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  • Creating .lib files in CUDA Toolkit 5

    - by user1683586
    I am taking my first faltering steps with CUDA Toolkit 5.0 RC using VS2010. Separate compilation has me confused. I tried to set up a project as a Static Library (.lib), but when I try to build it, it does not create a device-link.obj and I don't understand why. For instance, there are 2 files: A caller function that uses a function f #include "thrust\host_vector.h" #include "thrust\device_vector.h" using namespace thrust::placeholders; extern __device__ double f(double x); struct f_func { __device__ double operator()(const double& x) const { return f(x); } }; void test(const int len, double * data, double * res) { thrust::device_vector<double> d_data(data, data + len); thrust::transform(d_data.begin(), d_data.end(), d_data.begin(), f_func()); thrust::copy(d_data.begin(),d_data.end(), res); } And a library file that defines f __device__ double f(double x) { return x+2.0; } If I set the option generate relocatable device code to No, the first file will not compile due to unresolved extern function f. If I set it to -rdc, it will compile, but does not produce a device-link.obj file and so the linker fails. If I put the definition of f into the first file and delete the second it builds successfully, but now it isn't separate compilation anymore. How can I build a static library like this with separate source files? [Updated here] I called the first caller file "caller.cu" and the second "libfn.cu". The compiler lines that VS2010 outputs (which I don't fully understand) are (for caller): nvcc.exe -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" -clean and the same for libfn, then: nvcc.exe -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2010 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -rdc=true -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" and again for libfn.

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  • ede-proj-regenerate does weird things with my Makefile

    - by Xavier Maillard
    Hi, I have created a really basic project (Make) like this: (ede-proj-project "zrm" :name "zrm" :file "Project.ede" :targets (list (ede-proj-target-makefile-program "zm" :name "zrm" :path "" :source '("zrm.c") ) ) ) When doing M-x ede-proj-regenerate RET and M-x compile RET RET (accepting make -k as my compile command), make keeps bailing with a **missing separator error. When editing my Makefile outside of Emacs (with the darn evil vi) and replacing spaces by tabs, it works. Is there anything special I should pay attention in order to have this work ? Regards

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  • Can Grails output error messages in emacs format?

    - by ataylor
    Ant has a -e option for outputting error messages that can be parsed by emacs' compile command. For example, it is possible to do M-x compile, ant -e, then nagivate to any errors with C-x `. Is it possible to make grails output its compilation errors in this format? Alternatively, is there an emacs variable that can be customized to handle error messages in the format that grails uses?

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  • c++ g++ llvm-clang compiler profiling

    - by anon
    Note, my question is not: how do I tell my compiler to compile with profiling on. I want to profile my compiles process. For each file, I'd like to know how much time is spent on each line of the program. I'm working on a project, some files have huge compile times, I'm trying to figure out why. Is there anyway to do this with g++ or llvm-clang? Thanks!

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  • CruiseControl multiple source folders

    - by Juergen
    Hi, I want to compile a project (with CruiseControl) not only if its source changes, but also if some dependencies change. example: I got 3 folders: c:\myProject\src (my source folder) c:\dependency1\src (source code of dependency 1) c:\dependency2\output (dll of dependency 2) I want to compile my project in cruisecontrol if anything in one of these folders change. How can I configure this in my ccnet.config? bye and thanks juergen

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  • Flash Builder 4 is suggesting mx1 instead of mx! why?

    - by Tam
    I just bought and installed the Flash Builder 4 after having the Beta for a while. The same code is giving me compile-time errors and suggests using mx1 instead of mx! If I make it mx1 the compile error goes away. Here is the top of my component. <s:SkinnableContainer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" I mentioned nothing about mx1.

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  • #include in C# (conditional compilation)

    - by HeavyWave
    Is it possible in C# to set such a condition that if the condition is true - compile one file;If condition is false - compile another file? Sort of like #ifdef DEBUG #include Class1.cs #else #include Class2.cs #endif Or possibly set it up in project properties.

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  • Using an ampersand in scanf()

    - by Rob
    When I compile scanf("%s", &var);, gcc sends back a warning: warning: format ‘%s’ expects type ‘char *’, but argument 2 has type ‘char (*)[20]’ however when I compile scanf("%s", var);, no warning is applied. Both pieces of code work and the book I am reading specifically says to use the ampersand, but even it doesn't in some of the examples. My question is, should I continue to use the ampersand, even when the book doesn't specify?

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  • Visual C++ 6.0 Academic Edition, using MFC as a static library

    - by g_money
    I need to compile some mfc code that was written using Visual C++ 6.0 many years ago. I was supposed to be able to choose New-Project-Win32 Application and then in Project-Settings choose "Using MFC as a static library." I'm using the AE version and this could be the reason that this option is not available. So far, the smaller programs compile using the "Use MFC as a shared dll", but I'd like to have or mimic the other option. Any suggestions?

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  • iphone os 4.0 and libxml2 and os 2.2.1

    - by g.revolution
    Hi, My project using libxml2. and i want to compile my application with OS 4.0 with deployment target 2.2.1 but i m getting errors for libxml2. what is the way to do this. i want compile on OS4.0 and deployment target to 2.2.1 with libxml2 support. Looking for answers. thanks in Advance

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  • OpenCV compliation on linux: how to feed to it specific zlib lib?

    - by myWallJSON
    I want to compile OpenCV with same zlib as I use for compilation of Boost Iostreams (not system default one). I want to compile OpenCV as static lib, having zlib compiled as static lib. Currently I use something like : ../$CMAKE_PATH -DCMAKE_INSTALL_PREFIX=./$OPENCV_INSTALL_SUBDIR -DBUILD_WITH_STATIC_CRT=ON -DBUILD_SHARED_LIBS=OFF -DBUILD_PYTHON_SUPPORT=OFF -DOPENCV_EXTRA_C_FLAGS=-fPIC -DOPENCV_BUILD_3RDPARTY_LIBS=TRUE make make install echo Done! I wonder: having some $ZLIB_HEADERS and $ZLIB_LIB_FILES_FOLDER path strings how to feed them into cmake to get OpenCV compiled with built by me zlib?

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  • What's the correct type to use for pointer subtraction on x64?

    - by Cheeso
    I'm just starting out with x64 compilation. I have a couple of char*'s, and I'm subtracting them. With a 32-bit compile, this works: char * p1 = .... char * p3 = ... int delta = p3 - p1; But if I compile for x64 I get a warning: warning C4244: 'initializing' : conversion from '__int64' to 'int', possible loss of data What is the correct type to use, to represent a difference between two pointers, that works in both x86 and x64 compiles?

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  • What's the difference between these two calls to a function taking a collection of structural types?

    - by James Moore
    Why does the call to fn(Iterator("foo") compile, but the call to fn(fooIterator) fail with an error "type mismatch; found : Iterator[java.lang.String] required: scala.Iterator[com.banshee.Qx.HasLength]" object Qx { type HasLength = {def length: Int} def fn(xs: Iterator[HasLength]) = 3 var tn = fn(Iterator("foo")) var fooIterator = Iterator("foo") var tnFails = fn(fooIterator) //doesn't compile } Aren't they the same thing?

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  • Confusion about Mono?

    - by emalamisura
    Ok, so I was perusing the mono site and noticed there are Novell tools I can purchase for Visual Studio that will let me choose to compile in Mono? My confusion is, if I am using a tool set such as MVC 2 and other Frameworks, and I use those tools to compile to mono, how exactly does that play into things? I mean don't those tool sets need to be recompiled using Mono?

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  • Writing a simple conditional statement in IRB

    - by Trip
    I am looking up all Organizations with the url "http://", and updating their attributes to "". My attempt: Organization(:all).select { |o| o.url = "http://" ? o.update_attribute("url","")} Which returns a compile error: SyntaxError: compile error (irb):2: syntax error, unexpected '}' from (irb):2 Any ideas?

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  • the fastest VC++ Compiler

    - by Shadi
    Hello, What is the fastest VC++ compiler possible. I want to compile VC++ version of LZMA. I did compile it using Visual Studio .NET, but it is not fast enough for my job. In addition, I need to change the Compiler settings in order to make it as fast as possible. I would appreciate if you introduce me a fast compiler and/or some information about its settings. Thanks in advance, Shadi.

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  • Visual Studio Generating Code in Release mode

    - by bball
    I am using Visual Studio to compile some C++ Code. When I compile my program in Debug mode it works perfectly, but when I try compiling it in Release mode, VS halts when Generating Code (ie: took 20 mins and still didn't finish). After I forced VS to stop the build process, the executable generated was huge 2MB while it should be about 304KB. Please can you help figure this out. How should I setup the configuration parameters for Release mode to work? Thanks,

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  • GCC compiling a dll with __stdcall

    - by Chad
    When we compile a dll using __stdcall inside visual studio 2008 the compiled function names inside the dll are. FunctionName Though when we compile the same dll using GCC using wx-dev-cpp GCC appends the number of paramers the function has, so the name of the function using Dependency walker looks like. FunctionName@numberOfParameters or == FunctionName@8 How do you tell GCC compiler to remove @nn from exported symbols in the dll?

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  • KDevelop has no build menu.

    - by Brian Hooper
    I have just installed KDevelop on my Ubuntu machine (KDevelop 3.9.95 on Ubuntu 9.10) with sudo apt-get install kdevelop I created a new project with the "Hello World" program in it, but there doesn't appear to be any way to compile anything. The manuals refer to the build menu but there isn't one, all all compile options on the other menus are greyed out. Does anyone know what I have done wrong?

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  • How to suppress warnings in external headers in Visual C++

    - by Bob Whiteman
    I'm starting a new BREW project, and I'd like to compile with Warning Level 4 (/W4) to keep the application code nice and clean. The problem is that the BREW headers themselves don't compile cleanly with /W4. In gcc you can differentiate between application and system headers by using -I and -isystem, and then by default gcc doesn't report any compilation warnings in system headers. Is there an equivalent mechanism in Visual C++?

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  • Templates in C#

    - by John Doe
    I know generics are in C# to fulfill a role similar to C++ templates but I really need a way to generate some code at compile time - in this particular situation it would be very easy to solve the problem with C++ templates. Does anyone know of any alternatives? Perhaps a VS plug-in that preprocesses the code or something like that? It doesn't need to be very sophisticated, I just need to generate some methods at compile time.

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  • How to write a Python 2.6+ script that does gracefully fail with older pyhton?

    - by Sorin Sbarnea
    I'm using the new print from Python 3.x and I observed that the following code does not compile due to the end=' '. from __future__ import print_function import sys if sys.hexversion < 0x02060000: raise Exception("py too old") ... print("x",end=" ") # fails to compile with py24 How can I continue using the new syntax but make the script fails nicely? Is it mandatory to call another script and use only safe syntax in this one?

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  • How to execute machine language from memory?

    - by Mike Curry
    I wrote a program to compile a simple text program to a compiled executable... Is it possible that I can load an executable to memory an some how point a pc counter to the memory space at will? Here is what I made that I would like to store the programs to memory for execution on demand... Kind of wanting to make a little web language like php but compile it... Just for learning. http://spiceycurry.blogspot.com/2010/05/simple-compilable-programming-language.html

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