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  • Saving associated domain classes in Grails

    - by Cesar
    I'm struggling to get association right on Grails. Let's say I have two domain classes: class Engine { String name int numberOfCylinders = 4 static constraints = { name(blank:false, nullable:false) numberOfCylinders(range:4..8) } } class Car { int year String brand Engine engine = new Engine(name:"Default Engine") static constraints = { engine(nullable:false) brand(blank:false, nullable:false) year(nullable:false) } } The idea is that users can create cars without creating an engine first, and those cars get a default engine. In the CarController I have: def save = { def car = new Car(params) if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } When trying to save, I get a null value exception on the Car.engine field, so obviously the default engine is not created and saved. I tried to manually create the engine: def save = { def car = new Car(params) car.engine = new Engine(name: "Default Engine") if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } Didn't work either. Is Grails not able to save associated classes? How could I implement such feature?

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  • Call from a singleton class to a function which in turn calls that class's method

    - by dare2be
    Hello, I am still looking for a way to phrase it properly (I'm not a native speaker...). So I have this class SQL which implements the singleton pattern (for obvious reasons) and I also have this function, checkUsr(), which queries the database using one of SQL's methods. Everything works fine as long as I don't call checkUsr() from within the SQL class. When I do so, the scripts just exits and a blank page is displayed - no errors are returned, no exception is thrown... What's happening? And how do I work around this problem? EDIT: class SQL { public static function singleton() { static $instance; if(!isset($instance)) $instance = new SQL; return $instance; } public function tryLoginAuthor( $login, $sha1 ) { (...) } } function checkUsr() { if (!isset($_SESSION['login']) || !isset($_SESSION['sha1'])) throw new Exception('Not logged in', 1); $SQL = SQL::singleton(); $res = $SQL->tryLoginAuthor($_SESSION['login'], $_SESSION['sha1']); if (!isset($res[0])) throw new Exception('Not logged in', 1); }

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  • Why aren't my threads start at the same time? Java

    - by Ada
    Hi, I have variable number of threads which are used for parallel downloading. I used this, for(int i = 0; i< sth; i++){ thrList.add(new myThread (parameters)); thrList.get(i).start(); thrList.get(i).join(); } I don't know why but they wait for each other to complete. When using threads, I am supposed get mixed print outs, since right then there are several threads running that code. However, when I print them out, they are always in order and one thread waits for the previous one to finish first. I only want them to join the main thread, not wait for each other. I noticed that when I measured time while downloading in parallel. How can I fix this? Why are they doing it in order? In my .java, there is MyThread class with run and there is Downloader class with static methods and variables. Would they be the cause of this? The static methods and variables? How can I fix this problem?

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  • Cast exception being generated when using the same type of object

    - by David Tunnell
    I was previously using static variables to hold variable data that I want to save between postbacks. I was having problems and found that the data in these variables is lost when the appdomain ends. So I did some research and decided to go with ViewStates: static Dictionary<string, linkButtonObject> linkButtonDictonary; protected void Page_Load(object sender, EventArgs e) { if (ViewState["linkButtonDictonary"] != null) { linkButtonDictonary = (Dictionary<string, linkButtonObject>)ViewState["linkButtonDictonary"]; } else { linkButtonDictonary = new Dictionary<string, linkButtonObject>(); } } And here is the very simple class I use: [Serializable] public class linkButtonObject { public string storyNumber { get; set; } public string TaskName { get; set; } } I am adding to linkButtonDictionary as a gridview is databound: protected void hoursReportGridView_OnRowDataBound(Object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { LinkButton btn = (LinkButton)e.Row.FindControl("taskLinkButton"); linkButtonObject currentRow = new linkButtonObject(); currentRow.storyNumber = e.Row.Cells[3].Text; currentRow.TaskName = e.Row.Cells[5].Text; linkButtonDictonary.Add(btn.UniqueID, currentRow); } } It appears that my previous issues are resolved however a new one has arisin. Sometime when I postback I am getting this error: [A]System.Collections.Generic.Dictionary2[System.String,linkButtonObject] cannot be cast to [B]System.Collections.Generic.Dictionary2[System.String,linkButtonObject]. Type A originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Type B originates from 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' in the context 'LoadNeither' at location 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. I don't understand how there can be a casting issue when I am using the same class everywhere. What am I doing wrong and how do I fix it?

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  • Global State and Singletons Dependency injection

    - by Manu
    this is a problem i face lot of times when i am designing a new app i'll use a sample problem to explain this think i am writing simple game.so i want to hold a list of players. i have few options.. 1.use a static field in some class private static ArrayList<Player> players = new ArrayList<Integer>(); public Player getPlayer(int i){ return players.get(i); } but this a global state 2.or i can use a singleton class PlayerList{ private PlayerList instance; private PlayerList(){...} public PlayerList getInstance() { if(instance==null){ ... } return instance; } } but this is bad because it's a singleton 3.Dependency injection class Game { private PlayerList playerList; public Game(PlayerList list) { this.list = list; } public PlayerList getPlayerList() { return playerList; } } this seems good but it's not, if any object outside Game need to look at PlayerList (which is the usual case) i have to use one of the above methods to make the Game class available globally. so I just add another layer to the problem. didn't actually solve anything. what is the optimum solution ? (currently i use Singleton approach)

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Retrieve POST data without knowing exact number of fields

    - by James
    Hi all! I'm creating an online poll from scratch which will be held in a database. I'm working on getting a system set up so someone can create a new poll. I will be having the user fill out a simple HTML form with the Questions and Answers (there may be several answers). The user will be able to add multiple questions and multiple answers for each question. As the total number of questions and answers will be decided by the user, I need to create some clever PHP to cater for this - however many there are. When dealing with a static number of questions, it's simple. But I'm having trouble thinking of a way to get all the POST data into individual PHP variables so I can process them. I was thinking of using a foreach loop, anyone got any ideas? Sorry for the long winded description! If anyone needs anything clarified, I'd be happy to do so. My problem is that I can't get my head around how to deal with the POST values when I don't know exactly which element of the array will contain what. If things were static with a set number of questions and answers, I'd know $_POST[0] was Question1, etc Thank you! =)

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  • Question about singleton property

    - by Jack
    I'm reading the java tutorial for enums located here and have a question: http://java.sun.com/j2se/1.5.0/docs/guide/language/enums.html#Card The part i'm confused about is as follows: "The Card class, above, contains a static factory that returns a deck, but there is no way to get an individual card from its rank and suit. Merely exposing the constructor would destroy the singleton property (that only a single instance of each card is allowed to exist). Here is how to write a static factory that preserves the singleton property, using a nested EnumMap: " Now as I understand, changing the original private "Card" constructor to public would allow us to instantiate an unlimited number of copies of a "Card" object with a given suit+rank. The solution as proposed was to create an EnumMap which would store four Maps (one for each suit), which themselves contained 13 Card objects with the rank as their keys. And so now if you wanted to retrieve a specific Card object from the deck, you would just call the "valueOf" method. My question now is, what's the prevent you with calling the valueOf method as many times as you like? Wouldn't that lead to the same problem as making the original private constructor public? Thanks.

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  • Operator overloading in generic struct: can I create overloads for specific kinds(?) of generic?

    - by Carson Myers
    I'm defining physical units in C#, using generic structs, and it was going okay until I got the error: One of the parameters of a binary operator must be the containing type when trying to overload the mathematical operators so that they convert between different units. So, I have something like this: public interface ScalarUnit { } public class Duration : ScalarUnit { } public struct Scalar<T> where T : ScalarUnit { public readonly double Value; public Scalar(double Value) { this.Value = Value; } public static implicit operator double(Scalar<T> Value) { return Value.Value; } } public interface VectorUnit { } public class Displacement : VectorUnit { } public class Velocity : VectorUnit { } public struct Vector<T> where T : VectorUnit { #... public static Vector<Velocity> operator /(Vector<Displacement> v1, Scalar<Duration> v2) { return new Vector<Velocity>(v1.Magnitude / v2, v1.Direction); } } There aren't any errors for the + and - operators, where I'm just working on a Vector<T>, but when I substitute a unit for T, suddenly it doesn't like it. Is there a way to make this work? I figured it would work, since Displacement implements the VectorUnit interface, and I have where T : VectorUnit in the struct header. Am I at least on the right track here? I'm new to C# so I have difficulty understanding what's going on sometimes.

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • WPF binding problem

    - by Lolo
    I've got problem with binding in XAML/WPF. I created Action class witch extends FrameworkElement. Each Action has list of ActionItem. The problem is that the Data/DataContext properties of ActionItem are not set, so they are always null. XAML: <my:Action DataContext="{Binding}"> <my:Action.Items> <my:ActionItem DataContext="{Binding}" Data="{Binding}" /> </my:Action.Items> </my:Action> C#: public class Action : FrameworkElement { public static readonly DependencyProperty ItemsProperty = DependencyProperty.Register("Items", typeof(IList), typeof(Action), new PropertyMetadata(null, null), null); public Action() { this.Items = new ArrayList(); this.DataContextChanged += (s, e) => MessageBox.Show("Action.DataContext"); } public IList Items { get { return (IList)this.GetValue(ItemsProperty); } set { this.SetValue(ItemsProperty, value); } } } public class ActionItem : FrameworkElement { public static readonly DependencyProperty DataProperty = DependencyProperty.Register("Data", typeof(object), typeof(ActionItem), new PropertyMetadata( null, null, (d, v) => { if (v != null) MessageBox.Show("ActionItem.Data is not null"); return v; } ), null ); public object Data { get { return this.GetValue(DataProperty); } set { this.SetValue(DataProperty, value); } } public ActionItem() { this.DataContextChanged += (s, e) => MessageBox.Show("ActionItem.DataContext"); } } Any ideas?

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  • Dispose, when is it called?

    - by Snake
    Consider the following code: namespace DisposeTest { using System; class Program { static void Main(string[] args) { Console.WriteLine("Calling Test"); Test(); Console.WriteLine("Call to Test done"); } static void Test() { DisposeImplementation di = new DisposeImplementation(); } } internal class DisposeImplementation : IDisposable { ~DisposeImplementation() { Console.WriteLine("~ in DisposeImplementation instance called"); } public void Dispose() { Console.WriteLine("Dispose in DisposeImplementation instance called"); } } } The Dispose just never get's called, even if I put a wait loop after the Test(); invocation. So that quite sucks. I want to write a class that is straightforward and very easy to use, to make sure that every possible resource is cleaned up. I don't want to put that responsibilty to the user of my class. Possible solution: use using, or call Dispose myself(basicly the same). Can I force the user to use a using? Or can I force the dispose to be called? Calling GC.Collect(); after Test(); doesn't work either. Putting di to null doesn't invoke Dispose either. The Deconstructor DOES work, so the object get's deconstructed when it exits Test()

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  • Can this extension method be improve

    - by Newbie
    I have the following extension method public static class ListExtensions { public static IEnumerable<T> Search<T>(this ICollection<T> collection, string stringToSearch) { foreach (T t in collection) { Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); if (pi.GetValue(t, null).Equals(stringToSearch)) { yield return t; } } } } What it does is by using reflection, it finds the name property and then filteres the record from the collection based on the matching string. This method is being called as List<FactorClass> listFC = new List<FactorClass>(); listFC.Add(new FactorClass { Name = "BKP", FactorValue="Book to price",IsGlobal =false }); listFC.Add(new FactorClass { Name = "YLD", FactorValue = "Dividend yield", IsGlobal = false }); listFC.Add(new FactorClass { Name = "EPM", FactorValue = "emp", IsGlobal = false }); listFC.Add(new FactorClass { Name = "SE", FactorValue = "something else", IsGlobal = false }); List<FactorClass> listFC1 = listFC.Search("BKP").ToList(); It is working fine. But a closer look into the extension method will reveal that Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); is actually inside a foreach loop which is actually not needed. I think we can take it outside the loop. But how? PLease help. (C#3.0)

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  • C++ traits question

    - by duli
    I have a templated class template <typename Data> class C { ..... } In most situations, I depend on the compiler to let me substitute types for Data. I call methods foo(), goo() on objects of type Data, so what I substitute needs to provide that. I now need to substitute int and string for my Data type. I do not want to specialize because the class is already too big and would require specializing each method (with only small code change). My options (please tell me if there are more) 1) I can provide wrapper classes around int and string which implement the methods foo(), goo() etc 2) provide a traits class traits that calls foo() or goo() on objects of classes that provide foo(),goo() (these are my present substitutable classes) and specialize these classes for int and string. Questions 1) what are the relative merits of 1 vs 2? 2) My traits classes will have static methods. Can a traits class have non-static methods as well? I see most traits classes define constants in the STL. 3) Do I make the traits classes global or should I pass them in as a template parameter for class C?

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  • OpenVPN / iptables restrict some access

    - by RitonLaJoie
    I want to create an openvpn service on a dedicated server I have, for some friends so that they are able to play online games faster. Is there an easy way to restrict which traffic I allow them with iptables ? It seems iptable is not very easy to maintain and we can easily get kicked out of our own server. Rebooting on a rescue mode every time I would get kicked out because of bad iptable rules would just be a pain. As far as I understand, the tun interface would be providing the access. Which kind of rule in iptables would I have to implement to restrict their access to only 1 ip ? Also, I don't want this vpn to be the default gateway for all the traffic. I guess I should go with the option of pushing a route to the clients so that they connect to the IP of the game server through the VPN and use their regular routes through their ISP for all the other traffic ? As a side not, it seems Openvpn AS is not very robust. Is there some other (commercial is ok) product that would give me the same administration options through a web interface ? Is Webmin the only other solution ? Thanks !

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  • Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

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  • Why can't I dynamically add rows to a HTML table using JavaScript in Internet Explorer?

    - by karlthorwald
    In Firefox it works, in my Internet Explorer 6 or 7 it doesn't: <html> <head> <script type="text/javascript"> function newLine() { var tdmod = document.createElement('td'); tdmod.appendChild(document.createTextNode("dynamic")); var tr = document.createElement('tr'); tr.appendChild(tdmod); var tt = document.getElementById("t1"); tt.appendChild(tr); } </script> </head> <body> <a href="#" onclick="newLine()">newLine</a> <table id="t1" border="1"> <tr> <td> static </td> </tr> </table> </body> The user clicks on the link "newLine" and new rows should be added to the table. How to make this work also in IE? Edit: Thanks to the accepted answer I changed it like this and now it works: <table border="1"> <tbody id="t1"> <tr> <td> static </td> </tr> </tbody> </table>

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  • How do I remove an old JPanel and add a new one?

    - by Roman
    I would like to remove an old JPanel from the Window (JFrame) and add a new one. How should I do it? I tried the following: public static void showGUI() { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(partnerSelectionPanel); frame.setSize(600,400); frame.setVisible(true); } private static void updateGUI(final int i, final JLabel label, final JPanel partnerSelectionPanel) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText(i + " seconds left."); } partnerSelectionPanel.setVisible(false); \\ <------------ } ); } So, my code update the "old" JPanel and them it makes the whole JPanel invisible. It was the idea. But it does not work. The compiler complains about the line indicated with "<------------". It writes: <identifier> expected, illegal start of type.

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  • showDialog in Activity not displaying dialog

    - by Mohit Deshpande
    Here is my code: public class TasksList extends ListActivity { ... private static final int COLUMNS_DIALOG = 7; private static final int ORDER_DIALOG = 8; ... /** * @see android.app.Activity#onCreateDialog(int) */ @Override protected Dialog onCreateDialog(int id) { Dialog dialog; final String[] columns; Cursor c = managedQuery(Tasks.CONTENT_URI, null, null, null, null); columns = c.getColumnNames(); final String[] order = { "Ascending", "Descending" }; switch (id) { case COLUMNS_DIALOG: AlertDialog.Builder columnDialog = new AlertDialog.Builder(this); columnDialog.setSingleChoiceItems(columns, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { bundle.putString("column", columns[which]); } }); dialog = columnDialog.create(); case ORDER_DIALOG: AlertDialog.Builder orderDialog = new AlertDialog.Builder(this); orderDialog.setSingleChoiceItems(order, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { String orderS; if (order[which].equalsIgnoreCase("Ascending")) orderS = "ASC"; else orderS = "DESC"; bundle.putString("order", orderS); } }); dialog = orderDialog.create(); default: dialog = null; } return dialog; } /** * @see android.app.Activity#onOptionsItemSelected(android.view.MenuItem) */ @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case SORT_MENU: showDialog(COLUMNS_DIALOG); showDialog(ORDER_DIALOG); String orderBy = bundle.getString("column") + bundle.getString("order"); Cursor tasks = managedQuery(Tasks.CONTENT_URI, projection, null, null, orderBy); adapter = new TasksAdapter(this, tasks); getListView().setAdapter(adapter); break; case FILTER_MENU: break; } return false; } The showDialog doesn't display the dialog. I used the Debugger and it does executes these statements, but the dialog doesn't show. }

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  • Java How to find a value in a linked list iteratively and recursively

    - by Roxy
    Hi I have a method that has a reference to a linked list and a int value. So, this method would count and return how often the value happens in the linked list. So, I decided to make a class, public class ListNode{ public ListNode (int v, ListNode n) {value = v; next = n;) public int value; public ListNode next; } Then, the method would start with a public static int findValue(ListNode x, int valueToCount){ // so would I do it like this?? I don't know how to find the value, // like do I check it? for (int i =0; i< x.length ;i++){ valueToCount += valueToCount; } So, I CHANGED this part, If I did this recursively, then I would have public static int findValue(ListNode x, int valueToCount) { if (x.next != null && x.value == valueToCount { return 1 + findValue(x, valueToCount);} else return new findvalue(x, valueToCount); SO, is the recursive part correct now?

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  • When using a repository is it possible for a type to return a Func that the repository uses to test for existing entities?

    - by Scott Rickman
    For example given a Factory with a method public static T Save<T>(T item) where T : Base, new() { /* item.Id == Guid.Empty therefore item is new */ if (item.Id == Guid.Empty && repository.GetAll<T>(t => t.Name == item.Name)) { throw new Exception("Name is not unique"); } } how do I create a property of Base (say MustNotAlreadyExist) so that I can change the method above to public static T Save<T>(T item) where T : Base, new() { /* item.Id == Guid.Empty therefore item is new */ if (item.Id == Guid.Empty && repository.GetAll<T>(t.MustNotAlreadyExist)) { throw new Exception("Name is not unique"); } } public class Base { ... public virtual Expression<Func<T, bool>> MustNotAlreadyExist() { return (b => b.Name == name); /* <- this clearly doesn't work */ } } and then how can I override MustNotAlreadyExist in Account : Base public class Account : Base { ... public override Expression<Func<T, bool>> MustNotAlreadyExist() { return (b => b.Name == name && b.AccountCode == accountCode); /* <- this doesn't work */ } ... }

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  • JQuery/AJAX: Loading external DIVs using dynamic content

    - by ticallian
    I need to create a page that will load divs from an external page using Jquery and AJAX. I have come across a few good tutorials, but they are all based on static content, my links and content are generated by PHP. The main tutorial I am basing my code on is from: http://yensdesign.com/2008/12/how-to-load-content-via-ajax-in-jquery/ The exact function i need is as follows: Main page contains a permanent div listing some links containing a parameter. Upon click, link passes parameter to external page. External page filters recordset against parameter and populates div with results. The new div contains a new set of links with new parameters. The external div is loaded underneath the main pages first div. Process can then be repeated creating a chain of divs under each other. The last div in the chain will then direct to a new page collating all the previously used querystrings. I can handle all of the PHP work with populating the divs on the main and external pages. It's the JQuery and AJAX part i'm struggling with. $(document).ready(function(){ var sections = $('a[id^=link_]'); // Link that passes parameter to external page var content = $('div[id^=content_]'); // Where external div is loaded to sections.click(function(){ //load selected section switch(this.id){ case "div01": content.load("external.php?param=1 #section_div01"); break; case "div02": content.load("external.php?param=2 #section_div02"); break; } }); The problem I am having is getting JQuery to pass the dynamically generated parameters to the external page and then retrieve the new div. I can currently only do this with static links (As above).

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  • Absolutely positioned element moved by margin of another element

    - by user1505528
    Here is my jsFiddle for the following question: http://jsfiddle.net/arelia/Rruxf/ I'd like to have a header that stays at the very top of the body and a footer that stays at the very bottom of the body. I have a content div (position: relative) between the header and footer, and when I set a margin around the div my absolutely positioned header and footer move from their top/bottom positions by the height of that margin (this also happened when I tried setting a margin above and below the paragraphs in the div). In the fiddle you can see that the footer is not attached to the bottom even though it's absolutely positioned (I went ahead and made the header static since static gives the intended result). How do I position the header and footer to the top and bottom of the body and not have the content in the middle move those two elements? If the position: absolute elements are moved out of the flow why would anything affect their position at all? I've tried searching here and Google for "CSS margin affects absolute" and a few other phrases to no avail. I discovered this while playing around with it some more in developer tools: Metrics show the body is the height of the html element minus the amount of one margin (the margin that's still affecting the footer). So, the body must be stretching to the height of the content div since there is nothing else within the document flow within the body to define its height. But that height ends where the content ends instead of after the margin. Shouldn't it include the margin? If I make the height of the body 100%, the footer positions itself to the bottom of the viewport and then stays fixed in that spot when I scroll. Why isn't it attaching itself to the bottom of the body instead of the bottom of the viewport?

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  • Create table class as a singleton

    - by Mark
    I got a class that I use as a table. This class got an array of 16 row classes. These row classes all have 6 double variables. The values of these rows are set once and never change. Would it be a good practice to make this table a singleton? The advantage is that it cost less memory, but the table will be called from multiple threads so I have to synchronize my code which way cause a bit slower application. However lookups in this table are probably a very small portion of the total code that is executed. EDIT: This is my code, are there better ways to do this or is this a good practice? Removed synchronized keyword according to recommendations in this question. final class HalfTimeTable { private HalfTimeRow[] table = new HalfTimeRow[16]; private static final HalfTimeTable instance = new HalfTimeTable(); private HalfTimeTable() { if (instance != null) { throw new IllegalStateException("Already instantiated"); } table[0] = new HalfTimeRow(4.0, 1.2599, 0.5050, 1.5, 1.7435, 0.1911); table[1] = new HalfTimeRow(8.0, 1.0000, 0.6514, 3.0, 1.3838, 0.4295); //etc } @Override @Deprecated public Object clone() throws CloneNotSupportedException { throw new CloneNotSupportedException(); } public static HalfTimeTable getInstance() { return instance; } public HalfTimeRow getRow(int rownumber) { return table[rownumber]; } }

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  • C# InternalsVisibleTo() attribute for VBNET 2.0 while testing?

    - by Will Marcouiller
    I'm building an Active Directory wrapper in VBNET 2.0 (can't use later .NET) in which I have the following: IUtilisateur IGroupe IUniteOrganisation These interfaces are implemented in internal classes (Friend in VBNET), so that I want to implement a façade in order to instiate each of the interfaces with their internal classes. This will allow the architecture a better flexibility, etc. Now, I want to test these classes (Utilisateur, Groupe, UniteOrganisation) in a different project within the same solution. However, these classes are internal. I would like to be able to instantiate them without going through my façade, but only for these tests, nothing more. Here's a piece of code to illustrate it: public static class DirectoryFacade { public static IGroupe CreerGroupe() { return new Groupe(); } } // Then in code, I would write something alike: public partial class MainForm : Form { public MainForm() { IGroupe g = DirectoryFacade.CreerGroupe(); // Doing stuff with instance here... } } // My sample interface: public interface IGroupe { string Domaine { get; set; } IList<IUtilisateur> Membres { get; } } internal class Groupe : IGroupe { private IList<IUtilisateur> _membres; internal Groupe() { _membres = new List<IUtilisateur>(); } public string Domaine { get; set; } public IList<IUtilisateur> Membres { get { return _membres; } } } I heard of InternalsVisibleTo() attribute, recently. I was wondering whether it is available in VBNET 2.0/VS2005 so that I could access the assmebly's internal classes for my tests? Otherwise, how could I achieve this?

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