Search Results

Search found 8158 results on 327 pages for 'deadlocked thread'.

Page 27/327 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • OpenGL multiple threads, variable handling [closed]

    - by toeplitz
    I have written an OpenGL program which runs in the following way: Main: - Initialize SDL - Create thread which has the OpenGL context: - Renderloop - Set camera (view) matrix with glUniform. - glDrawElements() .... etc. - Swapbuffers(); - Main SDL loop handling input events and such. - Update camera matrix of type glm::mat4. This is how I pass my camera object to the class that handles opengl. Camera *cam = new Camera(); gl.setCam(cam); where void setCam(Camera *camera) { this->camera = camera; } For rendering in the opengl context thread, this happens: glm::mat4 modelView = camera->view * model; glUniformMatrix4fv(shader->bindUniform("modelView"), 1, GL_FALSE, glm::value_ptr(modelView)); In the main program where my SDL and other things are handles I then recompute the view matrix. This his working fine without me using any mutex locks. Is this correct? On the other hand, I add objects to my scene by an "upload queue" and in this case I have to mutex lock my upload queue vector (vector class type) when adding items to it or else the program crashes. In summary: I recompute my matrix in a different thread and then use it in the opengl thread without any mutex lock. Why is this working? Edit: I think my question is similar to what was asked here: Should I lock a variable in one thread if I only need it's value in other threads, and why does it work if I don't?, only in my case it is even more simple with only one matrix being changed.

    Read the article

  • Trouble in ActiveX multi-thread invoke javascript callback routine

    - by code0tt
    everyone. I'm get some trouble in ActiveX programming with ATL. I try to make a activex which can async-download files from http server to local folder and after download it will invoke javascript callback function. My solution: run a thread M to monitor download thread D, when D is finish the job, M is going to terminal themself and invoke IDispatch inferface to call javascript function. **************** THERE IS MY CODE: **************** /* javascript code */ funciton download() { var xfm = new ActiveXObject("XFileMngr.FileManager.1"); xfm.download( 'http://somedomain/somefile','localdev:\\folder\localfile',function(msg){alert(msg);}); } /* C++ code */ // main routine STDMETHODIMP CFileManager::download(BSTR url, BSTR local, VARIANT scriptCallback) { CString csURL(url); CString csLocal(local); CAsyncDownload download; download.Download(this, csURL, csLocal, scriptCallback); return S_OK; } // parts of CAsyncDownload.h typedef struct tagThreadData { CAsyncDownload* pThis; } THREAD_DATA, *LPTHREAD_DATA; class CAsyncDownload : public IBindStatusCallback { private: LPUNKNOWN pcaller; CString csRemoteFile; CString csLocalFile; CComPtr<IDispatch> spCallback; public: void onDone(HRESULT hr); HRESULT Download(LPUNKNOWN caller, CString& csRemote, CString& csLocal, VARIANT callback); static DWORD __stdcall ThreadProc(void* param); }; // parts of CAsyncDownload.cpp void CAsyncDownload::onDone(HRESULT hr) { if(spCallback) { TRACE(TEXT("invoke callback function\n")); CComVariant vParams[1]; vParams[0] = "callback is working!"; DISPPARAMS params = { vParams, NULL, 1, 0 }; HRESULT hr = spCallback->Invoke(0, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &params, NULL, NULL, NULL); if(FAILED(hr)) { CString csBuffer; csBuffer.Format(TEXT("invoke failed, result value: %d \n"),hr); TRACE(csBuffer); }else { TRACE(TEXT("invoke was successful\n")); } } } HRESULT CAsyncDownload::Download(LPUNKNOWN caller, CString& csRemote, CString& csLocal, VARIANT callback) { CoInitializeEx(NULL, COINIT_MULTITHREADED); csRemoteFile = csRemote; csLocalFile = csLocal; pcaller = caller; switch(callback.vt){ case VT_DISPATCH: case VT_VARIANT:{ spCallback = callback.pdispVal; } break; default:{ spCallback = NULL; } } LPTHREAD_DATA pData = new THREAD_DATA; pData->pThis = this; // create monitor thread M HANDLE hThread = CreateThread(NULL, 0, ThreadProc, (void*)(pData), 0, NULL); if(!hThread) { delete pData; return HRESULT_FROM_WIN32(GetLastError()); } WaitForSingleObject(hThread, INFINITE); CloseHandle(hThread); CoUninitialize(); return S_OK; } DWORD __stdcall CAsyncDownload::ThreadProc(void* param) { LPTHREAD_DATA pData = (LPTHREAD_DATA)param; // here, we will create http download thread D // when download job is finish, call onDone method; pData->pThis->onDone(S_OK); delete pData; return 0; } **************** CODE FINISH **************** OK, above is parts of my source code, if I call onDone method in sub-thread, I will get OLE ERROR(-2147418113 (8000FFFF) Catastrophic failure.). Did I miss something? please help me to figure it out.

    Read the article

  • WPF Databinding thread safety?

    - by Petoj
    Well lets say i have an object that i databind to, it implements INotifyPropertyChanged to tell the GUI when a value has changed... if i trigger this from a different thread than the GUI thread how would wpf behave? and will it make sure that it gets the value of the property from memory and not the cpu cache? more or less im asking if wpf does lock() on the object containing the property...

    Read the article

  • SerialPort ReadLine() after Thread.Sleep() goes crazy

    - by Mat
    Hi everybody, I've been fighting with this issue for a day and I can't find answer for it. I am trying to read data from GPS device trough COM port in Compact Framework C#. I am using SerialPort class (actually my own ComPort class boxing SerialPort, but it adds only two fields I need, nothing special). Anyway.. I am running while loop in a separate thread which reads line from the port, analyze NMEA data, print them, catch all exceptions and then I Sleep(200) the thread, cause I need CPU for other threads... Without Sleep it works fine, but uses 100% CPU.. When I dont use Sleep after few minutes the output from COM port looks like this: GPGSA,A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F GSA,A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F A,A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F ,18,12,271,24,24,05,020,24,14,04,326,25,11,03,023,*76 A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F 3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F 09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F ,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F as you can see the same message is read few times but cut. I wonder what I'm doing wrong... My port configuration: port.ReadBufferSize = 4096; port.BaudRate = 4800; port.DataBits = 8; port.Parity = Parity.None; port.StopBits = StopBits.One; port.NewLine = "\r\n"; port.ReadTimeout = 1000; port.ReceivedBytesThreshold = 100000; And my reading function: private void processGps(){ while (!closing) { //reconnect if needed try { string sentence = port.ReadLine(); //here print the sentence //analyze the sentence (this takes some time 50-100ms) } catch (TimeoutException) { Thread.Sleep(0); } catch (IOException ioex) { //handling IO exception (some info on the screen) } Thread.Sleep(200); } } There is some more stuff in this function like reconnection if the device is lost etc.. but it is not called when the GPS is connected properly.. I was trying port.DiscardInBuffer(); after some blocks of code (in TimeoutException, after read..) Did anyone had similar problem? I really dont know what I'm doing wrong.. The only way to get rig of it is removing the last Sleep... Thanks in advance! Best Regards, Mat

    Read the article

  • Is RegSetValueEx thread safe?

    - by Brent Newbury
    I suspect that RegSetValueEx is thread safe, but would like some confirmation from the community. If called from multiple threads, will there be any side effects? The RegSetValueEx MSDN documentation doesn't mention thread safety at all.

    Read the article

  • WPF How to stop animation from a thread in background worker

    - by toni
    Hi! I have a task that takes a long time. I do it with a background worker thread and before start it, since Do_Work I begin an animation over a label and when task finishes, I stop it in RunWorkerCompleted but I received an error because I try to begin/stop animation in the background thread that is not the owner. How can I do this, I mean to begin/stop animation in the background worker? thanks!

    Read the article

  • Subclassing a window from a thread in c#

    - by user258651
    I'm creating a thread that looks for a window. When it finds the window, it overrides its windowproc, and handles WM_COMMAND and WM_CLOSE. Here's the code that looks for the window and subclasses it: public void DetectFileDialogProc() { Window fileDialog = null; // try to find the dialog twice, with a delay of 500 ms each time for (int attempts = 0; fileDialog == null && attempts < 2; attempts++) { // FindDialogs enumerates all windows of class #32770 via an EnumWindowProc foreach (Window wnd in FindDialogs(500)) { IntPtr parent = NativeMethods.User32.GetParent(wnd.Handle); if (parent != IntPtr.Zero) { // we're looking for a dialog whose parent is a dialog as well Window parentWindow = new Window(parent); if (parentWindow.ClassName == NativeMethods.SystemWindowClasses.Dialog) { fileDialog = wnd; break; } } } } // if we found the dialog if (fileDialog != null) { OldWinProc = NativeMethods.User32.GetWindowLong(fileDialog.Handle, NativeMethods.GWL_WNDPROC); NativeMethods.User32.SetWindowLong(fileDialog.Handle, NativeMethods.GWL_WNDPROC, Marshal.GetFunctionPointerForDelegate(new WindowProc(WndProc)).ToInt32()); } } And the windowproc: public IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam) { lock (this) { if (!handled) { if (msg == NativeMethods.WM_COMMAND || msg == NativeMethods.WM_CLOSE) { // adding to a list. i never access the window via the hwnd from this list, i just treat it as a number _addDescriptor(hWnd); handled = true; } } } return NativeMethods.User32.CallWindowProc(OldWinProc, hWnd, msg, wParam, lParam); } This all works well under normal conditions. But I am seeing two instances of bad behavior in order of badness: If I do not close the dialog within a minute or so, the app crashes. Is this because the thread is getting garbage collected? This would kind of make sense, as far as GC can tell the thread is done? If this is the case, (and I don't know that it is), how can I make the thread stay around as long as the dialog is around? If I immediately close the dialog with the 'X' button (WM_CLOSE) the app crashes. I believe its crashing in the windowproc, but I can't get a breakpoint in there. I'm getting an AccessViolationException, The exception says "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Its a race condition, but of what I don't know. FYI, I had been reseting the old windowproc once I processed the commands, but that was crashing even more often! Any ideas on how I can solve these issues?

    Read the article

  • How to efficiently save changes made in UI/main thread with Core Data?

    - by Jaanus
    So, there have been several posts here about importing and saving data from an external data source into Core Data. Apple documents a reasonable pattern for this: "import and save on background thread, merge saved objects to main thread." All fine and good. I have a related but different problem: the user is modifying data in the UI and main thread, and thus modifies state of some objects in the managed object context (MOC). I would like to save these changes from time to time. What is a good way to do that? Now, you could say that I could do the same: create a background thread with its own MOC and pass the changed objectID-s there. The catch-22 for me with this is that an object's ID changes when it is saved, and I cannot guarantee the order of things happening. I may end up passing a different objectID into the background thread for the same object, based on whether the object has been previously saved or not, and I don't know if Core Data can resolve this and see that different objectID-s are pointing to the same object and not create duplicates for me. (I could test this, but I'm lazywebbing with this question first.) One thought I had: I could always do MOC saves on a background thread, and queue them up with operationqueue, so that there is always only one save in progress. I would not create a new MOC, I would just use the same MOC as in main thread. Now, this is not thread safe and when someone modifies the MOC in main thread while it is being saved in background thread, the results will probably be catastrophic. But, minus the thread safety, you can see what kind of solution I'd wish for. To be clear, the problem I need to fix is that if I just do the save in main thread, it blocks the UI for an unacceptably long period of time, I want to move the save to background thread. So, questions: what about the reasoning of an object ID changing during saving, and Core Data being able to resolve them to the same object? Would this be the right way of addressing this problem? any other good ways of doing this?

    Read the article

  • Number of threads and thread numbers in Grand Central Dispatch

    - by raphgott
    I am using C and Grand Central Dispatch to parallelize some heavy computations. How can I get the number of threads used by GCD? Also is it possible to know on which thread a piece of code is currently running on? Basically I'd like to use sprng (parallel random numbers) with multiple streams and for that I need to know what stream id to use (and therefore what thread is being used).

    Read the article

  • cancel an ASIHTTPRequest thread

    - by user262325
    Hello evryone I have some codes to use ASINetworkQueue as multi thread download ASINetworkQueue *networkQueue; NSURL *url = [NSURL URLWithString:s]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url]; [networkQueue addOperation:request]; [networkQueue go]; if I try to use the code below to cancel the thread with index k [[[networkQueue operations] objectAtIndex:k] cancel]; I notice all requests in ASINetworkQueue were cancelled and stop working. Welcome any comment Thanks interdev

    Read the article

  • Pause and resume thread drawing to SurfaceView

    - by fhucho
    I am developing a chess game for Android (http://androidchess.appspot.com), using SurfaceView for the chessboard. I have a drawing Thread, that draws the chessboard in a loop. The problem is that when there are no active animations (this is more that 90% of time), it makes no sense to waste CPU and battery for drawing. How should I solve this? Maybe somehow pausing and resuming the drawing Thread?

    Read the article

  • Why .NET does not allow cross-thread operations?

    - by RHaguiuda
    This question is not about what is a cross-thread operation, and how to avoid it, but why internal mechanics of .NET framework does not allow a cross-thread operation. I can`t understand why a SerialPort DataReceived event cannot update a simple text box on my form and why using delegates this is possible?

    Read the article

  • UpdateAllWindows() from within a worker thread?

    - by Harvey
    I have a worker thread in a class that is owned by a ChildView. (I intend to move this to the Doc eventually.) When the worker thread completes a task I want all the views to be updated. How can I make a call to tell the Doc to issue an UpdateAllViews()? Or is there a better approach? Thank you.

    Read the article

  • QApplication In Non-Main Thread

    - by Boatzart
    I need to exec() a QApplication in a thread that is not main (my GUIs must be plugins that can be dynamically loaded and unloaded at runtime, so I have no access to the main thread). Does anyone know of a (relatively) painless way to hack around Qt's restriction against starting QApplication outside of main? I'm developing in Linux with Qt4 in C++ using gcc4.3.4.

    Read the article

  • Asynchronous Delegates Vs Thread/ThreadPool?

    - by claws
    Hello, I need to execute 3 parallel tasks and after completion of each task they should call the same function which prints out the results. I don't understand in .net why we have Asychronous calling (delegate.BeginInvoke() & delegate.EndInvoke()) as well as Thread class? I'm little confused which one to use when? Now in this particular case, what should I use Asychronous calling or Thread class? I'm using C#.

    Read the article

  • Creating Thread's in python

    - by chrissygormley
    Hello, I have a script and I want one function to run at the same time as the other. Example code I have looked at: import threading def MyThread ( threading.thread ): doing something........ def MyThread2 ( threading.thread ): doing something........ MyThread().start() MyThread2().start() I am having trouble getting this working. I would prefer to get this going using a threaded function rather than a class. Thanks for any help.

    Read the article

  • Check if a thread exists by it handle

    - by SaCi
    When I create a thread I save it handle in a list. After a time I want to check which of them still exists. I'm not looking for other kind of implementation, I want to know if is there some how to get a thread by it handle ?

    Read the article

  • Create thread is not accepting the member functon

    - by prabhakaran
    I am trying to create a class for network programming. This will create a general purpose socket with thread. But when I tried to creat the thread using createthread(). The third argument is producing errors. And from the net I came to know that I can't use the member functions as a argument to the createthread(). Is there any thing by which I can achieve this.

    Read the article

  • If I allocate memory in one thread in C++ can I de-allocate it in another

    - by Shane MacLaughlin
    If I allocate memory in one thread in C++ (either new or malloc) can I de-allocate it in another, or must both occur in the same thread? Ideally, I'd like to avoid this in the first place, but I'm curious to know is it legal, illegal or implementation dependent. Edit: The compilers I'm currently using include VS2003, VS2008 and Embedded C++ 4.0, targetting XP, Vista, Windows 7 and various flavours of Windows CE / PocketPC & Mobile. So basically all Microsoft but across an array of esoteric platforms.

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >