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  • Does an inexperienced programmer need an IDE?

    - by Torben Gundtofte-Bruun
    Reading this other question makes me wonder if I (as an absolute beginner PHP programmer) should stick with WAMP and Notepad++ or to switch to some IDE like Eclipse. It's understandable that skilled developers will benefit from a big shiny IDE. But why should an absolute beginner use an IDE? Do the benefits outweigh the extra challenge of learning the IDE on top of learning to develop? Update for clarification: My goal is to get some basic programming experience. By choosing PHP and WAMP (and FogBugz and Kiln) I hope to avoid having to navigate the tricky / messy OS specifics and compiling etc. and just focus on basic functionality like an online user registration form. I've got lots of theoretical understanding from university a decade ago but no practical experience. I want to remedy that with a hobby project that would be similar to a real-world sellable web app. There are so many questions to ask. So many pitfalls I probably have to blunder into. This question is just one piece (my first!) of that puzzle.

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  • Are Intel compilers really better than the Microsoft ones?

    - by Rocket Surgeon
    Years ago, I was surprised when I discovered that Intel sells Visual Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really do it for me just now, wow, amazing tools with nanoseconds resolution, unbelievable. But the trial ended and the team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is the winner? It is not a broad or vague question or attemt to spark a holy war. This sort of question is about two very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the grass is always greener argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled? What if AMD hardware is the target and everything will slow down for no reason? Or on the other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement it in the compiler? What if both are the same exactly, actually a single codebase just wrapped into two different boxes and licensed to both vendors by some third-party shop? And so on. But someone knows some answers.

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  • As a developer, how do I learn sales? [closed]

    - by Dan Abramov
    I quit the company I was working for to pursuit an opportunity as a startup, and I believe in our product. I'm sure it's going to be great if we attract some customers first to keep going. (I don't want funding.) Our product is targeted at private schools and courses, and helps organize the mess other LMSs introduce. The problem is, our team is basically just me and I have very little idea about sales and marketing. I can do reasonably good copywriting but I'm sure I can do better—and being nervous or too techy in a real world conversation with the client doesn't help. I want to get better, in fact, a lot better at negotiating with clients and pitching my product. I did look for some “sales articles” on the web, and a lot of what I found is plain bullshit on SEO-engineered websites promoting books or $5000 courses. What I need instead is a developer's perspective on how to sale a product you think is great. What are typical programmer's mistakes and misconceptions about sales, and how to avoid them? How do you evolve into a reasonably great salesman? I can't believe it's in the mindset and unlearnable. Your own experience, combined with great articles available on the web is most welcome. To Future Readers The question got closed because it is not a good fit for this site. I found some helpful tips in a similar question asked on a sister StackExchange site about startups: I'm a terrible salesperson. What can I do about it?

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  • What reasons are there to reduce the max-age of a logo to just 8 days? [closed]

    - by callum
    Most websites set max-age=31536000 (1 year) on the Cache-control headers of static assets such as logo images. Examples: YouTube Yahoo Twitter BBC But there is a notable exception: Google's logo has max-age=691200 (8 days). I've checked the headers on the Google logo in the past, and it definitely used to be 1 year. (Also, it used to be part of a sprite, and now it is a standalone logo image, but that's probably another question...) What could be valid technical reasons why they would want to reduce its cache lifetime to just 8 days? Google's homepage is one of the most carefully optimised pages in the world, so I imagine there's a good reason. Edit: Please make sure you understand these points before answering: Nobody uses short max-age lifetimes to allow modifying a static asset in future. When you modify it, you just serve it at a different URL. So no, it's nothing to do with Google doodles. Think about it: even if Google didn't understand this basic trick of HTTP, 8 days still wouldn't be appropriate, as only those users who don't have the original logo cached would see the doodle on doodle-day – and then that group of users would go on seeing the doodle for the following 8 days after Google changed it back :) Web servers do not worry about "filling up" the caches of clients (or proxies). The client manages this by itself – when it hits its own storage limit, it just starts dropping the lowest priority items to make space for new items. The priority score is based on the question "How likely am I to benefit from having cached this URL?", which is nothing to do with what max-age value the server sent when the URL was originally requested; it's a heuristic based on the "frecency" of requests for that URL. The max-age simply lets the server set a cut-off point – the time at which the client is supposed to discard the item regardless of how often it's being re-used. It would be very nice and trusting of a downstream client/proxy to rely on all origin servers "holding back" from filling up their caches, but I don't think we live in that world ;)

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  • Prevent Click Fraud in Advertisement system with PHP and Javascript

    - by CodeDevelopr
    I would like to build an Advertising project with PHP, MySQL, and Javascript. I am talking about something like... Google Adsense BuySellAds.com Any other advertising platform My question is mainly, what do I need to look out for to prevent people cheating the system and any other issues I may encounter? My design concept. An Advertisement is a record in the Database, when a page is loaded, using Javascript, it calls my server which in turn will use a PHP script to query the Database and get a random Advertisement. (It may do kore like get an ad based on demographics or other criteria as well) The PHP script will then return the Advertisement to the server/website that is calling it and show it on the page as an Image that will have a special tracking link. I will need to... Count all impressions (when the Advertisement is shown on the page) Count all clicks on the Advertisement link Count all Unique clicks on the Advertisement link My question is purely on the query and displaying of the Advertisement and nothing to do with the administration side. If there is ever money involved with my Advertisement buying/selling of adspace, then the stats need to be accurate and make sure people can't easily cheat the system. Is tracking IP address really the only way to try to prevent click fraud? I am hoping someone with some experience can clarify I am on the right track? As well as give me any advice, tips, or anything else I should know about doing something like this?

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  • Installing Ubuntu along with windows 7 on shrunk partition

    - by Thabo
    I am new to Ubuntu OS and ask Ubuntu community. First this is not a duplicate question. Actually this a question which is a summery of all solutions and questions were posted in this community, related to Install Ubuntu along with Windows 7. I have bought a new Hp laptop with its original windows 7.I want to install Ubuntu along with windows 7 64 bit. I ran the Ubuntu 12.4 Desktop installation CD. But Ubuntu installer doesn't show the "along with windows 7 option"only it is showing two options. I read some questions and answers posted on this community. Specially following link Ubuntu 12.04 does not see windows already install on my computer (dual installation) I tried following thinks, I ran the terminal in live CD and tried sudo dmraid -rE command and dmraid remove command .But terminals says there is no dmraid partitions. So I tried another scenario checked my partitions with g parted.There are some partitions labeled C,HP tools,Recovery and System. C is containing windows 7 Files. So I shrank the volume of C Drive. Now I have 50000Mb of unallocated disk. I tried with Gparted to create a partition on that allocated space.It says some thing that you can't create more than four primary partition.Of course all other four partitions were created on widows are actually type of primary partition. So I went back to Windows 7 and tried to create a new volume on unallocated space.But unfortunately it says,If i create a new volume it will be the type of Dynamic partition.It says we cant boot another OS from that partition. So i cancelled that step. Now i have 50000Mb unallocated space but how can i install Ubuntu on that partition without harming the existing Windows 7? Because still I have only two options: Erase and install Ubuntu. Try something else. (I can see my unallocated space by going to "something else" option.)

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  • Logic / Render phases with a single thread

    - by DevilWithin
    The question I have may generate different opinions from different developers, but I'd still like to have an answer on this. Its all about the updating and rendering steps of the game loop, and their use under multi and single threaded environments. Currently, there is one thread running, which takes care of sequentially executing events , logic and rendering. Sometimes, the logic part may wish to change the game state to something else, and in between do some loading of files. The result is that the game hangs completely while loading, and then proceeds to normal rendering of the new state. To go around this, i could make another thread, do the loading there while the main thread renders a smooth loading animation, and then proceed normally. The real question is about if i don't create another thread. I could refresh the screen from the logic thread, and provide some basic loading screen, which could be not so smoothly updated while the files load. In fact, this approach is not loved by a lot of developers, as it scrambles render code in the logic step, which may cause problems of different sorts.. Hope its clear!

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  • Friday Tips #6, Part 2

    - by Chris Kawalek
    Here is a question about updating Oracle VM: Question: How can I perform Oracle VM 3 server updates from Oracle VM Manager? Answer by Gregory King, Principal Best Practices Consultant, Oracle VM Product Management: Server Update Manager is a built-in feature of the Oracle VM Manager. Basically, Server Update Manager automatically configures YUM updates on all the Oracle VM Servers, pointing each to our Unbreakable Linux Network (ULN) update channel for Oracle VM. The servers periodically check with our Oracle YUM repository and notify the Oracle VM Manager that an update is available for each server. Actual server updates must be triggered by the Oracle VM administrator – they are not executed automatically. At this point, you can use the Oracle VM Manager to put a server into maintenance mode which live migrates all the running Oracle VM Guests to other Oracle VM Servers in the server pool. Once all the Oracle VM Guests have been migrated, the Oracle VM administrator can trigger the update on the server. The entire process is documented in the Installation and Upgrade Guide of Oracle VM Documentation so I won’t spend time detailing the steps. However, configuring the Server Update Manager is exceedingly simple. Simply navigate to the Tools and Resources tab in the Oracle VM Manager, select the link for Server Update Manager and ensure the following values are added to the text boxes as shown in the illustration below: YUM Base URL: http://public-yum.oracle.com/repo/OracleVM/OVM3/latest/x86_64 YUM GPG Key: file:///etc/pki/rpm-gpg/RPM-GPG-KEY-oracle Every server in the pool will be automatically configured for YUM updates once you choose the Apply button. Many thanks to Greg and Rick for providing the answers to this week's questions. If you want to ask us something, hit up Twitter and use hashtag #AskOracleVirtualization. See you next week! -Chris 

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  • Does the term "Learning Curve" include the knowing of the gotchas?

    - by voroninp
    When you learn new technology you spend time understanding its concepts and tools. But when technology meets real life strange and not pleasant things happen. Reuqirements are often far from ideal and differ from 'classic' scenario. And soon I find myself bending the technology to my real needs. At this point I begin to know bugs of the system or that is is not so flexible as it seemed at the very begining. And this 'fighting' with technology consumes a great part of the time while developing. What is more depressing is that the bunch of such gotchas and workarounds are not concentrated at one place (book, site, etc.) And before you really confront it you cannot really ask the correct question because you do not even suspect the reason for the problem to occur (unknown-unknown). So my question consiststs of three: 1) Do you really manage (and how) to predict possible future problems? 2) How much time do you spend for finding the workaround/fix/solution before you leave it and switch to other problems. 3) What are the criteria for you to think about yourself as experienced in the tecnology. Do you take these gotchas into account?

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  • What are the requirements to test a website using jquery.get() ? [migrated]

    - by Frankie
    I am working on a simple website. It has to search quite a few text files in different sub-folders. The rest of the page uses jquery, so I would like to use it for this also. The function I am looking at is .get() for downloading the files. So my main question is, can I test this on my local computer (Ubuntu Linux) or do I have to have it uploaded to a server? Also, if there's a better way to go about this, that would be nice to know. However, I'm more worried about getting it working. Thanks, Frankie PS: Heres the JS/jQuery code for downloading the files to an array. g_lists = new Array(); $(":checkbox").each(function(i){ if ($(this).attr("name") != "0") { var path = "../" + $(this).attr("name") + ".txt"; $("#bot").append("<br />" + path); // debug $.get(path, function(data){ g_lists[i] = data; $("#bot").html(data); }); } else { g_lists[i] = ""; } }); Edit: Just a note about the path variable. I think it's correct, but I'm not 100% sure. I'm new to web development. Here's some examples it produces and the directory tree of the site. Maybe it will help, can't hurt. . +-- include ¦   +-- jquery.js ¦   +-- load.js +-- index.xhtml +-- style.css +-- txt    +-- Scripting_Tools    +-- Editors.txt    +-- Other.txt Examples of path: ../txt/Scripting_Tools/Editors.txt ../txt/Scripting_Tools/Other.txt Well I'm a new user, so I can't "answer" my own question, so I'll just post it here: After asking for help on a IRC chat channel specific to jQuery, I was told I could use this on a local host. To do this I installed Apache web server, and copied my site into it's directory. More information on setting it up can be found here: http://www.howtoforge.com/ubuntu_debian_lamp_server Then to run the site I navigated my browser to "localhost" and everything works.

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  • How to be hired as a remote programmer abroad and not to be an entrepreneur?

    - by user592704
    The question is quite interesting as for me because I watched jobs adds and mostly they all: A) Require being located the same country a vacancy is B) Employers don't want to hire foreign programmers if they don't have H1B or something C) As a rule, most adds provide 6 month contract position I can keep adding the list for long time describing some job adds specifications, anyway, as a rule, most positions require non-employee cooperation status. I don't have a company for such kind of "making projects by a client order" so it is quite complicated; So I was trying, just, as for a statistics, to find out is there a way to be hired abroad as a remote programmer as if I get hired in my native city? The thing is not about being hired where I can be hired "because I am located this or that place" but the thing is about a possibility (not to relocate) which actually should provide nowadays technologies especially for IT specialists in many different fields; So the question is it possible to work any country in remote mode as if I am working in my own place? What do I need for that? Can you advice some useful web sites in this direction? If you can share your own experience I'd love to listen to. Any useful advices are much appreciated

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  • Any mates have same plan as me. Focust on tech whole life, no wife, no kids [closed]

    - by Anders Lind
    I am about 30 years old, c++ programmer. Kernel hacker. Living in east coast US. Day by day, night by night. I am in front of my monitor, typing code on my hhkb, scratching idea on my notebook. In my spare time, I play piano sometimes. Go to some classical concert once a month. Basically having a happy life. One concern is I dont have gf. I dont have wife nor kids. My parents start to worry about this. Occasionally they will ask my status. they wont tell me to do anything. But I can see their worries. So, my question is, is my life normal? How many mates think same as me? (I only know rms is single, has no kids, and having a happy life. But I am way worse than him. compare to him, I am nothing. If I am as successful as him. I won;t ask this question here.)

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  • Conflict resolution for two-way sync

    - by K.Steff
    How do you manage two-way synchronization between a 'main' database server and many 'secondary' servers, in particular conflict resolution, assuming a connection is not always available? For example, I have an mobile app that uses CoreData as the 'database' on the iOS and I'd like to allow users to edit the contents without Internet connection. In the same time, this information is available on a website the devices will connect to. What do I do if/when the data on the two DB servers is in conflict? (I refer to CoreData as a DB server, though I am aware it is something slightly different.) Are there any general strategies for dealing with this sort of issue? These are the options I can think of: 1. Always use the client-side data as higher-priority 2. Same for server-side 3. Try to resolve conflicts by marking each field's edit timestamp and taking the latest edit Though I'm certain the 3rd option will open room for some devastating data corruption. I'm aware that the CAP theorem concerns this, but I only want eventual consistency, so it doesn't rule it out completely, right? Related question: Best practice patterns for two-way data synchronization. The second answer to this question says it probably can't be done.

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  • Do you leverage the benefits of the open-closed principle?

    - by Kaleb Pederson
    The open-closed principle (OCP) states that an object should be open for extension but closed for modification. I believe I understand it and use it in conjunction with SRP to create classes that do only one thing. And, I try to create many small methods that make it possible to extract out all the behavior controls into methods that may be extended or overridden in some subclass. Thus, I end up with classes that have many extension points, be it through: dependency injection and composition, events, delegation, etc. Consider the following a simple, extendable class: class PaycheckCalculator { // ... protected decimal GetOvertimeFactor() { return 2.0M; } } Now say, for example, that the OvertimeFactor changes to 1.5. Since the above class was designed to be extended, I can easily subclass and return a different OvertimeFactor. But... despite the class being designed for extension and adhering to OCP, I'll modify the single method in question, rather than subclassing and overridding the method in question and then re-wiring my objects in my IoC container. As a result I've violated part of what OCP attempts to accomplish. It feels like I'm just being lazy because the above is a bit easier. Am I misunderstanding OCP? Should I really be doing something different? Do you leverage the benefits of OCP differently? Update: based on the answers it looks like this contrived example is a poor one for a number of different reasons. The main intent of the example was to demonstrate that the class was designed to be extended by providing methods that when overridden would alter the behavior of public methods without the need for changing internal or private code. Still, I definitely misunderstood OCP.

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  • Trying to find a recent - PHP book - that utilizes SOLID principles! [closed]

    - by darga33
    Pulling my hair out! I have heard of Martin Fowler's book PoEAA and the other book Head First OOA OOD but those are not in PHP. I desperately want to read them, but ONLY in PHP utilizing the - SOLID acronym - principles! Does anyone know of the absolute best, most recent PHP book that utilizes the SOLID principles and GRASP, and all the other best practices? I want to learn from the best possible source! Not beginner books! I already understand OOP. This seems like an almost impossible question to find the answer to and so I thought, hey, might as well post on stackexchange!! Surely someone out there must know!!!!!!!!!! Or if noone happens to know, Maybe they know of an open source application that utilizes these principles that is relatively small that is not a framework. Something that I can go through every single class, and spend time understanding the insides and outs of how the program was developed. Thanks so much in advance! I really really really really appreciate it! Well it looks like we aren't supposed to ask about best books, so nevermind this question! Sorry about that!

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  • TDD: Write a separate test for object initialization or relying on other tests exercising it

    - by DXM
    This seems to be the common pattern that's emerging in some of the tests I've worked on lately. We have a class, and quite often this is legacy code whose design can't be easily altered, which has a bunch of member variables. There's some kind of "Initialize" or "Load" function which would put an object into a valid state. Only after it is initialized/loaded, are the members in the proper state so that other methods can be exercised. So when we start writing tests, first test is "TestLoad" and all we put in there is exercising initialization logic. Then we might add one (or few) TestLoadFailureXXX tests and those are definitely valuable. Then we start writing tests to verify other behaviors but all of them require the object to be loaded. So they all start by running exactly the same code as "TestLoad". So my question: Is TestLoad even necessary? Do you take it and let other tests simply exercise the loading? Or leave it so things are more explicit? I know that each unit test function should have no (or as little as possible) overlap with other test functions, but it seems like in cases of loading, this is unavoidable. And whether we like it or not, if something in the loading code breaks, we will end up with a whole test suite of failures. Is there another approach that I might be missing here? Thank you for the responses. It definitely makes sense that you want to see "InitializationTest" and if that fails you know where to start looking. In case it matters, this question is mostly about C++ and we use CppUnit framework. And now, thanks to sleske, I'll be constantly wishing that CppUnit supported test dependencies. Might have to hack something in one of these days :)

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  • Thoughts on type aliases/synonyms?

    - by Rei Miyasaka
    I'm going to try my best to frame this question in a way that doesn't result in a language war or list, because I think there could be a good, technical answer to this question. Different languages support type aliases to varying degrees. C# allows type aliases to be declared at the beginning of each code file, and they're valid only throughout that file. Languages like ML/Haskell use type aliases probably as much as they use type definitions. C/C++ are sort of a Wild West, with typedef and #define often being used seemingly interchangeably to alias types. The upsides of type aliasing don't invoke too much dispute: It makes it convenient to define composite types that are described naturally by the language, e.g. type Coordinate = float * float or type String = [Char]. Long names can be shortened: using DSBA = System.Diagnostics.DebuggerStepBoundaryAttribute. In languages like ML or Haskell, where function parameters often don't have names, type aliases provide a semblance of self-documentation. The downside is a bit more iffy: aliases can proliferate, making it difficult to read and understand code or to learn a platform. The Win32 API is a good example, with its DWORD = int and its HINSTANCE = HANDLE = void* and its LPHANDLE = HANDLE FAR* and such. In all of these cases it hardly makes any sense to distinguish between a HANDLE and a void pointer or a DWORD and an integer etc.. Setting aside the philosophical debate of whether a king should give complete freedom to their subjects and let them be responsible for themselves or whether they should have all of their questionable actions intervened, could there be a happy medium that would allow the benefits of type aliasing while mitigating the risk of its abuse? As an example, the issue of long names can be solved by good autocomplete features. Visual Studio 2010 for instance will alllow you to type DSBA in order to refer Intellisense to System.Diagnostics.DebuggerStepBoundaryAttribute. Could there be other features that would provide the other benefits of type aliasing more safely?

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  • Failed Project: When to call it?

    - by Dan Ray
    A few months ago my company found itself with its hands around a white-hot emergency of a project, and my entire team of six pulled basically a five week "crunch week". In the 48 hours before go-live, I worked 41 of them, two back to back all-nighters. Deep in the middle of that, I posted what has been my most successful question to date. During all that time there was never any talk of "failure". It was always "get it done, regardless of the pain." Now that the thing is over and we as an organization have had some time to sit back and take stock of what we learned, one question has occurred to me. I can't say I've ever taken part in a project that I'd say had "failed". Plenty that were late or over budget, some disastrously so, but I've always ended up delivering SOMETHING. Yet I hear about "failed IT projects" all the time. I'm wondering about people's experience with that. What were the parameters that defined "failure"? What was the context? In our case, we are a software shop with external clients. Does a project that's internal to a large corporation have more space to "fail"? When do you make that call? What happens when you do? I'm not at all convinced that doing what we did is a smart business move. It wasn't my call (I'm just a code monkey) but I'm wondering if it might have been better to cut our losses, say we're not delivering, and move on. I don't just say that due to the sting of the long hours--the company royally lost its shirt on the project, plus the intangible costs to the company in terms of employee morale and loyalty were large. Factor that against the PR hit of failing to deliver a high profile project like this one was... and I don't know what the right answer is.

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  • Impact on SEO of adding categories/tags in front of the HTML title [closed]

    - by Mad Scientist
    Possible Duplicate: Does the order of keywords matter in a page title? All StackExchange sites add the most-used tag of a question in front of the HTML title for SEO purposes. On Stackoverflow for example this is usually the programming language, so you end up with a title like python - How do I do X? This has obviously an enourmous benefit on SEO as the programming language is an extremely important keyword that is very often omitted from the title. Now, my question is for the cases where the tag isn't an important keyword missing from the title, but just a category. So on Biology.SE for example one would have questions like biochemistry - How does protein X interact with Y? or on Skeptics medical science - Do vaccines cause autism? Those tags are usually not part of the search terms, they serve to categorize the content but users don't use those tags in their searches. How harmful is adding tags that are not used in searches in terms of SEO? Is there any hard data on the impact this practise might have on SEO? The negative aspects I can imagine, but have no data to show that it is actually a problem are: I heard that search engines dislike keyword stuffing and this might trigger some defense mechanisms against that It's a practise associated with less reputable sites, a keyword in front that doesn't fit the actual title well might look suspicious to some users. It wastes precious space in the title shown in search results.

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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  • Setting up Clojure Project And Sub Projects

    - by octopusgrabbus
    This is primarily a lein question about setting up a major project and its sub-projects, and is not intended to be a discussion question. Instead, I am interested in either a pointer to documentation or to a Clojure/lein best practices link. I have a municipal property assessments application that splits two master flies into different subset files, depending on whether a billing transfer is taking place or we want to batch update new accounts, rather than making our assessment department enter new accounts once in their system and then again in the tax collection system. My application is going to be large enough, that I can see a common library lein project with support functions, like splitting apart the files, and then individual lein projects that use the common library. Should the lein projects be set up at the same level and support included through the project.clj/core.clj files? Is there an advantage to creating lein new projects underneath a major project? Is there a problem with combing all functions in one project? I can probably make my one core.clj contain all flavors of the program, but coming from a C/C++ and Python background, I would prefer to have a lot of little projects.

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  • What's the proper term for a function inverse to a constructor - to unwrap a value from a data type?

    - by Petr Pudlák
    Edit: I'm rephrasing the question a bit. Apparently I caused some confusion because I didn't realize that the term destructor is used in OOP for something quite different - it's a function invoked when an object is being destroyed. In functional programming we (try to) avoid mutable state so there is no such equivalent to it. (I added the proper tag to the question.) Instead, I've seen that the record field for unwrapping a value (especially for single-valued data types such as newtypes) is sometimes called destructor or perhaps deconstructor. For example, let's have (in Haskell): newtype Wrap = Wrap { unwrap :: Int } Here Wrap is the constructor and unwrap is what? The questions are: How do we call unwrap in functional programming? Deconstructor? Destructor? Or by some other term? And to clarify, is this/other terminology applicable to other functional languages, or is it used just in the Haskell? Perhaps also, is there any terminology for this in general, in non-functional languages? I've seen both terms, for example: ... Most often, one supplies smart constructors and destructors for these to ease working with them. ... at Haskell wiki, or ... The general theme here is to fuse constructor - deconstructor pairs like ... at Haskell wikibook (here it's probably meant in a bit more general sense), or newtype DList a = DL { unDL :: [a] -> [a] } The unDL function is our deconstructor, which removes the DL constructor. ... in The Real World Haskell.

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  • Developing wheel reinventing tendencies into a skill as opposed to reluctantly learning wheel-finding skills? [duplicate]

    - by Korey Hinton
    This question already has an answer here: Is reinventing the wheel really all that bad? 20 answers I am more of a high-level wheel reinventor. I definitely prefer to make use of existing API features built into a language and popular third-party frameworks that I know can solve the problem, however when I have a particular problem that I feel capable of solving within a reasonable time I am very reluctant to find someone else's solution. Here are a few reasons why I reinvent: It takes time to learn a new API API restrictions might exist that I don't know about Avoiding re-work of unfamiliar code I am conflicted between doing what I know and shifting to a new technique I don't feel comfortable with. On one hand I feel like following my instincts and getting really good at solving problems, especially ones that I would never challenge myself with if all I did was try to find answers. And on the other hand I feel like I might be missing out on important skills like saving time by finding the right framework and expanding my knowledge by learning how to use a new framework. I guess my question comes down to this: My current attitude is to stick to the built-in API and APIs I know well* and to not spend my time searching github for a solution to a problem I know I can solve myself within a reasonable amount of time. Is that a reasonable balance for a successful programmer? *Obviously I will still look around for new frameworks that save time and solve/simplify difficult problems.

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  • Does unit testing lead to premature generalization (specifically in the context of C++)?

    - by Martin
    Preliminary notes I'll not go into the distinction of the different kinds of test there are, there are already a few questions on these sites regarding that. I'll take what's there and that says: unit testing in the sense of "testing the smallest isolatable unit of an application" from which this question actually derives The isolation problem What is the smallest isolatable unit of a program. Well, as I see it, it (highly?) depends on what language you are coding in. Micheal Feathers talks about the concept of a seam: [WEwLC, p31] A seam is a place where you can alter behavior in your program without editing in that place. And without going into the details, I understand a seam -- in the context of unit testing -- to be a place in a program where your "test" can interface with your "unit". Examples Unit test -- especially in C++ -- require from the code under test to add more seams that would be strictly called for for a given problem. Example: Adding a virtual interface where non-virtual implementation would have been sufficient Splitting -- generalizing(?) -- a (smallish) class further "just" to facilitate adding a test. Splitting a single-executable project into seemingly "independent" libs, "just" to facilitate compiling them independently for the tests. The question I'll try a few versions that hopefully ask about the same point: Is the way that Unit Tests require one to structure an application's code "only" beneficial for the unit tests or is it actually beneficial to the applications structure. Is the generalization code need to exhibit to be unit-testable useful for anything but the unit tests? Does adding unit tests force one to generalize unnecessarily? Is the shape unit tests force on code "always" also a good shape for the code in general as seen from the problem domain? I remember a rule of thumb that said don't generalize until you need to / until there's a second place that uses the code. With Unit Tests, there's always a second place that uses the code -- namely the unit test. So is this reason enough to generalize?

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  • Is realtime validation of username good or bad?

    - by iamserious
    I have a simple form for the user to sign up to my site; with email, username and password fields. We are now trying to implement an ajax validation so the user doesn't have to post the form to find out if the username is already taken. I can do this either on keyup event or on text blur event. My question is, which of these is really the best way to do? Keyup From the user POV, it would be good if the validation is done as and when they are typing, (on key up event) - of course, I am waiting for half a second to see if the user stops typing before firing off the request, and user can make any adjustments immediately. But this means I am sending way more requests than if I validated the username on Blur event. Blur The number of requests will be much lower when the validation is done on blur event, But this means the user has to actually go away from the textbox, look at the validation result, and if necessary go back to it to make any changes and repeat the whole process until he gets it right. I had a quick look at google, tumblr, twitter and no one actually does username validations on keyup events, (heck, tubmlr waits for the form to be posted) but I can swear I have seen keyup validations in a lot of places too. So, coming back to the question, will keyup validations be too many for server, is it an unnecessary overhead? or is it worth taking these hits to give user a better experience? ps: all my regex validations etc are already done on javascript and only when it passes all these other criteria does it send a request to server to check if a username already exists. (And the server is doing a select count(1) from user where username = '' - nothing substantial, but still enough to occupy some resource) pps: I'm on asp.net, MS SQL stack., if that matters.

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