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  • 3D engine for an online city/country simulation game (SimCity, Civilization)

    - by Dmitri
    I want to create a browser game, in which the user can control the development of a certain region (like SimCity or Civilization). One part of the task is rendering of the virtual world in a browser (3D or pseudo-3D). The rendering engine should a) work in a browser and b) ideally - be compatible with mobile devices (i. e. the representation of the virtual world should be visible both on desktop computer and mobile devices with the same codebase). Question: Which rendering engines (for SimCity-style games) fulfill aforementioned requirements (open and closed source) ?

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  • Supertuxkart not able to start

    - by subeh.sharma
    Was working fine before i played around with NVIDIA drivers and ended up with this problem. I tried running it through the terminal and i see these messages: subsharm@subsharm-ThinkPad-T61:~$ supertuxkart Irrlicht Engine version 1.7.2 Linux 3.0.0-15-generic #25-Ubuntu SMP Mon Jan 2 17:44:42 UTC 2012 x86_64 [FileManager] Data files will be fetched from: '/usr/share/games/supertuxkart/' [IrrDriver] Creating NULL device Irrlicht Engine version 1.7.2 Linux 3.0.0-15-generic #25-Ubuntu SMP Mon Jan 2 17:44:42 UTC 2012 x86_64 [IrrDriver] Trying OpenGL rendering. [IrrDriver] Tring to create device with 32 bits Xlib: extension "GLX" missing on display ":0.0". [IrrDriver Temp Logger] Level 1: No GLX support available. OpenGL driver will not work. [IrrDriver Temp Logger] Level 2: Fatal error, could not get visual. Segmentation fault subsharm@subsharm-ThinkPad-T61:~$ sudo Xorg -configure [sudo] password for subsharm: Fatal server error: Server is already active for display 0 If this server is no longer running, remove /tmp/.X0-lock and start again.

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  • Migration from XNA to SharpDX

    - by Wouter
    My fear is that XNA has reached the end of the road. To keep up with the latest technology a shift to another game framework might be needed. We have many games in a large codebase, all based on XNA. My question is, how much work would it be to migrate to SharpDX and are there other possibilities? Our code base mainly uses basic 3D rendering and the SpriteBatch, no fancy shader stuff. Update: I should have mentioned we only use 2.5D, we have a simple engine that builds textured quads to render text and animated sprites. Also for sound we use XACT (what else..) with some effects.

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  • Ubuntu does not recognized local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard.

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  • Xorg.conf (nvidia) Second Monitor getting settings of first

    - by HennyH
    I've been spending the weekend (and some time before that) trying to set up my Korean QHD270 and Benq G2222HDL monitors with Ubuntu 13.10. With the nouveau drivers install both monitor function perfectly fine. After installing the nvidia drivers the Benq works but the QHD270 does not. Now, after days of struggling I managed to get the QHD270 to work following a mixture of blogs, particularly; this one and learnitwithme. Now, unfortunatly my G2222HDL does not work. I fixed the QHD270 by supplying a custom EDID, my xorg.conf looks like so (excluding keyboard and mouse): Section "ServerLayout" Identifier "Layout0" Screen "Default Screen" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Section "Device" Identifier "Configured Video Device" Driver "nvidia" Option "CustomEDID" "DFP:/etc/X11/edid-shimian.bin" EndSection Section "Screen" Identifier "Default Screen" Device "Configured Video Device" Monitor "Configured Monitor" EndSection Now, I tried defining a new Device,Monitor and Screen then in ServerLayout adding Screen "Second Screen" RightOf "Default Screen", but after doing so neither monitor worked. Hoping to fix the issue using a GUI based tool I opened up NVIDIA X Server Settings, which shows my current layout as: It seems that something is being output to the monitor, as suggested by my print screen: Any help would be greatly appreciated. Output of xrandr: Screen 0: minimum 8 x 8, current 5120 x 1440, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 connected primary 2560x1440+0+0 (normal left inverted right x axis y axis) 597mm x 336mm 2560x1440 60.0*+ HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 connected 2560x1440+2560+0 (normal left inverted right x axis y axis) 597mm x 336mm 2560x1440 60.0*+ DP-1 disconnected (normal left inverted right x axis y axis) And an extract from my log file (perhaps this is relevant?) [ 7.862] (--) NVIDIA(0): Valid display device(s) on GeForce GTX 680 at PCI:2:0:0 [ 7.862] (--) NVIDIA(0): CRT-0 [ 7.862] (--) NVIDIA(0): ACB QHD270 (DFP-0) (boot, connected) [ 7.862] (--) NVIDIA(0): DFP-1 [ 7.862] (--) NVIDIA(0): DFP-2 [ 7.862] (--) NVIDIA(0): DFP-3 [ 7.862] (--) NVIDIA(0): DFP-4 [ 7.862] (--) NVIDIA(0): CRT-0: 400.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): ACB QHD270 (DFP-0): 330.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): ACB QHD270 (DFP-0): Internal Dual Link TMDS [ 7.862] (--) NVIDIA(0): DFP-1: 165.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-1: Internal Single Link TMDS [ 7.862] (--) NVIDIA(0): DFP-2: 165.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-2: Internal Single Link TMDS [ 7.862] (--) NVIDIA(0): DFP-3: 330.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-3: Internal Single Link TMDS [ 7.862] (--) NVIDIA(0): DFP-4: 960.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-4: Internal DisplayPort

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  • Help comparing Cocos2d and Unity3d for this project.....

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • Health problem of a programmer

    - by gunbuster363
    Hi all, I've been annoyed by this fingers ache for quite a long time, my fingers ache because of too much mouse clicking during office hour plus play games after work. I forget game for a while and my fingers are getting better, but still my right pointing finger would feel pressure when I click the mouse. I haven't go to a doctor because I afraid the fee would be high and he would just suggest me too get rest for the fingers, also, I don't know what kind of doctor should I go and see. My fingers get less pressure if I use my expensive deathadder ( what a shame, I bought this for gaming, but now I use it for rest ) at home because its buttons are softer, however I cannot have such expensive mouse at my office because I am afraid people would steal it. I use some trick when I am using the mouse such as single-click open a file, adding more shortcuts at desktop for common jobs, do you guys have some other tips for me? Thank you.

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  • How do game programmers design their classes to reuse in AI, network and play and pass mode?

    - by Amogh Talpallikar
    For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a similar situation and have no experience in making such complex games. But here is what I have thought, If I am a player object , I should only be interacting with the GameManager or GameEngine Singleton , from which I will get various notifications about the game status. I dont care where and who my opponent is, this GameManager depending upon the game mode, will interact with gameNetworkManager , or AI tell me what the opponent played. I am not sure about the scenario where we play and pass [turn by turn on same machine]. Hoping for a brief but clear explanation or at least a link to a similar resource.:)

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  • How can I force fullscreen on my right screen?

    - by Boris
    I have 2 screens: 17" on left and 22" screen on right side. When I watch a movie with VLC and want to watch on full-screen on my 22" screen (the right one), I move my VLC window in right screen and then click on full-screen = no problem. BUT when using Firefox and watching streaming video, watching on full-screen is always on 17" screen (left one). How can I force full-screen to be on my 22" screen (right one) ?

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  • How can I get six Xbox controllers to provide input to an HTML5 game?

    - by Daniel X Moore
    I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player to a separate keyboard key, but Wiimotes are pretty hard on the hands for these types of games and not very ergonomic so I thought I'd try and get Xbox controller support. I don't believe that any simple key mapping solution will work due to the nature of the directional stick. My inclination is that this will require a browser plugin and if so I'd prefer to write the plugin for Google Chrome. How do I create a Chrome browser plugin to handle multiple Xbox controllers or is there some other way? Please do not answer this question saying it can't be done, because it absolutely can. EDIT: I don't believe any keymapping/mouse simulating solution will work unless it can reliably distinguish six axis of inputs, one per player.

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  • Configuring Touchpad Multi-Tap on Ubuntu 11.10

    - by nunos
    I am having a hard time configuring my notebook's touchpad. I can do everything I can in Windows with the exception of three-finger tap, which doesn't work, and the action of two-finger tap which is giving me the equivalent to a right-mouse click, when I wanted a middle-mouse click. I read on a forum to use this as a guide. The problem is that I can't even find the configuration file /etc/X11/xorg.conf.d/10-synaptics.conf. I tried running pacman -S xf86-input-synaptics but I don't have the pacman program installed. When I try to install it by sudo apt-get install I get a pacman game instead! I know the guide is for archlinux, so maybe that's why it doesn't work with me. I am running Ubuntu 11.10 on an Asus N82JV. Any help on this is appreciated. Here's the output of xinput list: nuno@mozart:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=12 [slave pointer (2)] ? ? Microsoft Microsoft® Nano Transceiver v2.0 id=13 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=16 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? USB2.0 2.0M UVC WebCam id=10 [slave keyboard (3)] ? Microsoft Microsoft® Nano Transceiver v2.0 id=11 [slave keyboard (3)] ? Asus Laptop extra buttons id=14 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=15 [slave keyboard (3)]

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  • Good resources and tools for modern, heavy JavaScript development?

    - by Matt Greer
    I am interested in doing some projects that involve heavy use of JavaScript. Namely HTML5 based canvas games, potentially using node.js as well. I am interested in learning modern best practices, tools and resources for JavaScript. JavaScript is tough to research because you end up wading through a lot of really outdated material, hailing from the times that "JavaScript" was a four letter word. If you are heavily involved in JavaScript programming... What text editor or IDE do you use? What unit testing framework do you use? Do you use Selenium, or something else? What other tools do you use? What communities exist that discuss recent advents in JavaScript? What books do you read/refer to? What blogs do you read?

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  • How are buttons made to be clicked?

    - by Johnny
    I just want to ask a general question. According to that answer, Ill continue thinking. You know in games there are lots of clickable items. Play button, exit, comboboxes maybe etc. My question is are those buttons drawn in same canvas with background and all other things, or for every different thing there is another canvas object? My question is about for general. Im not asking about a specific game, im asking how they are made generally. Im planning to start a game on Android, and Im confused actually how to design buttons, and other object. Probably Im going to use View/SurfaceView for now. I don't have much experience with OpenGL yet. Thanks in advance.

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  • WordPress 3.0 Has Arrived. Get To Know What Is New.

    - by Gopinath
    WordPress 3.0 has finally arrived for everyone with tons of new features that make every bloggers life easier than ever. You can download the latest version from the wordpress site here and to know what is new in this release check this embedded video Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • GDD-BR 2010 [0D] Panel: Social Gaming, Virtual Currency and Ad Campaigns

    GDD-BR 2010 [0D] Panel: Social Gaming, Virtual Currency and Ad Campaigns Speakers: Eduardo Thuler, Juan Franco, Daniel Kafie, Bruno Souza Track: Panels Time slot: D [13:50 - 14:35] Room: 0 Social games are more than just fun: in recent years they have more than proved their value as a profitable business area. In this panel, you will have the opportunity to listen to what successful social gaming companies in Latin America have to say on social applications and their approaches to monetization such as virtual currency and in-game ad campaigns. Learn from their experience as they share their challenges and success stories in this exciting market. From: GoogleDevelopers Views: 1 0 ratings Time: 43:04 More in Science & Technology

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  • Game programming in C++ [closed]

    - by Asaf
    I am a new programmer. I know C++ quite well and I know C# very good. I'm really eager to learn how to program games well and I cant really find where to start learning from. I have never developed any graphics in C++ , only a crappy game with windows forms graphics. I'm really into game programming and hoping I can get employed in it in the future. I'd be glad to have some advice about this. Thanks in advance, Asaf

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • Reuseable Platform For Custom Board Game

    - by George Bailey
    Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating this computer opponent, by reusing what is already written. I would think that there would be a pre-written routine for deciding which moves would lead to the best outcome, and all that I would need to program is the pieces, legal moves, what layout constitutes a win/lose or draw, and perhaps some kind of scoring for value of pieces. I have seen chess programs that appear to use a recursive routine, so they think anywhere from 2 to 20 moves ahead to create varying degrees of difficulty. I have noticed this on chess.com. The game I am programming will not be as complex. Is there a platform designed to be re-used for different grid/piece based games. JavaScript would be preferable, but Java or Perl would be acceptable.

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  • How to: Show wait cursor in managed and native code

    - by TechTwaddle
    Someone on the MSDN forum asked about how to show a wait cursor, like when your application is loading or performing some (background) task. It’s pretty simple to show the wait cursor in both managed and native code, and in this post we will see just how. Managed Code (C#) Set Cursor.Current to Cursors.WaitCursor, and call Cursor.Show(). And to come back to normal cursor, set Cursor.Current to Cursors.Default and call Show() again. Below is a button handler for a sample app that I made, (watch the video below) private void button1_Click(object sender, EventArgs e) {     lblProgress.Text = "Downloading ether...";     lblProgress.Update();     Cursor.Current = Cursors.WaitCursor;     Cursor.Show();     //do some processing     for (int i = 0; i < 50; i++)     {         progressBar1.Value = 2 * (i + 1);         Thread.Sleep(100);     }     Cursor.Current = Cursors.Default;     Cursor.Show();     lblProgress.Text = "Download complete.";     lblProgress.Update(); }   Native Code In native code, call SetCursor(LoadCursor(NULL, IDC_WAIT)); to show the wait cursor; and SetCursor(LoadCursor(NULL, IDC_ARROW)); to come back to normal. The same button handler for native version of the app is below, case IDC_BUTTON_DOWNLOAD:     {         HWND temp;         temp = GetDlgItem(hDlg, IDC_STATIC_PROGRESS);         SetWindowText(temp, L"Downloading ether...");         UpdateWindow(temp);         SetCursor(LoadCursor(NULL, IDC_WAIT));         temp = GetDlgItem(hDlg, IDC_PROGRESSBAR);         for (int i=0; i<50; i++)         {             SendMessage(temp, PBM_SETPOS, (i+1)*2, 0);             Sleep(100);         }         SetCursor(LoadCursor(NULL, IDC_ARROW));         temp = GetDlgItem(hDlg, IDC_STATIC_PROGRESS);         SetWindowText(temp, L"Download Complete.");         UpdateWindow(temp);     }     break; Here is a video of the sample app running. First the managed version is deployed and the native version next,

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  • Dropbox Doubling the Storage of Their Pro Accounts Tonight Free of Charge

    - by Jason Fitzpatrick
    If you’re a Dropbox Pro user (or have been contemplating getting a Dropbox Pro account) today is your lucky day. Dropbox has overhauled their pricing structure, effectively doubling the storage capacity of their Pro account with nary a price increase in sight. Starting later today (keep an eye on the Dropbox Plans page for the change) the Pro 50GB and 100GB plans will shift to Pro 100GB and 200GB plans, doubling the amount of storage users enjoy without an increase in price. Hit up the link below for more info. New Dropbox Plans! [The Dropbox Blog] How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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  • Board Game Design in Cocos2d

    - by object2.0
    Hi folks i am going to start a chess like board game. and for that i have reviewed a number to things available. one is http://www.mapeditor.org/ , using which you can create a grid base games. another option is geekgameboard for iphone available at http://mooseyard.lighthouseapp.com/projects/23201-geekgameboard now i want your expert opinion that would it be better to make a game in cocos2d using the first option or the second option? both looks promising to me and give good control over board design. ps: sorry for duplicates, i found about the http://gamedev.stackexchange.com/ lately after posting it on stackexchange. so i am just posting it here again as i feel its more relevant board.

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  • Why We Should All Embrace IPTV

    IPTV technology is starting to change the way many people view video media. Offering some major advantages over traditional cable or satellite broadcast methods, IPTV streams its content from the int... [Author: John King - Computers and Internet - March 29, 2010]

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  • Mobile apps suck time with the help of Java ME tech

    - by hinkmond
    Here's a new Flurry Mobile report on how Mobile Apps are sucking up more of our precious minutes in a day, even more than the Mobile Web. See: Mobile Apps suck more than Web Here's a quote: Flurry tracked 85,000 apps on [blah-blah-blah], BlackBerry, [yadda-yadda-yadda] and J2ME mobile devices, and their report includes a breakdown on how users spend their time. Greeeaaaaat... People are spending more time on mobile games and doing more Facebook and Twitter from their cell phones. Just what the world needed. Well, you know what they say: "Time == Money". So, the more time you spend, the more money someone, somewhere is getting... Hinkmond

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  • Do I need a degree in Computer Science to get a Jr Programming job in the world? [closed]

    - by t84
    As above really, do I need to go to Uni to get a job as a Junior C# coder? I'm 26 and have been working in Games (Production) for 6 years and I am thinking of a change, I've had exposure to VB6, VBA, HTML, CSS, PHP, JavaScript over the past few years and did a web design NCFE at College, but other than that, nothing else! I'm teaching myself C# at the moment with books and I was wondering 'how much' I need to learn and also how I can improve my chances of getting a programming job! Am I a late started to learn coding? (I know many people who started at a very young age!) Thanks for the help :)

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  • Silverlight Cream Monday WP7 App Review # 1

    - by Dave Campbell
    I'm going to try something here... if it seems useful, I'll continue, if it doesn't, I'll stop... so give me feedback! There are *lots* of Apps in the WP7 Marketplace, and heaven help me, but the Marketplace sucks for finding stuff. I won't rehash what's already been said in the blogs, but I agree with one and all. I went out last Saturday to find 2 apps that I knew were released, and couldn't do so on my device. Even in the Zune app, it took quite a while to find them... ok, I'll back off a bit, because I just found out I can do 'Search' now if I know the name... I didn't think that was working before. So my thought is on Monday (like today), I will post a review of 5 apps/games I either use or have played with on my device. These are strictly my opinions, you understand, but hey... it's better than a poke in the eye with an iPhone! A few disclaimers:     Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week, and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. In this Issue:   Jingo! is the first app I bought, just to see what the experience was like. It's very much like a game we used to play in school in the Army in 1971 on paper we passed around. Sort of a cross between hangman and Mastermind, you try to figure out the hidden word in 5 tries. You get really good at 5-letter words after a while. I like this because you have to think, and you're not pressured by a clock Jingo! is by James Furdell and is $1.99 I reviewed René Schulte's Pictures Lab a while back, and have not changed my mind. This is an excellent app for playing with any photo on your device... one you've just taken, one you've synced from your PC, or one you've saved from email. I like this because you can get some cool effects for your photos, and it just works. Pictures Lab is by Schulte Software Development and is $1.99 Since I work as a consultant, and from home, I wanted something I could track my time with. I've test-driven all the contenders I could find so far on the phone, and so far I like ONTRACK! the best. If asked, I have some suggestions, but it's probably just the way I work or think. What I do like is I can tap a project to start/stop/restart a counter, and at the end of the day it shows me how much time I've been working. If there's a way to make an adjustment in case you forget to tap the counter, I don't know how to do it, and that's my biggest complaint. I like this because you can get a daily readout which you can also email as a spreadsheet. The daily results display is very good. ONTRACK! is by Qmino and is $2.99 Remember Item 4 above... I've been playing guitar for 48 years... obviously since before the invention of 'tuners', so I'm not as dependent upon these as some folks are. I've tried some in the past and have always felt I can do just as good by ear (I have perfect relative pitch). So, I gave this app by András Velvárt a dance just to see how it works, and it is surprisingly good. If you're used to one of the stage tuners this may take a little getting used to, but it does the job. The difference with this one is there is no real 'null' point inside which you can think your guitar is in tune. The soundwave stays visible on the device, and if it's moving to the right, your string is flat, if it's moving to the left, your string is sharp. Getting it exact might be tricky, but it is exact! If you need to rely on a tuner, this is a good choice in my opinion, exactly because of the sensitivity.. tune up with this and you're dead-on. Guitar Tuner is by Kinabalu Innovation Limited and is $0.99 Popper 2 is the WP7 version of a wildly popular game by Bill Reiss named Dr. Popper. You can get a trial, or you can now get a free lite version of the game. Popper 2 is a fast-paced bubble breaker game. I find it something fun to play when I just want to buzz out, but maybe the best review is that my daughter didn't want to give my phone back when I showed it to her, and always wants to grab my phone to play 'that game'. A fun distraction with great graphics and a great price Popper 2 is by Blue Rose Systems, LLC and is $1.29 Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light!   Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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