Search Results

Search found 51390 results on 2056 pages for 'right mouse button'.

Page 263/2056 | < Previous Page | 259 260 261 262 263 264 265 266 267 268 269 270  | Next Page >

  • How do you check to see if a variable has changed every second or less in objective c?

    - by James
    I am using an if statement to check the value of a BOOLEAN when i click on a button. When the button is clicked if the value is false i want to display a UIActivityIndicator and if the value is true i want to push the new view. I can do this fine but i want the view to change automatically when the BOOLEAN Becomes true if the user has already clicked the button. So my question is how do you check to see if a value has changed everysecond or less?

    Read the article

  • How do I debug JavaScript .onlick event?

    - by user3700824
    I'm learning JavaScript but seem to be having a problem. I have a piece of code that is executed when the page is fully loaded. The function then gathers all the button elements on my HTML page. From here I loop through getting each button's title attribute and then assign an onclick event to the button that is equal to a function that writes to the console.log with the title. I have tried various ways of doing this but it is not working. Here is the JavaScript code that I'm working with. Currently all it does is loop through calling the function and logging the tile to the console.log, but this is not supposed to happen. Each time I click the button it should call the function with its title and log that. window.onload = myPageIsReady; function myPageIsReady(){ var myList = document.getElementsByTagName("button"); var myTitle = []; for(var i = 0; i < myList.length; i++){ myTitle[i] = myList[i].getAttribute("title"); myList[i].onclick = getMyTitle(myTitle[i]); }; function getMyTitle(myTitle){ console.log(myTitle); }; };

    Read the article

  • jQuery: Giving each matched element an unique ID

    - by AnGafraidh
    I am writing an 'inline translator' application to be used with a cloud computing platform to extend non-supported languages. The majority of this uses jQuery to find the text value, replace it with the translation, then append the element with a span tag that has an unique ID, to be used elsewhere within the application. The problem arises however, when there are more than one element, say , that have the exact same value to be translated (matched elements). What happens in the function in question is that it puts all matched elements in the same span, taking the second, third, fourth, etc. out of their parent tags. My code is pretty much like this example: <script src='jquery-1.4.2.js'></script> <script> jQuery.noConflict(); var uniqueID='asdfjkl'; jQuery(window).ready(function() { var myQ1 = jQuery("input[id~=test1]"); myClone=myQ1.clone(); myClone.val('Replaced this button'); myQ1.replaceWith('<span id='+uniqueID+'></span>'); jQuery('#'+uniqueID).append(myClone); }); </script> <table> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> &nbsp; <input id='test2' type='button' value="And so am I"></input> </tr></td> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> </tr></td> </table> As a workaround, I've experimented with using a loop to create a class for each span, rising in increment until jQuery("input[id~=test1]").length, but I can't seem to get anything I do to work. Is there any way to give each matched element an unique ID? My fluency in jQuery is being put to the test! Thanks for any help in advance. Aaron

    Read the article

  • "No keyboard for id 0"?

    - by Mellon
    I am new in Android app. development, now I have encountered a strange problem with the Menu button. Here is the thing: I have two activities, "ActivityOne" and "ActivityTwo", where "ActivityTwo" is the child Activity of "ActivityOne". In both activity, I have defined the menu button options like following: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuItem insertMenuItem = menu.add(0, INSERT_ID, 0, R.string.menu_insert); insertMenuItem.setIcon(R.drawable.ic_menu_add); MenuItem settingMenuItem = menu.add(0, SETTING_ID, 0, R.string.menu_setting); settingMenuItem.setIcon(R.drawable.ic_menu_settings); MenuItem aboutMenuItem = menu.add(0, ABOUT_ID, 0, R.string.menu_about); aboutMenuItem.setIcon(R.drawable.ic_menu_about); logPrinter.println("creating menu options..."); return true; } @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { switch(item.getItemId()) { case INSERT_ID: doInsert(); return true; case SETTING_ID: return true; case ABOUT_ID: showAbout(); return true; } return super.onMenuItemSelected(featureId, item); } In "ActivityOne", when I click the physical Menu button, there is no menu options pop up from screen bottom, when I checked the LogCat console, there are two warning messages, which are "No keyboard for id 0" and "Using default keyMap:/system/usr/keychars/qwerty.kcm.bin" . BUT, in "ActivityTwo", the menu button works fine, it shows me those menu options I defined. Why the menu button does not work in "ActivityOne" ?? What does the warning msg mean???

    Read the article

  • Ubuntu freezes when gdm starts

    - by Enrique
    I have Ubuntu 10.10 (upgraded from 10.04) I was browsing in Firefox yesterday, then the PC suddenly did a reset Once it restarted, everything went normal until gdm begun showing. Then everything froze and locked when userlist showed. I can't move mouse pointer nor do anything with keyboard at this point (just after userlist shows in gdm). PS: Both, mouse and keyboard work fine, because this Ubuntu is dual-booting with a Windows XP install which loads/works fine. Here is my .xsession-errors file, but I don't have a clue what may be wrong. Thanks http://pastebin.com/GVtneEAF

    Read the article

  • Dynamically Creating Flex Components In ActionScript

    - by Joshua
    Isn't there some way to re-write the following code, such that I don't need a gigantic switch statement with every conceivable type? Also, if I can replace the switch statement with some way to dynamically create new controls, then I can make the code smaller, more direct, and don't have to anticipate the possibility of custom control types. Before: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.containers.HBox; import mx.controls.Button; import mx.controls.Label; public function CreateControl(event:Event):void { var Type:String=Edit.text; var NewControl:Object; switch (Type) { case 'mx.controls::Label':NewControl=new Label();break; case 'mx.controls::Button':NewControl=new Button();break; case 'mx.containers::HBox':NewControl=new HBox();break; ... every other type, including unforeseeable custom types } this.addChild(NewControl as DisplayObject); } ]]> </mx:Script> <mx:Label text="Control Type"/> <mx:TextInput id="Edit"/> <mx:Button label="Create" click="CreateControl(event);"/> </mx:WindowedApplication> AFTER: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.containers.HBox; import mx.controls.Button; import mx.controls.Label; public function CreateControl(event:Event):void { var Type:String=Edit.text; var NewControl:Object= *???*(Type); this.addChild(NewControl as DisplayObject); } ]]> </mx:Script> <mx:Label text="Control Type"/> <mx:TextInput id="Edit"/> <mx:Button label="Create" click="CreateControl(event);"/> </mx:WindowedApplication>

    Read the article

  • How can I fix indicator's behaviour?

    - by iSmite
    I recently switched to Ubuntu 11.10 from Windows. The panel has been acting really weird lately. What happens is when I click on sound icon to change volume, the menu for Bluetooth connectivity pops up. When I try to hover over the popped up menu, the latter disappears the moment I move my mouse. It is just not one icon that has been troubling me. When I click on network icon in the panel, it pops-up the menu for Chat and then the popped-up Chat menu just disappears as soon as there is a movement of the mouse. I hope I was able to explain my situation. I am sure you must be aware of this issue. Please advise. Thanks.

    Read the article

  • UIbutton stretchable

    - by mindfreak
    I have 2 images for UIbutton (1 for normal state and 1 for highlited state). When the button is highlited the height of button increases(as per image size) . I want that height of button should increase only from top and not from bottom. I mean it should stretch from top .is it possible ? if yes ,how ?

    Read the article

  • XNA how to organize code with game components (managers)

    - by Johannes
    XNA If I have a button class, and I have a buttonManager class that manages what buttons to be drawn to the screen depending on what the current game state is (main menu, in game, etc), how do I organize my code so that when I click on a button, it takes the user to a different screen. (ex. options menu, ingame). To be more specific, if I were to put the check to see if the user clicks on the button within the buttonManager how would I have the game switch and run the actual game (which is in an entire different class)? Main gameclass buttonManager game component (adds buttons) Button class

    Read the article

  • Why would the same web form control render different "onclick" logic based on the page structure?

    - by zk812
    It was hard to title this question. :) I have a user control that is used to display a list of lookup items in my database and a delete button for each item (Editor User Control below). The delete button has an onClientClick event used to display a confirmation dialog in JavaScript. On page one, the confirmation pops up and functions correctly. The overall structure is: Master Page Page Editor User Control List of items with delete button On page two, the confirmation pops up but regardless of the answer, the page posts back anyway. The structure of this page is: Master Page Page User Control Editor User Control List of items with delete button For some reason, this makes a difference in how the delete button is rendered. Page one: <input type="image" name="ctl00...RequestTypesDataList$ctl01$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(1);" /> Page two: <input type="image" name="ctl00...RequestTypesDataList$ctl07$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(2);WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions(&quot;ctl00$ContentPlaceHolder1$RequestCreator1$RequestTypeEditor1$RequestTypesDataList$ctl07$ctl01&quot;, &quot;&quot;, true, &quot;&quot;, &quot;&quot;, false, false))" /> Does anyone know why page two renders WebForm_DoPostBackWithOptions after my JS check? It's causing the postback regardless of the confirmation choice.

    Read the article

  • ASP.NET Event for User Control

    - by Lijo
    Hi, In aspx page, I am using a user control which contains a button. I need to hide the button(which is in user control) when a checkbox(in aspx) is clikced. I have a postback for checkbox. I want to hide the button when the checkbox is checked. In which event I should do the hiding and unhiding? Please help Thanks Lijo

    Read the article

  • Stubborn UIButton

    - by Mike
    I have a UIButton that is supposed to be disabled during certain phases. So, when this happens I do [myButton setEnabled:NO]; This is perfect because the button stays grayed and if clicked will not trigger its action, but... when the button is clicked even grayed, it enables again and a second click will trigger its actions (???????!!!!!!!!!!). How can that be? If the button is disabled it is supposed to be "part of the background", i.e., an image without any action. I have tried to make the button vanish using alpha but even if you click on the empty spot, it reappears after the first click and then can trigger actions after the second click... (????) Am I missing something?

    Read the article

  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

    Read the article

  • CF - How to "lose" focus from a control

    - by no9
    Hello. I have a control with two buttons (zoom in, zoom out). Both buttons have onClick event that handle the zoom. When any of the button is pressed, the button gets focus and bolds its border and text. Is there a way to disable/remove focus? Actually the solution im looking for would be that on mouseDown the button would receive focus and would lose it on mouseUp. thanx !

    Read the article

  • eclipse error with android: id cannot be resolved or is not a field

    - by Jaynathan Leung
    Hi, I just started playing around with android development, and already with just an attempt at making a button, I have encountered a problem. The error I'm given in the following code is right on "R.id.button1". It says id cannot be resolved or is not a field. Do I need to manually reference every single object I make in the layout xml file? I found that this did work, but it does seem to be a bit much for every button I want to make... package com.example.helloandroid; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ private Button button1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button1 = (Button)findViewById(R.id.button1); button1.setOnClickListener(new OnClickListener() { public void onClick(View v) { finish(); } }); } }

    Read the article

  • Mapping individual buttons on ASP.NET MVC View to controller actions

    - by skb
    I have an application where I need the user to be able to update or delete rows of data from the database. The rows are displayed to the user using a foreach loop in the .aspx file of my view. Each row will have two text fields (txtName, txtDesc), an update button, and a delete button. What I'm not sure of, is how do I have the update button send the message to the controller for which row to update? I can see a couple way of doing this: Put each row within it's own form tag, then when the update button is clicked, it will submit the values for that row only (there will also be a hidden field with the rowId) and the controller class would take all the post values as parameters to the Update method on the controller. Somehow, have the button be scripted in a way to send back only the values for that row with a POST to the controller. Is there a way of doing this? One thing I am concerned about is if each row has different names for it's controls assigned by ASP.NET (txtName1, txtDesc1, txtName2, txtDesc2), then how will their values get mapped to the correct parameters of the Controller method?

    Read the article

  • Ubuntu Screensaver Freezes?

    - by user11833
    I am using ubuntu 10.04. Over the last couple of days, I am having a weird problem: once the machine gets into screen saver, it is impossible to get it "out". I do see the mouse cursor move as I move the mouse, but the login popup (with user / password) does not show up and the screen remains "frozen". Any idea what might be going wrong? For the time being, I have no choice but to restart the computer in order to be able to resume work. Thanks.

    Read the article

  • Can this be done with multiple inhertance?

    - by Milo
    Here is what I would like to do. Say I have Class Widget. I then create Button from Widget. I then create ModifiedWidget which re-implements certain functions of Widget. I then want Button to use ModifiedWidget rather than plain Widget. Is this possible to do some how? Thanks class Button : public Widget; class SuperButton : public Button, public ModifiedWidget; I'm just not sure if that would do what I want it to though.

    Read the article

  • How to simulate a close() in facebox

    - by Bragaadeesh
    Hi, I am using facebox popup in one of my pages. I am having a button in the popup dialog. When I click that button the facebox popup should close (the same way it closes when we press outside the popup). How to do that? Also, I am doing some Ajax stuff when that button is being pressed so I cannot override the onClick event.

    Read the article

  • Wired connection not being recognized

    - by maxifick
    I'm on Ubuntu Maverick (10.10). I've read a few threads regarding wired connection problems, but haven't found a solution yet. The problem appears after I connect to a wireless network. When I disconnect wireless and plug in an internet cable, the wired connection is not recognized at all. Even the socket appears dead (there are no diodes flashing). The only solution so far seems to be restarting the computer. Network Manager then tries to connect to a Wi-Fi, but the wired connection is listed and working. I've tried sudo restart network-manager, but that doesn't solve anything. After a while, available wireless networks start appearing, but the wired still doesn't. Any ideas? Thanks in advance. Edit: Here is the dmesg output after switching off Wi-Fi and then plugging the internet cable. [18200.623543] Restarting tasks ... done. [18200.648422] video LNXVIDEO:00: Restoring backlight state [18200.707580] sky2 0000:02:00.0: eth0: phy I/O error [18200.707715] sky2 0000:02:00.0: eth0: phy I/O error [18200.707819] sky2 0000:02:00.0: eth0: phy I/O error [18200.707922] sky2 0000:02:00.0: eth0: phy I/O error [18200.708025] sky2 0000:02:00.0: eth0: phy I/O error [18200.708127] sky2 0000:02:00.0: eth0: phy I/O error [18200.708229] sky2 0000:02:00.0: eth0: phy I/O error [18200.708332] sky2 0000:02:00.0: eth0: phy I/O error [18200.708824] sky2 0000:02:00.0: eth0: enabling interface [18200.709587] ADDRCONF(NETDEV_UP): eth0: link is not ready [18202.662422] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18203.324061] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18211.193137] eth1: no IPv6 routers present [18212.844649] usb 5-1: new low speed USB device using ohci_hcd and address 5 [18213.017235] input: USB Optical Mouse as /devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input16 [18213.017499] generic-usb 0003:0461:4D17.0004: input,hidraw0: USB HID v1.11 Mouse [USB Optical Mouse] on usb-0000:00:13.0-1/input0 After system restart, dmesg says this: [ 19.802126] sky2 0000:02:00.0: eth0: enabling interface [ 19.802394] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 20.812533] device eth0 entered promiscuous mode [ 21.495547] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.495677] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.496574] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready

    Read the article

  • javax.swing.JDialog is appearing twice on windows device.

    - by Bhaiyaji Patel
    I have created a JDialog to be opened when I click on the edit button of my JFrame, it is being opened properly and does'nt have any issue, but when I took this code on the windows ce 5.0 device this dialog is being opened twice. hat is i am clicking only once on the edit button but the dialog is appearing twice, I want there should be only one dialog appear on edit button click.

    Read the article

< Previous Page | 259 260 261 262 263 264 265 266 267 268 269 270  | Next Page >