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  • Java plugin framework choice

    - by Marcus
    We're trying to determine how to implement a simple plugin framework for a service we are implementing that allows different types of calculators to be "plugged-in". After reading a number of posts about Java plugin frameworks, it seems like the most common options are: OSGI "Rolling your own" plugin framework The Java Plugin Framework (JPF) The Java Simple Plugin Framework (JSPF) OSGI seems to be more than we need. "Rolling your own" is ok but it would be nice to reuse a common library. So we're down to the JPF and JSPF. JPF seems to not be in active development right now. JSPF seems very simple and really all we need. However I haven't heard much about it. I've only seen one post on StackOverflow about it. Does anyone else have any experience with JSPF? Or any other comments on this design choice? Update: There isn't necessarily a correct answer to this.. however we're going to go with Pavol's idea as we need just a really, really simple solution. Thanks EoH for the nice guide.

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  • How to update GUI thread/class from worker thread/class?

    - by user315182
    First question here so hello everyone. The requirement I'm working on is a small test application that communicates with an external device over a serial port. The communication can take a long time, and the device can return all sorts of errors. The device is nicely abstracted in its own class that the GUI thread starts to run in its own thread and has the usual open/close/read data/write data basic functions. The GUI is also pretty simple - choose COM port, open, close, show data read or errors from device, allow modification and write back etc. The question is simply how to update the GUI from the device class? There are several distinct types of data the device deals with so I need a relatively generic bridge between the GUI form/thread class and the working device class/thread. In the GUI to device direction everything works fine with [Begin]Invoke calls for open/close/read/write etc. on various GUI generated events. I've read the thread here (How to update GUI from another thread in C#?) where the assumption is made that the GUI and worker thread are in the same class. Google searches throw up how to create a delegate or how to create the classic background worker but that's not at all what I need, although they may be part of the solution. So, is there a simple but generic structure that can be used? My level of C# is moderate and I've been programming all my working life, given a clue I'll figure it out (and post back)... Thanks in advance for any help.

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  • Cannot overload function

    - by anio
    So I've got a templatized class and I want to overload the behavior of a function when I have specific type, say char. For all other types, let them do their own thing. However, c++ won't let me overload the function. Why can't I overload this function? I really really do not want to do template specialization, because then I've got duplicate the entire class. Here is a toy example demonstrating the problem: http://codepad.org/eTgLG932 The same code posted here for your reading pleasure: #include <iostream> #include <cstdlib> #include <string> struct Bar { std::string blah() { return "blah"; } }; template <typename T> struct Foo { public: std::string doX() { return m_getY(my_t); } private: std::string m_getY(char* p_msg) { return std::string(p_msg); } std::string m_getY(T* p_msg) { return p_msg->blah(); } T my_t; }; int main(int, char**) { Foo<char> x; Foo<Bar> y; std::cout << "x " << x.doX() << std::endl; return EXIT_SUCCESS; } Thank you everyone for your suggestions. Two valid solutions have been presented. I can either specialize the doX method, or specialize m_getY() method. At the end of the day I prefer to keep my specializations private rather than public so I'm accepting Krill's answer.

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  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

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  • Link error for user defined class type template parameter

    - by isurulucky
    Hi, I implemented a Simple STL map in C++. Factored out the comparison as a type as I was instructed to, then implemented the comparison as shown below: template <typename T> int KeyCompare<T>::operator () (T tKey1, T tKey2) { if(tKey1 < tKey2) return -1; else if(tKey1 > tKey2) return 1; else return 0; } here, tKey1 and tKet2 are the two keys I'm comparing. This worked well for all the basic data types and string. I added a template specialization to compare keys of a user defined type named Test and added a specialization as follows: int KeyCompare<Test>::operator () (Test tKey1, Test tKey2) { if(tKey1.a < tKey2.a) return -1; else if(tKey1.a > tKey2.a) return 1; else return 0; } when I run this, I get a linking error saying SimpleMap.obj : error LNK2005: "public: int __thiscall KeyCompare::operator()(class Test,class Test)" (??R?$KeyCompare@VTest@@@@QAEHVTest@@0@Z) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::~KeyCompare(void)" (??1?$KeyCompare@VTest@@@@QAE@XZ) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::KeyCompare(void)" (??0?$KeyCompare@VTester@@@@QAE@XZ) already defined in MapTest.obj MapTest.cpp is the test harness class in which I wrote the test case. I have used include guards as well, to stop multiple inclusions. Any idea what the matter is?? Thank you very much!!

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  • why can't i bind ipv6 socket to a linklocal address

    - by Haiyuan Zhang
    #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> void error(char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sock, length, fromlen, n; struct sockaddr_in6 server; struct sockaddr_in6 from; int portNr = 5555; char buf[1024]; length = sizeof (struct sockaddr_in6); sock=socket(AF_INET6, SOCK_DGRAM, 0); if (sock < 0) error("Opening socket"); bzero((char *)&server, length); server.sin6_family=AF_INET6; server.sin6_addr=in6addr_any; server.sin6_port=htons(portNr); inet_pton( AF_INET6, "fe80::21f:29ff:feed:2f7e", (void *)&server.sin6_addr.s6_addr); //inet_pton( AF_INET6, "::1", (void *)&server.sin6_addr.s6_addr); if (bind(sock,(struct sockaddr *)&server,length)<0) error("binding"); fromlen = sizeof(struct sockaddr_in6); while (1) { n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from,&fromlen); if (n < 0) error("recvfrom"); write(1,"Received a datagram: ",21); write(1,buf,n); n = sendto(sock,"Got your message\n",17, 0,(struct sockaddr *)&from,fromlen); if (n < 0) error("sendto"); } } when I compile and run the above code I got : binding: Invalid argument and if change to bind the ::1 and leave other thing unchanged in the source code, the code works! so could you tell me what's wrong with my code ? thanks in advance.

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  • How do I get Spotlight attributes to display in the get info window?

    - by Alexander Rauchfuss
    I have created a spotlight importer for comic files. The attributes are successfully imported and searchable. The one thing that remains is getting the attributes to display in a file's get info window. It seems that this should be a simple matter of editing the schema.xml file so the attributes are nested inside displayattrs tags. Unfortunately this does not seem to be working. I simplified the plugin for testing. The following are all of the important files. schema.xml <types> <type name="cx.c3.cbz-archive"> <allattrs> kMDItemTitle kMDItemAuthors </allattrs> <displayattrs> kMDItemTitle kMDItemAuthors </displayattrs> </type> <type name="cx.c3.cbr-archive"> <allattrs> kMDItemTitle kMDItemAuthors </allattrs> <displayattrs> kMDItemTitle kMDItemAuthors </displayattrs> </type> GetMetadataForFile.m Boolean GetMetadataForFile(void* thisInterface, CFMutableDictionaryRef attributes, CFStringRef contentTypeUTI, CFStringRef pathToFile) { NSAutoreleasePool * pool = [NSAutoreleasePool new]; NSString * file = (NSString *)pathToFile; NSArray * authors = [[UKXattrMetadataStore stringForKey: @"com_opencomics_authors" atPath: file traverseLink: NO] componentsSeparatedByString: @","]; [(NSMutableDictionary *)attributes setObject: authors forKey: (id)kMDItemAuthors]; NSString * title = [UKXattrMetadataStore stringForKey: @"com_opencomics_title" atPath: file traverseLink: NO]; [(NSMutableDictionary *)attributes setObject: title forKey: (id)kMDItemTitle]; [pool release]; return true; }

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  • Unable to pass variables from one view to another

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.address = self.address; mapController.Title = self.Title; mapController.lat = self.lat; mapController.lng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; mapController = nil; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

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  • Auto increment with a Unit Of Work

    - by Derick
    Context I'm building a persistence layer to abstract different types of databases that I'll be needing. On the relational part I have mySQL, Oracle and PostgreSQL. Let's take the following simplified MySQL tables: CREATE TABLE Contact ( ID varchar(15), NAME varchar(30) ); CREATE TABLE Address ( ID varchar(15), CONTACT_ID varchar(15), NAME varchar(50) ); I use code to generate system specific alpha numeric unique ID's fitting 15 chars in this case. Thus, if I insert a Contact record with it's Addresses I have my generated Contact.ID and Address.CONTACT_IDs before committing. I've created a Unit of Work (amongst others) as per Martin Fowler's patterns to add transaction support. I'm using a key based Identity Map in the UoW to track the changed records in memory. It works like a charm for the scenario above, all pretty standard stuff so far. The question scenario comes in when I have a database that is not under my control and the ID fields are auto-increment (or in Oracle sequences). In this case I do not have the db generated Contact.ID beforehand, so when I create my Address I do not have a value for Address.CONTACT_ID. The transaction has not been started on the DB session since all is kept in the Identity Map in memory. Question: What is a good approach to address this? (Avoiding unnecessary db round trips) Some ideas: Retrieve the last ID: I can do a call to the database to retrieve the last Id like: SELECT Auto_increment FROM information_schema.tables WHERE table_name='Contact'; But this is MySQL specific and probably something similar can be done for the other databases. If do this then would need to do the 1st insert, get the ID and then update the children (Address.CONTACT_IDs) – all in the current transaction context.

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  • Generic validate input data via regex. Input error when match.count == 0

    - by Valamas
    Hi, I have a number of types of data fields on an input form, for example, a web page. Some fields are like, must be an email address, must be a number, must be a number between, must have certain characters. Basically, the list is undefinable. I wish to come up with a generic way of validating the data inputed. I thought I would use regex to validate the data. The fields which need validation would be related to a "regex expression" and a "regex error message" stating what the field should contain. My current mock up has that when the match count is zero, that would signify an error and to display the message. While still a white belt regex designer I have come to understand that in certain situations that it is difficult to write a regex which results in a match count of zero for every case. A complex regex case I looked for help on was Link Here. The forum post was a disaster because I confused people helping me. But one of the statements said that it was difficult to make a regex with a match count of zero meaning the input data was invalid; that the regex was very difficult to write that for. Does anyone have comments or suggestions on this generic validation system I am trying to create? thanks

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  • When is factory method better than simple factory and vice versa?

    - by Bruce
    Hi all Working my way through the Head First Design Patterns book. I believe I understand the simple factory and the factory method, but I'm having trouble seeing what advantages factory method brings over simple factory. If an object A uses a simple factory to create its B objects, then clients can create it like this: A a = new A(new BFactory()); whereas if an object uses a factory method, a client can create it like this: A a = new ConcreteA(); // ConcreteA contains a method for instantiating the same Bs that the BFactory above creates, with the method hardwired into the subclass of A, ConcreteA. So in the case of the simple factory, clients compose A with a B factory, whereas with the factory method, the client chooses the appropriate subclass for the types of B it wants. There really doesn't seem to be much to choose between them. Either you have to choose which BFactory you want to compose A with, or you have to choose the right subclass of A to give you the Bs. Under what circumstances is one better than the other? Thanks all!

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  • deleting object with template for int and object

    - by Yokhen
    Alright so Say I have a class with all its definition, bla bla bla... template <class DT> class Foo{ private: DT* _data; //other stuff; public: Foo(DT* data){ _data = data } virtual ~Foo(){ delete _data } //other methods }; And then I have in the main method: int main(){ int number = 12; Foo<anyRandomClass>* noPrimitiveDataObject = new Foo<anyRandomClass>(new anyRandomClass()); Foo<int>* intObject = new Foo<int>(number); delete noPrimitiveDataObject; //Everything goes just fine. delete intObject; //It messes up here, I think because primitive data types such as int are allocated in a different way. return 0; } My question is: What could I do to have both delete statements in the main method work just fine? P.S.: Although I have not actually compiled/tested this specific code, I have reviewed it extensively (as well as indented. You're welcome.), so if you find a mistake, please be nice. Thank you.

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  • Silverlight vs Flex

    - by 1kevgriff
    My company develops several types of applications. A lot of our business comes from doing multimedia-type apps, typically done in Flash. However, now that side of the house is starting to migrate towards doing Flex development. Most of our other development is done using .NET. I'm trying to make a push towards doing Silverlight development instead, since it would take better advantage of the .NET developers on staff. I prefer the Silverlight platform over the Flex platform for the simple fact that Silverlight is all .NET code. We have more .NET developers on staff than Flash/Flex developers, and most of our Flash/Flex developers are graphic artists (not real programmers). Only reason they push towards Flex right now is because it seems like the logical step from Flash. I've done development using both, and I honestly believe Silverlight is easier to work with. But I'm trying to convince people who are only Flash developers. So here's my question: If I'm going to go into a meeting to praise Silverlight, why would a company want to go with Silverlight instead of Flex? Other than the obvious "not everyone has Silverlight", what are the pros and cons for each?

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  • Problem convert column values from VARCHAR(n) to DECIMAL

    - by Kevin Babcock
    I have a SQL Server 2000 database with a column of type VARCHAR(255). All the data is either NULL, or numeric data with up to two points of precision (e.g. '11.85'). I tried to run the following T-SQL query but received the error 'Error converting data type varchar to numeric' SELECT CAST([MyColumn] AS DECIMAL) FROM [MyTable]; I tried a more specific cast, which also failed. SELECT CAST([MyColumn] AS DECIMAL(6,2)) FROM [MyTable]; I also tried the following to see if any data is non-numeric, and the only values returned were NULL. SELECT ISNUMERIC([MyColumn]), [MyColumn] FROM [MyTable] WHERE ISNUMERIC([MyColumn]) = 0; I tried to convert to other data types, such as FLOAT and MONEY, but only MONEY was successful. So I tried the following: SELECT CAST(CAST([MyColumn] AS MONEY) AS DECIMAL) FROM [MyTable]; ...which worked just fine. Any ideas why the original query failed? Will there be a problem if I first convert to MONEY and then to DECIMAL? Thanks!

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  • C# Type conversion between two similar Datatable objects

    - by Ali
    I have .NET project with sync framework and two separate Datasets for MS SQL and Compact SQL. in my base class I have a generic DataTable object. in my derived classed I assign Typed DataTable to the generic object based on whether the application is operating online or offline: example: if (online) _dataTable = new MSSQLDataSet.Customer; else _dataTable = new CompactSQLDataSet.Customer; Now every where in my code i have to check and do a cast based on the current network mode like this: public void changeCustomerID(int ID) { if (online) (MSSQLDataSet.CustomerDataTable)_dataTable)[i].CustomerID = value; else (CompactMSSQLDataSet.CustomerDataTable)_dataTable)[i].CustomerID = value; } but I don't think this is very efficient and I believe it can be done in a smarter way to only use one line of code by dynamically getting the Type of _dataTable on the run time. my problem is at the design time, in order to acess datatable porperties such as "CustomerID" it has to be casted to either MSSQLDataSet.CustomerDataTable or CompactMSSQLDataSet.CustomerDataTable. Is there a way to have a function or a operator to convert the _datatable to its runtime type but still be able to use it's design time properties which are the same between the two types? something like: ((aType)_dataTable)[i].CustomerID = value; //or GetRuntimeType(_dataTable)[i].CustomerID = value;

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  • C# struct with object as data member

    - by source-energy
    As we know, in C# structs are passed by value, not by reference. So if I have a struct with the following data members: private struct MessageBox { // data members private DateTime dm_DateTimeStamp; // a struct type private TimeSpan dm_TimeSpanInterval; // also a struct private ulong dm_MessageID; // System.Int64 type, struct private String dm_strMessage; // an object (hence a reference is stored here) // more methods, properties, etc ... } So when a MessageBox is passed as a parameter, a COPY is made on the stack, right? What does that mean in terms of how the data members are copied? The first two are struct types, so copies should be made of DateTime and TimeSpan. The third type is a primitive, so it's also copied. But what about the dm_strMessage, which is a reference to an object? When it's copied, another reference to the same String is created, right? The object itself resides in the heap, and is NOT copied (there is only one instance of it on the heap.) So now we have to references to the same object of type String. If the two references are accessed from different threads, it's conceivable that the String object could be corrupted by being modified from two different directions simultaneously. The MSDN documentation says that System.String is thread safe. Does that mean that the String class has a built-in mechanism to prevent an object being corrupted in exactly the type of situation described here? I'm trying to figure out if my MessageBox struct has any potential flaws / pitfalls being a structure vs. a class. Thanks for any input. Source.Energy.

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  • Implementing a c/c++ style union as a column in MySQL

    - by user81338
    Friends, I have a strange need and cannot think my way through the problem. The great and mighty Google is of little help due to keyword recycling (as you'll see). Can you help? What I want to do is store data of multiple types in a single column in MySQL. This is the database equivalent to a C union (and if you search for MySQL and Union, you obviously get a whole bunch of stuff on the UNION keyword in SQL). [Contrived and simplified case follows] So, let us say that we have people - who have names - and STORMTROOPERS - who have TK numbers. You cannot have BOTH a NAME and a TK number. You're either BOB SMITH -or- TK409. In C I could express this as a union, like so: union { char * name; int tkNo; } EmperialPersonnelRecord; This makes it so that I am either storing a pointer to a char array or an ID in the type EmperialPersonnelRecord, but not both. I am looking for a MySQL equivalent on a column. My column would store either an int, double, or varchar(255) (or whatever combination). But would only take up the space of the largest element. Is this possible? (of course anything is possible given enough time, money and will - I mean is it possible if I am poor, lazy and on a deadline... aka "out of the box")

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  • Are there Windows API binaries for Subversion or do I have to build SVN to call the API from Windows

    - by JeffH
    I want to call a Subversion API from a Visual Studio 2003 C++ project. I know there are threads here, here, here, and here that tell how to get started with C#.NET on Windows (the consensus seems to be SharpSvn, which I've used easily and successfully on another project) but that's not what I want. I've read the chapter on using APIs in the red-bean book which says: Subversion is primarily a set of C libraries, with header (.h) files that live in the subversion/include directory of the source tree. These headers are copied into your system locations (e.g., /usr/local/include) when you build and install Subversion itself from source. These headers represent the entirety of the functions and types meant to be accessible by users of the Subversion libraries. I'd like to use CollabNet Subversion but there doesn't seem to be API binary downloads, and I'd just as soon not build the whole thing if I can avoid it. Considering another approach, I found RapidSVN's C++ API, but it doesn't appear to offer Windows API binaries either and seems to require building SVN (which I would be willing to do as a last choice if RapidSVN's API is higher-level than the stock SVN offering.) Does calling the API from C++ in Windows have to be this much more work compared to using SharpSvn under .NET, or is there something I haven't found that would help me achieve my goal?

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  • Detecting const-ness of nested type

    - by Channel72
    Normally, if I need to detect whether a type is const I just use boost::is_const. However, I ran into trouble when trying to detect the const-ness of a nested type. Consider the following traits template, which is specialized for const types: template <class T> struct traits { typedef T& reference; }; template <class T> struct traits<const T> { typedef T const& reference; }; The problem is that boost::is_const doesn't seem to detect that traits<const T>::reference is a const type. For example: std::cout << std::boolalpha; std::cout << boost::is_const<traits<int>::reference>::value << " "; std::cout << boost::is_const<traits<const int>::reference>::value << std::endl; This outputs: false false Why doesn't it output false true?

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  • Sync two SqlExpress using NHibernate

    - by Christian
    Hello, I am creating a simple project management system which uses NHibernate for object storage. The underlying database is SQL express (at least currently for development). The client runs on either the desktop or laptop. I know I could use web-services and store the DB only on the desktop, but this would force the desktop to be available all the time. I am currently thinking about duplicating the DB, having two instances with "different data". To clarify, we are not talking about a productive app here, its a prototype. One way to achieve this very simple would be the following process: Client: Check if desktop DB is available (through web service) Client: If yes, use desktop storage, no problem here Client: If not, use own DB as storage Client: Poll desktop regulary, as soon as it comes on, sync Client: Switch to desktop storage ... Desktop: Do not attempt any DB operation before checking for required sync Desktop: If sync needed, do it... My question is now, how would you sync? Assume 4 or 5 types of objects, all have GUID as identifiers. Would you always manually "lazy load" all objects of a certain type and feed them to the DB. Would you always drop the whole desktop DB in case the client DB may be newer and out of sync? Again, I want to stress out, I am not assuming any conflicts or stale data, I basically just want to "copy the whole DB from the client". Would you use NHibernate for this? Or would you separate the copy process? When I think about it, my questions comes down to this: Is there any function from NHibernate: SyncDBs_SourceWins_(SourceDB, TargetDB) Thanks for help, Chris

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  • How would you implement a hashtable in language x?

    - by mk
    The point of this question is to collect a list of examples of hashtable implementations using arrays in different languages. It would also be nice if someone could throw in a pretty detailed overview of how they work, and what is happening with each example. Edit: Why not just use the built in hash functions in your specific language? Because we should know how hash tables work and be able to implement them. This may not seem like a super important topic, but knowing how one of the most used data structures works seems pretty important to me. If this is to become the wikipedia of programming, then these are some of the types of questions that I will come here for. I'm not looking for a CS book to be written here. I could go pull Intro to Algorithms off the shelf and read up on the chapter on hash tables and get that type of info. More specifically what I am looking for are code examples. Not only for me in particular, but also for others who would maybe one day be searching for similar info and stumble across this page. To be more specific: If you had to implement them, and could not use built-in functions, how would you do it? You don't need to put the code here. Put it in pastebin and just link it.

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  • How can I have 2 ADO access methods use the same Transaction?

    - by KevinDeus
    I'm writing a test to see if my LINQ to Entity statement works.. I'll be using this for others if I can get this concept going.. my intention here is to INSERT a record with ADO, then verify it can be queried with LINQ, and then ROLLBACK the whole thing at the end. I'm using ADO to insert because I don't want to use the object or the entity model that I am testing. I figure that a plain ADO INSERT should do fine. problem is.. they both use different types of connections. is it possible to have these 2 different data access methods use the same TRANSACTION so I can roll it back?? _conn = new SqlConnection(_connectionString); _conn.Open(); _trans = _conn.BeginTransaction(); var x = new SqlCommand("INSERT INTO Table1(ID, LastName, FirstName, DateOfBirth) values('127', 'test2', 'user', '2-12-1939');", _conn); x.ExecuteNonQuery(); //So far, so good. Adding a record to the table. //at this point, we need to do **_trans.Commit()** here because our Entity code can't use the same connection. Then I have to manually delete in the TestHarness.TearDown.. I'd like to eliminate this step //(this code is in another object, I'll include it for brevity. Imagine that I passed the connection in) //check to see if it is there using (var ctx = new XEntities(_conn)) //can't do this.. _conn is not an EntityConnection! { var retVal = (from m in ctx.Table1 where m.first_name == "test2" where m.last_name == "user" where m.Date_of_Birth == "2-12-1939" where m.ID == 127 select m).FirstOrDefault(); return (retVal != null); } //Do test.. Assert.BlahBlah(); _trans.Rollback();

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  • Is context:annotation-config an alternative to @AutoWired?

    - by Antacid
    Is it correct that I can put context:annotation-config in my XML config and it will automatically inject the bean class without needing any annotations? So instead of using these annotation types: public class Mailman { private String name; @Autowired private Parcel Parcel; public Mailman(String name) { this.name = name; } @Autowired public void setParcel(Parcel Parcel) { this.Parcel = Parcel; } @Autowired public void directionsToParcel(Parcel Parcel) { this.Parcel = Parcel; } } I would just need to write this: <beans ... > <bean id="mailMan" class="MailMan"> <constructor-arg value="John Doe"/> </bean> <bean id="parcel" class="Parcel" /> <context:annotation-config /> </beans> and then my MailMan class would look a lot simpler without the need for annotations: public class Mailman { private String name; private Parcel Parcel; public Mailman(String name) { this.name = name; } }

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  • Full-text search in C++

    - by Jen
    I have a database of many (though relatively short) HTML documents. I want users to be able to search this database by entering one or more search words in a C++ desktop application. Hence, I’m looking for a fast full-text search solution. Ideally, it should: Skip common words, such as the, of, and, etc. Support stemming, i.e. search for run also finds documents containing runner, running and ran. Be able to update its index in the background as new documents are added to the database. Be able to provide search word suggestions (like Google Suggest) To illustrate, assume the database has just two documents: Document 1: This is a test of text search. Document 2: Testing is fun. The following words should be in the index: fun, search, test, testing, text. If the user types t in the search box, I want the application to be able to suggest test, testing and text (Ideally, the application should be able to query the search engine for the 10 most common search words starting with t). A search for testing should return both documents. Can you suggest a C or C++ based solution? (I’ve briefly reviewed CLucene and Xapian, but I’m not sure if either will address my needs, especially querying the search word indexes for the suggest feature).

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  • C++ Declarative Parsing Serialization

    - by Martin York
    Looking at Java and C# they manage to do some wicked processing based on special languaged based anotation (forgive me if that is the incorrect name). In C++ we have two problems with this: 1) There is no way to annotate a class with type information that is accessable at runtime. 2) Parsing the source to generate stuff is way to complex. But I was thinking that this could be done with some template meta-programming to achieve the same basic affect as anotations (still just thinking about it). Like char_traits that are specialised for the different types an xml_traits template could be used in a declaritive way. This traits class could be used to define how a class is serialised/deserialized by specializing the traits for the class you are trying to serialize. Example Thoughs: template<typename T> struct XML_traits { typedef XML_Empty Children; }; template<> struct XML_traits<Car> { typedef boost::mpl::vector<Body,Wheels,Engine> Children; }; template<typename T> std::ostream& Serialize(T const&) { // my template foo is not that strong. // but somthing like this. boost::mpl::for_each<typename XML_Traits<T>::Children,Serialize>(data); } template<> std::ostream& Serialize<XML_Empty>(T const&) { /* Do Nothing */ } My question is: Has anybody seen any projects/decumentation (not just XML) out there that uses techniques like this (template meta-programming) to emulate the concept of annotation used in languges like Java and C# that can then be used in code generation (to effectively automate the task by using a declaritive style). At this point in my research I am looking for more reading material and examples.

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