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  • Visual Studio Proj File Help

    - by Alex Baranosky
    I would like to reconfigure the StyleCop import path in my project file. Currently it looks like this: <Import Project="$(ProgramFiles)\MSBuild\Microsoft\StyleCop\v4.3\Microsoft.StyleCop.targets" /> I would like to include the Microsoft.StyleCop.targets file in my project directory, and thus do something like this: <Import Project="$(ProjectDir)\Microsoft.StyleCop.targets" /> Is something like this possible, if so what is the proper way to do it?

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  • What is it that automatically checks config changes (such as those in /etc) into git?

    - by Brandon
    I remember reading on the ubuntu forums some time ago about a program to automatically check configuration changes into version control for you. It was (of course) not Ubuntu-specific. I'm pretty sure it used git, though it may have been svn, or perhaps even able to work with multiple different VCSs. My Googling has turned up nothing, and I'd rather not roll my own script if someone has already done this well. Of course I could just manually check things in, but there are reasons I'd like it done automatically. (I'm actually planning to use this for my LastSession.plist file for Safari, so when the #@$%^*&! thing crashes, and I don't restore everything, and then Leopard crashes, the fact that it has such lousy session management won't mean I lose the dozens of windows with dozens of tabs I had open.)

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  • Is Valid IMAGE_DOS_SIGNATURE

    - by iira
    I want to check a file has a valid IMAGE_DOS_SIGNATURE (MZ) function isMZ(FileName : String) : boolean; var Signature: Word; fexe: TFileStream; begin result:=false; try fexe := TFileStream.Create(FileName, fmOpenRead or fmShareDenyNone); fexe.ReadBuffer(Signature, SizeOf(Signature)); if Signature = $5A4D { 'MZ' } then result:=true; finally fexe.free; end; end; I know I can use some code in Windows unit to check the IMAGE_DOS_SIGNATURE. The problem is I want the fastest way to check IMAGE_DOS_SIGNATURE (for a big file). I need your some suggestion about my code or maybe a new code? Thanks

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  • How do I specify Open ID Realm in spring security ?

    - by Salvin Francis
    We are using Spring security in our application with support for username / password based authentication as well as Open id based authentication. The issue is that google gives a different open id for the return url specified and we have at least 2 different entry points in our application from where open id is configured into our system. Hence we decided to use open id realm. http://blog.stackoverflow.com/2009/0...ue-per-domain/ http://groups.google.com/group/googl...unts-api?pli=1 how is it possible to integrate realm into our spring configuration/code ? This is how we are doing it in traditional openid library code: AuthRequest authReq = consumerManager.authenticate(discovered, someReturnToUrl,"http://www.example.com"); This works and gives same open id for different urls from our site. our configuration: Code: ... <http auto-config="false"> <!-- <intercept-url> tags are here --> <remember-me user-service-ref="someRememberedService" key="some key" /> <form-login login-page="/Login.html" authentication-failure-url="/Login.html?error=true" always-use-default-target="false" default-target-url="/MainPage.html"/> <openid-login authentication-failure-url="/Login.html?error=true" always-use-default-target="true" default-target-url="/MainPage.html" user-service-ref="someOpenIdUserService"/> </http> ... <beans:bean id="someOpenIdUserService" class="com.something.MyOpenIDUserDetailsService"> </beans:bean> <beans:bean id="openIdAuthenticationProvider" class="com.something.MyOpenIDAuthenticationProvider"> <custom-authentication-provider /> <beans:property name="userDetailsService" ref="someOpenIdUserService"/> </beans:bean> ...

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  • Error in Mono Compiler: Files in libraries or multiple-file applications must begin with a namespace

    - by leon
    I am trying to compile this example in mono on ubuntu. However I get the error wingsit@wingsit-laptop:~/MyFS/kitty$ fsc.exe -o kitty.exe kittyAst.fs kittyParser.fs kittyLexer.fs main.fs Microsoft (R) F# 2.0 Compiler build 2.0.0.0 Copyright (c) Microsoft Corporation. All Rights Reserved. /home/wingsit/MyFS/kitty/kittyAst.fs(1,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyParser.fs(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyLexer.fsl(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' wingsit@wingsit-laptop:~/MyFS/kitty$ I am a newbie in F#. Is there something obvious I miss?

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  • OpenGL Video RAM Limits

    - by Tamir
    I have been trying to make a Cross-platform 2D Online Game, and my maps are made of tiles. My tileset, which I render the tiles from, is quite huge. I wanted to know how can I disable hardware rendering, or at least making it more capable. Hence, I wanted to know what are the basic limits of the video ram, as far as I know, Direct3D has a texture size limits (by that I don't mean the power-of-two texture sizes).

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  • Using Python's ConfigParser to read a file without section name

    - by Arrieta
    Hello: I am using ConfigParser to read the runtime configuration of a script. I would like to have the flexibility of not providing a section name (there are scripts which are simple enough; they don't need a 'section'). ConfigParser will throw the NoSectionError exception, and will not accept the file. How can I make ConfigParser simply retrieve the (key, value) tuples of a config file without section names? For instance: key1=val1 key2:val2 I would rather not write to the config file.

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  • Random access gzip stream

    - by jkff
    I'd like to be able to do random access into a gzipped file. I can afford to do some preprocessing on it (say, build some kind of index), provided that the result of the preprocessing is much smaller than the file itself. Any advice? My thoughts were: Hack on an existing gzip implementation and serialize its decompressor state every, say, 1 megabyte of compressed data. Then to do random access, deserialize the decompressor state and read from the megabyte boundary. This seems hard, especially since I'm working with Java and I couldn't find a pure-java gzip implementation :( Re-compress the file in chunks of 1Mb and do same as above. This has the disadvantage of doubling the required disk space. Write a simple parser of the gzip format that doesn't do any decompressing and only detects and indexes block boundaries (if there even are any blocks: I haven't yet read the gzip format description)

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  • How can I parse a C header file with Perl?

    - by Alphaneo
    Hi, I have a header file in which there is a large struct. I need to read this structure using some program and make some operations on each member of the structure and write them back. For example I have some structure like const BYTE Some_Idx[] = { 4,7,10,15,17,19,24,29, 31,32,35,45,49,51,52,54, 55,58,60,64,65,66,67,69, 70,72,76,77,81,82,83,85, 88,93,94,95,97,99,102,103, 105,106,113,115,122,124,125,126, 129,131,137,139,140,149,151,152, 153,155,158,159,160,163,165,169, 174,175,181,182,183,189,190,193, 197,201,204,206,208,210,211,212, 213,214,215,217,218,219,220,223, 225,228,230,234,236,237,240,241, 242,247,249}; Now, I need to read this and apply some operation on each of the member variable and create a new structure with different order, something like: const BYTE Some_Idx_Mod_mul_2[] = { 8,14,20, ... ... 484,494,498}; Is there any Perl library already available for this? If not Perl, something else like Python is also OK. Can somebody please help!!!

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  • How to use C to write to flash drive bootsector despite error 'Failed to open file to write.:Permiss

    - by updateraj
    My goal is to manipulate the boot-sector in my flashdrive (volume E:) I am using XP. I am able to read the boot-sector FILE *fp_read = fopen("\\\\.\\E:", "rb"); /* Able to proceed to read boot sector */ however i am not able to open the file to write using fopen in 'wb' mode. FILE *fp_read = fopen("\\\\.\\E:", "wb"); /* Unable to proceed due to Failed to open file to write.:Permission Denied */ The flash-drive is not in use at the moment of execution. Hex-editors are able to manipulated boot sector etc, i believe it possible to do so in c. Any suggestion or insight to overcome the access problem so as to be able to write?

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • PHP Mcrypt - Encrypting / Decrypting file

    - by whitman6732
    Trying to write a couple of functions that will encrypt or decrypt a file and am using the class found here to try and accomplish this: http://www.itnewb.com/v/PHP-Encryption-Decryption-Using-the-MCrypt-Library-libmcrypt The encryption function below seems to work, in that it appears to encrypt the file and place it in the intended directory. I'm trying to decrypt the file now, and it just dies with the message "Failed to complete decryption" (which is coded in there...) There's nothing in the php error logs, so I'm not sure why it's failing, but as mcrypt is entirely new to me, I'm more than inclined to believe I'm doing something wrong here... Here are the functions: //ENCRYPT FILE function encryptFile() { global $cryptastic; $pass = PGPPASS; $salt = PGPSALT; $key = $cryptastic->pbkdf2($pass, $salt, 1000, 32) or die("Failed to generate secret key."); if ($handle = opendir(PATH.'/ftpd')) { while (false !== ($file = readdir($handle))) { if ($file != "." && $file != "..") { $newfile = PATH.'/encrypted/'.$file.'.txt'; $msg = file_get_contents(PATH.'/ftpd/'.$file); $encrypted = $cryptastic->encrypt($msg, $key) or die("Failed to complete encryption."); $nfile = fopen($newfile, 'w'); fwrite($nfile, $encrypted); fclose($nfile); unlink(PATH.'/ftpd/'.$file); } } closedir($handle); } //DECRYPT FILE function inFTP() { global $cryptastic; $pass = PGPPASS; $salt = PGPSALT; $key = $cryptastic->pbkdf2($pass, $salt, 1000, 32) or die("Failed to generate secret key."); if ($handle = opendir(PATH.'/encrypted')) { while (false !== ($file = readdir($handle))) { if ($file != "." && $file != "..") { $newfile = PATH.'/decrypted/'.$file; $msg = PATH.'/encrypted/'.$file; $decrypted = $cryptastic->decrypt($msg, $key) or die("Failed to complete decryption."); $nfile = fopen($newfile, 'w'); fwrite($nfile, $decrypted); fclose($nfile); //unlink(PATH.'/encrypted/'.$file); } } closedir($handle); } //$crypt->decrypt($file); }

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  • Include Files using Wildcard into a folder in Visual Studio

    - by quip
    I am using <ItemGroup> <EmbeddedResource Include="..\..\resources\hbm\*.hbm.xml" /> </ItemGroup> to include a bunch of xml files into my C# project. Works fine. But, I don't want them in the "root level" of my project, I would rather see them in a subfolder in my project. For example, this file is included into a Mapping folder in Visual Studio: <ItemGroup> <EmbeddedResource Include="Mapping\User.hbm.xml" /> </ItemGroup> That's what I want for my *.hbm.xml files. I can't figure out how to do it and still keep my wildcard *.hbm.xml part and also keep the actual files in a different directory. I've looked at MSDN's doc on MSBUILD and items, but no luck.

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  • What is the difference between File and FileInfo in C# ?

    - by Lilitu88
    I've been reading that the static methods of the File Class are better used to perform small and few tasks on a file like checking to see if it exists and that we should use an instance of the FileInfo Class if we are going to perform many operations on a specific file. I understand this and can simply use it that way blindly but I would like to know why is there a difference ? What is it about the way they work that make them suitable for different situations ? What is the point of having this 2 different classes that seem do the same in different ways ? It would be helpful if someone could answer at least one of this questions.

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  • Changing the config file in a Visual Studio Package

    - by Andrei
    Hello everybody. I'm building a Visual Studio Package and associated with it, I have an app.config file (which contains some information about connecting to a WCF service). As far as I can tell, this package is actually connecting to the devnev.exe.config configuration file (if I use AppDomain.CurrentDomain.SetupInformation.ConfigurationFile), it will retrieve the path to the devnev.exe.config Firstly, is this correct? Shouldn't the package automatically pick up the app.config file? If this is the case, then how can I make the project use the app.config file? I'm running VS2010 Ultimate, programming in C#. Thanks!

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  • Pipeline For Downloading and Processing Files In Unix/Linux Environment With Perl

    - by neversaint
    I have a list of files URLS where I want to download them: http://somedomain.com/foo1.gz http://somedomain.com/foo2.gz http://somedomain.com/foo3.gz What I want to do is the following for each file: Download foo1,2.. in parallel with wget and nohup. Every time it complete download process them with myscript.sh What I have is this: #! /usr/bin/perl @files = glob("foo*.gz"); foreach $file (@files) { my $downurls = "http://somedomain.com/".$file; system("nohup wget $file &"); system("./myscript.sh $file >> output.txt"); } The problem is that I can't tell the above pipeline when does the file finish downloading. So now it myscript.sh doesn't get executed properly. What's the right way to achieve this?

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  • Why might the Large Object Heap grow rather than throw an exception?

    - by Unsliced
    In a previous question I asked possible programatic ways of maximising the largest block allocatable on the LOH. I'm still seeing the problems, but now I'm trying to get my head around why the LOH seems to grow and shrink in size, yet I'm still seeing OutOfMemoryExceptions that tally with what others have reported as being due to LOH fragmentation. Why might one call to, for example, StringBuilder.EnsureCapacity throw an OutOfMemoryException for me, but another call from somewhere else result in the LOH expanding in size (according to the performance counters, it is growing and shrinking)?

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  • Apple's Sample App TopSongs has 26 Leaks, Ugh!

    - by RoLYroLLs
    Hey all, I've been building an app for a client and part of it uses Apple's TopSongs sample app to download data on another thread. I finally got enough done to start testing that part and found 1000 leaks!!! A closer look at the leaks made me check TopSongs for leaks, since none of the my methods were in leaks report. Running TopSongs returned 26 leaks. Not quite sure how to fix them, or if they are part of some library from Apple. I bet you're asking if it has 26, why do you have 1000? Well, I use their sample to make roughly 48 calls to webservices to get all the information needed on initial install (48 calls x 26 leaks = 1248 leaks!!). Later it makes at least 12 calls + 4 to check for updated information on other sections of the app. Can't do a thing about it, can't make one call, or less calls, please don't comment about this part. I seen people respond to posts that aren't necessarily answering the question the user originally posted, which in this case is has anyone tried patching up the leaks, if they are patchable, or is this a bug in Apple's libraries? Thanks so much.

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  • crunching multiple js files during development

    - by Yaron Naveh
    I'm writing a backbone.js app. I have multiple js, css and html template files. I also have a script to crunch them into a single file so it is faster to download. How should I work during development: Add a listener to the file system and after every change compile the files so I can see it in a browser. This implies a 1-2 seconds overhead before I can see what I did, which is annoying for html fine-tuning. Somehow browse using the multiple files during development and only crunch before going to production. This means I need to have a separate index.html for dev and prod. What's your take?

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  • Is this too much code for a header only library?

    - by Billy ONeal
    It seems like I had to inline quite a bit of code here. I'm wondering if it's bad design practice to leave this entirely in a header file like this: #pragma once #include <string> #include <boost/noncopyable.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/iterator_facade.hpp> #include <Windows.h> #include "../Exception.hpp" namespace WindowsAPI { namespace FileSystem { class FileData; struct AllResults; struct FilesOnly; template <typename Filter_T = AllResults> class DirectoryIterator; namespace detail { class DirectoryIteratorImpl : public boost::noncopyable { WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; public: inline DirectoryIteratorImpl(); inline explicit DirectoryIteratorImpl(const std::wstring& pathSpec); inline void increment(); inline bool equal(const DirectoryIteratorImpl& other) const; inline const std::wstring& GetPathRoot() const; inline const WIN32_FIND_DATAW& GetCurrentFindData() const; inline ~DirectoryIteratorImpl(); }; } class FileData //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { boost::shared_ptr<detail::DirectoryIteratorImpl> iteratorSource; public: FileData(const boost::shared_ptr<detail::DirectoryIteratorImpl>& parent) : iteratorSource(parent) {}; DWORD GetAttributes() const { return iteratorSource->GetCurrentFindData().dwFileAttributes; }; bool IsDirectory() const { return (GetAttributes() | FILE_ATTRIBUTE_DIRECTORY) != 0; }; bool IsFile() const { return !IsDirectory(); }; bool IsArchive() const { return (GetAttributes() | FILE_ATTRIBUTE_ARCHIVE) != 0; }; bool IsReadOnly() const { return (GetAttributes() | FILE_ATTRIBUTE_READONLY) != 0; }; unsigned __int64 GetSize() const { ULARGE_INTEGER intValue; intValue.LowPart = iteratorSource->GetCurrentFindData().nFileSizeLow; intValue.HighPart = iteratorSource->GetCurrentFindData().nFileSizeHigh; return intValue.QuadPart; }; std::wstring GetFolderPath() const { return iteratorSource->GetPathRoot(); }; std::wstring GetFileName() const { return iteratorSource->GetCurrentFindData().cFileName; }; std::wstring GetFullFileName() const { return GetFolderPath() + GetFileName(); }; std::wstring GetShortFileName() const { return iteratorSource->GetCurrentFindData().cAlternateFileName; }; FILETIME GetCreationTime() const { return iteratorSource->GetCurrentFindData().ftCreationTime; }; FILETIME GetLastAccessTime() const { return iteratorSource->GetCurrentFindData().ftLastAccessTime; }; FILETIME GetLastWriteTime() const { return iteratorSource->GetCurrentFindData().ftLastWriteTime; }; }; struct AllResults : public std::unary_function<const FileData&, bool> { bool operator()(const FileData&) { return true; }; }; struct FilesOnly : public std::unary_function<const FileData&, bool> { bool operator()(const FileData& arg) { return arg.IsFile(); }; }; template <typename Filter_T> class DirectoryIterator : public boost::iterator_facade<DirectoryIterator<Filter_T>, const FileData, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; FileData current; Filter_T filter; void increment() { do { impl->increment(); } while (! filter(current)); }; bool equal(const DirectoryIterator& other) const { return impl->equal(*other.impl); }; const FileData& dereference() const { return current; }; public: DirectoryIterator(Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>()), current(impl), filter(functor) { }; explicit DirectoryIterator(const std::wstring& pathSpec, Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>(pathSpec)), current(impl), filter(functor) { }; }; namespace detail { DirectoryIteratorImpl::DirectoryIteratorImpl() : hFind(INVALID_HANDLE_VALUE) { } DirectoryIteratorImpl::DirectoryIteratorImpl(const std::wstring& pathSpec) { std::wstring::const_iterator lastSlash = std::find(pathSpec.rbegin(), pathSpec.rend(), L'\\').base(); root.assign(pathSpec.begin(), lastSlash); hFind = FindFirstFileW(pathSpec.c_str(), &currentData); if (hFind == INVALID_HANDLE_VALUE) WindowsApiException::ThrowFromLastError(); while (!wcscmp(currentData.cFileName, L".") || !wcscmp(currentData.cFileName, L"..")) { increment(); } } void DirectoryIteratorImpl::increment() { BOOL success = FindNextFile(hFind, &currentData); if (success) return; DWORD error = GetLastError(); if (error == ERROR_NO_MORE_FILES) { FindClose(hFind); hFind = INVALID_HANDLE_VALUE; } else { WindowsApiException::Throw(error); } } DirectoryIteratorImpl::~DirectoryIteratorImpl() { if (hFind != INVALID_HANDLE_VALUE) FindClose(hFind); } bool DirectoryIteratorImpl::equal(const DirectoryIteratorImpl& other) const { if (this == &other) return true; return hFind == other.hFind; } const std::wstring& DirectoryIteratorImpl::GetPathRoot() const { return root; } const WIN32_FIND_DATAW& DirectoryIteratorImpl::GetCurrentFindData() const { return currentData; } } }}

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  • Git ignore file for vb.net projects

    - by John C
    Placing a vb.net project under git control in windows (was previously under VSS - long sad story of repository corruption, etc). How should I set up the ignore file? The exclusions I'm thinking of using are: *.exe *.pdb *.manifest *.xml *.log (is git case sensitive on windows? Should I exclude *.Log as well?) *.scc (I gather these were left over from VSS - maybe I should delete them?) Is this a sensible list? Should I be excluding directories?

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  • Should boost library be dependent on structure member alignments?

    - by Sorin Sbarnea
    I found, the hard way, that at least boost::program_options is dependent of the compiler configured structure member alignment. If you build boost using default settings and link it with a project using 4 bytes alignment (/Zp4) it will fail at runtime (made a minimal test with program_options). Boost will generate an assert indicating a possible bad calling convention but the real reason is the structure member alignment. Is there any way to prevent this? If the alignment makes the code incompatible shouldn't this be included in library naming?

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