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  • My laptop keeps hard resetting

    - by cgoddard
    I have had this laptop for a long time (five years at least) and it hasn't had the best treatment over the years. But over the last few months, it has been randomly completely shutting down, no blue screening, no steady shutdown, just black screen, then BIOS. I think it might be happening as I do a save, but cant be sure, but recently it has been getting very annoying. I did initially think it was an overheating issue, but the speed that it comes back online is staggeringly fast for it to have cooled down sufficiently. plus it has got incredibly hot before with no issue (since its been doing this). Does anyone know what might be going on? Dell Inspiron 640m, running Windows 7.

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  • Get image data in Javascript?

    - by detariael
    I have a regular HTML page with some images (just regular IMG HTML tags). I'd like to get their content, base64 encoded preferably, without the need to redownload the image (ie. it's already loaded by the browser, so now I want the content). I'd love to achieve that with Greasemonkey and Firefox.

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  • Why is Chrome ignoring my CSS selector?

    - by janoChen
    In the following page http://ada.kiexpro.com/test2/map.html I added: white-space: normal; to wrap the copyright text that is coming our from the Google map API. It works in FF and IE but Chrome seems to ignore the CSS selector: global.css: #cm_map span { white-space: normal !important; }

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  • Retrieving Data in A NSTableView

    - by Heisennberg
    I have a three column Table View populated by two NSMutableDictionaries which share the same keys (ie key | value1 | value2 ) with dict1(key,value1) and dict2(key,value2). I want to manually enter data in the third column and create the key/value objects in dict2. But when I do that, my code picks the wrong key :S Here's the code for the delegate : - (void)tableView:(NSTableView *)aTableView setObjectValue:(id)anObject forTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { if ([[aTableColumn identifier] isEqualToString:@"value2"]) { [dict2 setValue:anObject forKey:[[[aTableView tableColumnWithIdentifier:@"key"] dataCellForRow:rowIndex] stringValue ]]; } } Any idea ?

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  • Is it okay to use zoom:1 in my css classes?

    - by Spines
    Whenever I find IE is displaying my website weird (different from chrome and firefox), I try putting a zoom:1 in the css class for the part that is being displayed weird. A lot of the time this fixes the problem and makes it look consistent with the other browsers. Is it a problem to use zoom:1? I know my CSS won't validate, but are there any real world problems that can arise if I rely too much on using zoom:1?

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  • firebug and _moz_dirty

    - by shivesh
    I am developing Javascript app that will wrap every line of text entered inside iframe (designmode) with P (or div) like it happens by default in IE. For now I am not pasting my code because I just started, the first problem is when i type some text in firefox and even before I click enter or calling any function firebug inserts <br _moz_dirty=""> under the entered text. Why? How can I prevent it? If you still need my code please tell.

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  • A StringToken Parser which gives Google Search style "Did you mean:" Suggestions

    - by _ande_turner_
    Seeking a method to: Take whitespace separated tokens in a String; return a suggested Word ie: Google Search can take "fonetic wrd nterpreterr", and atop of the result page it shows "Did you mean: phonetic word interpreter" A solution in any of the C* languages or Java would be preferred. Are there any existing Open Libraries which perform such functionality? Or is there a way to Utilise a Google API to request a suggested word?

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  • HTML form to JSON without modern libraries

    - by Rok
    Does anyone know of a simple javascript library that serializes a form DOM object to JSON? I know jQuery has the serialize method but since I am writing an app for IE mobile, I can't use any of the new fancy libraries, must be oldschool simple javascript, as light as possible. Cheers

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  • nginx serves broken characters

    - by Andrew123321
    I have nginx 1.2.0-1 on debian 6.0.5. I have an empty file (let's say test.css). I add A and newline, works fine, B and newline, works fine,... D, works fine. I add E and I got three broken characters ("???"). When the file has got more content nginx would usually "cache" it and then output the cached file minus some characters plus some of these broken characters. Do you have any idea how to deal with this? Thank you

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  • Java API for source formatting

    - by Marty Pitt
    Hi There are several PHP or js code formatting libs out there -- does anyone know if similar libs exist in Java? Ie., Given a string of code, return a formatted string with syntax colouring etc. It'd be ideal if it auto detected the language, but I might be pushing my luck there...

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  • Mailto links are not working in Chrome

    - by sfoatl
    Mailto links are not working at all in Chrome (8.0.552.224). These links are working in IE 7&8, Safari, and Firefox. In Chrome, we are clicking on mailto links (we have tested this about 25 times now), and things just go into the ether. In all other browsers, we click on the mailto links, they open up email clients (gmail, outlook, and others), and we can send the email. But in Chrome, we click the mailto links and nothing happens...

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  • x86 Instruction Format: "ba 0e 00 00 00" ... "mov $0xe,%edx"

    - by Andrew Tomazos - Fathomling
    I'm getting the following line in the disassembly from objdump -d of an x86 linux program... 4000b0: ba 0e 00 00 00 mov $0xe,%edx I'm trying to understand how the machine code "ba 0e 00 00 00" maps to "mov $0xe,%edx" In the manual move immediate 32-bit is: B8 + rd ... MOV r32, imm32 ie "B8" not "BA" In fact none of the MOV opcodes are "BA". If someone could break down "ba 0e 00 00 00" and explain bit-wise how to get to "mov $0xe,%edx" it would be most helpful.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • From Java/C++ to XML

    - by Greenhouse Gases
    I know Java and C++ but am looking to get in to XML. I don't want to waste time reading over the basics of programming in a book, so has anyone any recommendations for resources for learning XML that assume a knowledge of programming already, or even better highlight how to switch from Java/C++ to XML ie. main differences etcs.

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  • html5media library doesn't work on FF 3.6.3

    - by Alex
    Hi. Am I the only one experiencing this issue? I'm using the html5media library and the test page they provide no longer plays in Firefox 3.6.3, though it plays on the latest Safari, Chrome, Opera, and IE. On FF 3.6.3, it shows the video and the audio with large X through them. I'm using this library on my site and noticed the issue as well. I'm not seeing any errors in the error console.

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  • jQuery bind method

    - by rajeeesh
    In one of my HTML page dynamically loading some file field while clicking a button like follows $('#add').click(function(){ $('#files').append('<input type="file" class="myfile" name="myfile" />'); }); My question is how to "bind" newly added element to HTML page so that I can access like $('.myfile').change(function(){ // Code Here }); I am asking this because $('.myfile').live('change',function(){ // Code here }); not working in all browsers , expecially IE Please help thanks

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  • What are supported clients for an asp.net webpage?

    - by Maestro1024
    What are supported clients for an asp.net web page? I am trying to document an asp.net website and I am unsure what I should say as far as client support. Are there limitations for asp.net as far as browsers? I have used IE and Firefox does it not work with some of the other browsers (chrome or safari)? Should I say the client is limited to any specific OS (I would expect it to work with a Mac or a Linux box)?

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  • what is required to run a c# winform program on a computer

    - by saso
    i have created a simple c# winform program that uses MS sql, and several DLLs. what steps should i do in order to get the program run on another computer. ie should i transfer the exe file + the dlls i used? should i also install .net framework 3.5 on the other pc? i used visual studio 2008 to compile.

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