Until today, I've never had occasion to use anything other than an NSWindow itself as an NSDraggingDestination. When using a window as a one-size-fits-all drag destination, the NSWindow will pass those messages on to its delegate, allowing you to handle drops without subclassing NSWindow.
The docs say:
Although NSDraggingDestination is
declared as an informal protocol, the
NSWindow and NSView subclasses you
create to adopt the protocol need only
implement those methods that are
pertinent. (The NSWindow and NSView
classes provide private
implementations for all of the
methods.) Either a window object or
its delegate may implement these
methods; however, the delegate’s
implementation takes precedence if
there are implementations in both
places.
Today, I had a window with two NSTextFields on it, and I wanted them to have different drop behaviors, and I did not want to allow drops anywhere else in the window. The way I interpret the docs, it seems that I either have to subclass NSTextField, or make some giant spaghetti-conditional drop handlers on the window's delegate that hit-checks the draggingLocation against each view in order to select the different drop-area behaviors for each field.
The centralized NSWindow-delegate-based drop handler approach seems like it would be onerous in any case where you had more than a small handful of drop destination views. Likewise, the subclassing approach seems onerous regardless of the case, because now the drop handling code lives in a view class, so once you accept the drop you've got to come up with some way to marshal the dropped data back to the model. The bindings docs warn you off of trying to drive bindings by setting the UI value programmatically. So now you're stuck working your way back around that too.
So my question is: "Really!? Are those the only readily available options? Or am I missing something straightforward here?"
Thanks.