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  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • Media Player Problem

    - by kostas_menu
    button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp2.isPlaying()==true) {mp2.stop(); mp.start(); } else mp.start(); } }); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp.isPlaying()==true) {mp.stop();mp2.start();} else mp2.start(); } }); I press the first btn and the 1st song is playing.i press the second,the first stops and the second begins.But then, as i press the first btn, the second song stops but the first song is not playing...please help!!:)

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  • C++ printf std::vector

    - by Sebtm
    How I can do something like this in C++: void my_print(format_string) { vector<string> data; //Fills vector printf(format_string, data); } my_print("%1$s - %2$s - %3$s"); my_print("%3$s - %2$s); I have not explained well before. The format string is entered by the application user. In C# this works: void my_print(format_string) { List<string> data = new List<string>(); //Fills list Console.WriteLine(format_string, data.ToArray); } my_print("{0} - {1} - {2}"); my_print("{2} - {1}");

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  • C# new class with only single property : derive from base or encapsulate into new ?

    - by Gobol
    I've tried to be descriptive :) It's rather programming-style problem than coding problem in itself. Let's suppose we have : A: public class MyDict { public Dictionary<int,string> dict; // do custom-serialization of "dict" public void SaveToFile(...); // customized deserialization of "dict" public void LoadFromFile(...); } B: public class MyDict : Dictionary<int,string> { } Which option would be better in the matter of programming style ? class B: is to be de/serialized externally. Main problem is : is it better to create new class (which would have only one property - like opt A:) or to create a new class derived - like opt B: ? I don't want any other data processing than adding/removing and de/serializing to stream. Thanks in advance!

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  • argument promotions in C function calls

    - by HaoCheng
    I learned from ----As to when default promotions kick in: default argument promotions are used exactly when the expected type of the argument is unknown, which is to say when there's no prototype or when the argument is variadic. But an example confusing me is: void func(char a, char b) { printf("a=%p,b=%p\n",&a,&b); } int main(void) { char a=0x11,b=0x22; func(a,b); return 0; } It is cleard in the above example: when calling func in main, there is no need to promote the arguments a and b, but the output shows &a = &b +4 not &a = &b+1. If no promotion occured, why 4 bytes between two CHAR argument?

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  • Why does GC.GetTotalMemory() report huge memory allocations?

    - by Seventh Element
    I have been playing around with GC.GetTotalMemory(). When I create a local variable of type Titles in the example below, the consumed amount of memory increases by 6276 bytes. What's going on here? class Program { enum Titles { Mr, Ms, Mrs, Dr }; static void Main(string[] args) { GetTotalMemory(); Titles t = Titles.Dr; GetTotalMemory(); } static void GetTotalMemory() { long bytes = GC.GetTotalMemory(true); Console.WriteLine("{0}", bytes); } }

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  • How to address thread-safety of service data used for maintaining static local variables in C++?

    - by sharptooth
    Consider the following scenario. We have a C++ function with a static local variable: void function() { static int variable = obtain(); //blahblablah } the function needs to be called from multiple threads concurrently, so we add a critical section to avoid concurrent access to the static local: void functionThreadSafe() { CriticalSectionLockClass lock( criticalSection ); static int variable = obtain(); //blahblablah } but will this be enough? I mean there's some magic that makes the variable being initialized no more than once. So there's some service data maintained by the runtime that indicates whether each static local has already been initialized. Will the critical section in the above code protect that service data as well? Is any extra protection required for this scenario?

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  • assembly.GetTypes() does not return all types

    - by meta
    I try to lead the types from an .dll (which is also referenced in the executing project). I call: public static void LoadPlugin(string pluginFile) { Assembly assembly = Assembly.LoadFrom(pluginFile); foreach (Type type in assembly.GetTypes()) { // play with it } } It loads just a few of them: public partial class Mathematics : UserControl, IMathematics, IPortable and public partial class Welcome : UserControl but the next one, and some others, are ignored: public partial class Test : UserControl, ITest, IPortable They all stand in the same assembly, under the same namespace. The public static void LoadPlugin(string pluginFile) method is located in other assembly that is also referenced in the executing project. No exceptions are thrown. What could be the issues for not loading all the types? Any ideas?

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  • how to specify a pointer to an overloaded function?

    - by davka
    I want to pass an overloaded function to the std::for_each() algorithm. e.g.: void f(char c); void f(int i); std::string s("example"); std::for_each(s.begin(), s.end(), f); I'd expect the compiler to resolve f() by the iterator type. Apparently, it (gcc 4.1.2) doesn't do it. So, how can I specify which f() I want? thanks a lot

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  • doubt in - Function Objects - c++

    - by Eternal Learner
    I have a class class fobj{ public: fobj(int i):id(i) {} void operator()() { std::cout<<"Prints"<<std::endl; } private: int id; }; template<typename T> void func(T type) { type(); } My Doubt is if I invoke func like Method 1: func(fobj(1); the message I wanted to print is printed. I was always thinking I needed to do something like Method 2: fobj Iobj(1); // create an instance of the fobj class func(Iobj); //call func by passing Iobj(which is a function object) How does Method 1 work? I mean what exactly happens? and how is a call made to the operator() in class fobj ?

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  • How to pass a member function to a function used in another member function?

    - by Tommaso Ferrari
    I found something about my problem, but I don't already understand very well. I need to do something like this: class T{ double a; public: double b; void setT(double par){ a=par; }; double funct(double par1) { return par1/a; } void exec(){ b=extfunct(funct, 10); } } double extfunct(double (*f)(double),double par2){ return f(par2)+5; } Operation and function are only for example, but the structure is that. The reason of this structure is that I have a precostituited class which finds the minimum of a gived function (it's extfunct in the example). So I have to use it on a function member of a class. I understood the difference between pointer to function and pointer to member function, but I don't understand how to write it. Thanks, and sorry for the poor explanation of the problem.

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  • excplicitly casting constness in

    - by jimifiki
    With the following code void TestF(const double ** testv){;} void callTest(){ double** test; TestF(test); } I get this: error C2664: 'TestF' : cannot convert parameter 1 from 'double **' to 'const double **' I cannot understand why. Why test cannot be silently casted to const double**? Why should I do it explicitly? I know that TestF(const_cast<const double**>(test)) makes my code correct, but I feel this should be unnecessary. Are there some key concepts about const that I'm missing?

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • How to make a recursive onClickListener for expanding and collapsing?

    - by hunterp
    In plain english, I have a textview, and when I click on it I want it to expand, and when I click on it again, I want it to compress. How can I do this? I've tried the below, but it warns on the final line about expander might not be initialized on holderFinal.text.setOnClickListener(expander); So now the code: final View.OnClickListener expander = new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(textData); holderFinal.text.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(shortText); holderFinal.text.setOnClickListener(expander); } }); } };

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  • counting characters program in c

    - by mena
    Hello, the output of characters number is the actual no. plus 3 i don't know why? This is the code: void main(void) { int ch,w=0,c=0; do { ch=getche(); ++c; if(ch==32) { ++w; ++c; } }while(ch!=13); printf("\nnum of characters is %d",c); printf("\nnum of words is %d",w); getch(); }

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  • float addition 2.5 + 2.5 = 4.0? RPN

    - by AJ Clou
    The code below is my subprogram to do reverse polish notation calculations... basically +, -, *, and /. Everything works in the program except when I try to add 2.5 and 2.5 the program gives me 4.0... I think I have an idea why, but I'm not sure how to fix it... Right now I am reading all the numbers and operators in from command line as required by this assignment, then taking that string and using sscanf to get the numbers out of it... I am thinking that somehow the array that contains the three characters '2', '.', and '5', is not being totally converted to a float... instead i think just the '2' is. Could someone please take a look at my code and either confirm or deny this, and possibly tell me how to fix it so that i get the proper answer? Thank you in advance for any help! float fsm (char mystring[]) { int i = -1, j, k = 0, state = 0; float num1, num2, ans; char temp[10]; c_stack top; c_init_stack (&top); while (1) { switch (state) { case 0: i++; if ((mystring[i]) == ' ') { state = 0; } else if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else if ((mystring[i]) == '\0') { state = 3; } else { state = 4; } break; case 1: temp[k] = mystring[i]; k++; i++; if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else { state = 2; } break; case 2: temp[k] = '\0'; sscanf (temp, "%f", &num1); c_push (&top, num1); i--; k = 0; state = 0; break; case 3: ans = c_pop (&top); if (c_is_empty (top)) return ans; else { printf ("There are still items on the stack\n"); exit (0); case 4: num2 = c_pop (&top); num1 = c_pop (&top); if (mystring[i] == '+'){ ans = num1 + num2; return ans; } else if (mystring[i] == '-'){ ans = num1 - num2; return ans; } else if (mystring[i] == '*'){ ans = num1 * num2; return ans; } else if (mystring[i] == '/'){ if (num2){ ans = num1 / num2; return ans; } else{ printf ("Error: cannot divide by 0\n"); exit (0); } } c_push (&top, ans); state = 0; break; } } } } Here is my main program: #include <stdio.h> #include <stdlib.h> #include "boolean.h" #include "c_stack.h" #include <string.h> int main(int argc, char *argv[]) { char mystring[100]; int i; sscanf("", "%s", mystring); for (i=1; i<argc; i++){ strcat(mystring, argv[i]); strcat(mystring, " "); } printf("%.2f\n", fsm(mystring)); } and here is the header file with prototypes and the definition for c_stack: #include "boolean.h" #ifndef CSTACK_H #define CSTACK_H typedef struct c_stacknode{ char data; struct c_stacknode *next; } *c_stack; #endif void c_init_stack(c_stack *); boolean c_is_full(void); boolean c_is_empty(c_stack); void c_push(c_stack *,char); char c_pop(c_stack *); void print_c_stack(c_stack); boolean is_open(char); boolean is_brother(char, char); float fsm(char[]);

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  • Java generic function for performing calculations on integer, on double?

    - by Daniel
    Is this possible? Surely if you passed in a double, any sort of function implementation code which casts an object to an Integer would not be able to work unless the cast 'Integer' was specifically used? I have a function like: public static void increment(Object o){ Integer one = (Integer)o; system.out.println(one++); } I cant see how this could be made generic for a double? I tried public static <E> void increment(E obj){ E one = (E)o; system.out.println(one++); } but it didn't like it?

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  • A strange error in java generic.

    - by ???
    This is ok: Class<? extends String> stringClass = "a".getClass(); But this gets error: <T> void f(T obj) { Class<? extends T> objClass = obj.getClass(); } I know I can cast it like: <T> void f(T obj) { @SuppressWarnings("unchecked") Class<? extends T> objClass = (Class<? extends T>) obj.getClass(); } But why the previous error? Will the next release of Java 7 will support such usage?

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  • Parse boolean values in strings for use with Function.apply

    - by as3cmdline
    I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API. If apply(null, ["17"]) is called with this function: static function test(foo:int):void { trace(foo, typeof(foo)); } it works as expected (output: 17 number). However, calling apply(null, ["false"]) or apply(null, ["0"]) with this function: static function test(foo:Boolean):void { trace(foo, typeof(foo)); } does not work (expected output: false Boolean; actual output: true Boolean). Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? Ideally "true" and "false" should also remain valid string values.

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  • C++ Static Array Initialization - Memory Issue

    - by donalmg
    Hi, I have a header file which contains a member variable declaration of a static char array: class ABC { public: static char newArray[4]; // other variables / functions private: void setArray(int i, char * ptr); } In the CPP file, I have the array initialized to NULL: char ABC::newArray[4] = {0}; In the ABC constructor, I need to overwrite this value with a value constructed at runtime, such as the encoding of an integer: ABC::ABC() { int i; //some int value defined at runtime memset(newArray, 0, 4); // not sure if this is necessary setArray(i,newArray); } ... void setArray(int i, char * value) { // encoding i to set value[0] ... value [3] } When I return from this function, and print the modified newArray value, it prints out many more characters than the 4 specified in the array declaration. Any ideas why this is the case. I just want to set the char array to 4 characters and nothing further. Thanks...

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  • Subtype polymorphism and arrays

    - by user133466
    Computer[] labComputers = new Computer[10]; with public class Computer { ... void toString(){ // print computer specs } } public class Notebook extends Computer{ ... void toString(){ // print computer specs + laptop color } } each subscripted variable labComputers[i] can reference either a Computer object or a Notebook object because Notebook is a subclass of Computer. For the method call labComputers[i].toString(), polymorphism ensures that the correct toString method is called. I wonder what if we do Notebook[] labComputers = new Notebook[10]; what kind or error would I get if I reference with Computer object and a Notebook object

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  • Struct like objects in Java

    - by cdv
    Is it completely against the Java way to create struct like objects? class SomeData1 { public int x; public int y; } I can see a class with accessors and mutators being more Java like. class SomeData2 { int getX(); void setX(int x); int getY(); void setY(int y); private int x; private int y; } The class from the first example is notationally convenient. // a function in a class public int f(SomeData1 d) { return (3 * d.x) / d.y; } This is not as convenient. // a function in a class public int f(SomeData2 d) { return (3 * d.getX()) / d.getY(); }

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  • Two phase Construction in C++

    - by tommieb75
    I have as part of assignment to look into a development kit that uses the "two-phase" construction for C++ classes: // Include Header class someFubar{ public: someFubar(); bool Construction(void); ~someFubar(); private: fooObject _fooObj; } In the source // someFubar.cpp someFubar::someFubar : _fooObj(null){ } bool someFubar::Construction(void){ bool rv = false; this->_fooObj = new fooObject(); if (this->_fooObj != null) rv = true; return rv; } someFubar::~someFubar(){ if (this->_fooObj != null) delete this->_fooObj; } Why would this "two-phase" be used and what benefits are there? Why not just instantiate the object initialization within the actual constructor?

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  • Java generics: actual class as a generic parameter.

    - by user554916
    What do I write instead of "TheClass" to make this work? Or is there an alternative way to do it (possibly without making WithName and WithAge generic)? class Item { NeigborList<TheClass> neighbors; } class WithName extends Item { // here I want neighbors to be a NeighborList<WithName> String name; void someMethod() { System.out.println(neighbors.nearestTo(this).name); } } class WithAge extends Item { // here I want neighbors to be a NeighborList<WithAge> int age; void someOtherMethod() { System.out.println(neighbors.nearestTo(this).age); } }

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  • In Spring MVC, is it possible to have different return types in one request handler method?

    - by Bobo
    For example, if a request succeeds, I will return a View ,if not, return a String indicating error message and set the content-type to either xml or json. Based on what I read, seems like I should use "void" as the return type for handler methods. Check this out: "void if the method handles the response itself (by writing the response content directly, declaring an argument of type ServletResponse / HttpServletResponse for that purpose) or if the view name is supposed to be implicitly determined through a RequestToViewNameTranslator (not declaring a response argument in the handler method signature)."(Spring Framework reference). What I dont understand is what " the view name is supposed to be implicitly determined through a RequestToViewNameTranslator (not declaring a response argument in the handler method signature)" means? Any anyone give me an example?

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