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  • How to visually reject user input in a table?

    - by FX
    In the programming of a table-based application module (i.e. the user mostly enters tabular data in an already laid-out table), how would you reject user input for a given cell? The scenario is: the user edits the cell, enters something (text, picture, ...) and you want them to notice when they finish editing (hitting enter, for example) that their entry is not valid for your given "format" (in the wider meaning: it can be that they entered a string instead of a number, that their entry is too long, too short, they include a picture while it's not acceptable, ...). I can see two different things happening: You can rather easily fit their entry into your format, and you do so, but you want them to notice it so they can change if your guess is not good enough (example: they entered "15.47" in a field that needs to be an integer, so your program makes it "15") You cannot guess what to do with their entry, and want to inform them that it's not valid. My question specifically is: what visual display can you offer to inform the user that his input is invalid? Is it preferable to refuse to leave the editing mode, or not? The two things I can imagine are: using colors (red background if invalid, yellow background for my case 1 above) when you reject an input, do something like Apple does for password entry of user accounts: you make the cell "shaking" (i.e. oscillating left and right) for one second, and keep the focus/editing in their so they don't loose what they've typed. Let's hear your suggestions. PS: This question is, at least in my thought process, somehow a continuation and a specialization of my previous question on getting users to read error messages. PPS: Made this community wiki, was that the right thing to do on this kind of question or not?

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  • How can I eliminate latency in quicktime streamed video

    - by JJFeiler
    I'm prototyping a client that displays streaming video from a HaiVision Barracuda through a quicktime client. I've been unable to reduce the buffer size below 3.0 seconds... for this application, we need as low a latency as the network allows, and prefer video dropouts to delay. I'm doing the following: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSString *path = [[NSBundle mainBundle] pathForResource:@"haivision" ofType:@"sdp"]; NSError *error = nil; QTMovie *qtmovie = [QTMovie movieWithFile:path error:&error]; if( error != nil ) { NSLog(@"error: %@", [error localizedDescription]); } Movie movie = [qtmovie quickTimeMovie]; long trackCount = GetMovieTrackCount(movie); Track theTrack = GetMovieTrack(movie,1); Media theMedia = GetTrackMedia(theTrack); MediaHandler theMediaHandler = GetMediaHandler(theMedia); QTSMediaPresentationParams myPres; ComponentResult c = QTSMediaGetIndStreamInfo(theMediaHandler, 1,kQTSMediaPresentationInfo, &myPres); Fixed shortdelay = 1<<15; OSErr theErr = QTSPresSetInfo (myPres.presentationID, kQTSAllStreams, kQTSTargetBufferDurationInfo, &shortdelay ); NSLog(@"OSErr %d", theErr); [movieView setMovie:qtmovie]; [movieView play:self]; } I seem to be getting valid objects/structures all the way down to the QTSPres, though the ComponentResult and OSErr are both returning -50. The streaming video plays fine, but the buffer is still 3.0seconds. Any help/insight appreciated. J

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  • How to make groupbox invisble on select of a radiobutton

    - by Aditya
    Hi, I am doing an Windows Application using XAML ,WPF in C#. I have 2 radio buttons called "WriteData" and "ReadData". when writeData is selected, I need groupbox with a textbox and browse button inside it to be displayed at a particular location, (this i have already designed in UI..) <GroupBox Header="Browse Data" Name="grpBrowseData" Height="78" VerticalAlignment="Top" HorizontalAlignment="Left" Width="1030"> <Grid Name="grdBrowse" Height="60" Width="1030"> <Button x:Name="btnBrowseButton" Margin="0,7.5,45,20" Content="Browse" Click="BrowseButton_Click" HorizontalAlignment="Right" Width="111" /> <TextBox x:Name="txtBxBrowseTB" Margin="46,13.993,185,17.5" Text="TextBox" TextWrapping="Wrap" TextChanged="BrowseTB_TextChanged" ></TextBox> <Label HorizontalAlignment="Left" Margin="-1.25,8.75,0,15" Name="label1" Width="47.5" FontSize="13" VerticalContentAlignment="Center" HorizontalContentAlignment="Center">Path:</Label> Now, if I select "ReadData" radio button, a combo box should be visible in the SAME LOCATION where the above groupbox is displayed, the xaml code for this <GroupBox Header="Select the Project" Name="grpSelectProject" Height="78" VerticalAlignment="Top" HorizontalAlignment="Left" Width="1030" Visibility="Visible" Margin="-1030,0,0,0"> <Grid Name="grdSelectProject" Height="60" Width="1030"> <Label HorizontalAlignment="Left" VerticalContentAlignment="Center" HorizontalContentAlignment="Center" Margin="0,11.662,0,20.825" Width="95.103">Select the Project</Label> <ComboBox Margin="119.952,13.994,493.969,16.66"></ComboBox> </Grid></GroupBox> so, how do I make only one visible as per the radio button selected. In the ReadData_click event i tried to make other groupbox invisble. but I wasnt able to do that. please help me. Thanks Ramm

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  • Spring 3 MVC validation BindingResult doesn't contain any errors

    - by Travelsized
    I'm attempting to get a Spring 3.0.2 WebMVC project running with the new annotated validation support. I have a Hibernate entity annotated like this: @Entity @Table(name = "client") public class Client implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic(optional = false) @Column(name = "clientId", nullable = false) @NotEmpty private Integer clientId; @Basic(optional = false) @Column(name = "firstname", nullable = false, length = 45) @NotEmpty @Size(min=2, max=45) private String firstname; ... more fields, getters and setters } I've turned on mvc annotation support in my applicationContext.xml file: <mvc:annotation-driven /> And I have a method in my controller that responds to a form submission: @RequestMapping(value="/addClient.htm") public String addClient(@ModelAttribute("client") @Valid Client client, BindingResult result) { if(result.hasErrors()) { return "addClient"; } service.storeClient(client); return "clientResult"; } When my app loads in the server, I can see in the server log file that it loads a validator: 15 [http-8084-2] INFO org.hibernate.validator.util.Version - Hibernate Validator 4.0.2.GA The problem I'm having is that the validator doesn't seem to kick in. I turned on the debugger, and when I get into the controller method, the BindingResult contains 0 errors after I submit an empty form. (The BindingResult does show that it contains the Client object as a target.) It then proceeds to insert a record without an Id and throws an exception. If I fill out an Id but leave the name blank, it creates a record with the Id and empty fields. What steps am I missing to get the validation working?

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  • how to make connection pool in spring application using BasicDataSource.

    - by vipin
    hi friend, I have created the application in which I need to configure the connection pool.In which I am configuring the connection pooling in the spring_Config file. using the Basicdatasource. but there is some problem to create the connection pool. Please tell me how to create the connection pooling in spring application using BasicDatasource. I tried this one code in spring config ;- bean id="datasource" class="org.apache.commons.dbcp.BasicDataSource" com.mysql.jdbc.Driver jdbc:mysql://192.168.1.12:3306/revup?noAccessToProcedureBodies=true jdbc:mysql://localhost:3306/revup?noAccessToProcedureBodies=true-- revuser root-- kjacob gme997FK-- <property name="poolPreparedStatements"> <value>true</value> </property> <property name="initialSize"> <value>2</value> </property> <property name="maxActive"> <value>15</value> </property> Is there any modification of code please tell me. thanks in advance.

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  • Is it good choice to move a Sublayer around a view using UIPanGestureRecognizer?

    - by Pranjal Bikash Das
    I have a CALayer and as sublayer to this CALayer i have added an imageLayer which contains an image of resolution 276x183. I added a UIPanGestureRecognizer to the main view and calculation the coordinates of the CALayer as follows: - (void)panned:(UIPanGestureRecognizer *)sender{ subLayer.frame=CGRectMake([sender locationInView:self.view].x-138, [sender locationInView:self.view].y-92, 276, 183); } in viedDidLoad i have: subLayer.backgroundColor=[UIColor whiteColor].CGColor; subLayer.frame=CGRectMake(22, 33, 276, 183); imageLayer.contents=(id)[UIImage imageNamed:@"A.jpg"].CGImage; imageLayer.frame=subLayer.bounds; imageLayer.masksToBounds=YES; imageLayer.cornerRadius=15.0; subLayer.shadowColor=[UIColor blackColor].CGColor; subLayer.cornerRadius=15.0; subLayer.shadowOpacity=0.8; subLayer.shadowOffset=CGSizeMake(0, 3); [subLayer addSublayer:imageLayer]; [self.view.layer addSublayer:subLayer]; It is giving desired output but a bit slow in the simulator. I have not yet tested it in Device. so my question is - Is it OK to move a CALayer containing an image??

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  • I am unable to upload file to my local host folder in php.

    - by Nauman khan
    Hi, I have the follwing code <form enctype="multipart/form-data" action="upload.php" method="POST"> Please choose a file: <input name="uploaded" type="file" /><br /> <input type="submit" value="Upload" /> </form> <?php $target = "upload/"; $target = $target . basename( $_FILES['uploaded']['name']) ; $ok=1; if(move_uploaded_file($_FILES['uploaded']['tmp_name'], $target)) { echo "The file ". basename( $_FILES['uploadedfile']['name']). " has been uploaded"; } else { echo "Sorry, there was a problem uploading your file."; } ?> my page is in http://localhost/nausal/upload.php now I am having the follwing error though i have created a folder in site with name upload. Notice: Undefined index: uploaded in C:\wamp\www\Nausal\upload.php on line 15 Notice: Undefined index: uploaded in C:\wamp\www\Nausal\upload.php on line 17 Sorry, there was a problem uploading your file. Please help me I am very new to php. :(

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  • C++, name collision across different namespace

    - by aaa
    hello. I am baffled by the following name collision: namespace mp2 { boost::numeric::ublas::matrix_range<M> slice(M& m, const R1& r1, const R2& r2) { namespace ublas = boost::numeric::ublas; ublas::range r1_(r1.begin(), r1.end()), r2_(r2.begin(), r2.end()); return ublas::matrix_range<M>(m, r1_, r2_); } double energy(const Wavefunction &wf) { const Wavefunction::matrix& C = wf.coefficients(); int No = wf.occupied().size(); foreach (const Basis::MappedShell& P, basis.shells()) { slice(C, range(No), range(P)); the error from g++4.4 is 7 In file included from mp2.cpp:1: 8 /usr/include/boost/numeric/ublas/fwd.hpp: In function âdouble mp2::energy(const Wavefunction&)â: 9 /usr/include/boost/numeric/ublas/fwd.hpp:32: error: âboost::numeric::ublas::sliceâ is not a function, 10 ../../src/mp2/energy.hpp:98: error: conflict with âtemplate<class M, class R1, class R2> boost::numeric::ublas::matrix_range<M> mp2::slice(M&, const R1&, const R2&)â 11 ../../src/mp2/energy.hpp:123: error: in call to âsliceâ 12 /usr/include/boost/numeric/ublas/fwd.hpp:32: error: âboost::numeric::ublas::sliceâ is not a function, 13 ../../src/mp2/energy.hpp:98: error: conflict with âtemplate<class M, class R1, class R2> boost::numeric::ublas::matrix_range<M> mp2::slice(M&, const R1&, const R2&)â 14 ../../src/mp2/energy.hpp:129: error: in call to âsliceâ 15 make: *** [mp2.lo] Error 1 ublas segment is namespace boost { namespace numeric { namespace ublas { typedef basic_slice<> slice; why is slice in ublas collides with slice in mp2? I and fairly certain there is no using namespace ublas in the code and in includes. thank you

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  • Drupal 6 - I am using drupal_execute to insert a CCK node into my site. Everything is working excep

    - by rdurbin
    $form_state['values']['field_prx_mp3_labels'][0][value] = $mp3_labels; $form_state['values']['taxonomy'][0][value] = array('tags'=>array('1'=>'Music')); $errs = drupal_execute('prx_content_node_form', $form_state, (object) $nodeTmp); This is a Drupal 6 site. I am using drupal_execute to create a node programatically. The first line is working for field_prx_mp3_labels. The second (for taxonomy) is not. Here is what my select on the node add for my cck looks like: <select name="taxonomy[2][]" multiple="multiple" class="form-select" id="edit-taxonomy-2" size="9"><option value="">- None -</option><option value="5">Music</option><option value="6">-Rock/Pop</option><option value="7">-Jazz/Blues</option><option value="8">-Classical</option><option value="9">-Music Documentaries</option><option value="10">-Festivals/Concerts</option><option value="11">Arts</option><option value="19">-Literature</option><option value="12">Nature</option><option value="13">History</option><option value="15">-Music</option><option value="14">Culture</option><option value="17">-American Indian</option><option value="18">-Latino</option><option value="16">-Youth Perspective</option></select> I have tried many many variations for line 2 (relating to the taxonomy). This comment seemed close but it hasn't worked for me: http://drupal.org/node/178506#comment-1155576 Thanks!

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  • Google Maps - custom icons with infoWindows

    - by hfidgen
    Hiya, As far as I can tell, this code is fine, and should display some custom icons with popup HTML windows. But the popups aren't working! Can anyone point out what I'm doing wrong? I can't seem to debug it myself. Thanks! function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(51.410416, -0.293884), 15); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); var i_parking = new GIcon(); i_parking.image = "http://google-maps-icons.googlecode.com/files/parking.png"; i_parking.iconSize = new GSize(32, 37); i_parking.iconAnchor = new GPoint(16, 37); icon_parking = { icon:i_parking }; var marker_office = new GMarker(new GLatLng(51.410416,-0.293884)); var marker_parking1 = new GMarker((new GLatLng(51.410178,-0.292000)),icon_parking); var marker_parking2 = new GMarker((new GLatLng(51.410152,-0.298948)),icon_parking); marker_parking1.openInfoWindowHtml('<strong>On Street Parking</strong><br>Church Road - 40p per hour'); marker_parking2.openInfoWindowHtml('<strong>Multi Storey - Fairfield</strong><br>Upper Car Park - 90p per half hour<br>Lower Car Park - £1.20 per hour'); map.addOverlay(marker_office); map.addOverlay(marker_parking1); map.addOverlay(marker_parking2); } }

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  • Insert Stored Procedure does not Create Database Record

    - by SidC
    Hello All, I have the following stored procedure: ALTER PROCEDURE Pro_members_Insert @id int outPut, @LoginName nvarchar(50), @Password nvarchar(15), @FirstName nvarchar(100), @LastName nvarchar(100), @signupDate smalldatetime, @Company nvarchar(100), @Phone nvarchar(50), @Email nvarchar(150), @Address nvarchar(255), @PostalCode nvarchar(10), @State_Province nvarchar(100), @City nvarchar(50), @countryCode nvarchar(4), @active bit, @activationCode nvarchar(50) AS declare @usName as varchar(50) set @usName='' select @usName=isnull(LoginName,'') from members where LoginName=@LoginName if @usName <> '' begin set @ID=-3 RAISERROR('User Already exist.', 16, 1) return end set @usName='' select @usName=isnull(email,'') from members where Email=@Email if @usName <> '' begin set @ID=-4 RAISERROR('Email Already exist.', 16, 1) return end declare @MemID as int select @memID=isnull(max(ID),0)+1 from members INSERT INTO members ( id, LoginName, Password, FirstName, LastName, signupDate, Company, Phone, Email, Address, PostalCode, State_Province, City, countryCode, active,activationCode) VALUES ( @Memid, @LoginName, @Password, @FirstName, @LastName, @signupDate, @Company, @Phone, @Email, @Address, @PostalCode, @State_Province, @City, @countryCode, @active,@activationCode) if @@error <> 0 set @ID=-1 else set @id=@memID Note that I've "inherited" this sproc and the database. I am trying to insert a new record from my signup.aspx page. My SQLDataSource is as follows: <asp:SqlDataSource runat="server" ID="dsAddMember" ConnectionString="rmsdbuser" InsertCommandType="StoredProcedure" InsertCommand="Pro_members_Insert" ProviderName="System.Data.SqlClient"> The click handler for btnSave is as follows: Protected Sub btnSave_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnSave.Click Try dsAddMember.DataBind() Catch ex As Exception End Try End Sub When I run this page, signup.aspx, provide required fields and click submit, the page simply reloads and the database table does not reflect the newly-inserted record. Questions: 1. How do I catch the error messages that might be returned from the sproc? 2. Please advise how to change signup.aspx so that the insert occurs. Thanks, Sid

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  • Program to find the result of primitive recursive functions

    - by alphomega
    I'm writing a program to solve the result of primitive recursive functions: 1 --Basic functions------------------------------ 2 3 --Zero function 4 z :: Int -> Int 5 z = \_ -> 0 6 7 --Successor function 8 s :: Int -> Int 9 s = \x -> (x + 1) 10 11 --Identity/Projection function generator 12 idnm :: Int -> Int -> ([Int] -> Int) 13 idnm n m = \(x:xs) -> ((x:xs) !! (m-1)) 14 15 --Constructors-------------------------------- 16 17 --Composition constructor 18 cn :: ([Int] -> Int) -> [([Int] -> Int)] -> ([Int] -> Int) 19 cn f [] = \(x:xs) -> f 20 cn f (g:gs) = \(x:xs) -> (cn (f (g (x:xs))) gs) these functions and constructors are defined here: http://en.wikipedia.org/wiki/Primitive_recursive_function The issue is with my attempt to create the compositon constructor, cn. When it gets to the base case, f is no longer a partial application, but a result of the function. Yet the function expects a function as the first argument. How can I deal with this problem? Thanks.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • iPodMusicPlayer playbackState inaccurate after odd conditions

    - by Shane Costello
    I have a simple music player app that runs into a really weird problem. First of all, while playing music and in the locked state, I allow the user to double click the Home button and use the locked iPod music controls. I did notice however that while in the locked state, my app doesn't receive any of its registered notifications. For the most part, this is fine anyway. But, if the user is playing music for at least 15 minutes (I'm not sure why but any less and this problem doesn't occur) while in the locked state, and using some kind of headphone or aux jack, then unplugs the headphone/aux jack while the device is still playing music, the iPodMusicPlayer will auto-pause. Which is exactly what I would want it to do, but after this happens, when the user unlocks their device and gives focus to the app again, the iPodMusicPlayer's playbackState is inaccurate. - (IBAction)playPause:(id)sender { if ([musicPlayer playbackState] == MPMusicPlaybackStatePlaying) { [musicPlayer pause]; } else { [musicPlayer play]; } } where musicPlayer = [MPMusicPlayerController iPodMusicPlayer]. Under normal circumstances, this runs perfectly fine. But after these conditions, my breakpoint will hit the condition for MPMusicPlaybackStatePlaying while the music is paused, and vice versa. The only way I've been able to fix this is to either make a new selection of music or to terminate the app and reopen. I've tried tons of a workarounds to fix this problem programmatically, but nothing turns out a 100% bug free fix. Does anyone have any clue as to why this happens in the first place?

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  • Adding integer value to a list from XML file

    - by Pramodh
    I've an Xml file like <SampleFile> <Data> <Element Val="8" /> <Element Val="10" /> <Element Val="12" /> <Element Val="14" /> <Element Val="16" /> <Element Val="9" /> <Element Val="11" /> <Element Val="13" /> <Element Val="15" /> <Element Val="17" /> </Data> </SampleFile> i need to read the attribute value of" Val" and convert it to Int32 , then sort and then add to the list now i'm using like: List<Int32> lst = (XDocument.Load("\\Sample.xml").Descendants("Element").Select(l_Temp => l_Temp.Attribute("Val").Value.ToString()).Cast<Int32>().OrderBy(nTemp => nTemp)).ToList(); but its not working properly please give me a better solution

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  • Working with libpath with java reflection.

    - by C. Ross
    I'm dynamically loading a class and calling a method on it. This class does JNI. When I call the class, java attempts to load the library. This causes an error because the library is not on the libpath. I'm calling from instead a jar so I can't easily change the libpath (especially since the library is not in the same directory or a sub directory of the jar). I do know the path of the library, but how can I load it before I load the class. Current code: public Class<?> loadClass(String name) throws ClassNotFoundException { if(!CLASS_NAME.equals(name)) return super.loadClass(name); try { URL myUrl = new URL(classFileUrl); URLConnection connection = myUrl.openConnection(); InputStream input = connection.getInputStream(); byte[] classData = readConnectionToArray(input); return defineClass(CLASS_NAME, classData, 0, classData.length); } catch (MalformedURLException e) { throw new UndeclaredThrowableException(e); } catch (IOException e) { throw new UndeclaredThrowableException(e); } } Exception: Can't find library libvcommon.so java.lang.UnsatisfiedLinkError: vcommon (A file or directory in the path name does not exist.) at java.lang.ClassLoader.loadLibraryWithPath(ClassLoader.java:998) at java.lang.ClassLoader.loadLibraryWithClassLoader(ClassLoader.java:962) at java.lang.System.loadLibrary(System.java:465) at vcommon.(vcommon.java:103) at java.lang.J9VMInternals.initializeImpl(Native Method) at java.lang.J9VMInternals.initialize(J9VMInternals.java:200) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:599) at com.fortune500.fin.v.vunit.reflection.ReflectionvProcessor.calculateV(ReflectionvProcessor.java:36) at com.fortune500.fin.v.vunit.UTLTestCase.execute(UTLTestCase.java:42) at com.fortune500.fin.v.vunit.TestSuite.execute(TestSuite.java:15) at com.fortune500.fin.v.vunit.batch.Testvendor.execute(Testvendor.java:101) at com.fortune500.fin.v.vunit.batch.Testvendor.main(Testvendor.java:58) Related: Dynamic loading a class in java with a different package name

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • Timer appears to be pausing when screen becomes inactive

    - by elchuppa
    So I have a very simple android activity that starts a timer when you hit a button. Timer timer = new Timer(); timer.schedule(new TimerTask() { @Override public void run() { doStuff(); } }, 15 * 60 * 1000); So this worked reasonably well for me when I was testing but as it turns out when the screen becomes inactive so does the timer. I was a bit surprised by this. I understand you need to create a service to have anything running in the background but I hadn't realized this is required for an activity in the foreground when the phone has inactivated the screen due to lack of activity. What confuses me is I think this worked as I expected originally and just in the last few weeks or so has the timer been affected by the phone saving power. I could be wrong though.. So basically my questions are: am I seeing expected behavior? Do I need to create all timers as services or somehow disallow powersaving? thanks for any advice, Patrick

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  • DB Design to store custom fields for a table

    - by Fazal
    Hi All, this question came up based on the responses I got for the question http://stackoverflow.com/questions/2785033/getting-wierd-issue-with-to-number-function-in-oracle As everyone suggested that storing Numeric values in VARCHAR2 columns is not a good practice (which I totally agree with), I am wondering about a basic Design choice our team has made and whether there are better way to design. Problem Statement : We Have many tables where we want to give certain number of custom fields. The number of required custom fields is known, but what kind of attribute is mapped to the column is available to the user E.g. I am putting down a hypothetical scenario below Say you have a laptop which stores 50 attribute values for every laptop record. Each laptop attributes are created by the some admin who creates the laptop. A user created a laptop product lets say lap1 with attributes String, String, numeric, numeric, String Second user created laptop lap2 with attributes String,numeric,String,String,numeric Currently there data in our design gets persisted as following Laptop Table Id Name field1 field2 field3 field4 field5 1 lap1 lappy lappy 12 13 lappy 2 lap2 lappy2 13 lappy2 lapp2 12 This example kind of simulates our requirement and our design Now here if somebody is lookinup records for lap2 table doing a comparison on field2, We need to apply TO_NUMBER. select * from laptop where name='lap2' and TO_NUMBER(field2) < 15 TO_NUMBER fails in some cases when query plan decides to first apply to_number instead of the other filter. QUESTION Is this a valid design? What are the other alternative ways to solve this problem One of our team mates suggested creating tables on the fly for such cases. Is that a good idea How do popular ORM tools give custom fields or flex fields handling? I hope I was able to make sense in the question. Sorry for such a long text.. This causes us to use TO_NUMBER when queryio

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  • Wrapping text and div as a unit

    - by mathee
    I have the following that I would like wrapped as units. <div class='tag-box'> <a href=#>Axe Committee</a> <div class='circle'><a href=#>x</a></div> </div> The CSS for these classes are: .tag-box { display:inline; } .circle { display:inline; padding-left:4px; padding-right:4px; background:rgb(196,15,24); /*dark red*/ -moz-border-radius:10px; -webkit-border-radius:10px; } .circle a { font-size:10px; text-decoration:none; color:#fff; position:relative; top:-2px; } I can have upwards of 20 or 30 of these tag-boxes displayed inline. The problem is that the wrapping will break the words from each other or even break the red circle from the link. This makes it hard to differentiate which circle belongs to which link. (In the future, each circle corresponds to a different action with respect to the link.) See below. How do I prevent this kind of wrapping from occurring?

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  • rotating a circle in UIView?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • Issue with creating index organized table

    - by mtim
    I'm having a weird problem with index organized table. I'm running Oracle 11g standard. i have a table src_table SQL> desc src_table; Name Null? Type --------------- -------- ---------------------------- ID NOT NULL NUMBER(16) HASH NOT NULL NUMBER(3) ........ SQL> select count(*) from src_table; COUNT(*) ---------- 21108244 now let's create another table and copy 2 columns from src_table set timing on SQL> create table dest_table(id number(16), hash number(20), type number(1)); Table created. Elapsed: 00:00:00.01 SQL> insert /*+ APPEND */ into dest_table (id,hash,type) select id, hash, 1 from src_table; 21108244 rows created. Elapsed: 00:00:15.25 SQL> ALTER TABLE dest_table ADD ( CONSTRAINT dest_table_pk PRIMARY KEY (HASH, id, TYPE)); Table altered. Elapsed: 00:01:17.35 It took Oracle < 2 min. now same exercise but with IOT table SQL> CREATE TABLE dest_table_iot ( id NUMBER(16) NOT NULL, hash NUMBER(20) NOT NULL, type NUMBER(1) NOT NULL, CONSTRAINT dest_table_iot_PK PRIMARY KEY (HASH, id, TYPE) ) ORGANIZATION INDEX; Table created. Elapsed: 00:00:00.03 SQL> INSERT /*+ APPEND */ INTO dest_table_iot (HASH,id,TYPE) SELECT HASH, id, 1 FROM src_table; "insert" into IOT takes 18 hours !!! I have tried it on 2 different instances of Oracle running on win and linux and got same results. What is going on here ? Why is it taking so long ?

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  • Using JMX classes to notify on events over time

    - by Cincinnati Joe
    I've been looking at JMX for monitoring application and system metrics (partially because MBeans can accessed by various tools such as JConsole). It would seem like the classes included with JMX would be useful for things like notification when metrics have exceeded thresholds. But I'm not sure they fit with the way I want to measure these over a specified time period. For example, let's say I want to notify an admin when the average CPU load is over 95% for more than 5 minutes. Is that something can be done with a GaugeMonitor? From the docs, it doesn't seem quite suited for this, and I'm wondering if instead I should write my own MBean with the necessary logic. A more relevant example is when the login times for users exceed 10s over a period of 5 mins. Slightly different would be the last 20 logins took more than 10s on average. Another case would be when a process crashes 4+ times in an hour. Or the request queue exceeds 15 for 5 mins. Are the JMX Monitor classes useful for this kind of thing?

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  • Calling into a saved java object via JNI from a different thread

    - by Drake Amara
    I have a java object which calls into a C++ shared object via JNI. In C++, I am saving a reference to the JNIEnv and jObject. JavaVM * jvm; JNIEnv * myEnv; jobject myobj; JNIEXPORT void JNICALL Java_org_api_init (JNIEnv *env, jobject jObj) { myEnv = env; myobj = jObj; } I also have a GLSurface renderer and it eventually calls the C++ shared object mentioned above on a different thread, the GLThread. I am then trying to call back into my original Java object using the jobject I saved initially, but I think because I am on the GLThread, I get the following error. W/dalvikvm(16101): JNI WARNING: 0x41ded218 is not a valid JNI reference I/dalvikvm(16101): "GLThread 981" prio=5 tid=15 RUNNABLE I/dalvikvm(16101): | group="main" sCount=0 dsCount=0 obj=0x41d6e220 self=0x5cb11078 I/dalvikvm(16101): | sysTid=16133 nice=0 sched=0/0 cgrp=apps handle=1555429136 I/dalvikvm(16101): | schedstat=( 0 0 0 ) utm=42 stm=32 core=1 The code calling back into Java : void setData() { jvm->AttachCurrentThread(&myEnv, 0); jclass javaClass = myEnv->FindClass("com/myapp/myClass"); if(javaClass == NULL){ LOGD("ERROR - cant find class"); } jmethodID method = myEnv->GetMethodID(javaClass, "updateDataModel", "()V"); if(method == NULL){ LOGD("ERROR - cant access method"); } // this works, but its a new java object //jobject myobj2 = myEnv->NewObject(javaClass, method); //this is where the crash occurs myEnv->CallVoidMethod(myobj, method, NULL); } If instead I create a new jObject using env-NewObject, I can succuessfully call back into Java, but it is a new object and I dont want that. I need to get back to my original Java Object. Is it a matter of switching threads before I call back into Java? If so, how do I do so ?

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  • How do I update a webpage with the progress of a server-side task?

    - by Jim B
    Hi everyone, I'm working on a web project that takes the results from a survey type application, and runs them through a bunch of calculations to come up with some recommended suggestions for the user. Now, this calculation might take a minute or so, so I'd like to be able to give the user some update on it's progress. Obviously, the quick and dirty solution would be to put up a message along the lines of "Please wait while we calculate your recommendations" with a spinning gear type graphic. (or whatever, you get the point..). Once the task completes, I'd redirect to the results page. However, I'd like to do something a little more flashy. Maybe something along the lines of a progress bar, and even prompt the user with what's going on in the background. For example, give them a progress bar, with some text that says "Now processing suggestion 3 of 15; Multi-Vitamin" Any suggestions on how I could set this up? One way I'm thinking of doing it is to write the progress of the calculation method to the HttpContext, and slap up an update panel and timer that would show/refresh this info. I've also checked out maybe building a web service/method, and then poll that at some interval. Has anybody done something similar to this before? What worked for you? Thanks again! ~Jim

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