Search Results

Search found 7671 results on 307 pages for 'slow browsing'.

Page 269/307 | < Previous Page | 265 266 267 268 269 270 271 272 273 274 275 276  | Next Page >

  • Web page database query optimization

    - by morpheous
    I am putting together a web page which is quite 'expensive' in terms of database hits. I don't want to start optimizing at this stage - though with me trying to hit a deadline, I may end up not optimizing at all. Currently the page requires 18 (that's right eighteen) hits to the db. I am already using joins, and some of the queries are UNIONed to minimize the trips to the db. My local dev machine can handle this (page is not slow) however, I feel if I release this into the wild, the number of queries will quickly overwhelm my database (MySQL). I could always use memcache or something similar, but I would much rather continue with my other dev work that needs to be completed before the deadline - at least retrieving the page works - its simply a matter of optimization now (if required). My question therefore is - is 18 db queries for a single page retrieval completely outrageous - (i.e. I should put everything on hold and optimize the hell of the retrieval logic), or shall I continue as normal, meet the deadline and release on schedule and see what happens? [Edit] Just to clarify, I have already done the 'obvious' things like using (single and composite) indexes for fields used in the queries. What I haven't yet done is to run a query analyzer to see if my indexes etc are optimal.

    Read the article

  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

    Read the article

  • Fastest way to modify a decimal-keyed table in MySQL?

    - by javanix
    I am dealing with a MySQL table here that is keyed in a somewhat unfortunate way. Instead of using an auto increment table as a key, it uses a column of decimals to preserve order (presumably so its not too difficult to insert new rows while preserving a primary key and order). Before I go through and redo this table to something more sane, I need to figure out how to rekey it without breaking everything. What I would like to do is something that takes a list of doubles (the current keys) and outputs a list of integers (which can be cast down to doubles for rekeying). For example, input {1.00, 2.00, 2.50, 2.60, 3.00} would give output {1, 2, 3, 4, 5). Since this is a database, I also need to be able to update the rows nicely: UPDATE table SET `key`='3.00' WHERE `key`='2.50'; Can anyone think of a speedy algorithm to do this? My current thought is to read all of the doubles into a vector, take the size of the vector, and output a new vector with values from 1 => doubleVector.size. This seems pretty slow, since you wouldn't want to read every value into the vector if, for instance, only the last n/100 elements needed to be modified. I think there is probably something I can do in place, since only values after the first non-integer double need to be modified, but I can't for the life of me figure anything out that would let me update in place as well. For instance, setting 2.60 to 3.00 the first time you see 2.50 in the original key list would result in an error, since the key value 3.00 is already used for the table.

    Read the article

  • Optimization in Python - do's, don'ts and rules of thumb.

    - by JV
    Well I was reading this post and then I came across a code which was: jokes=range(1000000) domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)] I thought wouldn't it be better to calculate the value of len(jokes) once outside the list comprehension? Well I tried it and timed three codes jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)]' 10000000 loops, best of 3: 0.0352 usec per loop jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);l=len(jokes);domain=[(0,(l*2)-i-1) for i in range(0,l*2)]' 10000000 loops, best of 3: 0.0343 usec per loop jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);l=len(jokes)*2;domain=[(0,l-i-1) for i in range(0,l)]' 10000000 loops, best of 3: 0.0333 usec per loop Observing the marginal difference 2.55% between the first and the second made me think - is the first list comprehension domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)] optimized internally by python? or is 2.55% a big enough optimization (given that the len(jokes)=1000000)? If this is - What are the other implicit/internal optimizations in Python ? What are the developer's rules of thumb for optimization in Python? Edit1: Since most of the answers are "don't optimize, do it later if its slow" and I got some tips and links from Triptych and Ali A for the do's. I will change the question a bit and request for don'ts. Can we have some experiences from people who faced the 'slowness', what was the problem and how it was corrected? Edit2: For those who haven't here is an interesting read Edit3: Incorrect usage of timeit in question please see dF's answer for correct usage and hence timings for the three codes.

    Read the article

  • Looking for fast, minimal, preferrably free disc cloning software [closed]

    - by Dave
    We have to test our application installation and functionality on many Windows operating system versions and languages (XP, Vista, Win7; English, Spanish, Portuguese, etc; 32-bit & b4-bit.) While we can do much of this in virtual machines, we have noticed that VM's sometimes hide problems, or raise false bugs. So, we need to do "bare metal" OS installation for much of our testing. I have been using Acronis True Image for the past year, and am not impressed. It often gives random errors which require a reboot, and is really slow. For example, when trying to restore an image, it goes through a "Locking partition" cycle about three times (once after you click OK on each step of the wizard), each of which can take 5 minutes to complete. This all happens BEFORE it actually starts the image copy, which is sometimes quick (3-5 minutes), sometimes long (hours). The size of all of our images are roughly the same, so that is not related. So, anyway, I'm looking to switch to something else: I only need very basic functionality--just creating images of entire discs, and then restoring those images onto the exact same hard drive at a later date. That's it. I'm not opposed to paying for a good piece of software, but if there is something free out there that does the job well, that would be a preference. My OS on which the imaging software would run is Windows Vista, but a bootable media (into a Linux flavor) would be fine also, as long as its quick to use and reliable. Recommendations? (Also, moderators, if this should be a CW, I'll be happy to mark it as such; unclear about the rules there.)

    Read the article

  • Monotouch threads, GC, WCF

    - by cvista
    Hi This is a question about best practices i guess but it applies directly to my current MT project. I'm using WCF services to communicate with the server. To do this i do the following: services.MethodToCall(params); and the asynch: services.OnMethodToCallCompleted += delegate{ //do stuff and ting }; This can lead to issues if you're not careful in that variables defined within the scope of the asynch callback can sometimes be cleaned up by the gc and this can cause crashes. So - I am making it a practice to declare these outside of the scope of the callback unless I am 100% sure they are not needed. Now - when doing stuff and ting implies changing the ui - i wrap it all in an InvokeOnMainThread call. I guess wrapping everything in this would slow the main thread down and rubbish the point of having multi threads. Even though I'm being careful about all this i am still getting crashes and I have no idea why! I am certain it has something to do with threads, scope and all that. Now - the only thing I can think of outside of updating the UI that may need to happen inside of InvokeOnMainThread is that I have a singleton 'Database' class. This is based on the version 5 code from this thread http://www.yoda.arachsys.com/csharp/singleton.html So now if the service method returns data that needs to be added/updated to the Database class -I also wrap this inside an InvokeOnMainThread call. Still getting random crashes. So... My question is this: I am new to thick client dev - I'm coming from a web dev perspective where we don't need to worry about threads so much :) Aside from what I have mentioned -are there any other things I should be aware of? Is the above stuff correct? Or am i miss-understanding something? Cheers w://

    Read the article

  • Best way to handle Many-to-Many relationships in PHP MySQL

    - by Jayrox
    I am looking for the best way to handle a database of many-to-many relationships in PHP and MySQL. Right now I have 2 tables: Users (id, user_name, first_name, last_name) Connections (id_1, id_2) In the User table id is auto incremented on add and user_name is unique, but can be changed. Unfortunately, I don't have control over the user_name and its ability to be changed, but I must account for it. The Connections table is obviously, user1 and user2's id. The connection table needs to account for these possible relations: user1 --> user2 (user 1 friends with user 2 but not user2 friends with user1) user2 --> user1 (user 2 friends with user 1 but not user1 friends with user2) user1 <--> user2 (user 1 and user 2 mutually friends) user1 <-!-> user2 (user 1 and user 2 not friends) That part is not the problem, The problem I am having with is keeping these relations unique when and if they change in batches. Possible solution 1: delete all of user 1's relations and readd them with the updated list. I think this might be too slow for my needs. Solution 2? Anyone else encounter this problem? How should I best handle this? update: distinguishing relationships: i handle relationships like this: user1, user2 user1, user3 user2, user1 in that example the following is true: user1 follows user2 and user3 user2 only follows user1 but doesn't follow user3 user3 doesn't follow either user1 or user2

    Read the article

  • Need guidelines for optimizing WebGL performance by minimizing shader changes

    - by brainjam
    I'm trying to get an idea of the practicality of WebGL for rendering large architectural interior scenes, consisting of 100K's of triangles. These triangles are distributed over many objects, and there are many materials in the scene. On the other hand, there are no moving parts. And the materials tend to be fairly simple, mostly based on texture maps. There is a lot of texture map sharing .. for example all the chairs in scene will share a common map. There is also some multitexturing - up to three textures overlaid in a material. I've been doing a little experimentation and reading, and gather that frequently switching materials during a rendering pass will slow things down. For example, a scene with 200K triangles will have significant performance differences, depending on whether there are 10 or 1000 objects, assuming that each time an object is displayed a new material is set up. So it seems that if performance is important the scene should be sorted by materials so as to minimize material switching. What I'm looking for is guidelines on how to think of the overhead of various state changes, and where do I get the biggest bang for the buck. For example, what are the relative performance costs of, say, gl.useProgram(), gl.uniformMatrix4fv(), gl.drawElements() should I try to write ubershaders to minimize shader switching? should I try to aggregate geometry to minimize the number of gl.drawElements() calls I realize that mileage may vary depending on browser, OS, and graphics hardware. And I'm also not looking for heroic measures. Just some guidelines from people who have already had some experience in making scenes fast. I'll add that while I've had some experience with fixed-pipeline OpenGL programming in the past, I'm rather new to the WebGL/OpenGL ES 2.0 way of doing things.

    Read the article

  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

    Read the article

  • Project euler problem 45

    - by Peter
    Hi, I'm not yet a skilled programmer but I thought this was an interesting problem and I thought I'd give it a go. Triangle, pentagonal, and hexagonal numbers are generated by the following formulae: Triangle T_(n)=n(n+1)/2 1, 3, 6, 10, 15, ... Pentagonal P_(n)=n(3n-1)/2 1, 5, 12, 22, 35, ... Hexagonal H_(n)=n(2n-1) 1, 6, 15, 28, 45, ... It can be verified that T_(285) = P_(165) = H_(143) = 40755. Find the next triangle number that is also pentagonal and hexagonal. Is the task description. I know that Hexagonal numbers are a subset of triangle numbers which means that you only have to find a number where Hn=Pn. But I can't seem to get my code to work. I only know java language which is why I'm having trouble finding a solution on the net womewhere. Anyway hope someone can help. Here's my code public class NextNumber { public NextNumber() { next(); } public void next() { int n = 144; int i = 165; int p = i * (3 * i - 1) / 2; int h = n * (2 * n - 1); while(p!=h) { n++; h = n * (2 * n - 1); if (h == p) { System.out.println("the next triangular number is" + h); } else { while (h > p) { i++; p = i * (3 * i - 1) / 2; } if (h == p) { System.out.println("the next triangular number is" + h); break; } else if (p > h) { System.out.println("bummer"); } } } } } I realize it's probably a very slow and ineffecient code but that doesn't concern me much at this point I only care about finding the next number even if it would take my computer years :) . Peter

    Read the article

  • Synchronizing screencasting (ffmpeg) and capturing from the webcam (OpenCV)

    - by lyuba
    As from my previous questions, I am trying to build a simple eye tracker. Decided to start from a Linux version (run Ubuntu). To complete this task one should organize screencasting and webcam capturing in such way that frames from both streams exactly match each other and there is the same number of frames in each of them totally. Screencasting fsp fully depends on the camera's fsp, so each time we get the image from the webcam we can potentially grab a screen frame and stay happy. However, all the tools for the fast screencasting, like ffmpeg, for example, return the .avi file as the result and require the fsp already known to be started. From the other side, tools like Java+Robot or ImageMagick seem to require around 20ms to return the .jpg screenshot, which is pretty slow for the task. But they may be requested right after each time the webcam frame is grabbed and provide the needed synchronization. So the sub-questions are: 1. Does the USD camera's frame rate vary during a single session? 2. Are there any tools which provide fast screencasting frame by frame? 3. Is there any way to make ffmpeg push a new frame to the .avi file only when program initiates this request? For my task I may either use C++ or Java. I am, actually, an interface designer, not the driver programmer, and this task seems to be pretty low-level. I would be grateful for any suggestion and tip!

    Read the article

  • Implementing Excel 2003 COM Add-in UDF in Asyc Programming model using C#(VS 2005)

    - by Venu
    Hi: I am trying to implement a UDF using Excel COM Add-in(2003) with Visual Studio 2005 in C#. I would like to implement the UDF using async programming. The UDF is a slow operation as its results are fetched from a server. As an illustration(not a real world example),the following UDF works fine without any issue: public double mul(double number1, double number2) { return number1 * number2; } How can I do the same functionality in an async way: For example, I would like the UDF return immediately and later when the results are available from a server, I would like to update the desired cells. // This method returns immediately. public object mul(double number1, double number2) { return "calculating"; } // This method of a worker thread will update the results. public OnResultsAvailable(object result) { // Question: how should I update the cells that triggerred the calcualtions above? } Constraints: I cannot use Excel RTD as I have to work with existing codebase written using Excel C# COM Add-in. Thanks for the help. -Venu

    Read the article

  • PostgreSQL, Foreign Keys, Insert speed & Django

    - by Miles
    A few days ago, I ran into an unexpected performance problem with a pretty standard Django setup. For an upcoming feature, we have to regenerate a table hourly, containing about 100k rows of data, 9M on the disk, 10M indexes according to pgAdmin. The problem is that inserting them by whatever method literally takes ages, up to 3 minutes of 100% disk busy time. That's not something you want on a production site. It doesn't matter if the inserts were in a transaction, issued via plain insert, multi-row insert, COPY FROM or even INSERT INTO t1 SELECT * FROM t2. After noticing this isn't Django's fault, I followed a trial and error route, and hey, the problem disappeared after dropping all foreign keys! Instead of 3 minutes, the INSERT INTO SELECT FROM took less than a second to execute, which isn't too surprising for a table <= 20M on the disk. What is weird is that PostgreSQL manages to slow down inserts by 180x just by using 3 foreign keys. Oh, disk activity was pure writing, as everything is cached in RAM; only writes go to the disks. It looks like PostgreSQL is working very hard to touch every row in the referred tables, as 3MB/sec * 180s is way more data than the 20MB this new table takes on disk. No WAL for the 180s case, I was testing in psql directly, in Django, add ~50% overhead for WAL logging. Tried @commit_on_success, same slowness, I had even implemented multi row insert and COPY FROM with psycopg2. That's another weird thing, how can 10M worth of inserts generate 10x 16M log segments? Table layout: id serial primary, a bunch of int32, 3 foreign keys to small table, 198 rows, 16k on disk large table, 1.2M rows, 59 data + 89 index MB on disk large table, 2.2M rows, 198 + 210MB So, am I doomed to either drop the foreign keys manually or use the table in a very un-Django way by defining saving bla_id x3 and skip using models.ForeignKey? I'd love to hear about some magical antidote / pg setting to fix this.

    Read the article

  • I need some pointers on how to implement inertia

    - by gargantaun
    Ok, so I've created a little plugin that takes a bunch of elements and creates a sort of never ending list. I'll try to explain... I have a div, and it's got about 20 elements tags in it. When the user scrolls up, the top element moves out of view and is moved to the bottom of the list. And vice-versa so that when the user scrolls down, the bottom element is moved to the top of the list. This is specifically for Mobile Safari (iPad, iPhone) web content and you can see the work in progress here... http://appliedworks.co.uk/files/times/SVGTests/drumView/drum.html You'll need an iPad or iPhone top see the scrolling in action. You can see the plugin code here... http://appliedworks.co.uk/files/times/SVGTests/drumView/drumView-0.1b.js What I would like to do is implement inertia so the scrolling slows to a halt in response to how fast or slow the user is scrolling when their finger leaves the screen. Just like the inertia commonly found in the iPhone / iPad UI. The problem is, every time an element moves to the top or the bottom of the list, the scollTop value for the parent div is adjusted to make it look like all the elements are staying in the same place. Which means the scrollTop value is never more than the top elements total height. So there's no value I can think of that I can keep on manipulating to give the illusion of inertia. I'm stumped. Does anyone have any suggestions?

    Read the article

  • Suggested (simple) approach for drawing large numbers of visual elements in WPF?

    - by Ender
    I'm writing an interface that features a large (~50000px width) "canvas"-type area that is used to display a lot of data in a fairly novel way. This involves lots of lines, rectangles, and text. The user can scroll around to explore the entire canvas. At the moment I'm just using a standard Canvas panel with various Shapes placed on it. This is nice and easy to do: construct a shape, assign some coordinates, and attach it to the Canvas. Unfortunately, it's pretty slow (to construct the children, not to do the actual rendering). I've looked into some alternatives, it's a bit intimidating. I don't need anything fancy - just the ability to efficiently construct and place objects in a coordinate plane. If all I get are lines, colored rectangles, and text, I'll be happy. Do I need Geometry instances inside of Geometry Groups inside of GeometryDrawings inside of some Panel container? Note: I'd like to include text and graphics (i.e. colored rectangles) in the same space, if possible.

    Read the article

  • Trying to draw a dynamic rectangle in SVG

    - by Shaun
    To be more specific, here are the steps I need: onmousedown - set x and y of rect as mouse coordinates onmousemove - using the current x and y mouse coordinates calculate height and width of the rect, set these and append onmouseup - remove the rectangle, and call a function based off some calculations from the rect. Here is what I have but isn't quite working (right now I have it drawing a line to make it simpler): onmousedown: startbox(evt) function startbox(evt) { if(evt.button === 0) { x1 = evt.clientX + div.scrollLeft-5; y1 = evt.clientY + div.scrollTop-30; obj.setAttributeNS(null, "x1", x1); obj.setAttributeNS(null, "y1", y1); Root.setAttributeNS(null, "onmousemove", "updatebox(evt)"); } } onmousemove: updatebox(evt) function updatebox(evt) { if(evt.button === 0) { x2 = evt.clientX + div.scrollLeft-5; y2 = evt.clientY + div.scrollTop-30; Root.appendChild(.obj); w = Math.abs(x2-x1); h = Math.abs(y2-y1); var strokecolor; if(w>20 && h>20) { strokecolor = "green"; validbox = true; } else { strokecolor = "red"; validbox = false; } var Attr={ x2:x2, y2:y2, stroke:strokecolor } assignAttr(obj, Attr); //just loops thru adding multiple attributes } } onmouseup: endbox() function endbox(evt) { if(evt.button===0) { Root.setAttributeNS(null, "onmousemove", ""); Root.removeChild(obj); if(validbox) { //do stuff validbox = !validbox; } } } Some of my problems with this are: Its slow in Chrome making drawing the line/rect feel sluggish. It won't work two times in a row. This is the real problem that I can't fix. Any and all feedback is welcome.

    Read the article

  • 1k of Program Space, 64 bytes of RAM. Is 1 wire communication possible?

    - by Earlz
    (If your lazy see bottom for TL;DR) Hello, I am planning to build a new (prototype) project dealing with physical computing. Basically, I have wires. These wires all need to have their voltage read at the same time. More than a few hundred microseconds difference between the readings of each wire will completely screw it up. The Arduino takes about 114 microseconds. So the most I could read is 2 or 3 wires before the latency would skew the accuracy of the readings. So my plan is to have an Arduino as the "master" of an array of ATTinys. The arduino is pretty cramped for space, but it's a massive playground compared to the tinys. An ATTiny13A has 1k of flash ROM(program space), 64 bytes of RAM, and 64 bytes of (not-durable and slow) EEPROM. (I'm choosing this for price as well as size) The ATTinys in my system will not do much. Basically, all they will do is wait for a signal from the Master, and then read the voltage of 1 or 2 wires and store it in RAM(or possibly EEPROM if it's that cramped). And then send it to the Master using only 1 wire for data.(no room for more than that!). So far then, all I should have to do is implement trivial voltage reading code (using built in ADC). But this communication bit I'm worried about. Do you think a communication protocol(using just 1 wire!) could even be implemented in such constraints? TL;DR: In less than 1k of program space and 64 bytes of RAM(and 64 bytes of EEPROM) do you think it is possible to implement a 1 wire communication protocol? Would I need to drop to assembly to make it fit? I know that currently my Arduino programs linking to the Wiring library are over 8k, so I'm a bit concerned.

    Read the article

  • High memory usage for dummies

    - by zaf
    I've just restarted my firefox web browser again because it started stuttering and slowing down. This happens every other day due to (my understanding) of excessive memory usage. I've noticed it takes 40M when it starts and then, by the time I notice slow down, it goes to 1G and my machine has nothing more to offer unless I close other applications. I'm trying to understand the technical reasons behind why its such a difficult problem to sol ve. Mozilla have a page about high memory usage: http://support.mozilla.com/en-US/kb/High+memory+usage But I'm looking for a slightly more in depth and satisfying explanation. Not super technical but enough to give the issue more respect and please the crowd here. Some questions I'm already pondering (they could be silly so take it easy): When I close all tabs, why doesn't the memory usage go all the way down? Why is there no limits on extensions/themes/plugins memory usage? Why does the memory usage increase if it's left open for long periods of time? Why are memory leaks so difficult to find and fix? App and language agnostic answers also much appreciated.

    Read the article

  • SQL statement to split a table based on a join

    - by williamjones
    I have a primary table for Articles that is linked by a join table Info to a table Tags that has only a small number of entries. I want to split the Articles table, by either deleting rows or creating a new table with only the entries I want, based on the absence of a link to a certain tag. There are a few million articles. How can I do this? Not all of the articles have any tag at all, and some have many tags. Example: table Articles primary_key id table Info foreign_key article_id foreign_key tag_id table Tags primary_key id It was easy for me to segregate the articles that do have the match right off the bat, so I thought maybe I could do that and then use a NOT IN statement but that is so slow running it's unclear if it's ever going to finish. I did that with these commands: INSERT INTO matched_articles SELECT * FROM articles a LEFT JOIN info i ON a.id = i.article_id WHERE i.tag_id = 5; INSERT INTO unmatched_articles SELECT * FROM articles a WHERE a.id NOT IN (SELECT m.id FROM matched_articles m); If it makes a difference, I'm on Postgres.

    Read the article

  • Ultra-Portable Laptop or Tablet PC for Development and Sketching

    - by Nelson LaQuet
    I am a software developer that primarily writes in PHP, [X]HTML, CSS, Javascript, C# and C++. I use Eclipse for web development, Visual Studio 2008 for C++ and C# work, TortoiseSVN, Subversion server for local repositories, SQL Server Express, Apache and MYSQL. I also use Office 2007 for word processing and spreadsheets and use Vista Ultimate 64 as my primary operating system. The only other things I do on my laptop are watch movies, surf the internet and listen to music. I currently have a Acer Aspire 5100 (1.4 GHz AMD Turion X2, 2 GB of RAM and a 15.4" screen). This thing does not cut it in performance or portability, and in addition, my DVD drive failed. And before anybody posts about vista: I have had XP Professional 32 on it for the last two years, and recently upgraded to Vista 64. It is actually faster (with areo disabled) then XP; so it is not the OS that is causing the laptop to be slow. I usually sketch a lot, for explaining things, developing user interfaces and software architecture. Because of my requirements, I was thinking about a Lenovo X61 Tablet PC. It outperforms my current laptop, is significantly more portable, and... is a tablet. My question is: do any other software developers use this (or other tablets) for programming? Does it help to be able to sketch on the computer itself? And is it capable of being a good development machine? Will it handle the above software listed? If not, what is the best ultra-portable laptop that is good for programming? Or are ultra-portable laptops even good for programming? I could manage with my 15.4" screen, but am spoiled by my two 19" at my home desktop and my job's workstation.

    Read the article

  • How to handle dates that repeat indefinitely

    - by Addsy
    I am implementing a fairly simple calendar on a website using PHP and MySQL. I want to be able to handle dates that repeat indefinitely and am not sure of the best way to do it. For a time limited repeating event it seems to make sense to just add each event within the timeframe into my db table and group them with some form of recursion id. But when there is no limit to how often the event repeats, is it better to a) put records in the db for a specific time frame (eg the next 2 years) and then periodically check and add new records as time goes by - The problem with this is that if someone is looking 3 years ahead, the event won't show up b) not actually have records for each event but instead when i check in my php code for events within a specified time period, calculate wether a repeated event will occur within this time period - The problem with this is that it means there isn't a specific record for each event which i can see being a pain when i then want to associate other info (attendance etc) with that event. It also seems like it might be a bit slow Has anyone tried either of these methods? If so how did it work out? Or is there some other ingenious crafty method i'm missing?

    Read the article

  • Using a php://memory wrapper causes errors...

    - by HorusKol
    I'm trying to extend the PHP mailer class from Worx by adding a method which allows me to add attachments using string data rather than path to the file. I came up with something like this: public function addAttachmentString($string, $name='', $encoding = 'base64', $type = 'application/octet-stream') { $path = 'php://memory/' . md5(microtime()); $file = fopen($path, 'w'); fwrite($file, $string); fclose($file); $this->AddAttachment($path, $name, $encoding, $type); } However, all I get is a PHP warning: PHP Warning: fopen() [<a href='function.fopen'>function.fopen</a>]: Invalid php:// URL specified There aren't any decent examples with the original documentation, but I've found a couple around the internet (including one here on SO), and my usage appears correct according to them. Has anyone had any success with using this? My alternative is to create a temporary file and clean up - but that will mean having to write to disc, and this function will be used as part of a large batch process and I want to avoid slow disc operations (old server) where possible. This is only a short file but has different information for each person the script emails.

    Read the article

  • Does Android AsyncTaskQueue or similar exist?

    - by Ben L.
    I read somewhere (and have observed) that starting threads is slow. I always assumed that AsyncTask created and reused a single thread because it required being started inside the UI thread. The following (anonymized) code is called from a ListAdapter's getView method to load images asynchronously. It works well until the user moves the list quickly, and then it becomes "janky". final File imageFile = new File(getCacheDir().getPath() + "/img/" + p.image); image.setVisibility(View.GONE); view.findViewById(R.id.imageLoading).setVisibility(View.VISIBLE); (new AsyncTask<Void, Void, Bitmap>() { @Override protected Bitmap doInBackground(Void... params) { try { Bitmap image; if (!imageFile.exists() || imageFile.length() == 0) { image = BitmapFactory.decodeStream(new URL( "http://example.com/images/" + p.image).openStream()); image.compress(Bitmap.CompressFormat.JPEG, 85, new FileOutputStream(imageFile)); image.recycle(); } image = BitmapFactory.decodeFile(imageFile.getPath(), bitmapOptions); return image; } catch (MalformedURLException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } catch (IOException ex) { // TODO Auto-generated catch block ex.printStackTrace(); return null; } } @Override protected void onPostExecute(Bitmap image) { if (view.getTag() != p) // The view was recycled. return; view.findViewById(R.id.imageLoading).setVisibility( View.GONE); view.findViewById(R.id.image) .setVisibility(View.VISIBLE); ((ImageView) view.findViewById(R.id.image)) .setImageBitmap(image); } }).execute(); I'm thinking that a queue-based method would work better, but I'm wondering if there is one or if I should attempt to create my own implementation.

    Read the article

  • Speeding up inner-joins and subqueries while restricting row size and table membership

    - by hiffy
    I'm developing an rss feed reader that uses a bayesian filter to filter out boring blog posts. The Stream table is meant to act as a FIFO buffer from which the webapp will consume 'entries'. I use it to store the temporary relationship between entries, users and bayesian filter classifications. After a user marks an entry as read, it will be added to the metadata table (so that a user isn't presented with material they have already read), and deleted from the stream table. Every three minutes, a background process will repopulate the Stream table with new entries (i.e. whenever the daemon adds new entries after the checks the rss feeds for updates). Problem: The query I came up with is hella slow. More importantly, the Stream table only needs to hold one hundred unread entries at a time; it'll reduce duplication, make processing faster and give me some flexibility with how I display the entries. The query (takes about 9 seconds on 3600 items with no indexes): insert into stream(entry_id, user_id) select entries.id, subscriptions_users.user_id from entries inner join subscriptions_users on subscriptions_users.subscription_id = entries.subscription_id where subscriptions_users.user_id = 1 and entries.id not in (select entry_id from metadata where metadata.user_id = 1) and entries.id not in (select entry_id from stream where user_id = 1); The query explained: insert into stream all of the entries from a user's subscription list (subscriptions_users) that the user has not read (i.e. do not exist in metadata) and which do not already exist in the stream. Attempted solution: adding limit 100 to the end speeds up the query considerably, but upon repeated executions will keep on adding a different set of 100 entries that do not already exist in the table (with each successful query taking longer and longer). This is close but not quite what I wanted to do. Does anyone have any advice (nosql?) or know a more efficient way of composing the query?

    Read the article

  • Help with Assembly/SSE Multiplication

    - by Brett
    I've been trying to figure out how to gain some improvement in my code at a very crucial couple lines: float x = a*b; float y = c*d; float z = e*f; float w = g*h; all a, b, c... are floats. I decided to look into using SSE, but can't seem to find any improvement, in fact it turns out to be twice as slow. My SSE code is: Vector4 abcd, efgh, result; abcd = [float a, float b, float c, float d]; efgh = [float e, float f, float g, float h]; _asm { movups xmm1, abcd movups xmm2, efgh mulps xmm1, xmm2 movups result, xmm1 } I also attempted using standard inline assembly, but it doesn't appear that I can pack the register with the four floating points like I can with SSE. Any comments, or help would be greatly appreciated, I mainly need to understand why my calculations using SSE are slower than the serial C++ code? I'm compiling in Visual Studio 2005, on a Windows XP, using a Pentium 4 with HT if that provides any additional information to assit. Thanks in advance!

    Read the article

< Previous Page | 265 266 267 268 269 270 271 272 273 274 275 276  | Next Page >