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  • Apple MagicMouse randomly loses connection

    - by Yuval
    My Magic Mouse periodically randomly loses connection to my macbook, sitting approximately a foot and a half away from it. There are no software updates available for Snow Leopard (10.6.3). I have a bluetooth keyboard (that sits a little closer to the macbook, though I'm not sure this is the issue) that rarely suffers from this problem. Google results mostly suggest to update the software but I have the most updated version of it already. Does anybody have any idea what could be causing the issue? Is this simply a defective mouse? Additional info: I tried replacing the batteries with new ones, making sure they are sitting tightly in their position with no change in behavior (still disconnects periodically). Also, this doesn't seem to be a problem that the mouse is turning itself off to save battery - it does not reconnect when I move or click it. If I wait long enough (a couple of minutes) it reconnects on its own. Otherwise I have to go to the bluetooth menu with my macbook touchpad and choose "yuval's mouse - Connect"

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  • Why my /usr/share/file/magic is not found, in PHP at CentOS?

    - by Vincenzo
    This is what I'm doing: $ php <?php $finfo=finfo_open(FILEINFO_MIME, '/usr/share/file/magic'); This is what I'm getting: PHP Notice: finfo_open(): Warning: description `8-bit ISDN mu-law compressed (CCITT G.721 ADPCM voice data enco' truncated in - on line 2 PHP Notice: finfo_open(): Warning: description `8-bit ISDN mu-law compressed (CCITT G.721 ADPCM voice data enco' truncated in - on line 2 PHP Notice: finfo_open(): Warning: <= not supported in - on line 2 PHP Notice: finfo_open(): Warning: <= not supported in - on line 2 PHP Notice: finfo_open(): Warning: <= not supported in - on line 2 PHP Notice: finfo_open(): Warning: >= not supported in - on line 2 PHP Warning: finfo_open(): Failed to load magic database at '/usr/share/file/magic'. in - on line 2 This is a clean CentOS 5.5 installation, PHP 5.3. The file /usr/share/file/magic exists and is accessible.

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  • Really slow obtaining font metrics.

    - by Artur
    So the problem I have is that I start my application by displaying a simple menu. To size and align the text correctly I need to obtain font metrics and I cannot find a way to do it quickly. I tested my program and it looks like whatever method I use to obtain font metrics the first call takes over 500 milliseconds!? Because of it the time it takes to start-up my application is much longer than necessary. I don't know if it is platform specific or not, but just in case, I'm using Mac OS 10.6.2 on MacBook Pro (hardware isn't an issue here). If you know a way of obtaining font metrics quicker please help. I tried these 3 methods for obtaining the font metrics and the first call is always very slow, no matter which method I choose. import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.font.FontRenderContext; import java.awt.font.LineMetrics; import javax.swing.JFrame; public class FontMetricsTest extends JFrame { public FontMetricsTest() { setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } @Override public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; Font font = new Font("Dialog", Font.BOLD, 10); long start = System.currentTimeMillis(); FontMetrics fontMetrics = g2.getFontMetrics(font); // LineMetrics fontMetrics1 = // font.getLineMetrics("X", new FontRenderContext(null, false, false)); // FontMetrics fontMetrics2 = g.getFontMetrics(); long end = System.currentTimeMillis(); System.out.println(end - start); g2.setFont(font); } public static void main(String[] args) { new FontMetricsTest(); } }

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  • How to right-justify icon in a JLabel?

    - by geoffreyzheng
    For a JLabel with icon, if you setHorizontalTextPosition(SwingConstants.LEADING), the icon is painted right after text, no matter how wide the label is. This is particularly bad for a list, as the icons would be all over the place depending on how long the text is for each item. I traced the code and it seems to be that in SwingUtilities#layoutCompoundLabelImpl, text width is simply set to SwingUtilities2.stringWidth(c, fm, text), and icon x is set to follow text without considering label width. Here is the simplest case: import java.awt.*; import javax.swing.*; public class TestJLabelIcon { public static void main(String args[]) { EventQueue.invokeLater(new Runnable() { public void run() { JLabel c = new JLabel("abc"); c.setHorizontalTextPosition(SwingConstants.LEADING); c.setHorizontalAlignment(SwingConstants.LEADING); c.setIcon(UIManager.getIcon("FileChooser.detailsViewIcon")); c.setBorder(BorderFactory.createLineBorder(Color.RED)); JFrame frame = new JFrame(); frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); frame.getContentPane().add(c); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } }); } } You can see that label always fills the frame but icon stays put. You'll get the mirror problem if you set both arguments to TRAILING. I know I can override the UI, or use a JPanel, etc. I just wonder if I'm missing something simple in JLabel. If not, it seems like a Java bug. FYI this is jdk1.6.0_06 on Windows XP.

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  • Error when creating JFrame from JFrame

    - by Aly
    Hi, I have an application that is works fine and the JFrame for it is launched in the constructor of a GameInitializer class which takes in some config parameters. I have tried to create a GUI in which allows the user to specify these config parameters and then click submit. When the user clicks submit a new GameInitializer object is created. The error I am getting is: Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread at java.awt.EventQueue.invokeAndWait(Unknown Source) at javax.swing.SwingUtilities.invokeAndWait(Unknown Source) at game.player.humanplayer.view.HumanView.update(HumanView.java:43) once submit is called this code is executed: values assigned to parames... new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState); Then code in the GameInitializer constructor is: public GameInitializer(String playerName, AbstractPlayer opponent, String blindStructureConfig, AbstractHandState handState){ beginGame(playerName, opponent, blindStructureConfig, handState); } public static void beginGame(String playerName, AbstractPlayer opponent, String blindStructureConfig, AbstractHandState handState){ AbstractDealer dealer; BlindStructure.initialize(blindStructureConfig); AbstractPlayer humanPlayer = new HumanPlayer(playerName, handState); AbstractPlayer[] players = new AbstractPlayer[2]; players[0] = humanPlayer; players[1] = opponent; handState.setTableLayout(players); for(AbstractPlayer player : players){ player.initialize(); } dealer = new Dealer(players, handState); dealer.beginGame(); } It basically cascades down and eventually calls this piece of code in the HumanView class: public void update(final Event event, final ReadableHandState handState, final AbstractPlayer player) { try { SwingUtilities.invokeAndWait(new Runnable() { public void run() { gamePanel.update(event, handState, player); validate(); } }); } catch (InterruptedException e) { e.printStackTrace(); } catch (InvocationTargetException e) { e.printStackTrace(); } if(event.equals(Event.HAND_ENDING)){ try { if(handState.wonByShowdown() || handState.isSplitPot()){ Thread.sleep(3500); } else{ Thread.sleep(1000); } } catch (InterruptedException e) { e.printStackTrace(); } } } Do you have any idea why?

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  • JScrollPane Scrolls Down with Long Text in JEditorPane

    - by Jim
    Hello, I want to have a JEditorPane inside a JScrollPane. When the user clicks a button, the click listener will create a textEditor, call jscrollpane.setViewPort(textEditor), call textEditor.setText(String) to fill it with editable text, and call jscrollpane.getVerticalScrollBar().setValue(0). In case you're wondering, yes, the setText() must come after the setViewPort() for reasons that aren't on topic. Here is the problem: After the user clicks the button, the JScrollPane's view scrolls all the way to the bottom. I want the scrollbar to be at the top, as per the last line in my click listener. I popped open a debugger, and to my horror, discovered that the jscrollpane's viewport is being forced down to the bottom after the conclusion of the click listener (when pumping filters). It appears that Swing is delaying the population of the editor/jscrollpane until after the conclusion of the clicklistener, but is calling the scrollbar command first. Thus, the undesired behavior. Anyway, I'm wondering if there is a clean solution. It seems that wanting a scrollpane to be scrolled to the top after modification would be a reasonably common requirement, so I'm assuming this is a well-solved problem. Thanks!

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  • How to force an HTML JLabel in a JTree to resize when the font changes

    - by Mike
    I'm updating a Java Swing application to support the user switching the app's font from normal size to a larger size (so the user can switch between the two sizes at runtime). One problem I'm having is with a JTree that uses HTML for the tree nodes to underline the text in some nodes (the HTML is just embedded in the JLabel of each tree node). One extra thing to know about the nodes is that they're a custom component, adding a JCheckBox in front of each JLabel. The problem is that once the JTree is visible, increasing the font size causes the nodes (containing underlined text) to not resize. The HTML for those nodes seems to prevent the node from becoming wider, so when the font changes, the text becomes truncated. I think my options are to either: 1) use another approach to make the text underlined, since removing the HTML from the JLabel causes it to resize properly when the font size changes, or 2) keep the HTML formatting and somehow force the JTree/JLabels to resize when the font size is updated (possibly by firing a property change event?). The code already calls SwingUtilities.updateComponentTreeUI() on the parent JFrame when the font size gets updated. Any help would be greatly appreciated. Thanks in advance! -Mike

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  • What is best practice (and implications) for packaging projects into JAR's?

    - by user245510
    What is considered best practice deciding how to define the set of JAR's for a project (for example a Swing GUI)? There are many possible groupings: JAR per layer (presentation, business, data) JAR per (significant?) GUI panel. For significant system, this results in a large number of JAR's, but the JAR's are (should be) more re-usable - fine-grained granularity JAR per "project" (in the sense of an IDE project); "common.jar", "resources.jar", "gui.jar", etc I am an experienced developer; I know the mechanics of creating JAR's, I'm just looking for wisdom on best-practice. Personally, I like the idea of a JAR per component (e.g. a panel), as I am mad-keen on encapsulation, and the holy-grail of re-use accross projects. I am concerned, however, that on a practical, performance level, the JVM would struggle class loading over dozens, maybe hundreds of small JAR's. Each JAR would contain; the GUI panel code, necessary resources (i.e. not centralised) so each panel can stand alone. Does anyone have wisdom to share?

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  • JScrollPanel without scrollbars

    - by Erik Itland
    I'm trying to use a JScrollPanel to display a JPanel that might be too big for the containing Jpanel. I don't want to show the scrollbars (yes, this is questionable UI design, but it is my best guess of what the customer wants. We use the same idea other places in the application, and I feel this case have given me enough time to ponder if I can do it in a better way, but if you have a better idea I might accept it an answer.) First attempt: set verticalScrollBarPolicy to NEVER. Result: Scrolling using mouse wheel doesn't work. Second attempt: set the scrollbars to null. Result: Scrolling using mouse wheel doesn't work. Third attempt: set scrollbars visible property to false. Result: It is immidiately set visible by Swing. Fourth attempt: inject a scrollbar where setVisible is overridden to do nothing when called with true. Result: Can't remember exactly, but I think it just didn't work. Fifth attempt: inject a scrollbar where setBounds are overridden. Result: Just didn't look nice. (I might have missed something here, though.) Sixth attempt: ask stackoverflow. Result: Pending. Scrolling works once scrollbars are back.

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  • Why setPreferredSize does not change the size of the button?

    - by Roman
    Here is the code: import javax.swing.*; import java.awt.event.*; import java.awt.*; public class TestGrid { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel panel = new JPanel(); panel.setLayout(new GridLayout(4, 9)); panel.setMaximumSize(new Dimension(9*30-20,4*30)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(30, 30)); panel.add(btn); } btn = new JButton(); btn.setPreferredSize(new Dimension(30, 10)); panel.add(btn); for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(30, 30)); panel.add(btn); } } mainPanel.add(panel); frame.add(mainPanel); frame.setSize(450,950); frame.setVisible(true); } } I suppose to have a table of buttons with 4 rows and 9 columns. And the middle column should be narrower that other columns. I tried Dimension(30, 10) and Dimension(30, 10) both have no effect on the width of the middle column. Why?

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  • Best Practice With JFrame Constructors?

    - by David Barry
    In both my Java classes, and the books we used in them laying out a GUI with code heavily involved the constructor of the JFrame. The standard technique in the books seems to be to initialize all components and add them to the JFrame in the constructor, and add anonymous event handlers to handle events where needed, and this is what has been advocated in my class. This seems to be pretty easy to understand, and easy to work with when creating a very simple GUI, but seems to quickly get ugly and cumbersome when making anything other than a very simple gui. Here is a small code sample of what I'm describing: public class FooFrame extends JFrame { JLabel inputLabel; JTextField inputField; JButton fooBtn; JPanel fooPanel; public FooFrame() { super("Foo"); fooPanel = new JPanel(); fooPanel.setLayout(new FlowLayout()); inputLabel = new JLabel("Input stuff"); fooPanel.add(inputLabel); inputField = new JTextField(20); fooPanel.add(inputField); fooBtn = new JButton("Do Foo"); fooBtn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { //handle event } }); fooPanel.add(fooBtn); add(fooPanel, BorderLayout.CENTER); } } Is this type of use of the constructor the best way to code a Swing application in java? If so, what techniques can I use to make sure this type of constructor is organized and maintainable? If not, what is the recommended way to approach putting together a JFrame in java?

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  • Java application design question

    - by ring bearer
    I have a hobby project, which is basically to maintain 'todo' tasks in the way I like. One task can be described as: public class TodoItem { private String subject; private Date dueBy; private Date startBy; private Priority priority; private String category; private Status status; private String notes; } As you can imagine I would have 1000s of todo items at a given time. What is the best strategy to store a todo item? (currently on an XML file) such that all the items are loaded quickly up on app start up(the application shows kind of a dashboard of all the items at start up)? What is the best way to design its back-end so that it can be ported to Android/or a J2ME based phone? Currently this is done using Java Swing. What should I concentrate on so that it works efficiently on a device where memory is limited? The application throws open a form to enter new todo task. For now, I would like to save the newly added task to my-todos.xml once the user presses "save" button. What are the common ways to append such a change to an existing XML file?(note that I don't want to read the whole file again and then persist)

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  • Why isn't componentHidden called for my JPopupMenu?

    - by heycam
    I want to be notified when my JPopupMenu is hidden — whether because an item was selected, the menu was dismissed, or setVisible(false) was called on it. Here is my test code: import javax.swing.*; import java.awt.*; import java.awt.event.*; public class A extends ComponentAdapter implements Runnable, ActionListener { private JButton b; public static void main(String[] args) { EventQueue.invokeLater(new A()); } public void run() { JFrame f = new JFrame("Test"); b = new JButton("Click me"); b.addActionListener(this); f.add(b); f.pack(); f.setVisible(true); } public void actionPerformed(ActionEvent e) { JPopupMenu pm = new JPopupMenu(); pm.addComponentListener(this); pm.add("Popup..."); pm.add("...menu!"); pm.show(b, 10, 10); } public void componentShown(ComponentEvent e) { System.out.println("componentShown"); } public void componentHidden(ComponentEvent e) { System.out.println("componentHidden"); } } Regardless of how I interact with the menu, neither of the two ComponentListener methods are being called. Why is that? Is there different/better/correct way of finding out when my JPopupMenu is hidden? Thanks, Cameron

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  • Why SetMinimumSize sets the minimal heights but not width?

    - by Roman
    Here is my code: import javax.swing.*; import java.awt.*; public class PanelModel { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel firstPanel = new JPanel(); firstPanel.setLayout(new GridLayout(4, 4)); firstPanel.setMaximumSize(new Dimension(4*100, 4*100)); firstPanel.setMinimumSize(new Dimension(4*100, 4*100)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(100, 100)); firstPanel.add(btn); } } mainPanel.add(firstPanel); frame.add(mainPanel); frame.setSize(520,600); //frame.setMinimumSize(new Dimension(520,600)); frame.setVisible(true); } } When I increase the size of the window (by mouse) I see that my panel does not increase its size. It is the expected behavior (because I set the maximal size of the panel). However, when I decrease the size of the window, I see that width of the panel is decreased too (while the height is constant). So, the setMinimumSize works only partially. Why is that?

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  • How do I integrate GUI elements from different classes at runtime?

    - by thefourthdoctor
    I'm trying to "future-proof" an application that I'm writing by splitting out those elements that are likely to change over time. In my application I need to be able to adapt to changes in the output format (e.g. today I output to a CSV file, in the future I may need to output directly to a SQL Server database, or to a web service, etc.). I'm handling this by defining an abstract class ("OutputProvider") that I will subclass for each individual case. The one aspect of this that has me stumped is how to provide a configuration GUI that is specific to each concrete class. I have a settings dialog with a tab for output configuration. On that tab I intend to provide a drop-down to select the provider and a JPanel beneath it to hold the contents of the provider-specific GUI. How do I get the right GUI in that panel at runtime and have it behave correctly with respect to events? Also, a bonus would be if there was a way to do this such that in order to add support for new providers I could simply provide a new jar or class file to be dropped in a specific folder and the application could pick that up at startup. I'm using NetBeans and Swing.

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  • Components don't show in custom JPanel/JComponent

    - by Bart van Heukelom
    I've created a custom swing component. I can see it (the grid from the paint method is drawn), but the buttons that are added (verified by println) aren't shown. What am I doing wrong? Background information: I'm trying to build a tree of visible objects like the Flash/AS3 display list. public class MapPanel extends JComponent { // or extends JPanel, same effect private static final long serialVersionUID = 4844990579260312742L; public MapPanel(ShapeMap map) { setBackground(Color.LIGHT_GRAY); setPreferredSize(new Dimension(1000,1000)); setLayout(null); for (Layer l : map.getLayers()) { // LayerView layerView = new LayerView(l); // add(layerView); System.out.println(l); JButton test = new JButton(l.getName()); add(test); validate(); } } @Override protected void paintComponent(Graphics g) { // necessary? super.paintComponent(g); // background g.setColor(getBackground()); g.fillRect(0, 0, getWidth(), getHeight()); // grid g.setColor(Color.GRAY); for (double x = 0; x < getWidth(); x += 10) { g.drawLine((int)x, 0, (int)x, getHeight()); } for (double y = 0; y < getHeight(); y += 10) { g.drawLine(0, (int)y, getWidth(), (int)y); } } }

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  • JTable data only shown after scrolling

    - by Christian 'fuzi' Orgler
    I wrote a method, that creates my DefaultTableModel and there I'm going to add my records. When I set the model to my JTable, the data rows are blank. After scrolling the data gets displayed correct. How can I avoid this and display the data from the first moment? EDIT: I imported the javax.swing.table.DefaultTableModel -- is this correct? private DefaultTableModel _dtm; private void loadTable(Vector<Member> members) { loadTableModel(); try { lbl_state.setText("Please wait"); for (Member actMember : members) { String gender = ""; if (actMember.getGender() == MemberView.MEMBER_MALE) { gender = "männlich"; } else { gender = "weiblich"; } _dtm.addRow(new Object[]{ actMember.getNname(), actMember.getVname(), actMember.getCity(), actMember.getStreet(), actMember.getPlz(), actMember.getMail(), actMember.getPhonenumber(), actMember.getBirthdayString(), actMember.getStartDateString(), gender, actMember.getBankname(), actMember.getAccountnumber(), actMember.getBanknumber(), actMember.getGroup().toString(), (actMember.hasAccess() ? "JA" : "NEIN"), actMember.getWriteDateString(), (actMember.hasDrinkAbo() ? "JA" : "NEIN") }); } } catch (Exception ex) { System.err.println(ex.getMessage()); } tbl_results.setModel(_dtm); } private void loadTableModel() { _dtm = new DefaultTableModel(new Object[]{"Nachname", "Vorname", "Ort", "Straße", "PLZ", "E-Mail", "Telefon", "Geburtsdatum", "Beitrittsdatum", "Geschlecht", "Bankname", "Kontonummer", "Bankleitzahl", "Gruppe", "hat Zugriff", "Einschreibdatum", "Getränkeabo"}, 0); tbl_results.setAutoResizeMode(JTable.AUTO_RESIZE_ALL_COLUMNS); }

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  • Add JTabbedPane with buttons, labels ... in a frame with an absolute layout

    - by alibenmessaoud
    I have a code in java. package interfaces; import javax.swing.JPanel; public class TabbedPaneDemo extends JPanel { public TabbedPaneDemo() { JTabbedPane pane = new JTabbedPane(); JPanel dashboardPanel = new JPanel(); dashboardPanel.add(new JLabel("Dashboard")); // Add Dashboard Tab pane.addTab("Dashboard", dashboardPanel); JPanel transactionPanel = new JPanel(); transactionPanel.add(new JLabel("Transactions")); // Add Transactions Tab pane.addTab("Transactions", transactionPanel); JPanel accountPanel = new JPanel(); accountPanel.add(new JLabel("Account")); // Add Account Tab pane.addTab("Account", accountPanel); this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(400, 200)); this.add(pane, BorderLayout.CENTER); } public static void main(String[] args) { JPanel panel = new TabbedPaneDemo(); panel.setOpaque(true); // panel.setBounds(12, 12, 45, 98); JFrame frame = new JFrame("JTabbedPane Demo"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setContentPane(panel); frame.pack(); frame.setVisible(true); }} and the output it's ! I want to change in this code to be like this. I want use an absolute layout (null). I want to add menu, buttons and labels with these tabs ... How can I do?? Thanks in advance. Best regards, Ali

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  • Is MarshalByRefObject special?

    - by Vilx-
    .NET has a thing called remoting where you can pass objects around between separate appdomains or even physical machines. I don't fully understand how the magic is done, hence this question. In remoting there are two base ways of passing objects around - either they can be serialized (converted to a bunch of bytes and the rebuilt at the other end) or they can inherit from MarshalByRefObject, in which case .NET makes some transparent proxies and all method calls are forwarded back to the original instance. This is pretty cool and works like magic. And I don't like magic in programming. Looking at the MarshalByRefObject with the Reflector I don't see anything that would set it apart from any other typical object. Not even a weird internal attribute or anything. So how is the whole transparent proxy thing organized? Can I make such a mechanism myself? Can I make an alternate MyMarshalByRefObject which would not inherit from MarshalByRefObject but would still act the same? Or is MarshalByRefObject receiving some special treatment by the .NET engine itself and the whole remoting feat is non-duplicatable by mere mortals?

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  • java gui image problem : doesn't display in the background

    - by thegamer
    Hello, i have a query about why is my image not being displayed in my background of my program. I mean i did all the steps necessary and still it would'nt be displayed. The code runs perfectly but without having the image displayed. The directory is written in the good location of the image. I am using java with gui. If anyone could help me solve my problem, i would appreciate :) here is the code below: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class hehe extends JPanel{ public hehe(){ setOpaque(false); setLayout(new FlowLayout()); } public static void main (String args[]){ JFrame win = new JFrame("yooooo"); // it is automaticcally hidden JPanel mainPanel = new JPanel(new BorderLayout()); win.add(mainPanel); JLabel titleLabel = new JLabel("title boss"); titleLabel.setFont(new Font("Arial",Font.BOLD,18)); titleLabel.setForeground(Color.blue); mainPanel.add(titleLabel,BorderLayout.NORTH); win.setSize(382,269); // the dimensions of the image win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setVisible(true); } public void paint(Graphics g) { Image a = Toolkit.getDefaultToolkit().getImage("C:\\Users\\andrea\\Desktop\\Gui\\car"); // car is the name of the image file and is in JPEG g.drawImage(a,0,0,getSize().width,getSize().height,this); super.paint(g); } }

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  • correct way of initializing variables

    - by OVERTONE
    ok this is just a shot in the dark but it may be the cause of most of the errors ive gotten. when your initializing something. lets say a smal swing program. would it go liek this variables here { private Jlist contactList; String [] contactArray; ArrayList <String> contactArrayList; ResultSet namesList constructor here public whatever() { GridLayout aGrid = new GridLayout(2,2,10,10); contact1 = new String(); contact2 = new String(); contact3 = new String(); contactArrayList = new ArrayList<String>(); // is something supposed too go in the () of this JList? contactList = new JList(); contactArray = new String[5]; from1 =new JLabel ("From: " + contactArray[1]); gridlayout.add(components)// theres too many components to write onto SO. } // methods here public void fillContactsGui() { createConnection(); ArrayList<String> contactsArrayList = new ArrayList<String>(); while (namesList.next()) { contactArrayList.add(namesList.getString(1)); ContactArray[1] = namesList[1]; } } i know this is probably a huge beginner question but this is the code ive gotten used too. im initializing thigns three and fours times without meaning too because im not sure where they gp. can anyone shed some light on this? p.s. sorry for the messy sample code. i done my best.

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  • java label setText and setBounds clashing?

    - by java
    I would like to have a JLabel changint color to a random one, while jumping to a random position, and while changing its text. but the setText and setBounds seem to clash and i don't know why. if you comment out the setText then the setBounds will work, but they won't work together. import java.awt.*; import java.util.*; import javax.swing.*; public class test2 extends JFrame { private static JLabel label = new JLabel("0"); private static Random gen = new Random(); public test2() { JPanel panel = new JPanel(); panel.add(label); this.add(panel); } public static void move() { for (int i = 0; i < 10; i++) { int n = gen.nextInt(254)+1; int nn = gen.nextInt(254)+1; int nnn = gen.nextInt(254)+1; label.setText(""+i); //the setBounds command will not work with the setText command. why? label.setBounds(n*2, nn*2, 20, 20); label.setForeground(new Color(n, nn, nnn)); try { Thread.sleep(200); } catch (Exception e) {} } } public static void main(String[] args) { test2 frame = new test2(); frame.setVisible(true); frame.setSize(600, 600); frame.setResizable(true); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); move(); } }

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  • Evaluating creation of GUI via file vs coding

    - by nevets1219
    I'm working on a utility that will be used to test the project I'm currently working on. What the utility will do is allow user to provide various inputs and it will sends out requests and provide the response as output. However, at this point the exact format (which input is required and what is optional) has yet to be fleshed out. In addition, coding in Swing is somewhat repetitive since the overall work is simple though this should be the safest route to go as I have more or less full control and every component can be tweaked as I want. I'm considering using a configuration file that's in XML to describe the GUI (at least one part of it) and then coding the event handling part (in addition to validation, etc). The GUI itself shouldn't be too complicated. For each type of request to make there's a tab for the request and within each tab are various inputs. There seems to be quite a few questions about this already but I'm not asking for a 3rd party library to do this. I'm looking to do this myself, since I don't think it'll be too overly complicated (hopefully). My main consideration for using this is re-usability (later on, for other projects) and for simplifying the GUI work. My question is: are there other pros/cons that I'm overlooking? Is it worth the (unknown) time to do this? I've built GUI in VB.NET and with Flex3 before.

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  • Set JTabbedPane width to constant

    - by msp
    I'm implementing an UI in Java Swing. Therefore I use a JTabbedPane. The tabbedPane has no components at startup. When i add a tab to the tabbedpane, the width of the tabbedpane increases, when i remove the tab, the width resizes to the width at the startup. This should not happen. The tabbedpane is placed on a JPanel which has a gridbag layout. Layout code: Container contentPane = mainFrame.getContentPane(); contentPane.setLayout( new GridBagLayout() ); GridBagConstraints c = new GridBagConstraints(); // add the component tree initComponentTree(); c.gridx = 0; c.gridy = 0; c.gridheight = 1; c.gridwidth = 1; c.fill = GridBagConstraints.BOTH; c.anchor = GridBagConstraints.LINE_START; c.weightx = 1; c.weighty = 1; contentPane.add( componentTree, c ); // add the tabbed pane initTabbedPane(); c.gridx = 1; c.weightx = 10; contentPane.add( tabbedPane, c ); // add the status panel initStatusPanel(); c.gridx = 0; c.gridy = 1; c.gridwidth = 2; c.fill = GridBagConstraints.HORIZONTAL; c.anchor = GridBagConstraints.LINE_START; c.weightx = 0; c.weighty = 0; contentPane.add( statusPanel, c ); Hope someone can help!

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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