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  • Netbook performs hard shutdown without warning on low battery power

    - by Steve Kroon
    My Asus EEE netbook performs a hard shutdown when it reaches low battery power, without giving any warning - i.e. the power just goes off, without any shutdown process. I can't find anything in the syslog, and no error messages are printed before it happens. I've had this problem on previous (K)Ubuntu versions, and hoped updating to Ubuntu Precise would help resolve the issue, but it hasn't. The option in the Power application for "when power is critically low" is currently blank - the only options are a (grayed-out) hibernate and "Power off". I have re-installed indicator-power to no effect. The time remaining reported by acpi is unstable, as is the time remaining reported by gnome-power-statistics. (For example, running acpi twice in succession, I got 2h16min, and then 3h21min remaining. These sorts of jumps in the remaining time are also in the gnome-power-statistics graphs.) It might be possible to write a script to give me advance warning (as per @RanRag's comment below), but I would prefer to isolate why I don't get a critical battery notification from the system before this happens, so that I can take action as appropriate (suspend/shutdown/plug in power) when I get a notification. Some additional information on the battery: kroon@minia:~$ upower -i /org/freedesktop/UPower/devices/battery_BAT0 native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/PNP0C0A:00/power_supply/BAT0 vendor: ASUS model: 1005P power supply: yes updated: Fri Aug 17 07:31:23 2012 (9 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: charging energy: 33.966 Wh energy-empty: 0 Wh energy-full: 34.9272 Wh energy-full-design: 47.52 Wh energy-rate: 3.7692 W voltage: 12.61 V time to full: 15.3 minutes percentage: 97.248% capacity: 73.5% technology: lithium-ion History (charge): 1345181483 97.248 charging 1345181453 97.155 charging 1345181423 97.062 charging 1345181393 96.970 charging History (rate): 1345181483 3.769 charging 1345181453 3.899 charging 1345181423 4.061 charging 1345181393 4.201 charging kroon@minia:~$ cat /proc/acpi/battery/BAT0/state present: yes capacity state: ok charging state: charging present rate: 332 mA remaining capacity: 3149 mAh present voltage: 12612 mV kroon@minia:~$ cat /proc/acpi/battery/BAT0/info present: yes design capacity: 4400 mAh last full capacity: 3209 mAh battery technology: rechargeable design voltage: 10800 mV design capacity warning: 10 mAh design capacity low: 5 mAh cycle count: 0 capacity granularity 1: 44 mAh capacity granularity 2: 44 mAh model number: 1005P serial number: battery type: LION OEM info: ASUS

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  • .NET Reflector Pro T-shirt contest - and the winner is...

    - by Laila
    Three weeks ago, I kicked off a T-shirt design contest. We've been eagerly poring over the results and today, it's finally announcement time! Although many of you raced to design some great t-shirts for us, we ended up with a clear winner who came up with a nice design and an original slogan that accurately represents what .NET Reflector Pro lets you do: decompile and debug C# and VB.NET code. So, the winner is... Mandeep Sangha! Mandeep sent us the following awesome design via the Twitter account, mss_10: We liked the combination of detective and superhero elements through the magnifying glass and the slogan. Batman (possibly the most eminent of detective-superheroes?) would be proud to wear this under his suit. Mandeep will become the happy owner of a free copy of .NET Reflector Pro and an exciting box of Red Gate goodies... as well as a copy of their very own t-shirt once it's been brought to life by our printing shop! The t-shirts will bear the name of their designer, and will be made available at .NET developer events around the world, such as conferences, tradeshows and user group events. Congratulations, Mandeep! We'll be in touch to sort out the details of your prizes. But that wasn't the only great design we received. We chose three runners-up as well: Sam Beauvois: http://twitpic.com/1vvsi9 Sherwin Rice: http://www.greenwaytechno.com/img/tee-1.png Mathieu Grétry: http://blog.section9.be/public/tshirt_reflector_01.png Thanks to you all for taking part in the contest. You'll all receive a free license for .NET Reflector Pro! We'll get in touch with you individually through twitter, so that we can get you your prizes. Keep an eye out for this T-shirt - it'll soon be making its way to an event near you!

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  • Software development life cycle in the industry

    - by jiewmeng
    I am taking a module called "Requirements Analysis & Design" in a local university. Common module, I'd say (on software development life cycle (SDLC) and UML). But there is a lot of things I wonder if they are actually (strictly) practiced in the industry. For example, will a domain class diagram, an not anything extra (from design class), be strictly the output from Analysis or Discovery phase? I'm sure many times you will think a bit about the technical implementation too? Else you might end up with a design class diagram later that is very different from the original domain class diagram? I also find it hard to remember what diagrams are from Initiation, Discovery, Design etc etc. Plus these phases vary from SDLC to SDLC, I believe? So I usually will create a diagram when I think will be useful. Is it the wrong way?

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  • Oracle Fusion Applications User Experience White Papers by Anna M. Wichansky

    - by JuergenKress
    The Applications User Experience group has created a series of white papers to better communicate the world-class user experience features of the Oracle Fusion Applications, and to describe the process we used to design them. These papers not only explain why the Oracle Fusion Applications User Experience is designed the way it is, but also the data collection, modeling, and testing efforts of our unique, user-focused design process, which contributed to its refinement. The documents we are sharing with product announcement are: Applications User Experience Research and Design Process White Paper New Oracle Fusion Applications: An End-User Experience Designed for Productivity Why Oracle Expects Productivity Gains with Fusion Applications Closing the Deal: the Oracle Fusion Customer Relationship Management User Experience Oracle Fusion Human Capital Management: Designed for a Productive Workforce Get It Done Fast, Get It Done Right: The Oracle Fusion Financials User Experience Oracle Fusion Applications User Experience Design Patterns: Productivity Realized Oracle Fusion Procurement: Changing the Way You Buy and Sell Putting the User into Oracle Fusion Applications User Assistance Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: User Experience,Design patterns,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Comparing CSS From XSL

    There are two style sheet languages widely used in the website design industry today. These are CSS (Cascading Style Sheets) and XSL (Extensible Stylesheet Language). According to many web design exp... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • Is it common practice to hire third parties to do code reviews for contractors?

    - by blueberryfields
    I recently observed some contract offers which included a "code review by third party" clause - the contract would not pay out fully until the code review was completed and it received a pass. I was surprised, especially considering that these were fairly simple, and small-scale contracts (churning out vanity apps for the iPhone). Is this kind of third-party code review a common thing to run into when contracting out as a programmer?

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • SOA Starting Point: Methods for Service Identification and Definition

    As more and more companies start to incorporate a Service Oriented Architectural design approach into their existing enterprise systems, it creates the need for a standardized integration technology. One common technology used by companies is an Enterprise Service Bus (ESB). An ESB, as defined by Progress Software, connects and mediates all communications and interactions between services. In essence an ESB is a form of middleware that allows services to communicate with one another regardless of framework, environment, or location. With the emergence of ESB, a new emphasis is now being placed on approaches that can be used to determine what Web services should be built. In addition, what order should these services be built? In May 2011, SOA Magazine published an article that identified 10 common methods for identifying and defining services. SOA’s Ten Common Methods for Service Identification and Definition: Business Process Decomposition Business Functions Business Entity Objects Ownership and Responsibility Goal-Driven Component-Based Existing Supply (Bottom-Up) Front-Office Application Usage Analysis Infrastructure Non-Functional Requirements  Each of these methods provides various pros and cons in regards to their use within the design process. I personally feel that during a design process, multiple methodologies should be used in order to accurately define a design for a system or enterprise system. Personally, I like to create a custom cocktail derived from combining these methodologies in order to ensure that my design fits with the project’s and business’s needs while still following development standards and guidelines. Of these ten methods, I am particularly fond of Business Process Decomposition, Business Functions, Goal-Driven, Component-Based, and routinely use them in my designs.  Works Cited Hubbers, J.-W., Ligthart, A., & Terlouw , L. (2007, 12 10). Ten Ways to Identify Services. Retrieved from SOA Magazine: http://www.soamag.com/I13/1207-1.php Progress.com. (2011, 10 30). ESB ARCHITECTURE AND LIFECYCLE DEFINITION. Retrieved from Progress.com: http://web.progress.com/en/esb-architecture-lifecycle-definition.html

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Where Have All the Ugly Forms Gone? Users and ADF Took Care Of It

    - by ultan o'broin
    Sometimes I hear that our application demos are a bit too "cutsey" and that we never talk about with any user roles that have lots of data entry as a requirement. Some (no names) consider those old clunker forms, with the myriad rows of fields, to be super-productive for data clerks. We do have such roles covered in Oracle Fusion Applications for sure. But consider what is really the issue here: productivity. Check out how the Oracle Fusion Financials Applications User Experience team went about designing for productivity when receiving and entering invoice data, for example. See how Fusion Financials caters so well for input and control of data? Central to all this is knowing the users and how they work: what tasks do they need to perform, and when. Read more about Fusion Financials productivity in the white paper, Get It Done Fast, Get It Done Right: The Oracle Fusion Financials User Experience. Now and then, I see forms that weren't designed for end user activity at all. Instead, they were designed by developers or by the IT department around the database schema. Forms with literally dozens of fields on the same page, sometimes. Forms that give the impression there was only task involved, when there may have been several. At times, completing one of these huge forms accurately became so tedious that, under pressure, it made more sense for the user to complete it quickly as possible and then let somebody else check it for accuracy and fill in the gaps from data emailed along in spreadsheet form. Data accuracy is critical in our business. Not good. Not efficient. Not productive. So here are a few basics on forms design for data entry-type user roles. A great place for developers to start exploring what is possible with forms layout is the Rich Client User Experience (RCUX) guidance on Form Layout, using ADF components. User-Centered Forms Design Considerations The starting point--something you must always keep in mind with your own design--is design for the end user. Find a representative end user, and keep that user engaged throughout the design, deployment, and test process. Consider these points in user testing those forms: Are there automated or technical solutions to entering the data that avoid manual input in the first place? For example, imports, uploads, OCR, whatever. Some day we will be able to tell Siri to do it, but leave that for now. Design your form to reflect the task involved (i.e., the business process) and not the database schema. On the form, group like fields together, logically. Eliminate duplicate data entry or prepopulate from previous data entry. Allow users to complete fields in the order they wish (i.e., no interdependency). Allow for tabbing between fields (keyboard is faster than mouse), so know how the browser supports this (see that RCUX guideline). Allow for final validation at the page level not at field-level entry. Way better for heads-down users. For example, ADF messages allow you to see a list of all validation errors on a page on a final submit or navigation action and to easily navigate to the point of error. Better still, be error tolerant. Allow users to enter data in formats they comfortable with. Bind any relevant user preference setting to the input format allowed (for example, the locale date format). Explore what data entry conversion can do for you automatically too (see the ADF converter demos, convenience patterns can also be written). Only ask for data input when it's needed. Get rid of, or hide optional fields. Cut down on the number of mandatory fields, and mark them clearly (use a *). Clearly label the fields in plain language. I am sure you may have a few more tips on forms design for data entry users. Remember the user before finding the comments.

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  • multiple project [closed]

    - by user1783508
    I want a application in which I can create multiple project ex illustration [-] project 1 requirement arhitecture design test [-] project 2 requirement arhitecture design test create any Uml diagram Ex illustration add class diagram add use case add etc. and many other feature. In other words, I want an application like eclipse but for software documentation namely requirement, design etc.

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  • Interview Questions [closed]

    - by Pemdas
    Possible Duplicate: What techniques do you use when interviewing developers? Nearly every SE interviewing process has some sort of coding exercise to prove that the interviewee can actually write code. More often then not, the exercise also hopes to demonstrate that the interviewee can solve problems. However, this is often not sufficient enough to determine if the interviewee can actually design software. What are some effective ways to determine if an interviewee understands the basic concepts of design such as abstraction, interface design, thread management, ...ect?

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  • How to get the correct battery status?

    - by GUI Junkie
    At this moment, ever since I installed Ubuntu on this machine, the battery status says: not present. Looking at this answer, however, I find that /proc/acpi/battery/BAT1/info (sometimes its /proc/acpi/battery/BAT0/info, use tab complete to help) has the following info: present: yes design capacity: 4400 mAh last full capacity: 4400 mAh battery technology: rechargeable design voltage: 11100 mV design capacity warning: 300 mAh design capacity low: 132 mAh cycle count: 0 capacity granularity 1: 32 mAh capacity granularity 2: 32 mAh model number: BAT1 serial number: 11 battery type: 11 OEM info: 11 In accordance to this answer, I've checked the /proc/acpi/battery/BAT1/state file: present: yes capacity state: ok charging state: charged present rate: unknown remaining capacity: unknown present voltage: 10000 mV The acpi -b command returns: Battery 0: Unknown, 0%, rate information unavailable Any suggestions on getting the battery info updated?

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  • Microsoft met à jour sa suite d'outils Expression, avec une nouvelle version optimisée pour le référ

    Microsoft met à jour sa suite d'outils Expression, avec une nouvelle version optimisée pour le référencement en ligne Microsoft vient de rendre disponible une mise à jour de son pack d'outils Expression, utilisé dans la création de design d'applications. Expression Studio 4 embarque des outils pour permettre aux designers et aux développeurs de collaborer dans la construction d'interfaces utilisateurs dans différents environnements suivant les versions de la suite. Différents outils sont présents dans ces moutures : Web, pour le Web design ; Blend, pour le design de l'interface de l'utilisateur ; Encoder pour l'encodage vidéo ; et Design pour la création d'éléments ou de visuels de l'UI pouvant être importés ensuite dans Web ou Blend.

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  • Quit my job (for a new job). Old job wants me to be available for contracting. Steps to take?

    - by Zak
    The company I am leaving has asked that I make myself available to answer questions and/or debug programs occasionally should the need arise. I'm not opposed to this. After searching google for some king of standard contract for this sort of thing, I didn't see any. Is there a standard contract for this sort of thing that you use? Are there any other steps I should take to ensure this kind of arrangement works smoothly?

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  • Beginners guide to developing optimization software

    - by Florenc
    I am novice in "serious" programming i.e. applications that deal with real-life applications and software projects that go beyond school assignments. My interests include optimization, operations research, algorithms and lately i discovered how much I do like software design/development/engineering. I have already developed some simple desktop applications for some "famous" problems like TSP using heuristc approaches, a VRP solver (in progress) and so on. While developing this kind of software I actually used basic concepts taught at school such as object-orientation analysis and design. But, I found these courses rather elementary and quite boring (for my expectations). So I decided to go a little further and start developing "real" software (and this is where I realized how important and interesting software engineering/design is.) Now, here's my issue: I can not find a "study guide" for developing software of this kind. Currently, there are numerous resources out there (books, websites, tutorials) in designing and developing complex IS, web applications, smartphone apps but I can't find a book for example entitled "optimization software development". Definetly, someone could claim that "design patterns apply to software in general" but that's not my point. My point is that I could simply use my imagination for "simple" implementations, but what happens, when my imagination can not go further? In other words I'm looking for a guide/path to bridge the gap between: Mathematics-Algorithm Design-Software Engineering-Optimization-Software development

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  • Building Your Website

    When building your own website there are a few things to consider. If you know nothing about web design, you will need to pay someone to design it exactly the way you want. It';s important to make sur... [Author: Omar Martin - Web Design and Development - April 25, 2010]

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