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  • c# template member functions

    - by user3730583
    How can I define a template member function in C# For instance I will fill any collection which supports an Add(...) member function, please check out the sample code below public class CInternalCollection { public static void ExternalCollectionTryOne<T<int>>(ref T<int> ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } public static void ExternalCollectionTryTwo<T>(ref T ext_col, int para_selection = 0) { foreach (int int_value in m_int_col) { if (int_value > para_selection) ext_col.Add(int_value); } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; } The ExternalCollectionTryOne<...(...) would be the preferred kind, because the int type can be explicit defined, but results in an error: Type parameter declaration must be an identifier not a type The type or namespace name 'T' could not be found (are you missing a using directive or an assembly reference?) The ExternalCollectionTryTwo<...(...) results in an error: 'T' does not contain a definition for 'Add' and no extension method 'Add' accepting a first argument of type 'T' could be found (are you missing a using directive or an assembly reference?)... I hope the problem is clear – any suggestions? ----------------------------- edit -------------------------- The answers with the interface ICollection<.. without a template member works fine and thanks all for this hint, but I still cannot define successfully a member template(generic) function So a more simpler example ... how can I define this public class CAddCollectionValues { public static void AddInt<T>(ref T number, int selection) { T new_T = new T(); //this line is just an easy demonstration to get a compile error with type T foreach (int i_value in m_int_col) { if (i_value > selection) number += i_value; //again the type T cannot be used } } static int[] m_int_col = { 0, -1, -3, 5, 7, -8 }; }

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  • C# ApplicationContext usage

    - by rd42
    Apologies if my terminology is off, I'm new to C#. I'm trying to use an ApplicationContext file to store mysql conn values, like dbname, username, password. The class with mysql conn string is "using" the namespace for the ApplicationContext, but when I print out the connection string, the values are making it. A friend said, "I'm not initializing it" but couldn't stay to expand on what "it" was. and the "Console.WriteLine("1");" in ApplicationContext.cs never shows up. Do I need to create an ApplicationContext object and the call Initialize() on that object? Thanks for any help. ApplicationContext.cs: namespace NewApplication.Context { class ApplicationContext { public static string serverName; public static string username; public static string password; public static void Initialize() { //need to read through config here try { Console.WriteLine("1"); XmlDocument xDoc = new XmlDocument(); xDoc.Load(".\\Settings.xml"); XmlNodeList serverNodeList = xDoc.GetElementsByTagName("DatabaseServer"); XmlNodeList usernameNodeList = xDoc.GetElementsByTagName("UserName"); XmlNodeList passwordNodeList = xDoc.GetElementsByTagName("Password"); } catch (Exception ex) { // MessageBox.Show(ex.ToString()); //TODO: Future write to log file username = "user"; password = "password"; serverName = "localhost"; } } } } MySQLManager.cs: note: dbname is the same as the username as you'll see in the code, I copied this from a friend who does that. using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data; using MySql.Data.MySqlClient; using NewApplication.Context; namespace NewApplication.DAO { class MySQLManager { private static MySqlConnection conn; public static MySqlConnection getConnection() { if (conn == null || conn.State == System.Data.ConnectionState.Closed) { string connStr = "server=" + ApplicationContext.serverName + ";user=" + ApplicationContext.username + ";database=" + ApplicationContext.username + ";port=3306;password=" + ApplicationContext.password + ";"; conn = new MySqlConnection(connStr); try { Console.WriteLine("Connecting to MySQL... "); Console.WriteLine("Connection string: " + connStr + "\n"); conn.Open(); // Perform databse operations // conn.Close(); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } return conn; } } } and, thanks for still reading, this is the code that uses the two previous files: class LogDAO { MySqlConnection conn; public LogDAO() { conn = MySQLManager.getConnection(); } Thank you, rd42

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  • What's the best way to implement a dynamic proxy in C#?

    - by gap
    Hi, I've got a need to create a dynamic proxy in C#. I want this class to wrap another class, and take on it's public interface, forwarding calls for those functions: class MyRootClass { public virtual void Foo() { Console.Out.WriteLine("Foo!"); } } interface ISecondaryInterface { void Bar(); } class Wrapper<T> : ISecondaryInterface where T: MyRootClass { public Wrapper(T otherObj) { } public void Bar() { Console.Out.WriteLine("Bar!"); } } Here's how I want to use it: Wrapper<MyRootClass> wrappedObj = new Wrapper<MyRootClass>(new MyRootClass()); wrappedObj.Bar(); wrappedObj.Foo(); to produce: Bar! Foo! Any ideas? What's the easiest way to do this? What's the best way to do this? Thanks so much.

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  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

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  • Is this use of PreparedStatements in a Thread in JAVA correct?

    - by Gormcito
    I'm still an undergrad just working part time and so I'm always trying to be aware of better ways to do things. Recently I had to write a program for work where the main thread of the program would spawn "task" threads (for each db "task" record) which would perform some operations and then update the record to say that it has finished. Therefore I needed a database connection object and PreparedStatement objects in or available to the ThreadedTask objects. This is roughly what I ended up writing, is creating a PreparedStatement object per thread a waste? I thought static PreparedStatments could create race conditions... Thread A stmt.setInt(); Thread B stmt.setInt(); Thread A stmt.execute(); Thread B stmt.execute(); A´s version never gets execed.. Is this thread safe? Is creating and destroying PreparedStatement objects that are always the same not a huge waste? public class ThreadedTask implements runnable { private final PreparedStatement taskCompleteStmt; public ThreadedTask() { //... taskCompleteStmt = Main.db.prepareStatement(...); } public run() { //... taskCompleteStmt.executeUpdate(); } } public class Main { public static final db = DriverManager.getConnection(...); }

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • How to proxy calls to the instance of an object

    - by mr.b
    Edit: Changed question title from "Does C# allow method overloading, PHP style (__call)?" - figured out it doesn't have much to do with actual question. Also edited question text. What I want to accomplish is to proxy calls to a an instance of an object methods, so I could log calls to any of its methods. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); // need to write log message like "method A called" pc.inner.B(); // need to write log message like "method B called" // ... So, how can I proxy calls to an object instance in extensible way? Method overloading would be most obvious solution (if it was supported in PHP way). By extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • Object as itemValue in <f:selectItems>

    - by Ehsun
    Is it possible to have objects as itemValue in tag? for example I have a class Foo: public class Foo { private int id; private String name; private Date date; } And another class Bar public class Bar { private Foo foos; } public class BarBean { private Set<Foo> foos; } Now in a Bean called BarBean I need to have a to get the Foo of the current Bar from User like this: <h:selectOneMenu value="#{barBean.bar.foo}" required="true"> <f:selectItems value="#{barBean.foos}" var="foo" itemLabel="#{foo.name}" itemValue="#{foo}" /> </h:selectOneMenu> ---------------edited: my converter: package ir.khorasancustoms.g2g.converters; import ir.khorasancustoms.g2g.persistance.CatalogValue; import java.util.ResourceBundle; import javax.faces.application.FacesMessage; import javax.faces.component.UIComponent; import javax.faces.context.FacesContext; import javax.faces.convert.Converter; import javax.faces.convert.FacesConverter; import org.hibernate.Session; import org.hibernate.SessionFactory; import org.hibernate.Transaction; import org.hibernate.cfg.Configuration; @FacesConverter("ir.khorasancustoms.CatalogValueConverter") public class CatalogValueConverter implements Converter { @Override public Object getAsObject(FacesContext context, UIComponent component, String value) { SessionFactory factory = new Configuration().configure().buildSessionFactory(); Session session = factory.openSession(); try { int id = Integer.parseInt(value); CatalogValue catalogValue = (CatalogValue) session.load(CatalogValue .class, id); return catalogValue; } catch (Exception ex) { Transaction tx = session.getTransaction(); if (tx.isActive()) { tx.rollback(); } ResourceBundle rb = ResourceBundle.getBundle("application"); String message = rb.getString("databaseConnectionFailed"); FacesContext.getCurrentInstance().addMessage(null, new FacesMessage(FacesMessage.SEVERITY_FATAL, message, message)); } finally { session.close(); } return null; } @Override public String getAsString(FacesContext context, UIComponent component, Object value) { return ((CatalogValue) value).getId() + ""; } } and my facelet: <h:outputText value="#{lbls.paymentUnit}:"/> <h:selectOneMenu id="paymentUnit" label="#{lbls.paymentUnit}" value="#{price.price.ctvUnit}" required="true"> <f:selectItems value="#{price.paymentUnits}"/> <f:converter converterId="ir.khorasancustoms.CatalogValueConverter"/> </h:selectOneMenu> <h:message for="paymentUnit" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/>

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  • Detecting new MMS (Android 2.1)

    - by Asahi
    I'd like to recognize arrival of new MMS msg (after it is downloaded to inbox). I am doing the following: private MMSContentObserver mMmsCO; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); h = new Handler(); mMmsCO = new MMSContentObserver(h); getContentResolver().registerContentObserver (Uri.parse("content://mms"), true, mMmsCO); } where private class MMSContentObserver extends ContentObserver { public MMSContentObserver(Handler h) { super(h); } @Override public boolean deliverSelfNotifications() { return false; } @Override public void onChange(boolean selfChange) { super.onChange(selfChange); } } However, onChange is not getting called. What am I missing? Thanks in advance.

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  • Can anyone tell me were I am making mistake in the snippet

    - by Solitaire
    public partial class Form1 : Form { [DllImport("coredll.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); const int GWL_WNDPROC = -4; public delegate int WindProc(IntPtr hWnd, uint msg, long Wparam, long lparam); public Form1() { InitializeComponent(); WindProc SampleProc = new WindProc (SubclassWndProc); SetWindowLong(this .Handle , GWL_WNDPROC, SampleProc.Method .MethodHandle.Value.ToInt32()); } public int SubclassWndProc(IntPtr hwnd, uint msg, long Wparam, long lparam) { return 1; } Here is the sample which i was trying to take the window procedure of a form, this is how i do in C++ i get the windwproc easlily if i try the same in C# .net 3.5 i am unable to get the window proc,, after calling SetWindowLong API application hangs and it pops up some dont send report... i have read this is the way to get the window proc.. please let me know were i am making mistake...

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  • Unlock device, display a text, then lock again

    - by Waza_Be
    For the need of my application, I need to display a message on the screen even if the lockscreen is enabled, then wait 3 seconds, than I have to lock again the phone as I don't want it to make unwanted phone calls in your pockets. First part is easy: if (PreferenceManager.getDefaultSharedPreferences( getBaseContext()).getBoolean("wake", false)) { KeyguardManager kgm = (KeyguardManager) getSystemService(Context.KEYGUARD_SERVICE); boolean isKeyguardUp = kgm.inKeyguardRestrictedInputMode(); WakeLocker.acquire(ProtoBenService.this); Intent myIntent = new Intent(ProtoBenService.this,LockActivity.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); if (isKeyguardUp) { ProtoBenService.this.startActivity(myIntent); } else Toast.makeText(ProtoBenService.this.getBaseContext(), intention, Toast.LENGTH_LONG).show(); WakeLocker.release(); } With this class: public abstract class WakeLocker { private static PowerManager.WakeLock wakeLock; public static void acquire(Context ctx) { if (wakeLock != null) wakeLock.release(); PowerManager pm = (PowerManager) ctx.getSystemService(Context.POWER_SERVICE); wakeLock = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK | PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE, "CobeIm"); wakeLock.acquire(); } public static void release() { if (wakeLock != null) wakeLock.release(); wakeLock = null; } } And the Activity: public class LockActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); TextView tv = new TextView(this); tv.setText("This is working!"); tv.setTextSize(45); setContentView(tv); Runnable mRunnable; Handler mHandler = new Handler(); mRunnable = new Runnable() { @Override public void run() { LockActivity.this.finish(); } }; mHandler.postDelayed(mRunnable, 3 * 1000); } } So, this is nice, the phone can display my text! The only problem comes when I want to lock again the phone, it seems that locking the phone is protected by the system... Programmatically turning off the screen and locking the phone how to lock the android programatically I think that my users won't understand the Device Admin and won't be able to activate it. Is there any workaround to lock the screen without the Device Admin stuff?

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  • Statically Init a derived class

    - by AC
    With c++, Is there a way to get a derived class to inherit its own static initializer? I am trying to do something like the following: class Base { public: class StaticInit { public: virtual StaticInit() =0; }; }; class Derived: public Base { public: virtual StaticInit::StaticInit() { //do something with the derived class } static StaticInit init; } static Derived::StaticInit init; it would also be nice if I didn't have to define the init var in each derived class. I am currently redefining the StaticInit internal class in each derived class but it seems redundant. Each derived class is a singleton, and I need the instance to be stored in a lookup table at program startup.

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  • c# error when using the Database.cs files

    - by Kumu
    Inconsistent accessibility: parameter type 'FoolballLeague.FootballLeagueDatabase' is less accessible than method 'FoolballLeague.MainMenu.MainMenu(FoolballLeague.FootballLeagueDatabase)' C:\Users\achini\Desktop\FootballLeague\FootballLeague\MainMenu.cs I have got this error when I insert this part to the code //public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) //{ //InitializeComponent(); //footballLeagueDatabase = footballLeagueDatabaseIn; //} The whole code of the first part is as following, But I dont know what do I need to do to sort out this error. public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Login login; public MainMenu() { InitializeComponent(); changePanel(1); } //public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) //{ //InitializeComponent(); //footballLeagueDatabase = footballLeagueDatabaseIn; //} If you have any idea please let me know, I need this part to the system.

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  • Polymorphism and c#

    - by saurabh
    Here one more basic question asked in MS interview recently Class A { public virtual void Method1(){} public void Method2() { Method1(); } } class B:A { public override void Method1() { } } Class main { A obk = new B(); obk.Method2(); } now tell me which function gets called ? sorry for the typos.

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  • Specify a base classes template parameters while instantiating a derived class?

    - by DaClown
    Hi, I have no idea if the title makes any sense but I can't find the right words to descibe my "problem" in one line. Anyway, here is my problem. There is an interface for a search: template <typename InputType, typename ResultType> class Search { public: virtual void search (InputType) = 0; virtual void getResult(ResultType&) = 0; }; and several derived classes like: template <typename InputType, typename ResultType> class XMLSearch : public Search<InputType, ResultType> { public: void search (InputType) { ... }; void getResult(ResultType&) { ... }; }; The derived classes shall be used in the source code later on. I would like to hold a simple pointer to a Search without specifying the template parameters, then assign a new XMLSearch and thereby define the template parameters of Search and XMLSearch Search *s = new XMLSearch<int, int>(); I found a way that works syntactically like what I'm trying to do, but it seems a bit odd to really use it: template <typename T> class Derived; class Base { public: template <typename T> bool GetValue(T &value) { Derived<T> *castedThis=dynamic_cast<Derived<T>* >(this); if(castedThis) return castedThis->GetValue(value); return false; } virtual void Dummy() {} }; template <typename T> class Derived : public Base { public: Derived<T>() { mValue=17; } bool GetValue(T &value) { value=mValue; return true; } T mValue; }; int main(int argc, char* argv[]) { Base *v=new Derived<int>; int i=0; if(!v->GetValue(i)) std::cout<<"Wrong type int."<<std::endl; float f=0.0; if(!v->GetValue(f)) std::cout<<"Wrong type float."<<std::endl; std::cout<<i<<std::endl<<f; char c; std::cin>>c; return 0; } Is there a better way to accomplish this?

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  • static member specialization of templated child class and templated base class

    - by b3nj1
    I'm trying to have a templated class (here C) that inherits from another templated class (here A) and perform static member specialization (of int var here), but I cant get the right syntax to do so (if it's possible #include <iostream> template<typename derived> class A { public: static int var; }; //This one works fine class B :public A<B> { public: B() { std::cout << var << std::endl; } }; template<> int A<B>::var = 9; //This one doesn't works template<typename type> class C :public A<C<type> > { public: C() { std::cout << var << std::endl; } }; //template<> template<typename type> int A<C<type> >::a = 10; int main() { B b; C<int> c; return 0; } I put an example that works with a non templated class (here B) and i can get the static member specialization of var, but for C that just doesn't work. Here is what gcc tells me : test.cpp: In constructor ‘C<type>::C()’: test.cpp:29:26: error: ‘var’ was not declared in this scope test.cpp: At global scope: test.cpp:34:18: error: template definition of non-template ‘int A<C<type> >::a’ I'm using gcc version 4.6.3, thanks for any help

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  • How do I search for values in a dictionary

    - by fishhead
    what would be the best way to search for a value in a dictionary. for instance I would like to search for modified objects, would going through the entire collection be the only way to do this? c#, .net 2.0 class RecA { public bool modified {get;set:} public string{get;set;} } class RecA_Dic : Dictionary<int,Rec_A> { public bool GetItemByKey(int key,out obj) { return this.TryGetValue(key, out obj); } public List<Rec_A> getModifiedItems() { List<Rec_A> li = new List<Rec_A>(); for(int i=0;i<this.count;i++) if (((Rec_A)this[i]).modified == true) li.Add((Rec_A)this[i]); return li; } }

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  • Difference between Class Abstraction and Object Interfaces in PHP?

    - by Mark Tomlin
    What is the difference between a Class Abstraction and an Object Interfaces in PHP? I ask because, I don't really see the point to both of them, they both do the same thing! So, what are the advantages of disadvantages using both against one or the other? Class Abstraction: abstract class aClass { // Force extending class to define these methods abstract public function setVariable($name, $var); abstract public function getHtml($template); } Object Interface: interface iClass { // Force impementing class to define these methods public function setVariable($name, $var); public function getHtml($template); }

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  • Rails multi level model security

    - by rballz
    I have the need to do the following in Rails to mirror a desktop application: a User and an Office 'owns' a record, if you don't own the record on a user or office level you're kicked into the public realm. user gets read,write,delete to the model record office gets read/write/delete to the model record other or public gets read/write/delete to the model record e.g. UserA owns a model record with read/write/delete OfficeA owns a model with read/write other/public gets read I was wondering if a plugin/gem existed to grant this functionality?

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  • Android ImageButton not firing the onclick event, what is wrong with my code?

    - by kimo
    I have very simple code that includes ImageButton with OnClickListener that points to another Activity, the click on the ImageButton doesn't fire the onClick (The same problem was with Button) : public class ToolsActivity extends Activity { private ImageButton btnCamera; final Context context = ToolsActivity.this; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_tools); this.btnCamera = (ImageButton) findViewById(R.id.cameraButton); this.btnCamera.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent intent = new Intent(context,MainActivity.class); startActivity(intent); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_tools, menu); return true; } XML: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="16dp" android:paddingRight="16dp" > <ImageButton android:id="@+id/cameraButton" android:layout_width="100dp" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:background="@drawable/btncamera" android:contentDescription="@string/desc" />

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  • Problems with Asynchronous UDP Sockets

    - by ihatenetworkcoding
    Hi, I'm struggling a bit with socket programming (something I'm not at all familiar with) and I can't find anything which helps from google or MSDN (awful). Apologies for the length of this. Basically I have an existing service which recieves and responds to requests over UDP. I can't change this at all. I also have a client within my webapp which dispatches and listens for responses to that service. The existing client I've been given is a singleton which creates a socket and an array of response slots, and then creates a background thread with an infinite looping method that makes "sock.Receive()" calls and pushes the data received into the slot array. All kinds of things about this seem wrong to me and the infinite thread breaks my unit testing so I'm trying to replace this service with one which makes it's it's send/receives asynchronously instead. Point 1: Is this the right approach? I want a non-blocking, scalable, thread-safe service. My first attempt is roughly like this, which sort of worked but the data I got back was always shorter than expected (i.e. the buffer did not have the number of bytes requested) and seemed to throw exceptions when processed. private Socket MyPreConfiguredSocket; public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); IAsyncResult h = this._sock.BeginReceiveFrom(response, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), this._sock); if (!h.AsyncWaitHandle.WaitOne(TIMEOUT)) { throw new Exception("Timed out"); } //process response data (always shortened) } private void ARecieve (IAsyncResult result) { int bytesreceived = (result as Socket).EndReceiveFrom(result, ref this._target); } My second attempt was based on more google trawling and this recursive pattern I frequently saw, but this version always times out! It never gets to ARecieve. public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); State s = new State(this.MyPreConfiguredSocket); this.MyPreConfiguredSocket.BeginReceiveFrom(s.Buffer, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); if (!s.Flag.WaitOne(10000)) { throw new Exception("Timed out"); } //always thrown //process response data } private void ARecieve (IAsyncResult result) { //never gets here! State s = (result as State); int bytesreceived = s.Sock.EndReceiveFrom(result, ref this._target); if (bytesreceived > 0) { s.Received += bytesreceived; this._sock.BeginReceiveFrom(s.Buffer, s.Received, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); } else { s.Flag.Set(); } } private class State { public State(Socket sock) { this._sock = sock; this._buffer = new byte[BUFFER_SIZE]; this._buffer.Initialize(); } public Socket Sock; public byte[] Buffer; public ManualResetEvent Flag = new ManualResetEvent(false); public int Received = 0; } Point 2: So clearly I'm getting something quite wrong. Point 3: I'm not sure if I'm going about this right. How does the data coming from the remote service even get to the right listening thread? Do I need to create a socket per request? Out of my comfort zone here. Need help.

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  • How does ambigous methods are resolved in java ?

    - by Jijoy
    Hi , I do have a question. package org.study.algos; public class Study { public static void main(String[] args) { A a = new A(); a.m1(null); } } class A { public void m1(String s) { System.out.println("String"); System.out.println(s); } public void m1(Object obj) { System.out.println("Object"); System.out.println(obj); } } Here , the output is String null Why JVM resolve the method to one with String arguement ? Thanks in advance J

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