CPU core when needed) Re-evaluate the set of configured indexes (as these will need to be rebuilt when a partition moves) Make sure that the backing map is as fast as possible (in most cases this means running on-heap) Make sure that the cluster is running on hardware with fast CPU cores (since the partition processing is single-threaded) As always, proper testing is required to make sure that configuration changes have the desired effect (and also to quantify that effect).

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  • How can I make my PHP development environment more efficient?

    - by pixel
    I want to start a home-brew pet project in PHP. I've spent some time in my life developing in PHP and I've always felt it was hard to organize the development environment efficiently. In my previous PHP work, I've used a windows desktop machine and a linux server for development. This configuration had it's advantages: it's easy to configure Apache (and it's modules)/PHP/MySql on a linux box, and, at the time, this configuration was the same like on production server. However, I never successfully set up a debug connection between my Eclipse install and X-debug on server. Transferring files from my local workspace to the server was also very annoying (either ftp or Bazaar script moving files from repository to web root). For my new setup, I'm considering installing everything on my local machine. I'm afraid that it will slow down workstation performance (LAMP + Eclipse), and that compatibility problems will kick-in. What would you recommend? Should I develop using two separate machines? On one? Do you have experience using one of above configurations in your work?

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  • How can I make my PHP development environment more efficient?

    - by pixel
    I want to start a home-brew pet project in PHP. I've spent some time in my life developing in PHP and I've always felt it was hard to organize the development environment efficiently. In my previous PHP work, I've used a windows desktop machine and a linux server for development. This configuration had it's advantages: it's easy to configure Apache (and it's modules)/PHP/MySql on a linux box, and, at the time, this configuration was the same like on production server. However, I never successfully set up a debug connection between my Eclipse install and X-debug on server. Transferring files from my local workspace to the server was also very annoying (either ftp or Bazaar script moving files from repository to web root). For my new setup, I'm considering installing everything on my local machine. I'm afraid that it will slow down workstation performance (LAMP + Eclipse), and that compatibility problems will kick-in. What would you recommend? Should I develop using two separate machines? On one? Do you have experience using one of above configurations in your work?

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • Macbook Pro Wireless Reconnecting

    - by A Student at a University
    I'm using a WPA2 EAP network. I'm sitting next to the access point. The connection keeps dropping and taking ~10 seconds to reconnect. My other devices are staying online. What's causing it? syslog: 01:21:10 dhclient: DHCPREQUEST of XXX.XXX.XXX.XXX on eth1 to XXX.XXX.XXX.XXX port 67 01:21:10 dhclient: DHCPACK of XXX.XXX.XXX.XXX from XXX.XXX.XXX.XXX 01:21:10 NetworkManager[XX40]: <info> (eth1): DHCPv4 state changed reboot -> renew 01:21:10 NetworkManager[XX40]: <info> address XXX.XXX.XXX.XXX 01:21:10 NetworkManager[XX40]: <info> prefix 20 (XXX.XXX.XXX.XXX) 01:21:10 NetworkManager[XX40]: <info> gateway XXX.XXX.XXX.XXX 01:21:10 NetworkManager[XX40]: <info> nameserver 'XXX.XXX.XXX.XXX' 01:21:10 NetworkManager[XX40]: <info> nameserver 'XXX.XXX.XXX.XXX' 01:21:10 NetworkManager[XX40]: <info> nameserver 'XXX.XXX.XXX.XXX' 01:21:10 NetworkManager[XX40]: <info> domain name 'server.domain.tld' 01:21:10 dhclient: bound to XXX.XXX.XXX.XXX -- renewal in XXX seconds. 01:33:30 dhclient: DHCPREQUEST of XXX.XXX.XXX.XXX on eth1 to XXX.XXX.XXX.XXX port 67 01:33:30 dhclient: DHCPACK of XXX.XXX.XXX.XXX from XXX.XXX.XXX.XXX 01:33:30 dhclient: bound to XXX.XXX.XXX.XXX -- renewal in XXX seconds. 01:35:13 wpa_supplicant[XX60]: CTRL-EVENT-EAP-STARTED EAP authentication started 01:35:13 wpa_supplicant[XX60]: CTRL-EVENT-EAP-METHOD EAP vendor 0 method 25 (PEAP) selected 01:35:14 wpa_supplicant[XX60]: EAP-MSCHAPV2: Authentication succeeded 01:35:14 wpa_supplicant[XX60]: EAP-TLV: TLV Result - Success - EAP-TLV/Phase2 Completed 01:35:14 wpa_supplicant[XX60]: CTRL-EVENT-EAP-SUCCESS EAP authentication completed successfully 01:35:14 NetworkManager[XX40]: <info> (eth1): supplicant connection state: completed -> 4-way handshake 01:35:14 wpa_supplicant[XX60]: WPA: Key negotiation completed with XX:XX:XX:XX:XX:XX [PTK=CCMP GTK=TKIP] 01:35:14 NetworkManager[XX40]: <info> (eth1): supplicant connection state: 4-way handshake -> group handshake 01:35:14 NetworkManager[XX40]: <info> (eth1): supplicant connection state: group handshake -> completed 01:35:17 wpa_supplicant[XX60]: CTRL-EVENT-DISCONNECTED - Disconnect event - remove keys 01:35:17 NetworkManager[XX40]: <info> (eth1): supplicant connection state: completed -> disconnected 01:35:17 NetworkManager[XX40]: <info> (eth1): supplicant connection state: disconnected -> scanning 01:35:26 wpa_supplicant[XX60]: CTRL-EVENT-DISCONNECTED - Disconnect event - remove keys 01:35:26 NetworkManager[XX40]: <info> (eth1): supplicant connection state: scanning -> disconnected 01:35:29 NetworkManager[XX40]: <info> (eth1): supplicant connection state: disconnected -> scanning 01:35:32 NetworkManager[XX40]: <info> (eth1): device state change: 8 -> 3 (reason 11) 01:35:32 NetworkManager[XX40]: <info> (eth1): deactivating device (reason: 11). 01:35:32 NetworkManager[XX40]: <info> (eth1): canceled DHCP transaction, DHCP client pid XX27 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) starting connection 'Auto XXXXXXXXXX' 01:35:32 NetworkManager[XX40]: <info> (eth1): device state change: 3 -> 4 (reason 0) 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 1 of 5 (Device Prepare) scheduled... 01:35:32 NetworkManager[XX40]: <info> (eth1): supplicant connection state: scanning -> disconnected 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 1 of 5 (Device Prepare) started... 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 2 of 5 (Device Configure) scheduled... 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 1 of 5 (Device Prepare) complete. 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 2 of 5 (Device Configure) starting... 01:35:32 NetworkManager[XX40]: <info> (eth1): device state change: 4 -> 5 (reason 0) 01:35:32 NetworkManager[XX40]: <info> Activation (eth1/wireless): access point 'Auto XXXXXXXXXX' has security, but secrets are required. 01:35:32 NetworkManager[XX40]: <info> (eth1): device state change: 5 -> 6 (reason 0) 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 2 of 5 (Device Configure) complete. 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 1 of 5 (Device Prepare) scheduled... 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 1 of 5 (Device Prepare) started... 01:35:32 NetworkManager[XX40]: <info> (eth1): device state change: 6 -> 4 (reason 0) 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 2 of 5 (Device Configure) scheduled... 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 1 of 5 (Device Prepare) complete. 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 2 of 5 (Device Configure) starting... 01:35:32 NetworkManager[XX40]: <info> (eth1): device state change: 4 -> 5 (reason 0) 01:35:32 NetworkManager[XX40]: <info> Activation (eth1/wireless): connection 'Auto XXXXXXXXXX' has security, and secrets exist. No new secrets needed. 01:35:32 NetworkManager[XX40]: <info> Config: added 'ssid' value 'XXXXXXXXXX' 01:35:32 NetworkManager[XX40]: <info> Config: added 'scan_ssid' value '1' 01:35:32 NetworkManager[XX40]: <info> Config: added 'key_mgmt' value 'WPA-EAP' 01:35:32 NetworkManager[XX40]: <info> Config: added 'password' value '<omitted>' 01:35:32 NetworkManager[XX40]: <info> Config: added 'eap' value 'PEAP' 01:35:32 NetworkManager[XX40]: <info> Config: added 'fragment_size' value 'XXX0' 01:35:32 NetworkManager[XX40]: <info> Config: added 'phase2' value 'auth=MSCHAPV2' 01:35:32 NetworkManager[XX40]: <info> Config: added 'ca_cert' value '/etc/ssl/certs/Equifax_Secure_CA.pem' 01:35:32 NetworkManager[XX40]: <info> Config: added 'identity' value 'XXXXXXX' 01:35:32 NetworkManager[XX40]: <info> Activation (eth1) Stage 2 of 5 (Device Configure) complete. 01:35:32 NetworkManager[XX40]: <info> Config: set interface ap_scan to 1 01:35:32 NetworkManager[XX40]: <info> (eth1): supplicant connection state: disconnected -> scanning 01:35:36 wpa_supplicant[XX60]: Associated with XX:XX:XX:XX:XX:XX 01:35:36 NetworkManager[XX40]: <info> (eth1): supplicant connection state: scanning -> associated 01:35:36 wpa_supplicant[XX60]: CTRL-EVENT-EAP-STARTED EAP authentication started 01:35:36 wpa_supplicant[XX60]: CTRL-EVENT-EAP-METHOD EAP vendor 0 method 25 (PEAP) selected 01:35:36 wpa_supplicant[XX60]: EAP-MSCHAPV2: Authentication succeeded 01:35:36 wpa_supplicant[XX60]: EAP-TLV: TLV Result - Success - EAP-TLV/Phase2 Completed 01:35:36 wpa_supplicant[XX60]: CTRL-EVENT-EAP-SUCCESS EAP authentication completed successfully 01:35:36 NetworkManager[XX40]: <info> (eth1): supplicant connection state: associated -> 4-way handshake 01:35:36 wpa_supplicant[XX60]: WPA: Could not find AP from the scan results 01:35:36 wpa_supplicant[XX60]: WPA: Key negotiation completed with XX:XX:XX:XX:XX:XX [PTK=CCMP GTK=TKIP] 01:35:36 wpa_supplicant[XX60]: CTRL-EVENT-CONNECTED - Connection to XX:XX:XX:XX:XX:XX completed (reauth) [id=0 id_str=] 01:35:36 NetworkManager[XX40]: <info> (eth1): supplicant connection state: 4-way handshake -> group handshake 01:35:36 NetworkManager[XX40]: <info> (eth1): supplicant connection state: group handshake -> completed 01:35:36 NetworkManager[XX40]: <info> Activation (eth1/wireless) Stage 2 of 5 (Device Configure) successful. Connected to wireless network 'XXXXXXXXXX'. 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 3 of 5 (IP Configure Start) scheduled. 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 3 of 5 (IP Configure Start) started... 01:35:36 NetworkManager[XX40]: <info> (eth1): device state change: 5 -> 7 (reason 0) 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Beginning DHCPv4 transaction (timeout in 45 seconds) 01:35:36 NetworkManager[XX40]: <info> dhclient started with pid XX87 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 3 of 5 (IP Configure Start) complete. 01:35:36 dhclient: Internet Systems Consortium DHCP Client VXXX.XXX.XXX 01:35:36 dhclient: Copyright 2004-2009 Internet Systems Consortium. 01:35:36 dhclient: All rights reserved. 01:35:36 dhclient: For info, please visit https://www.isc.org/software/dhcp/ 01:35:36 dhclient: 01:35:36 NetworkManager[XX40]: <info> (eth1): DHCPv4 state changed nbi -> preinit 01:35:36 dhclient: Listening on LPF/eth1/XX:XX:XX:XX:XX:XX 01:35:36 dhclient: Sending on LPF/eth1/XX:XX:XX:XX:XX:XX 01:35:36 dhclient: Sending on Socket/fallback 01:35:36 dhclient: DHCPREQUEST of XXX.XXX.XXX.XXX on eth1 to XXX.XXX.XXX.XXX port 67 01:35:36 dhclient: DHCPACK of XXX.XXX.XXX.XXX from XXX.XXX.XXX.XXX 01:35:36 dhclient: bound to XXX.XXX.XXX.XXX -- renewal in XXX seconds. 01:35:36 NetworkManager[XX40]: <info> (eth1): DHCPv4 state changed preinit -> reboot 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 4 of 5 (IP4 Configure Get) scheduled... 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 4 of 5 (IP4 Configure Get) started... 01:35:36 NetworkManager[XX40]: <info> address XXX.XXX.XXX.XXX 01:35:36 NetworkManager[XX40]: <info> prefix 20 (XXX.XXX.XXX.XXX) 01:35:36 NetworkManager[XX40]: <info> gateway XXX.XXX.XXX.XXX 01:35:36 NetworkManager[XX40]: <info> nameserver 'XXX.XXX.XXX.XXX' 01:35:36 NetworkManager[XX40]: <info> nameserver 'XXX.XXX.XXX.XXX' 01:35:36 NetworkManager[XX40]: <info> nameserver 'XXX.XXX.XXX.XXX' 01:35:36 NetworkManager[XX40]: <info> domain name 'server.domain.tld' 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 5 of 5 (IP Configure Commit) scheduled... 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 4 of 5 (IP4 Configure Get) complete. 01:35:36 NetworkManager[XX40]: <info> Activation (eth1) Stage 5 of 5 (IP Configure Commit) started... 01:35:37 NetworkManager[XX40]: <info> (eth1): device state change: 7 -> 8 (reason 0) 01:35:37 NetworkManager[XX40]: <info> (eth1): roamed from BSSID XX:XX:XX:XX:XX:XX (XXXXXXXXXX) to XX:XX:XX:XX:XX:XX (XXXXXXXXX) 01:35:37 NetworkManager[XX40]: <info> Policy set 'Auto XXXXXXXXXX' (eth1) as default for IPv4 routing and DNS. 01:35:37 NetworkManager[XX40]: <info> Activation (eth1) successful, device activated. 01:35:37 NetworkManager[XX40]: <info> Activation (eth1) Stage 5 of 5 (IP Configure Commit) complete. 01:35:43 wpa_supplicant[XX60]: Trying to associate with XX:XX:XX:XX:XX:XX (SSID='XXXXXXXXXX' freq=2412 MHz) 01:35:43 NetworkManager[XX40]: <info> (eth1): supplicant connection state: completed -> associating 01:35:43 wpa_supplicant[XX60]: Association request to the driver failed 01:35:46 wpa_supplicant[XX60]: Associated with XX:XX:XX:XX:XX:XX 01:35:46 NetworkManager[XX40]: <info> (eth1): supplicant connection state: associating -> associated 01:35:46 NetworkManager[XX40]: <info> (eth1): supplicant connection state: associated -> 4-way handshake 01:35:46 wpa_supplicant[XX60]: WPA: Key negotiation completed with XX:XX:XX:XX:XX:XX [PTK=CCMP GTK=TKIP] 01:35:46 wpa_supplicant[XX60]: CTRL-EVENT-CONNECTED - Connection to XX:XX:XX:XX:XX:XX completed (reauth) [id=0 id_str=] 01:35:46 NetworkManager[XX40]: <info> (eth1): supplicant connection state: 4-way handshake -> group handshake 01:35:46 NetworkManager[XX40]: <info> (eth1): supplicant connection state: group handshake -> completed 01:40:47 wpa_supplicant[XX60]: WPA: Group rekeying completed with XX:XX:XX:XX:XX:XX [GTK=TKIP] 01:40:47 NetworkManager[XX40]: <info> (eth1): supplicant connection state: completed -> group handshake 01:40:47 NetworkManager[XX40]: <info> (eth1): supplicant connection state: group handshake -> completed 01:50:19 dhclient: DHCPREQUEST of XXX.XXX.XXX.XXX on eth1 to XXX.XXX.XXX.XXX port 67 01:50:19 dhclient: DHCPACK of XXX.XXX.XXX.XXX from XXX.XXX.XXX.XXX

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