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  • Resque Runtime Error at /workers: wrong number of arguments for 'exists' command

    - by Superflux
    I'm having a runtime errror when i'm looking at the "workers" tab on resque-web (localhost). Everything else works. Edit: when this error occurs, i also have some (3 or 4) unknown workers 'not working'. I think they are responsible for the error but i don't understand how they got here Can you help me on this ? Did i do something wrong ? Config: Resque 1.8.5 as a gem in a rails 2.3.8 app on Snow Leopard redis 1.0.7 / rack 1.1 / sinatra 1.0 / vegas 0.1.7 file: client.rb location: format_error_reply line: 558 BACKTRACE: * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in format_error_reply * 551. when DOLLAR then format_bulk_reply(line) 552. when ASTERISK then format_multi_bulk_reply(line) 553. else raise ProtocolError.new(reply_type) 554. end 555. end 556. 557. def format_error_reply(line) 558. raise "-" + line.strip 559. end 560. 561. def format_status_reply(line) 562. line.strip 563. end 564. 565. def format_integer_reply(line) * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in format_reply * 541. 542. def reconnect 543. disconnect && connect_to_server 544. end 545. 546. def format_reply(reply_type, line) 547. case reply_type 548. when MINUS then format_error_reply(line) 549. when PLUS then format_status_reply(line) 550. when COLON then format_integer_reply(line) 551. when DOLLAR then format_bulk_reply(line) 552. when ASTERISK then format_multi_bulk_reply(line) 553. else raise ProtocolError.new(reply_type) 554. end 555. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in read_reply * 478. disconnect 479. 480. raise Errno::EAGAIN, "Timeout reading from the socket" 481. end 482. 483. raise Errno::ECONNRESET, "Connection lost" unless reply_type 484. 485. format_reply(reply_type, @sock.gets) 486. end 487. 488. 489. if "".respond_to?(:bytesize) 490. def get_size(string) 491. string.bytesize 492. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in process_command * 448. return pipeline ? results : results[0] 449. end 450. 451. def process_command(command, argvv) 452. @sock.write(command) 453. argvv.map do |argv| 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe 461. @mutex.synchronize(&block) 462. else * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in map * 446. end 447. 448. return pipeline ? results : results[0] 449. end 450. 451. def process_command(command, argvv) 452. @sock.write(command) 453. argvv.map do |argv| 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in process_command * 446. end 447. 448. return pipeline ? results : results[0] 449. end 450. 451. def process_command(command, argvv) 452. @sock.write(command) 453. argvv.map do |argv| 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in raw_call_command * 435. @sock.write(command) 436. return true 437. end 438. # The normal command execution is reading and processing the reply. 439. results = maybe_lock do 440. begin 441. set_socket_timeout!(0) if requires_timeout_reset?(argvv[0][0].to_s) 442. process_command(command, argvv) 443. ensure 444. set_socket_timeout!(@timeout) if requires_timeout_reset?(argvv[0][0].to_s) 445. end 446. end 447. 448. return pipeline ? results : results[0] 449. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in synchronize * 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe 461. @mutex.synchronize(&block) 462. else 463. block.call 464. end 465. end 466. 467. def read_reply 468. * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in maybe_lock * 454. processor = REPLY_PROCESSOR[argv[0].to_s] 455. processor ? processor.call(read_reply) : read_reply 456. end 457. end 458. 459. def maybe_lock(&block) 460. if @thread_safe 461. @mutex.synchronize(&block) 462. else 463. block.call 464. end 465. end 466. 467. def read_reply 468. * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in raw_call_command * 432. end 433. # When in Pub/Sub mode we don't read replies synchronously. 434. if @pubsub 435. @sock.write(command) 436. return true 437. end 438. # The normal command execution is reading and processing the reply. 439. results = maybe_lock do 440. begin 441. set_socket_timeout!(0) if requires_timeout_reset?(argvv[0][0].to_s) 442. process_command(command, argvv) 443. ensure 444. set_socket_timeout!(@timeout) if requires_timeout_reset?(argvv[0][0].to_s) 445. end 446. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in call_command * 336. # try to reconnect just one time, otherwise let the error araise. 337. def call_command(argv) 338. log(argv.inspect, :debug) 339. 340. connect_to_server unless connected? 341. 342. begin 343. raw_call_command(argv.dup) 344. rescue Errno::ECONNRESET, Errno::EPIPE, Errno::ECONNABORTED 345. if reconnect 346. raw_call_command(argv.dup) 347. else 348. raise Errno::ECONNRESET 349. end 350. end * /Library/Ruby/Gems/1.8/gems/redis-1.0.7/lib/redis/client.rb in method_missing * 385. connect_to(@host, @port) 386. call_command([:auth, @password]) if @password 387. call_command([:select, @db]) if @db != 0 388. @sock 389. end 390. 391. def method_missing(*argv) 392. call_command(argv) 393. end 394. 395. def raw_call_command(argvp) 396. if argvp[0].is_a?(Array) 397. argvv = argvp 398. pipeline = true 399. else * /Library/Ruby/Gems/1.8/gems/redis-namespace-0.4.4/lib/redis/namespace.rb in send * 159. args = add_namespace(args) 160. args.push(last) if last 161. when :alternate 162. args = [ add_namespace(Hash[*args]) ] 163. end 164. 165. # Dispatch the command to Redis and store the result. 166. result = @redis.send(command, *args, &block) 167. 168. # Remove the namespace from results that are keys. 169. result = rem_namespace(result) if after == :all 170. 171. result 172. end 173. * /Library/Ruby/Gems/1.8/gems/redis-namespace-0.4.4/lib/redis/namespace.rb in method_missing * 159. args = add_namespace(args) 160. args.push(last) if last 161. when :alternate 162. args = [ add_namespace(Hash[*args]) ] 163. end 164. 165. # Dispatch the command to Redis and store the result. 166. result = @redis.send(command, *args, &block) 167. 168. # Remove the namespace from results that are keys. 169. result = rem_namespace(result) if after == :all 170. 171. result 172. end 173. * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/worker.rb in state * 416. def idle? 417. state == :idle 418. end 419. 420. # Returns a symbol representing the current worker state, 421. # which can be either :working or :idle 422. def state 423. redis.exists("worker:#{self}") ? :working : :idle 424. end 425. 426. # Is this worker the same as another worker? 427. def ==(other) 428. to_s == other.to_s 429. end 430. * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server/views/workers.erb in __tilt_a2112543c5200dbe0635da5124b47311 * 46. <tr> 47. <th>&nbsp;</th> 48. <th>Where</th> 49. <th>Queues</th> 50. <th>Processing</th> 51. </tr> 52. <% for worker in (workers = resque.workers.sort_by { |w| w.to_s }) %> 53. <tr class="<%=state = worker.state%>"> 54. <td class='icon'><img src="<%=u state %>.png" alt="<%= state %>" title="<%= state %>"></td> 55. 56. <% host, pid, queues = worker.to_s.split(':') %> 57. <td class='where'><a href="<%=u "workers/#{worker}"%>"><%= host %>:<%= pid %></a></td> 58. <td class='queues'><%= queues.split(',').map { |q| '<a class="queue-tag" href="' + u("/queues/#{q}") + '">' + q + '</a>'}.join('') %></td> 59. 60. <td class='process'> * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server/views/workers.erb in each * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server/views/workers.erb in __tilt_a2112543c5200dbe0635da5124b47311 * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/tilt.rb in send * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/tilt.rb in evaluate * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/tilt.rb in render * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in render * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in erb * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server.rb in show * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/lib/resque/server.rb in GET /workers * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in instance_eval * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route_eval * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in catch * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in each * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in route! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in dispatch! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in instance_eval * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in invoke * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in catch * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in invoke * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call! * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/showexceptions.rb in call * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in synchronize * /Library/Ruby/Gems/1.8/gems/sinatra-1.0/lib/sinatra/base.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/content_length.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/chunked.rb in call * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/handler/mongrel.rb in process * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in process_client * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in each * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in process_client * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in run * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in initialize * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in new * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in run * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in initialize * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in new * /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb in run * /Volumes/Donnees/Users/**/.gem/ruby/1.8/gems/rack-1.1.0/lib/rack/handler/mongrel.rb in run * /Library/Ruby/Gems/1.8/gems/vegas-0.1.7/lib/vegas/runner.rb in run! * /Library/Ruby/Gems/1.8/gems/vegas-0.1.7/lib/vegas/runner.rb in start * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/bin/resque-web in new * /Library/Ruby/Gems/1.8/gems/resque-1.8.5/bin/resque-web in nil * /usr/bin/resque-web in load

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  • Remapping Home/End from PC to Mac Via Synergy is not client specific.

    - by DtBeloBrown
    This question asks about the end key but the answers give no examples: http://superuser.com/questions/60052/what-key-works-like-end-using-a-mac-with-synergy If they had, I am guessing that they would likely have run into this problem. Adding lines like the bottom two of this: section: options keystroke(End) = keystroke(Control+Right,myiMac) keystroke(Home) = keystroke(Control+Left,myiMac) to my synergy.sgc in MyDocuments on the winXP machine would work but causes the keys to stop functioning on the winXP machine. Unacceptable. I next tried a compromise: keystroke(End) = keystroke(Control+Right,myiMac); keystroke(End,myPc) keystroke(Home) = keystroke(Control+Left,myiMac); keystroke(Home,myPc) Expecting that to broadcast the keystrokes to both machines regardless of which one was the Active Screen. That and many other variations did not work. What am I doing wrong? Has someone actually done this?

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  • Why is this class re-initialized every time?

    - by pinnacler
    I have 4 files and the code 'works' as expected. I try to clean everything up, place code into functions, etc... and everything looks fine... and it doesn't work. Can somebody please explain why MatLab is so quirky... or am I just stupid? Normally, I type terminator = simulation(100,20,0,0,0,1); terminator.animate(); and it should produce a map of trees with the terminator walking around in a forest. Everything rotates to his perspective. When I break it into functions... everything ceases to work. I really only changed a few lines of code, shown in comments. Code that works: classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop THIS WAS ORGANIZED for n = 1:720, %Calculate and Set Heading/Location obj.robot.headingChange = navigate(n); %Update Position obj.robot.heading = obj.robot.heading + obj.robot.headingChange; obj.landmarks.heading = obj.robot.heading; y = cosd(obj.robot.heading); x = sind(obj.robot.heading); obj.robot.x = obj.robot.x + (x*obj.robot.velocity); obj.robot.y = obj.robot.y + (y*obj.robot.velocity); obj.landmarks.x = obj.robot.x; obj.landmarks.y = obj.robot.y; %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------- classdef landmarks properties fixedPositions %# positions in a fixed coordinate system. [ x, y ] mapSize = 10; %Map Size. Value is side of square x=0; y=0; heading=0; headingChange=0; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end end end ---------- classdef robot properties x y heading velocity headingChange end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end end end ---------- function headingChange = navigate(n) %steeringChange = 5 * rand(1) * sign(rand(1) - 0.5); Most chaotic shit %Draw an S if n <270 headingChange=1; elseif n<540 headingChange=-1; elseif n<720 headingChange=1; else headingChange=1; end end Code that does not work... classdef simulation properties landmarks robot end methods function obj = simulation(mapSize, trees, x,y,heading,velocity) obj.landmarks = landmarks(mapSize, trees); obj.robot = robot(x,y,heading,velocity); end function animate(obj) %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l=scatter([0],[0],'bo'); axis([xymin xymax xymin xymax]); obj.landmarks.apparentPositions %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate set(l,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow end end end end ----------------- classdef landmarks properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = createLandmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) %-STILL ROTATES AROUND ORIGINAL ORIGIN currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end ----------------- classdef robot properties x y heading velocity end methods function obj = robot(x,y,heading,velocity) obj.x = x; obj.y = y; obj.heading = heading; obj.velocity = velocity; end function updatePosition(obj,headingChange) obj.heading = obj.heading + headingChange; tempy = cosd(obj.heading); tempx = sind(obj.heading); obj.x = obj.x + (tempx*obj.velocity); obj.y = obj.y + (tempy*obj.velocity); end end end The navigate function is the same... I would appreciate any help as to why things aren't working. All I did was take the code from the first section from under comment: %Simulation Loop THIS WAS ORGANIZED and break it into 2 functions. One in robot and one in landmarks. Is a new instance created every time because it's constantly printing the same heading for this line int he robot class obj.heading = obj.heading + headingChange;

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  • Having trouble with time.sleep

    - by Waterfox
    When I run, for example: print("[",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("]",end=" ") Nothing happens for 10 seconds, then the whole [ = = = = = = = = = = ] appears. How can I prevent that so that it can act as a sort of progress bar?

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  • A Reusable Builder Class for Ruby Testing

    - by Liam McLennan
    My last post was about a class for building test data objects in C#. This post describes the same tool, but implemented in Ruby. The C# version was written first but I originally came up with the solution in my head using Ruby, and then I translated it to C#. The Ruby version was easier to write and is easier to use thanks to Ruby’s dynamic nature making generics unnecessary.  Here are my example domain classes: class Person attr_accessor :name, :age def initialize(name, age) @name = name @age = age end end class Property attr_accessor :street, :manager def initialize(street, manager) @street = street @manager = manager end end and the test class showing what the builder does: class Test_Builder < Test::Unit::TestCase def setup @build = Builder.new @build.configure({ Property => lambda { Property.new '127 Creek St', @build.a(Person) }, Person => lambda { Person.new 'Liam', 26 } }) end def test_create assert_not_nil @build end def test_can_get_a_person @person = @build.a(Person) assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 26, @person.age end def test_can_get_a_modified_person @person = @build.a Person do |person| person.age = 999 end assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 999, @person.age end def test_can_get_a_different_type_that_depends_on_a_type_that_has_not_been_configured_yet @my_place = @build.a(Property) assert_not_nil @my_place assert_equal '127 Creek St', @my_place.street assert_equal @build.a(Person).name, @my_place.manager.name end end Finally, the implementation of Builder: class Builder # defaults is a hash of Class => creation lambda def configure defaults @defaults = defaults end def a(klass) temp = @defaults[klass].call() yield temp if block_given? temp end end

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  • Update Boolean attributes from another controller

    - by sidonstackoverflow
    I have Users controller and session controller . I want to update one user attribute from session controller . How can i do that ?? I am currently using rails 4.0 . Users controller: class UsersController < ApplicationController def show if Spec.find_by_user_id params[:id] @user = User.find(params[:id]) @spec = Spec.find_by_user_id params[:id] else if params[:id] == session[:id] redirect_to spec_edit_path(params[:id]) else redirect_to(community_index_path, {:notice => "Sorry there was an error"}) end end end def index end def new @user = User.new end def create @user = User.new(user_params) if @user.save flash[:success] = "Welcome buddy !" redirect_to @user else render 'new' end end private def user_params params.require(:user).permit(:name, :email, :password, :password_confirmation) end end Sessions Controller : class SessionsController < ApplicationController def new end def create user = User.find_by(email: params[:session][:email]) if user && user.authenticate(params[:session][:password]) session[:user_id] = user.id User.update(user.status, 'true') redirect_to root_url, :notice => 'You successfully logged in ' else flash.now[:error] = 'Invalid email/password combination' # Not quite right! render 'new' end end def destroy session[:user_id] = nil redirect_to root_url, :notice => 'You successfully logged out ' end end In above code when User logged in i just want to update my boolean column status at users table from sessions controller , but i failed . I am thankful to whom would like to answer my question !

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  • How to match responses from a server with their corresponding requests? [closed]

    - by Deele
    There is a server that responds to requests on a socket. The client has functions to emit requests and functions to handle responses from the server. The problem is that the request sending function and the response handling function are two unrelated functions. Given a server response X, how can I know whether it's a response to request X or some other request Y? I would like to make a construct that would ensure that response X is definitely the answer to request X and also to make a function requestX() that returns response X and not some other response Y. This question is mostly about the general programming approach and not about any specific language construct. Preferably, though, the answer would involve Ruby, TCP sockets, and PHP. My code so far: require 'socket' class TheConnection def initialize(config) @config = config end def send(s) toConsole("--> #{s}") @conn.send "#{s}\n", 0 end def connect() # Connect to the server begin @conn = TCPSocket.open(@config['server'], @config['port']) rescue Interrupt rescue Exception => detail toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end end def getSpecificAnswer(input) send "GET #{input}" end def handle_server_input(s) case s.strip when /^Hello. (.*)$/i toConsole "[ Server says hello ]" send "Hello to you too! #{$1}" else toConsole(s) end end def main_loop() while true ready = select([@conn, $stdin], nil, nil, nil) next if !ready for s in ready[0] if s == $stdin then return if $stdin.eof s = $stdin.gets send s elsif s == @conn then return if @conn.eof s = @conn.gets handle_server_input(s) end end end end def toConsole(msg) t = Time.new puts t.strftime("[%H:%M:%S]") + ' ' + msg end end @config = Hash[ 'server'=>'test.server.com', 'port'=>'2020' ] $conn = TheConnection.new(@config) $conn.connect() $conn.getSpecificAnswer('itemsX') begin $conn.main_loop() rescue Interrupt rescue Exception => detail $conn.toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • What scripts get run on session start and end?

    - by maaartinus
    I want to mount and unmount an encrypted partition just like ecryptfs works with the home partition. Where can I put my commands so that they get executed upon session start and session end (the important part is the unmounting when I log out). UPDATE: For the session start I'm using .gnomerc and it does what I want. For the session end I've found no solution. I had a look at the sources of ecryptfs and it looks quite complicated. It's a pity that nobody thought about creating something analog to .bash_logout.

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  • What technology(s)would be suitable for the front end part of a Java web game?

    - by James.Elsey
    As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the following JSP Pages - I've got experience with JSP/JSTL and I would find this easy to work with, it would require the user having to "submit" the page each time they perform an action so may become a little clumsey for players. Applet - I could create an applet that sits on the front end and communicates to the back end game engine, however I'm not sure how good this method would be and have not used applets since university.. What other options do I have? I don't have any experience in Flash/Flex so there would be a big learning curve there. Are there any other Java based options I may be able to use? My game will be text based, I may use some images, but I'm not intending to have any animations/graphics etc Thanks

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  • Getting Service Tag from Dell Machine using .net?

    - by JonH
    Hello folks I've got a class that pulls model information (hardware info) for a local machine code is like so: Imports System.Management Public Class clsWMI Private objOS As ManagementObjectSearcher Private objCS As ManagementObjectSearcher Private objMgmt As ManagementObject Private m_strComputerName As String Private m_strManufacturer As String Private m_StrModel As String Private m_strOSName As String Private m_strOSVersion As String Private m_strSystemType As String Private m_strTPM As String Private m_strWindowsDir As String Public Sub New() objOS = New ManagementObjectSearcher("SELECT * FROM Win32_OperatingSystem") objCS = New ManagementObjectSearcher("SELECT * FROM Win32_ComputerSystem") For Each objMgmt In objOS.Get m_strOSName = objMgmt("name").ToString() m_strOSVersion = objMgmt("version").ToString() m_strComputerName = objMgmt("csname").ToString() m_strWindowsDir = objMgmt("windowsdirectory").ToString() Next For Each objMgmt In objCS.Get m_strManufacturer = objMgmt("manufacturer").ToString() m_StrModel = objMgmt("model").ToString() m_strSystemType = objMgmt("systemtype").ToString m_strTPM = objMgmt("totalphysicalmemory").ToString() Next End Sub Public ReadOnly Property ComputerName() Get ComputerName = m_strComputerName End Get End Property Public ReadOnly Property Manufacturer() Get Manufacturer = m_strManufacturer End Get End Property Public ReadOnly Property Model() Get Model = m_StrModel End Get End Property Public ReadOnly Property OsName() Get OsName = m_strOSName End Get End Property Public ReadOnly Property OSVersion() Get OSVersion = m_strOSVersion End Get End Property Public ReadOnly Property SystemType() Get SystemType = m_strSystemType End Get End Property Public ReadOnly Property TotalPhysicalMemory() Get TotalPhysicalMemory = m_strTPM End Get End Property Public ReadOnly Property WindowsDirectory() Get WindowsDirectory = m_strWindowsDir End Get End Property End Class Any possibility to get a service tag from WMI ? From the client side form I display values like so: Dim objWMI As New clsWMI() With objWMI Debug.WriteLine("Computer Name = " & .ComputerName) Me.Label1.Text = "Name: " & .ComputerName Debug.WriteLine("Computer Manufacturer = " & .Manufacturer) Me.Label2.Text = "Manufacturer: " & .Manufacturer Debug.WriteLine("Computer Model = " & .Model) Me.Label3.Text = "Model: " & .Model Debug.WriteLine("OS Name = " & .OsName) Me.Label4.Text = "OS Name: " & .OsName Debug.WriteLine("OS Version = " & .OSVersion) Me.Label5.Text = "OS VERSION: " & .OSVersion Debug.WriteLine("System Type = " & .SystemType) Me.Label6.Text = "System type = " & .SystemType Debug.WriteLine("Total Physical Memory = " & .TotalPhysicalMemory) Me.Label7.Text = "Memory: " & .TotalPhysicalMemory Debug.WriteLine("Windows Directory = " & .WindowsDirectory) Me.Label8.Text = "Win Directory: " & .WindowsDirectory End With

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  • MySQL Cursor Issue

    - by James Inman
    I've got the following code - this is the first time I've really attempted using cursors. DELIMITER $$ DROP PROCEDURE IF EXISTS demo$$ DROP TABLE IF EXISTS temp$$ CREATE TEMPORARY TABLE temp( id INTEGER NOT NULL AUTO_INCREMENT, start DATETIME NOT NULL, end DATETIME NOT NULL, PRIMARY KEY(id) ) $$ CREATE PROCEDURE demo() BEGIN DECLARE done INT DEFAULT 0; DECLARE a, b DATETIME; DECLARE cur1 CURSOR FOR SELECT MAX(end) AS end FROM ( SELECT id, start, end, @r := @r + (start > @edate) AS num, @edate := GREATEST(@edate, end) FROM ( SELECT @r := 0, @edate := '0001-01-01' ) vars, student_lectures WHERE ( student_id = 1 AND start >= '2010-04-26 00:00:00' AND end <= '2010-04-30 23:59:59' ) ORDER BY start ) q GROUP BY num; DECLARE cur2 CURSOR FOR SELECT MIN(start) AS start FROM ( SELECT id, start, end, @r := @r + (start > @edate) AS num, @edate := GREATEST(@edate, end) FROM ( SELECT @r := 0, @edate := '0001-01-01' ) vars, student_lectures WHERE ( student_id = 1 AND start >= '2010-04-26 00:00:00' AND end <= '2010-04-30 23:59:59' ) ORDER BY start ) q GROUP BY num LIMIT 1, 18446744073709551615; DECLARE CONTINUE HANDLER FOR NOT FOUND SET done = 1; OPEN cur1; OPEN cur2; REPEAT FETCH cur1 INTO a; FETCH cur2 INTO b; IF NOT done THEN INSERT INTO temp(start, end) VALUES(a,b); END IF; UNTIL done END REPEAT; CLOSE cur1; CLOSE cur2; END $$ SELECT * FROM temp; I'm not getting anything outputted into the temp table. Running the following query gives me output, so I know there's rows it should be matching - but I imagine I've made some obvious mistake. SELECT MAX(end) AS end FROM ( SELECT id, start, end, @r := @r + (start > @edate) AS num, @edate := GREATEST(@edate, end) FROM ( SELECT @r := 0, @edate := '0001-01-01' ) vars, student_lectures WHERE ( student_id = 1 AND start >= '2010-04-26 00:00:00' AND end <= '2010-04-30 23:59:59' ) ORDER BY start ) q GROUP BY num; The output this query returns: +---------------------+ | end | +---------------------+ | 2010-04-26 13:00:00 | | 2010-04-26 18:15:00 | | 2010-04-27 11:00:00 | | 2010-04-27 13:00:00 | | 2010-04-27 18:15:00 | | 2010-04-28 13:00:00 | | 2010-04-29 13:00:00 | | 2010-04-29 18:15:00 | | 2010-04-30 13:00:00 | | 2010-04-30 15:15:00 | | 2010-04-30 17:15:00 | +---------------------+ 11 rows in set (0.02 sec)

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  • Project Naming Convention Feedback Please

    - by Sam Striano
    I am creating a ASP.NET MVC 3 application using Entity Framework 4. I am using the Repository/Service Pattern and was looking for feedback. I currently have the following: MVC Application (GTG.dll) GTG GTG.Controllers GTG.ViewModels Business POCO's (GTG.Business.dll) This contains all business objects (Customer, Order, Invoice, etc...) EF Model/Repositories (GTG.Data.dll) GTG.Business (GTG.Context.tt) I used the Entity POCO Generator Templates. GTG.Data.Repositories Service Layer (GTG.Data.Services.dll) GTG.Data.Services - Contains all of the service objects, one per aggregate root. The following is a little sample code: Controller Namespace Controllers Public Class HomeController Inherits System.Web.Mvc.Controller Function Index() As ActionResult Return View(New Models.HomeViewModel) End Function End Class End Namespace Model Namespace Models Public Class HomeViewModel Private _Service As CustomerService Public Property Customers As List(Of Customer) Public Sub New() _Service = New CustomerService _Customers = _Service.GetCustomersByBusinessName("Striano") End Sub End Class End Namespace Service Public Class CustomerService Private _Repository As ICustomerRepository Public Sub New() _Repository = New CustomerRepository End Sub Function GetCustomerByID(ByVal ID As Integer) As Customer Return _Repository.GetByID(ID) End Function Function GetCustomersByBusinessName(ByVal Name As String) As List(Of Customer) Return _Repository.Query(Function(x) x.CompanyName.StartsWith(Name)).ToList End Function End Class Repository Namespace Data.Repositories Public Class CustomerRepository Implements ICustomerRepository Public Sub Add(ByVal Entity As Business.Customer) Implements IRepository(Of Business.Customer).Add End Sub Public Sub Delete(ByVal Entity As Business.Customer) Implements IRepository(Of Business.Customer).Delete End Sub Public Function GetByID(ByVal ID As Integer) As Business.Customer Implements IRepository(Of Business.Customer).GetByID Using db As New GTGContainer Return db.Customers.FirstOrDefault(Function(x) x.ID = ID) End Using End Function Public Function Query(ByVal Predicate As System.Linq.Expressions.Expression(Of System.Func(Of Business.Customer, Boolean))) As System.Linq.IQueryable(Of Business.Customer) Implements IRepository(Of Business.Customer).Query Using db As New GTGContainer Return db.Customers.Where(Predicate) End Using End Function Public Sub Save(ByVal Entity As Business.Customer) Implements IRepository(Of Business.Customer).Save End Sub End Class End Namespace

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • How to determine the end of list has been reached?

    - by Sweta Dwivedi
    I'm trying to animate my object according to a set of recorded values from kinect skeleton stream by saving the (x,y,z) stream from the skeletal data into a list and then set my objects x and y position from the x,y of the list. However, once the list end has been reached it starts to animate again from the start. I don't want that - I just want the model position to keep going in the positive X direction. Is there any way I can check if end of the list has been reached and to just update the model position in x direction? Or is there any other way to continue moving my sprite once the points in the list are over... i dont want it to start animating all the way again.. protected override void Update(GameTime gameTime) { //position += spriteSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; //// TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int) Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int) Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); motion_2.Add(new Point(x, y)); } } position.X = motion_2[i].X; position.Y = motion_2[i].Y; i++; a_butterfly_up.Update(gameTime); a_butterfly_side.Update(gameTime); G_vidPlayer.Play(mossV); base.Update(gameTime); }

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  • How can one find software development work that involves directly the final end user?

    - by RJa
    I've worked in software development for 15 years and, while there have been signficant personal achievements and a lot of experience, I've always felt detached from the man/woman-on-the-street, the every day person, how it affects their lives, in a number of ways: the technologies: embedded software, hidden away, stuff not seen by the everyday person. Or process technology supporting manufactured products the size of the systems, meaning many jobs, divided up, work is abstract, not one person can see the whole picture the organisations: large, with departments dealing with different areas, the software, the hardware, the marketing, the sales, the customer support the locations and hours: out-of-town business parks away from the rest of society, fixed locations, inflexible: 9-5 everyday This to me seems typical of the companies I worked for and see elsewhere. Granted, there are positives such as the technology itself and usually being among high calibre co-workers, but the above points frustrate me about the industry because they detach the work from its meaning. How can one: change these things in an existing job, or compensate for them? find other work that avoids these and connects with the final end user? Job designs tend to focus on the job content and technical requirements rather than how the job aims to fulfil end user needs, is meaningful.

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  • Font serialization in vb.net

    - by jovany
    Hello all, as the title says , I need to serialize my font. I have tried the following approach unfortunately to no avail. This is what I have and what happens; I have a drawing application and certain variables and properties need to be serialized. (So , Xml.Serialization has been used.) Now this has already been done in a huge portion and I've created some other attributes which needed to be serialized and it works. There is one base class and classes such as drawablestar, drawableeclipse ,etc. all inherit from this class. As does my drawabletextboxclass. The base class is Serializable as can be seen in the sample below. It looks like this... Imports System.Xml.Serialization <Serializable()> _ Public MustInherit Class Drawable ' Drawing characteristics. 'Font characteristics <XmlIgnore()> Public FontFamily As String <XmlIgnore()> Public FontSize As Integer <XmlIgnore()> Public FontType As Integer <XmlIgnore()> Public ForeColor As Color <XmlIgnore()> Public FillColor As Color <XmlAttributeAttribute()> Public LineWidth As Integer = 0 <XmlAttributeAttribute()> Public X1 As Integer <XmlAttributeAttribute()> Public Y1 As Integer <XmlAttributeAttribute()> Public X2 As Integer <XmlAttributeAttribute()> Public Y2 As Integer ' attributes for size textbox <XmlAttributeAttribute()> Public widthLabel As Integer <XmlAttributeAttribute()> Public heightLabel As Integer '<XmlTextAttribute()> Public FontFamily As String '<XmlAttributeAttribute()> Public FontSize As Integer 'this should actually not be here.. <XmlAttributeAttribute()> Public s_InsertLabel As String ' Indicates whether we should draw as selected. <XmlIgnore()> Public IsSelected As Boolean = False ' Constructors. Public Sub New() ForeColor = Color.Black FillColor = Color.White 'FontFamily = "Impact" 'FontSize = 12 End Sub Friend WriteOnly Property _Label() As String Set(ByVal Value As String) s_InsertLabel = Value End Set End Property Public Sub New(ByVal fore_color As Color, ByVal fill_color As Color, Optional ByVal line_width As Integer = 0) LineWidth = line_width ForeColor = fore_color FillColor = fill_color ' FontFamily = Font_Family ' FontSize = Font_Size End Sub ' Property procedures to serialize and ' deserialize ForeColor and FillColor. <XmlAttributeAttribute("ForeColor")> _ Public Property ForeColorArgb() As Integer Get Return ForeColor.ToArgb() End Get Set(ByVal Value As Integer) ForeColor = Color.FromArgb(Value) End Set End Property <XmlAttributeAttribute("BackColor")> _ Public Property FillColorArgb() As Integer Get Return FillColor.ToArgb() End Get Set(ByVal Value As Integer) FillColor = Color.FromArgb(Value) End Set End Property 'Property procedures to serialize and 'deserialize Font <XmlAttributeAttribute("InsertLabel")> _ Public Property InsertLabel_() As String Get Return s_InsertLabel End Get Set(ByVal value As String) s_InsertLabel = value End Set End Property <XmlAttributeAttribute("FontSize")> _ Public Property FontSizeGet() As Integer Get Return FontSize End Get Set(ByVal value As Integer) FontSize = value End Set End Property <XmlAttributeAttribute("FontFamily")> _ Public Property FontFamilyGet() As String Get Return FontFamily End Get Set(ByVal value As String) FontFamily = value End Set End Property <XmlAttributeAttribute("FontType")> _ Public Property FontType_() As Integer Get Return FontType End Get Set(ByVal value As Integer) FontType = value End Set End Property #Region "Methods to override" Public MustOverride Sub Draw(ByVal gr As Graphics) ' Return the object's bounding rectangle. Public MustOverride Function GetBounds() As Rectangle ...... ........ ..... End Class [/code] My textbox class which looks like this , is the one that needs to save it's font. Imports System.Math Imports System.Xml.Serialization Imports System.Windows.Forms <Serializable()> _ Public Class DrawableTextBox Inherits Drawable Private i_StringLength As Integer Private i_StringWidth As Integer Private drawFont As Font = New Font(FontFamily, 12, FontStyle.Regular) Private brsTextColor As Brush = Brushes.Black Private s_insertLabelTextbox As String = "label" ' Constructors. Public Sub New() End Sub Public Sub New(ByVal objCanvas As PictureBox, ByVal fore_color As Color, ByVal fill_color As Color, Optional ByVal line_width As Integer = 0, Optional ByVal new_x1 As Integer = 0, Optional ByVal new_y1 As Integer = 0, Optional ByVal new_x2 As Integer = 1, Optional ByVal new_y2 As Integer = 1) MyBase.New(fore_color, fill_color, line_width) Dim objGraphics As Graphics = objCanvas.CreateGraphics() X1 = new_x1 Y1 = new_y1 'Only rectangles ,circles and stars can resize for now b_Movement b_Movement = True Dim frm As New frmTextbox frm.MyFont = drawFont frm.ShowDialog() If frm.DialogResult = DialogResult.OK Then FontFamily = frm.MyFont.FontFamily.Name FontSize = frm.MyFont.Size FontType = frm.MyFont.Style 'drawFont = frm.MyFont drawFont = New Font(FontFamily, FontSize) drawFont = FontAttributes() brsTextColor = New SolidBrush(frm.txtLabel.ForeColor) s_InsertLabel = frm.txtLabel.Text i_StringLength = s_InsertLabel.Length 'gefixtf Dim objSizeF As SizeF = objGraphics.MeasureString(s_InsertLabel, drawFont, New PointF(X2 - X1, Y2 - Y1), New StringFormat(StringFormatFlags.NoClip)) Dim objPoint As Point = objCanvas.PointToClient(New Point(X1 + objSizeF.Width, Y1 + objSizeF.Height)) widthLabel = objSizeF.Width heightLabel = objSizeF.Height X2 = X1 + widthLabel Y2 = Y1 + heightLabel Else Throw New ApplicationException() End If End Sub ' Draw the object on this Graphics surface. Public Overrides Sub Draw(ByVal gr As System.Drawing.Graphics) ' Make a Rectangle representing this rectangle. Dim rectString As Rectangle rectString = New Rectangle(X1, Y1, widthLabel, heightLabel) rectString = GetBounds() ' See if we're selected. If IsSelected Then gr.DrawString(s_InsertLabel, drawFont, brsTextColor, X1, Y1) 'gr.DrawRectangle(Pens.Black, rect) ' Pens.Transparent gr.DrawRectangle(Pens.Black, rectString) ' Draw grab handles. DrawGrabHandle(gr, X1, Y1) DrawGrabHandle(gr, X1, Y2) DrawGrabHandle(gr, X2, Y2) DrawGrabHandle(gr, X2, Y1) Else gr.DrawString(s_InsertLabel, drawFont, brsTextColor, X1, Y1) 'gr.DrawRectangle(Pens.Black, rect) ' Pens.Transparent gr.DrawRectangle(Pens.Black, rectString) End If End Sub 'get fontattributes Public Function FontAttributes() As Font Return New Font(FontFamily, 12, FontStyle.Regular) End Function ' Return the object's bounding rectangle. Public Overrides Function GetBounds() As System.Drawing.Rectangle Return New Rectangle( _ Min(X1, X1), _ Min(Y1, Y1), _ Abs(widthLabel), _ Abs(heightLabel)) End Function ' Return True if this point is on the object. Public Overrides Function IsAt(ByVal x As Integer, ByVal y As Integer) As Boolean Return (x >= Min(X1, X2)) AndAlso _ (x <= Max(X1, X2)) AndAlso _ (y >= Min(Y1, Y2)) AndAlso _ (y <= Max(Y1, Y2)) End Function ' Move the second point. Public Overrides Sub NewPoint(ByVal x As Integer, ByVal y As Integer) X2 = x Y2 = y End Sub ' Return True if the object is empty (e.g. a zero-length line). Public Overrides Function IsEmpty() As Boolean Return (X1 = X2) AndAlso (Y1 = Y2) End Function End Class The coordinates ( X1 ,X2,Y1, Y2 ) are needed to draw a circle , rectangle etc. ( in the other classes ).This all works. If I load my saved file it shows me the correct location and correct size of drawn objects. If I open my xml file I can see all values are correctly saved ( including my FontFamily ). Also the color which can be adjusted is saved and then properly displayed when I load a previously saved drawing. Of course because the coordinates work, if I insert a textField ,the location where it is being displayed is correct. However here comes the problem , my fontSize and fontfamily don't work. As you can see I created them in the base class, However this does not work. Is my approach completely off? What can I do ? Before saving img14.imageshack.us/i/beforeos.jpg/ After loading the Font jumps back to Sans serif and size 12. I could really use some help here.. Edit: I've been using the sample from this website http://www.vb-helper.com/howto_net_drawing_framework.html

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  • Trabajando el redireccionamiento de usuarios/Working with user redirect methods

    - by Jason Ulloa
    La protección de las aplicaciones es un elemento que no se puede dejar por fuera cuando se elabora un sistema. Cada parte o elemento de código que protege nuetra aplicación debe ser cuidadosamente seleccionado y elaborado. Una de las cosas comunes con las que nos topamos en asp.net cuando deseamos trabajar con usuarios, es con la necesidad de poder redireccionarlos a los distintos elementos o páginas dependiendo del rol. Pues precisamente eso es lo que haremos, vamos a trabajar con el Web.config de nuestra aplicación y le añadiremos unas pequeñas líneas de código para lograr dar un poco mas de seguridad al sistema y sobre todo lograr el redireccionamiento. Así que veamos como logramos lo deseado: Como bien sabemos el web.config nos permite manejar muchos elementos dentro de asp.net, muchos de ellos relacionados con la seguridad, asi como tambien nos brinda la posibilidad de poder personalizar los elementos para poder adaptarlo a nuestras necesidades. Así que, basandonos en el principio de que podemos personalizar el web.config, entonces crearemos una sección personalizada, que será la que utilicemos para manejar el redireccionamiento: Nuestro primer paso será ir a nuestro web.config y buscamos las siguientes líneas: <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> Y luego de ellas definiremos una nueva sección  <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> El section name corresponde al nombre de nuestra nueva sección Type corresponde al nombre de la clase (que pronto realizaremos) y que será la encargada del Redirect Como estamos trabajando dentro de la seccion de configuración una vez definidad nuestra sección personalizada debemos cerrar esta sección  </configSections> Por lo que nuestro web.config debería lucir de la siguiente forma <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> </configSections> Anteriormente definimos nuestra sección, pero esta sería totalmente inútil sin el Metodo que le da vida. En nuestro caso el metodo loginRedirectByRole, este metodo lo definiremos luego del </configSections> último que cerramos: <loginRedirectByRole>     <roleRedirects>       <add role="Administrador" url="~/Admin/Default.aspx" />       <add role="User" url="~/User/Default.aspx" />     </roleRedirects>   </loginRedirectByRole> Como vemos, dentro de nuestro metodo LoginRedirectByRole tenemos el elemento add role. Este elemento será el que posteriormente le indicará a la aplicación hacia donde irá el usuario cuando realice un login correcto. Así que, veamos un poco esta configuración: add role="Administrador" corresponde al nombre del Role que tenemos definidio, pueden existir tantos elementos add role como tengamos definidos en nuestra aplicación. El elemento URL indica la ruta o página a la que será dirigido un usuario una vez logueado y dentro de la aplicación. Como vemos estamos utilizando el ~ para indicar que es una ruta relativa. Con esto hemos terminado la configuración de nuestro web.config, ahora veamos a fondo el código que se encargará de leer estos elementos y de utilziarlos: Para nuestro ejemplo, crearemos una nueva clase denominada LoginRedirectByRoleSection, recordemos que esta clase es la que llamamos en el elemento TYPE definido en la sección de nuestro web.config. Una vez creada la clase, definiremos algunas propiedades, pero antes de ello le indicaremos a nuestra clase que debe heredar de configurationSection, esto para poder obtener los elementos del web.config.  Inherits ConfigurationSection Ahora nuestra primer propiedad   <ConfigurationProperty("roleRedirects")> _         Public Property RoleRedirects() As RoleRedirectCollection             Get                 Return DirectCast(Me("roleRedirects"), RoleRedirectCollection)             End Get             Set(ByVal value As RoleRedirectCollection)                 Me("roleRedirects") = value             End Set         End Property     End Class Esta propiedad será la encargada de obtener todos los roles que definimos en la metodo personalizado de nuestro web.config Nuestro segundo paso será crear una segunda clase (en la misma clase LoginRedirectByRoleSection) a esta clase la llamaremos RoleRedirectCollection y la heredaremos de ConfigurationElementCollection y definiremos lo siguiente Public Class RoleRedirectCollection         Inherits ConfigurationElementCollection         Default Public ReadOnly Property Item(ByVal index As Integer) As RoleRedirect             Get                 Return DirectCast(BaseGet(index), RoleRedirect)             End Get         End Property         Default Public ReadOnly Property Item(ByVal key As Object) As RoleRedirect             Get                 Return DirectCast(BaseGet(key), RoleRedirect)             End Get         End Property         Protected Overrides Function CreateNewElement() As ConfigurationElement             Return New RoleRedirect()         End Function         Protected Overrides Function GetElementKey(ByVal element As ConfigurationElement) As Object             Return DirectCast(element, RoleRedirect).Role         End Function     End Class Nuevamente crearemos otra clase esta vez llamada RoleRedirect y en este caso la heredaremos de ConfigurationElement. Nuestra nueva clase debería lucir así: Public Class RoleRedirect         Inherits ConfigurationElement         <ConfigurationProperty("role", IsRequired:=True)> _         Public Property Role() As String             Get                 Return DirectCast(Me("role"), String)             End Get             Set(ByVal value As String)                 Me("role") = value             End Set         End Property         <ConfigurationProperty("url", IsRequired:=True)> _         Public Property Url() As String             Get                 Return DirectCast(Me("url"), String)             End Get             Set(ByVal value As String)                 Me("url") = value             End Set         End Property     End Class Una vez que nuestra clase madre esta lista, lo unico que nos queda es un poc de codigo en la pagina de login de nuestro sistema (por supuesto, asumo que estan utilizando  los controles de login que por defecto tiene asp.net). Acá definiremos nuestros dos últimos metodos  Protected Sub ctllogin_LoggedIn(ByVal sender As Object, ByVal e As System.EventArgs) Handles ctllogin.LoggedIn         RedirectLogin(ctllogin.UserName)     End Sub El procedimiento loggeding es parte del control login de asp.net y se desencadena en el momento en que el usuario hace loguin correctametne en nuestra aplicación Este evento desencadenará el siguiente procedimiento para redireccionar.     Private Sub RedirectLogin(ByVal username As String)         Dim roleRedirectSection As crabit.LoginRedirectByRoleSection = DirectCast(ConfigurationManager.GetSection("loginRedirectByRole"), crabit.LoginRedirectByRoleSection)         For Each roleRedirect As crabit.RoleRedirect In roleRedirectSection.RoleRedirects             If Roles.IsUserInRole(username, roleRedirect.Role) Then                 Response.Redirect(roleRedirect.Url)             End If         Next     End Sub   Con esto, nuestra aplicación debería ser capaz de redireccionar sin problemas y manejar los roles.  Además, tambien recordar que nuestro ejemplo se basa en la utilización del esquema de bases de datos que por defecto nos proporcionada asp.net.

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  • How do I make Home / End keys behave Windows/Linux like in Terminal.app on Mac OS on Mac Pro laptop?

    - by Nick Gorbikoff
    Hello. I was wondering if somebody knows how to use home/end keys behave in a Windows/ Linux fashion. What I mean is that when I press Apple + Left (Home combo on a mac book pro laptop) it should go to the beginning of the line, and Apple + Right to the end of the line. Right now they change focus to the top of the scroll history. Drives me crazy. Home / End keys behave as expected in TextMate and such but not in terminal, which makes me think it's that app specific. I found some page saying that I need to remap key bindings but I can't do that on every mac i touch. So is there another shorcut in Mac I can use or how do I make Home/End keys behave as expected? Thank you

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  • How to configure SHIFT+LEFT, SHIFT+RIGHT, SHIFT+HOME and SHIFT+END keys in terminal on Mac?

    - by Misha Moroshko
    To configure the Home and End keys in terminal on MacBook Air (OS X 10.7.2) I defined in Terminal -> Preferences -> Keyboard: Key Action ---- ------ Home \033OH End \033OF What are the codes to configure the following combinations so that they will work like in Windows? Shift+Left (should select the character on the left) Shift+Right (should select the character on the right) Shift+Home (should select all the characters on the left) Shift+End (should select all the characters on the right)

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  • How do I see the end of the subject line in MS Outlook?

    - by neil
    I currently receive emails with a very very long subject line (generated by another system) of which I cannot see the end (specifically a date and time), despite widening the field as much as I can. Can anybody suggest how can I either see the end of the subject line and sort by these criteria or preferably move the date and time text from the end to the beginning of the subject line so I can sort by it, perhaps using VB?

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  • ASP.NET how to implement IServiceLayer

    - by rockinthesixstring
    I'm trying to follow the tutorial found here to implement a service layer in my MVC application. What I can't figure out is how to wire it all up. here's what I have so far. IUserRepository.vb Namespace Data Public Interface IUserRepository Sub AddUser(ByVal openid As String) Sub UpdateUser(ByVal id As Integer, ByVal about As String, ByVal birthdate As DateTime, ByVal openid As String, ByVal regionid As Integer, ByVal username As String, ByVal website As String) Sub UpdateUserReputation(ByVal id As Integer, ByVal AmountOfReputation As Integer) Sub DeleteUser(ByVal id As Integer) Function GetAllUsers() As IList(Of User) Function GetUserByID(ByVal id As Integer) As User Function GetUserByOpenID(ByVal openid As String) As User End Interface End Namespace UserRepository.vb Namespace Data Public Class UserRepository : Implements IUserRepository Private dc As DataDataContext Public Sub New() dc = New DataDataContext End Sub #Region "IUserRepository Members" Public Sub AddUser(ByVal openid As String) Implements IUserRepository.AddUser Dim user = New User user.LastSeen = DateTime.Now user.MemberSince = DateTime.Now user.OpenID = openid user.Reputation = 0 user.UserName = String.Empty dc.Users.InsertOnSubmit(user) dc.SubmitChanges() End Sub Public Sub UpdateUser(ByVal id As Integer, ByVal about As String, ByVal birthdate As Date, ByVal openid As String, ByVal regionid As Integer, ByVal username As String, ByVal website As String) Implements IUserRepository.UpdateUser Dim user = (From u In dc.Users Where u.ID = id Select u).Single user.About = about user.BirthDate = birthdate user.LastSeen = DateTime.Now user.OpenID = openid user.RegionID = regionid user.UserName = username user.WebSite = website dc.SubmitChanges() End Sub Public Sub UpdateUserReputation(ByVal id As Integer, ByVal AmountOfReputation As Integer) Implements IUserRepository.UpdateUserReputation Dim user = (From u In dc.Users Where u.ID = id Select u).FirstOrDefault ''# Simply take the current reputation from the select statement ''# and add the proper "AmountOfReputation" user.Reputation = user.Reputation + AmountOfReputation dc.SubmitChanges() End Sub Public Sub DeleteUser(ByVal id As Integer) Implements IUserRepository.DeleteUser Dim user = (From u In dc.Users Where u.ID = id Select u).FirstOrDefault dc.Users.DeleteOnSubmit(user) dc.SubmitChanges() End Sub Public Function GetAllUsers() As System.Collections.Generic.IList(Of User) Implements IUserRepository.GetAllUsers Dim users = From u In dc.Users Select u Return users.ToList End Function Public Function GetUserByID(ByVal id As Integer) As User Implements IUserRepository.GetUserByID Dim user = (From u In dc.Users Where u.ID = id Select u).FirstOrDefault Return user End Function Public Function GetUserByOpenID(ByVal openid As String) As User Implements IUserRepository.GetUserByOpenID Dim user = (From u In dc.Users Where u.OpenID = openid Select u).FirstOrDefault Return user End Function #End Region End Class End Namespace IUserService.vb Namespace Data Interface IUserService End Interface End Namespace UserService.vb Namespace Data Public Class UserService : Implements IUserService Private _ValidationDictionary As IValidationDictionary Private _repository As IUserRepository Public Sub New(ByVal validationDictionary As IValidationDictionary, ByVal repository As IUserRepository) _ValidationDictionary = validationDictionary _repository = repository End Sub Protected Function ValidateUser(ByVal UserToValidate As User) As Boolean Dim isValid As Boolean = True If UserToValidate.OpenID.Trim().Length = 0 Then _ValidationDictionary.AddError("OpenID", "OpenID is Required") isValid = False End If If UserToValidate.MemberSince = Nothing Then _ValidationDictionary.AddError("MemberSince", "MemberSince is Required") isValid = False End If If UserToValidate.LastSeen = Nothing Then _ValidationDictionary.AddError("LastSeen", "LastSeen is Required") isValid = False End If If UserToValidate.Reputation = Nothing Then _ValidationDictionary.AddError("Reputation", "Reputation is Required") isValid = False End If Return isValid End Function End Class End Namespace I have also wired up the IValidationDictionary.vb and the ModelStateWrapper.vb as described in the article above. What I'm having a problem with is actually implementing it in my controller. My controller looks something like this. Public Class UsersController : Inherits BaseController Private UserService As Data.IUserService Public Sub New() UserService = New Data.UserService(New Data.ModelStateWrapper(Me.ModelState), New Data.UserRepository) End Sub Public Sub New(ByVal service As Data.IUserService) UserService = service End Sub .... End Class however on the line that says Public Sub New(ByVal service As Data.IUserService) I'm getting an error 'service' cannot expose type 'Data.IUserService' outside the project through class 'UsersController' So my question is TWO PARTS How can I properly implement a Service Layer in my application using the concepts from that article? Should there be any content within my IUserService.vb?

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  • Using PHP version 5.2 or 5.3 for end-user commercial products?

    - by Ash
    I'm doing research on what version of PHP to use when creating commercial scripts that will be sold to end users. Although the available stats aren't great, PHP 5.3 shows a 18.5% adoption rate. I'd like to use Symfony to create these scripts and it requires 5.3.2 which shows an even lower adoption rate (roughly 13% of that 18.5% use less than 5.3.2). Would I be risking much by jumping straight to PHP 5.3.2+ or should I ignore the stats and plough ahead?

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  • Who Really Contributed the High-End Tech to Project Monterey?

    <b>Groklaw:</b> "Here's something interesting, a Santa Cruz 8K from October 26, 1998, which consists mostly of two press releases announcing the IBM-SCO joint partnership to do Project Monterey. Guess who would be providing the bulk of the high-end enterprise capabilities and contributing them to UnixWare? Hint: Not SCO"

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