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  • Avoid cache overflow in Atempo LiveBackup

    - by Vebjorn Ljosa
    When attempting the initial backup of a new client, Atempo LiveBackup seems to require a very large cache. For instance, a 20 GB cache is not enough to back up a computer that has 100 GB of data. It appears that LiveBackup is adding new files to the cache at a faster rate than it can send them to the server. When the cache fills up, the backup fails. Aside from removing most data from the computer and then add them back gradually after the initial backup, is there a good workaround? Is it possible to make LiveBackup slow down its scan so as to not fill the cache? Or is it possible to place the cache on an external drive?

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  • MySQL database Int overflow and can’t login in.

    - by Ryan Smith
    I have a MySQL database on my server and I"m pretty sure it's an int over flow on one table with an auto_increment field that's crashing it. I can delete the table, it's not very important, but I can't get into the server. Is there anyway to delete that database from the file system or without logging into MySQL? HELP! THE WORLD IS ENDING!

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  • less maximum buffer size?

    - by Tyzoid
    I was messing around with my system and found a novel way to use up memory, but it seems that the less command only holds a limited amount of data before stopping/killing the command. To test, run (careful! uses lots of system memory very fast!) $ cat /dev/zero | less From my testing, it looks like the command is killed after less reaches 2.5 gigabytes of memory, but I can't find anything in the man page that suggests that it would limit it in such a way. In addition, I couldn't find any documentation via the google on the subject. Any light to this quite surprising discovery would be great! System Information: Quad core intel i7, 8gb ram. $ uname -a Linux Tyler-Work 3.13.0-32-generic #57-Ubuntu SMP Tue Jul 15 03:51:08 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux $ less --version less 458 (GNU regular expressions) Copyright (C) 1984-2012 Mark Nudelman less comes with NO WARRANTY, to the extent permitted by law. For information about the terms of redistribution, see the file named README in the less distribution. Homepage: http://www.greenwoodsoftware.com/less $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 14.04 LTS Release: 14.04 Codename: trusty

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  • Does the DMA Buffer Size should be same as UART FIFO size?

    - by ddpd
    I have written a driver for a UART in omap4460 panda board running on Linux platform.I have enabled DMA in FIFO mode in UART.My user application transfers 100 bytes of data from user space to kernel buffer(DMA buffer). As soon as the DMA channel is enabled, data from DMA buffer is copied to FIFO which is then transmitted to TSR of UART.Since my FIFO size is 64bytes,only 64 bytes is transmitted to TSR. What should I do to transfer remaining bytes from DMA buffer to FIFO?/ IS there any overflow occuring?

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  • Linear Regression and Java Dates

    - by Smithers
    I am trying to find the linear trend line for a set of data. The set contains pairs of dates (x values) and scores (y values). I am using a version of this code as the basis of my algorithm. The results I am getting are off by a few orders of magnitude. I assume that there is some problem with round off error or overflow because I am using Date's getTime method which gives you a huge number of milliseconds. Does anyone have a suggestion on how to minimize the errors and compute the correct results?

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  • Text overflowing floated div

    - by James Hatton
    I have a problem with a fluid layout I am attempting to create. I was wondering why I am not able to get overflow:hidden to work on the left menu text on this site. As you can see here, I have labelled in blue, the text which I would like contained within the left menu div, although it overflows and pushes the rest of the site down with it. Please see here for a JS Bin: http://jsbin.com/OcoJEpe/2/edit?html,css,output Thanks for your help. James.

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  • StackOverflow Site Layout Problem in Chrome

    - by Laramie
    I was cleaning up one of my questions here and noticed that Stack Overflow's comments were overflowing into the right column in Chrome. The question is, what's the difference in CSS handling between Chrome and Firefox. I don't have access to Safari, Opera, et al. Can someone tell me in which browsers the error manifests? Is it just me? Here's the layout error: (my apologies to Tim Down for covering up his name with my comment bubble) Since I have no natural skill for good layouts and the whole process makes me sad, I wonder if someone can diagnose the error on StackOverflow and make a recommendation on how to avoid it. Is this a consequence of embedding a div inside a td? Plus I admit it. It's fun to point out an error on one of the greatest sites ever.

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  • How can avoid at this line an OverflowException?

    - by SoMoS
    LastInput.time is an Integer and m_idleTime is an Integer too. This line sometimes generates an Overflow exception, I think that this happens when both values are big negative values. (Environment.TickCount - lastInput.time) > m_idleTime How can I avoid that? With casting? (CType(Environment.TickCount,Long) - CType(lastInput.time,Long)) > m_idleTime Or maybe with this cast? CType((Environment.TickCount - lastInput.time),Long) > m_idleTime Thanks in advance.

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  • Why do C++ streams use char instead of unsigned char?

    - by Johannes Schaub - litb
    I've always wondered why the C++ Standard library has instantiated basic_[io]stream and all its variants using the char type instead of the unsigned char type. char means (depending on whether it is signed or not) you can have overflow and underflow for operations like get(), which will lead to implementation-defined value of the variables involved. Another example is when you want to output a byte, unformatted, to an ostream using its put function. Any ideas? Note: I'm still not really convinced. So if you know the definitive answer, you can still post it indeed.

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  • Codesample with bufferoverflow (gets method). Why does it not behave as expected?

    - by citronas
    This an extract from an c program that should demonstrate a bufferoverflow. void foo() { char arr[8]; printf(" enter bla bla bla"); gets(arr); printf(" you entered %s\n", arr); } The question was "How many input chars can a user maximal enter without a creating a buffer overflow" My initial answer was 8, because the char-array is 8 bytes long. Although I was pretty certain my answer was correct, I tried a higher amount of chars, and found that the limit of chars that I can enter, before I get a segmentation fault is 11. (Im running this on A VirtualBox Ubuntu) So my question is: Why is it possible to enter 11 chars into that 8 byte array?

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  • Are tags considered requirements? [closed]

    - by krunk
    I'm new to stack overflow, made a few responses. I responded to a question that was something like: "I need to do X, I found a sed one liner that almost does it, but not quite" And was tagged 'sed'. I assumed the user just wanted a solution and tagged it with sed because it was a possible answer. So I suggested an alternate way using another tool that was more concise and didn't involve regex (another one-liner). I received a down vote for not meeting the requirement of the user. Since I'd like to make sure I conform to good forum etiquette, my question is: Are tags considered hard requirements that should limit the scope of responses? (within reason of course, a .NET question with a .NET tag obviously shouldn't receive a ruby answer).

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  • big background without scrolls

    - by mkoso
    I have layout that has wider background picture than the content area. I have made 970ppx wrapper where the content is. And in body I have backgroud image but I need to have anothen background image above of tht body background image so I have made class bgimg. So basically the markup is like this: But the bgimg is about 1050px wide and thus it gives scrolls when users browser is 1024x768. Is there way of getting rid the scrolls? I mean I want to have have scrollbars if users browrser is narrower thant the 970x wrapper of course. So can I put something like overflow hidden for bgimg class? Hopefully you did understannd what I mean.

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  • Limiting TCP sends with a "to-be-sent" queue and other design issues.

    - by Poni
    Hello all! This question is the result of two other questions I've asked in the last few days. I'm creating a new question because I think it's related to the "next step" in my understanding of how to control the flow of my send/receive, something I didn't get a full answer to yet. The other related questions are: http://stackoverflow.com/questions/3028376/an-iocp-documentation-interpretation-question-buffer-ownership-ambiguity http://stackoverflow.com/questions/3028998/non-blocking-tcp-buffer-issues In summary, I'm using Windows I/O Completion Ports. I have several threads that process notifications from the completion port. I believe the question is platform-independent and would have the same answer as if to do the same thing on a *nix, *BSD, Solaris system. So, I need to have my own flow control system. Fine. So I send send and send, a lot. How do I know when to start queueing the sends, as the receiver side is limited to X amount? Let's take an example (closest thing to my question): FTP protocol. I have two servers; One is on a 100Mb link and the other is on a 10Mb link. I order the 100Mb one to send to the other one (the 10Mb linked one) a 1GB file. It finishes with an average transfer rate of 1.25MB/s. How did the sender (the 100Mb linked one) knew when to hold the sending, so the slower one wouldn't be flooded? Another way to ask this: Can I get a "hold-your-sendings" notification from the remote side? Is it built-in in TCP or the so called "reliable network protocol" needs me to do so? Again, I have a loop with many sends to a remote server, and at some point, within that loop I'll have to determine if I should queue that send or I can pass it on to the transport layer (TCP). How do I do that? What would you do? Of course that when I get a completion notification from IOCP that the send was done I'll issue other pending sends, that's clear. Another design question related to this: Since I am to use a custom buffers with a send queue, and these buffers are being freed to be reused (thus not using the "delete" keyword) when a "send-done" notification has been arrived, I'll have to use a mutual exlusion on that buffer pool. Using a mutex slows things down, so I've been thinking; Why not have each thread have its own buffers pool, thus accessing it , at least when getting the required buffers for a send operation, will require no mutex, because it belongs to that thread only. The buffers pool is located at the thread local storage (TLS) level. No mutual pool implies no lock needed, implies faster operations BUT also implies more memory used by the app, because even if one thread already allocated 1000 buffers, the other one that is sending right now and need 1000 buffers to send something will need to allocated these to its own. This is a long question and I hope none got hurt (: Thank you all!

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  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

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  • How can I eliminate latency in quicktime streamed video

    - by JJFeiler
    I'm prototyping a client that displays streaming video from a HaiVision Barracuda through a quicktime client. I've been unable to reduce the buffer size below 3.0 seconds... for this application, we need as low a latency as the network allows, and prefer video dropouts to delay. I'm doing the following: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSString *path = [[NSBundle mainBundle] pathForResource:@"haivision" ofType:@"sdp"]; NSError *error = nil; QTMovie *qtmovie = [QTMovie movieWithFile:path error:&error]; if( error != nil ) { NSLog(@"error: %@", [error localizedDescription]); } Movie movie = [qtmovie quickTimeMovie]; long trackCount = GetMovieTrackCount(movie); Track theTrack = GetMovieTrack(movie,1); Media theMedia = GetTrackMedia(theTrack); MediaHandler theMediaHandler = GetMediaHandler(theMedia); QTSMediaPresentationParams myPres; ComponentResult c = QTSMediaGetIndStreamInfo(theMediaHandler, 1,kQTSMediaPresentationInfo, &myPres); Fixed shortdelay = 1<<15; OSErr theErr = QTSPresSetInfo (myPres.presentationID, kQTSAllStreams, kQTSTargetBufferDurationInfo, &shortdelay ); NSLog(@"OSErr %d", theErr); [movieView setMovie:qtmovie]; [movieView play:self]; } I seem to be getting valid objects/structures all the way down to the QTSPres, though the ComponentResult and OSErr are both returning -50. The streaming video plays fine, but the buffer is still 3.0seconds. Any help/insight appreciated. J

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  • Trying to calculate the 10001st prime number in Java.

    - by user247679
    Greetings. I am doing Problem 7 from Project Euler. What I am supposed to do is calculate the 10001st prime number. (A prime number being a number that is only divisible by itself and one.) Here is my current program: public class Problem7 { public static void main(String args []){ long numberOfPrimes = 0; long number = 2; while (numberOfPrimes < 10001){ if(isPrime(number)){ numberOfPrimes++; } number++; } System.out.println("10001st prime: "+ number); } public static boolean isPrime(long N) { if (N <= 1) return false; else return Prime(N,N-1); } public static boolean Prime(long X,long Y) { if (Y == 1) return true; else if (X % Y == 0) return false; else return Prime(X, Y-1); } } It works okay with finding, say the 100th prime number, but when I enter very large numbers such as 10001 it causes a stack overflow. Does anyone know of a way to fix this? Thanks for reading my problem!

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  • Project Euler (P14): recursion problems

    - by sean mcdaid
    Hi I'm doing the Collatz sequence problem in project Euler (problem 14). My code works with numbers below 100000 but with numbers bigger I get stack over-flow error. Is there a way I can re-factor the code to use tail recursion, or prevent the stack overflow. The code is below: import java.util.*; public class v4 { // use a HashMap to store computed number, and chain size static HashMap<Integer, Integer> hm = new HashMap<Integer, Integer>(); public static void main(String[] args) { hm.put(1, 1); final int CEILING_MAX=Integer.parseInt(args[0]); int len=1; int max_count=1; int max_seed=1; for(int i=2; i<CEILING_MAX; i++) { len = seqCount(i); if(len > max_count) { max_count = len; max_seed = i; } } System.out.println(max_seed+"\t"+max_count); } // find the size of the hailstone sequence for N public static int seqCount(int n) { if(hm.get(n) != null) { return hm.get(n); } if(n ==1) { return 1; } else { int length = 1 + seqCount(nextSeq(n)); hm.put(n, length); return length; } } // Find the next element in the sequence public static int nextSeq(int n) { if(n%2 == 0) { return n/2; } else { return n*3+1; } } }

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  • Using CSS max-height on an outer div to force scroll on an inner-div.

    - by Jay Neely
    I have an outer div with a variable height (and max-height) that's set with a specific pixel amount by JavaScript, containing two divs within. The 1st div is intended to hold a variable amount of content, e.g. a list of links. It has no height set. The 2nd div is intended to hold a fixed amount of content, and has a specific height set. Right now, the max-height isn't working. The 1st div keeps growing, even with overflow: auto; set, and pushes the 2nd div below it outside the bounds of the outer div. How can I make it so that when the 1st div gets too large for the outer div to contain both it and the fixed-height 2nd div, the 1st div will start to scroll? Example page: http://thevastdesign.com/scrollTest.html Thanks for any help. I'd appreciate a CSS solution the most, even if it requires some hacks. It only has to work in Firefox 3+, IE8, and IE7. Ideas?

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  • AudioRecord problems with non-HTC devices

    - by Marc
    I'm having troubles using AudioRecord. An example using some of the code derived from the splmeter project: private static final int FREQUENCY = 8000; private static final int CHANNEL = AudioFormat.CHANNEL_CONFIGURATION_MONO; private static final int ENCODING = AudioFormat.ENCODING_PCM_16BIT; private int BUFFSIZE = 50; private AudioRecord recordInstance = null; ... android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, FREQUENCY, CHANNEL, ENCODING, 8000); recordInstance.startRecording(); short[] tempBuffer = new short[BUFFSIZE]; int retval = 0; while (this.isRunning) { for (int i = 0; i < BUFFSIZE - 1; i++) { tempBuffer[i] = 0; } retval = recordInstance.read(tempBuffer, 0, BUFFSIZE); ... // process the data } This works on the HTC Dream and the HTC Magic perfectly without any log warnings/errors, but causes problems on the emulators and Nexus One device. On the Nexus one, it simply never returns useful data. I cannot provide any other useful information as I'm having a remote friend do the testing. On the emulators (Android 1.5, 2.1 and 2.2), I get weird errors from the AudioFlinger and Buffer overflows with the AudioRecordThread. I also get a major slowdown in UI responsiveness (even though the recording takes place in a separate thread than the UI). Is there something apparent that I'm doing incorrectly? Do I have to do anything special for the Nexus One hardware?

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  • Differences between Assembly Code output of the same program

    - by ultrajohn
    I have been trying to replicate the buffer overflow example3 from this article aleph one I'm doing this as a practice for a project in a computer security course i'm taking so please, I badly need your help. I've been the following the example, performing the tasks as I go along. My problem is the assembly code dumped by gdb in my computer (i'm doing this on a debian linux image running on VM Ware) is different from that of the example in the article. There are some constructs which I find confusing. Here is the one from my computer: here is the one from the article... Dump of assembler code for function main: 0x8000490 <main>: pushl %ebp 0x8000491 <main+1>: movl %esp,%ebp 0x8000493 <main+3>: subl $0x4,%esp 0x8000496 <main+6>: movl $0x0,0xfffffffc(%ebp) 0x800049d <main+13>: pushl $0x3 0x800049f <main+15>: pushl $0x2 0x80004a1 <main+17>: pushl $0x1 0x80004a3 <main+19>: call 0x8000470 <function> 0x80004a8 <main+24>: addl $0xc,%esp 0x80004ab <main+27>: movl $0x1,0xfffffffc(%ebp) 0x80004b2 <main+34>: movl 0xfffffffc(%ebp),%eax 0x80004b5 <main+37>: pushl %eax 0x80004b6 <main+38>: pushl $0x80004f8 0x80004bb <main+43>: call 0x8000378 <printf> 0x80004c0 <main+48>: addl $0x8,%esp 0x80004c3 <main+51>: movl %ebp,%esp 0x80004c5 <main+53>: popl %ebp 0x80004c6 <main+54>: ret 0x80004c7 <main+55>: nop As you can see, there are differences between the two. I'm confuse and I can't understand totally the assembly code from my computer. I would like to know the differences between the two. How is pushl different from push, mov vs movl , and so on... what does the expression 0xhexavalue(%register) means? I am sorry If I'm asking a lot, But I badly need your help. Thanks for the help really...

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  • Delphi: How to avoid EIntOverflow underflow when subtracting?

    - by Ian Boyd
    Microsoft already says, in the documentation for GetTickCount, that you could never compare tick counts to check if an interval has passed. e.g.: Incorrect (pseudo-code): DWORD endTime = GetTickCount + 10000; //10 s from now ... if (GetTickCount > endTime) break; The above code is bad because it is suceptable to rollover of the tick counter. For example, assume that the clock is near the end of it's range: endTime = 0xfffffe00 + 10000 = 0x00002510; //9,488 decimal Then you perform your check: if (GetTickCount > endTime) Which is satisfied immediatly, since GetTickCount is larger than endTime: if (0xfffffe01 > 0x00002510) The solution Instead you should always subtract the two time intervals: DWORD startTime = GetTickCount; ... if (GetTickCount - startTime) > 10000 //if it's been 10 seconds break; Looking at the same math: if (GetTickCount - startTime) > 10000 if (0xfffffe01 - 0xfffffe00) > 10000 if (1 > 10000) Which is all well and good in C/C++, where the compiler behaves a certain way. But what about Delphi? But when i perform the same math in Delphi, with overflow checking on ({Q+}, {$OVERFLOWCHECKS ON}), the subtraction of the two tick counts generates an EIntOverflow exception when the TickCount rolls over: if (0x00000100 - 0xffffff00) > 10000 0x00000100 - 0xffffff00 = 0x00000200 What is the intended solution for this problem? Edit: i've tried to temporarily turn off OVERFLOWCHECKS: {$OVERFLOWCHECKS OFF}] delta = GetTickCount - startTime; {$OVERFLOWCHECKS ON} But the subtraction still throws an EIntOverflow exception. Is there a better solution, involving casts and larger intermediate variable types?

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  • Is there a less painful way to GetBytes for a buffer not starting at 0?

    - by Earlz
    I am having to deal with raw bites in a project and I need to basically do something like this byte[] ToBytes(){ byte[] buffer=new byte[somelength]; byte[] tmp=new byte[2]; tmp=BitConverter.GetBytes(SomeShort); buffer[0]=tmp[0]; buffer[1]=tmp[1]; tmp=BitConverter.GetBytes(SomeOtherShort); buffer[2]=tmp[0]; buffer[3]=tmp[1]; } I feel like this is so wrong yet I can't find any better way of doing it. Is there an easier way?

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  • Scriptaculous Draggable/Droppable script not working properly when dragging into a scrolling div

    - by George
    I am using the Scriptaculous Draggable/Droppable scripts and have a problem when dragging into a scrolling div. I have the following layout (based on this question): #grid-container { left:33px; position:relative; width:300px; } #grid { width:310px; height:400px; overflow:auto; margin-bottom: 15px; } #grid-container ul { width:400px; list-style-type:none; white-space: nowrap; } #grid-container li { display:inline; list-style-type:none; padding:5px 15px 5px 15px; height:88px; text-align:center } .image-row { margin-left: 10px; } .grid-image { height:50px; margin-left:-20px; } Here is the html: <div id="grid-container"> <div id="grid"> <div id="row1" class="image-row"> <ul> <li><img id="img1" class="grid-image" src="images/img1.jpg"></li> <li><img id="img2" class="grid-image" src="images/img2.jpg"></li> <li><img id="img3" class="grid-image" src="images/img3.jpg"></li> <li><img id="img4" class="grid-image" src="images/img4.jpg"></li> </ul> </div> <div id="row2" class="image-row"> <ul> <li><img id="img5" class="grid-image" src="images/img5.jpg"></li> <li><img id="img6" class="grid-image" src="images/img6.jpg"></li> </ul> </div> </div> </div> I have another div with draggable items, while all of the img elements are droppable. This works very well for most cases, but when there are too many images for the grid and it has to scroll, I run into issues. I can still drag/drop into most items in that div, but when I scroll down and then try to drag onto an item in the bottom of the list, it drops on the row that was at the bottom before I scrolled the div. Even if I set the scroll attribute when creating the Draggable items, it will scroll the grid div, but not use the proper Droppable item. Is there any way to make the Draggable items drop onto the proper Droppable element regardless of if the containing div is scrolled or not?

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  • Is this implementation truely tail-recursive?

    - by CFP
    Hello everyone! I've come up with the following code to compute in a tail-recursive way the result of an expression such as 3 4 * 1 + cos 8 * (aka 8*cos(1+(3*4))) The code is in OCaml. I'm using a list refto emulate a stack. type token = Num of float | Fun of (float->float) | Op of (float->float->float);; let pop l = let top = (List.hd !l) in l := List.tl (!l); top;; let push x l = l := (x::!l);; let empty l = (l = []);; let pile = ref [];; let eval data = let stack = ref data in let rec _eval cont = match (pop stack) with | Num(n) -> cont n; | Fun(f) -> _eval (fun x -> cont (f x)); | Op(op) -> _eval (fun x -> cont (op x (_eval (fun y->y)))); in _eval (fun x->x) ;; eval [Fun(fun x -> x**2.); Op(fun x y -> x+.y); Num(1.); Num(3.)];; I've used continuations to ensure tail-recursion, but since my stack implements some sort of a tree, and therefore provides quite a bad interface to what should be handled as a disjoint union type, the call to my function to evaluate the left branch with an identity continuation somehow irks a little. Yet it's working perfectly, but I have the feeling than in calling the _eval (fun y->y) bit, there must be something wrong happening, since it doesn't seem that this call can replace the previous one in the stack structure... Am I misunderstanding something here? I mean, I understand that with only the first call to _eval there wouldn't be any problem optimizing the calls, but here it seems to me that evaluation the _eval (fun y->y) will require to be stacked up, and therefore will fill the stack, possibly leading to an overflow... Thanks!

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  • Do we set the bar too high by requiring that code tests not suffer from buffer overflow?

    - by brice
    We are currently recruiting for a Junior Developer position working mainly in C on Linux. As part of the process, we require candidates to complete a code test at their leisure in C. So far we have rejected two candidates on the basis that their code, although readable and in one case rather idiomatic, suffered from buffer overflow errors due to unbounded buffer writes. Are buffer overflows acceptable from a graduate developer? Are we setting the bar too high? What is the expected capability of graduate/Junior engineers? [Edit]: We explicitly ask for error-checked, production quality code. We provide a test & build framework for the candidates

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