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  • Replace carriage returns and line feeds in out.println?

    - by Mike
    I am a novice coder and I am using the following code to outprint a set of Image keywords and input a "|" between them. <% Set allKeywords = new HashSet(); for (AlbumObject ao : currentObjects) { XmpManager mgr = ao.getXmpManager(); if (mgr != null) { allKeywords.addAll(mgr.getKeywordSet()); } } //get the Iterator Iterator itr = allKeywords.iterator(); while(itr.hasNext()){ String str = itr.next(); out.println(str +"|"); } %> I want the output to be like this: red|blue|green|yellow but it prints out: red| blue| green| yellow which breaks my code. I've tried this: str.replaceAll("\n", ""); str.replaceAll("\r", ""); and str.replaceAll("(?:\\n|\\r)", ""); No luck. I'd really appreciate some help!

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  • Site won't open in Facebook App for ios, nor redirect to Safari

    - by user1431811
    I'm not a heavy coder here, so i'll ask my best. We made a brochure about our home town. However users spreading it trough facebook cant open the links when in their facebook app. The app does not send it to safari either. If opened directly from safari it is no problem. The link is http://visit.lodingen360.com Is there anything i can do to the site/index.html/whatever that will make it open in safari when the link is clicked in the facebook app for ios? (that won't affect visiting the site from pc's and so on) Is there anything uiwebview won't read that can force it to safari, so that we can redirect from the thing opened in safari to the site?

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  • How to get the innerHTML of a XML document (AJAX)?

    - by JCOC611
    After an AJAX query, a XML file is returned. I'm able to "parse" that file, but when it comes to getting the "innerHTML" (or in this case "innerXML" lol) of an element, I fail. If the XML element, let's say "content", only contained text I could do: content.childNodes[0].nodeValue (assuming that content references the XML element "content"). But that element contains other elements: <stackoverflow reason="tribute to this page"> <content> <div><span><p>Some more HTML elements</p></span></div> </content> </stackoverflow> I need to copy the content of <content> to an existing <div> in the page, how could I do that? Ex. myDiv.innerHTML = content.innerHTML;

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  • iPhone : Primitives getters and setters

    - by Burf2000
    I feel a bit miffed at the moment, I done a few iPhone projects that use floats and ints etc and all is fine. I now using OpenGL and GLFloat[] C arrays etc and it seems unless I make methods to set / get them it crashes on the device (not the simulator). Now as these are not setup as properties (I don't think c arrays can) it kind of makes sense. However the project has been working for months without them. It seems something in the code is wiping out anything float / ints to the point that the debugger can see an assigned value but accessing it crashes the phone. As soon as I think I know something for this platform, something changes my mind lol.

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  • How can I learn Android?

    - by Daisama
    I am a freshman in college which has been Java programming for over a year. I haven taken a couple of programming courses, both of which were with Java. And I have done web development for several years. So overall, I would't say that I am a complete beginner in programming. Recently, I have developed a strong interest in developing for Android. I read that Android development was with Java and I thought it would making development easier for me. But I was very wrong. Based on reviews from Amazon, I have begun reading "Professional Android Application Development by Meier but everything is going over my head. The Busy Coder's Guide to Android Development seems a bit more for my level but I still want everybody else's opinion. The Google stuff isn't very helpful to me at my level and neither are the tutorials on anddev and such. Any advice for a complete beginner on how to get started? Thanks.

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  • Does 'throw' or 'try...catch' hinder performance?

    - by Richard
    I've been reading all over the place (including here) about when exception should / shouldn't be used. I now want to change my code that would throw to make the method return false and handle it like that, but my question is: Is it the throwing or try..catch-ing that can hinder performance...? What I mean is, would this be acceptable: bool method someMmethod() { try { // ...Do something catch (Exception ex) // Don't care too much what at the moment... { // Output error // Return false } return true // No errors Or would there be a better way to do it? (I'm bloody sick of seeing "Unhandled exception..." LOL!)

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  • C++: How to make comparison function for char arrays?

    - by Newbie
    Is this possible? i get weird error message when i put char as the type: inline bool operator==(const char *str1, const char *str2){ // ... } Error message: error C2803: 'operator ==' must have at least one formal parameter of class type ... which i dont understand at all. I was thinking if i could directly compare stuff like: const char *str1 = "something"; const char *str2 = "something else"; const char str3[] = "lol"; // not sure if this is same as above and then compare: if(str1 == str2){ // ... } etc. But i also want it to work with: char *str = new char[100]; and: char *str = (char *)malloc(100); I am assuming every char array i use this way would end in NULL character, so the checking should be possible, but i understand it can be unsafe etc. I just want to know if this is possible to do, and how.

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  • Starting out with Objective C; need some guidance

    - by alimaxwell
    Hi Everyone, I have started learning Objective C with no prior programming experience from the 'Become an X-Coder' eBook (http://download.cocoalab.com.s3.amazonaws.com/BecomeAnXcoder.pdf). My question is, if I want to be doing iPhone development, am I going in the right direction? Am I learning the wrong language, or should I be learning Cocoa Touch? As I said, I have no prior experience, and just need someone to point me in the right direction. Apoligies if I have put this in the wrong place. Thanks very much for your time.

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  • Is there a tool that automatically saves incremental changes to files while coding?

    - by Bob.
    One of my favorite features of Google docs is the fact that it's constantly automatically saving versions of my document as I work. This means that even if I forget to save at a certain point before making a critical change there's a good chance that a save point has been created automatically. At the very least, I can return the document to a state prior to the mistaken change and continue working from that point. Is there a tool with an equivalent feature for a Ruby coder running on Mac OS (or UNIX)? For example, a tool that will do an automatic Git check-in every couple of minutes to my local repository for the files I'm working on. Maybe I'm paranoid, but this small bit of insurance could put my mind at ease during my day-to-day work.

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  • .NET Reflector Pro Coming…

    The very best software is almost always originally the creation of a single person. Readers of our 'Geek of the Week' will know of a few of them.  Even behemoths such as MS Word or Excel started out with one programmer.  There comes a time with any software that it starts to grow up, and has to move from this form of close parenting to being developed by a team.  This has happened several times within Red-Gate: SQL Refactor, SQL Compare, and SQL Dependency Tracker, not to mention SQL Backup, were all originally the work of a lone coder, who subsequently handed over the development to a structured team of programmers, test engineers and usability designers. Because we loved .NET Reflector when Lutz Roeder wrote and nurtured it, and, like many other .NET developers, used it as a development tool ourselves, .NET Reflector's progress from being the apple of Lutz's eye to being a Red-Gate team-based development  seemed natural.  Lutz, after all, eventually felt he couldn't afford the time to develop it to the extent it deserved. Why, then, did we want to take on .NET Reflector?  Different people may give you different answers, but for us in the .NET team, it just seemed a natural progression. We're always very surprised when anyone suggests that we want to change the nature of the tool since it seems right just as it is. .NET Reflector will stay very much the tool we all use and appreciate, although the new version will support .NET 4, and will have many improvements in the accuracy of its decompiling. Whilst we've made a lot of improvements to Reflector, the radical addition, which we hope you'll want to try out as well, is '.NET Reflector Pro'. This is an extension to .NET Reflector that allows the debugging of decompiled code using the Visual Studio debugger. It is an add-in, but we'll be charging for it, mainly because we prefer to live indoors with a warm meal, rather than outside in tents, particularly when the winter's been as cold as this one has. We're hoping (we're even pretty confident!) that you'll share our excitement about .NET Reflector Pro. .NET Reflector Pro integrates .NET Reflector into Visual Studio, allowing you to seamlessly debug into third-party code and assemblies, even if you don't have the source code for them. You can now treat decompiled assemblies much like your own code: you can step through them and use all the debugging techniques that you would use on your own code. Try the beta now. span.fullpost {display:none;}

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  • .NET Reflector Pro Coming…

    The very best software is almost always originally the creation of a single person. Readers of our 'Geek of the Week' will know of a few of them.  Even behemoths such as MS Word or Excel started out with one programmer.  There comes a time with any software that it starts to grow up, and has to move from this form of close parenting to being developed by a team.  This has happened several times within Red-Gate: SQL Refactor, SQL Compare, and SQL Dependency Tracker, not to mention SQL Backup, were all originally the work of a lone coder, who subsequently handed over the development to a structured team of programmers, test engineers and usability designers. Because we loved .NET Reflector when Lutz Roeder wrote and nurtured it, and, like many other .NET developers, used it as a development tool ourselves, .NET Reflector's progress from being the apple of Lutz's eye to being a Red-Gate team-based development  seemed natural.  Lutz, after all, eventually felt he couldn't afford the time to develop it to the extent it deserved. Why, then, did we want to take on .NET Reflector?  Different people may give you different answers, but for us in the .NET team, it just seemed a natural progression. We're always very surprised when anyone suggests that we want to change the nature of the tool since it seems right just as it is. .NET Reflector will stay very much the tool we all use and appreciate, although the new version will support .NET 4, and will have many improvements in the accuracy of its decompiling. Whilst we've made a lot of improvements to Reflector, the radical addition, which we hope you'll want to try out as well, is '.NET Reflector Pro'. This is an extension to .NET Reflector that allows the debugging of decompiled code using the Visual Studio debugger. It is an add-in, but we'll be charging for it, mainly because we prefer to live indoors with a warm meal, rather than outside in tents, particularly when the winter's been as cold as this one has. We're hoping (we're even pretty confident!) that you'll share our excitement about .NET Reflector Pro. .NET Reflector Pro integrates .NET Reflector into Visual Studio, allowing you to seamlessly debug into third-party code and assemblies, even if you don't have the source code for them. You can now treat decompiled assemblies much like your own code: you can step through them and use all the debugging techniques that you would use on your own code. Try the beta now. span.fullpost {display:none;}

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  • Book Review (Book 10) - The Information: A History, a Theory, a Flood

    - by BuckWoody
    This is a continuation of the books I challenged myself to read to help my career - one a month, for year. You can read my first book review here, and the entire list is here. The book I chose for March 2012 was: The Information: A History, a Theory, a Flood by James Gleick. I was traveling at the end of last month so I’m a bit late posting this review here. Why I chose this book: My personal belief about computing is this: All computing technology is simply re-arranging data. We take data in, we manipulate it, and we send it back out. That’s computing. I had heard from some folks about this book and it’s treatment of data. I heard that it dealt with the basics of data - and the semantics of data, information and so on. It also deals with the earliest forms of history of information, which fascinates me. It’s similar I was told, to GEB which a favorite book of mine as well, so that was a bonus. Some folks I talked to liked it, some didn’t - so I thought I would check it out. What I learned: I liked the book. It was longer than I thought - took quite a while to read, even though I tend to read quickly. This is the kind of book you take your time with. It does in fact deal with the earliest forms of human interaction and the basics of data. I learned, for instance, that the genesis of the binary communication system is based in the invention of telegraph (far-writing) codes, and that the earliest forms of communication were expensive. In fact, many ciphers were invented not to hide military secrets, but to compress information. A sort of early “lol-speak” to keep the cost of transmitting data low! I think the comparison with GEB is a bit over-reaching. GEB is far more specific, fanciful and so on. In fact, this book felt more like something fro Richard Dawkins, and tended to wander around the subject quite a bit. I imagine the author doing his research and writing each chapter as a book that followed on from the last one. This is what possibly bothered those who tended not to like it, I think. Towards the middle of the book, I think the author tended to be a bit too fragmented even for me. He began to delve into memes, biology and more - I think he might have been better off breaking that off into another work. The existentialism just seemed jarring. All in all, I liked the book. I recommend it to any technical professional, specifically ones involved with data technology in specific. And isn’t that all of us? :)

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  • Fixing the #mvvmlight code snippets in Visual Studio 11

    - by Laurent Bugnion
    If you installed the latest MVVM Light version for Windows 8, you may encounter an issue where code snippets are not displayed correctly in the Intellisense popup. I am working on a fix, but for now here is how you can solve the issue manually. The code snippets MVVM Light, when installed correctly, will install a set of code snippets that are very useful to allow you to type less code. As I use to say, code is where bugs are, so you want to type as little of that as possible ;) With code snippets, you can easily auto-insert segments of code and easily replace the keywords where needed. For instance, every coder who uses MVVM as his favorite UI pattern for XAML based development is used to the INotifyPropertyChanged implementation, and how boring it can be to type these “observable properties”. Obviously a good fix would be something like an “Observable” attribute, but that is not supported in the language or the framework for the moment. Another fix involves “IL weaving”, which is a post-build operation modifying the generate IL code and inserting the “RaisePropertyChanged” instruction. I admire the invention of those who developed that, but it feels a bit too much like magic to me. I prefer more “down to earth” solutions, and thus I use the code snippets. Fixing the issue Normally, you should see the code snippets in Intellisense when you position your cursor in a C# file and type mvvm. All MVVM Light snippets start with these 4 letters. Normal MVVM Light code snippets However, in Windows 8 CP, there is an issue that prevents them to appear correctly, so you won’t see them in the Intellisense windows. To restore that, follow the steps: In Visual Studio 11, open the menu Tools, Code Snippets Manager. In the combobox, select Visual C#. Press Add… Navigate to C:\Program Files (x86)\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\SnippetsWin8 and select the CSharp folder. Press Select Folder. Press OK to close the Code Snippets Manager. Now if you type mvvm in a C# file, you should see the snippets in your Intellisense window. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • A Bad Day at Work

    - by TehGrumpyCoder
    There's lots of ways of having a bad day at work... I suppose for many people, just being *at* work makes it a bad day, but I happen to be one of those people that found a way to do something I like for a living. I've always said "if you're not having fun, what's the point?" ... on the latest Zune podcast, they were interviewing someone from the WP7 team and he said they're mantra is "It's not done until it's fun" ... I like that too. But, even when you're doing what you like for a living, it can get tedious. There were times that I didn't look forward to going out and playing guitar on a Friday or Saturday night, and some nights I was looking at my watch just waiting for it to be over. Well, that was today... like Steve Martin in "The Jerk" ... the first hour was like a regular hour, but then the rest of the morning was like a day, and the afternoon has been like a week. I've got a list of stuff I need to get into my head, and it's tough when the highest technology you have during 9 hours of your day is .NET 2.0 and you can only run what IT installed. I get wrapped around the power take-off reading something and dearly want to write some code to try, but with the state of technology here, it's like trying to teach jazz chords to someone that showed up for their lesson with that stupid plastic guitar from Guitar Hero. I tried to watch a training video... downloaded it zipped so maybe it wouldn't be noticed like it might if I streamed it. Then nothing on this machine would play the video... dang! Well, if someone doesn't take me out on the drive tonight or back in tomorrow, maybe it'll be a better day... or maybe I'll d/l a bunch of training videos in a different format, or bring in a decent viewer, or download them to my Zune maybe... that would work. I suppose at age 61 there are worse things than feeling stifled... for instance, so far I've lived 2 years longer than my father... but at the same time, he's the one that pointed out that in my first letter home from Boot Camp "He's complaining, he's fine"... guess he had my number :) I think he'd appreciate "Teh Grumpy Coder"

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  • Where would my different development rhythm be suitable for the work?

    - by DarenW
    Over the years I have worked on many projects, with some successful and a great benefit to the company, and some total failures with me getting fired or otherwise leaving. What is the difference? Naturally I prefer the former and wish to avoid the latter, so I'm pondering this issue. The key seems to be that my personal approach differs from the norm. I write code first, letting it be all spaghetti and chaos, using whatever tools "fit my hand" that I'm fluent in. I try to organize it, then give up and start over with a better design. I go through cycles, from thinking-design to coding-testing. This may seem to be the same as any other development process, Agile or whatever, cycling between design and coding, but there does seem to be a subtle difference: The methods (ideally) followed by most teams goes design, code; design, code; ... while I'm going code, design; code, design; (if that makes any sense.) Music analogy: some types of music have a strong downbeat while others have prominent syncopation. In practice, I just can't think in terms of UML, specifications and so on, but grok things only by attempting to code and debug and refactor ad-hoc. I need the grounding provided by coding in order to think constructively, then to offer any opinions, advice or solutions to the team and get real work done. In positions where I can initially hack up cowboy code without constraints of tool or language choices, I easily gain a "feel" for the data, requirements etc and eventually do good work. In formalized positions where paperwork and pure "design" comes first and only later any coding (even for small proof-of-concept projects), I am lost at sea and drown. Therefore, I'd like to know how to either 1) change my rhythm to match the more formalized methodology-oriented team ways of doing things, or 2) find positions at organizations where my sense of development rhythm is perfect for the work. It's probably unrealistic for a person to change their fundamental approach to things. So option 2) is preferred. So where I can I find such positions? How common is my approach and where is it seen as viable but different, and not dismissed as undisciplined or cowboy coder ways?

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  • How to execute a Ruby file in Java, capable of calling functions from the Java program and receiving primitive-type results?

    - by Omega
    I do not fully understand what am I asking (lol!), well, in the sense of if it is even possible, that is. If it isn't, sorry. Suppose I have a Java program. It has a Main and a JavaCalculator class. JavaCalculator has some basic functions like public int sum(int a,int b) { return a + b } Now suppose I have a ruby file. Called MyProgram.rb. MyProgram.rb may contain anything you could expect from a ruby program. Let us assume it contains the following: class RubyMain def initialize print "The sum of 5 with 3 is #{sum(5,3)}" end def sum(a,b) # <---------- Something will happen here end end rubyMain = RubyMain.new Good. Now then, you might already suspect what I want to do: I want to run my Java program I want it to execute the Ruby file MyProgram.rb When the Ruby program executes, it will create an instance of JavaCalculator, execute the sum function it has, get the value, and then print it. The ruby file has been executed successfully. The Java program closes. Note: The "create an instance of JavaCalculator" is not entirely necessary. I would be satisfied with just running a sum function from, say, the Main class. My question: is such possible? Can I run a Java program which internally executes a Ruby file which is capable of commanding the Java program to do certain things and get results? In the above example, the Ruby file asks the Java program to do a sum for it and give the result. This may sound ridiculous. I am new in this kind of thing (if it is possible, that is). WHY AM I ASKING THIS? I have a Java program, which is some kind of game engine. However, my target audience is a bunch of Ruby coders. I don't want to have them learn Java at all. So I figured that perhaps the Java program could simply offer the functionality (capacity to create windows, display sprites, play sounds...) and then, my audience can simply code with Ruby the logic, which basically justs asks my Java engine to do things like displaying sprites or playing sounds. That's when I though about asking this.

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  • It's possible to fulfill the social necessity of a human being through a social game in 3D like IMVU?

    - by Totty
    (I'm not advertising nor promoting this game, as it's just an example of my experience and I would like to have your opinion about the matter if possible) I've been started researching "things" about games and I've decided to begin to play IMVU as a friend of mine said it's cool. At first it seemed just another 3d social game, not so cool.. But I've "tried to like" and after 1 day I can say I'm addicted to it! Yes; I will explain better: About the game: You can go in chat-rooms, move to positions. Some positions are like sitting in a sofa, floor, dancing alone or with a partner, kissing and more in this way. In the free version of the game there is no nudity. You can even listen to music, view youtube... The 3d graphics are quite low end, so it's not as real as the paid PC games of today. About my experience: At first I was going with my friend in chat-rooms, they seemed very nice. There were people talking about general stuff, quite like in a real life. Well, I begin to know some girls (yes, virtual girls commanded by a real girl, I hope!). Things happened: Some girls are just crazy, not like in real life, they make out in before even talking; Other girls you can speak a little bit, then they add you to their friend-list. Sometimes they invite to their virtual places. Some girls have really IMVU boyfriends only (but not in reality) and most of them don't even make up in the game, so it's really a level of commitment involved here! But from what my friend told they last for him, at least, about 3 days... Some others have real and IMVU boyfriends that are the same. Until now I haven't find a girl with different boyfriend in the IMVU and reality. Nor multiple boyfriends. There are rooms where the same people find each selves every day and speak about general stuff, relationships and so on... They are nice with you, they "feel" you and show careness. This is what amazes me, they treat you like a real human being and as being their friend in the real world. (of course it's not always like this) There are jealous girls too and competitiveness between females lol, I know you loled! This is kind of social. So today I closed my door in my room and I've played it all day long and guess what, I didn't feel a need to stay with a real person at all. Normally, If I would stay a full day alone I would get quite crazy... So the question is: It's just me that seemed to be able to fulfill my social needs or there is something more? thanks for your precious time for reading my full question,

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  • Cocos2d: Adding a CCSequence to a CCArray

    - by Axort
    I have a problem with an action performed by a sprite. I have one CCSequence in a CCArray and I have an scheduled method (is called every 5 seconds) that make the sprite run the action. The action is performed correctly only the first time (the first 5 seconds), after that, the action do whatever it wants lol. Here is the code: In .h - @interface PowerUpLayer : CCLayer { PowerUp *powerUp; CCArray *trajectories; } @property (nonatomic, retain) CCArray *trajectories; In .mm - @implementation PowerUpLayer @synthesize trajectories; -(id)init { if((self = [super init])) { [self createTrajectories]; self.isTouchEnabled = YES; [self schedule:@selector(spawn:) interval:5]; } return self; } -(void)createTrajectories { self.trajectories = [CCArray arrayWithCapacity:1]; //Wave trajectory ccBezierConfig firstWave, secondWave; firstWave.controlPoint_1 = CGPointMake([[CCDirector sharedDirector] winSize].width + 30, [[CCDirector sharedDirector] winSize].height / 2);//powerUp.sprite.position.x, powerUp.sprite.position.y); firstWave.controlPoint_2 = CGPointMake([[CCDirector sharedDirector] winSize].width - ([[CCDirector sharedDirector] winSize].width / 4), 0); firstWave.endPosition = CGPointMake([[CCDirector sharedDirector] winSize].width / 2, [[CCDirector sharedDirector] winSize].height / 2); secondWave.controlPoint_1 = CGPointMake([[CCDirector sharedDirector] winSize].width / 2, [[CCDirector sharedDirector] winSize].height / 2); secondWave.controlPoint_2 = CGPointMake([[CCDirector sharedDirector] winSize].width / 4, [[CCDirector sharedDirector] winSize].height); secondWave.endPosition = CGPointMake(-30, [[CCDirector sharedDirector] winSize].height / 2); id bezierWave1 = [CCBezierTo actionWithDuration:1 bezier:firstWave]; id bezierWave2 = [CCBezierTo actionWithDuration:1 bezier:secondWave]; id waveTrajectory = [CCSequence actions:bezierWave1, bezierWave2, [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]; [self.trajectories addObject:waveTrajectory]; //[powerUp.sprite runAction:bezierForward]; // [CCMoveBy actionWithDuration:3 position:CGPointMake(-[[CCDirector sharedDirector] winSize].width - powerUp.sprite.contentSize.width, 0)] //[powerUp.sprite runAction:[CCSequence actions:bezierWave1, bezierWave2, [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } -(void)setInvisible:(id)sender { if(powerUp != nil) { [self removeChild:sender cleanup:YES]; powerUp = nil; } } This is the scheduled method: -(void)spawn:(ccTime)dt { if(powerUp == nil) { powerUp = [[PowerUp alloc] initWithType:0]; powerUp.sprite.position = CGPointMake([[CCDirector sharedDirector] winSize].width + powerUp.sprite.contentSize.width, [[CCDirector sharedDirector] winSize].height / 2); [self addChild:powerUp.sprite z:-1]; [powerUp.sprite runAction:((CCSequence *)[self.trajectories objectAtIndex:0])]; } } I don't know what is happening; I never modify the content of the CCSequence after the first time. Thanks!

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  • How can I be prepared to join a company?

    - by Aerovistae
    There's more to it than that, but this title was the best way I could think of to sum it up. I'm a senior in a good computer science program, and I'm graduating early. About to start interviews and all whatnot. I'm not a super-experienced programmer, not one of those people who started in middle school. I'm decent at this, but I'm not among the best, not nearly. I have to do an awful lot of googling. So today I'm meeting some fellow for lunch at a campus cafe to discuss some front-end details when this tall, good-looking guy begs pardon, says he's new to campus, says he's wondering if we know where he can go to sign up for recruiting developers. Quickly evolves into long conversation: he's the CEO of a seems-to-be-doing-well start-up. Hiring passionate interns and full-times. Sounds great! I take one look at his site on my own computer later, immediately spot a major bug. No idea how to fix it, but I see it. I go over to the page code, and good god. It's the standard amount of code you would expect from a full-scale web application, a couple dozen pages of HTML and scripts. I don't even know where to start reading it. I've built sites from scratch, but obviously never on that scale, nor have I ever worked on one of that scale. I have no idea which bit might generate the bug. But that sets me thinking: How could someone like me possibly settle into an environment like that? A start-up is a very high-pressure working environment. I don't know if I can work at that pace under those constraints-- I would hate to let people down. And with only 10 employees, it's not like anyone has much time to help you get your bearings. Somewhere in there is a question. Can you see it? I'm asking for general advice here. Maybe even anecdotal advice. Is joining a start-up right out of college a scary process? Am I overestimating what it would take to figure out the mass of code behind this site? What's the likelihood a decent but only moderately-experienced coder could earn his pay at such a place? For instance, I know nothing of server-side/back-end programming. Never touched it. That scares me.

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  • What OpenGL version(s) to learn and/or use?

    - by zuko
    So, I'm new to OpenGL... I have general knowledge of game programming but little practical experience. I've been looking into various articles and books and trying to dive into OpenGL, but I've found the various versions and old vs new way of doing things confusing. I guess my first questions is does anyone know some figures about percentages of gamers that can run each version of OpenGL. What's the market share like? 2.x, 3.x, 4.x... I looked into the requirements for Half Life 2 since I know Valve updated it with OpenGL to run on Mac and I know they usually try to hit a very wide user-base, and they say a minimum of GeForce 8 Series. I looked at the 8800 GT on Nvidia's website and it listed support for OpenGL 2.1. Which, maybe I'm wrong, sounds ancient to me since there's already 4.x. I looked up a driver for 8800GT and it says it supports 4.2! A bit of a discrepancy there, lol. I've also read things like XP only supports up to a certain version, or OS X only supports 3.2, or all kinds of other things. Overall, I'm just confused as to how much support there is for various versions and what version to learn/use. I'm also looking for learning resources. My search results thus far have pointed me to the OpenGL SuperBible. The 4th edition has great reviews on Amazon, but it teaches 2.1. The 5th edition teaches 3.3 and there are a couple things in the reviews that mention the 4th edition is better and that the 5th edition doesn't properly teach the new features or something? Basically, even within learning material I'm seeing discrepancies and I just don't even know where to start. From what I understand, 3.x started a whole new way of doing things and I've read from various articles and reviews that you want to "stay away from deprecated features like glBegin(), glEnd()" yet a lot of books and tutorials I've seen use that method. I've seen people saying that, basically, the new way of doing stuff is more complicated yet the old way is bad . Just a side note, personally, I know I still have a lot to learn beforehand, but I'm interested in tessellation; so I guess that factors into it as well, because, as far as I understand that's only in 4.x? [just btw, my desktop supports 4.2]

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  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

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  • Puppet: array in parameterized classes VS using resources

    - by Luke404
    I have some use cases where I want to define multiple similar resources that should end up in a single file (via a template). As an example I'm trying to write a puppet module that will let me manage the mapping between MAC addresses and network interface names (writing udev's persistent-net-rules file from puppet), but there are also many other similar usage cases. I searched around and found that it could be done with the new parameterised classes syntax: if implemented that way it should end up being used like this: node { "myserver.example.com": class { "network::iftab": interfaces => { "eth0" => { "mac" => "ab:cd:ef:98:76:54" } "eth1" => { "mac" => "98:76:de:ad:be:ef" } } } } Not too bad, I agree, but it would rapidly explode when you manage more complex stuff (think network configurations like in this module or any other multiple-complex-resources-in-a-single-config-file stuff). In a similar question on SF someone suggested using Pienaar's puppet-concat module but I doubt it could get any better than parameterised classes. What would be really cool and clean in the configuration definition would be something like the included host type, it's usage is simple, pretty and clean and naturally maps to multiple resources that will end up being configured in a single place. Transposed to my example it would be like: node { "myserver.example.com": interface { "eth0": "mac" => "ab:cd:ef:98:76:54", "foo" => "bar", "asd" => "lol", "eth1": "mac" => "98:76:de:ad:be:ef", "foo" => "rab", "asd" => "olo", } } ...that looks much better to my eyes, even with 3x options to each resource. Should I really be passing arrays to parameterised classes, or there is a better way to do this kind of stuff? Is there some accepted consensus in the puppet [users|developers] community? By the way, I'm referring to the latest stable release of the 2.7 branch and I am not interested in compatibility with older versions.

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  • Domain Environment + Certificate Authority + Server 2008 R2

    - by user1110302
    I have recently been delegated the task to setup a CA in our domain environment and have a question on why Microsoft does somethings the way they do lol. I have been trying to read up on what the best practices are for going about this task, and have decided that in an ideal CA environment you should have one “offline” Root CA, and then two subordinate CAs for redundancy/issuing the certs. That is all good, I understand how this works and why, but in messing with a sandbox I have setup, the way you go about adding certificate authorities to a domain environment seems extremely trivial and against all of their best practices… Dooes anyone know what the purpose is of an Enterprise Root CA that is integrated into Active Directory? From what I have read, once you setup an Enterprise Root CA that is integrated into Active Directory, it stays with Active Directory for the long haul and must not be turned off/renamed/touched under any circumstances. If this is true, that seems to go against the practice of setting up a standalone root CA, adding the subordinates, and then taking the root offline. Thanks for any feedback you may have to offer!

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  • File transfer from MP3 player to computer

    - by JP
    I own an old 20GB Creative Zen jukebox (all external screws are gone on it LOL) and I would like to transfer files back to my PC to get them on my new iPod. Problem is, no matter what software I use (WinAMP, Creative Media Source or Windows Media Player), it just stops transferring files on my HD with an error message that says there is no more space on the destination folder. Problem is, there is still 320GB free. I tried lot of things like installing newer driver, latest Zen plug-in for Media Source, latest WinAMP version. Sometimes, it just works and then again, it stops working and I get this non-sense error. Restarting my PC sometime solves the issue by giving me enough time to transfer 10 or 15 more files and then I get the error again and again. Yesterday though I managed to transfer up to 3GB of MP3s on my computer before getting the error. Seems like I'm having a driver issue or a weird behavior from the player and/or the software I'm using. 3 different software can't reproduce the exact same issue by themselves so it must be something related to the driver. I can't find any post of any sort concerning such issue on old forums. Any idea?

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  • Quick, Linux-compatible unit-aware calculator

    - by endolith
    I want to be able to press a keyboard combination, start typing a mathematical expression that includes units and slightly advanced math (not just a four-function calculator), and get a result immediately, in units that I specify, that I can copy and paste. Currently I open Firefox and press Ctrl+K, type in the search box, and it usually gives me a result in the drop-down from Google Calculator. It doesn't always, though, so I press "=" at the end, wait for a result, remove the equals, wait for a result, realize it doesn't understand the way I typed a unit, open the result in a new tab, etc. it sucks. Wolfram Alpha is smarter, but very much slower, and the output is all images, not text, and I don't have a quick widget for it, if such a thing could even exist. GNU units has a ton of units, which is great, and I can define my own units, which is great, but they have to be written in specific, unintuitive ways, it doesn't handle much advanced math, and I'd need to open a terminal, start units, etc. I hate the command line. I wasted a lot of time trying to make front-ends for units in Deskbar and Launchy, but I'm not a real coder and I don't use either of those anymore. Any other solutions or enhancements of these?

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