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  • Trouble installing Ubuntu 12.04 from USB

    - by Kyle J
    I want to dual-boot Ubuntu Desktop 12.04 on my new ultrabook which has an Intel i7 3517U processor 6GB RAM Windows 7, 64-bit no CD/DVD drive I created my bootable USB stick using pendrivelinux.com with the "ubuntu-12.04.1-desktop-i386.iso". I am following these directions because they include nice screenshots; however, I do not get very far in the process. I am able to boot into the Live Desktop, and then I try to install onto my hard disk. Here are the series of actions that I take next: First, I see this ( http://i.imgur.com/vucYH ) window, and click 'continue' Then I get this ( http://imgur.com/2wESc ) window, and click 'continue' again This appears: and I get worried because it seems like there is no recognition that I have Windows installed. According to the directions I am following, I should see /dev/sda1 and /dev/sda2 partitions. In the drop-down menu at the bottom the only "Device for boot loader installation" is /dev/sdb and no information is shown. I am hesitant to click 'Install Now' for fear of what it might do to Windows. 4. I click 'Quit' and cancel the installation, but then about 5 seconds later this ( http://imgur.com/a/yXi0C ) window pops up (I have expanded it to full screen to scroll and show all the details). 5. Another second later this ( http://imgur.com/vxcrN ) comes up. I'm not sure how relevant this is. Does anyone have any insight into this issue?? Why does it not show my current Windows partition? What would happen if I tried to continue with the installation process? Thanks! PS - sorry, it would only let me post 2 hyperlinks as a new user

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  • Reproducible freezes with on an AMD fusion (e350) sony vaio

    - by doycho
    So a week ago I bought it and I've been struggling to make the Ubuntu which I installed stable. There's one thing that makes my life miserable, though. There's this easily reproducible freeze when I start some kind of video. So here is what happens: Everything works fine for some time I start vlc/mplayer/flashplayer/totem with something to watch In few minutes time I lose the sound (nothing in the logs at this point) At that time the video app instantly allocates all the memory and its CPU usage skyrockets. Total freeze. I can move the cursor around for few seconds and sometimes even switch to another app. But ultimately there comes the time I can't do anything - can't kill X with ctrl+alt+backspace (I have it enabled), can't switch to any other console (ctrl+alt+f1-6), can't connect to the machine via ssh. The only way to restart it is the ctrl+alt+SysRq+UABI magic :) What discourages me most is the fact I can't see anything in the logs. The only error I've noticed is Jun 19 17:00:37 serenity kernel: [ 1506.350676] software-center[17581]: segfault at 30 ip 00007fd3631b814c sp 00007fff18a6fa10 error 4 in libgtk-x11-2.0.so.0.2400.4[7fd362f7d000+436000]. I've been searching through the Xorg log, kernel logs, syslog. If you have any idea how I can get more debug info I'll be glad to try them. Things I've tried: Changing drivers - the open source one, the proprietary driver xorg-edgers' ppa - https://launchpad.net/~xorg-edgers/+archive/ppa changing to the last stable kernel (2.6.39) Some notes: It my be irrelevant but the sound is constantly stuttering. This probably is a separate issue though I've found that if I start more video/sound apps the freeze happens faster.

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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  • HTG Explains: What Are Computer Algorithms and How Do They Work?

    - by YatriTrivedi
      Unless you’re into math or programming, the word “algorithm” might be Greek to you, but it’s one of the building blocks of everything you’re using to read this article. Here’s a quick explanation of what they are, and how they work. Disclaimer: I’m not a math or computer science teacher, so not all of the terms I use are technical. That’s because I’m trying to explain everything in plain English for people aren’t quite comfortable with math. That being said, there is some math involved, and that’s unavoidable. Math geeks, feel free to correct or better explain in the comments, but please, keep it simple for the mathematically disinclined among us. Image by Ian Ruotsala Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • Architectural and Design Challenges with SOA

    With all of the hype about service oriented architecture (SOA) primarily through the use of web services, not much has been said about potential issues of using SOA in the design of an application. I am personally a fan of SOA, but it is not the solution for every application. Proper evaluation should be done on all requirements and use cases prior to deciding to go down the SOA road. It is important to consider how your application/service will handle the following perils as it executes. Example Challenges of SOA Network Connectivity Issues Handling Connectivity Issues Longer Processing/Transaction Times How many of us have had issues visiting our favorite web sites from time to time? The same issue will occur when using service based architecture especially if it is implemented using web services. Forcing applications to access services via a network connection introduces a lot of new failure points to the application. Potential failure points include: DNS issues, network hardware issues, remote server issues, and the lack of physical network connections. When network connectivity issues do occur, how are the service clients are implemented is very important. Should the client wait and poll the service until it is accessible again? If so what is the maximum wait time or number of attempts it should retry. Due to the fact of services being distributed across a network automatically increase the responsiveness of client applications due to the fact that processing time must now also include time to send and receive messages from called services. This could add nanoseconds to minutes per each request based on network load and server usage of the service provider. If speed highly desirable quality attribute then I would consider creating components that are hosted where the client application is located. References: Rader, Dave. (2002). Overcoming Web Services Challenges with Smart Design: http://soa.sys-con.com/node/39458

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  • Visual Studio 2010 editor painfully slow

    - by Daniel Gehriger
    I'm running out of patience with MS VisualStudio 2010: I'm working on a solution containing ~50 C++ projects. When using the editor, I experience a lag of 1 - 2 seconds whenever I move the cursor to a different line, or when I move to a different window, or generally when the editor losses and gains focus. I went through a whole series of optimizations, to no avail: installed all hotfixes for VS2010 disabled all add-ins and extensions disabled Intellisense deleted all temporary files created by VS2010 disabled hardware acceleration unloaded all but 15 projects disabled tracking changes closed all but one window and so on. This is on a Dual Core machine with SSD harddrive (verified throughput 100MB/s), enough free space on HD, Windows 7 Pro 32-bit with 3GB of RAM and most of it still free. Whenever I type a letter, CPU usage of devenv.exe goes to 50 - 90% in process monitor for 1 - 2 seconds before returning to 5%. I used Process Explorer to analyze registry and file system access, and I only notice frequent accesses to the .sln file (which is quiet small), and a few registry reads, but nothing that would raise a red flag. I don't have this problem with solutions containing less projects, so I'm inclined to think that it's related to the number of projects. For your information, the entire solution has been migrated over the years from VS2005 to VS2008 to now VS2010. Does anyone have any ideas what else I could do to resume work on this project, other than returning to VS2008?

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  • cpufreq not available 11.10

    - by code shogan
    on 11.04 I had cpufreq working on my "AMD Turion(tm) 64 X2 Mobile Technology TL-50 stepping 02" processors, however now on oneiric cpufreq won't load. The core temperature of my cpu is normally 40 c, but lately it's cooking away at 75-80+ c and the fan is always extremely loud even when cpu usage has at 0.4%. and after this dmesg | grep -i cpu I got: Brought up 2 CPUs Switch to broadcast mode on CPU1 Switch to broadcast mode on CPU0 Switched to NOHz mode on CPU #1 Switched to NOHz mode on CPU #0 ACPI: acpi_idle registered with cpuidle cpufreq-nforce2: No nForce2 chipset. cpuidle: using governor ladder cpuidle: using governor menu powernow-k8: Found 1 AMD Turion(tm) 64 X2 Mobile Technology TL-50 (2 cpu cores) (version 2.20.00) I see something about governors and ladder there, does this mean the OS is able to scale my cpu's or not? If so is there a way I can determine it's working? I saw that for other users that the wrong module had been loaded and by disabling it they were able to get cpufreq loaded. How can I tell what scaling module is loaded? stats: Ubuntu Oneiric 32bit Dell Inspiron 1501

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  • Actually utilizing relational databases for entity systems

    - by Marc Müller
    Recently I was researching several entity systems and obviously I came across T=Machine's fantastic articles on the subject. In Part 5 of the series the author uses a relational schema to explain how an entity system is built and works. Since reading this, I have been wondering whether or not actually using a compact SQL library would be fast enough for real-time usage in video games. Performance seems to be the main issue with a full blown SQL database for management of all entities and components. However, as mentioned in T=Machine's post, basically all access to data inside the SQLDB is done sequentlially by each system over each component. Additionally, using a library like SQLite, one could easily improve performance by storing the entity data exclusively in RAM to increase access speeds. Disregarding possible performance issues, using a SQL database, in my opinion, would allow for a very intuitive implementation of entity systems and bring a long certain other benefits like easy de/serialization of game states and consistency checks like the uniqueness of entity IDs. Edit for clarification: The main question was whether using a SQL database for the actual entity management (not just storing the game state on the disk) in a real-time game would still yield a framerate appropriate for a game or even if someone is aware of projects that demonstrate SQL in a video game.

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  • The Endeca UI Design Pattern Library Returns

    - by Joe Lamantia
    I'm happy to announce that the Endeca UI Design Pattern Library - now titled the Endeca Discovery Pattern Library - is once again providing guidance and good practices on the design of discovery experiences.  Launched publicly in 2010 following several years of internal development and usage, the Endeca Pattern Library is a unique and valued source of industry-leading perspective on discovery - something I've come to appreciate directly through  fielding the consistent stream of inquiries about the library's status, and requests for its rapid return to public availability. Restoring the library as a public resource is only the first step!  For the next stage of the library's evolution, we plan to increase the scope of the guidance it offers beyond user interface design to the broader topic of discovery.  This could include patterns for architecture at the systems, user experience, and business levels; information and process models; analytical method and activity patterns for conducting discovery; and organizational and resource patterns for provisioning discovery capability in different settings.  We'd like guidance from the community on the kinds of patterns that are most valuable - so make sure to let us know. And we're also considering ways to increase the number of patterns the library offers, possibly by expanding the set of contributors and the authoring mechanisms. If you'd like to contribute, please get in touch. Here's the new address of the library: http://www.oracle.com/goto/EndecaDiscoveryPatterns And I should say 'Many thanks' to the UXDirect team and all the others within the Oracle family who helped - literally - keep the library alive, and restore it as a public resource.

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  • Youtube video streaming slow

    - by Newbie
    When I try to stream youtube videos on my ubuntu 11.04, they don't stream smoothly. They buffer well and are choppy. Here's my Config: Laptop: Gateway NV58 Ram : 4 GB Ethernet Controller: Broadcom Corp NetLink BCM5784M Gigabit Ethernet PCIe (rev10) Let me know if you need more details. Output of lspci: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 02:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe (rev 10) 04:00.0 Network controller: Intel Corporation WiFi Link 5100

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  • New SQLOS features in SQL Server 2012

    - by SQLOS Team
    Here's a quick summary of SQLOS feature enhancements going into SQL Server 2012. Most of these are already in the CTP3 pre-release, except for the Resource Governor enhancements which will be in the release candidate. We've blogged about a couple of these items before. I plan to add detail. Let me know which ones you'd like to see more on: - Memory Manager Redesign: Predictable sizing and governing SQL memory consumption: sp_configure ‘max server memory’ now limits all memory committed by SQL ServerResource Governor governs all SQL memory consumption (other than special cases like buffer pool) Improved scalability of complex queries and operations that make >8K allocations Improved CPU and NUMA locality for memory accesses Single memory manager that handles page allocations of all sizes Consistent Out-of-memory handling & management across different internal components - Optimized Memory Broker for Column Store indexes (Project Apollo) - Resource Governor Support larger scale multi-tenancy by increasing Max. number of resource pools20 -> 64 [for 64-bit] Enable predictable chargeback and isolation by adding a hard cap on CPU usage Enable vertical isolation of machine resources Resource pools can be affinitized to individual or groups of schedulers or to NUMA nodes New DMV for resource pool affinity  - CLR 4 support, adds .NET Framework 4 advantages - sp_server_dianostics Captures diagnostic data and health information about SQL Server to detect potential failures Analyze internal system state Reliable when nothing else is working   - New SQLOS DMVs (in 2008 R2SP1) SQL Server related configuration - New DMVsys.dm_server_services OS related resource configurationNew DMVssys.dm_os_volume_statssys.dm_os_windows_infosys.dm_server_registry XEvents for SQL and OS related Perfmon counters Extend sys.dm_os_sys_info See previous blog posts here and here. - Scale / Mission critical Increased scalability: Support Windows 8 max memory and logical processorsDynamic Memory support in Standard Edition - Hot-Add Memory enabled when virtualized - Various Tier1 Performance Improvements, including reduced instructions for superlatches. Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • geomipmapping using displacement mapping (and glVertexAttribDivisor)

    - by Will
    I wake up with a clear vision, but sadly my laptop card doesn't do displacement mapping nor glVertexAttribDivisor so I can't test it out; I'm left sharing here: With geomipmapping, the grid at any factor is transposable - if you pass in an offset - say as a uniform - you can reuse the same vertex and index array again and again. If you also pass in the offset into the heightmap as a uniform, the vertex shader can do displacement mapping. If the displacement map is mipmapped, you get the advantages of trilinear filtering for distant maps. And, if the scenery is closer, rather than exposing that the you have a world made out of quads, you can use your transposable grid vertex array and indices to do vertex-shader interpolation (fancy splines) to do super-smooth infinite zoom? So I have some questions: does it work? In theory, in practice? does anyone do it? Does this technique have a name? Papers, demos, anything I can look at? does glVertexAttribDivisor mean that you can have a single glMultiDrawElementsEXT or similar approach to draw all your terrain tiles in one call rather than setting up the uniforms and emitting each tile? Would this offer any noticeable gains? does a heightmap that is GL_LUMINANCE take just one byte per pixel(=vertex)? (On mainstream cards, obviously. Does storage vary in practice?) Does going to the effort of reusing the same vertices and indices mean that you can basically fill the GPU RAM with heightmap and not a lot else, giving you either bigger landscapes or more detailed landscapes/meshes for the same bang? is mipmapping the displacement map going to work? On future cards? Is it going to introduce unsurmountable inaccuracies if it is enabled?

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  • How to manage focus for a small set of simple widgets

    - by Christoph
    I'm developing a set of simple widgets for a small (128x128) display. For example I'd like to have a main screen with an overlay menu which I can use to toggle visibilty of main screen elements. Each option would be an icon with a box around it while it is selected. Button (left, up, right, down, enter) events should be given to the widget that has "focus". Focus is a simple thing to understand when using a GUI, but I'm having trouble implementing this. Can you suggest a simple concept for managing focus and input events? I have these simple ideas: Only one widget can have focus, so I need a single pointer to that widget. When this widget gets some kind of "cycle" input (as in "highlight the next item in this list"), the focus is given to a different widget. a widget must have a way of telling the application which widget the focus is given to next. if a widget cannot give a "next focus" hint, the application must be able to figure out where the focus should go. Widgets are currently structured like this: A widget can have a parent, which is passed to the constructor. Widgets are created statically, as I want to avoid dynamic memory allocation (I only have 16kB of RAM and I'd like to have control over that). widgets have siblings, implemented as an intrusive linked list (they have a next member). A parent has a pointer to the head of its list of children. Input events are arguments to the widgets buttonEvent methods which can accept or ignore that event. If it ignores the event, it can pass the event to its parent. My Questions: How can I manage focus for these widgets? Am I making this too complicated?

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  • How to Archive, Search, and View Your Tweet Statistics with ThinkUp

    - by YatriTrivedi
    Worried about archiving your tweets? Want a more powerful search? Want to see your tweet statistics? You can do all of that and more by installing ThinkUp on your home server. ThinkUp is a brilliant application (currently in beta) that will archive all of your tweets, your replies, responses, etc. so that you can search through them and find out some helpful usage statistics. It has quite a few plugins, including one that adds full Facebook support, too. It’s designed to be installed on a LAMP server; that is, Linux, Apache, MySQL, and PHP is what will provide the backbone for it. While it’s possible to install it on a Windows- or Mac-based machine, it’s most easily handled in Linux, so we’ll be using Ubuntu to show you how to get it up and running. It’s in very active development by the founder, Gina Trapani, and by many users in the community Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • Multiple sites with the same codebase in Python

    - by Jimmy
    I am trying to run a large amount of sites which share about 90% of their code. They are simply designed to query an API and return the results. They will have a common userbase / database but will be configured slightly different and will have different CSS (perhaps even different templating). My initial idea was to run them as separate applications with a common library but I have read about the sites framework which would allow them to run from a single instance of Django which may help to reduce memory usage. https://docs.djangoproject.com/en/dev/ref/contrib/sites/ Is the site framework the right approach to a problem like this, and does it have real benefits over running separate applications? Initially I thought it was, but now I think otherwise. I have heard the following: Your SITE_ID is set in settings.py, so in order to have multiple sites, you need multiple settings.py configurations, which means multiple distinct processes/instances. You can of course share the code base between them, but each site will need a dedicated worker / WSGIDaemon to serve the site. This effectively removes any benefit of running multiple sites under one hood, if each site needs a UWSGI instance running. Alternative ideas of systems: https://github.com/iivvoo/django_layers https://github.com/shestera/django-multisite I don't know what route to be taking with this.

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  • Custom inventory items based on inheritance

    - by Bogdan Marginean
    So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single class for all items, because I did not need anything else than character stat alteration on item usage (consumption). However, I'd like some items to have a more exotic effect. Think of something like when the user consumes a transformation potion, he automatically turns into a beast. In order to achieve this I've thought about declaring a new class that inherits from BaseItem for each item. Each descendant would override some methods (like void OnConsume()), to change the base behavior. This works fine, but when it comes to inventory management, I have some issues. The actual inventory will have to work with BaseItem components only (for obvious reasons, as it's an enumerable collection of objects of the same type); casting any descendant to the base class is possible, so no problems in adding items to the inventory. But how can I keep track of the descendant's type (class) for each item in the inventory? And how to perform the descendant's OnConsume from withint he inventory, for each item? Let me know if you can think of a better solution than mine, or if you can think of a solution to my problem only. Development is done in C#, inside Unity 3.5. Thanks!

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  • Free Developer Day - Hands-on Oracle 11g Applications Development

    - by [email protected]
    Spend a day with us learning the key tools, frameworks, techniques, and best practices for building database-backed applications. Gain hands-on experience developing database-backed applications with innovative and performance-enhancing methods. Meet, learn from, and network with Oracle database application development experts and your peers. Get a chance to win a Flip video camera and Oracle prizes, and enjoy post-event benefits such as advanced lab content downloads.Bring your own laptop (Windows, Linux, or Mac with minimum 2Gb RAM) and take away scripts, labs, and applications*.Space is limited. "Register Now"  for this FREE event. Don't miss your exclusive opportunity to meet with Oracle application development & database experts, win Oracle Trainings, and discuss today's most vital application development topics.          Win two Oracle Trainings valued in $2500 each. Offered by SDT Learning Corp·         Oracle Application Express: Developing Web Applications (duración de 4 días)·         Oracle Fusion Middleware 11g: Java Programming Ed 1.1 (duración de 5 días)You can also be registered Calling to Jamielle Gandía at 787-999-3187Requirements by TrackFor .Net Track1) A windows machine with 2 GB memory2) Attendees must in advance of the show, download and install VMWare player:       http://www.vmware.com/products/player/3) Attendees should test their machine to make sure they can run an executable on an external USB hard drive (some corporate machines are locked down so they cannot do this)For Java TrackYou will save time if you install these applications in advance:1) A windows machine with 2 GB memory2) VirtualBox must be installed in each laptopWhat is virtual box? Where can I download it?For APEX Track1) A windows machine with 2 GB memoryOracle Corporate agenda @  HereNote:  (Limited to 50 people per Track)

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  • invite: WEBLOGIC 12c HANDS-ON WORKSHOP IN PARIS

    - by mseika
    Oracle WebLogic 12c InnovationWorkshopApril 24-26, 2012: Colombes, France Workshop Description Oracle Fusion Middleware is the #1 application infrastructure foundation and WebLogic Server is the #1 Application Server across conventional and cloud environments. It enables enterprises to create and run agile and intelligent business applications and maximize IT efficiency by exploiting modern hardware and software architectures. Do you want to learn more about innovative features, capabilities and roadmap of WebLogic Server 12c? Then this technical hands-on workshop is for you. Agenda Outline WebLogic introduction WebLogic Topology WebLogic Clustering and High Availibility Coherence Troubleshooting Entreprise Messaging Development Tools & Productivity Performance Exalogic Introduction Entreprise Manager Grid Control Oracle Public Cloud Oracle Traffic Director Lab Outline WebLogic Installation & Configuration WebLogic Clustering & HA Coherence Use Cases & Monitoring WebLogic Active GridLink for RAC Integration Messaging: JMS Audience WebLogic Consultants & Architects Prerequisites Basic knowledge in Java and JavaEE Understanding the Application Server concept Basic knowledge in older releases of WebLogic Server would be beneficial Equipment Requirements This workshop requires attendees to provide their own laptops for this class. Attendee laptops must meet the following minimum hardware/software requirements: Minimum 4GB RAM, 30GB free disk space Internet Explorer 7 or Firefox 3 or higher Download and install Oracle VM VirtualBox 4.1.8 AgendaThis workshop is 3 days. 8:30 am Sign-In and technical set up9:00 am: Workshop starts5:00 pm: Workshop ends This workshop is Free but space is limited. Register now!Register Here!

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  • Diablo 3 "freezes" periodically

    - by Shauna
    I'm running Diablo 3 (start edition, digital download) on the following: Ubuntu 12.04 64-bit (stock Unity, Gnome, etc; kernel version 3.2.0-29-generic) Wine version 1.5.11 (base, from Wine's PPA, game started with setarch i386 -3) Intel i7 920 CPU nVidia GTX260 with driver version 295.49 ("post-release updates" entry within the proprietary drivers tool), dual monitors 6GB RAM Every so often (and what appears to be at random), the game video will freeze up. I can still move the mouse, and it reacts to ctrl+alt+f2 to drop into text mode, but I can't get back to the desktop (which means I can check terminal to see what's going on after launching from terminal, especially since even in windowed mode, the secondary screen gets shut off by the game), and I can't continue to play the game. In order to get it running again, I have to restart lightdm, then relaunch the game (or, in a couple of rare cases, I had to restart the computer entirely, because running sudo service lightdmn [stop/start] doesn't appear to react). Turning down the video settings seems to have helped in some cases, but not all of them. Times it's frozen on me: The beginning of The Fallen Start quest part 6 - kill the Wretched Mother, right as you walk out of New Tristram and engage in the monsters on the northern path (repeatedly froze here until I adjusted the graphics down) Within the cinematic/event upon finding Deckard Cain While fighting the skeletons to protect Deckard Cain When about to enter Leoric's passage after Cain sends you back to where you found him That's as far as I've gotten through the game so far. Additionally, this doesn't happen on other games I play and seems to only occur with Diablo 3. Has anyone else run into this issue and know a possible cause or fix, or at least know where I can look (and what to look for) to figure out why this is happening?

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  • Nvidia 740M still not working after Bumblebee installation

    - by Jon
    first of all, I have checked a lot of similar topics, but I still can't get my laptop to use Nvidia 740M. So first things first. I have a laptop Asus X550V(i5-3230, 4gb RAM, Nvidia 740M + Intel HD4000). I installed Ubuntu 13.10 alongside Win8(preinstalled) and both systems are running without problems. However, I have problem with second graphic card(Nvidia 740M), as Ubuntu doesn't recognize it. I installed bumblebee with this tutorial https://wiki.ubuntu.com/Bumblebee#Installation, but I still get error "Cannot access secondary GPU" error when trying to run ''optirun Steam'' in terminal. Then I tried to do this: [ERROR]Cannot access secondary GPU - error: [XORG] (EE) No devices detected. you need to edit the /etc/bumblebee/xorg.conf.nvidia (or /etc/bumblebee/xorg.conf.nouveau if using the noveau driver) and specify the correct BusID by following the instructions therein. But with lspci / VGA i get only info about Intel 4000, but no Nvidia. When I type only lspci, I get the line for Nvidia 740M,but after I edit the config file I still get second card error. Also, in /etc/bumblebee/xorg.conf.nvidia there wasn't BusID or anything similar, so I just added the whole line in device section. As I sad, I tried a lot of things to get it working, avoiding this forum(as I din't want to bother people with some solutions possible), but alas!, I had to bother you. If there is a need for some additional info, just say, no problem at all. Thank you very much in advance. :)

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  • What You Said: Cutting the Cable Cord

    - by Jason Fitzpatrick
    Earlier this week we asked you if you’d cut the cable and switched to alternate media sources to get your movie and TV fix. You responded and we’re back with a What You Said roundup. One of the recurrent themes in reader comments and one, we must admit, we didn’t expect to see with such prevalence, was the number of people who had ditched cable for over-the-air HD broadcasts. Fantasm writes: I have a triple HD antenna array, mounted on an old tv tower, each antenna facing out from a different side of the triangular tower. On tope of the tower are two 20+ year old antennas… I’m 60 miles from toronto and get 35 channels, most in brilliant HD… Anything else, comes from the Internet… Never want cable or sat again… Grant uses a combination of streaming services and, like Fantasm, manages to pull in HD content with a nice antenna setup: We use Netflix, Hulu Plus, Amazon Prime, Crackle, and others on a Roku as well as OTA on a Tivo Premier. The Tivo is simply the best DVR interface I have ever used. The Tivo Netflix application, though, is terrible, and it does not support Amazon Prime. Having both boxes makes it easy to use all of the services. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • django & postgres linux hosting (with SSH access) recommendations

    - by Justin Grant
    We're looking for a good place to host our custom Django app (a fork of OSQA) and its postgresql backend. Requirements include: Linux Python 2.6 or (ideally) Python 2.7 Django 1.2 Postgres 8.4 or later DB backup/restore handled by the hoster, not us OS & dev-platform-stack patching/maintenance handled by the hoster, not us SSH access (so we can pull source code from GitHub, so we can install python eggs, etc.) ability to set up cron jobs (e.g. to send out dail email updates) ability to send up to 10K emails/day good performance (not ganged up with a zillion other sites on one CPU, not starved for RAM) FTP or SCP access to web logs dedicated public IP SSL support Costs under $1000/month for a relatively small site (<5M pageviews/month) Good customer service We already have a prototype site running on EC2 on top of a Bitnami DjangoStack. The problem is that we have to patch the OS, patch postgres, etc. We'd really prefer a platform-as-a-service (PaaS) offering, like Heroku offers for Rails apps, where all we need to worry about is deploying our code instead of worrying about system software patching and maintenance. Google App Engine is closest to what we're looking for, but they don't offer relational DB access (not yet at least). Anyone have a recommendation?

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  • Unable to mount external hard drive - Damaged file system and MFT

    - by Khalifa Abbas Lame
    I get the following error when i try to mount my external hard drive. UNABLE TO MOUNT Error mounting /dev/sdc1 at /media/khalibloo/Khalibloo2: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdc1" "/media/khalibloo/Khalibloo2"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read of MFT, mft=6 count=1 br=-1: Input/output error Failed to open inode FILE_Bitmap: Input/output error Failed to mount '/dev/sdc1': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. It doesn't mount on windows either: "I/O Device error" it's an ntfs hard drive with a single partition Of course, i tried chkdsk /f. it reported several file segments as unreadable, but didn't say whether it fixed them or not (apparently not). also tried with the /b flag. ntfsfix reported the volume as corrupt. TestDisk was able to fix a small error with the partition table by adding the "80" flag for the active (only) partition. TestDisk also confirmed that the boot sector was fine and it matched the backup. However, when attempting to repair the MFT, it couldn't read the MFT. It also couldn't list the files on the hard drive. It says file system may be damaged. Active@ also shows that MFT is missing or corrupt. So how do i fix the file system? or the MFT?

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  • How do I install Ubuntu 12.04 PPC on a PowerPC G4 from commands line or fix the graphical mode?

    - by Gerardo Rodríguez
    Good afternoon. I'm new to this Linux world so I hope someone can help me . I recently got a Mac as a gift, a PowerPC G4 , which has 1GB of RAM but came with no optical drive or hard drive. So I put a dvd burner and a hard drive of 40 GB I got. Then download an iso of Ubuntu 12.04 for PowerPC and burned onto a CD. I'm trying to install from Open Firmware ( as I haven't a Mac keyboard, I use one standard ) . Finally, the Installation CD boots , but on live mode and after the Ubuntu 12.04 screen I get a message that there is a problem with my graphics adapter but I can continue with minimal graphics and give me the command line . My question is that how do I install through a text or if there is any way to fix this problem to run the graphical mode and so can continue the installation of Ubuntu, and if once installed Ubuntu the problem will be fixed or what? I would appreciate if you help me , as I mentioned before, there is almost nothing of Ubuntu but I think it will be easier than trying to get the Mac OS X proper . Spend good.

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