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  • My iPhone app runs fine in simulator but quit in device (iPod touch 3.1.2) test, I got the following

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • Why doesn't `stdin.read()` read entire buffer?

    - by Shookie
    I've got the following code: def get_input(self): """ Reads command from stdin, returns its JSON form """ json_string = sys.stdin.read() print("json string is: "+json_string) json_data =json.loads(json_string) return json_data It reads a json string that was sent to it from another process. The json is read from stdin. For some reason I get the following output: json string is: <Some json here> json string is: Traceback (most recent call last): File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 63, in <module> manager.accept_commands() File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 49, in accept_commands json_data = self.get_input() File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 42, in get_input json_data =json.loads(json_string) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/__init__.py", line 338, in loads return _default_decoder.decode(s) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/decoder.py", line 365, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/decoder.py", line 383, in raw_decode raise ValueError("No JSON object could be decoded") So for some reason it reads an empty string from stdin instead of reading only the json. I've checked, and the code that writes to this process's stdin writes to it only once. What's wrong here?

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  • Why onCreate() calling multiple times when i use Thread()?

    - by RajaReddy PolamReddy
    In my app i faced a problem with threads. i am using native code in my app. i try to load library and then calling native functions from the android code. 1. By using Threads() : PjsuaThread pjsuaThread = new PjsuaThread(); pjsuaThread.start(); thread code class PjsuaThread extends Thread { public void run() { if (pjsua_app.initApp() != 0) { // native function calling return; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); // native function calling finished = true; } When i use code like this, onCreate() function calling multiple times and able to load library and calling some functions properly, after some seconds onCreate calling again because of that it's crashing. 2. Using AsyncTask(): And also i used AsyncTask< for this requirement, it's crashing the application( crashing in lib code ). not able to open any functions class SipTask extends AsyncTask<Void, String, Void> { protected Void doInBackground(Void... args) { if (pjsua_app.initApp() != 0) { return null; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); finished = true; return null; } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); Log.i(TAG, "On POst "); } } What is annoying is that in most cases it is not the missing library, it's tried to able to load the lib crashing in between. any one know the reason ?

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  • Why is function's length information of other shared lib in ELF?

    - by minastaros
    Our project (C++, Linux, gcc, PowerPC) consists of several shared libraries. When releasing a new version of the package, only those libs should change whose source code was actually affected. With "change" I mean absolute binary identity (the checksum over the file is compared. Different checksum - different version according to the policy). (I should mention that the whole project is always built at once, no matter if any code has changed or not per library). Usually this can by achieved by hiding private parts of the included Header files and not changing the public ones. However, there was a case where just a delete was added to the destructor of a class TableManager (in the TableManager.cpp file!) of library libTableManager.so, and yet the binary/checksum of library libB.so (which uses class TableManager ) has changed. TableManager.h: class TableManager { public: TableManager(); ~TableManager(); private: int* myPtr; } TableManager.cpp: TableManager::~TableManager() { doSomeCleanup(); delete myPtr; // this delete has been added } By inspecting libB.so with readelf --all libB.so, looking at the .dynsym section, it turned out that the length of all functions, even the dynamically used ones from other libraries, are stored in libB! It looks like this (length is the 668 in the 3rd column): 527: 00000000 668 FUNC GLOBAL DEFAULT UND _ZN12TableManagerD1Ev So my questions are: Why is the length of a function actually stored in the client lib? Wouldn't a start address be sufficient? Can this be suppressed somehow when compiling/linking of libB.so (kind of "stripping")? We would really like to reduce this degree of dependency...

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  • A good ecommerce alternative to Magento?

    - by delboud
    I been dealing with Magneto for the last 6 months now and its a real headache, always some type of error, slow, bloated, dead community and overly complex to customize (and im a designer...) I look at others like zencart but seem kinda dated compared to magento, but are their any other solutions to replace magento thats better and with a good online community? the main selling points im looking for are configurable items (as in options for products), good online community and not so hard to customize or a nice amount of templates available. has to be free and hopefully open source and if it helps this is for a custom car accessories store

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  • Adding functions to Java class libraries

    - by Eric
    I'm using a Java class library that is in many ways incomplete: there are many classes that I feel ought to have additional member functions built in. However, I am unsure of the best practice of adding these member functions. Lets call the insufficient base class A. class A { public A(/*long arbitrary arguments*/) { //... } public A(/*long even more arbitrary arguments*/) { //... } public int func() { return 1; } } Ideally, I would like to add a function to A. However, I can't do that. My choice is between: class B extends A { //Implement ALL of A's constructors here public int reallyUsefulFunction() { return func()+1; } } and class AddedFuncs { public int reallyUsefulFunction(A a) { return a.func()+1; } } The way I see it, they both have advantages and disadvantages. The first choice gives a cleaner syntax than the second, and is more logical, but has problems: Let's say I have a third class, C, within the class library. class C { public A func() { return new A(/*...*/); } } As I see it, there is no easy way of doing this: C c; int useful = c.func().reallyUsefulFunction(); as the type returned by C.func() is an A, not a B, and you can't down-cast. So what is the best way of adding a member function to a read-only library class?

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  • Getting local My Documents folder path

    - by smsrecv
    In my C++/WinAPI application I get the My Documents folder path using this code: wchar_t path[MAX_PATH]; SHGetFolderPathW(NULL,CSIDL_PERSONAL,NULL,SHGFP_TYPE_CURRENT,path); One of the users runs my program on a pc connected to his corporate network. He has the My Documents folder on a network. So my code returns something like \paq\user.name$\My Documents Though he says he has a local copy of My Documents. The problem is that when he 'swaps VPN', the online My Documents becomes unavailable and my program crashes with the system error code 64 "The specified network name is no longer available" ( it tries to write to the file opened in the online my docs folder). How can I always get the local My Documents folder path using C++/WinAPI?

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  • Documentation for installing and running hadoop 2.2 on Windows

    - by user2325154
    With the latest release of Hadoop 2.2 I see that the release notes mentions that this version has significant improvements for running Hadoop on Windows. I downloaded Hadoop 2.2 yesterday and I saw lot of .cmd file alon with .sh files which ensures that this version has scripts and batch files for running Hadoop on Windows environment. However while looking at the Apache Hadoop documentation I couldn't find any step-by-step instructions on how to install and run this newer version on Windows. Besides this it looks like that the newer version has YARN architecture embedded in it and the old configurations provided on some of the tutorials online may be outdated and not applicable anymore. Is there any good documentation for Hadoop 2.2 available online ? I want it specifically for running Hadoop under Windows.

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  • Usage of CRTP in a call chain

    - by fhw72
    In my widget library I'd like to implement some kind of call chain to initialize a user supplied VIEW class which might(!) be derived from another class which adds some additional functionality like this: #include <iostream> template<typename VIEW> struct App { VIEW view; void init() {view.initialize(); } }; template<typename DERIVED> struct SpecializedView { void initialize() { std::cout << "SpecializedView" << std::endl; static_cast<DERIVED*>(this)->initialize(); } }; struct UserView : SpecializedView<UserView> { void initialize() {std::cout << "UserView" << std::endl; } }; int _tmain(int argc, _TCHAR* argv[]) { // Cannot be altered to: App<SpecializedView<UserView> > app; App<UserView> app; app.init(); return 0; } Is it possible to achieve some kind of call chain (if the user supplied VIEW class is derived from "SpecializedView") such that the output will be: console output: SpecializedView UserView Of course it would be easy to instantiate variable app with the type derived from but this code is hidden in the library and should not be alterable. In other words: The library code should only get the user derived type as parameter.

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  • Background-image is not displaying in Firefox

    - by goa
    Strange thing happens. Background-image is not displaying in Firefox under some versions of WindowsXP and Windows Vista, but displays in Firefox under Mac OSX. It also displays in IE. This is CSS: .cherry_banner { background: url("library/media/images/cherry_banner_top.png") no-repeat; width: 276px; display:block; min-height:100px; padding-top: 13px; color: #fdfdfd; margin-bottom:20px; } .cherry_banner a { color: #fdfdfd; } .cherry_banner a:hover { text-decoration:underline; } .cherry_banner li { list-style-type:none; } .cherry_banner h2 { font-size: 18px; margin-bottom: 10px; } .chb_text1 { background: url("library/media/images/cherry_banner_pixel.png") repeat-y; } .chb_text2 { background: url("library/media/images/cherry_banner_bottom.gif") bottom no-repeat; padding: 4px 14px 24px 25px; } And this is html: <div id="linkcat-8" class="cherry_banner tpt"><div class="chb_text1"><div class="chb_text2"> <h2>??? ?????????</h2> <ul class='xoxo blogroll'> <li><a href="http://inveda.ru/jyotish/naksatra-calendar/">???????? ?????????? ?????????????? ????????? ????????????? ??? ?? 2010?.</a></li> </ul> </div></div></div> You can see on http://www.inveda.ru - right column - red banner.

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  • why number 9 in kill -9 command in unix?

    - by Alby
    I understand it's off topic, I couldn't find anywhere online and I was thinking maybe programming gurus in the community might know this. I usually use kill -9 pid to kill the job. I always wondered the origin of 9. I looked it up online, and it says "9 Means KILL signal that is not catchable or ignorable. In other words it would signal process (some running application) to quit immediately" (source: http://wiki.answers.com/Q/What_does_kill_-9_do_in_unix_in_its_entirety) But, why 9? and what about the other numbers? is there any historical significance or because of the architecture of Unix? Thanks!

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  • Is it wrong for a context (right click) menu be the only way a user can perform a certain task?

    - by Eric
    I'd like to know if it ever makes sense to provide some functionality in a piece of software that is only available to the user through a context (right click) menu. It seems that in most software I've worked with the right click menu is always used as a quick way to get to features that are otherwise available from other buttons or menus. Below is a screen shot of the UI I'm developing. The tree view on the right shows the user's library of catalogs. Users can create new catalogs, or add and remove existing catalogs to and from their library. Catalogs in their library can then be opened or closed, or set to read-only. The screen shot shows the context menu I've created for the browser. Some commands can be executed independently from any specific catalog (New, Add). Yet the other commands must be applied to a specifically selected catalog (Close, Open, Remove, ReadOnly, Refresh, Clean UP, Rename). Currently the "Catalog" menu at the top of the window looks identical to this context menu. Yet I think this may be confusing to the users as the tree view which shows the currently selected catalog may not always be visible. The user may have switched to the Search or Filters tab, or the left pane may be hidden entirely. However, I'm hesitant to change the UI so that the commands that depends on a specifically selected catalog are only available through the context menu.

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  • Using Durandal to Create Single Page Apps

    - by Stephen.Walther
    A few days ago, I gave a talk on building Single Page Apps on the Microsoft Stack. In that talk, I recommended that people use Knockout, Sammy, and RequireJS to build their presentation layer and use the ASP.NET Web API to expose data from their server. After I gave the talk, several people contacted me and suggested that I investigate a new open-source JavaScript library named Durandal. Durandal stitches together Knockout, Sammy, and RequireJS to make it easier to use these technologies together. In this blog entry, I want to provide a brief walkthrough of using Durandal to create a simple Single Page App. I am going to demonstrate how you can create a simple Movies App which contains (virtual) pages for viewing a list of movies, adding new movies, and viewing movie details. The goal of this blog entry is to give you a sense of what it is like to build apps with Durandal. Installing Durandal First things first. How do you get Durandal? The GitHub project for Durandal is located here: https://github.com/BlueSpire/Durandal The Wiki — located at the GitHub project — contains all of the current documentation for Durandal. Currently, the documentation is a little sparse, but it is enough to get you started. Instead of downloading the Durandal source from GitHub, a better option for getting started with Durandal is to install one of the Durandal NuGet packages. I built the Movies App described in this blog entry by first creating a new ASP.NET MVC 4 Web Application with the Basic Template. Next, I executed the following command from the Package Manager Console: Install-Package Durandal.StarterKit As you can see from the screenshot of the Package Manager Console above, the Durandal Starter Kit package has several dependencies including: · jQuery · Knockout · Sammy · Twitter Bootstrap The Durandal Starter Kit package includes a sample Durandal application. You can get to the Starter Kit app by navigating to the Durandal controller. Unfortunately, when I first tried to run the Starter Kit app, I got an error because the Starter Kit is hard-coded to use a particular version of jQuery which is already out of date. You can fix this issue by modifying the App_Start\DurandalBundleConfig.cs file so it is jQuery version agnostic like this: bundles.Add( new ScriptBundle("~/scripts/vendor") .Include("~/Scripts/jquery-{version}.js") .Include("~/Scripts/knockout-{version}.js") .Include("~/Scripts/sammy-{version}.js") // .Include("~/Scripts/jquery-1.9.0.min.js") // .Include("~/Scripts/knockout-2.2.1.js") // .Include("~/Scripts/sammy-0.7.4.min.js") .Include("~/Scripts/bootstrap.min.js") ); The recommendation is that you create a Durandal app in a folder off your project root named App. The App folder in the Starter Kit contains the following subfolders and files: · durandal – This folder contains the actual durandal JavaScript library. · viewmodels – This folder contains all of your application’s view models. · views – This folder contains all of your application’s views. · main.js — This file contains all of the JavaScript startup code for your app including the client-side routing configuration. · main-built.js – This file contains an optimized version of your application. You need to build this file by using the RequireJS optimizer (unfortunately, before you can run the optimizer, you must first install NodeJS). For the purpose of this blog entry, I wanted to start from scratch when building the Movies app, so I deleted all of these files and folders except for the durandal folder which contains the durandal library. Creating the ASP.NET MVC Controller and View A Durandal app is built using a single server-side ASP.NET MVC controller and ASP.NET MVC view. A Durandal app is a Single Page App. When you navigate between pages, you are not navigating to new pages on the server. Instead, you are loading new virtual pages into the one-and-only-one server-side view. For the Movies app, I created the following ASP.NET MVC Home controller: public class HomeController : Controller { public ActionResult Index() { return View(); } } There is nothing special about the Home controller – it is as basic as it gets. Next, I created the following server-side ASP.NET view. This is the one-and-only server-side view used by the Movies app: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that I set the Layout property for the view to the value null. If you neglect to do this, then the default ASP.NET MVC layout will be applied to the view and you will get the <!DOCTYPE> and opening and closing <html> tags twice. Next, notice that the view contains a DIV element with the Id applicationHost. This marks the area where virtual pages are loaded. When you navigate from page to page in a Durandal app, HTML page fragments are retrieved from the server and stuck in the applicationHost DIV element. Inside the applicationHost element, you can place any content which you want to display when a Durandal app is starting up. For example, you can create a fancy splash screen. I opted for simply displaying the text “Loading app…”: Next, notice the view above includes a call to the Scripts.Render() helper. This helper renders out all of the JavaScript files required by the Durandal library such as jQuery and Knockout. Remember to fix the App_Start\DurandalBundleConfig.cs as described above or Durandal will attempt to load an old version of jQuery and throw a JavaScript exception and stop working. Your application JavaScript code is not included in the scripts rendered by the Scripts.Render helper. Your application code is loaded dynamically by RequireJS with the help of the following SCRIPT element located at the bottom of the view: <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> The data-main attribute on the SCRIPT element causes RequireJS to load your /app/main.js JavaScript file to kick-off your Durandal app. Creating the Durandal Main.js File The Durandal Main.js JavaScript file, located in your App folder, contains all of the code required to configure the behavior of Durandal. Here’s what the Main.js file looks like in the case of the Movies app: require.config({ paths: { 'text': 'durandal/amd/text' } }); define(function (require) { var app = require('durandal/app'), viewLocator = require('durandal/viewLocator'), system = require('durandal/system'), router = require('durandal/plugins/router'); //>>excludeStart("build", true); system.debug(true); //>>excludeEnd("build"); app.start().then(function () { //Replace 'viewmodels' in the moduleId with 'views' to locate the view. //Look for partial views in a 'views' folder in the root. viewLocator.useConvention(); //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id"); app.adaptToDevice(); //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); }); }); There are three important things to notice about the main.js file above. First, notice that it contains a section which enables debugging which looks like this: //>>excludeStart(“build”, true); system.debug(true); //>>excludeEnd(“build”); This code enables debugging for your Durandal app which is very useful when things go wrong. When you call system.debug(true), Durandal writes out debugging information to your browser JavaScript console. For example, you can use the debugging information to diagnose issues with your client-side routes: (The funny looking //> symbols around the system.debug() call are RequireJS optimizer pragmas). The main.js file is also the place where you configure your client-side routes. In the case of the Movies app, the main.js file is used to configure routes for three page: the movies show, add, and details pages. //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id");   The route for movie details includes a route parameter named id. Later, we will use the id parameter to lookup and display the details for the right movie. Finally, the main.js file above contains the following line of code: //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); This line of code causes Durandal to load up a JavaScript file named shell.js and an HTML fragment named shell.html. I’ll discuss the shell in the next section. Creating the Durandal Shell You can think of the Durandal shell as the layout or master page for a Durandal app. The shell is where you put all of the content which you want to remain constant as a user navigates from virtual page to virtual page. For example, the shell is a great place to put your website logo and navigation links. The Durandal shell is composed from two parts: a JavaScript file and an HTML file. Here’s what the HTML file looks like for the Movies app: <h1>Movies App</h1> <div class="container-fluid page-host"> <!--ko compose: { model: router.activeItem, //wiring the router afterCompose: router.afterCompose, //wiring the router transition:'entrance', //use the 'entrance' transition when switching views cacheViews:true //telling composition to keep views in the dom, and reuse them (only a good idea with singleton view models) }--><!--/ko--> </div> And here is what the JavaScript file looks like: define(function (require) { var router = require('durandal/plugins/router'); return { router: router, activate: function () { return router.activate('movies/show'); } }; }); The JavaScript file contains the view model for the shell. This view model returns the Durandal router so you can access the list of configured routes from your shell. Notice that the JavaScript file includes a function named activate(). This function loads the movies/show page as the first page in the Movies app. If you want to create a different default Durandal page, then pass the name of a different age to the router.activate() method. Creating the Movies Show Page Durandal pages are created out of a view model and a view. The view model contains all of the data and view logic required for the view. The view contains all of the HTML markup for rendering the view model. Let’s start with the movies show page. The movies show page displays a list of movies. The view model for the show page looks like this: define(function (require) { var moviesRepository = require("repositories/moviesRepository"); return { movies: ko.observable(), activate: function() { this.movies(moviesRepository.listMovies()); } }; }); You create a view model by defining a new RequireJS module (see http://requirejs.org). You create a RequireJS module by placing all of your JavaScript code into an anonymous function passed to the RequireJS define() method. A RequireJS module has two parts. You retrieve all of the modules which your module requires at the top of your module. The code above depends on another RequireJS module named repositories/moviesRepository. Next, you return the implementation of your module. The code above returns a JavaScript object which contains a property named movies and a method named activate. The activate() method is a magic method which Durandal calls whenever it activates your view model. Your view model is activated whenever you navigate to a page which uses it. In the code above, the activate() method is used to get the list of movies from the movies repository and assign the list to the view model movies property. The HTML for the movies show page looks like this: <table> <thead> <tr> <th>Title</th><th>Director</th> </tr> </thead> <tbody data-bind="foreach:movies"> <tr> <td data-bind="text:title"></td> <td data-bind="text:director"></td> <td><a data-bind="attr:{href:'#/movies/details/'+id}">Details</a></td> </tr> </tbody> </table> <a href="#/movies/add">Add Movie</a> Notice that this is an HTML fragment. This fragment will be stuffed into the page-host DIV element in the shell.html file which is stuffed, in turn, into the applicationHost DIV element in the server-side MVC view. The HTML markup above contains data-bind attributes used by Knockout to display the list of movies (To learn more about Knockout, visit http://knockoutjs.com). The list of movies from the view model is displayed in an HTML table. Notice that the page includes a link to a page for adding a new movie. The link uses the following URL which starts with a hash: #/movies/add. Because the link starts with a hash, clicking the link does not cause a request back to the server. Instead, you navigate to the movies/add page virtually. Creating the Movies Add Page The movies add page also consists of a view model and view. The add page enables you to add a new movie to the movie database. Here’s the view model for the add page: define(function (require) { var app = require('durandal/app'); var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToAdd: { title: ko.observable(), director: ko.observable() }, activate: function () { this.movieToAdd.title(""); this.movieToAdd.director(""); this._movieAdded = false; }, canDeactivate: function () { if (this._movieAdded == false) { return app.showMessage('Are you sure you want to leave this page?', 'Navigate', ['Yes', 'No']); } else { return true; } }, addMovie: function () { // Add movie to db moviesRepository.addMovie(ko.toJS(this.movieToAdd)); // flag new movie this._movieAdded = true; // return to list of movies router.navigateTo("#/movies/show"); } }; }); The view model contains one property named movieToAdd which is bound to the add movie form. The view model also has the following three methods: 1. activate() – This method is called by Durandal when you navigate to the add movie page. The activate() method resets the add movie form by clearing out the movie title and director properties. 2. canDeactivate() – This method is called by Durandal when you attempt to navigate away from the add movie page. If you return false then navigation is cancelled. 3. addMovie() – This method executes when the add movie form is submitted. This code adds the new movie to the movie repository. I really like the Durandal canDeactivate() method. In the code above, I use the canDeactivate() method to show a warning to a user if they navigate away from the add movie page – either by clicking the Cancel button or by hitting the browser back button – before submitting the add movie form: The view for the add movie page looks like this: <form data-bind="submit:addMovie"> <fieldset> <legend>Add Movie</legend> <div> <label> Title: <input data-bind="value:movieToAdd.title" required /> </label> </div> <div> <label> Director: <input data-bind="value:movieToAdd.director" required /> </label> </div> <div> <input type="submit" value="Add" /> <a href="#/movies/show">Cancel</a> </div> </fieldset> </form> I am using Knockout to bind the movieToAdd property from the view model to the INPUT elements of the HTML form. Notice that the FORM element includes a data-bind attribute which invokes the addMovie() method from the view model when the HTML form is submitted. Creating the Movies Details Page You navigate to the movies details Page by clicking the Details link which appears next to each movie in the movies show page: The Details links pass the movie ids to the details page: #/movies/details/0 #/movies/details/1 #/movies/details/2 Here’s what the view model for the movies details page looks like: define(function (require) { var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToShow: { title: ko.observable(), director: ko.observable() }, activate: function (context) { // Grab movie from repository var movie = moviesRepository.getMovie(context.id); // Add to view model this.movieToShow.title(movie.title); this.movieToShow.director(movie.director); } }; }); Notice that the view model activate() method accepts a parameter named context. You can take advantage of the context parameter to retrieve route parameters such as the movie Id. In the code above, the context.id property is used to retrieve the correct movie from the movie repository and the movie is assigned to a property named movieToShow exposed by the view model. The movie details view displays the movieToShow property by taking advantage of Knockout bindings: <div> <h2 data-bind="text:movieToShow.title"></h2> directed by <span data-bind="text:movieToShow.director"></span> </div> Summary The goal of this blog entry was to walkthrough building a simple Single Page App using Durandal and to get a feel for what it is like to use this library. I really like how Durandal stitches together Knockout, Sammy, and RequireJS and establishes patterns for using these libraries to build Single Page Apps. Having a standard pattern which developers on a team can use to build new pages is super valuable. Once you get the hang of it, using Durandal to create new virtual pages is dead simple. Just define a new route, view model, and view and you are done. I also appreciate the fact that Durandal did not attempt to re-invent the wheel and that Durandal leverages existing JavaScript libraries such as Knockout, RequireJS, and Sammy. These existing libraries are powerful libraries and I have already invested a considerable amount of time in learning how to use them. Durandal makes it easier to use these libraries together without losing any of their power. Durandal has some additional interesting features which I have not had a chance to play with yet. For example, you can use the RequireJS optimizer to combine and minify all of a Durandal app’s code. Also, Durandal supports a way to create custom widgets (client-side controls) by composing widgets from a controller and view. You can download the code for the Movies app by clicking the following link (this is a Visual Studio 2012 project): Durandal Movie App

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Cannot create zpool, how to get rid of intel raid volume?

    - by nagylzs
    This is a FreeBSD 9.1 amd64 computer. It has 5 disks installed. The ada0 and ada1 disks are used with a hw raid to provide the root filesystem: root@gw:/home/gandalf # ls /dev | grep ada ada0 ada1 ada2 ada3 ada4 root@gw:/home/gandalf # zpool status pool: zroot state: ONLINE scan: none requested config: NAME STATE READ WRITE CKSUM zroot ONLINE 0 0 0 raid/r0s1a ONLINE 0 0 0 errors: No known data errors I want to create a raidz pool for the remaining disks: root@gw:/home/gandalf # zpool create -f data raidz1 ada2 ada3 ada4 cannot create 'data': one or more devices is currently unavailable root@gw:/home/gandalf # dmesg | grep ada2 ada2 at ata4 bus 0 scbus6 target 0 lun 0 ada2: <WDC WD20EARS-00MVWB0 51.0AB51> ATA-8 SATA 2.x device ada2: 300.000MB/s transfers (SATA 2.x, UDMA5, PIO 8192bytes) ada2: 1907729MB (3907029168 512 byte sectors: 16H 63S/T 16383C) ada2: Previously was known as ad16 root@gw:/home/gandalf # dmesg | grep ada3 ada3 at ata5 bus 0 scbus7 target 0 lun 0 ada3: <SAMSUNG HD103UJ 1AA01118> ATA-7 SATA 2.x device ada3: 300.000MB/s transfers (SATA 2.x, UDMA5, PIO 8192bytes) ada3: 953868MB (1953523055 512 byte sectors: 16H 63S/T 16383C) ada3: Previously was known as ad18 GEOM_RAID: Intel-fb8732fa: Disk ada3 state changed from NONE to ACTIVE. GEOM_RAID: Intel-fb8732fa: Subdisk Volume0:0-ada3 state changed from NONE to ACTIVE. root@gw:/home/gandalf # dmesg | grep ada4 ada4 at ata6 bus 0 scbus8 target 0 lun 0 ada4: <TOSHIBA DT01ACA100 MS2OA750> ATA-8 SATA 3.x device ada4: 300.000MB/s transfers (SATA 2.x, UDMA5, PIO 8192bytes) ada4: 953869MB (1953525168 512 byte sectors: 16H 63S/T 16383C) ada4: Previously was known as ad20 root@gw:/home/gandalf # dmesg | grep GEOM_RAID Aha, so ada3 is already part of another raid volume? Let's see: root@gw:/home/gandalf # dmesg | grep GEOM_RAID GEOM_RAID: SiI-130628113902: Array SiI-130628113902 created. GEOM_RAID: SiI-130628113902: Disk ada0 state changed from NONE to ACTIVE. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:1-ada0 state changed from NONE to STALE. GEOM_RAID: SiI-130628113902: Disk ada1 state changed from NONE to ACTIVE. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:0-ada1 state changed from NONE to STALE. GEOM_RAID: SiI-130628113902: Array started. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:0-ada1 state changed from STALE to ACTIVE. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:1-ada0 state changed from STALE to RESYNC. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:1-ada0 rebuild start at 0. GEOM_RAID: SiI-130628113902: Volume SiI Raid1 Set state changed from STARTING to SUBOPTIMAL. GEOM_RAID: SiI-130628113902: Provider raid/r0 for volume SiI Raid1 Set created. GEOM_RAID: Intel-fb8732fa: Array Intel-fb8732fa created. GEOM_RAID: Intel-fb8732fa: Force array start due to timeout. GEOM_RAID: Intel-fb8732fa: Disk ada3 state changed from NONE to ACTIVE. GEOM_RAID: Intel-fb8732fa: Subdisk Volume0:0-ada3 state changed from NONE to ACTIVE. GEOM_RAID: Intel-fb8732fa: Array started. GEOM_RAID: Intel-fb8732fa: Volume Volume0 state changed from STARTING to DEGRADED. GEOM_RAID: Intel-fb8732fa: Provider raid/r1 for volume Volume0 created. root@gw:/home/gandalf # Yes, indeed. I want to get rid of raid/r1 completely. However, the controller was already set to "IDE" mode in the BIOS. So why it is creating a raid volume??? I have also tried overwritting the first 16k data of ada3 and reboot the computer, but it did not help. How can I delete /dev/raid/r1 ? root@gw:/home/gandalf # graid status Name Status Components raid/r0 SUBOPTIMAL ada0 (ACTIVE (RESYNC 4%)) ada1 (ACTIVE (ACTIVE)) raid/r1 DEGRADED ada3 (ACTIVE (ACTIVE)) root@gw:/home/gandalf # graid delete raid/r1 graid: Array 'raid/r1' not found. root@gw:/home/gandalf # graid delete /dev/raid/r1 graid: Array '/dev/raid/r1' not found. root@gw:/home/gandalf # Thanks

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  • How to export SQL Server data from corrupted database (with disk write error)

    - by damitamit
    IT realised there was a disk write error on our production SQL Server 2005 and hence was causing the backups to fail. By the time they had realised this the nightly backup was old, so were not able to just restore the backup on another server. The database is still running and being used constantly. However DBCC CheckDB fails. Also the SQL Server backup task fails, Copy Database fails, Export Data Wizard fails. However it seems all the data can be read from the tables (i.e using bcp etc) Another observation I have made is that the Transaction Log is nearly double the size of the Database. (Does that mean all the changes arent being written to the MDF?) What would be the best plan of attack to get the database to a state where backups are working and the data is safe? Take the database offline and use the MDF/LDF to somehow create the database on another sql server? Export the data from the database using bcp. Create the database (use the Generate Scripts function on the corrupt db to create the schema on the new db) on another sql server and use bcp again to import the data. Some other option that is the right course of action in this situation? The IT manager says the data is safe as if the server fails, the data can be restored from the mdf/ldf. I'm not sure so insisted that we start exporting the data each night as a failsafe (using bcp for example). IT are also having issues on the hardware side of things as supposedly the disk error in on a virtualized disk and can't be rebuilt like a normal raid array (or something like that). Please excuse my use of incorrect terminology and incorrect assumptions on how Sql Server operates. I'm the application developer and have been called to help (as it seems IT know less about SQL Server than I do). Many Thanks, Amit Results of DBBC CheckDB: Msg 1823, Level 16, State 2, Line 1 A database snapshot cannot be created because it failed to start. Msg 7928, Level 16, State 1, Line 1 The database snapshot for online checks could not be created. Either the reason is given in a previous error or one of the underlying volumes does not support sparse files or alternate streams. Attempting to get exclusive access to run checks offline. Msg 5030, Level 16, State 12, Line 1 The database could not be exclusively locked to perform the operation. Msg 7926, Level 16, State 1, Line 1 Check statement aborted. The database could not be checked as a database snapshot could not be created and the database or table could not be locked. See Books Online for details of when this behavior is expected and what workarounds exist. Also see previous errors for more details. Msg 823, Level 24, State 3, Line 1 The operating system returned error 1(error not found) to SQL Server during a write at offset 0x00000674706000 in file 'G:\AX40_Dynamics_Live.mdf'. Additional messages in the SQL Server error log and system event log may provide more detail. This is a severe system-level error condition that threatens database integrity and must be corrected immediately. Complete a full database consistency check (DBCC CHECKDB). This error can be caused by many factors; for more information, see SQL Server Books Online.

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  • How To Start Your Own Professional Blog with WordPress

    - by Matthew Guay
    Would you like to start your own blog or website?  With a free WordPress  account, it’s free and easy to get started creating your own professional quality blog site. This is the first part in a series on how to create your own professional quality blog site. No, we’re not talking about some cheapo looking blog from Blogger or something on Facebook, but creating a quality blog you can be proud of and present to millions of readers online. WordPress is one of the most popular blogging platforms, powering hundreds of high-profile websites and blogs around the world.  It’s both powerful and easy to use, which makes it great whether you’re just starting out or are a blogging pro.  To start out with your blogging project WordPress is completely free, and you can use the online interface or install the WordPress software on your own server and blog from there. Getting Started You can start a blog in just a few minutes.  Head over to WordPress.com and click Sign up now on the right-hand side of the main page. Enter a username and password, check that you agree with the legal terms, select the “Gimme a blog” bullet, and click Next. WordPress may inform you that your username is already taken, simply choose a new one and try again. Next, choose a domain for your blog.  This will be the address for your site, and cannot be changed, so be sure to choose exactly what you want.  If you’d prefer your address to be yourname.com instead of yourname.wordpress.com, you can add your own domain for a fee after your blog is setup…but we’ll cover that later. Once you click signup, you will be sent a confirmation email.  While you wait for the email to arrive you can go ahead and enter in your name and a short bio about yourself. When you receive your confirmation email, click the link.  Congratulations; you now have your own blog! You can view your new blog immediately, though the default theme isn’t very interesting without your content and pictures. Back on the page you opened from the email, click Login to access your blog’s administration page and to start adding stuff to your blog.  You can also access your blog’s admin page anytime by from yourname.wordpress.com/admin, substituting your own blog name for yourname. Enter your username and password, then click Log in to get started. Adding Content to your WordPress.com Blog When you sign in to your WordPress blog, you’ll first see the WordPress Admin page.  Here you can see recent posts and comments, and you can see stats of how many people have visited your site.  You can also access all of your blog tools and settings right from this page. To add a new post to your blog, click the Posts link on the left, then click “Add New” either on the left menu or on the top of the Edit Posts page.  Or, if you want to edit the default first post, hover over it and select Edit. Or click the New Posts button on the top of the page.  This menu bar is always visible whenever you’re logged in, so it’s an easy way to add a post. The editor lets you easily write anything you want in a Microsoft Word-style editor.  You can format your text, add lists, links, quotes, and more.  When you’re ready to share your content with the world, click Publish on the right side. To add pictures or other files, click the picture icon beside “Upload/Insert”.  Your free blog account can store up to 3Gb of pictures and documents which will definitely give you a good start. Click Select Files, and then choose the pictures or documents you want to add to your post. When the pictures have uploaded, you can add a caption and choose how to position the picture.  When you’re finished, select “Insert into Post”.   Or, if you want to add a video, click the video button.  You have to add a paid upgrade to upload videos directly, but you can add YouTube and other online videos for free. Click the “From URL” tab, and then paste the link to the YouTube video and click Insert into post. If you’re a code geek, click the HTML tab in the editor and edit the HTML of your blog post the geeky way. Once you’ve added all your content and edited it the way you want, click the Publish button on the right of the editor.  Or, you can click Preview to make sure it looks right, and then click Publish. Here’s our blog with the new blog post containing a picture and video.  While you’re getting to know you’re way around the controls in WordPress, the Preview feature will be your best friend while you try to organize the content to your liking.   Conclusion It only takes a couple minutes to get started blogging at WordPress.com. Whether you want to write about your daily life, share pictures of your children, or review the latest books and gadgets, WordPress.com is a great place to get started for free.  But we’ve only covered a small portion of the WordPress features…but this should get you started. Check back for more WordPress and blogging coverage coming up soon! Links Signup for a free WordPress.com account Similar Articles Productive Geek Tips Add Social Bookmarking (Digg This!) Links to your Wordpress BlogHow-To Geek SoftwareProtecting Your WordPress Admin Panel From Hackers With .htaccessMake a Backup Copy of your Production Wordpress Blog on UbuntuLinux QuickTip: Downloading and Un-tarring in One Step TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle !

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  • MDAC 2.8/WDAC 6.0 on Windows Server 2008 IIS 7

    - by ajdams
    What I am trying to do is simple. I have some Classic ASP with include headers like the following referencing MDAC 2.5: METADATA TYPE="TypeLib" NAME="Microsoft ActiveX Data Objects 2.5 Library" UUID="{00000205-0000-0010-8000-00AA006D2EA4}" VERSION="2.5" Now I am trying to call this same include file on a Windows 2008 box with IIS 7 using MDAC 2.8 with this: METADATA TYPE="typelib" NAME="Microsoft ActiveX Data Objects 2.8 Library" UUID="{2A75196C-D9EB-4129-B803-931327F72D5C}" VERSION="2.8" My question is, why does this not work anymore? Has the tag reference changed? I ran MDAC checker and everything is installed correctly. What am I missing? Thanks in advance!

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  • Apache 2 Virtual Hosts no working on OSX 10.6

    - by matt_lethargic
    This is my first MacBook and I'm trying to get virtual hosts up and running so as it's going to be my dev machine. I've got apache/php/mysql running fine, the problem is that what ever address I go to I just get one of the virtual hosts I've setup. I can't even get to the root site anymore. I had phpmyadmin setup on http://localhost/pma but now that comes up with an error. If I take out the vhosts config file it seems to work again. I've put all my configs I can think you'll need below. ############## httpd config ############# ServerRoot "/usr" Listen 80 LoadModule authn_file_module libexec/apache2/mod_authn_file.so LoadModule authn_dbm_module libexec/apache2/mod_authn_dbm.so LoadModule authn_anon_module libexec/apache2/mod_authn_anon.so LoadModule authn_dbd_module libexec/apache2/mod_authn_dbd.so LoadModule authn_default_module libexec/apache2/mod_authn_default.so LoadModule authz_host_module libexec/apache2/mod_authz_host.so LoadModule authz_groupfile_module libexec/apache2/mod_authz_groupfile.so LoadModule authz_user_module libexec/apache2/mod_authz_user.so LoadModule authz_dbm_module libexec/apache2/mod_authz_dbm.so LoadModule authz_owner_module libexec/apache2/mod_authz_owner.so LoadModule authz_default_module libexec/apache2/mod_authz_default.so LoadModule auth_basic_module libexec/apache2/mod_auth_basic.so LoadModule auth_digest_module libexec/apache2/mod_auth_digest.so LoadModule cache_module libexec/apache2/mod_cache.so LoadModule disk_cache_module libexec/apache2/mod_disk_cache.so LoadModule mem_cache_module libexec/apache2/mod_mem_cache.so LoadModule dbd_module libexec/apache2/mod_dbd.so LoadModule dumpio_module libexec/apache2/mod_dumpio.so LoadModule reqtimeout_module libexec/apache2/mod_reqtimeout.so LoadModule ext_filter_module libexec/apache2/mod_ext_filter.so LoadModule include_module libexec/apache2/mod_include.so LoadModule filter_module libexec/apache2/mod_filter.so LoadModule substitute_module libexec/apache2/mod_substitute.so LoadModule deflate_module libexec/apache2/mod_deflate.so LoadModule log_config_module libexec/apache2/mod_log_config.so LoadModule log_forensic_module libexec/apache2/mod_log_forensic.so LoadModule logio_module libexec/apache2/mod_logio.so LoadModule env_module libexec/apache2/mod_env.so LoadModule mime_magic_module libexec/apache2/mod_mime_magic.so LoadModule cern_meta_module libexec/apache2/mod_cern_meta.so LoadModule expires_module libexec/apache2/mod_expires.so LoadModule headers_module libexec/apache2/mod_headers.so LoadModule ident_module libexec/apache2/mod_ident.so LoadModule usertrack_module libexec/apache2/mod_usertrack.so LoadModule setenvif_module libexec/apache2/mod_setenvif.so LoadModule version_module libexec/apache2/mod_version.so LoadModule proxy_module libexec/apache2/mod_proxy.so LoadModule proxy_connect_module libexec/apache2/mod_proxy_connect.so LoadModule proxy_ftp_module libexec/apache2/mod_proxy_ftp.so LoadModule proxy_http_module libexec/apache2/mod_proxy_http.so LoadModule proxy_scgi_module libexec/apache2/mod_proxy_scgi.so LoadModule proxy_ajp_module libexec/apache2/mod_proxy_ajp.so LoadModule proxy_balancer_module libexec/apache2/mod_proxy_balancer.so LoadModule ssl_module libexec/apache2/mod_ssl.so LoadModule mime_module libexec/apache2/mod_mime.so LoadModule dav_module libexec/apache2/mod_dav.so LoadModule status_module libexec/apache2/mod_status.so LoadModule autoindex_module libexec/apache2/mod_autoindex.so LoadModule asis_module libexec/apache2/mod_asis.so LoadModule info_module libexec/apache2/mod_info.so LoadModule cgi_module libexec/apache2/mod_cgi.so LoadModule dav_fs_module libexec/apache2/mod_dav_fs.so LoadModule vhost_alias_module libexec/apache2/mod_vhost_alias.so LoadModule negotiation_module libexec/apache2/mod_negotiation.so LoadModule dir_module libexec/apache2/mod_dir.so LoadModule imagemap_module libexec/apache2/mod_imagemap.so LoadModule actions_module libexec/apache2/mod_actions.so LoadModule speling_module libexec/apache2/mod_speling.so LoadModule userdir_module libexec/apache2/mod_userdir.so LoadModule alias_module libexec/apache2/mod_alias.so LoadModule rewrite_module libexec/apache2/mod_rewrite.so LoadModule bonjour_module libexec/apache2/mod_bonjour.so LoadModule php5_module libexec/apache2/libphp5.so <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> User _www Group _www </IfModule> </IfModule> ServerAdmin [email protected] ServerName localhost:80 DocumentRoot "/Library/WebServer/Documents" <Directory /> Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> <Directory "/Library/WebServer/Documents"> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny Allow from all </Directory> <IfModule dir_module> DirectoryIndex index.html </IfModule> <FilesMatch "^\.([Hh][Tt]|[Dd][Ss]_[Ss])"> Order allow,deny Deny from all Satisfy All </FilesMatch> <Files "rsrc"> Order allow,deny Deny from all Satisfy All </Files> <DirectoryMatch ".*\.\.namedfork"> Order allow,deny Deny from all Satisfy All </DirectoryMatch> ErrorLog "/private/var/log/apache2/error_log" LogLevel warn <IfModule log_config_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> CustomLog "/private/var/log/apache2/access_log" common </IfModule> <IfModule alias_module> ScriptAliasMatch ^/cgi-bin/((?!(?i:webobjects)).*$) "/Library/WebServer/CGI-Executables/$1" </IfModule> <Directory "/Library/WebServer/CGI-Executables"> AllowOverride None Options None Order allow,deny Allow from all </Directory> DefaultType text/plain <IfModule mime_module> TypesConfig /private/etc/apache2/mime.types AddType application/x-compress .Z AddType application/x-gzip .gz .tgz </IfModule> TraceEnable off Include /private/etc/apache2/extra/httpd-mpm.conf Include /private/etc/apache2/extra/httpd-autoindex.conf Include /private/etc/apache2/extra/httpd-languages.conf Include /private/etc/apache2/extra/httpd-userdir.conf Include /private/etc/apache2/extra/httpd-vhosts.conf Include /private/etc/apache2/extra/httpd-manual.conf <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> Include /private/etc/apache2/other/*.conf ############# httpd-vhosts ################ NameVirtualHost *:80 <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "/Users/matt/Workspace/farmers-arms/website/farmers_arms" ServerName dev.farmers ServerAlias www.dev.farmers ErrorLog "/private/var/log/apache2/localhost.farmers-error_log" CustomLog "/private/var/log/apache2/localhost.farmers-access_log" common <Directory "/Users/matt/Workspace/farmers-arms/website/farmers_arms"> Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> Hosts file 127.0.0.1 localhost 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost 127.0.0.1 dev.farmers 127.0.0.1 dev.hft Help!!!

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