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  • Compiz not drawing window controls in ubuntu 11.10

    - by Siva Prasad Varma
    I have recently installed driver for my ATI graphic card in my Dell Studio laptop. I have also read this somewhere on the web that Ubuntu enables compiz window manager by default if your hardware can run it. Is it true ? In my case before Installing graphic card driver the window manager was Metacity, but now I have compiz as my Window manager. I found this out uisng Displex Indicator applet also confirmed by wmctrl -m. From the time I have installed graphic card drivers, the window manager(Compiz) is not drawing window control buttons for some of the windows. For example if I open a terminal I have to close it using key board shortcuts or use the File - Quit option in app-menu. Also I am not able to move the window because of this. From then when-ever I find a window without window control buttons I am restarting the window manager using Displex Indicator applet. But this is very annoying and also consumes a lot of time(when I am doing my work). Can any one suggest any solution for this. What are up's and down's of using Compiz Vs Metacity.

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  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

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  • How to reduce the fan noise and how to increase battery life?

    - by mehdi
    I have a brand new Sony Vaio S series laptop.(VPCSA2DGX) It came factory installed with Windows 7 professional Edition 64bit. Runs Intel core i5, 500 GB HDD , 4GB Ram. First I installed ubuntu 11.10 64 bit along side Windows to dual boot. Later,since the problem did not solve, I installed ubuntu 12.04 64bit along side Windows to dual boot. However the problem keeps annoying me. Problem: When running ubuntu 11.10/12.04, the battery lasts only about 1.5 hours. The Fan runs loud and continuously. And there is a lot of heat generated. System monitor shows less than 5% CPU used. My laptop enjoys hybrid graphic and I tried turning off ADM graphic card and keep Intel graphic card on. However I can not get the Fan noise or heat to go away and consequently the battery drain continues. BTW, in windows, the laptop gives 4-5 hours of battery power, Fan is silent and there is no heat problem. Any ideas on how to reduce the fan noise and how to increase battery life in ubuntu 11.10/12.04?

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  • How to reduce the fan noise and how to increase battery life in ubuntu 11.10/12.04?

    - by mehdi
    I have a brand new Sony Vaio S series laptop.(VPCSA2DGX) It came factory installed with Windows 7 professional Edition 64bit. Runs Intel core i5, 500 GB HDD , 4GB Ram. First I installed ubuntu 11.10 64 bit along side Windows to dual boot. Later,since the problem did not solve, I installed ubuntu 12.04 64bit along side Windows to dual boot. However the problem keeps annoying me. Problem: When running ubuntu 11.10/12.04, the battery lasts only about 1.5 hours. The Fan runs loud and continuously. And there is a lot of heat generated. System monitor shows less than 5% CPU used. My laptop enjoys hybrid graphic and I tried turning off ADM graphic card and keep Intel graphic card on. However I can not get the Fan noise or heat to go away and consequently the battery drain continues. BTW, in windows, the laptop gives 4-5 hours of battery power, Fan is silent and there is no heat problem. Any ideas on how to reduce the fan noise and how to increase battery life in ubuntu 11.10/12.04?

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  • Company Review: Google Products

    Google, Inc offers an array of products and services to all of its end-users. However their search capabilities are the foundation for Google’s current success and their primary business focus. Currently, Google offers over twenty different search applications that allow users to search the internet for books, maps, videos, images, products and much more. Their product decisions have allowed users demands to be met while focusing on the free based model. This allows users to access Google data free of charge and indirectly gives Google a strong competitive advantage of other competitors along with the accuracy of the search results. According to Google, Inc, they offer the following types of searching capabilities: Alerts Get email updates on the topics of your choice Blog Search Find blogs on your favorite topics  Books Search the full text of books  Custom Search Create a customized search experience for your community  Desktop Search and personalize your computer  Dictionary Search for definitions of words and phrases Directory Search the web, organized by topic or category Earth Explore the world from your computer Finance Business info, news and interactive charts GOOG-411 Find and connect for free with businesses from your phone  Images Search for images on the web Maps View maps and directions News Search thousands of news stories Patent Search Search the full text of US Patents Product Search Search for stuff to buy Scholar Search scholarly papers Toolbar Add a search box to your browser Trends Explore past and present search trends Videos Search for videos on the web Web Search Search billions of web pages Web Search Features Find movies, music, stocks, books and more mapping Google’s free based business model is only one way it differentiates itself from its competition. There is also a strong focus on the accuracy of search results and the speed in which they are returned to the end-user. Quality function deployment (QFD) is a structured method used to help connect user needs to the design features of a project proposed to address those needs. This method is particularly useful in accounting for needs that are not easily articulated or precisely defined according to the U. S. Department of Transportation Federal Highway Administration. Due to the fact that QFD is so customer driven Google is always in a constant state of change in attempt to reengineer its search algorithms, and other dependant systems so that end-users requirements are constantly being met. Value engineering is a key example of this, Google is constantly trying to improve all aspects of its products, improve system maintainability, and system interoperability. Bridgefield Group defines value engineering as an organized methodology that identifies and selects the lowest lifecycle cost options in design, materials and processes that achieves the desired level of performance, reliability and customer satisfaction. In addition, it seeks to remove unnecessary costs in the above areas and is often a joint effort with cross-functional internal teams and relevant suppliers. Common issues that appear when developing large scale systems like Google’s search applications include modular design of a product and/or service and providing accurate value analysis. A design approach that adheres to four fundamental tenets of cohesiveness, encapsulation, self-containment, and high binding to design a system component as an independently operable unit subject to change is how the Open System Joint Task Force defines modular design. More specifically M. S. Schmaltz defines modular software design as having a large collection of statements strung together in one partition of in-line code; we segment or divide the statements into logical groups called modules. Each module performs one or two tasks, and then passes control to another module. By breaking up the code into "bite-sized chunks", so to speak, we are able to better control the flow of data and control. This is especially true in large software systems. Value analysis is a process to evaluate products and services based on effectiveness, safety, and cost. Value analysis involves assessing the quality as well as the cost of a product or service as defined by the Healthcare Financial Management Association.  “Operations Management deals with the design and management of products, processes, services and supply chains. It considers the acquisition, development, and utilization of resources that firms need to deliver the goods and services their clients want.” (MIT,2010) Google, Inc encourages an open environment between all employees, also known as Googlers. This is reinforced by a cross-section team or cross-functional teams comprised from multiple departments assigned to every project so that every department like marketing, finance, and quality assurance has input on every project. In addition, Google is known for their openness to new ideas regardless of the status or seniority of an employee. In fact, Google allows for 20% of an employee’s time can be devoted to developing new ideas and/or pet projects. HumTech.com defines a cross-functional team as a collection of people with varied levels of skills and experience brought together to accomplish a task. As the name implies, Cross-Functional Team members come from different organizational units. Cross-Functional Teams may be permanent or ad hoc. Google’s search application product strategy primarily focuses on mass customization. This is allows Google to create a base search application and allows results to be returned to the end-users quickly based on specific parameters and search settings. In addition, they also store the data that is returned in case other desire the same results based on other end-users supplying the same customized settings. This allows Google to appear to render search results in virtually real-time to the user while allowing for complete customization of the searching criteria. Greg Vogl, a professor at Uganda Martyrs University, defines mass customization as when a business gives its customers the opportunity to tailor its products or services to the customer's specifications. The IT staff at Google play a key role in ensuring that the search application’s product strategy is maintained simply because the IT staff designs, develops, and maintains all of their proprietary applications. In fact, they also maintain all network infrastructure to ensure that it is available to all end-users. References: http://www.google.com/intl/en/options/ http://ops.fhwa.dot.gov/freight/publications/ftat_user_guide/sec5.htm http://www.bridgefieldgroup.com/bridgefieldgroup/glos9.htm#V http://www.acq.osd.mil/osjtf/termsdef.html http://www.cise.ufl.edu/~mssz/Pascal-CGS2462/prog-dsn.html http://www.hfma.org/publications/business_caring_newsletter/exclusives/Supply+and+Inventory+Terms+Defined.htm http://mitsloan.mit.edu/omg/om-definition.php http://www.humtech.com/opm/grtl/ols/ols3.cfm http://www.gregvogl.net/courses/mis1/glossary.htm

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  • Waterfall Model (SDLC) vs. Prototyping Model

    The characters in the fable of the Tortoise and the Hare can easily be used to demonstrate the similarities and differences between the Waterfall and Prototyping software development models. This children fable is about a race between a consistently slow moving but steadfast turtle and an extremely fast but unreliable rabbit. After closely comparing each character’s attributes in correlation with both software development models, a trend seems to appear in that the Waterfall closely resembles the Tortoise in that Waterfall Model is typically a slow moving process that is broken up in to multiple sequential steps that must be executed in a standard linear pattern. The Tortoise can be quoted several times in the story saying “Slow and steady wins the race.” This is the perfect mantra for the Waterfall Model in that this model is seen as a cumbersome and slow moving. Waterfall Model Phases Requirement Analysis & Definition This phase focuses on defining requirements for a project that is to be developed and determining if the project is even feasible. Requirements are collected by analyzing existing systems and functionality in correlation with the needs of the business and the desires of the end users. The desired output for this phase is a list of specific requirements from the business that are to be designed and implemented in the subsequent steps. In addition this phase is used to determine if any value will be gained by completing the project. System Design This phase focuses primarily on the actual architectural design of a system, and how it will interact within itself and with other existing applications. Projects at this level should be viewed at a high level so that actual implementation details are decided in the implementation phase. However major environmental decision like hardware and platform decision are typically decided in this phase. Furthermore the basic goal of this phase is to design an application at the system level in those classes, interfaces, and interactions are defined. Additionally decisions about scalability, distribution and reliability should also be considered for all decisions. The desired output for this phase is a functional  design document that states all of the architectural decisions that have been made in regards to the project as well as a diagrams like a sequence and class diagrams. Software Design This phase focuses primarily on the refining of the decisions found in the functional design document. Classes and interfaces are further broken down in to logical modules based on the interfaces and interactions previously indicated. The output of this phase is a formal design document. Implementation / Coding This phase focuses primarily on implementing the previously defined modules in to units of code. These units are developed independently are intergraded as the system is put together as part of a whole system. Software Integration & Verification This phase primarily focuses on testing each of the units of code developed as well as testing the system as a whole. There are basic types of testing at this phase and they include: Unit Test and Integration Test. Unit Test are built to test the functionality of a code unit to ensure that it preforms its desired task. Integration testing test the system as a whole because it focuses on results of combining specific units of code and validating it against expected results. The output of this phase is a test plan that includes test with expected results and actual results. System Verification This phase primarily focuses on testing the system as a whole in regards to the list of project requirements and desired operating environment. Operation & Maintenance his phase primarily focuses on handing off the competed project over to the customer so that they can verify that all of their requirements have been met based on their original requirements. This phase will also validate the correctness of their requirements and if any changed need to be made. In addition, any problems not resolved in the previous phase will be handled in this section. The Waterfall Model’s linear and sequential methodology does offer a project certain advantages and disadvantages. Advantages of the Waterfall Model Simplistic to implement and execute for projects and/or company wide Limited demand on resources Large emphasis on documentation Disadvantages of the Waterfall Model Completed phases cannot be revisited regardless if issues arise within a project Accurate requirement are never gather prior to the completion of the requirement phase due to the lack of clarification in regards to client’s desires. Small changes or errors that arise in applications may cause additional problems The client cannot change any requirements once the requirements phase has been completed leaving them no options for changes as they see their requirements changes as the customers desires change. Excess documentation Phases are cumbersome and slow moving Learn more about the Major Process in the Sofware Development Life Cycle and Waterfall Model. Conversely, the Hare shares similar traits with the prototyping software development model in that ideas are rapidly converted to basic working examples and subsequent changes are made to quickly align the project with customers desires as they are formulated and as software strays from the customers vision. The basic concept of prototyping is to eliminate the use of well-defined project requirements. Projects are allowed to grow as the customer needs and request grow. Projects are initially designed according to basic requirements and are refined as requirement become more refined. This process allows customer to feel their way around the application to ensure that they are developing exactly what they want in the application This model also works well for determining the feasibility of certain approaches in regards to an application. Prototypes allow for quickly developing examples of implementing specific functionality based on certain techniques. Advantages of Prototyping Active participation from users and customers Allows customers to change their mind in specifying requirements Customers get a better understanding of the system as it is developed Earlier bug/error detection Promotes communication with customers Prototype could be used as final production Reduced time needed to develop applications compared to the Waterfall method Disadvantages of Prototyping Promotes constantly redefining project requirements that cause major system rewrites Potential for increased complexity of a system as scope of the system expands Customer could believe the prototype as the working version. Implementation compromises could increase the complexity when applying updates and or application fixes When companies trying to decide between the Waterfall model and Prototype model they need to evaluate the benefits and disadvantages for both models. Typically smaller companies or projects that have major time constraints typically head for more of a Prototype model approach because it can reduce the time needed to complete the project because there is more of a focus on building a project and less on defining requirements and scope prior to the start of a project. On the other hand, Companies with well-defined requirements and time allowed to generate proper documentation should steer towards more of a waterfall model because they are in a position to obtain clarified requirements and have to design and optimal solution prior to the start of coding on a project.

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  • jConfirm and onbeforeunload

    - by Dirty Bird Design
    I have a basic function to alert the user upon refresh, browser back button (except the submit button) or when a link is clicked they will lose form data from a form wizard. <script type="text/javascript"> var okToSubmit = false; window.onbeforeunload = function() { document.getElementById('Register').onclick = function() { okToSubmit = true; }; if(!okToSubmit) return "Using the browsers back button will cause you to lose all form data. Please use the Next and Back buttons on the form"; }; </script> Im using jAlert plug in for alerts and would like to use jConfirm for the function above. When I add jConfirm after "return" it works...for a second. it pops the warning and then the page refreshes and the dialog box goes away. Does anyone know how to fix this?

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  • Trouble adding success flag to onbeforeunload

    - by Dirty Bird Design
    having issues with onbeforeunload. I have a long form broken into segments via a jquery wizard plug in. I need to pop a confirm dialog if you hit back, refresh, close etc on any step but need it to NOT POP the confirm dialog on click of the submit button. had it working, or at least I thought, it doesn't now. <script type="text/javascript"> var okToSubmit = false; window.onbeforeunload = function() { document.getElementById('Register').onclick = function() { okToSubmit = true; }; if(!okToSubmit) return "Using the browsers back button will cause you to lose all form data. Please use the Next and Back buttons on the form"; }; </script> 'Register' is the submit button ID. Please help!

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  • Trying to override onbeforeunload in first step of form wizard

    - by Dirty Bird Design
    This pertains to a form wizard with 5 steps, I don't want the user to hit back and lose form data in any step 2-4. I have added a flag for the submit function and need to add this one for the first step. If they get there by accident and try and leave I dont want the cofirm dialog popping up. <script type="text/javascript"> $(document).ready(function(){ var action_is_post = false; $("form").submit(function () { action_is_post = true; }); //this is the trouble spot. on the first step the "navigation" of the form has a class of current (on step one = current) $(this).ready(function () { if ($("#stepDesc0").is(".current")) { action_is_post = true; } ); window.onbeforeunload = confirmExit; function confirmExit() { if (!action_is_post) return 'Using the browsers back, refresh or close button will cause you to lose all form data. Please use the Next and Back buttons on the form.'; } }); </script>

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  • troulbe adding success flag to onbeforeunload

    - by Dirty Bird Design
    having issues with onbeforeunload. I have a long form broken into segments via a jquery wizard plug in. I need to pop a confirm dialog if you hit back, refresh, close etc on any step but need it to NOT POP the confirm dialog on click of the submit button. had it working, or at least I thought, it doesn't now. <script type="text/javascript"> var okToSubmit = false; window.onbeforeunload = function() { document.getElementById('Register').onclick = function() { okToSubmit = true; }; if(!okToSubmit) return "Using the browsers back button will cause you to lose all form data. Please use the Next and Back buttons on the form"; }; </script> 'Register' is the submit button ID. Please help!

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  • c# video equivalent to image.fromstream? Or changing the scope of the following script to allow vide

    - by Daniel
    The following is a part of an upload class in a c# script. I'm a php programmer, I've never messed with c# much but I'm trying to learn. This upload script will not handle anything except images, I need to adapt this class to handle other types of media also, or rewrite it all together. If I'm correct, I realize that using (Image image = Image.FromStream(file.InputStream)) basically says that the scope of the following is Image, only an image can be used or the object is discarded? And also that the variable image is being created from an Image from the file stream, which I understand to be, like... the $_FILES array in php? I dunno, I don't really care about making thumbnails right now either way, so if this can be taken out and still process the upload I'm totally cool with that, I just haven't had any luck getting this thing to take anything but images, even when commenting out that whole part of the class... protected void Page_Load(object sender, EventArgs e) { string dir = Path.Combine(Request.PhysicalApplicationPath, "files"); if (Request.Files.Count == 0) { // No files were posted Response.StatusCode = 500; } else { try { // Only one file at a time is posted HttpPostedFile file = Request.Files[0]; // Size limit 100MB if (file.ContentLength > 102400000) { // File too large Response.StatusCode = 500; } else { string id = Request.QueryString["userId"]; string[] folders = userDir(id); foreach (string folder in folders) { dir = Path.Combine(dir, folder); if (!Directory.Exists(dir)) Directory.CreateDirectory(dir); } string path = Path.Combine(dir, String.Concat(Request.QueryString["batchId"], "_", file.FileName)); file.SaveAs(path); // Create thumbnail int dot = path.LastIndexOf('.'); string thumbpath = String.Concat(path.Substring(0, dot), "_thumb", path.Substring(dot)); using (Image image = Image.FromStream(file.InputStream)) { // Find the ratio that will create maximum height or width of 100px. double ratio = Math.Max(image.Width / 100.0, image.Height / 100.0); using (Image thumb = new Bitmap(image, new Size((int)Math.Round(image.Width / ratio), (int)Math.Round(image.Height / ratio)))) { using (Graphics graphic = Graphics.FromImage(thumb)) { // Make sure thumbnail is not crappy graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.InterpolationMode = InterpolationMode.High; graphic.CompositingQuality = CompositingQuality.HighQuality; // JPEG ImageCodecInfo codec = ImageCodecInfo.GetImageEncoders()[1]; // 90% quality EncoderParameters encode = new EncoderParameters(1); encode.Param[0] = new EncoderParameter(Encoder.Quality, 90L); // Resize graphic.DrawImage(image, new Rectangle(0, 0, thumb.Width, thumb.Height)); // Save thumb.Save(thumbpath, codec, encode); } } } // Success Response.StatusCode = 200; } } catch { // Something went wrong Response.StatusCode = 500; } } }

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  • applying a var to an if statement jquery

    - by Dirty Bird Design
    Need to apply a var to a statement if its conditions are met, this syntax isn't throwing errors but its not working. <script type="text/javascript"> $(document).ready(function(){ var action_is_post = false; //stuff here $(this).ready(function () { if ($("#stepDesc0").is(".current")) { action_is_post = true; } }); //stuff here </script> should I use something other than .ready? Do I even need the $(this).ready(function ()... part? I need it to apply the var when #stepDesc0 has the class current.

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  • Display a summary of form element values before submit

    - by Dirty Bird Design
    Using jquery formtowizard.js with an ajax submit. I want the last step of the form to display a summary of all form fields that were filled out. I can get it to work in isolated test cases, but not in full use. Form <form id="Commission" method="post" action="PHP/CommissionsSubmit.php"> <fieldset id="Initial"> <legend>Enter Your Information</legend> <ul> <li> <label for="FName">First Name*</label><input type="text" name="FName" id="FName"> </li> //repeat many li's </ul> </fieldset> <fieldset> <legend>Second Step</legend> //more li's </fieldset> <fieldset> <legend>Confirmation</legend> <span id="CFName"></span> </fieldset> </form> the jquery to get "#CFName" value $('#FName').keyup(function() { $('#CFName').val($(this).val()); }); I can't get the value to appear in the span "#CFName"... Could this have to do with the "serialize" function or anything going on with my $ajax submit function? its happening before submit... Please help! I apologize, but I've gone back and forth with "#CFName" being a span and an input, using .val and .html respectively

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  • Facebook call back function with timeout

    - by Dirty Bird Design
    So I've been getting my ass kicked pretty good with Facebook's moving target of an API. I need to display some hidden content after a person clicks 'like' on a landing page. I can somewhat get this to work, when the user clicks 'like' the normal fb dialogue appears and then goes away immediately and content is displayed. I have 'achieved' this with the following js. <script> FB.Event.subscribe('edge.create', function(href, widget) { document.getElementById('goodies').style.display = "block"; document.getElementById('fb-content').style.display= "block"; document.getElementById('copy').style.display = "none"; }); </script> I cannot find any documentation about a callback event after someone hits "post to facebook" or after the dialogue closes, only afte they hit like. How would I incorporate a setTimeout function into this to give people some time to fill out the fb dialogue? thanks. If anyone has a better way to do this I'm all ears. This is for a business page and I cannot seem to add an app to get an app ID anymore so the API is pretty useless to me at this point. Also, if the url to be liked is a fb page, the callbacks don't seem to fire. Other code used: <html xmlns:fb="http://ogp.me/ns/fb#"> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); </script> <fb:like href="onlynonfburl.com" send="false" layout="button_count" width="450" show_faces="false" font="arial"></fb:like>

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  • problem with live function

    - by Dirty Bird Design
    I had this working to spec, until the specs changed. This function is now brought in via ajax .load. Easy enough to bring it in and I have all my other functions on the page that is brought in working in the parent page except this one: $("#CME").hide(); $(function() { $("#CME1, #CMEQL, #CBT1, #CBTQL, #NYM1, #CMX1").live("change", function(){ var checkBoxes = $("#CME1, #CMEQL, #CBT1, #CBTQL, #NYM1, #CMX1").filter(":not(:checked)"); if(checkBoxes.length == 0){ $("#CME").slideDown("fast"); } else { $("#CME").slideUp("fast"); } }); the div "#CME" is not hidden and the .live('change', function () { isn't working. I have other similar .live functions that are working and structured the same. How do I bind the initial $(function() with .live and why isn't the .hide() working? });//CME

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  • A friend told me Python is garbage, I'm taking web design classes in the Spring and I have a textbook on C++. What should I do? [on hold]

    - by user107165
    I dont know if I should start digging into Python beforehand just to get acquanited with programming and "whet my appetite" or if I should work on the C++ book... Python definitely has more resources around town and I like the beginner friendly approach that seems to go along with every site that appeals to it. Or should I just wait for my assignments that start in 4 months? Any tips for an aspiring programmer?

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  • Alert user when they hit the browser back button - with good reson

    - by Dirty Bird Design
    I know this borders on the taboo here, and please don't reply with "you should never do this etc" I have a very long form in a wizard, some users are too used to using the browsers back and forward buttons that they use those instead of the "Back" and "Next" buttons on the form wizard. If they hit the browsers back button they lose all of their form data which is a pain in the ass, since form is so long. Is it possible to display an alert that when will have a "take me out of here" and a "cancel" button so if they hit cancel it will cancel the function of the back button? Thanks!

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  • Calculate a div's height with jQuery - minus header and footer

    - by Dirty Bird Design
    I'm using a sticky footer (negative margin solution) and it works fine. What I need to do is calculate the window's height, subtract the known height of the header and footer then apply that number and use it for the height of the main wrapper div. CSS solutions cause other issues, is there a good way to do this? var h = window.height(); var k = 300; //header is 100px footer is 200px $('#wrap').height(h-k); rough idea, pls help.

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  • IE 7 floated div auto-clearing next element ?

    - by schweb-design-llc
    Hello, I'm having trouble with the following example. Background: I first have a element floated to the right with an image output inside it. I then have a element with other content within it. In FF and IE 8, as expected, the .images div floated to the right displays floated to the right pushing the content within the .product-body div to the left nicely. The problem: But when viewed in IE 7 compatibility mode, the .product-body div is cleared underneath the .images div and thus the .images div does not fall nicely to the right as expected. IT does this regardless of whether or not i have clear:none; on the .broduct-body div. Please see the example at www.hotelmarketingbudget.com Look at the source code there at the div element #content-body to see these divs. Feel free to use Firebug or IE Dev toolbar or whatnot to check this out. The relevant CSS: content-body{ width:auto; height:auto; position:relative; margin:0 auto; } .product-group .images { float:right; width:auto; height:auto; position:relative; margin:0 auto; margin-left:15px; } .product-group .product-body { width:auto; height:auto; position:relative; margin:0 auto; } I've spent hours already trying to figure out how to fix this- googling, reading other threads here on stackoverflow, but alas i cannot find any solutions and it's hard to know what words to even search with. I'm really hoping this is just some brain-fart on my part. Any advice or ideas or questions would be GREATLY appreciated!

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  • Change $mailTo variable based on select input value (array)

    - by Dirty Bird Design
    I have the following select list: <form action="mail.php" method="POST"> <select name="foo" id="foo"> <option value="sales">Sales</option> <option value="salesAssist">Sales Assist</option> <option value="billing">Billing</option> <option value="billingAssist">Billing Assist</option> </select> </form> I need to route the $mailTo variable depending on which option they select, Sales and Sales Assist go to [email protected], while Billing and Billing Assist go to [email protected] PHP pseudeo code! <? php $_POST['foo'] if inArray(sales, salesAssist) foo="[email protected]"; else if inArray(billing, billingAssist) foo="[email protected]"; mailTo="foo" ?> I know there is nothing correct about the above, but you can see what I am trying to do, change a variable's value based on the selected value. I don't want to do this with JS, would rather learn more PHP here. Thank you.

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  • Asyncronous While Loop?

    - by o7th Web Design
    I have a pretty great SqlDataReader wrapper in which I can map the output into a strongly typed list. What I am finding now is that on larger datasets with larger numbers of columns, performance could probably be a bit better if I can optimize my mapping. In thinking about this there is one section in particular that I am concerned about as it seems to be the heaviest hitter: while (_Rdr.Read()) { T newObject = new T(); for (int i = 0; i <= _Rdr.FieldCount - 1; ++i) { PropertyInfo info = (PropertyInfo)_ht[_Rdr.GetName(i).ToUpper()]; if ((info != null) && info.CanWrite) { info.SetValue(newObject, (_Rdr.GetValue(i) is DBNull) ? default(T) : _Rdr.GetValue(i), null); } } _en.Add(newObject); } _Rdr.Close(); What I would really like to know, is if there is a way that I can make this loop asyncronous? I feel that will make all the difference in the world with this beast :) Here is the entire Map method in case anyone can see where I can make further improvements on it... IList<T> Map<T> // Map our datareader object to a strongly typed list private static IList<T> Map<T>(IDataReader _Rdr) where T : new() { try { Type _t = typeof(T); List<T> _en = new List<T>(); Hashtable _ht = new Hashtable(); PropertyInfo[] _props = _t.GetProperties(); Parallel.ForEach(_props, info => { _ht[info.Name.ToUpper()] = info; }); while (_Rdr.Read()) { T newObject = new T(); for (int i = 0; i <= _Rdr.FieldCount - 1; ++i) { PropertyInfo info = (PropertyInfo)_ht[_Rdr.GetName(i).ToUpper()]; if ((info != null) && info.CanWrite) { info.SetValue(newObject, (_Rdr.GetValue(i) is DBNull) ? default(T) : _Rdr.GetValue(i), null); } } _en.Add(newObject); } _Rdr.Close(); return _en; }catch(Exception ex){ _Msg += "Wrapper.Map Exception: " + ex.Message; ErrorReporting.WriteEm.WriteItem(ex, "o7th.Class.Library.Data.Wrapper.Map", _Msg); return default(IList<T>); } }

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  • jQuery center multiple dynamic images in different sized containers

    - by JVK Design
    So I've found similar questions but none that answer all the questions I have and I know there must be a simple jQuery answer to this. I've got multiple images that are being dynamically placed in their own containing div that have overflow:hidden, they need to fill their containing divs and be centered(horizontally and vertically) also. The containing divs will be different sizes as well. So in short: multiple different sized images fill and center in containing div. containing divs will be different sizes. will be used multiple times on a page. Hopefully this image helps explain what I'm after. Click here to view the image. HTML I'm using but can be changed <div class="imageHolder"> <div class="first SlideImage"> <img src="..." alt="..."/> </div> <div class="second SlideImage"> <img src="..." alt="..."/> </div> <div class="third SlideImage"> <img src="..." alt="..."/> </div> </div> And the CSS .imageHandler{ float:left; width:764px; height:70px; margin:1px 0px 0px; } .imageHolder .SlideImage{ float:left; position:relative; overflow:hidden; } .imageHolder .SlideImage img{ position:absolute; } .imageHolder .first.SlideImage{ width:381px; height:339px; margin-right:1px; } .imageHolder .second.SlideImage{margin-bottom:1px;} .imageHolder .second.SlideImage, .imageHolder .third.SlideImage { width: 382px; height: 169px; } Ask me anything if this doesn't make sense, thanks in advance

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  • How can I call these urls in jquery to display content on one page?

    - by Thorbis Website Design
    ok I figured out the jquery part but not the parameters of them all can anyone help figure out the parameters for each url string? this is the jquery I figured out! also would this work better then what the below answer? $.get('adminajax.php', {'action':'getUsers'}, function(data){ $('#users .users').html(data); }); He sent me this in an email: You can specify a page by adding: p=[page #] You can specify a file and it will add a checkbox next to the user which will be checked if the user has permission to download: file=[file location] adminajax.php?action=createDirectory&directory=[new directory location] adminajax.php?action=setAvailability&user=[username]&file=[filelocation]&available=[true or false] I'm trying to get it to display in these html tags: <div id="files"> <b>Files:</b> <ul class="files"></ul> </div> <div id="file_options"> <b>Options:</b> </div> <div id="users"> <b>Users:</b> <ul class="users"></ul> </div>

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  • Code is not the best way to draw

    - by Bertrand Le Roy
    It should be quite obvious: drawing requires constant visual feedback. Why is it then that we still draw with code in so many situations? Of course it’s because the low-level APIs always come first, and design tools are built after and on top of those. Existing design tools also don’t typically include complex UI elements such as buttons. When we launched our Touch Display module for Netduino Go!, we naturally built APIs that made it easy to draw on the screen from code, but very soon, we felt the limitations and tedium of drawing in code. In particular, any modification requires a modification of the code, followed by compilation and deployment. When trying to set-up buttons at pixel precision, the process is not optimal. On the other hand, code is irreplaceable as a way to automate repetitive tasks. While tools like Illustrator have ways to repeat graphical elements, they do so in a way that is a little alien and counter-intuitive to my developer mind. From these reflections, I knew that I wanted a design tool that would be structurally code-centric but that would still enable immediate feedback and mouse adjustments. While thinking about the best way to achieve this goal, I saw this fantastic video by Bret Victor: The key to the magic in all these demos is permanent execution of the code being edited. Whenever a parameter is being modified, everything is re-executed immediately so that the impact of the modification is instantaneously visible. If you do this all the time, the code and the result of its execution fuse in the mind of the user into dual representations of a single object. All mental barriers disappear. It’s like magic. The tool I built, Nutshell, is just another implementation of this principle. It manipulates a list of graphical operations on the screen. Each operation has a nice editor, and translates into a bit of code. Any modification to the parameters of the operation will modify the bit of generated code and trigger a re-execution of the whole program. This happens so fast that it feels like the drawing reacts instantaneously to all changes. The order of the operations is also the order in which the code gets executed. So if you want to bring objects to the front, move them down in the list, and up if you want to move them to the back: But where it gets really fun is when you start applying code constructs such as loops to the design tool. The elements that you put inside of a loop can use the loop counter in expressions, enabling crazy scenarios while retaining the real-time edition features. When you’re done building, you can just deploy the code to the device and see it run in its native environment: This works thanks to two code generators. The first code generator is building JavaScript that is executed in the browser to build the canvas view in the web page hosting the tool. The second code generator is building the C# code that will run on the Netduino Go! microcontroller and that will drive the display module. The possibilities are fascinating, even if you don’t care about driving small touch screens from microcontrollers: it is now possible, within a reasonable budget, to build specialized design tools for very vertical applications. Direct feedback is a powerful ally in many domains. Code generation driven by visual designers has become more approachable than ever thanks to extraordinary JavaScript libraries and to the powerful development platform that modern browsers provide. I encourage you to tinker with Nutshell and let it open your eyes to new possibilities that you may not have considered before. It’s open source. And of course, my company, Nwazet, can help you develop your own custom browser-based direct feedback design tools. This is real visual programming…

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  • The theory of evolution applied to software

    - by Michel Grootjans
    I recently realized the many parallels you can draw between the theory of evolution and evolving software. Evolution is not the proverbial million monkeys typing on a million typewriters, where one of them comes up with the complete works of Shakespeare. We would have noticed by now, since the proverbial monkeys are now blogging on the Internet ;-) One of the main ideas of the theory of evolution is the balance between random mutations and natural selection. Random mutations happen all the time: millions of mutations over millions of years. Most of them are totally useless. Some of them are beneficial to the evolved species. Natural selection favors the beneficially mutated species. Less beneficial mutations die off. The mutated rabbit doesn't have to be faster than the fox. It just has to be faster than the other rabbits.   Theory of evolution Evolving software Random mutations happen all the time. Most of these mutations are so bad, the new species dies off, or cannot reproduce. Developers write new code all the time. New ideas come up during the act of writing software. The really bad ones don't get past the stage of idea. The bad ones don't get committed to source control. Natural selection favors the beneficial mutated species Good ideas and new code gets discussed in group during informal peer review. Less than good code gets refactored. Enhanced code makes it more readable, maintainable... A good set of traits makes the species superior to others. It becomes widespread A good design tends to make it easier to add new features, easier to understand the current implementations, easier to optimize for performance...thus superior. The best designs get carried over from project to project. They appear in blogs, articles and books about principles, patterns and practices.   Of course the act of writing software is deliberate. This can hardly be called random mutations. Though it sometimes might seem that code evolves through a will of its own ;-) Does this mean that evolving software (evolution) is better than a big design up front (creationism)? Not necessarily. It's a false idea to think that a project starts from scratch and everything evolves from there. Everyone carries his experience of what works and what doesn't. Up front design is necessary, but is best kept simple and minimal, just enough to get you started. Let the good experiences and ideas help to drive the process, whether they come from you or from others, from past experience or from the most junior developer on your team. Once again, balance is the keyword. Balance design up front with evolution on a daily basis. How do you know what balance is right? Through your own experience of what worked and what didn't (here's evolution again). Notes: The evolution of software can quickly degenerate without discipline. TDD is a discipline that leaves little to chance on that part. Write your test to describe the new behavior. Write just enough code to make it behave as specified. Refactor to evolve the code to a higher standard. The responsibility of good design rests continuously on each developers' shoulders. Promiscuous pair programming helps quickly spreading the design to the whole team.

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