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  • Cakephp Localization, Cannot Change language when DEFAULT_LANGUAGE is set

    - by ion
    I am confused :) I'm using the p18n component in cakephp found here: http://www.palivoda.eu/2008/04/i18n-in-cakephp-12-database-content-translation-part-2/ This component requires me to set in core.php the following constant: define("DEFAULT_LANGUAGE", 'eng') However when this is set I cannot change the language using: Configure::write('Config.language', 'eng'); At the moment, into my knowledge, the only way to change the locale of my static content is the use of the Configure::write. But for the dynamic content to change through the use of the p28n component I must have the DEFINE_LANGUAGE constant set to a value. This is all very confusing. Any help will be much appreciated.

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  • Why can't I retrieve the entities I've just persisted?

    - by felipecao
    I've got this web service that basically queries the database and returns all persisted entities. For testing purposes, I've created a TestDataManager that persists 2 example entities after Spring context is loaded (BTW, I'm using JAX-WS, Spring, Hibernate and HSQLDB). My TestDataManager looks like this: @Component public class TestDataManager { @Resource private SessionFactory sf; @PostConstruct @Transactional(readOnly = false, propagation = Propagation.REQUIRES_NEW) public void insertTestData(){ sf.openSession(); sf.openSession().beginTransaction(); sf.openSession().persist(new Site("site one")); sf.openSession().persist(new Site("site two")); sf.openSession().flush(); } } My JAX-WS endpoint looks like this: @WebService public class SmartBrickEndpoint { @Resource private WebServiceContext context; public Set<Site> getSitesForUser(String user){ return getSiteService().findByUser(new User(user)); } private ISiteService getSiteService(){ ServletContext servletContext = (ServletContext) context.getMessageContext().get("javax.xml.ws.servlet.context"); return (ISiteService) BeanRetriever.getBean(servletContext, ISiteService.class); } } This my Service class: @Component @Transactional(readOnly = true) public class SiteService implements ISiteService { @Resource private ISiteDao siteDao; @Override public Set<Site> findByUser(User user) { return siteDao.findByUser(user); } } This is my DAO: @Component @Transactional(readOnly = true) public class SiteDao implements ISiteDao { @Resource private SessionFactory sessionFactory; @Override public Set<Site> findByUser(User user) { Set<Site> sites = new LinkedHashSet<Site>(sessionFactory.getCurrentSession().createCriteria(Site.class).list()); return sites; } } This is my applicationContext.xml: <context:annotation-config /> <context:component-scan base-package="br.unirio.wsimxp.dao"/> <context:component-scan base-package="br.unirio.wsimxp.service"/> <context:component-scan base-package="br.unirio.wsimxp.spring"/> <bean id="applicationDS" class="org.springframework.jdbc.datasource.DriverManagerDataSource"> <property name="driverClassName" value="org.hsqldb.jdbcDriver"/> <property name="url" value="jdbc:hsqldb:file:sites"/> </bean> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="applicationDS" /> <property name="configLocation"> <value>classpath:hibernate.cfg.xml</value> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.HSQLDialect</prop> <prop key="hibernate.show_sql">true</prop> <prop key="hibernate.format_sql">true</prop> <prop key="hibernate.connection.release_mode">on_close</prop> <!--<prop key="hibernate.current_session_context_class">thread</prop>--> <prop key="hibernate.query.factory_class">org.hibernate.hql.classic.ClassicQueryTranslatorFactory</prop> <prop key="hibernate.hbm2ddl.auto">create-drop</prop> </props> </property> </bean> <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="sessionFactory" /> </bean> <tx:annotation-driven transaction-manager="transactionManager" /> This is what's going on now: when the app is deployed, TestDataManager#insertTestData kicks-in (due to @PostConstruct) and persist does not raise any exception. I should have 2 entities in the DB by now. Afterwards, I invoke the endpoint by a SOAP client, and the request goes all the way up to the DAO. The Hibernate invocation does not raise any exception, but the returned list is empty. The odd thing is, in TestDataManager, if I switch from sf.openSession() to sf.getCurrentSession(), I get an error message: "No Hibernate Session bound to thread, and configuration does not allow creation of non-transactional one here". What I am doing wrong here? Why is the query "not seeing" the persisted entities? Why do I need to invoke sf.openSession() on TestDataManager although it's annotated with @Transactional? I have done some tests with hibernate.current_session_context_class=thread in application.xml, but then I just switch problems in each class. I'd like not needing to manually invoke sf.openSession() and leave that for Hibernate to take care. Thanks a lot for any help!

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Flex 3 - Send a HTTP Get request from Flash and want Firefox to show Open With Box.

    - by Kash
    Hi all, I am a newb developer as far as Flex and Flash is concerned. This is what I'm trying to do: 1) Send a HTTP request to our server (with a custom made URL). The URL basically tells the server to send data in a CSV format. 2) The server sends a 200 OK response, which has Content-Type: application/csv and the payload is pure CSV data. What I wish to do is, when firefox gets this 200 OK response, I want it to show the standard Open with box (the one that shows up when you download some file). I tried doing this with HTTPService. I have a "Export to CSV" button on the flash component. Upon clicking that, the flash component is able to succesfully send the HTTP request. I however don't want Flash component to handle the response, so I don't have the 's "result" tag defined. But nothing happens. Any suggestions on how to do this.

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  • Using rendrer in list in flex

    - by Anshuman Jaiswal
    Hi all I am using list component in flex & using custom itemRenderer i.e I have made a component named frameRenrer(there are two controls ImageControl and label control) where I set the image source and label text on creationComplete event.And I providing the data using dataProvider function in List component.But actually problem is that when I scroll this list only 4 items are displayed repeatedly and to check it I make a function on mouseOver of image control in this I am using Alert.show(data.label); then it shows the correct data but it is not displayed in the list.In data provider I am using ArrayCollection. What is the problem anyone????

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  • Constant in Hibernate Mapping Files

    - by bertolami
    I would like to add a value object to a mapped class where one column is fixed depending of the class that contains the component. How can I do something like this? <component name="aComponent"> <property name="abc" column="cde"/> <property name="xyz" value="FIXED"/> </component> Unfortunatly, the value attribute does not exist. Is there another way to apply a constant value to property? Thanks in advance.

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  • UIPickerView and empty core data array

    - by Mark
    I have a viewcontroller showing items from a core data entity. I also have a tableview listing records from the same entity. The table is editable, and the user could remove all the records. When this happens, the view controller holding the pickerview bombs because it's looking for records in an empty array. How to prevent this? I'm assuming I need to do something different at objectAtIndex:row... # pragma mark PickerView Section - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; // returns the number of columns to display. } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return [profiles count]; // returns the number of rows } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { // Display the profiles we've fetched on the picker Profiles *prof = [profiles objectAtIndex:row]; return prof.profilename; } //If the user chooses from the pickerview - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { selectedProfile = [[profiles objectAtIndex:row]valueForKey:@"profilename"]; }

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  • t-sql - find differences for pk's in a single table (Self join?)

    - by Pace
    Hi Experts, My situation is this. I have a table of products with a pk "Parent" which has "Components" The data looks something like this Parent(PK) Component Car1 Wheel Car1 Tyre Car1 Roof Car2 Alloy Car2 Tyre Car2 Roof Car3 Alloy Car3 Tyre Car3 Roof Car3 Leather Seats Now what I want to do is some query that I can feed two codes in and see the differences... IE If I feed in "Car1", "Car2" it would return something like; Parent Component Car1 Wheel Car2 Alloy As this is the difference between the two. If I said "Car1", "Car3" I would expect; Parent Component Car1 Wheel Car3 Alloy Car3 Leather Seats Your help with this matter would be greatly appreciated.

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  • Creating a search module dislpaying results in an iframe?

    - by ivayloc
    Hi, I have recently signed up for a travel affiliate program and I create a module with search fields to search in the affiliate program. What I need is a component with ..., so when I make a search the search results to shows in the ... in the component. In this way I can chose which other module to show or not with the search results. Could someone tell me how to do it or tell me a similar module/component. I would be grateful if you provide me with an answer or a solution of any kind! Thank you in advance!

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  • Android animation doesn't work, probably some kind of screen redraw problem.

    - by BenIOs
    I have created a custom component in my program by extending a ViewGroup. This component listens to touch events and are supposed to start animations when the user has move their finger past some certain points. I'm able to start animations while the user is touching the screen. But I'm not able to start animations if the user doesn't move their finger. It's probably that the phone thinks it doesn't have to update the screen if the user isn't moving their finger. I added some logs and according to them the animation starts and ends but it doesn't draw on the screen. I have the same problems when starting an animation with a timer. I use AlphaAnimations and TranslateAnimations on ImageViews. I have tried to use invalidate() both on the component and the ImageView but it doesn't help. Anyone who has an idea how to solve this?

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  • open source flash or ajax sketchpad?

    - by Fh
    For a non-profit (charity) site I need a simple sketchpad (drawing) component. It should be able to: Let the user draw a simple black on white sketch. Save to server the full drawing steps. Save to server the final image. Re-play the drawing steps to future users. http://www.sketchswap.com/ has a similar component. Do you know where I could find an open source component to use in this project? Thanks,

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  • FLEX: question about MXML syntax

    - by Patrick
    hi, I would like to know if it is the same to assign properties to my custom component in its own class, or from the parent document. Please see snippet below: Here I assign the property bottom in my custom component class: <?xml version="1.0"?> <mx:LinkButton bottom="20" > <mx:Script> ... Here I assign the property bottom when I use the component in my main MXML file <myComp:Brick bottom="10"/> Am I overriding the original one ? Thanks

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  • Is there a design pattern for this ?

    - by ytrewq
    I have a component that needs to call a specific service depending on the input it receives. So my component has to look at the input and based on a configuration that says "for this input call this service with this data" needs to call the proper service. The services have a common signature method and a specific one (each). I thought about an abstract class that includes the signatures for all three methods. The implementation for the two services will override all three methods (throwing NotImplementedException for the methods that are not supported by current service). A component that could be initialized with a map (that for each input type will have the type of the service to be called) will also be defined. Do you have a better approach to cope this scenario ?

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  • Creating a search module displaying results in an iframe?

    - by ivayloc
    I recently signed up for a travel affiliate program and I'm creating a module with search fields to search in the affiliate program. What I need is a component with <iframe>...</iframe>, so when I make a search, the search results to shows in the <iframe>...</iframe> in the component. In this way I can chose which other module to show or not with the search results. Could someone tell me how to do it or tell me a similar module/component. I would be grateful if you provide me with an answer or a solution of any kind! Thank you in advance!

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  • Help me to choose the right platform for my Portal from .net, php, php based cms and .net based cms

    - by parveen-yadav
    hi I am planning to develop a site very similar to http://www.nextdaypets.com/ but with some more features...i have worked on JOOMLA n i know it pretty well. but there are few limitation like access level control and there is no component available for what i need. what i m confused about is that whether i should make that component in joomla or should i develop my own cms or should i take some .net based cms and write the component for it. I know C# and .net framework as a beginner. I just completed a certification course in .net last month and i don't know php but don't have issue in learning it...so what should i do...please suggest.

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  • Opening up TCP Sockets in j2ee Webapplication

    - by Gvenez
    Hello, We have to communicate with a C++ component from a J2ee web application and my proposal involved using JMS server to communicate with the C++ component which is located on other machine. However the developer of the C++ component wants me to open up TCP/IP sockets from the webapplication and communicate over XML. My view is that socket programming in web application is error prone and will not scale well since there is a limited amount of sockets that can be opened up. Please let me have your architecture/design preference on using JMS vs TCP/IP sockets. Thank you

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  • Stretch VMWare Player guest OS to fullscreen

    - by Synetech
    I’m using VMWare Player to play an old 16-bit Windows game. Unfortunately the game uses only 640x480 and I cannot figure out how to stretch the VM window to full-screen on the host. I set the guest OS to 640x480, but the screen is still small, in the middle of the screen as seen in figure 1. I even tried setting the compatibility mode to Windows 95 and 640x480, but it has no effect (figure 2) and looks exactly the same as when I set the VM to full-screen (1366x768 on the laptop) and start the game normally. There are few references to stretching a VM. One page mentions setting a Stretch Guest option, but there is no such option, at least not in VMWare Player 4.0.3. I know that VirtualBox has a stretching option, but I’m trying to find a solution for VMWare (Player, not Workstation). Figure 1: Guest OS is pillar-boxed Figure 2: Using compatibility mode

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  • Advantage of using a smartfox server

    - by Fahim Akhter
    Hi, we are trying to outsource the server side of our game applicaton to someone. They recommend using http://www.smartfoxserver.com/ instead of our traditional php/mysql combination. Our game is in actionscript and will be using social aspects of facebook later on. Smartfoxserver is supposed to reduce the time of development. The thing I'm having a hard time getting right now is how? How does it reduce the time. We will still be making a RDMS writing stored procedures and game logic based server scripts. Where does smartfox come into play? Thanks, Fahim.

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  • How do I view the location of an swf file that is obscured somehow.

    - by atticus
    Specifically, I'm trying to view Elmo's Keyboard-o-rama fullscreen. The original swf file at www.sesameworkshop.org/uploaded-images/9495524/additional/main_game-6.swf has been moved and obscured. For a toddler, this game really needs to be full screen! The toddler doesn't mind too much and has already lost interest in the game for the day. But it's just driving me crazy. I've tried the usual method of viewing the page info in Firefox to no avail. And before people start trying to delete this for being game specific, I would like to know how to do this for any obfuscated swf location, not just games. Thanks in advance.

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  • How do I maximize a window in one monitor and do other things on the other monitor

    - by RoboShop
    Hi, I have windows 7 installed on my laptop which is a Dell studio XPS 16. I recently set up a second monitor for it. I've noticed that when I load up "full maximisation" applications (I don't know the term) like a game or media center on one monitor, I can't seem to do anything with the other monitor. With the game, I can see the other monitor, I can play a movie on it even, but if I click the mouse button on it, it'll stop the game and alt-tab away. In Media Center, I can't even cross my mouse over the other monitor. So my question is, in Windows 7, is it possible to run programs like this that are designed to be run in one maximised window and still be able to do things on the other window?

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  • How do I view the location of an swf file that is obfuscated somehow.

    - by atticus
    Specifically, I'm trying to view Elmo's Keyboard-o-rama fullscreen. The original swf file has been moved and obscured. For a toddler, this game really needs to be full screen! The toddler doesn't mind too much and has already lost interest in the game for the day. But it's just driving me crazy. I've tried the usual method of viewing the page info in Firefox to no avail. And before people start trying to delete this for being game specific, I would like to know how to do this for any obfuscated swf location, not just games. Thanks in advance. If anybody knows how to find the appropriate information in tcpdump or wireshark, that could probably help, too. That's what I'm trying to do right now.

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  • Setting 'bookmarks' for command prompt on Windows XP

    - by The Communist Duck
    I know I can change the command prompt to startup on C:\ rather than F:\Documents And Settings or wherever. But I was wondering if it's possible to set bookmarks or some other command that allows me to switch to locations. For example, my Python projects have a long (about 7 subdirectories) address (think that's the word), and as such it takes a while to cd to them. What I would like to do is something like gotodirectory PythonProjects , and have it cd to where I have specified this, be it C:\WINDOWS or F:\Games\Steam\steamapps\common\some game\some game data\some more game data.

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  • Program to scale any OpenGL/DirectX window 2x larger?

    - by Neeb
    I would like to run some game on windowed mode, but its hard to see the game when my desktop resolution is huge. One solution could be to change my desktop resolution every time i play the game. But the bad thing is that my screen automatically smoothes the pixels when im using non-native resolutions, and the blurred pixels really makes it ugly and hard to look at. Is there some program to double the pixel size of any opengl/directx window without smoothing the pixels? I've tried multiple magnifying glass programs, but they all seem to make it blurred...

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  • Error in python - don't understand

    - by Jasper
    Hi, I'm creating a game, and am quite new to Python generally. I created a function 'descriptionGenerator()' which generates a description for characters and objects either randomly or using variables passed to it. It seemed to be working, but every now and then it wouldn't work correctly. So i placed it in a loop, and it never seems to be able to complete the loop without one of the iterations having this problem. The code is as follows: #+------------------------------------------+ #| Name: bitsandpieces.py | #| A module for the 'Europa I' game | #| created for the Game Making Competition | #| | #| Date Created/Modified: | #| 3/4/10 | 3/4/10 | #+------------------------------------------+ # Import the required modules # Import system modules: import time import random # Import 3rd party modules: # Import game modules: # Define the 'descriptionGenerator()' function def descriptionGenerator(descriptionVariables): descriptionVariableSize = len(descriptionVariables) if descriptionVariables[0] == 'char': # If there is only one variable ('char'), create a random description if descriptionVariableSize == 1: # Define choices for descriptionVariables to be generated from gender_choices = ['male', 'female'] hair_choices = ['black', 'red', 'blonde', 'grey', 'brown', 'blue'] hair_choices2 = ['long', 'short', 'cropped', 'curly'] size_choices = ['tubby', 'thin', 'fat', 'almost twig-like'] demeanour_choices = ['glowering', 'bright', 'smiling', 'sombre', 'intelligent'] impression_choices = ['likeable', 'unlikeable', 'dangerous', 'annoying', 'afraid'] # Define description variables gender = random.choice(gender_choices) height = str(float('0.' + str(random.randint(1, 9))) + float(random.randint(1, 2))) if float(height) > 1.8: height_string = 'tall' if float(height) > 2: height_string = 'very tall' elif float(height) < 1.8 and float(height) > 1.5: height_string = 'average' elif float(height) < 1.5: height_string = 'short' if float(height) < 1.3: height_string = 'very short' hair = random.choice(hair_choices2) + ' ' + random.choice(hair_choices) size = random.choice(size_choices) demeanour = random.choice(demeanour_choices) impression = random.choice(impression_choices) # Collect description variables in list 'randomDescriptionVariables' randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] # Generate description using the 'descriptionGenerator' function descriptionGenerator(randomDescriptionVariables) # Generate the description of a character using the variables passed to the function elif descriptionVariableSize == 8: if descriptionVariables[1] == 'male': if descriptionVariables[7] != 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s and you get the impression that he is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s.\nYou feel that you should be %s of him.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[1] == 'female': if descriptionVariables[7] != 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s and you get the impression that she is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s.\nYou feel that you should be %s of her.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) else: pass elif descriptionVariables[0] == 'obj': # Insert code here 2 deal with object stuff pass print print myDescriptionVariables = ['char'] i = 0 while i < 30: print print print descriptionGenerator(myDescriptionVariables) i = i + 1 time.sleep(10) When it fails to properly execute it says this: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 79, in <module> descriptionGenerator(myDescriptionVariables) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 50, in descriptionGenerator randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] UnboundLocalError: local variable 'height_string' referenced before assignment Thanks for any help with this

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  • Objective-C vs JavaScript loop performance

    - by micadelli
    I have a PhoneGap mobile application that I need to generate an array of match combinations. In JavaScript side, the code hanged pretty soon when the array of which the combinations are generated from got a bit bigger. So, I thought I'll make a plugin to generate the combinations, passing the array of javascript objects to native side and loop it there. To my surprise the following codes executes in 150 ms (JavaScript) whereas in native side (Objective-C) it takes ~1000 ms. Does anyone know any tips for speeding up those executing times? When players exceeds 10, i.e. the length of the array of teams equals 252 it really gets slow. Those execution times mentioned above are for 10 players / 252 teams. Here's the JavaScript code: for (i = 0; i < GAME.teams.length; i += 1) { for (j = i + 1; j < GAME.teams.length; j += 1) { t1 = GAME.teams[i]; t2 = GAME.teams[j]; if ((t1.mask & t2.mask) === 0) { GAME.matches.push({ Team1: t1, Team2: t2 }); } } } ... and here's the native code: NSArray *teams = [[NSArray alloc] initWithArray: [options objectForKey:@"teams"]]; NSMutableArray *t = [[NSMutableArray alloc] init]; int mask_t1; int mask_t2; for (NSInteger i = 0; i < [teams count]; i++) { for (NSInteger j = i + 1; j < [teams count]; j++) { mask_t1 = [[[teams objectAtIndex:i] objectForKey:@"mask"] intValue]; mask_t2 = [[[teams objectAtIndex:j] objectForKey:@"mask"] intValue]; if ((mask_t1 & mask_t2) == 0) { [t insertObject:[teams objectAtIndex:i] atIndex:0]; [t insertObject:[teams objectAtIndex:j] atIndex:1]; /* NSArray *newCombination = [[NSArray alloc] initWithObjects: [teams objectAtIndex:i], [teams objectAtIndex:j], nil]; */ [combinations addObject:t]; } } } ... the array in question (GAME.teams) looks like this: { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 1; mask = 2; name = B; score = 0; } ); mask = 3; name = A; }, { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 2; mask = 4; name = C; score = 0; } ); mask = 5; name = A; },

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