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  • Java - Problem when Resizing a JInternalFrame

    - by Amokrane
    Hi, In a previous SO question, I was talking about somes issues dealing with my MDI architecture. I have now another problem, when resizing my JInternalFrame. Here is a short video that illustrates the problem. I have a class: Cadre which is basically my JInternalFrame. public class Cadre extends JInternalFrame { /** Largeur par d'une fenêtre interne */ private int width; /** Hauteur d'une fenêtre interne */ private int height; /** Titre d'une fenêtre interne */ private String title; /** Toile associée à la fenêtre interne */ private Toile toile; /** Permet de compter le nombre de fenêtres internes ouvertes */ static int frameCount = 0; /** Permet de décaler les fenêtres internes à l'ouverture */ static final int xDecalage = 30, yDecalage = 30; public Cadre() { super("Form # " + (++frameCount), true, //resizable true, //closable true, //maximizable true);//iconifiable // Taille de la fenêtre interne par défaut width = 500; height = 500; // Titre par défaut title = "Form # " + (frameCount); // On associe une nouvelle toile à la fenêtre toile = new Toile(); this.setContentPane(toile); // On spécifie le titre this.setTitle(title); // Taille de chaque form par défaut this.setSize(width, height); // Permet d'ouvrir les frames de manière décalée par rapport à la dernière ouverte this.setLocation(xDecalage * frameCount, yDecalage * frameCount); } } And this is the JFrame that contains all the JInternalFrame(s): public class Fenetre extends JFrame { /** Titre de la fenêtre principale */ private String title; /** Largeur de la fenêtre */ private int width; /** Hauteur de la fenêtre */ private int height; /** Le menu */ private Menu menu; /** La barre d'outils */ private ToolBox toolBox; /** La zone contenant les JInternalFrame */ private JDesktopPane planche; /** Le pannel comportant la liste des formes à dessiner*/ private Pannel pannel; /** La liste de fenêtres ouvertes */ private static ArrayList<Cadre> cadres; public Fenetre(String inTitle, int inWidth, int inHeight) { // lecture de la taille de la frame width = inWidth; height = inHeight; // lecture du titre de la fenêtre title = inTitle; // On spécifie la taille de la fenêtre ainsi que le titre this.setSize(width, height); this.setTitle(title); // Initialisations des listes de cadres cadres = new ArrayList<Cadre>(); // Instanciation de la fenêtre this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // On définit un layout pour notre frame this.setLayout(new BorderLayout()); // On crée la zone supérieure : Menu + ToolBar JPanel banniere = new JPanel(); banniere.setLayout(new BorderLayout()); // Instanciation d'un menu menu = new Menu(this); this.setJMenuBar(menu); // En haut la ToolBox toolBox = new ToolBox(); this.add(toolBox, BorderLayout.NORTH); // Ajout du pannel à gauche pannel = new Pannel(); this.add(pannel, BorderLayout.WEST); **// Intialisation de la planche de dessin planche = new JDesktopPane(); // On ajoute une Internal frame à notre desktop pane Cadre cadre = new Cadre(); cadre.setVisible(true); planche.add(cadre); try { cadre.setSelected(true); } catch (PropertyVetoException e) { e.printStackTrace(); }** // Pour faire en sorte que le déplacement soit "nice" planche.setDragMode(JDesktopPane.OUTLINE_DRAG_MODE); // On ajoute le nouveau cadre crée à la liste des cadres cadres.add(cadre); // Le contenu principal de la fenêtre est la planche contenant les différentes JInternalFrame this.getContentPane().add(planche); this.setVisible(true); } } So as you can see, I have declared a: JDesktopPane inside the main JFrame of my application. Any idea how to solve this? Thank you!

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  • Tiered Design With Analytical Widgets - Is This Code Smell?

    - by Repo Man
    The idea I'm playing with right now is having a multi-leveled "tier" system of analytical objects which perform a certain computation on a common object and then create a new set of analytical objects depending on their outcome. The newly created analytical objects will then get their own turn to run and optionally create more analytical objects, and so on and so on. The point being that the child analytical objects will always execute after the objects that created them, which is relatively important. The whole apparatus will be called by a single thread so I'm not concerned with thread safety at the moment. As long as a certain base condition is met, I don't see this being an unstable design but I'm still a little bit queasy about it. Is this some serious code smell or should I go ahead and implement it this way? Is there a better way? Here is a sample implementation: namespace WidgetTier { public class Widget { private string _name; public string Name { get { return _name; } } private TierManager _tm; private static readonly Random random = new Random(); static Widget() { } public Widget(string name, TierManager tm) { _name = name; _tm = tm; } public void DoMyThing() { if (random.Next(1000) > 1) { _tm.Add(); } } } //NOT thread-safe! public class TierManager { private Dictionary<int, List<Widget>> _tiers; private int _tierCount = 0; private int _currentTier = -1; private int _childCount = 0; public TierManager() { _tiers = new Dictionary<int, List<Widget>>(); } public void Add() { if (_currentTier + 1 >= _tierCount) { _tierCount++; _tiers.Add(_currentTier + 1, new List<Widget>()); } _tiers[_currentTier + 1].Add(new Widget(string.Format("({0})", _childCount), this)); _childCount++; } //Dangerous? public void Sweep() { _currentTier = 0; while (_currentTier < _tierCount) //_tierCount will start at 1 but keep increasing because child objects will keep adding more tiers. { foreach (Widget w in _tiers[_currentTier]) { w.DoMyThing(); } _currentTier++; } } public void PrintAll() { for (int t = 0; t < _tierCount; t++) { Console.Write("Tier #{0}: ", t); foreach (Widget w in _tiers[t]) { Console.Write(w.Name + " "); } Console.WriteLine(); } } } class Program { static void Main(string[] args) { TierManager tm = new TierManager(); for (int c = 0; c < 10; c++) { tm.Add(); //create base widgets; } tm.Sweep(); tm.PrintAll(); Console.ReadLine(); } } }

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  • How do you set Android ViewPager to encompass only one View or Layout?

    - by Kyle
    I am struggling with the concepts needed to properly implement a view pager. By following some tutorials and referencing developer.android.com, I am able to get a view pager almost fully functional. The pager will flip through several text views that have been setup to say "My Message 0" through "My Message 9". The problem is that the view pager also flips the button on the bottom of the activity and the red block that is right above the button. I would like to have the view pager only cycle through the text. Would you please help me understand what I'm doing wrong? I have an activity that represents a dashboard: public class DashBoard extends FragmentActivity { private static final int NUMBER_OF_PAGES = 10; private ViewPager mViewPager; private MyFragmentPagerAdapter mMyFragmentPagerAdapter; public void onCreate(Bundle icicle){ super.onCreate(icicle); setContentView(R.layout.dashboard); mViewPager = (ViewPager) findViewById(R.id.viewpager); mMyFragmentPagerAdapter = new MyFragmentPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mMyFragmentPagerAdapter); } private static class MyFragmentPagerAdapter extends FragmentPagerAdapter{ public MyFragmentPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int index) { return PageFragment.newInstance("My Message " + index); } @Override public int getCount(){ return NUMBER_OF_PAGES; } } and a class for the page fragment: public class PageFragment extends Fragment { public static PageFragment newInstance(String title){ PageFragment pageFragment = new PageFragment(); Bundle bundle = new Bundle(); bundle.putString("title", title); pageFragment.setArguments(bundle); return pageFragment; } @Override public void onCreate(Bundle icicle){ super.onCreate(icicle); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle icicle){ View view = inflater.inflate(R.layout.dashboard, container, false); TextView textView = (TextView) view.findViewById(R.id.textViewPage); textView.setText(getArguments().getString("title")); return view; } } and finally, my xml for the dashboard: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/dashbaordLabel" android:layout_width="match_parent" android:layout_height="wrap_content" > <android.support.v4.view.ViewPager android:id="@+id/viewpager" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_alignParentLeft="true" /> <TextView android:id="@+id/textViewPage" android:layout_width = "match_parent" android:layout_height= "wrap_content" /> <Button android:id="@+id/newGoalButton" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/stringNewGoal" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:onClick="createNewGoal" /> <RelativeLayout android:id="@+id/SpaceBottom" android:layout_width="match_parent" android:layout_height="75dp" android:layout_above="@id/newGoalButton" android:background="@color/red" > </RelativeLayout> </RelativeLayout> A note about my xml, I tried wrapping the text view in some view pager tags eg: <android.support.v4.view.ViewPager android:id="@+id/viewpager" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_alignParentLeft="true" > <TextView android:id="@+id/textViewPage" android:layout_width = "match_parent" android:layout_height= "wrap_content" /> </android.support.v4.view.ViewPager> But all that did was make the text view disappear from the screen, while the button and red block still cycled as in the original issue.

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  • Radix sort in java help

    - by endif
    Hi i need some help to improve my code. I am trying to use Radixsort to sort array of 10 numbers (for example) in increasing order. When i run the program with array of size 10 and put 10 random int numbers in like 70 309 450 279 799 192 586 609 54 657 i get this out: 450 309 192 279 54 192 586 657 54 609 Don´t see where my error is in the code. class IntQueue { static class Hlekkur { int tala; Hlekkur naest; } Hlekkur fyrsti; Hlekkur sidasti; int n; public IntQueue() { fyrsti = sidasti = null; } // First number in queue. public int first() { return fyrsti.tala; } public int get() { int res = fyrsti.tala; n--; if( fyrsti == sidasti ) fyrsti = sidasti = null; else fyrsti = fyrsti.naest; return res; } public void put( int i ) { Hlekkur nyr = new Hlekkur(); n++; nyr.tala = i; if( sidasti==null ) f yrsti = sidasti = nyr; else { sidasti.naest = nyr; sidasti = nyr; } } public int count() { return n; } public static void radixSort(int [] q, int n, int d){ IntQueue [] queue = new IntQueue[n]; for (int k = 0; k < n; k++){ queue[k] = new IntQueue(); } for (int i = d-1; i >=0; i--){ for (int j = 0; j < n; j++){ while(queue[j].count() != 0) { queue[j].get(); } } for (int index = 0; index < n; index++){ // trying to look at one of three digit to sort after. int v=1; int digit = (q[index]/v)%10; v*=10; queue[digit].put(q[index]); } for (int p = 0; p < n; p++){ while(queue[p].count() != 0) { q[p] = (queue[p].get()); } } } } } I am also thinking can I let the function take one queue as an argument and on return that queue is in increasing order? If so how? Please help. Sorry if my english is bad not so good in it. Please let know if you need more details. import java.util.Random; public class RadTest extends IntQueue { public static void main(String[] args) { int [] q = new int[10]; Random r = new Random(); int t = 0; int size = 10; while(t != size) { q[t] = (r.nextInt(1000)); t++; } for(int i = 0; i!= size; i++) { System.out.println(q[i]); } System.out.println("Radad: \n"); radixSort(q,size,3); for(int i = 0; i!= size; i++) { System.out.println(q[i]); } } } Hope this is what you were talking about...

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  • How to give ASP.NET access to a private key in a certificate in the certificate store?

    - by thames
    I have an ASP.NET application that accesses private key in a certificate in the certificates store. On Windows Server 2003 I was able to use winhttpcertcfg.exe to give private key access to the NETWORK SERVICE account. How do I give permissions to access a Private Key in a certificate in the certificate store (Local Computer\Personal) on a Windows Server 2008 R2 in an IIS 7.5 website? I've tried giving Full Trust access to "Everyone", "IIS AppPool\DefaultAppPool", "IIS_IUSRS", and everyother security account I could find using the Certificates MMC (Server 2008 R2). However the below code demonstrates that the code does not have access to the Private Key of a certificate that was imported with the private key. The code instead throws and error everytime the private key property is accessed. Default.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <%@ Import Namespace="System.Security.Cryptography.X509Certificates" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:Repeater ID="repeater1" runat="server"> <HeaderTemplate> <table> <tr> <td> Cert </td> <td> Public Key </td> <td> Private Key </td> </tr> </HeaderTemplate> <ItemTemplate> <tr> <td> <%#((X509Certificate2)Container.DataItem).GetNameInfo(X509NameType.SimpleName, false) %> </td> <td> <%#((X509Certificate2)Container.DataItem).HasPublicKeyAccess() %> </td> <td> <%#((X509Certificate2)Container.DataItem).HasPrivateKeyAccess() %> </td> </tr> </ItemTemplate> <FooterTemplate> </table></FooterTemplate> </asp:Repeater> </div> </form> </body> </html> Default.aspx.cs using System; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Web.UI; public partial class _Default : Page { public X509Certificate2Collection Certificates; protected void Page_Load(object sender, EventArgs e) { // Local Computer\Personal var store = new X509Store(StoreLocation.LocalMachine); // create and open store for read-only access store.Open(OpenFlags.ReadOnly); Certificates = store.Certificates; repeater1.DataSource = Certificates; repeater1.DataBind(); } } public static class Extensions { public static string HasPublicKeyAccess(this X509Certificate2 cert) { try { AsymmetricAlgorithm algorithm = cert.PublicKey.Key; } catch (Exception ex) { return "No"; } return "Yes"; } public static string HasPrivateKeyAccess(this X509Certificate2 cert) { try { string algorithm = cert.PrivateKey.KeyExchangeAlgorithm; } catch (Exception ex) { return "No"; } return "Yes"; } }

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  • jquery small refactoring , json call

    - by Alexander Corotchi
    Hi everybody, I need you suggestion to make some refactoring in jquery code because now it looks terrible for me. I have 4 json calls but the difference it is just the URL call. EX: var userId = MyuserID; var perPage = '45'; var showOnPage = '45'; var tag = 'tag1'; var tag1 = 'tag2'; var tag2 = 'tagn'; $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tag + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo("#flickr ul"); }); $("#flickr a").fancybox(); }); $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tag1 + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo(".SetPinos1 ul"); }); $(".Sets a").fancybox(); }); $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tagn + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo(".SetPinos ul"); }); $(".Sets a").fancybox(); }); var tag is only one difference in this url : Can somebody help me not to repeat all this stuff ?? Sorry by so long garbage :(

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  • OSGI Declarative Services (DS): What is a good way of using service component instances

    - by Christoph
    I am just getting started with OSGI and Declarative Services (DS) using Equinox and Eclipse PDE. I have 2 Bundles, A and B. Bundle A exposes a component which is consumed by Bundle B. Both bundles also expose this service to the OSGI Service registry again. Everything works fine so far and Equinox is wireing the components together, which means the Bundle A and Bundle B are instanciated by Equinox (by calling the default constructor) and then the wireing happens using the bind / unbind methods. Now, as Equinox is creating the instances of those components / services I would like to know what is the best way of getting this instance? So assume there is third class class which is NOT instantiated by OSGI: Class WantsToUseComponentB{ public void doSomethingWithComponentB(){ // how do I get componentB??? Something like this maybe? ComponentB component = (ComponentB)someComponentRegistry.getComponent(ComponentB.class.getName()); } I see the following options right now: 1. Use a ServiceTracker in the Activator to get the Service of ComponentBundleA.class.getName() (I have tried that already and it works, but it seems to much overhead to me) and make it available via a static factory methods public class Activator{ private static ServiceTracker componentBServiceTracker; public void start(BundleContext context){ componentBServiceTracker = new ServiceTracker(context, ComponentB.class.getName(),null); } public static ComponentB getComponentB(){ return (ComponentB)componentBServiceTracker.getService(); }; } 2. Create some kind of Registry where each component registers as soon as the activate() method is called. public ComponentB{ public void bind(ComponentA componentA){ someRegistry.registerComponent(this); } or public ComponentB{ public void activate(ComponentContext context){ someRegistry.registerComponent(this); } } } 3. Use an existing registry inside osgi / equinox which has those instances? I mean OSGI is already creating instances and wires them together, so it has the objects already somewhere. But where? How can I get them? Conclusion Where does the class WantsToUseComponentB (which is NOT a Component and NOT instantiated by OSGI) get an instance of ComponentB from? Are there any patterns or best practises? As I said I managed to use a ServiceTracker in the Activator, but I thought that would be possible without it. What I am looking for is actually something like the BeanContainer of Springframework, where I can just say something like Container.getBean(ComponentA.BEAN_NAME). But I don't want to use Spring DS. I hope that was clear enough. Otherwise I can also post some source code to explain in more detail. Thanks Christoph UPDATED: Answer to Neil's comment: Thanks for clarifying this question against the original version, but I think you still need to state why the third class cannot be created via something like DS. Hmm don't know. Maybe there is a way but I would need to refactor my whole framework to be based on DS, so that there are no "new MyThirdClass(arg1, arg2)" statements anymore. Don't really know how to do that, but I read something about ComponentFactories in DS. So instead of doing a MyThirdClass object = new MyThirdClass(arg1, arg2); I might do a ComponentFactory myThirdClassFactory = myThirdClassServiceTracker.getService(); // returns a if (myThirdClassFactory != null){ MyThirdClass object = objectFactory.newInstance(); object.setArg1("arg1"); object.setArg2("arg2"); } else{ // here I can assume that some service of ComponentA or B went away so MyThirdClass Componenent cannot be created as there are missing dependencies? } At the time of writing I don't know exactly how to use the ComponentFactories but this is supposed to be some kind of pseudo code :) Thanks Christoph

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  • using PixelBender to double the size of a bitmap

    - by jedierikb
    I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machines, I get great comparative performance out of many pixel bender demonstrations. To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds to do 3000 scalings vs .5 seconds! I expected to get at least the same performance as as3. What am I doing wrong? I got the straightforward pixel bender code here (and it is included below for easy reference). package { import aCore.aUtil.timingUtils; import flash.display.BitmapData; import flash.display.Shader; import flash.display.ShaderJob; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Matrix; public class flashFlash extends Sprite { [Embed ( source="pixelbender/bilinearresample.pbj", mimeType="application/octet-stream" ) ] private static var BilinearScaling:Class; public function flashFlash( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { removeEventListener( Event.ENTER_FRAME, efCb, false ); traceTime( "init" ); var srcBmd:BitmapData = new BitmapData( 80, 120, false, 0 ); var destBmd:BitmapData = new BitmapData( 160, 240, false, 0 ); var mx:Matrix = new Matrix( ); mx.scale( 2, 2 ); for (var i:uint = 0; i < 3000; i++) { destBmd.draw( srcBmd, mx ); } traceTime( "scaled with as3" ); // create and configure a Shader object var shader:Shader = new Shader( ); shader.byteCode = new BilinearScaling( ); shader.data.scale.value = [2]; shader.data.src.input = srcBmd; for (var j:uint = 0; j < 3000; j++) { var shaderJob:ShaderJob = new ShaderJob( ); shaderJob.shader = shader; shaderJob.target = destBmd; shaderJob.start( true ); } traceTime( "scaled with pixel bender bilinearresample.pbj" ); } private static var _lastTraceTime:Number = new Date().getTime(); public static function traceTime( note:String ):Number { var nowTime:Number = new Date().getTime(); var diff:Number = (nowTime-_lastTraceTime); trace( "[t" + diff + "] " + note ); _lastTraceTime = nowTime; return diff; } } } And the pixel bender code: <languageVersion : 1.0;> kernel BilinearResample < namespace : "com.brooksandrus.pixelbender"; vendor : "Brooks Andrus"; version : 1; description : "Resizes an image using bilinear resampling. Constrains aspect ratio - divide Math.max( input.width / output.width, input.height / output.height ) and pass in to the scale parameter"; > { parameter float scale < minValue: 0.0; maxValue: 1000.0; defaultValue: 1.0; >; input image4 src; output pixel4 dst; void evaluatePixel() { // scale should be Math.max( src.width / output.width, src.height / output.height ) dst = sampleLinear( src, outCoord() * scale ); // bilinear scaling } }

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  • Why does C# thread die?

    - by JackN
    This is my 1st C# project so I may be doing something obviously improper in the code below. I am using .NET, WinForms (I think), and this is a desktop application until I get the bugs out. UpdateGui() uses Invoke((MethodInvoker)delegate to update various GUI controls based on received serial data and sends a GetStatus() command out the serial port 4 times a second. Thread Read() reads the response from serial port whenever it arrives which should be near immediate. SerialPortFixer is a SerialPort IOException Workaround in C# I found at http://zachsaw.blogspot.com/2010/07/serialport-ioexception-workaround-in-c.html. After one or both threads die I'll see something like The thread 0x1288 has exited with code 0 (0x0). in the debug code output. Why do UpdateGui() and/or Read() eventually die? public partial class UpdateStatus : Form { private readonly byte[] Command = new byte[32]; private readonly byte[] Status = new byte[32]; readonly Thread readThread; private static readonly Mutex commandMutex = new Mutex(); private static readonly Mutex statusMutex = new Mutex(); ... public UpdateStatus() { InitializeComponent(); SerialPortFixer.Execute("COM2"); if (serialPort1.IsOpen) { serialPort1.Close(); } try { serialPort1.Open(); } catch (Exception e) { labelWarning.Text = LOST_COMMUNICATIONS + e; labelStatus.Text = LOST_COMMUNICATIONS + e; labelWarning.Visible = true; } readThread = new Thread(Read); readThread.Start(); new Timer(UpdateGui, null, 0, 250); } static void ProcessStatus(byte[] status) { Status.State = (State) status[4]; Status.Speed = status[6]; // MSB Status.Speed *= 256; Status.Speed += status[5]; var Speed = Status.Speed/GEAR_RATIO; Status.Speed = (int) Speed; ... } public void Read() { while (serialPort1 != null) { try { serialPort1.Read(Status, 0, 1); if (Status[0] != StartCharacter[0]) continue; serialPort1.Read(Status, 1, 1); if (Status[1] != StartCharacter[1]) continue; serialPort1.Read(Status, 2, 1); if (Status[2] != (int)Command.GetStatus) continue; serialPort1.Read(Status, 3, 1); ... statusMutex.WaitOne(); ProcessStatus(Status); Status.update = true; statusMutex.ReleaseMutex(); } catch (Exception e) { Console.WriteLine(@"ERROR! Read() " + e); } } } public void GetStatus() { const int parameterLength = 0; // For GetStatus statusMutex.WaitOne(); Status.update = false; statusMutex.ReleaseMutex(); commandMutex.WaitOne(); if (!SendCommand(Command.GetStatus, parameterLength)) { Console.WriteLine(@"ERROR! SendCommand(GetStatus)"); } commandMutex.ReleaseMutex(); } private void UpdateGui(object x) { try { Invoke((MethodInvoker)delegate { Text = DateTime.Now.ToLongTimeString(); statusMutex.WaitOne(); if (Status.update) { if (Status.Speed > progressBarSpeed.Maximum) { Status.Speed = progressBarSpeed.Maximum; } progressBarSpeed.Value = Status.Speed; labelSpeed.Text = Status.Speed + RPM; ... } else { labelWarning.Text = LOST_COMMUNICATIONS; labelStatus.Text = LOST_COMMUNICATIONS; labelWarning.Visible = true; } statusMutex.ReleaseMutex(); GetStatus(); }); } catch (Exception e) { Console.WriteLine(@"ERROR! UpdateGui() " + e); } } }

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  • Unable to launch onscreen keyboard (osk.exe) from a 32-bit process on Win7 x64

    - by Steven Robbins
    90% of the time I am unable to launch osk.exe from a 32bit process on Win7 x64. Originally the code was just using: Process.Launch("osk.exe"); Which won't work on x64 because of the directory virtualization. Not a problem I thought, I'll just disable virtualization, launch the app, and enable it again, which I thought was the correct way to do things. I also added some code to bring the keyboard back up if it has been minimized (which works fine) - the code (in a sample WPF app) now looks as follows: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation;using System.Diagnostics; using System.Runtime.InteropServices; namespace KeyboardTest { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { [DllImport("kernel32.dll", SetLastError = true)] private static extern bool Wow64DisableWow64FsRedirection(ref IntPtr ptr); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool Wow64RevertWow64FsRedirection(IntPtr ptr); private const UInt32 WM_SYSCOMMAND = 0x112; private const UInt32 SC_RESTORE = 0xf120; [DllImport("user32.dll", CharSet = CharSet.Auto)] static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam); private string OnScreenKeyboadApplication = "osk.exe"; public MainWindow() { InitializeComponent(); } private void KeyboardButton_Click(object sender, RoutedEventArgs e) { // Get the name of the On screen keyboard string processName = System.IO.Path.GetFileNameWithoutExtension(OnScreenKeyboadApplication); // Check whether the application is not running var query = from process in Process.GetProcesses() where process.ProcessName == processName select process; var keyboardProcess = query.FirstOrDefault(); // launch it if it doesn't exist if (keyboardProcess == null) { IntPtr ptr = new IntPtr(); ; bool sucessfullyDisabledWow64Redirect = false; // Disable x64 directory virtualization if we're on x64, // otherwise keyboard launch will fail. if (System.Environment.Is64BitOperatingSystem) { sucessfullyDisabledWow64Redirect = Wow64DisableWow64FsRedirection(ref ptr); } // osk.exe is in windows/system folder. So we can directky call it without path using (Process osk = new Process()) { osk.StartInfo.FileName = OnScreenKeyboadApplication; osk.Start(); osk.WaitForInputIdle(2000); } // Re-enable directory virtualisation if it was disabled. if (System.Environment.Is64BitOperatingSystem) if (sucessfullyDisabledWow64Redirect) Wow64RevertWow64FsRedirection(ptr); } else { // Bring keyboard to the front if it's already running var windowHandle = keyboardProcess.MainWindowHandle; SendMessage(windowHandle, WM_SYSCOMMAND, new IntPtr(SC_RESTORE), new IntPtr(0)); } } } } But this code, most of the time, throws the following exception on osk.Start(): The specified procedure could not be found at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) I've tried putting long Thread.Sleep commands in around the osk.Start line, just to make sure it wasn't a race condition, but the same problem persists. Can anyone spot where I'm doing something wrong, or provide an alternative solution for this? It seems to work fine launching Notepad, it just won't play ball with the onscreen keyboard.

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  • How do I handle calls to AudioTrack from jni without crashing?

    - by icecream
    I was trying to write to an AudioTrack from a jni callback, and I get a signal 7 (SIGBUS), fault addr 00000000. I have looked at the Wolf3D example for odroid and they seem to use a android.os.Handler to post a Runnable that will do an update in the correct thread context. I have also tried AttachCurrentThread, but I fail in this case also. It works to play the sound when running from the constructor even if I wrap it in a thread and then post it to the handler. When I do the "same" via a callback from jni it fails. I assume I am braeaking some rules, but I haven't been able to figure out what they are. So far, I haven't found the answer here on SO. So I wonder if anyone knows how this should be done. EDIT: Answered below. The following code is to illustrate the problem. Java: package com.example.jniaudiotrack; import android.app.Activity; import android.media.AudioFormat; import android.media.AudioManager; import android.media.AudioTrack; import android.os.Bundle; import android.os.Handler; import android.util.Log; public class JniAudioTrackActivity extends Activity { AudioTrack mAudioTrack; byte[] mArr; public static final Handler mHandler = new Handler(); /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mArr = new byte[2048]; for (int i = 0; i < 2048; i++) { mArr[i] = (byte) (Math.sin(i) * 128); } mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, 2048, AudioTrack.MODE_STREAM); mAudioTrack.play(); new Thread(new Runnable() { public void run() { mHandler.post(new Runnable() { public void run() { mAudioTrack.write(mArr, 0, 2048); Log.i(TAG, "*** Handler from constructor ***"); } }); } }).start(); new Thread(new Runnable() { public void run() { audioFunc(); } }).start(); } public native void audioFunc(); @SuppressWarnings("unused") private void audioCB() { mHandler.post(new Runnable() { public void run() { mAudioTrack.write(mArr, 0, 2048); Log.i(TAG, "*** audioCB called ***"); } }); } private static final String TAG = "JniAudioTrackActivity"; static { System.loadLibrary("jni_audiotrack"); } } cpp: #include <jni.h> extern "C" { JNIEXPORT void Java_com_example_jniaudiotrack_JniAudioTrackActivity_audioFunc(JNIEnv* env, jobject obj); } JNIEXPORT void Java_com_example_jniaudiotrack_JniAudioTrackActivity_audioFunc(JNIEnv* env, jobject obj) { JNIEnv* jniEnv; JavaVM* vm; env->GetJavaVM(&vm); vm->AttachCurrentThread(&jniEnv, 0); jclass cls = env->GetObjectClass(obj); jmethodID audioCBID = env->GetMethodID(cls, "audioCB", "()V"); if (!audioCBID) { return; } env->CallVoidMethod(cls, audioCBID); } Trace snippet: I/DEBUG ( 1653): pid: 9811, tid: 9811 >>> com.example.jniaudiotrack <<< I/DEBUG ( 1653): signal 7 (SIGBUS), fault addr 00000000 I/DEBUG ( 1653): r0 00000800 r1 00000026 r2 00000001 r3 00000000 I/DEBUG ( 1653): r4 42385726 r5 41049e54 r6 bee25570 r7 ad00e540 I/DEBUG ( 1653): r8 000040f8 r9 41048200 10 41049e44 fp 00000000 I/DEBUG ( 1653): ip 000000f8 sp bee25530 lr ad02dbb5 pc ad012358 cpsr 20000010 I/DEBUG ( 1653): #00 pc 00012358 /system/lib/libdvm.so

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  • how to get the result query one by one in jsp and mysql

    - by user261002
    I am trying to implement as Online Mock exam in JSP, but I have a problem to get the questions one by one, it get connceted for the first time, and show me the first question and answers, but when I click on "next" again, it still show me the first question, I think by clicking on "next" it start querying again. please help me. this is my bean : database.SQLSelectStatement sqlselect; database.SQLSelectStatement sqlselect2; static ResultSet questions; static ResultSetMetaData rsm; static ResultSet answers; public void setConnection() throws SQLException { if (database.DatabaseManager.getInstance().connectionOK()) { sqlselect = new database.SQLSelectStatement("question", "question", "0"); sqlselect2 = new database.SQLSelectStatement("answers", "question_id", "0"); questions = sqlselect.executeWithNoCondition(); } } public int i=0; public String getQuestions() throws SQLException { String result = ""; rsm = questions.getMetaData(); for (int i = 0; i < rsm.getColumnCount(); i++) { result += "<th>" + rsm.getColumnName(i + 1) + "</th>"; } if (!questions.isLast()) { questions.next(); System.out.println(i+1); result += "<tr>"; result += "<td>" + questions.getInt(1) + "</td>"; result += "<td>" + questions.getString(2) + "</td>"; result += "</tr>"; result += "<tr>"; sqlselect2.setValue(String.valueOf(questions.getInt(1))); answers = sqlselect2.Execute(); while (answers.next()) { result += "<tr> <td colspan='2'><input type='radio' name='answer' value='" + answers.getString(2) + "'> " + answers.getString(2) + "</td></tr>"; } result += "</tr>"; answers.close(); } return result; } this is the HTML: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>JSP Page</title> </head> <body> <h1>JSP Page</h1> <jsp:useBean id="exam" class="exam.ExamQuestions"></jsp:useBean> <% exam.setConnection(); %> <form method="post"> <table > <%=exam.getQuestions()%> </table> <input type="submit" name="action" value="next"/> </form> <% String action = request.getParameter("action"); if ("next".equals(action)) { out.println(request.getParameter("answer")); } %> </body> </html>

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  • Trouble with detecting gestures over ListView

    - by Andrew
    I have an Activity that contains a ViewFlipper. The ViewFlipper includes 2 layouts, both of which are essentially just ListViews. So the idea here is that I have two lists and to navigate from one to the other I would use a horizontal swipe. I have that working. However, what ever list item your finger is on when the swipe begins executing, that item will also be long-clicked. Here is the relevant code I have: public class MyActivity extends Activity implements OnItemClickListener, OnClickListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_MAX_OFF_PATH = 250; private static final int SWIPE_THRESHOLD_VELOCITY = 200; private GestureDetector mGestureDetector; View.OnTouchListener mGestureListener; class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH) return false; // right to left swipe if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { if (mCurrentScreen != SCREEN_SECONDLIST) { mCurrentScreen = SCREEN_SECONDLIST; mFlipper.setInAnimation(inFromRightAnimation()); mFlipper.setOutAnimation(outToLeftAnimation()); mFlipper.showNext(); updateNavigationBar(); } } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { if (mCurrentScreen != SCREEN_FIRSTLIST) { mCurrentScreen = SCREEN_FIRSTLIST; mFlipper.setInAnimation(inFromLeftAnimation()); mFlipper.setOutAnimation(outToRightAnimation()); mFlipper.showPrevious(); updateNavigationBar(); } } } catch (Exception e) { // nothing } return true; } } @Override public boolean onTouchEvent(MotionEvent event) { if (mGestureDetector.onTouchEvent(event)) return true; else return false; } ViewFlipper mFlipper; private int mCurrentScreen = SCREEN_FIRSTLIST; private ListView mList1; private ListView mList2; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_flipper); mFlipper = (ViewFlipper) findViewById(R.id.flipper); mGestureDetector = new GestureDetector(new MyGestureDetector()); mGestureListener = new View.OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (mGestureDetector.onTouchEvent(event)) { return true; } return false; } }; // set up List1 screen mList1List = (ListView)findViewById(R.id.list1); mList1List.setOnItemClickListener(this); mList1List.setOnTouchListener(mGestureListener); // set up List2 screen mList2List = (ListView)findViewById(R.id.list2); mList2List.setOnItemClickListener(this); mList2List.setOnTouchListener(mGestureListener); } … } If I change the "return true;" statement from the GestureDetector to "return false;", I do not get long-clicks. Unfortunately, I get regular clicks. Does anyone know how I can get around this?

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  • Trouble displaying an object in WPF

    - by Scott
    I'm so new to this that I can't even phrase the question right... Anyway, I'm trying to do something very simple and have been unable to figure it out. I have the following class: public class Day : Control, INotifyPropertyChanged { public static readonly DependencyProperty DateProperty = DependencyProperty.Register("Date", typeof(int), typeof(Day)); public int Date { get { return (int)GetValue(DateProperty); } set { SetValue(DateProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Date")); } } } public static readonly DependencyProperty DayNameProperty = DependencyProperty.Register("DayName", typeof(String), typeof(Day)); public String DayName { get { return (String)GetValue(DayNameProperty); } set { SetValue(DayNameProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("DayName")); } } } static Day() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Day), new FrameworkPropertyMetadata(typeof(Day))); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } I've learned that you can't call a constructor that has parameters in XAML so the only way to actually set some data for this class is through the two properties, DayName and Date. I created a ControlTemplate for Day which is as follows: <Style TargetType="{x:Type con:Day}"> <Setter Property="MinHeight" Value="20"/> <Setter Property="MinWidth" Value="80"/> <Setter Property="Height" Value="20"/> <Setter Property="Width" Value="80"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type con:Day}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Rectangle Grid.ColumnSpan="2" x:Name="rectHasEntry" Fill="WhiteSmoke"/> <TextBlock Grid.Column="0" x:Name="textBlockDayName" Text="{TemplateBinding DayName}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <TextBlock Grid.Column="1" x:Name="textBlockDate" Text="{TemplateBinding Date}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <Rectangle Grid.ColumnSpan="2" x:Name="rectMouseOver" Fill="#A2C0DA" Opacity="0" Style="{StaticResource DayRectangleMouseOverStyle}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> I then render it on screen in my MainWindow thusly: <Window x:Class="WPFControlLibrary.TestHarness.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:con="clr-namespace:WPFControlLibrary.Calendar;assembly=WPFControlLibrary" Title="MainWindow" Height="500" Width="525" WindowStartupLocation="CenterScreen"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="80"/> </Grid.ColumnDefinitions> <con:Day Grid.Column="1" Height="20" Width="80" DayName="Mon" Date="1"/> </Grid> And what I actually see is, well, nothing. If I put my cursor on the con:Day line of the XAML it'll highlight the correctly sized rectangle in the window but I don't see "Mon" on the left side of the rectangle and "1" on the right. What am I doing wrong? I suspect it's something simple but I'll be darned if I'm seeing it. My ultimate goal is to group a bunch of the Day controls within a Month control, which is then contained in a Year control as I'm trying to make a long Calendar Bar that lets you navigate through the months and years, while clicking on a Day would display any information saved on that date. But I can't even get the Day part to display independent of anything else so I'm a long way from the rest of the functionality. Any help would be greatly appreciated.

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  • Mismatched coordinate systems in LWJGL with Mouse and Textures

    - by Braains
    I'm not really sure how to expand on this other than to say that it appears that my LWJGL seems to have different coordinate systems for the Mouse and for painting Textures. It seems that Textures have the usual Java2D way of putting (0, 0) in the upper-left corner, while the Mouse goes by the more sensible way of having the origin in the lower-left corner. I've checked my code a bunch but I don't see anything modifying the values between where I read them and where I use them. It's thrown me for a loop and I can't quite figure it out. I'll post all the code that involves the Mouse input and Texture painting for you guys to look at. private static void pollHelpers() { while(Mouse.next()) { InputHelper.acceptMouseInput(Mouse.getEventButton(), Mouse.getEventX(), Mouse.getEventY()); } while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), true); } else { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), false); } } } public static void acceptMouseInput(int mouseButton, int x, int y) { for(InputHelper ie: InputHelper.instances) { if(ie.checkRectangle(x, y)) { ie.sendMouseInputToParent(mouseButton); } } } private void sendMouseInputToParent(int mouseButton) { parent.onClick(mouseButton); } public boolean checkRectangle(int x, int y) { //y = InputManager.HEIGHT - y; See below for explanation return x > parent.getX() && x < parent.getX() + parent.getWidth() && y > parent.getY() && y < parent.getY() + parent.getHeight(); } I put this line of code in because it temporarily fixed the coordinate system problem. However, I want to have my code to be as independent as possible so I want to remove as much reliance on other classes as possible. These are the only methods that touch the Mouse input, and as far as I can tell none of them change anything so all is good here. Now for the Texture methods: public void draw() { if(!clicked || deactivatedImage == null) { activatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(activatedImage, x, y, width, height); } glEnd(); } else { deactivatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(deactivatedImage, x, y, width, height); } glEnd(); } } public static void drawGLQuad(Texture texture, float x, float y, float width, float height) { glTexCoord2f(x, y); glVertex2f(x, y); glTexCoord2f(x, y + texture.getHeight()); glVertex2f(x, y + height); glTexCoord2f(x + texture.getWidth(), y + texture.getHeight()); glVertex2f(x + width, y +height); glTexCoord2f(x + texture.getWidth(), y); glVertex2f(x + width, y); } I'll be honest, I do not have the faintest clue as to what is really happening in this method but I was able to put it together on my own and get it to work. my guess is that this is where the problem is. Thanks for any help!

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  • MouseMotionListener inside JTable

    - by Harish
    I am trying to add MouseMotion event to the label and move it based on the dragging of the mouse and make it move along with my mouse.However the mousemotion is very difficult to control making this action not usable. Here is the code import java.awt.Color; import java.awt.Component; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import javax.swing.BorderFactory; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JScrollPane; import javax.swing.JTable; import javax.swing.SwingConstants; import javax.swing.SwingUtilities; import javax.swing.table.DefaultTableCellRenderer; import javax.swing.table.DefaultTableModel; public class TableTest { public TableTest() { String[] columnNames = { "FileName", "Integer" }; Object[][] data = { { new FileName("AAA.jpg", Color.YELLOW), new Integer(2) }, { new FileName("BBB.png", Color.GREEN), new FileName("BBB.png", Color.GREEN) }, { new FileName("CCC.jpg", Color.RED), new Integer(-1) }, }; DefaultTableModel model = new DefaultTableModel(data, columnNames) { public Class getColumnClass(int column) { System.out.println("column is" + column); return getValueAt(0, column).getClass(); } }; JTable table = new JTable(model); //JTable table = new JTable(data, columnNames); table.setDefaultRenderer(FileName.class, new FileNameCellRenderer()); final JLabel label = new JLabel("TESTING", SwingConstants.CENTER); label.setBackground(java.awt.Color.RED); label.setBounds(450, 100, 90, 20); label.setOpaque(true); label.setVisible(true); label.addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent arg0) { label.setBounds(arg0.getX(), arg0.getY(), 90, 20); } public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } }); table.add(label); JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(table); frame.setSize(800, 600); frame.setLocationRelativeTo(null); frame.setVisible(true); } static class FileNameCellRenderer extends DefaultTableCellRenderer { public Component getTableCellRendererComponent(JTable table, Object v, boolean isSelected, boolean hasFocus, int row, int column) { super.getTableCellRendererComponent(table, v, isSelected, hasFocus, row, column); FileName fn = (FileName) v; setBorder(BorderFactory.createMatteBorder(0, 60, 0, 0, new java.awt.Color(143, 188, 143))); return this; } } static class FileName { public final Color color; public final String label; FileName(String l, Color c) { this.label = l; this.color = c; } public String toString() { return label; } } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { new TableTest(); } }); } } I just want to make the label follow the label follow my mouse and the label should be attached to the table.Is there an easy way than this.

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  • Is it possible to embed Cockburn style textual UML Use Case content in the code base to improve code

    - by fooledbyprimes
    experimenting with Cockburn use cases in code I was writing some complicated UI code. I decided to employ Cockburn use cases with fish,kite,and sea levels (discussed by Martin Fowler in his book 'UML Distilled'). I wrapped Cockburn use cases in static C# objects so that I could test logical conditions against static constants which represented steps in a UI workflow. The idea was that you could read the code and know what it was doing because the wrapped objects and their public contants gave you ENGLISH use cases via namespaces. Also, I was going to use reflection to pump out error messages that included the described use cases. The idea is that the stack trace could include some UI use case steps IN ENGLISH.... It turned out to be a fun way to achieve a mini,psuedo light-weight Domain Language but without having to write a DSL compiler. So my question is whether or not this is a good way to do this? Has anyone out there ever done something similar? c# example snippets follow Assume we have some aspx page which has 3 user controls (with lots of clickable stuff). User must click on stuff in one particular user control (possibly making some kind of selection) and then the UI must visually cue the user that the selection was successful. Now, while that item is selected, the user must browse through a gridview to find an item within one of the other user controls and then select something. This sounds like an easy thing to manage but the code can get ugly. In my case, the user controls all sent event messages which were captured by the main page. This way, the page acted like a central processor of UI events and could keep track of what happens when the user is clicking around. So, in the main aspx page, we capture the first user control's event. using MyCompany.MyApp.Web.UseCases; protected void MyFirstUserControl_SomeUIWorkflowRequestCommingIn(object sender, EventArgs e) { // some code here to respond and make "state" changes or whatever // // blah blah blah // finally we have this (how did we know to call fish level method?? because we knew when we wrote the code to send the event in the user control) UpdateUserInterfaceOnFishLevelUseCaseGoalSuccess(FishLevel.SomeNamedUIWorkflow.SelectedItemForPurchase) } protected void UpdateUserInterfaceOnFishLevelGoalSuccess(FishLevel.SomeNamedUIWorkflow goal) { switch (goal) { case FishLevel.SomeNamedUIWorkflow.NewMasterItemSelected: //call some UI related methods here including methods for the other user controls if necessary.... break; case FishLevel.SomeNamedUIWorkFlow.DrillDownOnDetails: //call some UI related methods here including methods for the other user controls if necessary.... break; case FishLevel.SomeNamedUIWorkFlow.CancelMultiSelect: //call some UI related methods here including methods for the other user controls if necessary.... break; // more cases... } } } //also we have protected void UpdateUserInterfaceOnSeaLevelGoalSuccess(SeaLevel.SomeNamedUIWorkflow goal) { switch (goal) { case SeaLevel.CheckOutWorkflow.ChangedCreditCard: // do stuff // more cases... } } } So, in the MyCompany.MyApp.Web.UseCases namespace we might have code like this: class SeaLevel... class FishLevel... class KiteLevel... The workflow use cases embedded in the classes could be inner classes or static methods or enumerations or whatever gives you the cleanest namespace. I can't remember what I did originally but you get the picture.

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  • How to deploy a visual studio custom tool?

    - by Aen Sidhe
    Hello. I have a my own custom tool for Visual Studio 2008 SP1. It consists of 5 assemblies: 3 assemblies with code that used heavily in my other projects, 1 assembly-wrapper above VS2008 SDK and assembly with the tool. If I'd debug my tool from visual studio, using "Run external program" option with command line "C:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\IDE\devenv.exe" and arguments "/ranu /rootsuffix Exp" all work perfectly. After that I trying to deploy it to my working VS copy, not to experimental hive doing: gacutil /i Asm1.dll for all my assemblies and doing RegAsm Asm1.dll only for assembly with custom tool. Neither of utils prints any error, all work as planned, even registry keys appeared. But my tool don't work even after PC restart. What did I do wrong? Wrapper looks like that: [ComVisible(true)] public abstract class CustomToolBase : IVsSingleFileGenerator, IObjectWithSite { #region IVsSingleFileGenerator Members int IVsSingleFileGenerator.DefaultExtension(out string pbstrDefaultExtension) { pbstrDefaultExtension = ".cs"; return 0; } int IVsSingleFileGenerator.Generate(string wszInputFilePath, string bstrInputFileContents, string wszDefaultNamespace, IntPtr[] rgbOutputFileContents, out uint pcbOutput, IVsGeneratorProgress pGenerateProgress) { GenerationEventArgs gea = new GenerationEventArgs( bstrInputFileContents, wszInputFilePath, wszDefaultNamespace, new ServiceProvider(Site as Microsoft.VisualStudio.OLE.Interop.IServiceProvider) .GetService(typeof(ProjectItem)) as ProjectItem, new GenerationProgressFacade(pGenerateProgress) ); if (OnGenerateCode != null) { OnGenerateCode(this, gea); } byte[] bytes = gea.GetOutputCodeBytes(); int outputLength = bytes.Length; rgbOutputFileContents[0] = Marshal.AllocCoTaskMem(outputLength); Marshal.Copy(bytes, 0, rgbOutputFileContents[0], outputLength); pcbOutput = (uint)outputLength; return VSConstants.S_OK; } #endregion #region IObjectWithSite Members void IObjectWithSite.GetSite(ref Guid riid, out IntPtr ppvSite) { IntPtr pUnk = Marshal.GetIUnknownForObject(Site); IntPtr intPointer = IntPtr.Zero; Marshal.QueryInterface(pUnk, ref riid, out intPointer); ppvSite = intPointer; } void IObjectWithSite.SetSite(object pUnkSite) { Site = pUnkSite; } #endregion #region Public Members public object Site { get; private set; } public event EventHandler<GenerationEventArgs> OnGenerateCode; [ComRegisterFunction] public static void Register(Type type) { using (var parent = Registry.LocalMachine.OpenSubKey(@"Software\Microsoft\VisualStudio\9.0", true)) foreach (CustomToolRegistrationAttribute ourData in type.GetCustomAttributes(typeof(CustomToolRegistrationAttribute), false)) ourData.Register(x => parent.CreateSubKey(x), (x, name, value) => x.SetValue(name, value)); } [ComUnregisterFunction] public static void Unregister(Type type) { using (var parent = Registry.LocalMachine.OpenSubKey(@"Software\Microsoft\VisualStudio\9.0", true)) foreach (CustomToolRegistrationAttribute ourData in type.GetCustomAttributes(typeof(CustomToolRegistrationAttribute), false)) ourData.Unregister(x => parent.DeleteSubKey(x, false)); } #endregion } My tool code: [ComVisible(true)] [Guid("55A6C192-D29F-4e22-84DA-DBAF314ED5C3")] [CustomToolRegistration(ToolName, typeof(TransportGeneratorTool))] [ProvideObject(typeof(TransportGeneratorTool))] public class TransportGeneratorTool : CustomToolBase { private const string ToolName = "TransportGeneratorTool"; public TransportGeneratorTool() { OnGenerateCode += GenerateCode; } private static void GenerateCode(object s, GenerationEventArgs e) { try { var serializer = new XmlSerializer(typeof (Parser.System)); using (var reader = new StringReader(e.InputText)) using (var writer = new StringWriter(e.OutputCode)) { Generator.System = (Parser.System) serializer.Deserialize(reader); Generator.System.Namespace = e.Namespace; Generator.GenerateSource(writer); } } catch (Exception ex) { e.Progress.GenerateError(ex.ToString()); } } } Resulting registry keys: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\9.0\Generators] [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\9.0\Generators\{FAE04EC1-301F-11D3-BF4B-00C04F79EFBC}] [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\9.0\Generators\{FAE04EC1-301F-11D3-BF4B-00C04F79EFBC}\TransportGeneratorTool] @="TransportGeneratorTool" "CLSID"="{55a6c192-d29f-4e22-84da-dbaf314ed5c3}" "GeneratesDesignTimeSource"=dword:00000001 "GeneratesSharedDesignTimeSource"=dword:00000001

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  • Spring Security and the Synchronizer Token J2EE pattern, problem when authentication fails.

    - by dfuse
    Hey, we are using Spring Security 2.0.4. We have a TransactionTokenBean which generates a unique token each POST, the bean is session scoped. The token is used for the duplicate form submission problem (and security). The TransactionTokenBean is called from a Servlet filter. Our problem is the following, after a session timeout occured, when you do a POST in the application Spring Security redirects to the logon page, saving the original request. After logging on again the TransactionTokenBean is created again, since it is session scoped, but then Spring forwards to the originally accessed url, also sending the token that was generated at that time. Since the TransactionTokenBean is created again, the tokens do not match and our filter throws an Exception. I don't quite know how to handle this elegantly, (or for that matter, I can't even fix it with a hack), any ideas? This is the code of the TransactionTokenBean: public class TransactionTokenBean implements Serializable { public static final int TOKEN_LENGTH = 8; private RandomizerBean randomizer; private transient Logger logger; private String expectedToken; public String getUniqueToken() { return expectedToken; } public void init() { resetUniqueToken(); } public final void verifyAndResetUniqueToken(String actualToken) { verifyUniqueToken(actualToken); resetUniqueToken(); } public void resetUniqueToken() { expectedToken = randomizer.getRandomString(TOKEN_LENGTH, RandomizerBean.ALPHANUMERICS); getLogger().debug("reset token to: " + expectedToken); } public void verifyUniqueToken(String actualToken) { if (getLogger().isDebugEnabled()) { getLogger().debug("verifying token. expected=" + expectedToken + ", actual=" + actualToken); } if (expectedToken == null || actualToken == null || !isValidToken(actualToken)) { throw new IllegalArgumentException("missing or invalid transaction token"); } if (!expectedToken.equals(actualToken)) { throw new InvalidTokenException(); } } private boolean isValidToken(String actualToken) { return StringUtils.isAlphanumeric(actualToken); } public void setRandomizer(RandomizerBean randomizer) { this.randomizer = randomizer; } private Logger getLogger() { if (logger == null) { logger = Logger.getLogger(TransactionTokenBean.class); } return logger; } } and this is the Servlet filter (ignore the Ajax stuff): public class SecurityFilter implements Filter { static final String AJAX_TOKEN_PARAM = "ATXTOKEN"; static final String TOKEN_PARAM = "TXTOKEN"; private WebApplicationContext webApplicationContext; private Logger logger = Logger.getLogger(SecurityFilter.class); public void init(FilterConfig config) { setWebApplicationContext(WebApplicationContextUtils.getWebApplicationContext(config.getServletContext())); } public void destroy() { } public void doFilter(ServletRequest req, ServletResponse response, FilterChain chain) throws IOException, ServletException { HttpServletRequest request = (HttpServletRequest) req; if (isPostRequest(request)) { if (isAjaxRequest(request)) { log("verifying token for AJAX request " + request.getRequestURI()); getTransactionTokenBean(true).verifyUniqueToken(request.getParameter(AJAX_TOKEN_PARAM)); } else { log("verifying and resetting token for non-AJAX request " + request.getRequestURI()); getTransactionTokenBean(false).verifyAndResetUniqueToken(request.getParameter(TOKEN_PARAM)); } } chain.doFilter(request, response); } private void log(String line) { if (logger.isDebugEnabled()) { logger.debug(line); } } private boolean isPostRequest(HttpServletRequest request) { return "POST".equals(request.getMethod().toUpperCase()); } private boolean isAjaxRequest(HttpServletRequest request) { return request.getParameter("AJAXREQUEST") != null; } private TransactionTokenBean getTransactionTokenBean(boolean ajax) { return (TransactionTokenBean) webApplicationContext.getBean(ajax ? "ajaxTransactionTokenBean" : "transactionTokenBean"); } void setWebApplicationContext(WebApplicationContext context) { this.webApplicationContext = context; } }

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  • add an image in listview

    - by danish
    Hi I would like to add more images in my list view as this code below only displays image 1 and 2 continuously in each row. What I want to do is display a different image for each different row. Here is mycode below; Thanks for any help. I am not good at java please change the code where necessary and I can then refer to it. public class starters extends ListActivity { private static class EfficientAdapter extends BaseAdapter { private LayoutInflater mInflater; private Bitmap mIcon1; private Bitmap mIcon2; private Bitmap mIcon3; private Bitmap mIcon4; private Bitmap mIcon5; private Bitmap mIcon6; private Bitmap mIcon7; private Bitmap mIcon8; private Bitmap mIcon9; private Bitmap mIcon10; public EfficientAdapter(Context context) { // Cache the LayoutInflate to avoid asking for a new one each time. mInflater = LayoutInflater.from(context); // Icons bound to the rows. mIcon1 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters1); mIcon2 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters2); mIcon3 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters3); mIcon4 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters4); mIcon5 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters5); mIcon6 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters6); mIcon7 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters7); mIcon8 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters8); mIcon9 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters9); mIcon10 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters10); } public int getCount() { return DATA.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { // A ViewHolder keeps references to children views to avoid unneccessary calls // to findViewById() on each row. ViewHolder holder; // When convertView is not null, we can reuse it directly, there is no need // to reinflate it. We only inflate a new View when the convertView supplied // by ListView is null. if (convertView == null) { convertView = mInflater.inflate(R.layout.starters, null); // Creates a ViewHolder and store references to the two children views // we want to bind data to. holder = new ViewHolder(); holder.text = (TextView) convertView.findViewById(R.id.text01); holder.text = (TextView) convertView.findViewById(R.id.secondLine); holder.icon = (ImageView) convertView.findViewById(R.id.icon01); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } // Bind the data efficiently with the holder. holder.text.setText(DATA[position]); holder.icon.setImageBitmap((position & 1) ==1 ? mIcon1 : mIcon2); return convertView; } static class ViewHolder { TextView text; ImageView icon; } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new EfficientAdapter(this)); } private static final String[] DATA = { "Original nachos", "Toasted chicken and cheese quesadillas", "Chicken, lime and coriander nachos", "Spicy bean and cheese quesadillas", "Tuna and corn quesadillas", "Cheesy bean and sweetcorn nachos", "Crispy chicken, avocado and lime salad", "Beef and baby corn tostada", "Spicy mexican rice with chicken and prawns", "Chilli potato boats"}; }

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  • MVC SiteMap - when different nodes point to same action SiteMap.CurrentNode does not map to the correct route

    - by awrigley
    Setup: I am using ASP.NET MVC 4, with mvcSiteMapProvider to manage my menus. I have a custom menu builder that evaluates whether a node is on the current branch (ie, if the SiteMap.CurrentNode is either the CurrentNode or the CurrentNode is nested under it). The code is included below, but essentially checks the url of each node and compares it with the url of the currentnode, up through the currentnodes "family tree". The CurrentBranch is used by my custom menu builder to add a class that highlights menu items on the CurrentBranch. The Problem: My custom menu works fine, but I have found that the mvcSiteMapProvider does not seem to evaluate the url of the CurrentNode in a consistent manner: When two nodes point to the same action and are distinguished only by a parameter of the action, SiteMap.CurrentNode does not seem to use the correct route (it ignores the distinguishing parameter and defaults to the first route that that maps to the action defined in the node). Example of the Problem: In an app I have Members. A Member has a MemberStatus field that can be "Unprocessed", "Active" or "Inactive". To change the MemberStatus, I have a ProcessMemberController in an Area called Admin. The processing is done using the Process action on the ProcessMemberController. My mvcSiteMap has two nodes that BOTH map to the Process action. The only difference between them is the alternate parameter (such are my client's domain semantics), that in one case has a value of "Processed" and in the other "Unprocessed": Nodes: <mvcSiteMapNode title="Process" area="Admin" controller="ProcessMembers" action="Process" alternate="Unprocessed" /> <mvcSiteMapNode title="Change Status" area="Admin" controller="ProcessMembers" action="Process" alternate="Processed" /> Routes: The corresponding routes to these two nodes are (again, the only thing that distinguishes them is the value of the alternate parameter): context.MapRoute( "Process_New_Members", "Admin/Unprocessed/Process/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Unprocessed", MemberId = UrlParameter.Optional } ); context.MapRoute( "Change_Status_Old_Members", "Admin/Members/Status/Change/{MemberId}", new { controller = "ProcessMembers", action = "Process", alternate="Processed", MemberId = UrlParameter.Optional } ); What works: The Html.ActionLink helper uses the routes and produces the urls I expect: @Html.ActionLink("Process", MVC.Admin.ProcessMembers.Process(item.MemberId, "Unprocessed") // Output (alternate="Unprocessed" and item.MemberId = 12): Admin/Unprocessed/Process/12 @Html.ActionLink("Status", MVC.Admin.ProcessMembers.Process(item.MemberId, "Processed") // Output (alternate="Processed" and item.MemberId = 23): Admin/Members/Status/Change/23 In both cases the output is correct and as I expect. What doesn't work: Let's say my request involves the second option, ie, /Admin/Members/Status/Change/47, corresponding to alternate = "Processed" and a MemberId of 47. Debugging my static CurrentBranch property (see below), I find that SiteMap.CurrentNode shows: PreviousSibling: null Provider: {MvcSiteMapProvider.DefaultSiteMapProvider} ReadOnly: false ResourceKey: "" Roles: Count = 0 RootNode: {Home} Title: "Process" Url: "/Admin/Unprocessed/Process/47" Ie, for a request url of /Admin/Members/Status/Change/47, SiteMap.CurrentNode.Url evaluates to /Admin/Unprocessed/Process/47. Ie, it is ignorning the alternate parameter and using the wrong route. CurrentBranch Static Property: /// <summary> /// ReadOnly. Gets the Branch of the Site Map that holds the SiteMap.CurrentNode /// </summary> public static List<SiteMapNode> CurrentBranch { get { List<SiteMapNode> currentBranch = null; if (currentBranch == null) { SiteMapNode cn = SiteMap.CurrentNode; SiteMapNode n = cn; List<SiteMapNode> ln = new List<SiteMapNode>(); if (cn != null) { while (n != null && n.Url != SiteMap.RootNode.Url) { // I don't need to check for n.ParentNode == null // because cn != null && n != SiteMap.RootNode ln.Add(n); n = n.ParentNode; } // the while loop excludes the root node, so add it here // I could add n, that should now be equal to SiteMap.RootNode, but this is clearer ln.Add(SiteMap.RootNode); // The nodes were added in reverse order, from the CurrentNode up, so reverse them. ln.Reverse(); } currentBranch = ln; } return currentBranch; } } The Question: What am I doing wrong? The routes are interpreted by Html.ActionLlink as I expect, but are not evaluated by SiteMap.CurrentNode as I expect. In other words, in evaluating my routes, SiteMap.CurrentNode ignores the distinguishing alternate parameter.

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  • Doxygen for C++ template class member specialization

    - by Ziv
    When I write class templates, and need to fully-specialize members of those classes, Doxygen doesn't recognize the specialization - it documents only the generic definition, or (if there are only specializations) the last definition. Here's a simple example: ===MyClass.hpp=== #ifndef MYCLASS_HPP #define MYCLASS_HPP template<class T> class MyClass{ public: static void foo(); static const int INT_CONST; static const T TTYPE_CONST; }; /* generic definitions */ template<class T> void MyClass<T>::foo(){ printf("Generic foo\n"); } template<class T> const int MyClass<T>::INT_CONST = 5; /* specialization declarations */ template<> void MyClass<double>::foo(); template<> const int MyClass<double>::INT_CONST; template<> const double MyClass<double>::TTYPE_CONST; template<> const char MyClass<char>::TTYPE_CONST; #endif === MyClass.cpp === #include "MyClass.hpp" /* specialization definitions */ template<> void MyClass<double>::foo(){ printf("Specialized double foo\n"); } template<> const int MyClass<double>::INT_CONST = 10; template<> const double MyClass<double>::TTYPE_CONST = 3.141; template<> const char MyClass<char>::TTYPE_CONST = 'a'; So in this case, foo() will be documented as printing "Generic foo," INT_CONST will be documented as set to 5, with no mention of the specializations, and TTYPE_CONST will be documented as set to 'a', with no mention of 3.141 and no indication that 'a' is a specialized case. I need to be able to document the specializations - either within the documentation for MyClass<T>, or on new pages for MyClass<double>, MyClass<char>. How do I do this? Can Doxygen even handle this? Am I possibly doing something wrong in the declarations/code structure that's keeping Doxygen from understanding what I want? I should note two related cases: A) For templated functions, specialization works fine, e.g.: /* functions that are global/in a namespace */ template<class T> void foo(){ printf("Generic foo\n"); } template<> void foo<double>(){ printf("Specialized double foo\n"); } This will document both foo() and foo(). B) If I redeclare the entire template, i.e. template<> class MyClass<double>{...};, then MyClass<double> will get its own documentation page, as a seperate class. But this means actually declaring an entirely new class - there is no relation between MyClass<T> and MyClass<double> if MyClass<double> itself is declared. So I'd have to redeclare the class and all its members, and repeat all the definitions of class members, specialized for MyClass<double>, all to make it appear as though they're using the same template. Very awkward, feels like a kludge solution. Suggestions? Thanks much :) --Ziv

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  • Problems with blocking reads using libudev on Linux

    - by Steve Hawkins
    We are using the following routine (on Linux, with libudev) to read data from a PIC microcontroller configured as a USB HID device. The data is sent only when a button connected to the PIC microcontroller is pressed or released. The routine is missing messages from the PIC controller, and I suspect that this is because the call to poll below is not behaving as it should. The call to poll will reliably block for 1 second util the first message is read. As soon as the first message is read, the call to poll returns immediately instead of blocking for 1 second (1000 milliseconds) like it should. I have worked around this problem by closing and re-opening the device after each read. This makes poll behave correctly, but I think that closing and re-opening the device may be the reason for the lost messages. bool PicIo::Receive (unsigned char* picData, const size_t picDataSize) { static hiddev_report_info hidReportInfo; static hiddev_usage_ref_multi hidUsageRef; if (-1 == PicDeviceDescriptor()) { return false; } // Determine whether or not there is data available to be read pollfd pollFd; pollFd.fd = PicDeviceDescriptor(); pollFd.events = POLLIN; int dataPending = poll (&pollFd, 1, 1000); if (dataPending <= 0) { return false; } // Initialize the HID Report structure for an input report hidReportInfo.report_type = HID_REPORT_TYPE_INPUT; hidReportInfo.report_id = 0; hidReportInfo.num_fields = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGREPORT, &hidReportInfo)) { return false; } // Initizlize the HID Usage Reference for an Input report hidUsageRef.uref.report_type = HID_REPORT_TYPE_INPUT; hidUsageRef.uref.report_id = 0; hidUsageRef.uref.field_index = 0; hidUsageRef.uref.usage_index = 0; hidUsageRef.num_values = 64; if (-1 == ioctl(PicDeviceDescriptor(), HIDIOCGUSAGES, &hidUsageRef)) { return false; } // Transfer bytes from the usage report into the return value. for (size_t idx=0; (idx < 64) && (idx < picDataSize); ++idx) { picData[idx] = hidUsageRef.values[idx]; } return true; } The function PicDeviceDescriptor() does checking on the device to make sure that it is present. Here are the pertinent details of the PicDeviceDescriptor function, showing how the device is begin opened. int PicIo::PicDeviceDescriptor(int command) { struct stat statInfo; static int picDeviceDescriptor = -1; string picDevicePath = "/dev/usb/hiddev0"; if ((-1 != picDeviceDescriptor) && (CLOSE == command)) { close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 != picDeviceDescriptor) && (-1 == fstat(picDeviceDescriptor, &statInfo))) { // Handle the case where the PIC device had previously been detected, and // is now disconnected. close (picDeviceDescriptor); picDeviceDescriptor = -1; } else if ((-1 == picDeviceDescriptor) && (m_picDevice.IsConnected())) { // Create the PIC device descriptor if the PIC device is present (i.e. its // device node is present) and if the descriptor does not already exist picDeviceDescriptor = open (picDevicePath.c_str(), O_RDONLY); } return picDeviceDescriptor; } I'm sure that I'm doing something wrong, but I've Googled the issue and cannot seem to find any relevant answers. Any help would be very much appreciated -- Thx.

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  • Anything wrong with this function for comparing floats?

    - by Michael Borgwardt
    When my Floating-Point Guide was yesterday published on slashdot, I got a lot of flak for my suggested comparison function, which was indeed inadequate. So I finally did the sensible thing and wrote a test suite to see whether I could get them all to pass. Here is my result so far. And I wonder if this is really as good as one can get with a generic (i.e. not application specific) float comparison function, or whether I still missed some edge cases. import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; import org.junit.Test; public class NearlyEqualsTest { public static boolean nearlyEqual(float a, float b) { final float epsilon = 0.000001f; final float absA = Math.abs(a); final float absB = Math.abs(b); final float diff = Math.abs(a-b); if (a*b==0) { // a or b or both are zero // relative error is not meaningful here return diff < Float.MIN_VALUE / epsilon; } else { // use relative error return diff / (absA+absB) < epsilon; } } /** Regular large numbers - generally not problematic */ @Test public void big() { assertTrue(nearlyEqual(1000000f, 1000001f)); assertTrue(nearlyEqual(1000001f, 1000000f)); assertFalse(nearlyEqual(10000f, 10001f)); assertFalse(nearlyEqual(10001f, 10000f)); } /** Negative large numbers */ @Test public void bigNeg() { assertTrue(nearlyEqual(-1000000f, -1000001f)); assertTrue(nearlyEqual(-1000001f, -1000000f)); assertFalse(nearlyEqual(-10000f, -10001f)); assertFalse(nearlyEqual(-10001f, -10000f)); } /** Numbers around 1 */ @Test public void mid() { assertTrue(nearlyEqual(1.0000001f, 1.0000002f)); assertTrue(nearlyEqual(1.0000002f, 1.0000001f)); assertFalse(nearlyEqual(1.0002f, 1.0001f)); assertFalse(nearlyEqual(1.0001f, 1.0002f)); } /** Numbers around -1 */ @Test public void midNeg() { assertTrue(nearlyEqual(-1.000001f, -1.000002f)); assertTrue(nearlyEqual(-1.000002f, -1.000001f)); assertFalse(nearlyEqual(-1.0001f, -1.0002f)); assertFalse(nearlyEqual(-1.0002f, -1.0001f)); } /** Numbers between 1 and 0 */ @Test public void small() { assertTrue(nearlyEqual(0.000000001000001f, 0.000000001000002f)); assertTrue(nearlyEqual(0.000000001000002f, 0.000000001000001f)); assertFalse(nearlyEqual(0.000000000001002f, 0.000000000001001f)); assertFalse(nearlyEqual(0.000000000001001f, 0.000000000001002f)); } /** Numbers between -1 and 0 */ @Test public void smallNeg() { assertTrue(nearlyEqual(-0.000000001000001f, -0.000000001000002f)); assertTrue(nearlyEqual(-0.000000001000002f, -0.000000001000001f)); assertFalse(nearlyEqual(-0.000000000001002f, -0.000000000001001f)); assertFalse(nearlyEqual(-0.000000000001001f, -0.000000000001002f)); } /** Comparisons involving zero */ @Test public void zero() { assertTrue(nearlyEqual(0.0f, 0.0f)); assertFalse(nearlyEqual(0.00000001f, 0.0f)); assertFalse(nearlyEqual(0.0f, 0.00000001f)); } /** Comparisons of numbers on opposite sides of 0 */ @Test public void opposite() { assertFalse(nearlyEqual(1.000000001f, -1.0f)); assertFalse(nearlyEqual(-1.0f, 1.000000001f)); assertFalse(nearlyEqual(-1.000000001f, 1.0f)); assertFalse(nearlyEqual(1.0f, -1.000000001f)); assertTrue(nearlyEqual(10000f*Float.MIN_VALUE, -10000f*Float.MIN_VALUE)); } /** * The really tricky part - comparisons of numbers * very close to zero. */ @Test public void ulp() { assertTrue(nearlyEqual(Float.MIN_VALUE, -Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, Float.MIN_VALUE)); assertTrue(nearlyEqual(Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, Float.MIN_VALUE)); assertTrue(nearlyEqual(-Float.MIN_VALUE, 0)); assertTrue(nearlyEqual(0, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, -Float.MIN_VALUE)); assertFalse(nearlyEqual(0.000000001f, Float.MIN_VALUE)); assertFalse(nearlyEqual(Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(-Float.MIN_VALUE, 0.000000001f)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, 0.0f)); assertFalse(nearlyEqual(0.0f, 1e20f*Float.MIN_VALUE)); assertFalse(nearlyEqual(1e20f*Float.MIN_VALUE, -1e20f*Float.MIN_VALUE)); } }

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  • mixed declarations and codes

    - by gcc
    When I compile function with "gcc -o dene -Wall -ansi -pedantic-errors dene.c",gcc emits no error.(can you look a line which starts with char ....,in if loop,) static void remove_negation(char *s,char *s1) { char **cmainp=malloc(sizeof(char*)*1); int len=0;int d=0; int i=0; cmainp[0]=malloc(sizeof(char)*300); len=strlen(s); for(i=0;i<len;++i) { if(s[i]=='-') if(i==0 || s[i-1]==',') /*look*/ {char *p=malloc(sizeof(char)*3); /*look*/ ++i; p[0]=s[i]; p[1]='\0'; strcat(s1,","); strcat(s1,p); free(p); continue; } cmainp[0][d]=s[i]; ++d; } cmainp[0][d+1]='\0'; strcpy(cmainp[0],s); free(cmainp[0]); } But,when compile above function being reformatted with gcc,gcc emits that error "dene.c:10: error: ISO C90 forbids mixed declarations and code" static void remove_negation(char *s,char *s1) { char **cmainp=malloc(sizeof(char*)*1); /*look*/ cmainp[0]=malloc(sizeof(char)*300); /*look*/ int len=0;int d=0; int i=0; len=strlen(s); for(i=0;i<len;++i) { if(s[i]=='-') if(i==0 || s[i-1]==',') {char *p=malloc(sizeof(char)*3); ++i; p[0]=s[i]; p[1]='\0'; strcat(s1,","); strcat(s1,p); free(p); continue; } cmainp[0][d]=s[i]; ++d; } cmainp[0][d+1]='\0'; strcpy(cmainp[0],s); free(cmainp[0]); } And last one,gcc emits following errors dene.c:16: error: expected expression before ‘char’ dene.c:20: error: ‘p1’ undeclared (first use in this function) dene.c:20: error: (Each undeclared identifier is reported only once dene.c:20: error: for each function it appears in.) static void remove_negation(char *s,char *s1) { char **cmainp=malloc(sizeof(char*)*1); /*look*/ cmainp[0]=malloc(sizeof(char)*300); /*look*/ int len=0;int d=0; int i=0; len=strlen(s); for(i=0;i<len;++i) { if(s[i]=='-') /*look*/ char *p=malloc(sizeof(char)*3); /*look*/ if(i==0 || s[i-1]==',') { ++i; p[0]=s[i]; p[1]='\0'; strcat(s1,","); strcat(s1,p); free(p); continue; } cmainp[0][d]=s[i]; ++d; } cmainp[0][d+1]='\0'; strcpy(cmainp[0],s); free(cmainp[0]); } question is why there are differences between them.

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