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  • video/audio output via HDMI Ubuntu 12.04

    - by lostNfound
    I've been out of the Ubuntu loop for quite a while now and have a completely new laptop now. Just installed Ubuntu 12.04 64-bit and would like to output my video and my audio via HDMI to my television. the following is the lspci | grep VGA for my computer. please tell me if there is any additional information needed and preferably how to obtain it and i will be more than happy to oblige. thank you in advance for your time and assistance in this matter. 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) Edit: every time i restart my computer, after a short moment, i get an error message stating something along the lines "sorry, jockey needed to close unexpectedly." after researching, i discovered jockey is the name of the "additional drivers," which after initial installation, ubuntu informed me of proprietary drivers available. those are no longer available, and this error continues to occur.

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  • How to make creating viewmodels at runtime less painfull

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painfull. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genious since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use an DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an indepth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • Wifi not working after upgrading from 12.04 to 13.10

    - by Gary
    I went through loads of posts looking for an answer to my WiFi problems but can't seem to fix it. I had Ubuntu 12.04 installed and WiFi worked fine with no issues whatsoever but then I upgraded to 13.10 it has stopped working. It shows the available networks but I can't connect to any of them it just does that animation thing then stops working. Update Heres the link to pastebin: http://pastebin.com/GyMMEYhv And heres what wifi card i have and driver lspci: 01:00.2 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [10ec:8168] (rev 0a) Subsystem: Hewlett-Packard Company Device [103c:18de] Kernel driver in use: r8169 02:00.0 Network controller [0280]: Ralink corp. RT3290 Wireless 802.11n 1T/1R PCIe [1814:3290] Subsystem: Hewlett-Packard Company Device [103c:18ec] Kernel driver in use: rt2800pci

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  • PowerXpress error with Driver Catalyst. How can I fix it?

    - by J03Bukowski
    I have install Ubuntu 11.10 64bit on my Hp Dv6-3150el. My Notebook has two graphics cards: lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02) 01:00.0 VGA compatible controller: ATI Technologies Inc Madison [AMD Radeon HD 5000M Series] I tried to install the proprietary graphics drivers ''fglrx'' available in "Additional Drivers", which does not give me 3D graphics acceleration (and I can't install those post-release). Then I can try to download and install from the website (I tried the version that Catalyst 11.8 11.12). The installation goes perfectly (I followed this guide and others), except that when I configure Xorg.conf file: sudo aticonfig --initial PowerXpress error: Cannot stat '/usr/lib64/fglrx': No such file or directory Failed to initialize libglx for discrete GPU

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  • Why doesn't Unity 3D work on my HD3000 integrated graphics?

    - by Zatsugami
    So I got my new laptop recently. HP Envy 15 with switchable graphics card. I'm using both windows and ubuntu, but for ubuntu I need just Intel HD3000 for better battery live. I've installed fglrx-updates and fglrx-amdcccle-updates. The drivers seems to work for my ATI card. The problem is, Intel HD3000 does not support Unity 3D. Why? My older Intel GMA 4500 did this. lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0126] (rev 09) 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series] [1002:6741] (rev ff)

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  • display port on x230 not workgin

    - by Aaron
    having problems with my new lenovo x230 - using dual montiors, only vga registers anything. This has the Intel graphics controller : 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) TO get it to even boot, had to add the nomodeset parameter to the kernel. Otherwise will not even start up X Ive upgraded my kernel to the latest 3.6 with no difference. The display section reads the monitor as the only display and labels it as laptop. Cant seem to get it to work! Any help would be greatly appreciated.

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  • Setting Up Audio on a Server Install

    - by tdcrenshaw
    I'm running on a clean install of 10.10 Server edition and have alsa-base, alsa-tools, alsa-utils, alsaplayer, and alsa-firmware-loader installed. At one point I installed pulseaudio, but I have since removed it. I've tried the following lspci | grep audio 00:1f.5 Multimedia audio controller: Intel Corporation 82801DB/DBL/DBM (ICH4/ICH4-L/ICH4-M) AC'97 Audio Controller (rev 01) 01:06.0 Multimedia audio controller: Creative Labs [SB Live! Value] EMU10k1X aplay -l aplay: device_list:235: no soundcards found... alsamixer can not open mixer: No such file or directory When I search for modules with find /lib/modules/`uname -r` | grep snd I do get a list of modules I'm not very experienced with alsa setup, so I'm not sure where to go from here

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  • ubuntu 13.10 secondary monitor - doesn't redraw properly

    - by Daniel
    Hi I've just installed Ubuntu 13.10 on a Lenovo w350 and am having some issues with graphics driver. standard nouveau drivers work great on the laptop display but when I attach an external display it goes bad on the external monitor, seems it's not re-drawing properly. (Photo attached). I've tried other drivers but none of them detect the external monitor when connected. Any ideas? 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GK107GLM [Quadro K1000M] (rev a1) screenshot of effected monitor -- http://i.imgur.com/UZWMpQO.jpg UPDATE 1: I have noticed that if I leave the System Monitor open the display improves. Wierd. UPDATE 2: If I leave a video going the lag/flicker issues stop.

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  • Fan working non-stop on a Dell Inspiron 5110

    - by cankemik
    First of all i'm new at ubuntu. I've only tried 11.10 before 12.04. Since then my notebook's(Dell Insprion 5110) fan was working non-stop. And also battery lasts in 2 hours. So i made a research. Some said it's about graphics card driver. I've tried so many things, so many codes but i get no result. I must say that i've tried ironhide and bumblebee. non of them worked 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev ff)

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  • disable intel gpu in ubuntu 12.04

    - by small_potato
    I am wondering if there is anything to disable the intel gpu on ubuntu 12.04. I want to be able to setup dual monitor using nvidia-settings. It seems the intel gpu is used for display as suggested by sudo lshw -c display the output is *-display description: VGA compatible controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:c0000000-c0ffffff memory:90000000-9fffffff memory:a0000000-a1ffffff ioport:4000(size=128) memory:a2000000-a207ffff *-display description: VGA compatible controller product: Haswell Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 06 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:47 memory:c2000000-c23fffff memory:b0000000-bfffffff ioport:5000(size=64) I have a lenovoY410 with GT750M. It seems there is no way to turn off the intel gpu in bios either. Help please. Thanks.

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  • gt 555m instead of gt540m

    - by gangov
    Im gonna be really short. My Acer Aspire 5755G lap top has a Nvidia geforce gt 540m. But when i start lspci | grep VGA it shows me the following: ^[[Agangov@gangov-Aspire-5755G:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: nVidia Corporation GF106 [GeForce GT 555M] (rev a1) Im really not familiar with the additional drivers in ubuntu. Can somebody tell me what should i do you my VGA properly?? Thank you in advance.

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  • Dual monitor not working after an update

    - by Nimonika
    I did a package manager update yesterday and it turns out that my dual monitor setup has stopped working. I have poor vision so I really need to connect to a much bigger screen, but since yesterday, when I connect the screen to my laptop, the screen does not automatically reset itself to the laptop display. Even after lots of trial and error with the display settings, I am getting different dispalys on the laptop and external screen and right now only the big screen is active while the laptop has blanked out. Please can someone help me setup my dual screens for 11.10 properly. lspci -v | grep -i vga output 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) (prog-if 00 [VGA controller]

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  • Problem releasing UIImageView after adding to UIScrollView

    - by Josiah Jordan
    I'm having a memory problem related to UIImageView. After adding this view to my UIScrollView, if I try to release the UIImageView the application crashes. According to the stack trace, something is calling [UIImageView stopAnimating] after [UIImageView dealloc] is called. However, if I don't release the view the memory is never freed up, and I've confirmed that there remains an extra retain call on the view after deallocating...which causes my total allocations to climb quickly and eventually crash the app after loading the view multiple times. I'm not sure what I'm doing wrong here though...I don't know what is trying to access the UIImageView after it has been released. I've included the relevant header and implementation code below (I'm using the Three20 framework, if that has anything to do with it...also, AppScrollView is just a UIScrollView that forwards the touchesEnded event to the next responder): Header: @interface PhotoHiResPreviewController : TTViewController <UIScrollViewDelegate> { NSString* imageURL; UIImage* hiResImage; UIImageView* imageView; UIView* mainView; AppScrollView* mainScrollView; } @property (nonatomic, retain) NSString* imageURL; @property (nonatomic, retain) NSString* imageShortURL; @property (nonatomic, retain) UIImage* hiResImage; @property (nonatomic, retain) UIImageView* imageView; - (id)initWithImageURL:(NSString*)imageTTURL; Implementation: @implementation PhotoHiResPreviewController @synthesize imageURL, hiResImage, imageView; - (id)initWithImageURL:(NSString*)imageTTURL { if (self = [super init]) { hiResImage = nil; NSString *documentsDirectory = [NSString stringWithString:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]]; [self setImageURL:[NSString stringWithFormat:@"%@/%@.jpg", documentsDirectory, imageTTURL]]; } return self; } - (void)loadView { [super loadView]; // Initialize the scroll view hiResImage = [UIImage imageWithContentsOfFile:self.imageURL]; CGSize photoSize = [hiResImage size]; mainScrollView = [[AppScrollView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainScrollView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainScrollView.backgroundColor = [UIColor blackColor]; mainScrollView.contentSize = photoSize; mainScrollView.contentMode = UIViewContentModeScaleAspectFit; mainScrollView.delegate = self; // Create the image view and add it to the scrollview. UIImageView *tempImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, photoSize.width, photoSize.height)]; tempImageView.contentMode = UIViewContentModeCenter; [tempImageView setImage:hiResImage]; self.imageView = tempImageView; [tempImageView release]; [mainScrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; mainScrollView.maximumZoomScale = 3.0; mainScrollView.minimumZoomScale = initialZoom; mainScrollView.zoomScale = initialZoom; mainScrollView.bouncesZoom = YES; mainView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainView.backgroundColor = [UIColor blackColor]; mainView.contentMode = UIViewContentModeScaleAspectFit; [mainView addSubview:mainScrollView]; // Add to view self.view = mainView; [imageView release]; [mainScrollView release]; [mainView release]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } - (void)dealloc { mainScrollView.delegate = nil; TT_RELEASE_SAFELY(imageURL); TT_RELEASE_SAFELY(hiResImage); [super dealloc]; } I'm not sure how to get around this. If I remove the call to [imageView release] at the end of the loadView method everything works fine...but I have massive allocations that quickly climb to a breaking point. If I DO release it, however, there's that [UIImageView stopAnimating] call that crashes the application after the view is deallocated. Thanks for any help! I've been banging my head against this one for days. :-P Cheers, Josiah

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  • Why does my UIWebView not Allow User Interaction?

    - by thomasmcgee
    Hi, I'm new to these forums so I apologize for my noobieness. I did as thorough a search as I could, but I couldn't find anyone else with this issue, applogise if this has been covered elsewhere. I've created a very simple example of my problem. I'm sure I'm missing something but I can't for the life of me figure out what. I'm creating a UIWebView and adding it to a custom view controller that inherits from UIViewController. When the app loads in the iPad simulator, the uiwebview loads the desired page, but the UIWebView is entirely unresponsive. The webview does not pan or scroll and none of the in page links can be clicked. However, if you change the orientation of the webview suddleny everything works. Thanks in advance for your help!! AppDelegate header #import <UIKit/UIKit.h> #import "EditorViewController.h" @interface FixEditorTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; EditorViewController *editorView; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) EditorViewController *editorView; @end AppDelegate Implementation #import "FixEditorTestAppDelegate.h" #import "EditorViewController.h" @implementation FixEditorTestAppDelegate @synthesize window; @synthesize editorView; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"application is loading"); editorView = [[EditorViewController alloc] init]; [window addSubview:[editorView view]]; [window makeKeyAndVisible]; return YES; } - (void)dealloc { [window release]; [editorView release]; [super dealloc]; } @end View Controller header #import <UIKit/UIKit.h> @interface EditorViewController : UIViewController <UIWebViewDelegate> { UIWebView *webView; } @property (nonatomic, retain) UIWebView *webView; @end View Controller Implementation #import "EditorViewController.h" @implementation EditorViewController @synthesize webView; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { NSLog(@"loadView called"); UIView *curView = [[UIView alloc] init]; webView = [[UIWebView alloc] init]; webView.frame = CGRectMake(20, 40, 728, 964); webView.delegate = self; webView.backgroundColor = [UIColor redColor]; [curView addSubview: webView]; self.view = curView; [curView release]; } //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"viewDidLoad called"); NSURL *url = [[NSURL alloc] initWithString:@"http://www.nytimes.com"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; [webView loadRequest:request]; [url autorelease]; [request release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { webView.delegate = nil; [webView release]; [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • java.lang.RuntimeException: Unable to start activity ComponentInfo cannot be cast to android.widget.ZoomControls

    - by Hwl
    I'm new to android development, hope you all can help me. I got this androidVNC viewer source code from internet. When i'm running the androidVNC application in the emulator, it will exit automatically then i get following errors in LogCat. Can anyone one help me? Thanks. FATAL EXCEPTION: main java.lang.RuntimeException: Unable to start activity ComponentInfo{android.androidVNC/android.androidVNC.VncCanvasActivity}: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1955) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) at android.app.ActivityThread.access$600(ActivityThread.java:122) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4340) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.androidVNC.VncCanvasActivity.onCreate(VncCanvasActivity.java:585) at android.app.Activity.performCreate(Activity.java:4465) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1919) ... 11 more This is the ZoomControls java file: package com.antlersoft.android.zoomer; import android.content.Context; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.animation.AlphaAnimation; import android.widget.ImageButton; import android.widget.LinearLayout; import android.widget.ZoomButton; public class ZoomControls extends LinearLayout { private final ZoomButton mZoomIn; private final ZoomButton mZoomOut; private final ImageButton mZoomKeyboard; public ZoomControls(Context context) { this(context, null); } public ZoomControls(Context context, AttributeSet attrs) { super(context, attrs); setFocusable(false); LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); inflater.inflate(R.layout.zoom_controls, this, // we are the parent true); mZoomIn = (ZoomButton) findViewById(R.id.zoomIn); mZoomOut = (ZoomButton) findViewById(R.id.zoomOut); mZoomKeyboard = (ImageButton) findViewById(R.id.zoomKeys); } public void setOnZoomInClickListener(OnClickListener listener) { mZoomIn.setOnClickListener(listener); } public void setOnZoomOutClickListener(OnClickListener listener) { mZoomOut.setOnClickListener(listener); } public void setOnZoomKeyboardClickListener(OnClickListener listener) { mZoomKeyboard.setOnClickListener(listener); } /* * Sets how fast you get zoom events when the user holds down the * zoom in/out buttons. */ public void setZoomSpeed(long speed) { mZoomIn.setZoomSpeed(speed); mZoomOut.setZoomSpeed(speed); } @Override public boolean onTouchEvent(MotionEvent event) { /* Consume all touch events so they don't get dispatched to the view * beneath this view. */ return true; } public void show() { fade(View.VISIBLE, 0.0f, 1.0f); } public void hide() { fade(View.GONE, 1.0f, 0.0f); } private void fade(int visibility, float startAlpha, float endAlpha) { AlphaAnimation anim = new AlphaAnimation(startAlpha, endAlpha); anim.setDuration(500); startAnimation(anim); setVisibility(visibility); } public void setIsZoomInEnabled(boolean isEnabled) { mZoomIn.setEnabled(isEnabled); } public void setIsZoomOutEnabled(boolean isEnabled) { mZoomOut.setEnabled(isEnabled); } @Override public boolean hasFocus() { return mZoomIn.hasFocus() || mZoomOut.hasFocus(); } } This is the zoom_controls XML file: <merge xmlns:android="http://schemas.android.com/apk/res/android"> <ZoomButton android:id="@+id/zoomOut" android:background="@drawable/btn_zoom_down" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ImageButton android:id="@+id/zoomKeys" android:background="@android:drawable/ic_dialog_dialer" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ZoomButton android:id="@+id/zoomIn" android:background="@drawable/btn_zoom_up" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </merge>

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • Android project problem

    - by qwerty
    Hello, here I uploaded my Android project made in Eclipse. The idea is that i have a service, which computes the sum of two random numbers. But when i press the OK Button, i don't see the result in that edit box... why? What i'm doing wrong? Please help Thanks! EDIT: The code: //service class package service; import java.util.Random; import com.android.AplicatieSuma; import android.widget.EditText; import android.widget.TextView; public class ServiciuSuma { public ServiciuSuma() { } public int CalculateSum() { Random generator=new Random(); int n=generator.nextInt(); int m=generator.nextInt(); return n+m; } } The Application class: package com.android; import android.app.*; import service.*; public class ApplicationSum extends Application { public ServiciuSuma service = new ServiciuSuma(); } and the main Activity class: package com.android; import com.android.R; import android.app.Activity; import android.content.Intent; import android.graphics.Color; import android.graphics.PorterDuffColorFilter; import android.graphics.drawable.Drawable; import android.graphics.PorterDuff; import android.os.Bundle; import android.provider.Settings; import android.view.View; import android.view.View.OnClickListener; import android.widget.EditText; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; public class Activitate extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View btn_ok = findViewById(R.id.btn_ok); btn_ok.setOnClickListener(new OnClickListener() { public void onClick(View v) { CalculeazaSuma(); } }); } private void CalculeazaSuma() { AplicatieSuma appState = ((AplicatieSuma)this.getApplication()); EditText txt_amount = (EditText)findViewById(R.id.txt_amount); txt_amount.setText(appState.service.CalculateSum()); //BindData(); } } So that edit text does not show the sum of the random generated numbers, by the service. What's wrong? Thanks EDIT: the manifest xml file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.android" android:versionCode="1" android:versionName="1.0.1"> <supports-screens android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:anyDensity="true" /> <application android:name="ApplicationSum" android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <activity android:label="@string/app_name" android:name=".Activitate"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="7" /> </manifest>

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • How to query on table returned by Stored procedure within a procedure.

    - by Shantanu Gupta
    I have a stored procedure that is performing some ddl dml operations. It retrieves a data after processing data from CTE and cross apply and other such complex things. Now this returns me a 4 tables which gets binded to various sources at frontend. Now I want to use one of the table to further processing so as to get more usefull information from it. eg. This table would be containing approx 2000 records at most of which i want to get records that belongs to lodging only. PK_CATEGORY_ID DESCRIPTION FK_CATEGORY_ID IMMEDIATE_PARENT Department_ID Department_Name DESCRIPTION_HIERARCHY DEPTH IS_ACTIVE ID_PATH DESC_PATH -------------------- -------------------------------------------------- -------------------- -------------------------------------------------- -------------------- -------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------- ----------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1 Food NULL NULL 1 Food (Food) Food 0 1 0 Food 5 Chinese 1 Food 1 Food (Food) ----Chinese 1 1 1 Food->Chinese 14 X 5 Chinese 1 Food (Food) --------X 2 1 1->5 Food->Chinese->X 15 Y 5 Chinese 1 Food (Food) --------Y 2 1 1->5 Food->Chinese->Y 65 asdasd 5 Chinese 1 Food (Food) --------asdasd 2 1 1->5 Food->Chinese->asdasd 66 asdas 5 Chinese 1 Food (Food) --------asdas 2 1 1->5 Food->Chinese->asdas 8 Italian 1 Food 1 Food (Food) ----Italian 1 1 1 Food->Italian 48 hfghfgh 1 Food 1 Food (Food) ----hfghfgh 1 1 1 Food->hfghfgh 55 Asd 1 Food 1 Food (Food) ----Asd 1 1 1 Food->Asd 2 Lodging NULL NULL 2 Lodging (Lodging) Lodging 0 1 0 Lodging 3 Room 2 Lodging 2 Lodging (Lodging) ----Room 1 1 2 Lodging->Room 4 Floor 3 Room 2 Lodging (Lodging) --------Floor 2 1 2->3 Lodging->Room->Floor 9 First 4 Floor 2 Lodging (Lodging) ------------First 3 1 2->3->4 Lodging->Room->Floor->First 10 Second 4 Floor 2 Lodging (Lodging) ------------Second 3 1 2->3->4 Lodging->Room->Floor->Second 11 Third 4 Floor 2 Lodging (Lodging) ------------Third 3 1 2->3->4 Lodging->Room->Floor->Third 29 Fourth 4 Floor 2 Lodging (Lodging) ------------Fourth 3 1 2->3->4 Lodging->Room->Floor->Fourth 12 Air Conditioned 3 Room 2 Lodging (Lodging) --------Air Conditioned 2 1 2->3 Lodging->Room->Air Conditioned 20 With Balcony 12 Air Conditioned 2 Lodging (Lodging) ------------With Balcony 3 1 2->3->12 Lodging->Room->Air Conditioned->With Balcony 24 Mountain View 20 With Balcony 2 Lodging (Lodging) ----------------Mountain View 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Mountain View 25 Ocean View 20 With Balcony 2 Lodging (Lodging) ----------------Ocean View 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Ocean View 26 Garden View 20 With Balcony 2 Lodging (Lodging) ----------------Garden View 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Garden View 52 Smoking 20 With Balcony 2 Lodging (Lodging) ----------------Smoking 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Smoking 21 Without Balcony 12 Air Conditioned 2 Lodging (Lodging) ------------Without Balcony 3 1 2->3->12 Lodging->Room->Air Conditioned->Without Balcony 13 Non Air Conditioned 3 Room 2 Lodging (Lodging) --------Non Air Conditioned 2 1 2->3 Lodging->Room->Non Air Conditioned 22 With Balcony 13 Non Air Conditioned 2 Lodging (Lodging) ------------With Balcony 3 1 2->3->13 Lodging->Room->Non Air Conditioned->With Balcony 71 EA 3 Room 2 Lodging (Lodging) --------EA 2 1 2->3 Lodging->Room->EA 50 Casabellas 2 Lodging 2 Lodging (Lodging) ----Casabellas 1 1 2 Lodging->Casabellas 51 North Beach 50 Casabellas 2 Lodging (Lodging) --------North Beach 2 1 2->50 Lodging->Casabellas->North Beach 40 Fooding NULL NULL 40 Fooding (Fooding) Fooding 0 1 0 Fooding 41 Pizza 40 Fooding 40 Fooding (Fooding) ----Pizza 1 1 40 Fooding->Pizza 45 Onion 41 Pizza 40 Fooding (Fooding) --------Onion 2 1 40->41 Fooding->Pizza->Onion 47 Extra Cheeze 41 Pizza 40 Fooding (Fooding) --------Extra Cheeze 2 1 40->41 Fooding->Pizza->Extra Cheeze 77 Burger 40 Fooding 40 Fooding (Fooding) ----Burger 1 1 40 Fooding->Burger This result is being obtained to me using some stored procedure which contains some DML operations as well. i want something like this select description from exec spName where fk_category_id=5 Remember that this spName is returning me 4 tables of which i want to perform some query on one of the table whose index will be known to me. I dont have to send it to UI before querying further. I am using Sql Server 2008 but would like a compatible solution for 2005 also.

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  • CustomListAdapter Problem in Android? Getting ClassCast Exception? How???

    - by Praveen Chandrasekaran
    i want to improve the list view's performance. this is the code for my getView method in my Adapter? public View getView(int arg0, View text_view_name, ViewGroup parent) { try { if (text_view_name == null) { text_view_name = mInflater.inflate( R.layout.bs_content_list_item1, null); text_view_name.setTag(R.id.text1_detail1, text_view_name .findViewById(R.id.text1_detail1)); text_view_name.setTag(R.id.text3_detail1, text_view_name .findViewById(R.id.text3_detail1)); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } text1 = (TextView) text_view_name.getTag(R.id.text1_detail1); // text2 = (TextView) text_view_name.getTag(R.id.text2); text3 = (TextView) text_view_name.getTag(R.id.text3_detail1); img = (ImageView) text_view_name.getTag(R.id.eve_img_detail1); text1.setText(VAL1[arg0]); text3.setText(VAL3[arg0]); if (!mBusy) { img_value = new URL(VAL4[arg0]); mIcon11 = BitmapFactory.decodeStream(img_value.openConnection() .getInputStream()); img.setImageBitmap(mIcon11); text_view_name.setTag(R.id.eve_img_detail1, null); } else { img.setImageResource(R.drawable.icon); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } } catch (Exception e) { name = "Exception in MultiLine_bar_details1 getView"; Log.v(TAG, name + e); } return text_view_name; } this is the code for scrollstatechanged method: public void onScrollStateChanged(AbsListView view, int scrollState) { switch (scrollState) { case OnScrollListener.SCROLL_STATE_IDLE: try { MultiLine_bar_details1.mBusy = false; int first = view.getFirstVisiblePosition(); int count = view.getCount(); for (int i = 0; i < count; i++) { ImageView t = (ImageView) view.getChildAt(i);// here getting the ClassCastException if (t.getTag(R.id.eve_img_detail1) != null) { MultiLine_bar_details1.img_value = new URL( MultiLine_bar_details1.VAL4[first + i]); MultiLine_bar_details1.mIcon11 = BitmapFactory .decodeStream(MultiLine_bar_details1.img_value .openConnection().getInputStream()); MultiLine_bar_details1.img.setImageBitmap(MultiLine_bar_details1.mIcon11); t.setTag(R.id.eve_img_detail1, null); } } } catch (Exception e) { Log.v(TAG, "Idle" + e); } // mStatus.setText("Idle"); break; case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL: MultiLine_bar_details1.mBusy = true; break; case OnScrollListener.SCROLL_STATE_FLING: MultiLine_bar_details1.mBusy = true; break; } } getting the Exception in Idle state: 05-03 16:47:15.201: VERBOSE/BS_Bars(258): Idlejava.lang.ClassCastException: android.widget.LinearLayout this is very complicated for me to get the output properly. actually i have the listview with custom adapter. that icons makes the listview scroll very slow.i am getting the images for icons from the image urls. upto this(above code) i can improve the scroll performance of my list view. but the image icons are not proper in the corresponding order. its dynamically changing when i scroll the listview.. i refered the commonsware busy coder guide and this blog. My very Big question is "How can we access the single view in scrollstatechanged parameter AbsListView? " what is the problem in it? how to do it better? Any Idea?

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  • CustomListAdapter Problem in Android? How???

    - by Praveen Chandrasekaran
    i want to improve the list view's performance. this is the code for my getView method in my Adapter? public View getView(int arg0, View text_view_name, ViewGroup parent) { try { if (text_view_name == null) { text_view_name = mInflater.inflate( R.layout.bs_content_list_item1, null); text_view_name.setTag(R.id.text1_detail1, text_view_name .findViewById(R.id.text1_detail1)); text_view_name.setTag(R.id.text3_detail1, text_view_name .findViewById(R.id.text3_detail1)); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } text1 = (TextView) text_view_name.getTag(R.id.text1_detail1); // text2 = (TextView) text_view_name.getTag(R.id.text2); text3 = (TextView) text_view_name.getTag(R.id.text3_detail1); img = (ImageView) text_view_name.getTag(R.id.eve_img_detail1); text1.setText(VAL1[arg0]); text3.setText(VAL3[arg0]); if (!mBusy) { img_value = new URL(VAL4[arg0]); mIcon11 = BitmapFactory.decodeStream(img_value.openConnection() .getInputStream()); img.setImageBitmap(mIcon11); text_view_name.setTag(R.id.eve_img_detail1, null); } else { img.setImageResource(R.drawable.icon); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } } catch (Exception e) { name = "Exception in MultiLine_bar_details1 getView"; Log.v(TAG, name + e); } return text_view_name; } this is the code for scrollstatechanged method: public void onScrollStateChanged(AbsListView view, int scrollState) { switch (scrollState) { case OnScrollListener.SCROLL_STATE_IDLE: try { MultiLine_bar_details1.mBusy = false; int first = view.getFirstVisiblePosition(); int count = view.getCount(); for (int i = 0; i < count; i++) { ImageView t = (ImageView) view.getChildAt(i); if (t.getTag(R.id.eve_img_detail1) != null) { MultiLine_bar_details1.img_value = new URL( MultiLine_bar_details1.VAL4[first + i]); MultiLine_bar_details1.mIcon11 = BitmapFactory .decodeStream(MultiLine_bar_details1.img_value .openConnection().getInputStream()); MultiLine_bar_details1.img.setImageBitmap(MultiLine_bar_details1.mIcon11); t.setTag(R.id.eve_img_detail1, null); } } } catch (Exception e) { Log.v(TAG, "Idle" + e); } // mStatus.setText("Idle"); break; case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL: MultiLine_bar_details1.mBusy = true; break; case OnScrollListener.SCROLL_STATE_FLING: MultiLine_bar_details1.mBusy = true; break; } } this is very complicated for me to get the output properly. actually i have the listview with custom adapter. that icons makes the listview scroll very slow.i am getting the images for icons from the image urls. upto this(above code) i can improve the scroll performance of my list view. but the image icons are not proper in the corresponding order. its dynamically changing when i scroll the listview.. i refered the commonsware busy coder guide and this blog. My very Big question is "How can we access the single view in scrollstatechanged parameter AbsListView? " what is the problem in it? how to do it better? Any Idea?

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  • Trouble with datasource not being called from viewWillAppear

    - by user278859
    A little background. I have taken GCCalendar which only works in portrait orientation and extended it to work in landscape similar to how the iPhone's Calendar app works. I did this by duplicating the main view class and modifying it to work in landscape. So when the phone is in portrait orientation the CGCalendar is instantiated from the apps main view controller using the original portrait view class and when in landscape orientation using the new modified landscape view class. Most of the other classes in GCCalendar are shared without modification. A few had to be duplicated as well. I got it all working great except for an issue with the datasource. The datasource is called when the calendar is first loaded and each time the user changes the dates being viewed. Problem is I can't get the datasource call to work on the first call. I am stumped as it works fine in portrait orientation and I cannot find any difference between the 2 versions. Following is some of the code that shows how it gets to the datasource call the first time. Subsequent calls removes all the calendar subviews and instantiates them again with the new dates. The duplicated landscape class names end in LS. Otherwise as you can see they are identical. Does anyone has any idea of where else I might look to resolve this issue? Thanks, John -------------------------------- //App main view controller - (void)showLandscapeCalendar { GCCalendarLandscapeView *calendar = [[[GCCalendarLandscapeView alloc] init] autorelease]; calendar.dataSource = self; calendar.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:calendar]; [self presentModalViewController:navigationController animated:YES]; } - (void)showPortraitCalendar { GCCalendarPortraitView *calendar = [[[GCCalendarPortraitView alloc] init] autorelease]; calendar.dataSource = self; calendar.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:calendar]; [self presentModalViewController:navigationController animated:YES]; } - (NSArray *)calendarEventsForDate:(NSDate *)date{ //build and return the events array //this is the protocol datasource method //It is supposed to run every time the date changes in the calendar } ------------------------------- // GCCalendarLandscapeView... - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (viewDirty) { [self reloadDayAnimated:NO context:NULL]; viewDirty = NO; } viewVisible = YES; } - (void)reloadDayAnimated:(BOOL)animated context:(void *)context { GCCalendarDayViewLS *nextDayView = [[GCCalendarDayViewLS alloc] initWithCalendarView:self]; } ------------------------------- //GCCalendarDayViewLS - (id)initWithCalendarView:(GCCalendarView *)view { if (self = [super init]) { dataSource = view.dataSource; } return self; } - (void)reloadData { //** first time through the dataSource method does not run events = [dataSource calendarEventsForDate:date]; } ------------------------------- // GCCalendarPortraitView... - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (viewDirty) { [self reloadDayAnimated:NO context:NULL]; viewDirty = NO; } viewVisible = YES; } - (void)reloadDayAnimated:(BOOL)animated context:(void *)context { GCCalendarDayView *nextDayView = [[GCCalendarDayView alloc] initWithCalendarView:self]; } ------------------------------- //GCCalendarDayView - (id)initWithCalendarView:(GCCalendarView *)view { if (self = [super init]) { dataSource = view.dataSource; } return self; } - (void)reloadData { **//this one works every time events = [dataSource calendarEventsForDate:date]; }

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  • Database call crashes Android Application

    - by Darren Murtagh
    i am using a Android database and its set up but when i call in within an onClickListener and the app crashes the code i am using is mButton.setOnClickListener( new View.OnClickListener() { public void onClick(View view) { s = WorkoutChoice.this.weight.getText().toString(); s2 = WorkoutChoice.this.height.getText().toString(); int w = Integer.parseInt(s); double h = Double.parseDouble(s2); double BMI = (w/h)/h; t.setText(""+BMI); long id = db.insertTitle("001", ""+days, ""+BMI); Cursor c = db.getAllTitles(); if (c.moveToFirst()) { do { DisplayTitle(c); } while (c.moveToNext()); } } }); and the log cat for when i run it is: 04-01 18:21:54.704: E/global(6333): Deprecated Thread methods are not supported. 04-01 18:21:54.704: E/global(6333): java.lang.UnsupportedOperationException 04-01 18:21:54.704: E/global(6333): at java.lang.VMThread.stop(VMThread.java:85) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1391) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1356) 04-01 18:21:54.704: E/global(6333): at com.b00348312.workout.Splashscreen$1.run(Splashscreen.java:42) 04-01 18:22:09.444: D/dalvikvm(6333): GC_FOR_MALLOC freed 4221 objects / 252640 bytes in 31ms 04-01 18:22:09.474: I/dalvikvm(6333): Total arena pages for JIT: 11 04-01 18:22:09.574: D/dalvikvm(6333): GC_FOR_MALLOC freed 1304 objects / 302920 bytes in 29ms 04-01 18:22:09.744: D/dalvikvm(6333): GC_FOR_MALLOC freed 2480 objects / 290848 bytes in 33ms 04-01 18:22:10.034: D/dalvikvm(6333): GC_FOR_MALLOC freed 6334 objects / 374152 bytes in 36ms 04-01 18:22:14.344: D/AndroidRuntime(6333): Shutting down VM 04-01 18:22:14.344: W/dalvikvm(6333): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 18:22:14.364: E/AndroidRuntime(6333): FATAL EXCEPTION: main 04-01 18:22:14.364: E/AndroidRuntime(6333): java.lang.IllegalStateException: database not open 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1567) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1484) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.DataBaseHelper.insertTitle(DataBaseHelper.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.WorkoutChoice$3.onClick(WorkoutChoice.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View.performClick(View.java:2408) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View$PerformClick.run(View.java:8817) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.handleCallback(Handler.java:587) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.dispatchMessage(Handler.java:92) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Looper.loop(Looper.java:144) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 04-01 18:22:14.364: E/AndroidRuntime(6333): at dalvik.system.NativeStart.main(Native Method) i have notice errors when the application opens but i dont no what thet are from. when i take out the statements to do with the database there is no errors and everthign runs smoothly

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  • UITextView doesn't not resize when keyboard appear if loaded from a tab bar cotroller

    - by elio.d
    I have a simple view controller (SecondViewController) used to manage a UITextview (I'm building a simple editor) this is the code of the SecondViewController.h @interface SecondViewController : UIViewController { IBOutlet UITextView *textView; } @property (nonatomic,retain) IBOutlet UITextView *textView; @end and this is the SecondViewController.m // // EditorViewController.m // Editor // // Created by elio d'antoni on 13/01/11. // Copyright 2011 none. All rights reserved. // @implementation SecondViewController @synthesize textView; /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"uiViewBg.png"]]; textView.layer.borderWidth=1; textView.layer.cornerRadius=5; textView.layer.borderColor=[[UIColor darkGrayColor] CGColor]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillAppear:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillDisappear:) name:UIKeyboardWillHideNotification object:nil]; } -(void) matchAnimationTo:(NSDictionary *) userInfo { NSLog(@"match animation method"); [UIView setAnimationDuration:[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; [UIView setAnimationCurve:[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]]; } -(CGFloat) keyboardEndingFrameHeight:(NSDictionary *) userInfo { NSLog(@"keyboardEndingFrameHeight method"); CGRect keyboardEndingUncorrectedFrame = [[ userInfo objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; return keyboardEndingFrame.size.height; } -(CGRect) adjustFrameHeightBy:(CGFloat) change multipliedBy:(NSInteger) direction { NSLog(@"adjust method"); return CGRectMake(20, 57, self.textView.frame.size.width, self.textView.frame.size.height + change * direction); } -(void)keyboardWillAppear:(NSNotification *)notification { NSLog(@"keyboard appear"); [UIView beginAnimations:nil context:NULL]; [self matchAnimationTo:[notification userInfo]]; self.textView.frame = [self adjustFrameHeightBy:[self keyboardEndingFrameHeight: [notification userInfo]] multipliedBy:-1]; [UIView commitAnimations]; } -(void)keyboardWillDisappear:(NSNotification *) notification { NSLog(@"keyboard disappear"); [UIView beginAnimations:nil context:NULL]; [self matchAnimationTo:[notification userInfo]]; self.textView.frame = [self adjustFrameHeightBy:[self keyboardEndingFrameHeight: [notification userInfo]] multipliedBy:1]; [UIView commitAnimations]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end the problem is that if load the view controller from a tab bar controller the textView doesn't resize when the keyboard appear, but the SAME code works if loaded as a single view based app. I hope I was clear enough. I used the tabBar template provided by xcode no modifications.

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  • clicking a button via javascript does not cause a postback

    - by Andreas Niedermair
    hi there! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.2/jquery-ui.js"></script> </head> <body> <form id="fooForm"> <script type="text/javascript"> function FooMethod() { alert('hello'); } var fooButton; var fooForm; $(document).ready(function() { InitializeVariables(); InitiliazeDialog(); InitiliazeForm(); }); function InitializeVariables() { fooButton = $('#fooButton'); fooForm = $('#fooForm'); } function InitiliazeDialog() { var dialog = $('<div/>'); dialog.css('display', 'none'); var content = $('<p/>'); var icon = $('<span/>'); icon.addClass('ui-icon ui-icon-alert'); icon.css('float', 'left'); icon.css('margin', '0px 7px 20px 0px'); content.text('do you really want to hurt me?'); icon.prependTo(content); content.appendTo(dialog); var dialogOpenMethod = function () { dialog.dialog('open'); return false; }; var dialogOpenHandlerMethod = function (event, ui) { var widget = dialog.dialog('widget'); widget.appendTo(fooForm); var overlay = widget.prev(); overlay.css('z-index', 999); overlay.appendTo(fooForm); widget.css('position', 'fixed'); widget.css('top', '50%'); widget.css('margin-top', widget.height() / 2 * -1); widget.css('left', '50%'); widget.css('margin-left', widget.width() / 2 * -1); }; var submitMethod = function () { dialog.dialog('option', 'closeOnEscape', false); var widget = dialog.dialog('widget'); var yesButton = $(':button:eq(0)', widget); var noButton = $(':button:eq(1)', widget); var closeButton = $('a.ui-dialog-titlebar-close', widget); noButton.remove(); closeButton.remove(); fooButton.unbind('click', dialogOpenMethod); fooButton.click(); }; dialog.dialog({ autoOpen: false, modal: true, buttons: { 'Ja': submitMethod, 'Nein': function () { dialog.dialog('close'); } }, open: dialogOpenHandlerMethod }); fooButton.bind('click', dialogOpenMethod); } function InitiliazeForm() { fooButton.button(); fooForm.submit(function () { alert('doing a submit'); }); } </script> <input type="submit" id="fooButton" value="submit it!" onclick="FooMethod();"></input> </form> </body> </html> what am i doing? i want a modal-confirmation: user clicks on button, confirmation "do you really want to...?", user clicks "yes", this click unbinds the original click-handler and clicks the button again (which should cause a submit). what/why is not working? indeed you need a special case. this demo won't work, unless you set modal: false. interesting to mention: the original handler (onclick="FooMethod();") is called in modal and non-modal dialog. can anybody help me out? thanks in advance!

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