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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Why does WPF Style to show validation errors in ToolTip work for a TextBox but fails for a ComboBox?

    - by Mike B
    I am using a typical Style to display validation errors as a tooltip from IErrorDataInfo for a textbox as shown below and it works fine. <Style TargetType="{x:Type TextBox}"> <Style.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </Style.Triggers> </Style> But when i try to do the same thing for a ComboBox like this it fails <Style TargetType="{x:Type ComboBox}"> <Style.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </Style.Triggers> </Style> The error I get in the output window is: System.Windows.Data Error: 17 : Cannot get 'Item[]' value (type 'ValidationError') from '(Validation.Errors)' (type 'ReadOnlyObservableCollection`1'). BindingExpression:Path=(0)[0].ErrorContent; DataItem='ComboBox' (Name='ownerComboBox'); target element is 'ComboBox' (Name='ownerComboBox'); target property is 'ToolTip' (type 'Object') ArgumentOutOfRangeException:'System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.Parameter name: index' Oddly it also attempts to make invalid Database changes when I close the window if I change any ComboBox values (This is also when the binding error occurs)!!! Cannot insert the value NULL into column 'EmpFirstName', table 'OITaskManager.dbo.Employees'; column does not allow nulls. INSERT fails. The statement has been terminated. Simply by commenting the style out everyting works perfectly. How do I fix this? Just in case anyone needs it one of the comboBox' xaml follows: <ComboBox ItemsSource="{Binding Path=Employees}" SelectedValuePath="EmpID" SelectedValue="{Binding Path=SelectedIssue.Employee2.EmpID, Mode=OneWay, ValidatesOnDataErrors=True}" ItemTemplate="{StaticResource LastNameFirstComboBoxTemplate}" Height="28" Name="ownerComboBox" Width="120" Margin="2" SelectionChanged="ownerComboBox_SelectionChanged" /> <DataTemplate x:Key="LastNameFirstComboBoxTemplate"> <TextBlock> <TextBlock.Text> <MultiBinding StringFormat="{}{1}, {0}" > <Binding Path="EmpFirstName" /> <Binding Path="EmpLastName" /> </MultiBinding> </TextBlock.Text> </TextBlock> </DataTemplate> SelectionChanged: (I do plan to implement commanding before long but, as this is my first WPF project I have not gone full MVVM yet. I am trying to take things in small-medium sized bites) // This is done this way to maintain the DataContext Integrity // and avoid an error due to an Object being "Not New" in Linq-to-SQL private void ownerComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e) { Employee currentEmpl = ownerComboBox.SelectedItem as Employee; if (currentEmpl != null && currentEmpl != statusBoardViewModel.SelectedIssue.Employee2) { statusBoardViewModel.SelectedIssue.Employee2 = currentEmpl; } }

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  • Looking for a better design: A readonly in-memory cache mechanism

    - by Dylan Lin
    Hi all, I have a Category entity (class), which has zero or one parent Category and many child Categories -- it's a tree structure. The Category data is stored in a RDBMS, so for better performance, I want to load all categories and cache them in memory while launching the applicaiton. Our system can have plugins, and we allow the plugin authors to access the Category Tree, but they should not modify the cached items and the tree(I think a non-readonly design might cause some subtle bugs in this senario), only the system knows when and how to refresh the tree. Here are some demo codes: public interface ITreeNode<T> where T : ITreeNode<T> { // No setter T Parent { get; } IEnumerable<T> ChildNodes { get; } } // This class is generated by O/R Mapping tool (e.g. Entity Framework) public class Category : EntityObject { public string Name { get; set; } } // Because Category is not stateless, so I create a cleaner view class for Category. // And this class is the Node Type of the Category Tree public class CategoryView : ITreeNode<CategoryView> { public string Name { get; private set; } #region ITreeNode Memebers public CategoryView Parent { get; private set; } private List<CategoryView> _childNodes; public IEnumerable<CategoryView> ChildNodes { return _childNodes; } #endregion public static CategoryView CreateFrom(Category category) { // here I can set the CategoryView.Name property } } So far so good. However, I want to make ITreeNode interface reuseable, and for some other types, the tree should not be readonly. We are not able to do this with the above readonly ITreeNode, so I want the ITreeNode to be like this: public interface ITreeNode<T> { // has setter T Parent { get; set; } // use ICollection<T> instead of IEnumerable<T> ICollection<T> ChildNodes { get; } } But if we make the ITreeNode writable, then we cannot make the Category Tree readonly, it's not good. So I think if we can do like this: public interface ITreeNode<T> { T Parent { get; } IEnumerable<T> ChildNodes { get; } } public interface IWritableTreeNode<T> : ITreeNode<T> { new T Parent { get; set; } new ICollection<T> ChildNodes { get; } } Is this good or bad? Are there some better designs? Thanks a lot! :)

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  • Why do I get a NullReferenceException when using a style on a ContentPresenter?

    - by Robert Rossney
    I've created this template, which uses a style applied to the ContentPresenter so that I can bind the data object's Column property to Grid.Column, allowing the items to determine for themselves which column of the Grid they go into: <DataTemplate DataType="{x:Type local:MyObject}"> <ItemsControl ItemsSource="{Binding Items}"> <ItemsControl.Resources> <Style TargetType="{x:Type ContentPresenter}"> <Setter Property="Grid.Column" Value="{Binding Column}" /> </Style> </ItemsControl.Resources> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> </Grid> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </DataTemplate> When I run the program, I get a NullReferenceException. The beginning of the hilariously long stack trace: at System.Windows.StyleHelper.ApplyAutoAliasRules(OptimizedTemplateContent optimizedTemplateContent, HybridDictionary childIndexFromChildID, FrameworkTemplate frameworkTemplate, FrugalStructList`1& childRecordFromChildIndex, FrugalStructList`1& triggerSourceRecordFromChildIndex, FrugalStructList`1& resourceDependents, HybridDictionary& dataTriggerRecordFromBinding, Boolean& hasInstanceValues) at System.Windows.StyleHelper.ProcessTemplateContent(FrameworkTemplate frameworkTemplate, FrugalStructList`1& childRecordFromChildIndex, FrugalStructList`1& triggerSourceRecordFromChildIndex, FrugalStructList`1& resourceDependents, ItemStructList`1& eventDependents, HybridDictionary& dataTriggerRecordFromBinding, HybridDictionary childIndexFromChildID, Boolean& hasInstanceValues) at System.Windows.StyleHelper.SealTemplate(FrameworkTemplate frameworkTemplate, Boolean& isSealed, FrameworkElementFactory templateRoot, TriggerCollection triggers, ResourceDictionary resources, HybridDictionary childIndexFromChildID, FrugalStructList`1& childRecordFromChildIndex, FrugalStructList`1& triggerSourceRecordFromChildIndex, FrugalStructList`1& containerDependents, FrugalStructList`1& resourceDependents, ItemStructList`1& eventDependents, HybridDictionary& triggerActions, HybridDictionary& dataTriggerRecordFromBinding, Boolean& hasInstanceValues, EventHandlersStore& eventHandlersStore) at System.Windows.FrameworkTemplate.Seal() at System.Windows.StyleHelper.UpdateTemplateCache(FrameworkElement fe, FrameworkTemplate oldTemplate, FrameworkTemplate newTemplate, DependencyProperty templateProperty) at System.Windows.Controls.ContentPresenter.OnTemplateChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) ...etc. It's not the binding. I still get the error if I explicitly set the value in the style's setter to 0, say. And the error vanishes if I remove the style, though then all of the items end up in column 0. What's going on here? And how do I debug a problem like this?

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  • How to debug KVO

    - by user8472
    In my program I use KVO manually to observe changes to values of object properties. I receive an EXC_BAD_ACCESS signal at the following line of code inside a custom setter: [self willChangeValueForKey:@"mykey"]; The weird thing is that this happens when a factory method calls the custom setter and there should not be any observers around. I do not know how to debug this situation. Update: The way to list all registered observers is observationInfo. It turned out that there was indeed an object listed that points to an invalid address. However, I have no idea at all how it got there. Update 2: Apparently, the same object and method callback can be registered several times for a given object - resulting in identical entries in the observed object's observationInfo. When removing the registration only one of these entries is removed. This behavior is a little counter-intuitive (and it certainly is a bug in my program to add multiple entries at all), but this does not explain how spurious observers can mysteriously show up in freshly allocated objects (unless there is some caching/reuse going on that I am unaware of). Modified question: How can I figure out WHERE and WHEN an object got registered as an observer? Update 3: Specific sample code. ContentObj is a class that has a dictionary as a property named mykey. It overrides: + (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey { BOOL automatic = NO; if ([theKey isEqualToString:@"mykey"]) { automatic = NO; } else { automatic=[super automaticallyNotifiesObserversForKey:theKey]; } return automatic; } A couple of properties have getters and setters as follows: - (CGFloat)value { return [[[self mykey] objectForKey:@"value"] floatValue]; } - (void)setValue:(CGFloat)aValue { [self willChangeValueForKey:@"mykey"]; [[self mykey] setObject:[NSNumber numberWithFloat:aValue] forKey:@"value"]; [self didChangeValueForKey:@"mykey"]; } The container class has a property contents of class NSMutableArray which holds instances of class ContentObj. It has a couple of methods that manually handle registrations: + (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey { BOOL automatic = NO; if ([theKey isEqualToString:@"contents"]) { automatic = NO; } else { automatic=[super automaticallyNotifiesObserversForKey:theKey]; } return automatic; } - (void)observeContent:(ContentObj *)cObj { [cObj addObserver:self forKeyPath:@"mykey" options:0 context:NULL]; } - (void)removeObserveContent:(ContentObj *)cObj { [cObj removeObserver:self forKeyPath:@"mykey"]; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (([keyPath isEqualToString:@"mykey"]) && ([object isKindOfClass:[ContentObj class]])) { [self willChangeValueForKey:@"contents"]; [self didChangeValueForKey:@"contents"]; } } There are several methods in the container class that modify contents. They look as follows: - (void)addContent:(ContentObj *)cObj { [self willChangeValueForKey:@"contents"]; [self observeDatum:cObj]; [[self contents] addObject:cObj]; [self didChangeValueForKey:@"contents"]; } And a couple of others that provide similar functionality to the array. They all work by adding/removing themselves as observers. Obviously, anything that results in multiple registrations is a bug and could sit somewhere hidden in these methods. My question targets strategies on how to debug this kind of situation. Alternatively, please feel free to provide an alternative strategy for implementing this kind of notification/observer pattern.

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  • DataContractSerializer case-insensitive datamember bug

    - by Andrew Bullock
    Here is my class: [DataContract] public class EventIndex : IExtensibleDataObject { public ExtensionDataObject ExtensionData { get; set; } [DataMember] private readonly IList<EventDescription> events; public IEnumerable<EventDescription> Events { get { return events; } } public EventIndex() { events = new List<EventDescription>(); } } As you can see, events is marked as a member. When I try and deserialize one of these classes, ReadObject throws a NullReferenceException. After a morning spent inside reflector, it turns out that its trying to deserialize the events collection into the Events getter. If I rename one of the members (events\ Events) I don't have an issue. Is there a way to make this work properly, without renaming workarounds or other such nonsense?

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  • WCF Data Services consuming data from EF based repository

    - by John Kattenhorn
    We have an existing repository which is based on EF4 / POCO and is working well. We want to add a service layer using WCF Data Services and looking for some best practice advice. So far we have developed a class which has a IQueryable property and the getter triggers the repository 'get all users' method. The problem so far have been two-fold: 1) It required us to decorate the ID field of the poco object to tell data service what field was the id. This now means that our POCO object is not 'pure'. 2) It cannot figure out the relationships between the objects (which is obvious i guess). I've now stopped this approach and i'm thinking that maybe we should expose the OBjectContext from the repository and use more 'automatic' functionality of EF. Has anybody got any advice or examples of using the repository pattern with WCF Data Services ?

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  • Problem updating BLOB with Hibernate?

    - by JohnSmith
    hi, i am having problem updating a blob with hibernate. (i am using Hiberante 3.3.1-GA) my model have these getters/setters for hibernate, i.e. internally i deal with byte[] so any getter/setter convert the byte[] to blog. I can create an initial object without problem, but if I try to change the content of the blob, the database column is not updated. I do not get any error message, everything looks fine, except that the database is not updated. /** do not use, for hibernate only */ public Blob getLogoBinaryBlob() { if(logoBinary == null){ return null; } return Hibernate.createBlob(logoBinary); } /** do not use, for hibernate only */ public void setLogoBinaryBlob(Blob logoBinaryBlob) { ByteArrayOutputStream baos = new ByteArrayOutputStream(); try { logoBinary = toByteArrayImpl(logoBinaryBlob, baos); } catch (Exception e) { } } my hibernate mapping for the blob looks like <property name="logoBinaryBlob" column="LOGO_BINARY" type="blob" />

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  • (C#) iterate over read-only private collection member

    - by DGH
    I have a class which has two HashSet collections as private members. Other classes in my code would like to be able to iterate over those HashSets and read their contents. I don't want to write a standard getter because another class could still do something like myClass.getHashSet().Clear(); Is there any other way to expose the elements of my HashSets to iteration without exposing the reference to the HashSet itself? I'd love to be able to do this in a way that is compatible with for-each loops.

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  • set calendar extender format

    - by Atzoya
    Does anyone know if there is a way of specifying the Format of a calendar extender with a dynamic value from the aspx? I tried this but it doesnt seem to set the format at all. Does anyone see anything wrong with it: <asp:TextBox ID="tbStartDate" runat="server" /> <act:CalendarExtender ID="clndrStartDate" PopupPosition="Right" runat="server" Format='<%# DefaultDateFormat %>' TargetControlID="tbStartDate"></act:CalendarExtender> and i have the DefaultDateFormat getter in a base page of the code beheind like this: public static string DefaultDateFormat { get { return "dd/MM/yyyy"; } } Any help would be appretiated. Thank you

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  • Metro: Understanding Observables

    - by Stephen.Walther
    The goal of this blog entry is to describe how the Observer Pattern is implemented in the WinJS library. You learn how to create observable objects which trigger notifications automatically when their properties are changed. Observables enable you to keep your user interface and your application data in sync. For example, by taking advantage of observables, you can update your user interface automatically whenever the properties of a product change. Observables are the foundation of declarative binding in the WinJS library. The WinJS library is not the first JavaScript library to include support for observables. For example, both the KnockoutJS library and the Microsoft Ajax Library (now part of the Ajax Control Toolkit) support observables. Creating an Observable Imagine that I have created a product object like this: var product = { name: "Milk", description: "Something to drink", price: 12.33 }; Nothing very exciting about this product. It has three properties named name, description, and price. Now, imagine that I want to be notified automatically whenever any of these properties are changed. In that case, I can create an observable product from my product object like this: var observableProduct = WinJS.Binding.as(product); This line of code creates a new JavaScript object named observableProduct from the existing JavaScript object named product. This new object also has a name, description, and price property. However, unlike the properties of the original product object, the properties of the observable product object trigger notifications when the properties are changed. Each of the properties of the new observable product object has been changed into accessor properties which have both a getter and a setter. For example, the observable product price property looks something like this: price: { get: function () { return this.getProperty(“price”); } set: function (value) { this.setProperty(“price”, value); } } When you read the price property then the getProperty() method is called and when you set the price property then the setProperty() method is called. The getProperty() and setProperty() methods are methods of the observable product object. The observable product object supports the following methods and properties: · addProperty(name, value) – Adds a new property to an observable and notifies any listeners. · backingData – An object which represents the value of each property. · bind(name, action) – Enables you to execute a function when a property changes. · getProperty(name) – Returns the value of a property using the string name of the property. · notify(name, newValue, oldValue) – A private method which executes each function in the _listeners array. · removeProperty(name) – Removes a property and notifies any listeners. · setProperty(name, value) – Updates a property and notifies any listeners. · unbind(name, action) – Enables you to stop executing a function in response to a property change. · updateProperty(name, value) – Updates a property and notifies any listeners. So when you create an observable, you get a new object with the same properties as an existing object. However, when you modify the properties of an observable object, then you can notify any listeners of the observable that the value of a particular property has changed automatically. Imagine that you change the value of the price property like this: observableProduct.price = 2.99; In that case, the following sequence of events is triggered: 1. The price setter calls the setProperty(“price”, 2.99) method 2. The setProperty() method updates the value of the backingData.price property and calls the notify() method 3. The notify() method executes each function in the collection of listeners associated with the price property Creating Observable Listeners If you want to be notified when a property of an observable object is changed, then you need to register a listener. You register a listener by using the bind() method like this: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price observableProduct.price = 2.99; } }; app.start(); })(); In the code above, the bind() method is used to associate the price property with a function. When the price property is changed, the function logs the new value of the price property to the Visual Studio JavaScript console. The price property is associated with the function using the following line of code: // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); Coalescing Notifications If you make multiple changes to a property – one change immediately following another – then separate notifications won’t be sent. Instead, any listeners are notified only once. The notifications are coalesced into a single notification. For example, in the following code, the product price property is updated three times. However, only one message is written to the JavaScript console. Only the last value assigned to the price property is written to the JavaScript Console window: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price observableProduct.price = 3.99; observableProduct.price = 2.99; observableProduct.price = 1.99; Only the last value assigned to price, the value 1.99, appears in the console: If there is a time delay between changes to a property then changes result in different notifications. For example, the following code updates the price property every second: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Add 1 to price every second window.setInterval(function () { observableProduct.price += 1; }, 1000); In this case, separate notification messages are logged to the JavaScript Console window: If you need to prevent multiple notifications from being coalesced into one then you can take advantage of promises. I discussed WinJS promises in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/22/windows-web-applications-promises.aspx Because the updateProperty() method returns a promise, you can create different notifications for each change in a property by using the following code: // Change the price observableProduct.updateProperty("price", 3.99) .then(function () { observableProduct.updateProperty("price", 2.99) .then(function () { observableProduct.updateProperty("price", 1.99); }); }); In this case, even though the price is immediately changed from 3.99 to 2.99 to 1.99, separate notifications for each new value of the price property are sent. Bypassing Notifications Normally, if a property of an observable object has listeners and you change the property then the listeners are notified. However, there are certain situations in which you might want to bypass notification. In other words, you might need to change a property value silently without triggering any functions registered for notification. If you want to change a property without triggering notifications then you should change the property by using the backingData property. The following code illustrates how you can change the price property silently: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price silently observableProduct.backingData.price = 5.99; console.log(observableProduct.price); // Writes 5.99 The price is changed to the value 5.99 by changing the value of backingData.price. Because the observableProduct.price property is not set directly, any listeners associated with the price property are not notified. When you change the value of a property by using the backingData property, the change in the property happens synchronously. However, when you change the value of an observable property directly, the change is always made asynchronously. Summary The goal of this blog entry was to describe observables. In particular, we discussed how to create observables from existing JavaScript objects and bind functions to observable properties. You also learned how notifications are coalesced (and ways to prevent this coalescing). Finally, we discussed how you can use the backingData property to update an observable property without triggering notifications. In the next blog entry, we’ll see how observables are used with declarative binding to display the values of properties in an HTML document.

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  • deriving from NSTabViewItem

    - by Jonny
    I'm writing a Cocoa app. One dialog has 3 tabs, some of the tabs needs more loading time, so I want to load them lazily. Since each Tab is a NSTabViewItem class, so I'm trying to derive from it and overriding its view property. In the view getter method, I use a ViewController to load a view and returns out. In Debugging, I found NSTabViewItem -view method is get called correctly, but after that NSTabView tries to set Initial FirstResponder and crashed with message: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'In -[NSTabViewItem setInitialFirstResponder:], the first responder must descend from the tab view item's view. (Item: Invalid responder: )' I tried to override the -initialFirstResponder method to return a sub-view of my loaded view, but it still crashes the same place. does anyone know how to get it work correctly? Also is it correct way to do this by deriving the NSTabViewItem? thanks! -Jonny

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  • Delayed "rendering" of WPF/Silverlight Dependency Properties?

    - by Aardvark
    Is there a way to know the first time a Dependency Property is accessed through XAML binding so I can actually "render" the value of the property when needed? I have an object (class derived from Control) that has several PointCollection Dependency Properties that may contain 100's or 1000's of points. Each property may arrange the points differently for use in different types shapes (Polyline, Polygon, etc - its more complicated then this, but you get the idea). Via a Template different XAML objects use TemplateBinding to access these properties. Since my object uses a Template I never know what XAML shapes may be in use for my object - so I never know what Properties they may or may not bind to. I'd like to only fill-in these PointCollections when they are actually needed. Normally in .NET I'd but some logic in the Property's getter, but these are bypassed by XAML data binding. I need a WPF AND Silverlight compatible solution. I'd love a solution that avoids any additional complexities for the users of my object.

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  • Returning value of static property from public instance property

    - by Jamie Dixon
    I was just playing around with some code in LINQPad and managed to crash the program with a stackoverflow exception. I basically created a static property in a class and used another property to return the value from an instance. The getter of my instance property would return the value of the static property, but the setter would set itself. When would this type of pattern be used and how come it generated a stackoverflow exception? Code example of what I did: void Main() { SomeClass myinstance = new SomeClass(); SomeClass.x = "Some Value"; myinstance.y = "Some other value"; myinstance.y.Dump(); } public class SomeClass { public static string x; public string y { get { return x; } set { y = value; } } }

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  • EnvDTE: ArgumentException when accessing the ActiveConfiguration

    - by Smith
    Hello, I'm writing an addin for Visual Studio 2008. At some point in my code, I'm attempting to access the current active configuration for a project: var configName = _Project.ConfigurationManager.ActiveConfiguration.ConfigurationName; Sometimes, in some very obscure cases, the getter for ActiveConfiguration throws an ArgumentException. Nothing in the documentation says anything about this (but given the very poor quality of the documentation, it was to be expected), and the exception's message is not helping at all. Also, ConfigurationManager is an interface, and I don't know what's the real implementation behind it, so I can't simply disassemble it in Reflector to know the cause. Any help would be greatly appreciated.

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  • asp.net mvc post variable to controller

    - by Erwin
    Hello fellow programmer I came from PHP language(codeigniter), but now I learning ASP.Net MVC :) In PHP codeigniter we can catch the post variable easily with $this->input->post("theinput"); I know that in ASP.Net MVC we can create an action method that will accepts variable from post request like this public ActionResult Edit(string theinput) Or by public ActionResult Edit(FormCollection formCol) Is there a way to catch post variable in ASP.Net like PHP's codeigniter, so that we don't have to write FormCollection object nor have to write parameter in the action method (because it can get very crowded there if we pass many variable into it) Is there a simple getter method from ASP.Net to catch these post variables?

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  • How to user Hibernate @Valid constraint with Spring 3.x?

    - by Burak Dede
    I am working on simple form to validate fields like this one. public class Contact { @NotNull @Max(64) @Size(max=64) private String name; @NotNull @Email @Size(min=4) private String mail; @NotNull @Size(max=300) private String text; } I provide getter and setters hibernate dependencies on my classpath also.But i still do not get the how to validate simple form there is actually not so much documentation for spring hibernate combination. @RequestMapping(value = "/contact", method = RequestMethod.POST) public String add(@Valid Contact contact, BindingResult result) { .... } Could you explain it or give some tutorial , except original spring 3.x documentation

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  • So how I can control the page contents loading sequence in dojo

    - by David Zhao
    Hi there, I'm using dojo for our UI's, and would like to load certain part of page contents in sequence. For example, for a certain stock, I'd like to load stock general information, such as ticker, company name, key stats, etc. and a grid with the last 30 days open/close prices. Different contents will be fetched from the server separately. Now, I'd like first load the grid so the user can have something to look at, then, say, start loading of key stats which is a large data set takes longer time to load. How do I do this. I tried: dojo.addOnLoad(function() { startGrid(); //mock grid startup function which works fine getKeyStats(); //mock key stat getter function also works fine }); But dojo is loading getKeyStats(), then startGrid() here for some reason, and sequence doesn't seem be matter here. So how I can control the loading sequence at will? Thanks in advance! David

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  • Overloading properties in C#

    - by end-user
    Ok, I know that property overloading is not supported in C# - most of the references explain it by citing the single-method-different-returntype problem. However, what about setters? I'd like to directly assign a value as either a string or object, but only return as a string. Like this: public string FieldIdList { get { return fieldIdList.ToString(); } set { fieldIdList = new FieldIdList(value); } } public FieldIdList FieldIdList { set { fieldIdList = value; } } private FieldIdList fieldIdList; Why wouldn't this be allowed? I've also seen that "properties" simply create getter/setter functions on compile. Would it be possible to create my own? Something like: public void set_FieldIdList(FieldIdList value) { fieldIdList = value; } That would do the same thing. Thoughts?

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  • Mibble MIB Parser - extracting comments from the mib.

    - by this.matt
    I am using the Mibble MIB Parser to extract all simple data types from an MIB file. I've been successful until my attempt to extract comment text. Take the following module as an example: invBookList OBJECT-TYPE SYNTAX INTEGER { mobydick(1), -- call me ishmael paradiselost(2), -- aComment 1984(3), -- aComment solaris(4) -- aComment } MAX-ACCESS read-only STATUS current DESCRIPTION "A few Books for an example." ::= { invMasterList 43 } According to Mibble's API, the OBJECT-TYPE can be accessed by extracting an SnmpObjectType and then calling the appropriate getter method. Which I have done, and can successfully extract all of the text except the comments in the INTEGER syntax. I have tried calling getSyntax().getComment() on the SnmpObjectType, but always returns null. getSyntax() will extract the INTEGER syntax, e.g.: mobydick(1),paradiselist(2),1984(3),solaris(4) but unfortunately strips out the comments. Any one out there have experience with Mibble Parser who knows how to extract the comments? Many Thanks.

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  • [PHP] Difference between normal and magic setters and getters

    - by Saif Bechan
    I am using a magic getter/setter class for my session variables, but I don't see any difference between normal setters and getters. The code: class session { public function __set($name, $value) { $_SESSION[$name] = $value; } public function __unset($name) { unset($_SESSION[$name]); } public function __get($name) { if(isset($_SESSION[$name])) { return $_SESSION[$name]; } } } Now the first thing I noticed is that I have to call $session->_unset('var_name') to remove the variable, nothing 'magical' about that. Secondly when I try to use $session->some_var this does not work. I can only get the session variable using $_SESSION['some_var']. I have looked at the PHP manual but the functions look the same as mine. Am I doing something wrong, or is there not really anything magic about these functions.

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  • How do you create a unit-testing stub for an interface containing a read-only member?

    - by Robert Harvey
    I am writing some unit tests for an extension method I have written on IPrincipal. To assist, I have created a couple of helper classes (some code for not-implemented members of the interfaces has been omitted for brevity): public class IPrincipalStub : IPrincipal { private IIdentity identityStub = new IIdentityStub(); public IIdentity Identity { get { return identityStub } set { identityStub = value } } } public class IIdentityStub : IIdentity { public string Name { get; set; } } However, the Name property in the IIdentity interface is read-only (the IIDentity interface specifies a getter but not a setter for the Name property). How can I set the Name property in my stub object for testing purposes if the interface has defined it as a read-only property?

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  • EJB3 Caching Instance Variables

    - by Justin
    Hi, I've noticed some strange code on a project I am working on - its a SLSB EJB3, and it uses a private instance variable to maintain a cache of data (it even calls it dataCache or something), with a getter/setter. For EJB2 and bellow, this was a typical EJB antipattern - SLSBs are not meant to retain state in between invocations, theres no guarantee you'll see the same data on a subsequent invocation. One of my colleagues said maybe its ok in EJB3 (we don't have much EJB3 experience), but still, its a Stateless Session Bean - why is it trying to maintain state, this doesn't make sense. Can anyone confirm if this is still a bad idea in EJB3 land, or if somehow it is ok? Thanks if you can help, Justin

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  • OOP Design Question - Where/When do you Validate properties?

    - by JW
    I have read a few books on OOP DDD/PoEAA/Gang of Four and none of them seem to cover the topic of validation - it seems to be always assumed that data is valid. I gather from the answers to this post (http://stackoverflow.com/questions/1651964/oop-design-question-validating-properties) that a client should only attempt to set a valid property value on a domain object. This person has asked a similar question that remains unanswered: http://bytes.com/topic/php/answers/789086-php-oop-setters-getters-data-validation#post3136182 So how do you ensure it is valid? Do you have a 'validator method' alongside every getter and setter? isValidName() setName() getName() I seem to be missing some key basic knowledge about OOP data validation - can you point me to a book that covers this topic in detail? - ie. covering different types of validation / invariants/ handling feedback / to use Exceptions or not etc

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  • Hibernate: How do I link a subclass to its superclass?

    - by Markus
    Hey there! I'm having a little problem setting up my webshop project. Thing is, I have a User() superclass and two subclasses, PrivateUser and BusinessUser. Now, I'm not quite sure how to get my head around storing this relationship via hibernate. For the purpose of this question, the User() class contains only one field: String address; the PrivateUser contains: String firstName; and the BusinessUser contains: String CompanyName; Each field has its getter and setter. As is right now, I would only store and be able to get firstName and companyName. When I fetch a user from my DB using Hibernate I would get a PrivateUser/BusinessUser with a null address. Bottom line is, could someone point me towards a useful tutorial or better yet show a similar example code? Thanks!

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