What is the life cycle of the XNA GraphicsDevice on the Xbox 360?
- by David Brown
I'm working on an XNA project that doesn't use the built-in Game class, mostly for learning purposes (so I can mess with different game loop types, etc). It's only designed for the Xbox 360, because the hardware is consistent and I don't have to worry about compatibility among different PC hardware configurations.
So far, it's working well and I…