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  • Oracle Fusion Applications User Experience White Papers by Anna M. Wichansky

    - by JuergenKress
    The Applications User Experience group has created a series of white papers to better communicate the world-class user experience features of the Oracle Fusion Applications, and to describe the process we used to design them. These papers not only explain why the Oracle Fusion Applications User Experience is designed the way it is, but also the data collection, modeling, and testing efforts of our unique, user-focused design process, which contributed to its refinement. The documents we are sharing with product announcement are: Applications User Experience Research and Design Process White Paper New Oracle Fusion Applications: An End-User Experience Designed for Productivity Why Oracle Expects Productivity Gains with Fusion Applications Closing the Deal: the Oracle Fusion Customer Relationship Management User Experience Oracle Fusion Human Capital Management: Designed for a Productive Workforce Get It Done Fast, Get It Done Right: The Oracle Fusion Financials User Experience Oracle Fusion Applications User Experience Design Patterns: Productivity Realized Oracle Fusion Procurement: Changing the Way You Buy and Sell Putting the User into Oracle Fusion Applications User Assistance Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: User Experience,Design patterns,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Comparing CSS From XSL

    There are two style sheet languages widely used in the website design industry today. These are CSS (Cascading Style Sheets) and XSL (Extensible Stylesheet Language). According to many web design exp... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • SOA Starting Point: Methods for Service Identification and Definition

    As more and more companies start to incorporate a Service Oriented Architectural design approach into their existing enterprise systems, it creates the need for a standardized integration technology. One common technology used by companies is an Enterprise Service Bus (ESB). An ESB, as defined by Progress Software, connects and mediates all communications and interactions between services. In essence an ESB is a form of middleware that allows services to communicate with one another regardless of framework, environment, or location. With the emergence of ESB, a new emphasis is now being placed on approaches that can be used to determine what Web services should be built. In addition, what order should these services be built? In May 2011, SOA Magazine published an article that identified 10 common methods for identifying and defining services. SOA’s Ten Common Methods for Service Identification and Definition: Business Process Decomposition Business Functions Business Entity Objects Ownership and Responsibility Goal-Driven Component-Based Existing Supply (Bottom-Up) Front-Office Application Usage Analysis Infrastructure Non-Functional Requirements  Each of these methods provides various pros and cons in regards to their use within the design process. I personally feel that during a design process, multiple methodologies should be used in order to accurately define a design for a system or enterprise system. Personally, I like to create a custom cocktail derived from combining these methodologies in order to ensure that my design fits with the project’s and business’s needs while still following development standards and guidelines. Of these ten methods, I am particularly fond of Business Process Decomposition, Business Functions, Goal-Driven, Component-Based, and routinely use them in my designs.  Works Cited Hubbers, J.-W., Ligthart, A., & Terlouw , L. (2007, 12 10). Ten Ways to Identify Services. Retrieved from SOA Magazine: http://www.soamag.com/I13/1207-1.php Progress.com. (2011, 10 30). ESB ARCHITECTURE AND LIFECYCLE DEFINITION. Retrieved from Progress.com: http://web.progress.com/en/esb-architecture-lifecycle-definition.html

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Where Have All the Ugly Forms Gone? Users and ADF Took Care Of It

    - by ultan o'broin
    Sometimes I hear that our application demos are a bit too "cutsey" and that we never talk about with any user roles that have lots of data entry as a requirement. Some (no names) consider those old clunker forms, with the myriad rows of fields, to be super-productive for data clerks. We do have such roles covered in Oracle Fusion Applications for sure. But consider what is really the issue here: productivity. Check out how the Oracle Fusion Financials Applications User Experience team went about designing for productivity when receiving and entering invoice data, for example. See how Fusion Financials caters so well for input and control of data? Central to all this is knowing the users and how they work: what tasks do they need to perform, and when. Read more about Fusion Financials productivity in the white paper, Get It Done Fast, Get It Done Right: The Oracle Fusion Financials User Experience. Now and then, I see forms that weren't designed for end user activity at all. Instead, they were designed by developers or by the IT department around the database schema. Forms with literally dozens of fields on the same page, sometimes. Forms that give the impression there was only task involved, when there may have been several. At times, completing one of these huge forms accurately became so tedious that, under pressure, it made more sense for the user to complete it quickly as possible and then let somebody else check it for accuracy and fill in the gaps from data emailed along in spreadsheet form. Data accuracy is critical in our business. Not good. Not efficient. Not productive. So here are a few basics on forms design for data entry-type user roles. A great place for developers to start exploring what is possible with forms layout is the Rich Client User Experience (RCUX) guidance on Form Layout, using ADF components. User-Centered Forms Design Considerations The starting point--something you must always keep in mind with your own design--is design for the end user. Find a representative end user, and keep that user engaged throughout the design, deployment, and test process. Consider these points in user testing those forms: Are there automated or technical solutions to entering the data that avoid manual input in the first place? For example, imports, uploads, OCR, whatever. Some day we will be able to tell Siri to do it, but leave that for now. Design your form to reflect the task involved (i.e., the business process) and not the database schema. On the form, group like fields together, logically. Eliminate duplicate data entry or prepopulate from previous data entry. Allow users to complete fields in the order they wish (i.e., no interdependency). Allow for tabbing between fields (keyboard is faster than mouse), so know how the browser supports this (see that RCUX guideline). Allow for final validation at the page level not at field-level entry. Way better for heads-down users. For example, ADF messages allow you to see a list of all validation errors on a page on a final submit or navigation action and to easily navigate to the point of error. Better still, be error tolerant. Allow users to enter data in formats they comfortable with. Bind any relevant user preference setting to the input format allowed (for example, the locale date format). Explore what data entry conversion can do for you automatically too (see the ADF converter demos, convenience patterns can also be written). Only ask for data input when it's needed. Get rid of, or hide optional fields. Cut down on the number of mandatory fields, and mark them clearly (use a *). Clearly label the fields in plain language. I am sure you may have a few more tips on forms design for data entry users. Remember the user before finding the comments.

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  • multiple project [closed]

    - by user1783508
    I want a application in which I can create multiple project ex illustration [-] project 1 requirement arhitecture design test [-] project 2 requirement arhitecture design test create any Uml diagram Ex illustration add class diagram add use case add etc. and many other feature. In other words, I want an application like eclipse but for software documentation namely requirement, design etc.

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  • Interview Questions [closed]

    - by Pemdas
    Possible Duplicate: What techniques do you use when interviewing developers? Nearly every SE interviewing process has some sort of coding exercise to prove that the interviewee can actually write code. More often then not, the exercise also hopes to demonstrate that the interviewee can solve problems. However, this is often not sufficient enough to determine if the interviewee can actually design software. What are some effective ways to determine if an interviewee understands the basic concepts of design such as abstraction, interface design, thread management, ...ect?

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  • How to get the correct battery status?

    - by GUI Junkie
    At this moment, ever since I installed Ubuntu on this machine, the battery status says: not present. Looking at this answer, however, I find that /proc/acpi/battery/BAT1/info (sometimes its /proc/acpi/battery/BAT0/info, use tab complete to help) has the following info: present: yes design capacity: 4400 mAh last full capacity: 4400 mAh battery technology: rechargeable design voltage: 11100 mV design capacity warning: 300 mAh design capacity low: 132 mAh cycle count: 0 capacity granularity 1: 32 mAh capacity granularity 2: 32 mAh model number: BAT1 serial number: 11 battery type: 11 OEM info: 11 In accordance to this answer, I've checked the /proc/acpi/battery/BAT1/state file: present: yes capacity state: ok charging state: charged present rate: unknown remaining capacity: unknown present voltage: 10000 mV The acpi -b command returns: Battery 0: Unknown, 0%, rate information unavailable Any suggestions on getting the battery info updated?

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  • Microsoft met à jour sa suite d'outils Expression, avec une nouvelle version optimisée pour le référ

    Microsoft met à jour sa suite d'outils Expression, avec une nouvelle version optimisée pour le référencement en ligne Microsoft vient de rendre disponible une mise à jour de son pack d'outils Expression, utilisé dans la création de design d'applications. Expression Studio 4 embarque des outils pour permettre aux designers et aux développeurs de collaborer dans la construction d'interfaces utilisateurs dans différents environnements suivant les versions de la suite. Différents outils sont présents dans ces moutures : Web, pour le Web design ; Blend, pour le design de l'interface de l'utilisateur ; Encoder pour l'encodage vidéo ; et Design pour la création d'éléments ou de visuels de l'UI pouvant être importés ensuite dans Web ou Blend.

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  • Software Manager who makes developers do Project Management

    - by hdman
    I'm a software developer working in an embedded systems company. We have a Project Manager, who takes care of the overall project schedule (including electrical, quality, software and manufacturing) hence his software schedule is very brief. We also have a Software Manager, who's my boss. He makes me write and maintain the software schedule, design documents (high and low level design), SRS, change management, verification plans and reports, release management, reviews, and ofcourse the software. We only have one Test Engineer for the whole software team (10 members), and at any given time, there are a couple of projects going on. I'm spending 80% of my time making these documents. My boss comes from a Process background, and believes what we need is better documentation to improve software: (1) He considers the design to be paramount, coding is "just writing the design down", it shouldn't take too long, and "all the code should be written before the hardware is ready". (2) Doesn't understand the difference between a Central & Distributed Version control, even after we told him its easier to collaborate with a distributed model. (3) Doesn't understand code, and wants to understand every bug and its proposed solution. (4) Believes verification should be done by developer, and validation by the Tester. Thing is though, our verification only checks if implementation is correct (we don't write unit tests, its never considered in the schedule), and validation is black box testing, so the units tests are missing. I'm really confused. (1) Am I responsible for maintaining all these documents? It makes me feel like I'm doing the Software Project Management, in essence. (2) I don't really like creating documents, I want to solve problems and write code. In my experience, creating design documents only helps to an extent, its never the solution to better or faster code. (3) I feel the boss doesn't really care about making better products, but only about being a good manager in the eyes of the management. What can I do?

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  • Beginners guide to developing optimization software

    - by Florenc
    I am novice in "serious" programming i.e. applications that deal with real-life applications and software projects that go beyond school assignments. My interests include optimization, operations research, algorithms and lately i discovered how much I do like software design/development/engineering. I have already developed some simple desktop applications for some "famous" problems like TSP using heuristc approaches, a VRP solver (in progress) and so on. While developing this kind of software I actually used basic concepts taught at school such as object-orientation analysis and design. But, I found these courses rather elementary and quite boring (for my expectations). So I decided to go a little further and start developing "real" software (and this is where I realized how important and interesting software engineering/design is.) Now, here's my issue: I can not find a "study guide" for developing software of this kind. Currently, there are numerous resources out there (books, websites, tutorials) in designing and developing complex IS, web applications, smartphone apps but I can't find a book for example entitled "optimization software development". Definetly, someone could claim that "design patterns apply to software in general" but that's not my point. My point is that I could simply use my imagination for "simple" implementations, but what happens, when my imagination can not go further? In other words I'm looking for a guide/path to bridge the gap between: Mathematics-Algorithm Design-Software Engineering-Optimization-Software development

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  • Building Your Website

    When building your own website there are a few things to consider. If you know nothing about web design, you will need to pay someone to design it exactly the way you want. It';s important to make sur... [Author: Omar Martin - Web Design and Development - April 25, 2010]

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  • My Laptop Battery Does Not Charge

    - by Oo Nwoye
    I am using a HP Pavilion and Ubuntu 11.10. I have been using Ubuntu for about a year. Recently (in Nov or there about), I noticed my battery never charges fully no matter how long it has been plugged in. I thought it was a problem with the power pack. However, after changing it, the problem is still persisting. I upgraded to 11.10 form 11.04 at about the same time so I do not know if this is a software or hardware issue. How do I solve this? This problem has been written about in various forms Laptop battery not charging after update?. Please help me or find someone that can.

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  • Oracle Fusion Applications User Experience

    Designed from the ground-up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Fusion Applications are 100% open standards-based business applications that set a new standard for the way we innovate, work and adopt technology. The Fusion Applications User Experience is a revolutionary new design that brings together what you need to know, what you need to do, how to get it done and who you can contact - all in one role-based design. In this podcast, from the Fusion Applications User Experience design team about how this breakthrough design was created and how it will benefit customers.

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  • How to maintain a demo version of an application?

    - by O.O
    I need to be able to demo our production application to prospective clients. The way I have it setup today is simple. The demo application is an exact duplicate of the production system, except that the data in the database is obfuscated to protect our current clients' data. This works great because it doesn't require any application changes. Boss dropped a potential BOMBSHELL today and said that the demo system needs to contain a special link and that ONLY shows up on demo. He went on to explain that in the future there may be much bigger differences between the demo and production apps (e.g. an entire area of functionality). What do I do now? Some things I have thought about doing: Maintain a different branch in subversion specific to the demo system Create an installation package that has the changes for demo, then revert and build a production installation package Modularize the application (no idea how) Say: "Screw you! I will not do it!" (LOL) Use some sort of conditional logic in the app to determine if it is a demo or a production app. E.g. (if the URL contains 'demo' then show else hide). If you haven't guessed by now, this is a web application Anyways, I have no experience in this scenario as to which one is better or if none of these are any good. Anyone have an answer, strategy, something!?

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  • FDE / SSD - partition and leave some unencrypted?

    - by Web Design Hero
    Just bought a used beast of a desktop pc. The system drive is setup as a Raid 0 SSD (Intel 510 SSD Drives) with 128 each. I will probably not have to many programs beyond office and maybe Adobe CS if I spring for it, I will be keeping big data on a regular hdd. My question is about setting up TrueCrypt with my configuration. I have not previously done full disk encryption, but I feel that its probably a good idea. I have done some speed tests using file containers on the hdd and the sdd with truecrypt. While there is a huge hit with the SSDs and Truecrypt, it still outperforms the hdd on its own by a good margin, so I think i will be okay for my needs with truecrypt. I have seen in a few places that they recommend partitioning the drive and leavign some of the SSD not inside truecrypt, does this really make a difference? If so, how much should I leave? Will there be any issue in the Raid0 configuration? I am not really concerned about all the wear leveling issue, rather loose data and be secure, but since I don't need all that space neccesarily, I would like to optimize my setup for security and speed.

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