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  • Voxel terrain rendering with marching cubes

    - by JavaJosh94
    I was working on making procedurally generated terrain using normal cubish voxels (like minecraft) But then I read about marching cubes and decided to convert to using those. I managed to create a working marching cubes class and cycle through the densities and everything in it seemed to be working so I went on to work on actual terrain generation. I'm using XNA (C#) and a ported libnoise library to generate noise for the terrain generator. But instead of rendering smooth terrain I get a 64x64 chunk (I specified 64 but can change it) of seemingly random marching cubes using different triangles. This is the code I'm using to generate a "chunk": public MarchingCube[, ,] getTerrainChunk(int size, float dMultiplyer, int stepsize) { MarchingCube[, ,] temp = new MarchingCube[size / stepsize, size / stepsize, size / stepsize]; for (int x = 0; x < size; x += stepsize) { for (int y = 0; y <size; y += stepsize) { for (int z = 0; z < size; z += stepsize) { float[] densities = {(float)terrain.GetValue(x, y, z)*dMultiplyer, (float)terrain.GetValue(x, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y+stepsize, z)*dMultiplyer, (float)terrain.GetValue(x+stepsize, y, z)*dMultiplyer, (float)terrain.GetValue(x,y,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y+stepsize,z+stepsize)*dMultiplyer,(float)terrain.GetValue(x+stepsize,y,z+stepsize)*dMultiplyer }; Vector3[] corners = { new Vector3(x,y,z), new Vector3(x,y+stepsize,z),new Vector3(x+stepsize,y+stepsize,z),new Vector3(x+stepsize,y,z), new Vector3(x,y,z+stepsize), new Vector3(x,y+stepsize,z+stepsize), new Vector3(x+stepsize,y+stepsize,z+stepsize), new Vector3(x+stepsize,y,z+stepsize)}; if (x == 0 && y == 0 && z == 0) { temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners, device); } temp[x / stepsize, y / stepsize, z / stepsize] = new MarchingCube(densities, corners); } } } (terrain is a Perlin Noise generated using libnoise) I'm sure there's probably an easy solution to this but I've been drawing a blank for the past hour. I'm just wondering if the problem is how I'm reading in the data from the noise or if I may be generating the noise wrong? Or maybe the noise is just not good for this kind of generation? If I'm reading it wrong does anyone know the right way? the answers on google were somewhat ambiguous but I'm going to keep searching. Thanks in advance!

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  • Access losing db connections

    - by Dwight T
    I have a weird problem going on at work. People have been using MS Access to connect to sql server db and lately people are getting sporadic problems with connecting to the servers. It's not always the same users and it's not always a problem, which makes it a real pain to try to solve. One example of a related problem. A person has a linked table to a table and she would filter the table or write a query on the table to return where itemsku = 'ABCD1234'. It would return one record but the ItemSku LMKN7486 and everytime it would return the wrong record but consistently the wrong record so itemsku abcd1234 always returned LMNK7486 One would think it might be a driver problem, but it also could be a user problem. Just posting the question to see if anyone else has had similar senerios. Thanks

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  • Azure eBook Update #1 &ndash; 16 authors so far!

    - by Eric Nelson
    I just wanted to share with folks where we are up to with the Windows Azure eBook (Check out the original post for full details) I have had lots of great submissions from folks with some awesome stuff to share on Azure. Currently we have 16 authors and 25 proposed articles. There is still a couple of days left to submit your proposal if you would like to get involved (see the original post ) and some topic suggestions below for which we don’t currently have authors. It is official – I’m excited! :-) Article Area Accepted Wikipedia Explorer: A case study how we did it and why. CaseSetudy Optional Patterns for the Windows Azure Platform (picking up 1 or 2 patterns that seem to be evolving) Architecture Optional Azure and cost-oriented architecture. Architecture Yes Code walkthrough of a comprehensive application submitted to newCloudApp contest CaseSetudy Yes Principles of highly scalable apps on Azure Compute Optional Auto-Scaling Azure Compute Yes Implementing a distributed cache using memcached with worker roles Interop Yes Building a content-based router service to direct requests to internal HTTP endpoints Compute Optional How to debug an Azure app by with a custom TraceListener & the AppFabric Service Bus AppFabric Yes How to host Java apps in Azure Interop Yes Bing Maps Tile Servers using Azure Blog Storage Interop Yes Tricks for storing time and date fields in Table Storage Storage Yes Service Runtime in Windows Azure Compute Yes Azure Drive Storage Optional Queries in Azure Table Storage Optional Getting RubyOnRails running on Azure Interop Yes Consuming Azure services within Windows Phone Interop Yes De-risking Your First Azure Project Architecture Yes Designing for failure Architecture Optional Connecting to SQL Azure In x Minutes SQLAzure Yes Using Azure Table Service as a NoSQL store via the REST API Storage Yes Azure Table Service REST API Storage Optional Threading, Scalability and Reliability in the Cloud Compute Yes Azure Diagnostics Compute Yes 5 steps to getting started with Windows Azure Introduction Yes The best tools for working with Windows Azure Tools Author Needed Understanding how SQL Azure works SQLAzure Author Needed Getting started with AppFabric Control Services AppFabric Author Needed Using the Microsoft Sync Framework with SQL Azure SQLAzure Author Needed Dallas - just a TV show or something more? Dallas Author Needed Comparing Azure to other cloud offerings Interop Author Needed Hybrid solutions using Azure and on-premise Interop Author Needed

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  • How do I change the format of group by data in Excel 2003 pivot tables

    - by Bernard
    I have a data that lists the value of a contract per contract number. So I've created a pivot table that counts the number of contracts valued at 0 - 10, 11 - 20, etc. I want to be able to format the group, e.g. $0 - $10, $11 - $20 I've tried formatting the underlying data as currency and formatting the column in the pivot table, but it still shows as 0 - 10, 11 - 20 Also I have a column in the pivot table that says Total which is the Count of the number of contracts in that range, i.e. Value Total 0 - 10 1 11 - 20 1 Its an autogenerated column heading that Excel put in. How do I change this to say Number of contracts. I want it changed because when I chart the pivot table, the series is called called Total :(

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  • Multiple Internet connections, multiple networks and split access in Linux

    - by Swapneel Patnekar
    I am having trouble setting up multiple internet connections for split access in Linux. We have 3 internet connections from 3 different ISP's. We want to configure our Linux gateway machine such that our three internal networks 10.2.1.0/24, 192.168.20.0/24 & 192.168.2.0/24 use ISP1, ISP2 and ISP3 respectively in a split access manner. Outlined below is the layout/settings, Interfaces of the Linux Gateway connected to Routers: eth0: 10.1.1.2<---------->10.1.1.1(Internal Interface of ADSL Router)[ISP1] eth1: 192.168.15.2<------>192.168.15.1(Internal Interface of 3G Router)[ISP2] eth3: 192.168.1.2<------->192.168.1.1(Internal Interface of ADSL Router)[ISP3] Kindly note that none of the interfaces in the Linux gateway has a public static IP address. Routers of ISP1 and ISP2 get assigned a dynamic public IP address when connected to the Internet, router of ISP3 has been assigned a public static IP address. Interface of Linux gateway connected to a switch, eth4: 10.2.1.1(LAN Interface for ISP1) eth4:0 192.168.20.1(LAN interface for ISP2) eth4:1 192.168.2.1(LAN Interface for ISP3) eth4:0 & eth4:1 are virtual interfaces with eth4 being the interface connected physically. Based on http://linux-ip.net/html/adv-multi-internet.html I've set the following routes, ip route flush table 4 ip route show table main | grep -Ev ^default | while read ROUTE ; do ip route add table 4 $ROUTE done ip route add table 4 default via 192.168.15.1 ip rule add fwmark 4 table 4 ip route flush cache Additionally, using the following iptables rules to mark & route packets as per the guide mentioned above : http://pastebin.com/KzWHFGJA At this point, computers from 192.168.2.0/24 network are successfully able to reach the Internet through ISP3. 192.168.20.0/24 and 10.2.1.0/24 are unable to access the Internet through ISP1 and ISP2 respectively. Any inputs will be much appreciated !

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  • EC2 instance suddenly refusing SSH connections and won't respond to ping

    - by Chris
    My instance was running fine and this morning I was able to access a Ruby on Rails app hosted on it. An hour later I suddenly wasn't able to access my site, my SSH connection attempts were refused and the server wasn't even responding to ping. I didn't change anything on my system during that hour and reboots aren't fixing it. I've never had any problems connecting or pinging the system before. Can someone please help? This is on my production system! OS: CentOS 5 AMI ID: ami-10b55379 Type: m1.small [] ~% ssh -v *****@meeteor.com OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to meeteor.com [184.73.235.191] port 22. debug1: connect to address 184.73.235.191 port 22: Connection refused ssh: connect to host meeteor.com port 22: Connection refused [] ~% ping meeteor.com PING meeteor.com (184.73.235.191): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 ^C --- meeteor.com ping statistics --- 4 packets transmitted, 0 packets received, 100.0% packet loss [] ~% ========= System Log ========= Restarting system. Linux version 2.6.16-xenU ([email protected]) (gcc version 4.0.1 20050727 (Red Hat 4.0.1-5)) #1 SMP Mon May 28 03:41:49 SAST 2007 BIOS-provided physical RAM map: Xen: 0000000000000000 - 000000006a400000 (usable) 980MB HIGHMEM available. 727MB LOWMEM available. NX (Execute Disable) protection: active IRQ lockup detection disabled Built 1 zonelists Kernel command line: root=/dev/sda1 ro 4 Enabling fast FPU save and restore... done. Enabling unmasked SIMD FPU exception support... done. Initializing CPU#0 PID hash table entries: 4096 (order: 12, 65536 bytes) Xen reported: 2599.998 MHz processor. Dentry cache hash table entries: 131072 (order: 7, 524288 bytes) Inode-cache hash table entries: 65536 (order: 6, 262144 bytes) Software IO TLB disabled vmalloc area: ee000000-f53fe000, maxmem 2d7fe000 Memory: 1718700k/1748992k available (1958k kernel code, 20948k reserved, 620k data, 144k init, 1003528k highmem) Checking if this processor honours the WP bit even in supervisor mode... Ok. Calibrating delay using timer specific routine.. 5202.30 BogoMIPS (lpj=26011526) Mount-cache hash table entries: 512 CPU: L1 I Cache: 64K (64 bytes/line), D cache 64K (64 bytes/line) CPU: L2 Cache: 1024K (64 bytes/line) Checking 'hlt' instruction... OK. Brought up 1 CPUs migration_cost=0 Grant table initialized NET: Registered protocol family 16 Brought up 1 CPUs xen_mem: Initialising balloon driver. highmem bounce pool size: 64 pages VFS: Disk quotas dquot_6.5.1 Dquot-cache hash table entries: 1024 (order 0, 4096 bytes) Initializing Cryptographic API io scheduler noop registered io scheduler anticipatory registered (default) io scheduler deadline registered io scheduler cfq registered i8042.c: No controller found. RAMDISK driver initialized: 16 RAM disks of 4096K size 1024 blocksize Xen virtual console successfully installed as tty1 Event-channel device installed. netfront: Initialising virtual ethernet driver. mice: PS/2 mouse device common for all mice md: md driver 0.90.3 MAX_MD_DEVS=256, MD_SB_DISKS=27 md: bitmap version 4.39 NET: Registered protocol family 2 Registering block device major 8 IP route cache hash table entries: 65536 (order: 6, 262144 bytes) TCP established hash table entries: 262144 (order: 9, 2097152 bytes) TCP bind hash table entries: 65536 (order: 7, 524288 bytes) TCP: Hash tables configured (established 262144 bind 65536) TCP reno registered TCP bic registered NET: Registered protocol family 1 NET: Registered protocol family 17 NET: Registered protocol family 15 Using IPI No-Shortcut mode md: Autodetecting RAID arrays. md: autorun ... md: ... autorun DONE. kjournald starting. Commit interval 5 seconds EXT3-fs: mounted filesystem with ordered data mode. VFS: Mounted root (ext3 filesystem) readonly. Freeing unused kernel memory: 144k freed *************************************************************** *************************************************************** ** WARNING: Currently emulating unsupported memory accesses ** ** in /lib/tls glibc libraries. The emulation is ** ** slow. To ensure full performance you should ** ** install a 'xen-friendly' (nosegneg) version of ** ** the library, or disable tls support by executing ** ** the following as root: ** ** mv /lib/tls /lib/tls.disabled ** ** Offending process: init (pid=1) ** *************************************************************** *************************************************************** Pausing... 5Pausing... 4Pausing... 3Pausing... 2Pausing... 1Continuing... INIT: version 2.86 booting Welcome to CentOS release 5.4 (Final) Press 'I' to enter interactive startup. Setting clock : Fri Oct 1 14:35:26 EDT 2010 [ OK ] Starting udev: [ OK ] Setting hostname localhost.localdomain: [ OK ] No devices found Setting up Logical Volume Management: [ OK ] Checking filesystems Checking all file systems. [/sbin/fsck.ext3 (1) -- /] fsck.ext3 -a /dev/sda1 /dev/sda1: clean, 275424/1310720 files, 1161123/2621440 blocks [ OK ] Remounting root filesystem in read-write mode: [ OK ] Mounting local filesystems: [ OK ] Enabling local filesystem quotas: [ OK ] Enabling /etc/fstab swaps: [ OK ] INIT: Entering runlevel: 4 Entering non-interactive startup Starting background readahead: [ OK ] Applying ip6tables firewall rules: modprobe: FATAL: Module ip6_tables not found. ip6tables-restore v1.3.5: ip6tables-restore: unable to initializetable 'filter' Error occurred at line: 3 Try `ip6tables-restore -h' or 'ip6tables-restore --help' for more information. [FAILED] Applying iptables firewall rules: [ OK ] Loading additional iptables modules: ip_conntrack_netbios_ns [ OK ] Bringing up loopback interface: [ OK ] Bringing up interface eth0: Determining IP information for eth0... done. [ OK ] Starting auditd: [FAILED] Starting irqbalance: [ OK ] Starting portmap: [ OK ] FATAL: Module lockd not found. Starting NFS statd: [ OK ] Starting RPC idmapd: FATAL: Module sunrpc not found. FATAL: Error running install command for sunrpc Error: RPC MTAB does not exist. Starting system message bus: [ OK ] Starting Bluetooth services:[ OK ] [ OK ] Can't open RFCOMM control socket: Address family not supported by protocol Mounting other filesystems: [ OK ] Starting PC/SC smart card daemon (pcscd): [ OK ] Starting hidd: Can't open HIDP control socket: Address family not supported by protocol [FAILED] Starting autofs: Starting automount: automount: test mount forbidden or incorrect kernel protocol version, kernel protocol version 5.00 or above required. [FAILED] [FAILED] Starting sshd: [ OK ] Starting cups: [ OK ] Starting sendmail: [ OK ] Starting sm-client: [ OK ] Starting console mouse services: no console device found[FAILED] Starting crond: [ OK ] Starting xfs: [ OK ] Starting anacron: [ OK ] Starting atd: [ OK ] % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 390 100 390 0 0 58130 0 --:--:-- --:--:-- --:--:-- 58130 100 390 100 390 0 0 56984 0 --:--:-- --:--:-- --:--:-- 0 Starting yum-updatesd: [ OK ] Starting Avahi daemon... [ OK ] Starting HAL daemon: [ OK ] Starting OSSEC: [ OK ] Starting smartd: [ OK ] c CentOS release 5.4 (Final) Kernel 2.6.16-xenU on an i686 domU-12-31-39-00-C4-97 login: INIT: Id "2" respawning too fast: disabled for 5 minutes INIT: Id "3" respawning too fast: disabled for 5 minutes INIT: Id "4" respawning too fast: disabled for 5 minutes INIT: Id "5" respawning too fast: disabled for 5 minutes INIT: Id "6" respawning too fast: disabled for 5 minutes

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  • SQL SERVER – Copy Database – SQL in Sixty Seconds #067

    - by Pinal Dave
    There are multiple reasons why a user may want to make a copy of the database. Sometimes a user wants to copy the database to the same server and sometime wants to copy the database on a different server. The important point is that DBA and Developer may want copies of their database for various purposes. I copy my database for backup purpose. However, when we hear coping database – the very first thought which comes to our mind is – Backup and Restore or Attach and Detach. Both of these processes have their own advantage and disadvantages. The matter of the fact, those methods is much efficient and recommended methods. However, if you just want to copy your database as it is and do not want to go for advanced feature. You can just use the copy feature of the SQL Server. Here are the settings, which you can use to copy the database. SQL in Sixty Seconds Video I have attempted to explain the same subject in simple words over in following video. Action Item Here are the blog posts I have previously written on the subject of SA password. You can read it over here: Copy Database from Instance to Another Instance – Copy Paste in SQL Server Copy Database With Data – Generate T-SQL For Inserting Data From One Table to Another Table Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video Generate Script for Schema and Data – SQL in Sixty Seconds #021 – Video You can subscribe to my YouTube Channel for frequent updates. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Video

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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

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  • Getting error when using Oracle imp command to import dmp file

    - by blizz
    I am importing a dmp file using the following command: imp user/pass file=file.dmp log=logfile.log full=y ignore=y destroy=y I get the following errors: . . importing table "MESSAGE_BOARD" IMP-00058: ORACLE error 22993 encountered ORA-22993: specified input amount is greater than actual source amount IMP-00028: partial import of previous table rolled back: 219638 rows rolled back . . importing table "MESSAGE_BOARD_ARCHIVES" IMP-00058: ORACLE error 22993 encountered ORA-22993: specified input amount is greater than actual source amount IMP-00028: partial import of previous table rolled back: 2477960 rows rolled back I have tried increasing the tablespace size and adding a second datafile to no avail. I'm a total newb at Oracle so any help will be appreciated. Googled this for hours and still can't come up with a solution. Thanks!

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  • postgresql deleteing old records from log tables

    - by Max
    I have a postgresql database which stores my radius connection information. What I want to do is only store a months worth of logs. How would I craft a sql statement that I can run from cron that would go and delete and rows that where older then a month? Format of the date in the table. that date is taken from acctstoptime collum Date format 2010-01-27 16:02:17-05 Format of the table in question. -- Table: radacct CREATE TABLE radacct ( radacctid bigserial NOT NULL, acctsessionid character varying(32) NOT NULL, acctuniqueid character varying(32) NOT NULL, username character varying(253), groupname character varying(253), realm character varying(64), nasipaddress inet NOT NULL, nasportid character varying(15), nasporttype character varying(32), acctstarttime timestamp with time zone, acctstoptime timestamp with time zone, acctsessiontime bigint, acctauthentic character varying(32), connectinfo_start character varying(50), connectinfo_stop character varying(50), acctinputoctets bigint, acctoutputoctets bigint, calledstationid character varying(50), callingstationid character varying(50), acctterminatecause character varying(32), servicetype character varying(32), xascendsessionsvrkey character varying(10), framedprotocol character varying(32), framedipaddress inet, acctstartdelay integer, acctstopdelay integer, freesidestatus character varying(32), CONSTRAINT radacct_pkey PRIMARY KEY (radacctid) ) WITH (OIDS=FALSE); ALTER TABLE radacct OWNER TO radius; -- Index: freesidestatus CREATE INDEX freesidestatus ON radacct USING btree (freesidestatus); -- Index: radacct_active_user_idx CREATE INDEX radacct_active_user_idx ON radacct USING btree (username, nasipaddress, acctsessionid) WHERE acctstoptime IS NULL; -- Index: radacct_start_user_idx CREATE INDEX radacct_start_user_idx ON radacct USING btree (acctstarttime, username);

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  • Supertuxkart not able to start

    - by subeh.sharma
    Was working fine before i played around with NVIDIA drivers and ended up with this problem. I tried running it through the terminal and i see these messages: subsharm@subsharm-ThinkPad-T61:~$ supertuxkart Irrlicht Engine version 1.7.2 Linux 3.0.0-15-generic #25-Ubuntu SMP Mon Jan 2 17:44:42 UTC 2012 x86_64 [FileManager] Data files will be fetched from: '/usr/share/games/supertuxkart/' [IrrDriver] Creating NULL device Irrlicht Engine version 1.7.2 Linux 3.0.0-15-generic #25-Ubuntu SMP Mon Jan 2 17:44:42 UTC 2012 x86_64 [IrrDriver] Trying OpenGL rendering. [IrrDriver] Tring to create device with 32 bits Xlib: extension "GLX" missing on display ":0.0". [IrrDriver Temp Logger] Level 1: No GLX support available. OpenGL driver will not work. [IrrDriver Temp Logger] Level 2: Fatal error, could not get visual. Segmentation fault subsharm@subsharm-ThinkPad-T61:~$ sudo Xorg -configure [sudo] password for subsharm: Fatal server error: Server is already active for display 0 If this server is no longer running, remove /tmp/.X0-lock and start again.

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  • Visio 2010 Professional No Database Tab

    - by JFB
    I am trying to create a ERD using VISIO Professional 2010 (full install) but I am having problems. I can't open the table properties windows at the bottom of the screen when I double click on a table, and I can't right-click on the table and choose properties because the choice is not there... The Database tab is missing from the ribbon on top. What can cause this? Here is what I already tried: File/Options/Trust Center/ Trust Center Settings.../Add-ins/Disable all Application Add-ins is UNCHECKED

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  • SQL Saturday Atlanta: Intro To Performance Tuning

    - by Mike Femenella
    I'm looking forward to speaking in Atlanta on the 24th, will be fun to get back down that way to visit with some friends and present two topics that I really enjoy. First, an introduction to performance tuning. Performance tuning is a very wide and deep topic and we're staying close to the surface. I direct this class for newbie sql users who have less than 2 years of experience. It's all the things I wish someone would have told me in my first 2 years about what to look for when the database was slow...or allegedly slow I should say. We'll cover using profiler to find slow performing queries and how to save the data off to a table as well as a tour of other features. The difference between clustered, non clustered and covering indexes. How to look at and understand an execution plan (at a high level) and finally the difference between a temp table and a table variable and what the implications are of using either one in your code. That pretty much takes up a full hour. Second presentation, Loading Data in Real Time. It's really a presentation about partitioning but with a twist that we used at work recently to solve a need to load some data quickly and put it into production with minimal downtime. We'll cover partition functions, schemes,$partition, merge, sys.partitions and show some examples of building a set of partitioned tables and using the switch statement to move it from one table to another. Finally we'll cover the differences in partitioning between 2005 and 2008. Hope to see you there! And if you read my blog please introduce yourself!

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  • Sorting versus hashing

    - by Paul Siegel
    My problem is as follows. I have an array of n strings with m < n of them distinct. I want to create a one-to-one function which assigns each of the m distinct strings to the numbers 0 ... m-1. For example, if my strings are: Bob, Amy, Bob, Charlie, Amy then the function: Bob -> 0, Amy -> 1, Charlie -> 2 would meet my needs. I have thought of three possible approaches: Sort the list of strings, remove duplicates, and construct the function using a search algorithm. Create a hash table and check each string to see if it is already in the table before inserting it. Sort the list of strings, remove duplicates, and put the resulting list into a hash table. My code will be written in Java, and I will likely use standard Java algorithms: merge sort for sorting, binary search for searching, and whatever the standard Java hash table algorithm is. Question: Assume that after creating the function I will have to evaluate it on each of the n original strings. Which of the three approaches is fastest? Is there a better way? Part of the problem is that I don't really know what's going on "under the hood" in standard hashing algorithms. Any help would be appreciated.

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  • Reading a large SQL Errorlog

    - by steveh99999
    I came across an interesting situation recently where a SQL instance had been configured with the Audit of successful and failed logins being written to the errorlog. ie This meant… every time a user or the application connected to the SQL instance – an entry was written to the errorlog. This meant…  huge SQL Server errorlogs. Opening an errorlog in the usual way, using SQL management studio, was extremely slow… Luckily, I was able to use xp_readerrorlog to work around this – here’s some example queries..   To show errorlog entries from the currently active log, just for today :- DECLARE @now DATETIME DECLARE @midnight DATETIME SET @now = GETDATE() SET @midnight =  DATEADD(d, DATEDIFF(d, 0, getdate()), 0) EXEC xp_readerrorlog 0,1,NULL,NULL,@midnight,@now   To find out how big the current errorlog actually is, and what the earliest and most recent entries are in the errorlog :- CREATE TABLE #temp_errorlog (Logdate DATETIME, ProcessInfo VARCHAR(20),Text VARCHAR(4000)) INSERT INTO #temp_errorlog EXEC xp_readerrorlog 0 -- for current errorlog SELECT COUNT(*) AS 'Number of entries in errorlog', MIN(logdate) AS 'ErrorLog Starts', MAX(logdate) AS 'ErrorLog Ends' FROM #temp_errorlog DROP TABLE #temp_errorlog To show just DBCC history  information in the current errorlog :- EXEC xp_readerrorlog 0,1,'dbcc'   To show backup errorlog entries in the current errorlog :- CREATE TABLE #temp_errorlog (Logdate DATETIME, ProcessInfo VARCHAR(20),Text VARCHAR(4000)) INSERT INTO #temp_errorlog EXEC xp_readerrorlog 0 -- for current errorlog SELECT * from #temp_errorlog WHERE ProcessInfo = 'Backup' ORDER BY Logdate DROP TABLE #temp_errorlog XP_Errorlog is an undocumented system stored procedure – so no official Microsoft link describing the parameters it takes – however,  there’s a good blog on this here And, if you do have a problem with huge errorlogs – please consider running system stored procedure  sp_cycle_errorlog on a nightly or regular basis.  But if you do this,  remember to change the amount of errorlogs you do retain – the default of 6 might not be sufficient for you….

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  • Excel Data Organization: Array Formulas? Tables? Named Range?

    - by Joe Arasin
    I'm trying to make a huge Excel sheet reasonably maintainable, but it's huge in the "hundred-table-db" direction, rather than the "hundred-thousand-row-table" direction. I want to have a baseline data table that looks something like this: | Indicator | Units | 2010 | 2015 | 2020 | 2025 | Source | | GDP | $Gazillion | 300 | 350 | 400 | 450 | BLS | | Population | Millions | 350 | 400 | 450 | 500 | Census | | PetMonkeyPopulation | Thousands | 50 | 60 | 70 | 80 | SimiansRUs | And then be able to have another sheet that looks like: | | 2010 | 2015 | 2020 | 2025 | | MonkeysPerCapita | .1 | .2 | .3 | .4 | | MonkeysPerDollar | .01 | .01 | .01 | .01 | | GDPPerCapita | 300 | 400 | 450 | 600 | Is there some standard way to make this kind of thing maintainable?

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  • System Requirements of a write-heavy applications serving hundreds of requests per second

    - by Rolando Cruz
    NOTE: I am a self-taught PHP developer who has little to none experience managing web and database servers. I am about to write a web-based attendance system for a very large userbase. I expect around 1000 to 1500 users logged-in at the same time making at least 1 request every 10 seconds or so for a span of 30 minutes a day, 3 times a week. So it's more or less 100 requests per second, or at the very worst 1000 requests in a second (average of 16 concurrent requests? But it could be higher given the short timeframe that users will make these requests. crosses fingers to avoid 100 concurrent requests). I expect two types of transactions, a local (not referring to a local network) and a foreign transaction. local transactions basically download userdata in their locality and cache it for 1 - 2 weeks. Attendance equests will probably be two numeric strings only: userid and eventid. foreign transactions are for attendance of those do not belong in the current locality. This will pass in the following data instead: (numeric) locality_id, (string) full_name. Both requests are done in Ajax so no HTML data included, only JSON. Both type of requests expect at the very least a single numeric response from the server. I think there will be a 50-50 split on the frequency of local and foreign transactions, but there's only a few bytes of difference anyways in the sizes of these transactions. As of this moment the userid may only reach 6 digits and eventid are 4 to 5-digit integers too. I expect my users table to have at least 400k rows, and the event table to have as many as 10k rows, a locality table with at least 1500 rows, and my main attendance table to increase by 400k rows (based on the number of users in the users table) a day for 3 days a week (1.2M rows a week). For me, this sounds big. But is this really that big? Or can this be handled by a single server (not sure about the server specs yet since I'll probably avail of a VPS from ServInt or others)? I tried to read on multiple server setups Heatbeat, DRBD, master-slave setups. But I wonder if they're really necessary. the users table will add around 500 1k rows a week. If this can't be handled by a single server, then if I am to choose a MySQL replication topology, what would be the best setup for this case? Sorry, if I sound vague or the question is too wide. I just don't know what to ask or what do you want to know at this point.

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  • Little mysterious RowMatch

    - by kishore.kondepudi(at)oracle.com
    Incidentally this was the first piece of code i ever wrote in ADF.The requirement was we have tax rates which are read from a table.And there can be different type of tax rates called certificates or exceptions based on the rate_type column in the tax rates table.The simplest design i chose was to create an EO on the tax rates table and create two VO's called CertificateVO and ExceptionVO based on the same EO.So far so good.I wrote all the business logic in the EO and completed the model project.The CertificateVO has the query as select * from tax_rates TaxRateEO where rate_type='CERTIFICATE' and similary the ExceptionVO is also built.The UI is pretty simple and it has two tabs called Certificates and Exceptions and each table has a button to create a tax rate.The certificate tab is driven by CertificateVO and exception tab is driven by ExceptionVO.The CertificateVO has default value of rate_type set to 'CERTIFICATE' and ExceptionVO has default value of rate_type to 'EXCEPTION' to default values for new records.So far so good.But on running the UI i noticed a strange thing,When i create a new row in Certificate i see the same row in Exception too and vice-versa.i.e; what ever row i create in one VO it also appears in the second one although it shouldn't be.I couldn't understand the reason for behavior even though an explicit where clause is present.Digging through documentation i found that ADF doesnt apply the where clause to new rows instead it applies something called as RowMatch to them.RowMatch in simple terms is a where condition applied to the VO rows at runtime.Since we had both VO's based on the same EO we have the same entity cache.The filter factor for new rows to be shown in VO at runtime is actually RowMatch than the where clause defined in the VO.The default RowMatch is empty as a result any new row appears in both the VO's since its from same entity cache.The solution to this problem is to use polymorphic view objects which can do the row filter based on configuration or override the getRowMatch() method in the VOImpl and pass the custom where filter instead of default RowMatch.Eg:@Overridepublic RowMatch getRowMatch(){    return new RowMatch("rate_type='CERTIFICATE'");}similarly for ExceptionVO too.With proper RowMatch in place new rows will route themselves to appropriate VO.PS: The behavior(Same row pushed to both VO's from entity cache) is also called as ViewLink Consistency.Try it out!

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  • SQL SERVER – Grouping by Multiple Columns to Single Column as A String

    - by pinaldave
    One of the most common questions I receive in email is how to group multiple column data in comma separate values in a single row grouping by another column. I have previously blogged about it in following two blog posts. However, both aren’t addressing the following exact problem. Comma Separated Values (CSV) from Table Column Comma Separated Values (CSV) from Table Column – Part 2 The question comes in many different formats but in following image I am demonstrating the same question in simple words. This is the most popular question on my Facebook page as well. (Example) Here is the sample script to build the sample dataset. CREATE TABLE TestTable (ID INT, Col VARCHAR(4)) GO INSERT INTO TestTable (ID, Col) SELECT 1, 'A' UNION ALL SELECT 1, 'B' UNION ALL SELECT 1, 'C' UNION ALL SELECT 2, 'A' UNION ALL SELECT 2, 'B' UNION ALL SELECT 2, 'C' UNION ALL SELECT 2, 'D' UNION ALL SELECT 2, 'E' GO SELECT * FROM TestTable GO Here is the solution which will build an answer to the above question. -- Get CSV values SELECT t.ID, STUFF( (SELECT ',' + s.Col FROM TestTable s WHERE s.ID = t.ID FOR XML PATH('')),1,1,'') AS CSV FROM TestTable AS t GROUP BY t.ID GO I hope this is an easy solution. I am going to point to this blog post in the future for all the similar questions. Final Clean Up Act -- Clean up DROP TABLE TestTable GO Here is the question back to you - Is there any better way to write above script? Please leave a comment and I will write a separate blog post with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL XML

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  • Wubi 12.04 installation error executing command command

    - by Erik Lau
    I have tried to install wubi but have not had luck because there is an error executing command: command=C:\Users\Me\AppData\Local\Temp\pyl4266.tmp\bin\resize2fs.exe-f C:\ubuntu\disks\root.disk 17744M retval=1 stderr= stdout=resize2fs1.40.6 (09-Feb-2008) Usage: /cygdrive/c/Users/Eriks/AppData/Local/Temp/pyl4266.tmp/bin/resize2fs.exe-f C:/unbuntu/disks.root.disk17744M [-d debug_flags][-f][-F][-p] device[new_size] I do not understand what is the problem. Here is my log file. https://skydrive.live.com/redir?resid=B4F19CA027FFAD89!324 Please let me know what can be done to fix this error.

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  • Recover from running "route -f"

    - by James L.
    I was trying to capture localhost traffic with Ethereal, which doesn't work without re-routing localhost traffic to your router gateway. I didn't get the route command quite right, and messed up my routing table. I typed route -f to clear the routing table and rebooted, but when I finished rebooting, the routing table wasn't restored to its original state. I didn't use the -p parameter, so none of my changes should have persisted after a reboot. What can I do to restore the routing table to its default routes?

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  • SQL SERVER – Storing Variable Values in Temporary Array or Temporary List

    - by pinaldave
    SQL Server does not support arrays or a dynamic length storage mechanism like list. Absolutely there are some clever workarounds and few extra-ordinary solutions but everybody can;t come up with such solution. Additionally, sometime the requirements are very simple that doing extraordinary coding is not required. Here is the simple case. Let us say here are the values: a, 10, 20, c, 30, d. Now the requirement is to store them in a array or list. It is very easy to do the same in C# or C. However, there is no quick way to do the same in SQL Server. Every single time when I get such requirement, I create a table variable and store the values in the table variables. Here is the example: For SQL Server 2012: DECLARE @ListofIDs TABLE(IDs VARCHAR(100)); INSERT INTO @ListofIDs VALUES('a'),('10'),('20'),('c'),('30'),('d'); SELECT IDs FROM @ListofIDs; GO When executed above script it will give following resultset. Above script will work in SQL Server 2012 only for SQL Server 2008 and earlier version run following code. DECLARE @ListofIDs TABLE(IDs VARCHAR(100), ID INT IDENTITY(1,1)); INSERT INTO @ListofIDs SELECT 'a' UNION ALL SELECT '10' UNION ALL SELECT '20' UNION ALL SELECT 'c' UNION ALL SELECT '30' UNION ALL SELECT 'd'; SELECT IDs FROM @ListofIDs; GO Now in this case, I have to convert numbers to varchars because I have to store mix datatypes in a single column. Additionally, this quick solution does not give any features of arrays (like inserting values in between as well accessing values using array index). Well, do you ever have to store temporary multiple values in SQL Server – if the count of values are dynamic and datatype is not specified early how will you about storing values which can be used later in the programming. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • How to change the placement of the left border of tables in Word

    - by mkva
    Hallo everybody I have the following problem: in MS Word, the left-side (and also the right-side) border is not aligned with the rest of the text on a page. It's actually the text in the first column of a table that is aligned with the text outside the table. And the table border is a little bit to the left. I find this layout quite a bit annoying, as I don't want to have any elements on a page outside the range that is used by normal text. Now my question: is it possible to have tables in Word such that the border lines align with the text outside the table? Thanks, Markus

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