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  • Which templating languages output HTML *as a tree of nodes*?

    - by alamar
    HTML is a tree of nodes, before all. It's not just a text. However, most templating engines handle their input and output as it was just a text; they don't care what happens around their tags, their {$foo}'s and <% bar() %>'s; also they don't care about what are they outputting. Sometimes they happen to produce a correct html, but that's just a coincidence; they didn't aim for that, all they wanted is to replace some funny marks in the text stream with their evaluation. There are a few templating engines which do treat their output as a set of nodes; XSLT and Haml come to mind. For some tasks, this has advantages: for example, you can automatically reformat (like, delete all empty text nodes; auto-indent; word-wrap). The result is guaranteed to be a correct xml/sgml unless you use a strict subset of operations that can break that. Also, such templating engine would automatically quote strings, differently in text nodes and in attributes, because it strictly knows whether you're writing an attribute or a text node. Moreover, it can conditionally remove a node from output because it knows where it does begin and end, which is useful, and do other non-trivial node operations. You might not like XSLT for its verbosiness or functionalness, but it's damn helps that your template is xmllint-able XML, and your output is a good sgml/xml. So the question is: Which template engines do you know that treat their output as a set of correct nodes, not just an unstructured text? I know XSLT, Haml and some obscure python-based one. Moar!

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  • Rendering blocks side-by-side with FOP

    - by Rolf
    I need to generate a PDF from XML data using Apache FOP. The problem is that FOP doesn't support fo:float, and I really need to have items (boxes of rendered data) side-by-side in the PDF. More precisely, I need them in a 4x4 grid on each page, like so: In HTML, I would simply render these as left-floated divs with appropriate widths and heights. My data looks something like this: <item id="1"> <a>foo</a> <b>bar</b> <c>baz</c> </item> <item id="2">...</item> ... <item id="n">...</item> I considered using a two-column region-body, but then the order of items would be 1, 3, 2, 4 (reading from left to right) since they would be rendered tb-lr instead of lr-tb, and I need them to be in the correct order (id in above xml). I suppose I could try using a table, but I'm not quite sure how to group the items into table rows. So, some kind of workaround for the lack of fo:float would be greatly appreciated.

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  • Editting CSS in iframe that sets Select tag's text color to black?

    - by Corey Ogburn
    This is a very specific question for a Google Chrome extension. http://www.meebo.com/mobile/ This page is where you're kicked to when you go to Meebo.com on an iPhone or Droid phone. But if you notice, the Status box where you can set yourself away or what you want your status to be has white text on a white background. In order to get a website to appear in a Google Chrome extension's popup window (the one that drops down when you click the icon next to the address bar) that isn't an included html file in the extension, I need to use an iFrame. I know that there's security measures about Cross-Site stuff like javascript and I'm not surprised I'm having trouble accessing the CSS. But there's a class, status, and it's color is white and I need to change that to black. I've tested it with Chrome's Inspect Element window and if I change that, I'll be fine. I've tried changing the manifest.json file to inject a CSS file using Content-Scripts, but nothing... I'm new to Chrome Extensions but I have experience doing web development.

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  • Semi-generic function

    - by Fredrik Ullner
    I have a bunch of overloaded functions that operate on certain data types such as int, double and strings. Most of these functions perform the same action, where only a specific set of data types are allowed. That means I cannot create a simple generic template function as I lose type safety (and potentially incurring a run-time problem for validation within the function). Is it possible to create a "semi-generic compile time type safe function"? If so, how? If not, is this something that will come up in C++0x? An (non-valid) idea; template <typename T, restrict: int, std::string > void foo(T bar); ... foo((int)0); // OK foo((std::string)"foobar"); // OK foo((double)0.0); // Compile Error Note: I realize I could create a class that has overloaded constructors and assignment operators and pass a variable of that class instead to the function.

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  • Firefox add-on development: Register global dynamic custom keyboard shortcuts

    - by dezwart
    I have been tasked with developing a Firefox add-on that is capable of registering global keyboard shortcuts (ones that will work throughout all areas of Firefox) that will open up the side-bar and execute an XMLRPC request based on previously recorded input. The idea here is that there will be many potential XMLRPC requests that the user will want to execute via a keyboard shortcut. Currently, the add-on is capable of handling pre-defined static keyboard shortcuts via the Firefox overlay. What I would like to achieve, is to allow the user to register their own dynamic custom keyboard shortcut. There is an add-on that currently has some of this functionality, called Keyconfig. I'm not keen on having to ask users to install a second add-on to define their own shortcuts. It also seems that using the dynamic keyboard shortcut registration method in Keyconfig would require the user to close all Firefox windows before the dynamic shortcut is made available. What I would like to know is: Is an XPCOM component the best way to register dynamic keyboard shortcuts from within a Firefox add-on? Is there a way to register the keyboard shortcut so that it is immediately available to all Firefox windows, without having to close the windows beforehand?

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  • Does it ever make sense to make a fundamental (non-pointer) parameter const?

    - by Scott Smith
    I recently had an exchange with another C++ developer about the following use of const: void Foo(const int bar); He felt that using const in this way was good practice. I argued that it does nothing for the caller of the function (since a copy of the argument was going to be passed, there is no additional guarantee of safety with regard to overwrite). In addition, doing this prevents the implementer of Foo from modifying their private copy of the argument. So, it both mandates and advertises an implementation detail. Not the end of the world, but certainly not something to be recommended as good practice. I'm curious as to what others think on this issue. Edit: OK, I didn't realize that const-ness of the arguments didn't factor into the signature of the function. So, it is possible to mark the arguments as const in the implementation (.cpp), and not in the header (.h) - and the compiler is fine with that. That being the case, I guess the policy should be the same for making local variables const. One could make the argument that having different looking signatures in the header and source file would confuse others (as it would have confused me). While I try to follow the Principle of Least Astonishment with whatever I write, I guess it's reasonable to expect developers to recognize this as legal and useful.

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  • Why NOT use POST method here?

    - by Camran
    I have a classifieds website. In the main page (index) I have several form fields which the user may or may not fill in, in order to specify a detailed search of classifieds. Ex: Category: Cars Price from: 3000 Price to: 10000 Color: Red Area: California The forms' action is set to a php page: <form action='query_sql.php' method='post'> In query_sql.php I fetch the variables like this: category=$_POST['category']; etc etc... Then query MySql: $query="SELECT........WHERE category='$category' etc etc.... $results = mysql_query($query); Then I simply display the results of the query to the user by creating a table which is filled in dynamically depending on the results set. However, according to an answer by Col. Shrapnel in my previous Q I shouldn't use POST here: http://stackoverflow.com/questions/3004754/how-to-hide-url-from-users-when-submitting-this-form The reason I use post is simply to hide the "one-page-word-document" long URL in the browsers adress bar. I am very confused, is it okay to use POST or not? It is working fine both when I use GET or POST now... And it is already on a production server... Btw, in the linked question, I wasn't referring to make URL invisible (or hide it) I just wanted it too look better (which I have accomplished with mod_rewrite). UPDATE: If I use GET, then how should I make the url better looking (beautiful)? Check this previous Q out: http://stackoverflow.com/questions/3000524/how-to-make-this-very-long-url-appear-short

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  • JavaScript - Efficiently find all elements containing one of a large set of strings

    - by noah
    I have a set of strings and I need to find all all of the occurrences in an HTML document. Where the string occurs is important because I need to handle each case differently: String is all or part of an attribute. e.g., the string is foo: <input value="foo"> - Add class ATTR to the element. String is the full text of an element. e.g., <button>foo</button> - Add class TEXT to the element. String is inline in the text of an element. e.g., <p>I love foo</p> - Wrap the text in a span tag with class TEXT. Also, I need to match the longest string first. e.g., if I have foo and foobar, then <p>I love foobar</p> should become <p>I love <span class="TEXT">foobar</span></p>, not <p>I love <span class="TEXT">foo</span>bar</p>. The inline text is easy enough: Sort the strings descending by length and find and replace each in document.body.innerHTML with <span class="TEXT">$1</span>, although I'm not sure if that is the most efficient way to go. For the attributes, I can do something like this: sortedStrings.each(function(it) { document.body.innerHTML.replace(new RegExp('(\S+?)="[^"]*'+escapeRegExChars(it)+'[^"]*"','g'),function(s,attr) { $('[+attr+'*='+it+']').addClass('ATTR'); }); }); Again, that seems inefficient. Lastly, for the full text elements, a depth first search of the document that compares the innerHTML to each string will work, but for a large number of strings, it seems very inefficient. Any answer that offers performance improvements gets an upvote :)

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  • F# Higher-order property accessors

    - by Nathan Sanders
    I just upgraded my prototyping tuple to a record. Someday it may become a real class. In the meantime, I want to translate code like this: type Example = int * int let examples = [(1,2); (3,4); (5,6)] let field1s = Seq.map (fst >> printfn "%d") examples to this: type Example = { Field1 : int Field2 : int Description : string } let examples = [{Field1 = 1; Field2 = 2; Description = "foo"} {Field1 = 3; Field2 = 4; Description = "bar"} {Field1 = 5; Field2 = 6; Description = "baz"}] let field1s = Seq.map Description examples The problem is that I expected to get a function Description : Example -> string when I declared the Example record, but I don't. I've poked around a little and tried properties on classes, but that doesn't work either. Am I just missing something in the documentation or will I have to write higher-order accessors manually? (That's the workaround I'm using now.)

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  • non-cached RSLs in Flex?

    - by SteMa
    I have a project that is for several customers, the only difference is in the DB, everything else looks the same, except for the main page's text. That is loaded from an external swf file. I created a library, compiled it as an swc, imported it and using it as an RSL. The problem is that if once I've opened the page, and afterwards update the rsl (because changes in the text are needed), than it's already cached by the browser (not the flashplayer's cache but we shouldn't discuss this please!) and the updated swf won't be loaded. If I use it as an external, the page won't even start up (the browser says it's loaded, but it's blank, not even the loading progess bar of flex appear) <local:MainPage includeIn="default" currentState="{MainPageState}" id="Page" width="100%" height="100%" /> this is the code on the main page, if I comment this out, than the whole thing loads, even with the use of the "external" link-type. If it helps, in the design view, I see the component, but I get a warning for the library: Design mode could not load MainPage.swc. It may be incompatible with this SDK, or invalid. (DesignAssetLoader.CompleteTimeout)

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  • Is it possible to create an Android Service that listens for hardware key presses?

    - by VoteBrian
    I'd like to run an Android background service that will act as a keylistener from the home screen or when the phone is asleep. Is this possible? From semi-related examples online, I put together the following service, but get the error, "onKeyDown is undefined for the type Service". Does this mean it can't be done without rewriting Launcher, or is there something obvious I'm missing? public class ServiceName extends Service { @Override public void onCreate() { //Stuff } public IBinder onBind(Intent intent) { //Stuff return null; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if(event.getAction() == KeyEvent.ACTION_DOWN) { switch(keyCode) { case KeyEvent.KEYCODE_A: //Stuff return true; case KeyEvent.KEYCODE_B: //Stuff return true; //etc. } } return super.onKeyDown(keyCode, event); } } I realize Android defaults to the search bar when you type from the home screen, but this really is just for a very particular use. I don't really expect anyone but me to want this. I just think it'd be nice, for example, to use the camera button to wake the phone.

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  • Custom UIProgressView drawing weirdness

    - by Werner
    I am trying to create my own custom UIProgressView by subclassing it and then overwrite the drawRect function. Everything works as expected except the progress filling bar. I can't get the height and image right. The images are both in Retina resolution and the Simulator is in Retina mode. The images are called: "[email protected]" (28px high) and "[email protected]" (32px high). CustomProgressView.h #import <UIKit/UIKit.h> @interface CustomProgressView : UIProgressView @end CustomProgressView.m #import "CustomProgressView.h" @implementation CustomProgressView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code } return self; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code self.frame = CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, 16); UIImage *progressBarTrack = [[UIImage imageNamed:@"progressBarTrack"] resizableImageWithCapInsets:UIEdgeInsetsZero]; UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:UIEdgeInsetsMake(4, 4, 5, 4)]; [progressBarTrack drawInRect:rect]; NSInteger maximumWidth = rect.size.width - 2; NSInteger currentWidth = floor([self progress] * maximumWidth); CGRect fillRect = CGRectMake(rect.origin.x + 1, rect.origin.y + 1, currentWidth, 14); [progressBar drawInRect:fillRect]; } @end The resulting ProgressView has the right height and width. It also fills at the right percentage (currently set at 80%). But the progress fill image isn't drawn correctly. Does anyone see where I go wrong?

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  • Delegate Methods Not Firing on Search Results Table

    - by Slinky
    All, I have a UITableView w/detail, with a Search bar, created from code. Works fine on selected items except it doesn't work when an item is clicked from the search results; no delegate methods fire. Never seen this type of behavior before so I don't know where the issue lies. I get the same behavior with standard table cells as well as custom table cells. Appreciate any guidance on this and thanks. Just Hangs Here //ViewController.h @interface SongsViewController : UITableViewController <UISearchBarDelegate,UISearchDisplayDelegate> { NSMutableArray *searchData; UISearchBar *searchBar; UISearchDisplayController *searchDisplayController; UITableViewCell *customSongCell; } //ViewController.m -(void)viewDidLoad { [super viewDidLoad]; CGRect screenRect = [[UIScreen mainScreen] bounds]; CGFloat screenWidth = screenRect.size.width; searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, screenWidth, 88)]; [searchBar setShowsScopeBar:YES]; [searchBar setScopeButtonTitles:[[NSArray alloc] initWithObjects:@"Title",@"Style", nil]]; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self]; searchDisplayController.delegate = self; searchDisplayController.searchResultsDataSource = self; self.tableView.tableHeaderView = searchBar; //Load custom table cell UINib *songCellNib = [UINib nibWithNibName:@"SongItem" bundle:nil]; //Register this nib, which contains the cell [[self tableView] registerNib:songCellNib forCellReuseIdentifier:@"SongItemCell"]; // create a filtered list that will contain products for the search results table. SongStore *ps = [SongStore defaultStore]; NSArray *songObjects = [ps allSongs]; self.filteredListContent = [NSMutableArray arrayWithCapacity: [songObjects count]]; self.masterSongArr = [[NSMutableArray alloc] initWithArray:[ps allSongs]]; [self refreshData]; [self.tableView reloadData]; self.tableView.scrollEnabled = YES; }

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  • Plotting a graph with GD

    - by Nayena
    Here it goes. I have been thinking about this for a long time, and havent really been able to put up a proper way to do it yet. I havent implemented anything yet, as im still designing the thing. The idea is that i crawl a website for internal links, i got this settled, its easy, but after the crawling, i end up with an array with lots of links, and how many times those particular link appears on the site that i crawled (and how they're connected). With this huge array, i want to draw a graph somehow. Assuming i can handle the data correctly, the real question here is how i can draw this in a image by the use of the GD library. I figured if theres less than 12 elements, i can align them up on a unit circle spacing them up as a circle and then connecting them accordingly, so anything up to 12 elements shouldn't be a problem, but if theres more than 12, it could be awesome getting them lined up like this Or well, thats just a rough drawing, but i guess its just to prove a point. So i'm here looking for guidance or tips towards getting the math down to getting the stuff lined up in a good way. I have previously made bar-graphs, so i have little experience doing math with GD. If possible, id prefer not using some plotter-library - in the end, it gives me a better understanding on how things are supposed to be.

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  • Crystal Reports error 7 "Out of memory"

    - by pwee167
    Hi guys, I have a VB6 application, reportwriter, that runs a crystal report and outputs a pdf. I have a .net 3.5 asp application that calls the reportwriter dll. I am getting an error saying 7 "Out of memory", when trying to load the report. I have 4gb of memory and running windows 7 (64 bit). I also have Crystals Reports 11 with service pack 4 installed. I have registered the dll and referenced it in my project. I have run out of ideas what could be causing this. I need some help. Any advice will be very much appreciated. I suspect it has nothing to do with Crystal Reports, but I cannot be sure. Has anyone come across this error message/issue? Also, I have a friend running the identical project in almost identical PC (bar a few different personal applications installed). It works for him. Cheers.

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  • Problem shrinking with StretchBlt()

    - by SparkyNZ
    Hi. I have some code that paints my own rectangular buttons based on a source bitmap. Most of the time the destination buttons are bigger than my source bitmap image and StretchBlt works fine. However, when the destination is smaller than the source image, StretchBlt refuses to fill the entire destination area. I know StretchBlt isn't great on quality when it comes to scaling down images but I'm not too concerned about that. I just don't want missing pixels. Here a link with the source image at the top and destination at the bottom: link text Note, I am actually shrinking parts of the source image into the destination. I am not shrinking the entire image down. So for example, I copy the corners size for size with BitBlt() then I stretch (squash) the horizontal pixel data between the corners from the source image into the destination DC. There is no fault with my source and destination coordinates. If I change from SRCCOPY to WHITENESS, the entire area fills with white as you'd expect. There is no grey bar where pixels haven't copied as you see in the Broken.bmp image above. Has anyone had this problem before, and if so, can somebody please suggest a solution? Cheers

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  • When to use ellipsis after menu items

    - by Svish
    In pretty much all applications that have a menu bar, some of the items have an ellipsis (...) after them, and some don't. Is there a well known convention on when to put that ellipsis there and when not to? When do you do it? Do you do it? I have looked at various windows applications, and this is what I have come to: Ellipsis Menu items which opens a form that require user input to do something (Replace, Go to, Font) No ellipsis Menu items which just does something (Cut, Paste, Exit, Save) Menu items which opens a form that does not require user input (About, Check for Updates) But then there always seems to be menu items that doesn't follow this rule. For example the Help items (How do I, Search, Index) and the Find and Replace (Quick Find, Find in Files, Find Symbol) in Visual Studio. So after thinking about it a bit more I know think this might be the thing: Ellipsis Menu items that will definitely open a modal window. No Ellipsis Menu items that opens a non-modal window. Menu items that doesn't open any window. Menu items that most likely won't open a modal window (Like Save, which does open a modal window if you haven't saved before or something like that, but otherwise don't) What do you guys think?

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  • fix needed for bug in TextField/Text

    - by Mark
    Sort of a complicated scenario - just curious if anyone else could come up with something: I have a Text control and when I scroll it and stop the scroll with the cursor over some text that has a url, the cursor doesn't revert to a hand, and also flash player starts acting as if a selection is being made from the last cursor position. So IOW a bonafide bug in flash as far as I can determine. The above probably wasn't completely clear so let me elaborate. If you grab a scrollbar thumb and start moving it up and down, you don't actually have to keep the mouse pointer on the thumb while doing so. When you stop the scroll, the mouse pointer could be outside the browser window, inside your flash application, but not currently on the scroll bar thumb, or wherever. The previously mentioned bug occurs when you stop the scroll with the mouse pointer positioned over text with an html anchor (a hyperlink). At that point the cursor enters into some state of limbo, and doesn't show the url hand pointer, and furthermore acts as if some text selection is taking place from the last cursor position prior to the scroll. So the question would be, what sort of event could I simulate in code to jolt flash out of this erroneous state it is in. And furthermore in what event could I perform this simulated event (given that for example there is no AS3 event to signal the end of a scroll.) To be clear, the Text control in question is on a canvas, and that canvas (call it A) is on another canvas which actually owns the scrollbar, and scrolling takes place by changing the scrollRect of canvas A.

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  • jQuery: Main nav items selected depending on URL or page name

    - by Ricardo
    Ok, I've looked all over for a solution for this but so far I'm unable to find anything related to what I need to accomplish. What I need is very simple as far as logic goes. I have a nav bar like this one: <nav> <ul> <li><a href="download.shtml">Download</a></li> <li><a href="documentation.shtml">Documentation</a></li> <li><a href="contact.shtml">Contact</a></li> <li><a href="about.shtml">About</a></li> </ul> </nav> And the URLs of the site are straightforward: http://domain.net/download.shtml http://domain.net/documentation.shtml http://domain.net/contact.shtml http://domain.net/about.shtml Question: How can I detect which page/URL I'm on and add a class of .active to the corresponding nav item? The end result would be, for example if I'm in the Download page: <nav> <ul> <li><a href="download.shtml" class="active">Download</a></li> <li><a href="documentation.shtml">Documentation</a></li> <li><a href="contact.shtml">Contact</a></li> <li><a href="about.shtml">About</a></li> </ul> </nav> Thanks in advance for any help on this matter.

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  • How to change tab background on viewpagerindicator tabs?

    - by user1736277
    I am using ViewpagerIndicator library by Jake Wharton. I am using the tabs code in conjunction with the ActionBarSherlock library. Everything works fine, but I'm trying to style the background of the tabs and can't figure out how. I would like a dark action bar with dark tabs and light fragments (tab content). The base theme I am using is Theme.Sherlock.Light.DarkActionBar. I extend this style by making it the parent of a style that sets attributes for the tabs (like text color, indicator color, etc). This results in dark actionbar, light tabs, and light fragments. I can't find anything that will change the background of the tabs themselves. The only way I can change it is by changing the whole app to dark (using Theme.Sherlock). Here's my code so far: <style name="vpiTheme" parent="Theme.Sherlock.Light.DarkActionBar"> <item name="vpiTabPageIndicatorStyle">@style/CustomTabPageIndicator</item> </style> <style name="CustomTabPageIndicator" parent="Widget.TabPageIndicator"> <item name="android:textColor">#FF000000</item> <item name="android:paddingTop">6dp</item> <item name="android:paddingBottom">6dp</item> <item name="android:paddingLeft">16dip</item> <item name="android:paddingRight">16dip</item> <item name="android:maxLines">2</item> </style>

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • Putting all methods in class definition

    - by Amnon
    When I use the pimpl idiom, is it a good idea to put all the methods definitions inside the class definition? For example: // in A.h class A { class impl; boost::scoped_ptr<impl> pimpl; public: A(); int foo(); } // in A.cpp class A::impl { // method defined in class int foo() { return 42; } // as opposed to only declaring the method, and defining elsewhere: float bar(); }; A::A() : pimpl(new impl) { } int A::foo() { return pimpl->foo(); } As far as I know, the only problems with putting a method definition inside a class definition is that (1) the implementation is visible in files that include the class definition, and (2) the compiler may make the method inline. These are not problems in this case since the class is defined in a private file, and inlining has no effect since the methods are called in only one place. The advantage of putting the definition inside the class is that you don't have to repeat the method signature. So, is this OK? Are there any other issues to be aware of?

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  • Do I want an embedded web-server, or what?

    - by mawg
    So, someone want me to hack some code for him. He has a 42" TFT display on which he will display some application/business related data. However, 75% of the screen real estate is unused, so he wants to fill it with "TV/adverts/flash/you know, that kind of thing... web based....". Any advice? Do I want an embedded web-server? If so, which? (he wants free & open source, or as cheap as possible) Do I display it in a browser? (duh! probably, dude) But I don't want/need a menu, address bar, toolbar, etc - it should be full screen (does that mean "kiosk mode"?). Sorry, folks, the requirements are not clear, but I hope that you can guess what he probably means (he is not very techie). How should I proceed with this? Thanks.

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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