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  • When FTPing into CentOS server, it will drop me into 2 different directores based upon FTP access tool

    - by Jonezin
    I have a fresh install of CentOS 5.7. I created a new user 'ftpuser' with a home directory set to '/var/ftp'. If I FTP to the server using a FTP client it drops me into that home directory(good). If I use IE and use 'ftp://myserver' it drops me into the root of the server(?what?). First: why is this happening, this doesn't seem like correct behavior. Second: How do I prevent this, how do I force 'home' directory no matter what FTP access mechanism? Thanks for any assistance!

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  • Is there a way to manage browser [chrome] session cookies with a fast toggle for multiple users?

    - by ResoluteHiker
    I feel I should go into more detail. My wife and I share a laptop and browse email. Currently we keep coming back to each others gmail accounts, having to log out and log back in. Are there any good extensions or addons that would allow us to toggle back and forth between these? This does not necessarily need to apply to just gmail but include any cookie, session, etc. I'd be willing to use Firefox if such an extension exists on it as well. Much appreciated!

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  • `find` command not available in web host, how to implement a delete based on modification time using other commands?

    - by CalumJEadie
    I'm creating a simple datebase backup solution for a client using web hosting at DataFlame. The web hosting account provides access to cron but not a shell. I have a database backup script creating regular backups and I want to automatically remove those more than N days old. I attempted to use find -v $backup_dir -mtime +$keep_days -name "*db.tar.gz" -delete however the user executing the script does not have permission to run find. Can you suggest how to implement this without using the find command?

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  • What do I need to write a small game on Linux?

    - by Michas
    I want to make a simple game: 2d, single-player, without tons of animations and special effects. I am not interested in ready to use game engines, I want to learn to write some code in a quite universal language. I am using Linux (AMD64) and looking for something easy with nice library for games. I do not want to mix few languages, most of them are in fact fast enough themselves for my needs. Cross platform would be an advantage, however all I need is a good Linux support. I have been considering few solutions. Ruby + Language looks very nice. + I am going to learn Ruby. - I am afraid I can have problems with additional libraries. - This thread about game libraries for Ruby could be longer. SDL + C + It is used for games. + It is very easy to set up. + There is a lot of additional libraries. + It is cross-platform. - The solution is quite low level. - The language is sometimes quite hard to read. QT + C++ + It is very easy to set up. + The standard QT libraries supports everything I can possibly need. + It is cross-platform. + The documentation is good. - The compilation is slow. - The language looks horrible. - The size of standard QT libraries is too big to comprehend. Environment of web browser + I am going to learn something more about this environment. + It is somewhat used for games. + It is quite cross-platform. - It would be too much experimental. Java + It is used for games. + The standard Java libraries supports everything I can possibly need. + It is cross-platform. - It is quite hard to set up. - The size of standard Java libraries is too big to comprehend. - The source code in Java could look better. - I think I do not want to learn Java. Google Go + I am going to learn Google Go. - There is big problem with libraries. - The solution would be quite low level. Python + It looks some people do games in Python, according to this thread. + It looks there are probably more libraries than for Ruby. - The Ruby language looks better. - I think I do not want to learn Python. C++ + something else + It is used for games. + It would be probably cross-platform. + There is a lot of libraries. - I do not need C++ extensions over C. - Compilation could be slow, there are fast compilers for C, not for C++. Haskell + I am going to learn Haskell. - Many things about programming computer games looks too much imperative. - It looks I can have some problems with libraries. - Compilation (GHC) looks slow. There is probably something more to consider. Does anyone have experience in making small games for Linux in non mainstream solutions? Does anyone have an advice for me?

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  • An Introduction to ASP.NET Web API

    - by Rick Strahl
    Microsoft recently released ASP.NET MVC 4.0 and .NET 4.5 and along with it, the brand spanking new ASP.NET Web API. Web API is an exciting new addition to the ASP.NET stack that provides a new, well-designed HTTP framework for creating REST and AJAX APIs (API is Microsoft’s new jargon for a service, in case you’re wondering). Although Web API ships and installs with ASP.NET MVC 4, you can use Web API functionality in any ASP.NET project, including WebForms, WebPages and MVC or just a Web API by itself. And you can also self-host Web API in your own applications from Console, Desktop or Service applications. If you're interested in a high level overview on what ASP.NET Web API is and how it fits into the ASP.NET stack you can check out my previous post: Where does ASP.NET Web API fit? In the following article, I'll focus on a practical, by example introduction to ASP.NET Web API. All the code discussed in this article is available in GitHub: https://github.com/RickStrahl/AspNetWebApiArticle [republished from my Code Magazine Article and updated for RTM release of ASP.NET Web API] Getting Started To start I’ll create a new empty ASP.NET application to demonstrate that Web API can work with any kind of ASP.NET project. Although you can create a new project based on the ASP.NET MVC/Web API template to quickly get up and running, I’ll take you through the manual setup process, because one common use case is to add Web API functionality to an existing ASP.NET application. This process describes the steps needed to hook up Web API to any ASP.NET 4.0 application. Start by creating an ASP.NET Empty Project. Then create a new folder in the project called Controllers. Add a Web API Controller Class Once you have any kind of ASP.NET project open, you can add a Web API Controller class to it. Web API Controllers are very similar to MVC Controller classes, but they work in any kind of project. Add a new item to this folder by using the Add New Item option in Visual Studio and choose Web API Controller Class, as shown in Figure 1. Figure 1: This is how you create a new Controller Class in Visual Studio   Make sure that the name of the controller class includes Controller at the end of it, which is required in order for Web API routing to find it. Here, the name for the class is AlbumApiController. For this example, I’ll use a Music Album model to demonstrate basic behavior of Web API. The model consists of albums and related songs where an album has properties like Name, Artist and YearReleased and a list of songs with a SongName and SongLength as well as an AlbumId that links it to the album. You can find the code for the model (and the rest of these samples) on Github. To add the file manually, create a new folder called Model, and add a new class Album.cs and copy the code into it. There’s a static AlbumData class with a static CreateSampleAlbumData() method that creates a short list of albums on a static .Current that I’ll use for the examples. Before we look at what goes into the controller class though, let’s hook up routing so we can access this new controller. Hooking up Routing in Global.asax To start, I need to perform the one required configuration task in order for Web API to work: I need to configure routing to the controller. Like MVC, Web API uses routing to provide clean, extension-less URLs to controller methods. Using an extension method to ASP.NET’s static RouteTable class, you can use the MapHttpRoute() (in the System.Web.Http namespace) method to hook-up the routing during Application_Start in global.asax.cs shown in Listing 1.using System; using System.Web.Routing; using System.Web.Http; namespace AspNetWebApi { public class Global : System.Web.HttpApplication { protected void Application_Start(object sender, EventArgs e) { RouteTable.Routes.MapHttpRoute( name: "AlbumVerbs", routeTemplate: "albums/{title}", defaults: new { symbol = RouteParameter.Optional, controller="AlbumApi" } ); } } } This route configures Web API to direct URLs that start with an albums folder to the AlbumApiController class. Routing in ASP.NET is used to create extensionless URLs and allows you to map segments of the URL to specific Route Value parameters. A route parameter, with a name inside curly brackets like {name}, is mapped to parameters on the controller methods. Route parameters can be optional, and there are two special route parameters – controller and action – that determine the controller to call and the method to activate respectively. HTTP Verb Routing Routing in Web API can route requests by HTTP Verb in addition to standard {controller},{action} routing. For the first examples, I use HTTP Verb routing, as shown Listing 1. Notice that the route I’ve defined does not include an {action} route value or action value in the defaults. Rather, Web API can use the HTTP Verb in this route to determine the method to call the controller, and a GET request maps to any method that starts with Get. So methods called Get() or GetAlbums() are matched by a GET request and a POST request maps to a Post() or PostAlbum(). Web API matches a method by name and parameter signature to match a route, query string or POST values. In lieu of the method name, the [HttpGet,HttpPost,HttpPut,HttpDelete, etc] attributes can also be used to designate the accepted verbs explicitly if you don’t want to follow the verb naming conventions. Although HTTP Verb routing is a good practice for REST style resource APIs, it’s not required and you can still use more traditional routes with an explicit {action} route parameter. When {action} is supplied, the HTTP verb routing is ignored. I’ll talk more about alternate routes later. When you’re finished with initial creation of files, your project should look like Figure 2.   Figure 2: The initial project has the new API Controller Album model   Creating a small Album Model Now it’s time to create some controller methods to serve data. For these examples, I’ll use a very simple Album and Songs model to play with, as shown in Listing 2. public class Song { public string AlbumId { get; set; } [Required, StringLength(80)] public string SongName { get; set; } [StringLength(5)] public string SongLength { get; set; } } public class Album { public string Id { get; set; } [Required, StringLength(80)] public string AlbumName { get; set; } [StringLength(80)] public string Artist { get; set; } public int YearReleased { get; set; } public DateTime Entered { get; set; } [StringLength(150)] public string AlbumImageUrl { get; set; } [StringLength(200)] public string AmazonUrl { get; set; } public virtual List<Song> Songs { get; set; } public Album() { Songs = new List<Song>(); Entered = DateTime.Now; // Poor man's unique Id off GUID hash Id = Guid.NewGuid().GetHashCode().ToString("x"); } public void AddSong(string songName, string songLength = null) { this.Songs.Add(new Song() { AlbumId = this.Id, SongName = songName, SongLength = songLength }); } } Once the model has been created, I also added an AlbumData class that generates some static data in memory that is loaded onto a static .Current member. The signature of this class looks like this and that's what I'll access to retrieve the base data:public static class AlbumData { // sample data - static list public static List<Album> Current = CreateSampleAlbumData(); /// <summary> /// Create some sample data /// </summary> /// <returns></returns> public static List<Album> CreateSampleAlbumData() { … }} You can check out the full code for the data generation online. Creating an AlbumApiController Web API shares many concepts of ASP.NET MVC, and the implementation of your API logic is done by implementing a subclass of the System.Web.Http.ApiController class. Each public method in the implemented controller is a potential endpoint for the HTTP API, as long as a matching route can be found to invoke it. The class name you create should end in Controller, which is how Web API matches the controller route value to figure out which class to invoke. Inside the controller you can implement methods that take standard .NET input parameters and return .NET values as results. Web API’s binding tries to match POST data, route values, form values or query string values to your parameters. Because the controller is configured for HTTP Verb based routing (no {action} parameter in the route), any methods that start with Getxxxx() are called by an HTTP GET operation. You can have multiple methods that match each HTTP Verb as long as the parameter signatures are different and can be matched by Web API. In Listing 3, I create an AlbumApiController with two methods to retrieve a list of albums and a single album by its title .public class AlbumApiController : ApiController { public IEnumerable<Album> GetAlbums() { var albums = AlbumData.Current.OrderBy(alb => alb.Artist); return albums; } public Album GetAlbum(string title) { var album = AlbumData.Current .SingleOrDefault(alb => alb.AlbumName.Contains(title)); return album; }} To access the first two requests, you can use the following URLs in your browser: http://localhost/aspnetWebApi/albumshttp://localhost/aspnetWebApi/albums/Dirty%20Deeds Note that you’re not specifying the actions of GetAlbum or GetAlbums in these URLs. Instead Web API’s routing uses HTTP GET verb to route to these methods that start with Getxxx() with the first mapping to the parameterless GetAlbums() method and the latter to the GetAlbum(title) method that receives the title parameter mapped as optional in the route. Content Negotiation When you access any of the URLs above from a browser, you get either an XML or JSON result returned back. The album list result for Chrome 17 and Internet Explorer 9 is shown Figure 3. Figure 3: Web API responses can vary depending on the browser used, demonstrating Content Negotiation in action as these two browsers send different HTTP Accept headers.   Notice that the results are not the same: Chrome returns an XML response and IE9 returns a JSON response. Whoa, what’s going on here? Shouldn’t we see the same result in both browsers? Actually, no. Web API determines what type of content to return based on Accept headers. HTTP clients, like browsers, use Accept headers to specify what kind of content they’d like to see returned. Browsers generally ask for HTML first, followed by a few additional content types. Chrome (and most other major browsers) ask for: Accept: text/html, application/xhtml+xml,application/xml; q=0.9,*/*;q=0.8 IE9 asks for: Accept: text/html, application/xhtml+xml, */* Note that Chrome’s Accept header includes application/xml, which Web API finds in its list of supported media types and returns an XML response. IE9 does not include an Accept header type that works on Web API by default, and so it returns the default format, which is JSON. This is an important and very useful feature that was missing from any previous Microsoft REST tools: Web API automatically switches output formats based on HTTP Accept headers. Nowhere in the server code above do you have to explicitly specify the output format. Rather, Web API determines what format the client is requesting based on the Accept headers and automatically returns the result based on the available formatters. This means that a single method can handle both XML and JSON results.. Using this simple approach makes it very easy to create a single controller method that can return JSON, XML, ATOM or even OData feeds by providing the appropriate Accept header from the client. By default you don’t have to worry about the output format in your code. Note that you can still specify an explicit output format if you choose, either globally by overriding the installed formatters, or individually by returning a lower level HttpResponseMessage instance and setting the formatter explicitly. More on that in a minute. Along the same lines, any content sent to the server via POST/PUT is parsed by Web API based on the HTTP Content-type of the data sent. The same formats allowed for output are also allowed on input. Again, you don’t have to do anything in your code – Web API automatically performs the deserialization from the content. Accessing Web API JSON Data with jQuery A very common scenario for Web API endpoints is to retrieve data for AJAX calls from the Web browser. Because JSON is the default format for Web API, it’s easy to access data from the server using jQuery and its getJSON() method. This example receives the albums array from GetAlbums() and databinds it into the page using knockout.js.$.getJSON("albums/", function (albums) { // make knockout template visible $(".album").show(); // create view object and attach array var view = { albums: albums }; ko.applyBindings(view); }); Figure 4 shows this and the next example’s HTML output. You can check out the complete HTML and script code at http://goo.gl/Ix33C (.html) and http://goo.gl/tETlg (.js). Figu Figure 4: The Album Display sample uses JSON data loaded from Web API.   The result from the getJSON() call is a JavaScript object of the server result, which comes back as a JavaScript array. In the code, I use knockout.js to bind this array into the UI, which as you can see, requires very little code, instead using knockout’s data-bind attributes to bind server data to the UI. Of course, this is just one way to use the data – it’s entirely up to you to decide what to do with the data in your client code. Along the same lines, I can retrieve a single album to display when the user clicks on an album. The response returns the album information and a child array with all the songs. The code to do this is very similar to the last example where we pulled the albums array:$(".albumlink").live("click", function () { var id = $(this).data("id"); // title $.getJSON("albums/" + id, function (album) { ko.applyBindings(album, $("#divAlbumDialog")[0]); $("#divAlbumDialog").show(); }); }); Here the URL looks like this: /albums/Dirty%20Deeds, where the title is the ID captured from the clicked element’s data ID attribute. Explicitly Overriding Output Format When Web API automatically converts output using content negotiation, it does so by matching Accept header media types to the GlobalConfiguration.Configuration.Formatters and the SupportedMediaTypes of each individual formatter. You can add and remove formatters to globally affect what formats are available and it’s easy to create and plug in custom formatters.The example project includes a JSONP formatter that can be plugged in to provide JSONP support for requests that have a callback= querystring parameter. Adding, removing or replacing formatters is a global option you can use to manipulate content. It’s beyond the scope of this introduction to show how it works, but you can review the sample code or check out my blog entry on the subject (http://goo.gl/UAzaR). If automatic processing is not desirable in a particular Controller method, you can override the response output explicitly by returning an HttpResponseMessage instance. HttpResponseMessage is similar to ActionResult in ASP.NET MVC in that it’s a common way to return an abstract result message that contains content. HttpResponseMessage s parsed by the Web API framework using standard interfaces to retrieve the response data, status code, headers and so on[MS2] . Web API turns every response – including those Controller methods that return static results – into HttpResponseMessage instances. Explicitly returning an HttpResponseMessage instance gives you full control over the output and lets you mostly bypass WebAPI’s post-processing of the HTTP response on your behalf. HttpResponseMessage allows you to customize the response in great detail. Web API’s attention to detail in the HTTP spec really shows; many HTTP options are exposed as properties and enumerations with detailed IntelliSense comments. Even if you’re new to building REST-based interfaces, the API guides you in the right direction for returning valid responses and response codes. For example, assume that I always want to return JSON from the GetAlbums() controller method and ignore the default media type content negotiation. To do this, I can adjust the output format and headers as shown in Listing 4.public HttpResponseMessage GetAlbums() { var albums = AlbumData.Current.OrderBy(alb => alb.Artist); // Create a new HttpResponse with Json Formatter explicitly var resp = new HttpResponseMessage(HttpStatusCode.OK); resp.Content = new ObjectContent<IEnumerable<Album>>( albums, new JsonMediaTypeFormatter()); // Get Default Formatter based on Content Negotiation //var resp = Request.CreateResponse<IEnumerable<Album>>(HttpStatusCode.OK, albums); resp.Headers.ConnectionClose = true; resp.Headers.CacheControl = new CacheControlHeaderValue(); resp.Headers.CacheControl.Public = true; return resp; } This example returns the same IEnumerable<Album> value, but it wraps the response into an HttpResponseMessage so you can control the entire HTTP message result including the headers, formatter and status code. In Listing 4, I explicitly specify the formatter using the JsonMediaTypeFormatter to always force the content to JSON.  If you prefer to use the default content negotiation with HttpResponseMessage results, you can create the Response instance using the Request.CreateResponse method:var resp = Request.CreateResponse<IEnumerable<Album>>(HttpStatusCode.OK, albums); This provides you an HttpResponse object that's pre-configured with the default formatter based on Content Negotiation. Once you have an HttpResponse object you can easily control most HTTP aspects on this object. What's sweet here is that there are many more detailed properties on HttpResponse than the core ASP.NET Response object, with most options being explicitly configurable with enumerations that make it easy to pick the right headers and response codes from a list of valid codes. It makes HTTP features available much more discoverable even for non-hardcore REST/HTTP geeks. Non-Serialized Results The output returned doesn’t have to be a serialized value but can also be raw data, like strings, binary data or streams. You can use the HttpResponseMessage.Content object to set a number of common Content classes. Listing 5 shows how to return a binary image using the ByteArrayContent class from a Controller method. [HttpGet] public HttpResponseMessage AlbumArt(string title) { var album = AlbumData.Current.FirstOrDefault(abl => abl.AlbumName.StartsWith(title)); if (album == null) { var resp = Request.CreateResponse<ApiMessageError>( HttpStatusCode.NotFound, new ApiMessageError("Album not found")); return resp; } // kinda silly - we would normally serve this directly // but hey - it's a demo. var http = new WebClient(); var imageData = http.DownloadData(album.AlbumImageUrl); // create response and return var result = new HttpResponseMessage(HttpStatusCode.OK); result.Content = new ByteArrayContent(imageData); result.Content.Headers.ContentType = new MediaTypeHeaderValue("image/jpeg"); return result; } The image retrieval from Amazon is contrived, but it shows how to return binary data using ByteArrayContent. It also demonstrates that you can easily return multiple types of content from a single controller method, which is actually quite common. If an error occurs - such as a resource can’t be found or a validation error – you can return an error response to the client that’s very specific to the error. In GetAlbumArt(), if the album can’t be found, we want to return a 404 Not Found status (and realistically no error, as it’s an image). Note that if you are not using HTTP Verb-based routing or not accessing a method that starts with Get/Post etc., you have to specify one or more HTTP Verb attributes on the method explicitly. Here, I used the [HttpGet] attribute to serve the image. Another option to handle the error could be to return a fixed placeholder image if no album could be matched or the album doesn’t have an image. When returning an error code, you can also return a strongly typed response to the client. For example, you can set the 404 status code and also return a custom error object (ApiMessageError is a class I defined) like this:return Request.CreateResponse<ApiMessageError>( HttpStatusCode.NotFound, new ApiMessageError("Album not found") );   If the album can be found, the image will be returned. The image is downloaded into a byte[] array, and then assigned to the result’s Content property. I created a new ByteArrayContent instance and assigned the image’s bytes and the content type so that it displays properly in the browser. There are other content classes available: StringContent, StreamContent, ByteArrayContent, MultipartContent, and ObjectContent are at your disposal to return just about any kind of content. You can create your own Content classes if you frequently return custom types and handle the default formatter assignments that should be used to send the data out . Although HttpResponseMessage results require more code than returning a plain .NET value from a method, it allows much more control over the actual HTTP processing than automatic processing. It also makes it much easier to test your controller methods as you get a response object that you can check for specific status codes and output messages rather than just a result value. Routing Again Ok, let’s get back to the image example. Using the original routing we have setup using HTTP Verb routing there's no good way to serve the image. In order to return my album art image I’d like to use a URL like this: http://localhost/aspnetWebApi/albums/Dirty%20Deeds/image In order to create a URL like this, I have to create a new Controller because my earlier routes pointed to the AlbumApiController using HTTP Verb routing. HTTP Verb based routing is great for representing a single set of resources such as albums. You can map operations like add, delete, update and read easily using HTTP Verbs. But you cannot mix action based routing into a an HTTP Verb routing controller - you can only map HTTP Verbs and each method has to be unique based on parameter signature. You can't have multiple GET operations to methods with the same signature. So GetImage(string id) and GetAlbum(string title) are in conflict in an HTTP GET routing scenario. In fact, I was unable to make the above Image URL work with any combination of HTTP Verb plus Custom routing using the single Albums controller. There are number of ways around this, but all involve additional controllers.  Personally, I think it’s easier to use explicit Action routing and then add custom routes if you need to simplify your URLs further. So in order to accommodate some of the other examples, I created another controller – AlbumRpcApiController – to handle all requests that are explicitly routed via actions (/albums/rpc/AlbumArt) or are custom routed with explicit routes defined in the HttpConfiguration. I added the AlbumArt() method to this new AlbumRpcApiController class. For the image URL to work with the new AlbumRpcApiController, you need a custom route placed before the default route from Listing 1.RouteTable.Routes.MapHttpRoute( name: "AlbumRpcApiAction", routeTemplate: "albums/rpc/{action}/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumRpcApi", action = "GetAblums" } ); Now I can use either of the following URLs to access the image: Custom route: (/albums/rpc/{title}/image)http://localhost/aspnetWebApi/albums/PowerAge/image Action route: (/albums/rpc/action/{title})http://localhost/aspnetWebAPI/albums/rpc/albumart/PowerAge Sending Data to the Server To send data to the server and add a new album, you can use an HTTP POST operation. Since I’m using HTTP Verb-based routing in the original AlbumApiController, I can implement a method called PostAlbum()to accept a new album from the client. Listing 6 shows the Web API code to add a new album.public HttpResponseMessage PostAlbum(Album album) { if (!this.ModelState.IsValid) { // my custom error class var error = new ApiMessageError() { message = "Model is invalid" }; // add errors into our client error model for client foreach (var prop in ModelState.Values) { var modelError = prop.Errors.FirstOrDefault(); if (!string.IsNullOrEmpty(modelError.ErrorMessage)) error.errors.Add(modelError.ErrorMessage); else error.errors.Add(modelError.Exception.Message); } return Request.CreateResponse<ApiMessageError>(HttpStatusCode.Conflict, error); } // update song id which isn't provided foreach (var song in album.Songs) song.AlbumId = album.Id; // see if album exists already var matchedAlbum = AlbumData.Current .SingleOrDefault(alb => alb.Id == album.Id || alb.AlbumName == album.AlbumName); if (matchedAlbum == null) AlbumData.Current.Add(album); else matchedAlbum = album; // return a string to show that the value got here var resp = Request.CreateResponse(HttpStatusCode.OK, string.Empty); resp.Content = new StringContent(album.AlbumName + " " + album.Entered.ToString(), Encoding.UTF8, "text/plain"); return resp; } The PostAlbum() method receives an album parameter, which is automatically deserialized from the POST buffer the client sent. The data passed from the client can be either XML or JSON. Web API automatically figures out what format it needs to deserialize based on the content type and binds the content to the album object. Web API uses model binding to bind the request content to the parameter(s) of controller methods. Like MVC you can check the model by looking at ModelState.IsValid. If it’s not valid, you can run through the ModelState.Values collection and check each binding for errors. Here I collect the error messages into a string array that gets passed back to the client via the result ApiErrorMessage object. When a binding error occurs, you’ll want to return an HTTP error response and it’s best to do that with an HttpResponseMessage result. In Listing 6, I used a custom error class that holds a message and an array of detailed error messages for each binding error. I used this object as the content to return to the client along with my Conflict HTTP Status Code response. If binding succeeds, the example returns a string with the name and date entered to demonstrate that you captured the data. Normally, a method like this should return a Boolean or no response at all (HttpStatusCode.NoConent). The sample uses a simple static list to hold albums, so once you’ve added the album using the Post operation, you can hit the /albums/ URL to see that the new album was added. The client jQuery code to call the POST operation from the client with jQuery is shown in Listing 7. var id = new Date().getTime().toString(); var album = { "Id": id, "AlbumName": "Power Age", "Artist": "AC/DC", "YearReleased": 1977, "Entered": "2002-03-11T18:24:43.5580794-10:00", "AlbumImageUrl": http://ecx.images-amazon.com/images/…, "AmazonUrl": http://www.amazon.com/…, "Songs": [ { "SongName": "Rock 'n Roll Damnation", "SongLength": 3.12}, { "SongName": "Downpayment Blues", "SongLength": 4.22 }, { "SongName": "Riff Raff", "SongLength": 2.42 } ] } $.ajax( { url: "albums/", type: "POST", contentType: "application/json", data: JSON.stringify(album), processData: false, beforeSend: function (xhr) { // not required since JSON is default output xhr.setRequestHeader("Accept", "application/json"); }, success: function (result) { // reload list of albums page.loadAlbums(); }, error: function (xhr, status, p3, p4) { var err = "Error"; if (xhr.responseText && xhr.responseText[0] == "{") err = JSON.parse(xhr.responseText).message; alert(err); } }); The code in Listing 7 creates an album object in JavaScript to match the structure of the .NET Album class. This object is passed to the $.ajax() function to send to the server as POST. The data is turned into JSON and the content type set to application/json so that the server knows what to convert when deserializing in the Album instance. The jQuery code hooks up success and failure events. Success returns the result data, which is a string that’s echoed back with an alert box. If an error occurs, jQuery returns the XHR instance and status code. You can check the XHR to see if a JSON object is embedded and if it is, you can extract it by de-serializing it and accessing the .message property. REST standards suggest that updates to existing resources should use PUT operations. REST standards aside, I’m not a big fan of separating out inserts and updates so I tend to have a single method that handles both. But if you want to follow REST suggestions, you can create a PUT method that handles updates by forwarding the PUT operation to the POST method:public HttpResponseMessage PutAlbum(Album album) { return PostAlbum(album); } To make the corresponding $.ajax() call, all you have to change from Listing 7 is the type: from POST to PUT. Model Binding with UrlEncoded POST Variables In the example in Listing 7 I used JSON objects to post a serialized object to a server method that accepted an strongly typed object with the same structure, which is a common way to send data to the server. However, Web API supports a number of different ways that data can be received by server methods. For example, another common way is to use plain UrlEncoded POST  values to send to the server. Web API supports Model Binding that works similar (but not the same) as MVC's model binding where POST variables are mapped to properties of object parameters of the target method. This is actually quite common for AJAX calls that want to avoid serialization and the potential requirement of a JSON parser on older browsers. For example, using jQUery you might use the $.post() method to send a new album to the server (albeit one without songs) using code like the following:$.post("albums/",{AlbumName: "Dirty Deeds", YearReleased: 1976 … },albumPostCallback); Although the code looks very similar to the client code we used before passing JSON, here the data passed is URL encoded values (AlbumName=Dirty+Deeds&YearReleased=1976 etc.). Web API then takes this POST data and maps each of the POST values to the properties of the Album object in the method's parameter. Although the client code is different the server can both handle the JSON object, or the UrlEncoded POST values. Dynamic Access to POST Data There are also a few options available to dynamically access POST data, if you know what type of data you're dealing with. If you have POST UrlEncoded values, you can dynamically using a FormsDataCollection:[HttpPost] public string PostAlbum(FormDataCollection form) { return string.Format("{0} - released {1}", form.Get("AlbumName"),form.Get("RearReleased")); } The FormDataCollection is a very simple object, that essentially provides the same functionality as Request.Form[] in ASP.NET. Request.Form[] still works if you're running hosted in an ASP.NET application. However as a general rule, while ASP.NET's functionality is always available when running Web API hosted inside of an  ASP.NET application, using the built in classes specific to Web API makes it possible to run Web API applications in a self hosted environment outside of ASP.NET. If your client is sending JSON to your server, and you don't want to map the JSON to a strongly typed object because you only want to retrieve a few simple values, you can also accept a JObject parameter in your API methods:[HttpPost] public string PostAlbum(JObject jsonData) { dynamic json = jsonData; JObject jalbum = json.Album; JObject juser = json.User; string token = json.UserToken; var album = jalbum.ToObject<Album>(); var user = juser.ToObject<User>(); return String.Format("{0} {1} {2}", album.AlbumName, user.Name, token); } There quite a few options available to you to receive data with Web API, which gives you more choices for the right tool for the job. Unfortunately one shortcoming of Web API is that POST data is always mapped to a single parameter. This means you can't pass multiple POST parameters to methods that receive POST data. It's possible to accept multiple parameters, but only one can map to the POST content - the others have to come from the query string or route values. I have a couple of Blog POSTs that explain what works and what doesn't here: Passing multiple POST parameters to Web API Controller Methods Mapping UrlEncoded POST Values in ASP.NET Web API   Handling Delete Operations Finally, to round out the server API code of the album example we've been discussin, here’s the DELETE verb controller method that allows removal of an album by its title:public HttpResponseMessage DeleteAlbum(string title) { var matchedAlbum = AlbumData.Current.Where(alb => alb.AlbumName == title) .SingleOrDefault(); if (matchedAlbum == null) return new HttpResponseMessage(HttpStatusCode.NotFound); AlbumData.Current.Remove(matchedAlbum); return new HttpResponseMessage(HttpStatusCode.NoContent); } To call this action method using jQuery, you can use:$(".removeimage").live("click", function () { var $el = $(this).parent(".album"); var txt = $el.find("a").text(); $.ajax({ url: "albums/" + encodeURIComponent(txt), type: "Delete", success: function (result) { $el.fadeOut().remove(); }, error: jqError }); }   Note the use of the DELETE verb in the $.ajax() call, which routes to DeleteAlbum on the server. DELETE is a non-content operation, so you supply a resource ID (the title) via route value or the querystring. Routing Conflicts In all requests with the exception of the AlbumArt image example shown so far, I used HTTP Verb routing that I set up in Listing 1. HTTP Verb Routing is a recommendation that is in line with typical REST access to HTTP resources. However, it takes quite a bit of effort to create REST-compliant API implementations based only on HTTP Verb routing only. You saw one example that didn’t really fit – the return of an image where I created a custom route albums/{title}/image that required creation of a second controller and a custom route to work. HTTP Verb routing to a controller does not mix with custom or action routing to the same controller because of the limited mapping of HTTP verbs imposed by HTTP Verb routing. To understand some of the problems with verb routing, let’s look at another example. Let’s say you create a GetSortableAlbums() method like this and add it to the original AlbumApiController accessed via HTTP Verb routing:[HttpGet] public IQueryable<Album> SortableAlbums() { var albums = AlbumData.Current; // generally should be done only on actual queryable results (EF etc.) // Done here because we're running with a static list but otherwise might be slow return albums.AsQueryable(); } If you compile this code and try to now access the /albums/ link, you get an error: Multiple Actions were found that match the request. HTTP Verb routing only allows access to one GET operation per parameter/route value match. If more than one method exists with the same parameter signature, it doesn’t work. As I mentioned earlier for the image display, the only solution to get this method to work is to throw it into another controller. Because I already set up the AlbumRpcApiController I can add the method there. First, I should rename the method to SortableAlbums() so I’m not using a Get prefix for the method. This also makes the action parameter look cleaner in the URL - it looks less like a method and more like a noun. I can then create a new route that handles direct-action mapping:RouteTable.Routes.MapHttpRoute( name: "AlbumRpcApiAction", routeTemplate: "albums/rpc/{action}/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumRpcApi", action = "GetAblums" } ); As I am explicitly adding a route segment – rpc – into the route template, I can now reference explicit methods in the Web API controller using URLs like this: http://localhost/AspNetWebApi/rpc/SortableAlbums Error Handling I’ve already done some minimal error handling in the examples. For example in Listing 6, I detected some known-error scenarios like model validation failing or a resource not being found and returning an appropriate HttpResponseMessage result. But what happens if your code just blows up or causes an exception? If you have a controller method, like this:[HttpGet] public void ThrowException() { throw new UnauthorizedAccessException("Unauthorized Access Sucka"); } You can call it with this: http://localhost/AspNetWebApi/albums/rpc/ThrowException The default exception handling displays a 500-status response with the serialized exception on the local computer only. When you connect from a remote computer, Web API throws back a 500  HTTP Error with no data returned (IIS then adds its HTML error page). The behavior is configurable in the GlobalConfiguration:GlobalConfiguration .Configuration .IncludeErrorDetailPolicy = IncludeErrorDetailPolicy.Never; If you want more control over your error responses sent from code, you can throw explicit error responses yourself using HttpResponseException. When you throw an HttpResponseException the response parameter is used to generate the output for the Controller action. [HttpGet] public void ThrowError() { var resp = Request.CreateResponse<ApiMessageError>( HttpStatusCode.BadRequest, new ApiMessageError("Your code stinks!")); throw new HttpResponseException(resp); } Throwing an HttpResponseException stops the processing of the controller method and immediately returns the response you passed to the exception. Unlike other Exceptions fired inside of WebAPI, HttpResponseException bypasses the Exception Filters installed and instead just outputs the response you provide. In this case, the serialized ApiMessageError result string is returned in the default serialization format – XML or JSON. You can pass any content to HttpResponseMessage, which includes creating your own exception objects and consistently returning error messages to the client. Here’s a small helper method on the controller that you might use to send exception info back to the client consistently:private void ThrowSafeException(string message, HttpStatusCode statusCode = HttpStatusCode.BadRequest) { var errResponse = Request.CreateResponse<ApiMessageError>(statusCode, new ApiMessageError() { message = message }); throw new HttpResponseException(errResponse); } You can then use it to output any captured errors from code:[HttpGet] public void ThrowErrorSafe() { try { List<string> list = null; list.Add("Rick"); } catch (Exception ex) { ThrowSafeException(ex.Message); } }   Exception Filters Another more global solution is to create an Exception Filter. Filters in Web API provide the ability to pre- and post-process controller method operations. An exception filter looks at all exceptions fired and then optionally creates an HttpResponseMessage result. Listing 8 shows an example of a basic Exception filter implementation.public class UnhandledExceptionFilter : ExceptionFilterAttribute { public override void OnException(HttpActionExecutedContext context) { HttpStatusCode status = HttpStatusCode.InternalServerError; var exType = context.Exception.GetType(); if (exType == typeof(UnauthorizedAccessException)) status = HttpStatusCode.Unauthorized; else if (exType == typeof(ArgumentException)) status = HttpStatusCode.NotFound; var apiError = new ApiMessageError() { message = context.Exception.Message }; // create a new response and attach our ApiError object // which now gets returned on ANY exception result var errorResponse = context.Request.CreateResponse<ApiMessageError>(status, apiError); context.Response = errorResponse; base.OnException(context); } } Exception Filter Attributes can be assigned to an ApiController class like this:[UnhandledExceptionFilter] public class AlbumRpcApiController : ApiController or you can globally assign it to all controllers by adding it to the HTTP Configuration's Filters collection:GlobalConfiguration.Configuration.Filters.Add(new UnhandledExceptionFilter()); The latter is a great way to get global error trapping so that all errors (short of hard IIS errors and explicit HttpResponseException errors) return a valid error response that includes error information in the form of a known-error object. Using a filter like this allows you to throw an exception as you normally would and have your filter create a response in the appropriate output format that the client expects. For example, an AJAX application can on failure expect to see a JSON error result that corresponds to the real error that occurred rather than a 500 error along with HTML error page that IIS throws up. You can even create some custom exceptions so you can differentiate your own exceptions from unhandled system exceptions - you often don't want to display error information from 'unknown' exceptions as they may contain sensitive system information or info that's not generally useful to users of your application/site. This is just one example of how ASP.NET Web API is configurable and extensible. Exception filters are just one example of how you can plug-in into the Web API request flow to modify output. Many more hooks exist and I’ll take a closer look at extensibility in Part 2 of this article in the future. Summary Web API is a big improvement over previous Microsoft REST and AJAX toolkits. The key features to its usefulness are its ease of use with simple controller based logic, familiar MVC-style routing, low configuration impact, extensibility at all levels and tight attention to exposing and making HTTP semantics easily discoverable and easy to use. Although none of the concepts used in Web API are new or radical, Web API combines the best of previous platforms into a single framework that’s highly functional, easy to work with, and extensible to boot. I think that Microsoft has hit a home run with Web API. Related Resources Where does ASP.NET Web API fit? Sample Source Code on GitHub Passing multiple POST parameters to Web API Controller Methods Mapping UrlEncoded POST Values in ASP.NET Web API Creating a JSONP Formatter for ASP.NET Web API Removing the XML Formatter from ASP.NET Web API Applications© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • NINE Questions with Michelle Juett

    - by NINEQuestions
    Michelle Juett is one of the more interesting people I know, even though we’ve never met face to face. She’s part artist, part techie and all cool. We “met” via my good buddy George Clingerman and have plotting to take over the world, errr… I mean “collaborating” ever since. If you happen to live in the Seattle area, you can catch her and her work at Sakura Con on April 2-4, 2010 and various other gamer and art cons throughout the year. You can also find her on Twitter as @Shelldragon. Now that you know a little bit, I’ll let her tell you the rest of the story in these NINE Questions: 1. Where are you from? I was born in Clearwater, Florida. I like to tell people I'm from the Bermuda Triangle, it just makes explaining myself so much easier. My family moved to Washington when I was 5 and I've been in the Pacific Northwest ever since. We like to QQ about the rain but we really love the green trees and clean water. 2. What do you do? I fight evil by moonlight and win love by daylight.. or something like that.  I’ve been in quality assurance for games during the day since January 2008 and an artist for life. I currently work in QA for a really awesome game company in Bellevue.  At home, I work on personal digital art, making game assets as well as other random freelance projects as they pop up. 3. How did you get to where you are now? I'm still not where I want to be but I'm getting closer. The biggest piece of advice I can give is to work hard and never settle for the minimum required. I tend to overwork myself but I've never regretted it. You can want something really bad but if you aren't willing to work for it, then you can't expect it to just happen. I've always drawn and had an unhealthy love for video games that I was told I’d grow out of.  I knew I would not ‘grow out’ of games and that real adults make them and I could too. After I graduated, in searching for jobs, I discovered game testing. I figured this would be a good way to get my foot in the door and start networking. I’ve worked with consoles, websites and now, PC games.  I stuck with my journey, although it has been a rocky one, daylighting as a tester and moonlighting as an artist. I'm still on that journey but I wouldn't have it any other way. Test has given me a perspective that is difficult, if not impossible, to obtain any other way. It gives an unconditional respect for other hard working testers and an insight into creative problem solving. 4. So video game testing probably sounds WAY cooler than the reality. What's it like? What's a given day for you? Game testers don't get a lot of respect because of their stigmas and the fact most people don't actually know what we do.  People hear about the opening and closing disc trays all day. Many places do treat their testers like numbers. It all depends on where you work and how awesome your company is. I've had to deal with a lot of bad work situations to get to a really good one. QA exists to ensure the game is as flawless and enjoyable as it can be by the time it has to leave the nest and go out into the world. This includes everything obvious: “can I beat the level and save the princess?” to the more obscure: ‘What happens when I lose internet connection while trying to save right before falling into a pit to my death while holding the jump key then my cat pulls out my memory card and hides it in her litter box?” On the dev side, for developers, testers can be very scary people. Especially when the test team is not in house and you can’t see each other’s faces.  I've seen both sides. We don't mean to hurt your feelings. We really DO love you and want your game to be the best it can be! It can be some serious tough love. 5. You are also an accomplished artist. Got any major projects right now you'd like to talk about? LOL, I don't know if I’d say I'm an accomplished artist just yet. I’m still a long way from where I want to be. I figure that’s what makes you grow though: the desire to never stop improving. I like QA but I want to be a full time artist. I was lucky enough to register for a table at Sakura Con in the 11 second window that the tables sold out. As such, I’ll be selling my wares in the Artist Alley April 2-4th. Part of preparing for this is actually making the art to be sold there. Anime is a fun pass time but I don’t draw a whole lot of it so I’m making up for lost time. As I seem to enjoy burying myself in work, I’m an art lead for a secret project that’s so secret I might be killed tonight for even mentioning it. I also take on various freelance projects and do what I can to help out indie games. I discovered the XNA community a year and a half ago and developed a love for Indies when I was writing a weekly newsletter on XBLA news. I’m a little late to the party but I find myself in a unique position where I am an artist and also have technical skills in games. While not programmer myself, I have a lot of game sense and experience. I hope to make some awesome happen. Lastly, I have an ongoing web comic Shell’s Angels) that tends to get neglected when I get busy. I still love drawing comics and keep a little book with me to sketch down ideas as they pop into my head. I may pick it back up again as a larger project sometime in the future. 6. Can you talk about any of the other freelance projects you're doing or are you sworn to secrecy on those too? We wouldn't want a team of game developer ninjas to take you out or anything. All my projects are currently 2d. I have personal projects such as the ongoing comic as well as a graphic novel I've been picking at here and there. My main focus until April is Sakura Con, Sakura Con, Sakura Con.  I see it as a great way to get exposure and convention experience. I found out I love conventions a couple years ago and I want to get more involved in them. 7. As an artist, what is your weapon of choice? What do you use to get most of your stuff done? I am a Photoshop Hero and I have the hoodie to prove it. (http://www.pennyarcademerch.com/pah090011.html) I've dabbled in other paint programs but I always gravitate back to Photoshop. She is my one true love. I'd like to learn programs like Flash or Anime Studio when I get a bit more time because of their animation abilities. I've worked on frame by frame animation forever but I would love to learn 2d rigging. Still, nothing can compare to a simple sketchpad and a pencil. I always have one on me in case I come across or think of something interesting and can't get to a computer. If the Courier ever comes to exist it will be an ideal weapon for me. 8. You did some videos too, depicting the art creation process. What was the motivation behind those? The creative process is just as important as the final product, if not more so.  I've always loved watching speed paint videos and wanted to try it out myself. Turns out it's a lot of work and time but it's definitely fun to go back and rewatch them. Art isn't always the end result and is more often the process itself. 9. Got any interesting tattoos? Designed any for yourself or other people? Not yet, but not for lack of desire. I've toiled over what and where for years. Last year, I finally decided the back of my shoulders would be the place. Like anything permanent, I want it to have meaning. I thought of somehow incorporating games but I couldn't find something I felt would stand the test of time even with all the classic sprite games. I'm very picky so we'll see if I can get something solid decided. Come see me at Sakura Con April 2 -4!!!

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Advices fo starting a video game design career

    - by Allen Gabriel Baker
    I'm 24 and have a passion for video games and game-design. I've decided I want to design video games as my career. I have no experience with designing video games or coding but I'm interested and willing to learn. I want a job at any level but what would I need to land a job? I have no college experience and I have no money. What is a cheap school, or do I really need to go to school for this, or can I learn on my own? Is it possible to do this with no money? I'm literally broke but I want this so bad I feel like its the only career I'll enjoy. I want to call up company's and ask them what they are looking for in someone they want to hire, is that a good idea? Also I don't know the history of video game design and I don't want to sound like a dummy when someone says something about this field or talks about a famous designer and I have no idea who they're talking about. So what is key info when it comes to this field and where should I find it? Hopefully some of you guys and girls can help me out: I know in the future I will create something everyone will enjoy and you guys will remember when you gave me advice and I will always remember you guys for helping me. I'm gifted I know I am and I want to share my gift with the rest of the world by making games that change the Industry. Help me out please.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Emulator PCSX Reloaded - Fullscreen not working on Unity

    - by Leonardo Montenegro
    I have an older PS1 console with a couple of games I bought some years ago. On my pc, I'm using PCSX Reloaded - the best PS1 emulators for Linux I found so far. But I'm having a little issue on Ubuntu 12.04 Precise. I'm using Unity 3D and I'm trying to run some of my original PS1 games on PCSX Reloaded. Everything works nicely, except for fullscreen. I toggle fullscreen and specify maximum resolution for my monitor, but on fullscreen mode, both left and top unity bars aren't getting hidden. I tried changing between other graphic modes like Gnome Classic and Gnome Classic w/o Effects. On both, PCSX shows bars in fullscreen mode, so it isn't an Unity-specific issue, but an emulator problem. It's a bit annoying play games this way, so basically I'm running games on window mode for now. I'm using default OpenGL graphic plugin on this emulator. I tried changing to X11 graphic plugin and fullscreen worked, but graphics on X11 plugin aren't as good as OpenGL one. Anyone know a way to get fullscreen working on PCSX using OpenGL plugin? Or maybe another graphic plugin w/ OpenGL support.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • What is a currently a good game stack for simple Javascript 2D multiplatform game?

    - by JacobusR
    I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid experience from someone who has been down this path. I'm looking for advice from someone who works alone, or in a small team, and has developed some 2D games for mobile. My game ideas don't require intensive graphics, just simple arcade style glyphs and collision detection. My experience is mostly with Scala, Java and web technologies (Javascript, CSS, SVG, HTML, etc). My question is: Is there a nice stack that someone can suggest that will be a good fit for my skillset? I'm considering Javascript for simple 2D shooter games with simple multiplayer games being supported with a Scala server-side written on Spray. Is this silly? Should I rather look into things such as Unity 3D, and use it in 2D mode? For the actual game engine, something like the Sparrow Framework would be great, but it needs to be multiplatform.

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • How does a single programmer make a game?

    - by Mike
    I have always been a software developer, but lately I've been wanting to get into games. The only thing stopping me is the fact that I'm a programmer, not an artist. I've made some simple stuff, Tetris, 2D chess things like that but I can't do much art and that's really what holds me back. Now the problem is, I've yet to go to college so most commercial projects wouldn't accept me even to work for free and learn a bit especially with my lack of experience in games and any indie projects I've looked into really have an issue with responding to people interested, or actually completing (or starting really, most don't get past the ideas on paper) the project they want to do. I've looked around locally for artists, anyone who can do modeling, textures or animating or even anyone with some ability to make some more advanced 2D assets to get something like a side-scrolling RPG or something but haven't been able to find anyone. So how do you guys do it? Do I really just have to wait until I can go to college to see if I like working with games or is there some way I can get art (for free, anything I do is just going to be for fun so I don't want to have to sink money into it) and just start messing around on my own? Or am I just having bad luck and not looking in the right places for other people interested in having me help? I'm not looking for anything in particular, just something to fill some time with and see if I like making games. If not, well I'll go back to my software projects. I just have one more year of highschool and I'd like to try a few different areas before I go to college.

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  • How should I implement multiple threads in a game? [duplicate]

    - by xerwin
    This question already has an answer here: Multi-threaded games best practices. One thread for 'logic', one for rendering, or more? 6 answers So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • How to generate DELETE statements in PL/SQL, based on the tables FK relations?

    - by The chicken in the kitchen
    Is it possible via script/tool to generate authomatically many delete statements based on the tables fk relations, using Oracle PL/SQL? In example: I have the table: CHICKEN (CHICKEN_CODE NUMBER) and there are 30 tables with fk references to its CHICKEN_CODE that I need to delete; there are also other 150 tables foreign-key-linked to that 30 tables that I need to delete first. Is there some tool/script PL/SQL that I can run in order to generate all the necessary delete statements based on the FK relations for me? (by the way, I know about cascade delete on the relations, but please pay attention: I CAN'T USE IT IN MY PRODUCTION DATABASE, because it's dangerous!) I'm using Oracle DataBase 10G R2. This is the result I've written, but it is not recursive: This is a view I have previously written, but of course it is not recursive! CREATE OR REPLACE FORCE VIEW RUN ( OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME, VINCOLO ) AS SELECT OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME, '(' || LTRIM ( EXTRACT (XMLAGG (XMLELEMENT ("x", ',' || COLUMN_NAME)), '/x/text()'), ',') || ')' VINCOLO FROM ( SELECT CON1.OWNER OWNER_1, CON1.TABLE_NAME TABLE_NAME_1, CON1.CONSTRAINT_NAME CONSTRAINT_NAME_1, CON1.DELETE_RULE, CON1.STATUS, CON.TABLE_NAME, CON.CONSTRAINT_NAME, COL.POSITION, COL.COLUMN_NAME FROM DBA_CONSTRAINTS CON, DBA_CONS_COLUMNS COL, DBA_CONSTRAINTS CON1 WHERE CON.OWNER = 'TABLE_OWNER' AND CON.TABLE_NAME = 'TABLE_OWNED' AND ( (CON.CONSTRAINT_TYPE = 'P') OR (CON.CONSTRAINT_TYPE = 'U')) AND COL.TABLE_NAME = CON1.TABLE_NAME AND COL.CONSTRAINT_NAME = CON1.CONSTRAINT_NAME --AND CON1.OWNER = CON.OWNER AND CON1.R_CONSTRAINT_NAME = CON.CONSTRAINT_NAME AND CON1.CONSTRAINT_TYPE = 'R' GROUP BY CON1.OWNER, CON1.TABLE_NAME, CON1.CONSTRAINT_NAME, CON1.DELETE_RULE, CON1.STATUS, CON.TABLE_NAME, CON.CONSTRAINT_NAME, COL.POSITION, COL.COLUMN_NAME) GROUP BY OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME; ... and it contains the error of using DBA_CONSTRAINTS instead of ALL_CONSTRAINTS... Please pay attention to this: http://stackoverflow.com/questions/485581/generate-delete-statement-from-foreign-key-relationships-in-sql-2008/2677145#2677145 Another user has just written it in SQL SERVER 2008, anyone is able to convert to Oracle 10G PL/SQL? I am not able to... :-( This is the code written by another user in SQL SERVER 2008: DECLARE @COLUMN_NAME AS sysname DECLARE @TABLE_NAME AS sysname DECLARE @IDValue AS int SET @COLUMN_NAME = '<Your COLUMN_NAME here>' SET @TABLE_NAME = '<Your TABLE_NAME here>' SET @IDValue = 123456789 DECLARE @sql AS varchar(max) ; WITH RELATED_COLUMNS AS ( SELECT QUOTENAME(c.TABLE_SCHEMA) + '.' + QUOTENAME(c.TABLE_NAME) AS [OBJECT_NAME] ,c.COLUMN_NAME FROM PBANKDW.INFORMATION_SCHEMA.COLUMNS AS c WITH (NOLOCK) INNER JOIN PBANKDW.INFORMATION_SCHEMA.TABLES AS t WITH (NOLOCK) ON c.TABLE_CATALOG = t.TABLE_CATALOG AND c.TABLE_SCHEMA = t.TABLE_SCHEMA AND c.TABLE_NAME = t.TABLE_NAME AND t.TABLE_TYPE = 'BASE TABLE' INNER JOIN ( SELECT rc.CONSTRAINT_CATALOG ,rc.CONSTRAINT_SCHEMA ,lkc.TABLE_NAME ,lkc.COLUMN_NAME FROM PBANKDW.INFORMATION_SCHEMA.REFERENTIAL_CONSTRAINTS rc WITH (NOLOCK) INNER JOIN PBANKDW.INFORMATION_SCHEMA.KEY_COLUMN_USAGE lkc WITH (NOLOCK) ON lkc.CONSTRAINT_CATALOG = rc.CONSTRAINT_CATALOG AND lkc.CONSTRAINT_SCHEMA = rc.CONSTRAINT_SCHEMA AND lkc.CONSTRAINT_NAME = rc.CONSTRAINT_NAME INNER JOIN PBANKDW.INFORMATION_SCHEMA.TABLE_CONSTRAINTS tc WITH (NOLOCK) ON rc.CONSTRAINT_CATALOG = tc.CONSTRAINT_CATALOG AND rc.CONSTRAINT_SCHEMA = tc.CONSTRAINT_SCHEMA AND rc.UNIQUE_CONSTRAINT_NAME = tc.CONSTRAINT_NAME INNER JOIN PBANKDW.INFORMATION_SCHEMA.KEY_COLUMN_USAGE rkc WITH (NOLOCK) ON rkc.CONSTRAINT_CATALOG = tc.CONSTRAINT_CATALOG AND rkc.CONSTRAINT_SCHEMA = tc.CONSTRAINT_SCHEMA AND rkc.CONSTRAINT_NAME = tc.CONSTRAINT_NAME WHERE rkc.COLUMN_NAME = @COLUMN_NAME AND rkc.TABLE_NAME = @TABLE_NAME ) AS j ON j.CONSTRAINT_CATALOG = c.TABLE_CATALOG AND j.CONSTRAINT_SCHEMA = c.TABLE_SCHEMA AND j.TABLE_NAME = c.TABLE_NAME AND j.COLUMN_NAME = c.COLUMN_NAME ) SELECT @sql = COALESCE(@sql, '') + 'DELETE FROM ' + [OBJECT_NAME] + ' WHERE ' + [COLUMN_NAME] + ' = ' + CONVERT(varchar, @IDValue) + CHAR(13) + CHAR(10) FROM RELATED_COLUMNS PRINT @sql Thank to Charles, this is the latest not working release of the software, I have added a parameter with the OWNER because the referential integrities propagate through about 5 other Oracle users (!!!): CREATE OR REPLACE PROCEDURE delete_cascade ( parent_table VARCHAR2, parent_table_owner VARCHAR2) IS cons_name VARCHAR2 (30); tab_name VARCHAR2 (30); tab_name_owner VARCHAR2 (30); parent_cons VARCHAR2 (30); parent_col VARCHAR2 (30); delete1 VARCHAR (500); delete2 VARCHAR (500); delete_command VARCHAR (4000); CURSOR cons_cursor IS SELECT constraint_name, r_constraint_name, table_name, constraint_type FROM all_constraints WHERE constraint_type = 'R' AND r_constraint_name IN (SELECT constraint_name FROM all_constraints WHERE constraint_type IN ('P', 'U') AND table_name = parent_table AND owner = parent_table_owner) AND delete_rule = 'NO ACTION'; CURSOR tabs_cursor IS SELECT DISTINCT table_name FROM all_cons_columns WHERE constraint_name = cons_name; CURSOR child_cols_cursor IS SELECT column_name, position FROM all_cons_columns WHERE constraint_name = cons_name AND table_name = tab_name; BEGIN FOR cons IN cons_cursor LOOP cons_name := cons.constraint_name; parent_cons := cons.r_constraint_name; SELECT DISTINCT table_name, owner INTO tab_name, tab_name_owner FROM all_cons_columns WHERE constraint_name = cons_name; delete_cascade (tab_name, tab_name_owner); delete_command := ''; delete1 := ''; delete2 := ''; FOR col IN child_cols_cursor LOOP SELECT DISTINCT column_name INTO parent_col FROM all_cons_columns WHERE constraint_name = parent_cons AND position = col.position; IF delete1 IS NULL THEN delete1 := col.column_name; ELSE delete1 := delete1 || ', ' || col.column_name; END IF; IF delete2 IS NULL THEN delete2 := parent_col; ELSE delete2 := delete2 || ', ' || parent_col; END IF; END LOOP; delete_command := 'delete from ' || tab_name_owner || '.' || tab_name || ' where (' || delete1 || ') in (select ' || delete2 || ' from ' || parent_table_owner || '.' || parent_table || ');'; INSERT INTO ris VALUES (SEQUENCE_COMANDI.NEXTVAL, delete_command); COMMIT; END LOOP; END; / In the cursor CONS_CURSOR I have added the condition: AND delete_rule = 'NO ACTION'; in order to avoid deletion in case of referential integrities with DELETE_RULE = 'CASCADE' or DELETE_RULE = 'SET NULL'. Now I have tried to turn from stored procedure to stored function, but the delete statements are not correct: CREATE OR REPLACE FUNCTION deletecascade ( parent_table VARCHAR2, parent_table_owner VARCHAR2) RETURN VARCHAR2 IS cons_name VARCHAR2 (30); tab_name VARCHAR2 (30); tab_name_owner VARCHAR2 (30); parent_cons VARCHAR2 (30); parent_col VARCHAR2 (30); delete1 VARCHAR (500); delete2 VARCHAR (500); delete_command VARCHAR (4000); AT_LEAST_ONE_ITERATION NUMBER DEFAULT 0; CURSOR cons_cursor IS SELECT constraint_name, r_constraint_name, table_name, constraint_type FROM all_constraints WHERE constraint_type = 'R' AND r_constraint_name IN (SELECT constraint_name FROM all_constraints WHERE constraint_type IN ('P', 'U') AND table_name = parent_table AND owner = parent_table_owner) AND delete_rule = 'NO ACTION'; CURSOR tabs_cursor IS SELECT DISTINCT table_name FROM all_cons_columns WHERE constraint_name = cons_name; CURSOR child_cols_cursor IS SELECT column_name, position FROM all_cons_columns WHERE constraint_name = cons_name AND table_name = tab_name; BEGIN FOR cons IN cons_cursor LOOP AT_LEAST_ONE_ITERATION := 1; cons_name := cons.constraint_name; parent_cons := cons.r_constraint_name; SELECT DISTINCT table_name, owner INTO tab_name, tab_name_owner FROM all_cons_columns WHERE constraint_name = cons_name; delete1 := ''; delete2 := ''; FOR col IN child_cols_cursor LOOP SELECT DISTINCT column_name INTO parent_col FROM all_cons_columns WHERE constraint_name = parent_cons AND position = col.position; IF delete1 IS NULL THEN delete1 := col.column_name; ELSE delete1 := delete1 || ', ' || col.column_name; END IF; IF delete2 IS NULL THEN delete2 := parent_col; ELSE delete2 := delete2 || ', ' || parent_col; END IF; END LOOP; delete_command := 'delete from ' || tab_name_owner || '.' || tab_name || ' where (' || delete1 || ') in (select ' || delete2 || ' from ' || parent_table_owner || '.' || parent_table || ');' || deletecascade (tab_name, tab_name_owner); INSERT INTO ris VALUES (SEQUENCE_COMANDI.NEXTVAL, delete_command); COMMIT; END LOOP; IF AT_LEAST_ONE_ITERATION = 1 THEN RETURN ' where COD_CHICKEN = V_CHICKEN AND COD_NATION = V_NATION;'; ELSE RETURN NULL; END IF; END; / Please assume that V_CHICKEN and V_NATION are the criteria to select the CHICKEN to delete from the root table: the condition is: "where COD_CHICKEN = V_CHICKEN AND COD_NATION = V_NATION" on the root table.

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  • Transformation of Product Management in Telecommunications for Rapid Launch of Next Generation Products

    - by raul.goycoolea
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } The Telecom industry continues to evolve through disruptive products, uncertain markets, shorter product lifecycles and convergence of technologies. Today’s market has moved from network centric to consumer centric and focuses primarily on the customer experience. It has resulted in several product management challenges such as an increased complexity and volume of offerings, creating product variants, accelerating time-to-market, ability to provide multiple product views for varied stakeholders, leveraging OSS intelligence to BSS layer, product co-creation and increasing audit and security concerns for service providers. The document discusses how enterprise product management enabled by PLM-based product catalogue solutions helps to launch next generation products rapidly in the context of the Telecommunication Industry.   1.0.       Introduction   Figure 1: Business Scenario   Modern business demands the launch of complex products in a very short timeframe and effecting changes in the price plan faster without IT intervention. One of the key transformation initiatives companies are focusing on is in the area of product management transformation and operational efficiency improvement. As part of these initiatives, companies are investing in best- in-class COTs-based Product Management solutions developed on industry-wide standards.   The new COTs packages are planned to integrate with existing or new B/OSS systems to provide a strategic end-to-end agile solution for reduced time-to-market and order journey time. In addition, system rationalization is being undertaken to phase out legacy systems and migrate to strategic systems.   2.0.       An Overview of Product Management in Telecom   Product data in telecom is multi- dimensional and difficult to manage. It increased significantly due to the complexity of the product, product offerings on the converged network, increased volume of offerings, bundled offering structures and ever increasing regulatory requirements.   In addition, the shrinking product lifecycle in telecom makes it difficult to manage the dynamic product data. Mergers and acquisitions coupled with organic growth pose major challenges in product portfolio management. It is a roadblock in the journey towards becoming an agile organization.       Figure 2: Complexity in Product Management   Network Technology’ is the new dimension in telecom product management where the same products are realized through different networks i.e., Soiled network to Converged network. Consequently, the product solution is different.     Figure 3: Current Scenario - Pain Points in Product Management   The major business implications arising out of the current scenario are slow time-to-market and an inefficient process that affects innovation.   3.0. Transformation of Next Generation Product Management   Companies must focus on their Product Management Transformation Journey in the areas of:   ·       Management of single truth of product information across the organization/geographies which is currently managed in heterogeneous systems   ·       Management of the Intellectual Property (IP) on the product concept and partnership in the design of discrete components to integrate into the system   ·       Leveraging structured and unstructured product data within the extended enterprise to extract consumer insights and drive innovation   ·       Management of effective operational separation to comply with regulatory bodies   ·       Reuse of existing designs and add relevant features such as value-added services to enable effective product bundling     Figure 4: Next generation needs   PLM-based Enterprise Product Catalogue solutions efficiently address the above requirements and act as an enabler towards product management transformation and rapid product launch.   4.0. PLM-based Enterprise Product Management     Figure 5: PLM-based Enterprise Product Mastering   Enterprise Product Management (EPM) enables the business to manage complex product attributes of data in complex environments. Product Mastering helps create a 'single view' of the product by creating a business-driven, IT-supported environment where a global 'single truth record' is created, managed and reused.   4.1 The Business Case for Telco PLM-based solutions for Enterprise Product Management   ·       Telco PLM-based Product Mastering solutions provide a centralized authoring environment for product definition and control of all product data and rules   ·       PLM packages are designed to support multiple perspectives of product data (ordering perspective, billing perspective, provisioning perspective)   ·       Maintains relationships/links between different elements of the entire product definition   ·       Telco PLM packages are specialized in next generation lifecycle management requirements of products such as revision and state management, test and release management, role management and impact analysis)   ·       Takes into consideration all aspects of OSS product requirements compared to CRM product catalogue solutions where the product data managed is mostly order oriented and transactional     ·       New breed of Telco PLM packages are designed with 'open' standards such as SID and eTOM. They are interoperable, support integration frameworks such as subscription and notification.   ·       Telco PLM packages have developed good collaboration frameworks to integrate suppliers and partners into the product development value chain   4.2 Various Architectures/Approaches for Product Mastering using Telco PLM systems   4. 2.a Single Central Product Management (Mastering) Approach   Figure 6: Single Central Product Management (Master) Approach       This approach is implemented across verticals such as aerospace and automotive. It focuses on a physically centralized product master to which other sources are dependent on. The product definition data (Product bundles, service bundles, price plans, offers and discounts, product configuration rules and market campaigns) is created and maintained physically in a centralized environment. In addition, the product definition/authoring environment is centralized. The existing legacy product definition data available in CRM product catalogue, billing catalogue and the legacy product catalogue is migrated to the centralized PLM-based Enterprise Product Management solution.   Architectural changes must be made in the existing business landscape of applications to create and revise data because the applications have to refer to the central repository for approvals and validation of product configurations. It is achieved by modifying how the applications write data or how the applications can be adapted to use the rules to be managed and published.   Complete product configuration validation will be done in enterprise / central product catalogue and final configuration will be sent to the B/OSS system through the SOA compliant product distribution architecture. The approach/architecture enables greater control in terms of product data management and product data governance.   4.2.b Federated Product Management (Mastering) Architecture     Figure 7: Federated Product Management (Mastering) Architecture   In the federated product mastering approach, the basic unique product definition data (product id, description product hierarchy, basic price plans and simple product design rules) will be centrally created and will be maintained. And, the advanced product definition (Product bundling, promotions, offers & discount plans) will be created in respective down stream OSS systems. The advanced product definition (Product bundling, promotions, offers and discount plans) will be created in respective downstream OSS systems.   For example, basic product definitions such as attributes, product hierarchy and basic price plans will be created and maintained in Enterprise/Central product reference catalogue and distributed to downstream OSS systems. Respective downstream OSS systems build product bundles, promotions, advanced price plans over the basic product definition and master the advanced product definition. Central reference database accesses the respective other source product master data and assembles a point-in-time consolidated view of the product. The approach is typically adapted in some merger and acquisition scenarios where there is a low probability of a central physical authority managing the data. In addition, the migration effort in this case is minimal and there are no big architectural changes to the organization application landscape. However, this approach will not result in better product data management and data governance.   5.0 Customer Scenario – Before EPC deployment   A leading global telecommunications service provider wanted to launch a quad play and triple play service offering in the shortest possible lead time. The service provider was offering Broadband and VoIP services to customers. The company wanted to reuse a majority of the Broadband services and price plans and bundle them with new wireless and IPTV services for quad play and triple play. The challenges in launching the new service offerings were:       Figure 8: Triple Play Plan   ·       Broadband product data was stored in multiple product catalogues (CRM catalogue, Billing catalogue, spread sheets)   ·       Product managers spent a lot of time performing tasks involving duplication or re-keying of data. Manual effort caused errors, cost and time over-runs.   ·       No effective product and price data governance mechanism. Price change issues arising from the lack of data consistency across systems resulted in leakage of customer value and revenue.   ·       Product data had re-usability issues and was not in a structured format. It resulted in uncontrolled product portfolio creation and product management issues.   ·       Lack of enterprise product model resulted into product distribution challenges and thus delays in product launch.   ·       Designers are constrained by existing legacy product management solutions to model product/service requirements and product configuration rules such as upgrading, downgrading and cross selling.    5.1 Customer Scenario - After EPC deployment     Figure 9: SOA-based end-to-end EPC Solution   The company deployed PLM-based Enterprise Product Catalogue solutions to launch quad play service after evaluating various product catalogues. The broadband product offering, service and price data were migrated to the new system, and the product and price plan hierarchy for new offerings were created using the entities defined in the Enterprise Product Model. Supplier product catalogue data such as routers and set up boxes were loaded onto the new solution through SOA-based web service. Price plans and configuration rules were built in the new system. The validated final product configurations were extracted from the product catalogue in a SID format and were distributed to the downstream B/OSS systems through exposed SOA-based web services. The transformations required for the B/OSS system were handled using the transformation layer as part of the solution.   6.0 How PLM enabled Product Management Transformation         Figure 10: Product Management Transformation     PLM-based Product Catalogue Solution helped the customer reduce the product launch cycle time by 30% and enable transformation of Product Management for next generation services.   7.0 Conclusion   On the one hand, the telecom industry is undergoing changes due to disruptions, uncertain product markets and increased complexity of products. On the other hand, the ARPU is decreasing year-on-year. Communications Service Providers are embarking on convergence, bundled service offerings, flexibility to cross-sell and up-sell, introduce new value-added services, leverage Web 2.0 concepts and network capabilities. Consequently, large scale IT transformation initiatives to improve their ARPU supporting network and business transformations are a business imperative. Product Management has become a focus area. Companies are investing in best-in- class COTS solutions to reduce time-to-market, ensure rapid service delivery and improve operational efficiency. An efficient PLM-based enterprise product mastering solution plays a key role in achieving zero touch automation and rapid product launch.   References:   1.     Preston G.Smith, Donald G.Reineristsem, Van Nostrand Reinhold “Developing Products in Half the time”.   2.     John G. Innes, "Achieving Successful Product Change", Pitman Publishing.   3.     D T Pham and R M Setchi (16th Jan, 2001) "Authoring environment for documentation development" University of Wales Cardiff, U.K., Proceedings on Institution of Mechanical Engineers, Vol. 215, Part B.   4.     Oracle Product Hub for Communications:   http://www.oracle.com/us/products/applications/master-data-management/product-hub-082059.html  

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  • How would the conversion of a custom CMS using a text-file-based database to Drupal be tackled?

    - by James Morris
    Just today I've started using Drupal for a site I'm designing/developing. For my own site http://jwm-art.net I wrote a user-unfriendly CMS in PHP. My brief experience with Drupal is making me want to convert from the CMS I wrote. A CMS whose sole method (other than comments) of automatically publishing content is by logging in via SSH and using NANO to create a plain text file in a format like so*: head<<END_HEAD title = Audio keywords= open,source,audio,sequencing,sampling,synthesis descr = Music, noise, and audio, created by James W. Morris. parent = home END_HEAD main<<END_MAIN text<<END_TEXT Digital music, noise, and audio made exclusively with @=xlink=http://www.linux-sound.org@:Linux Audio Software@_=@. END_TEXT image=gfb@--@;Accompanying image for penonpaper-c@right ilink=audio_2008 br= ilink=audio_2007 br= ilink=audio_2006 END_MAIN info=text<<END_TEXT I've been making PC based music since the early nineties - fortunately most of it only exists as tape recordings. END_TEXT ( http://jwm-art.net/dark.php?p=audio - There's just over 400 pages on there. ) *The jounal-entry form which takes some of the work out of it, has mysteriously broken. And it still required SSH access to copy the file to the main dat dir and to check I had actually remembered the format correctly and the code hadn't mis-formatted anything (which it always does). I don't want to drop all the old content (just some), but how much work would be involved in converting it, factoring into account I've been using Drupal for a day, have not written any PHP for a couple of years, and have zero knowledge of SQL? How might a team of developers tackle this? How do-able is it for one guy in his spare time?

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  • jQuery to populate array-named form fields based on first entered value where number of fields is un

    - by da5id
    Greetings, I have a form with a variable number of inputs, a simplified version of which looks like this: <form> <label for="same">all the same as first?</label> <input id="same" name="same" type="checkbox" /> <input type="text" id="foo[1]" name="foo[1]" value="" /> <input type="text" id="foo[2]" name="foo[2]" value="" /> <input type="text" id="foo[3]" name="foo[3]" value="" /> <input type="text" id="foo[4]" name="foo[4]" value="" /> <input type="text" id="foo[5]" name="foo[5]" value="" /> </form> The idea is to tick the #same checkbox and have jQuery copy the value from #foo[1] into #foo[2], #foo[3], etc. They also need to clear if #same is unchecked. There can be any number of #foo inputs, based upon input from a previous stage of the form, and this bit is giving me trouble. I'm sure I'm missing something obvious, but I can't get any variation on $('#dest').val($('#source').val()); to work. Help!

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  • How to scrape Google SERP based on copyright year?

    - by Michael Mao
    Hi all: I know there must be ways to do this sort of things. I am not pro in RoR or Python, not even an expert in PHP. So my solution tends to be quite dumb: It uses a FireFox add-on called imarcos to scrape the target urls from Google SERP, and use PHP to store info into the database. At the very core of my workaround there lies a problem: How to specifically find target urls based on their copyright year? I mean, something like "copyright 1998-2006" in the footer is to be considered a target, but my search results are not 100% accurate. I used the following url to search : http://www.google.com.au/#hl=en&q=inurl:.com.au+intext:copyright+1995..2007+--2008+--2009&start=0&cad=b&fp=6a8119b094529f00 It reads : search for pages that have .com.au in URL and a copyright range from 1995 to 2007 exclude the year of 2008 or 2009. Starting position is 0, of course the offset can be changed. I've already done a dummy list and honestly I am not pleased with the result. That's mostly because I cannot find a way to restrict search terms in the exact order as they are entered into the search url. copyright can appear in anywhere on page and doesn't necessarily before the years, that's the current story. Is there a more clear way to sort out this? Oh, almost forgot to say the client doesn't wanna spent too much in this - I cannot persuade him simply buy some cool software, unfortunately. I hope there is a way to use clever Google search operators or similar things to go around this issue. Many thanks in advance!

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  • Why I am not able to update the column based on a condition which is not the primary key

    - by Gaurav Sharma
    Why I am not able to update the column based on a condition which is not the primary key. I am trying to update the constituencies table where name matches a specific criterial as shown below but the below queries shows an error Error code 1064, SQL state 42000: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'table constituencies set city_id = '1' where constituencies.name = "East Delhi"' at line 1 update table constituencies set city_id = '1' where constituencies.name = "East Delhi"; update table constituencies set city_id = '1' where constituencies.name = "South Delhi"; update table constituencies set city_id = '1' where constituencies.name = "Delhi Sadar"; update table constituencies set city_id = '1' where constituencies.name = "Karol Bagh"; update table constituencies set city_id = '1' where constituencies.name = "New Delhi"; update table constituencies set city_id = '1' where constituencies.name = "Outer Delhi"; update table constituencies set city_id = '1' where constituencies.name = "North East Delhi"; update table constituencies set city_id = '1' where constituencies.name = "North West Delhi"; update table constituencies set city_id = '1' where constituencies.name = "West Delhi"; Is it necessary that the condition should be checked with a primary key only ? Please throw some light on the above.

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  • Can I create template-based library objects in Dreamweaver CS5?

    - by Danjah
    At work we need two 'streams' of template. The first are general layout templates, like the ones already available in the MX through CS5 packages (except we'd have our own customised ones). The second are more granular objects, some of which are functional. In both cases, I don't want Jimmy to be able to wreak havoc inside anything other than the 'editable regions' which make up the templates. Now this is fine if I stick with the first scenario (layout templates) where there's simply a big chunk of editable region for good ole Jim to sprawl into, think of this as the 'body content' area. But I really do need these granular library (or snippet) objects to work in the same way. Unfortunately with my attempts so far they don't work as I'd have thought - perhaps for good reason? When I create a blank template and throw in my chunk of HTML (unobstrusive JS and external CSS use selectors in this HTML to provide style and function) and save it as a new library item or snippet, all looks well. Then I create a new document based on a layout template and save it as a plain html file (still all good so far). Next I drop in my custom library item... still all good... but then I go to save the document and it only allows me to save it as a new template! I expected it would just allow me to save it as HTML and have it simply respect the defined editable regions, as happens in the containing page 'body content' editable region. Apologies if that got specific and technical quite quickly, but it is quite particular. If you want some example files lemme know and I'll zip some up. Many thanks :) p.s It is not a requirement that library objects must somehow inject their dependency files into the newly created page - I already know what they'll be. Also, I know I must 'detatch from original' once I drop a library item into a document which then allows customisation of the library object.

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  • Sorting Arrays by More the One Value, and Prioritizing the Sort based on Column data.

    - by Mark Tomlin
    I'm looking for a way to sort an array (we call this a row), with an array of values (that I'll call columns). Each row has columns that must be sorted based on the priority of: timetime, lapcount & timestamp. Each column cotains this information: split1, split2, split3, laptime, lapcount, timestamp. laptime if in hundredths of a second. (1:23.45 or 1 Minute, 23 Seconds & 45 Hundredths is 8345.) Lapcount is a simple unsigned tiny int, or unsigned char. timestamp is unix epoch. The lowest laptime should be at the get a better standing in this sort. Should two peoples laptimes equal, then timestamp will be used to give the better standing in this sort. Should two peoples timestamp equal, then the person with less of a lapcount get's the better standing in this sort. By better standing, I mean closer to the top of the array, closer to the index of zero where it a numerical array. I think the array sorting functions built into php can do this with a callback, I was wondering what the best approch was for a weighted sort like this would be.

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  • Xpath > How can I select a node based on both its attributes and content?

    - by Andrew Kirk
    Sample XML: <assignments> <assignment id="911990211" section-id="1942268885" item-count="21" sources="foo"> <options> <value name="NumRetakes">4</value> <value name="MultipleResultGrading">6</value> <value name="MaxFeedbackAttempts">-1</value> <value name="ItemTakesBeforeHint">1</value> <value name="TimeAllowed">0</value> </options> </assignment> <assignment id="1425185257" section-id="1505958877" item-count="4" sources="bar"> <options> <value name="NumRetakes">0</value> <value name="MultipleResultGrading">6</value> <value name="MaxFeedbackAttempts">3</value> <value name="ItemTakesBeforeHint">1</value> <value name="TimeAllowed">0</value> </options> </assignment> <assignments> Using XPath, I would like to select all assignments/assignment/options/value nodes where the nodes "name" attribute is "MaxFeedbackAttempts" and the nodes content is "-1". That is to say, I want to return each node that looks like: <value name="MaxFeedbackAttempts">-1</value> I can get each assignments/assignment/options/value node with the specified attribute using: //assignment/options/value[@name="MaxFeedbackAttempts"] I am just not sure how to refine this path to also limit the results based on the nodes content. Is there any way to do this using XPath?

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  • Are there any ASP.NET MVC subscription-based starter kits or examples?

    - by Wayne M
    Basically something that handles the low-level "plumbing" code for a subscription-based service. I see a lot of things dealing with basic membership, but nothing that handles the subscription aspect (recurring billing, automated jobs for setting up billing, notification for billing, etc). This might be the one thing that keeps me from using ASP.NET MVC for my SaaS idea, since it would take a fair amount of development time to write my own; if I go with my other option, Ruby on Rails, I can buy a kit that does all of this for $250. I haven't found anything even remotely close to this for .NET - all of the SaaS sample apps I've seen are more like StackOverflow et all where you have one site that multiple people log on to, not the web application model where you have subscribers who are billed monthly, each of whom has users and other entities (e.g. Customers, Tasks, etc) for their own site. Is there anything similar for ASP.NET, or some kind of guidelines for writing my own if I have to, so I don't waste too much time? As a startup that means that I'm doing all the coding myself. I've found this, but it seems to only be for billing and didn't seem to have much (any?) documentation on exactly how to set it up.

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