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  • Re render template when submit a form

    - by Agusti-N
    Hi, i've this problem: I've a view that render a template and then retrive to the user the rendered template. Yesterday i want to add a form. The problem is when i submit this form to the same url that the view render the template, i have to re render the template with previusly data and then show the errors (if they are) in the form with the new renderd data, so i have to re render all the time the previusly information. I've view a lot of examples, but ALL examples have the form in an externar html(separated) How can avoid this ?

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  • Silverlight: TextBlock has no Template property?

    - by Shnitzel
    Guys, I want to customize the look of a TextBlock. (I want a rounded rectangle border around it). But I'd like to be able to set it's template via the app.xaml But I see that TextBlock doesn't have a Template property. I'd use Label (which does have a Template property) but I guess silverlight doesn't support a Label control. So what can I use to do this? Thanks in advance.

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  • Why does /**[newline] not always insert the Javadoc template including @param and @return in Eclipse

    - by Bas van den Broek
    I'm documenting code in Eclipse and have been using the /** followed by Enter alot to insert the Javadoc template. However this does not always work for some reason, it will create the template for writing comments but it won't automatically insert the @param and @return text. If I copy the exact same method to another class it will insert the full template. It would be a big help if anyone could tell me why it won't do this in some situations.

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  • Smarty: including a template file from the same directory

    - by Robert Munteanu
    I have a Smarty template located in a directory under templates_dir: templates/some/dir/template.tpl . In the same directory, I have a sub-template: templates/some/dir/_component.tpl . I can't include the sub-component using an unqualified include, since apparently it looks it up under the templates_dir: {include file='_component.tpl'} How can I tell Smarty to read the file from the same directory, as opposed to the templates root ? I do not want to specify absolute paths, since it will cause problems when changing directory structures.

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  • Template engine recommendations

    - by alex
    I'm looking for a template engine. Requirements: Runs on a JVM. Java is good; Jython, JRuby and the like, too... Can be used outside of servlets (unlike JSP) Is flexible wrt. to where the templates are stored (JSP and a lot of people require the templates to be stored in the FS). It should provide a template loading interface which one can implement or something like that Easy inclusion of parameterized templates- I really like JSP's tag fragments Good docs, nice code, etc., the usual suspects I've looked at JSP- it's nearly perfect except for the servlet and filesystem coupling, Stringtemplate- I love the template syntax, but it fails on the filesystem coupling, the documentation is lacking and template groups and stuff are confusing, GXP, TAL, etc. Ideas, thoughts? Alex

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  • Error 500 on template.render() with jinja2

    - by Asperitas
    I am working on playing with some Python to create a webapp. At first I put the HTML in a string, using %s to fill certain elements. That all worked perfectly. Now I want to put the HTML in a template, so I followed this tutorial. My code looks like this (I deleted irrelevant code for this error): import codecs import cgi import os import jinja2 jinja_environment = jinja2.Environment(loader=jinja2.FileSystemLoader(os.path.join(os.path.dirname(__file__)))) class Rot13Handler(webapp2.RequestHandler): def get(self): template = jinja_environment.get_template('rot13.html') self.response.out.write(template.render({'text': ''})) When I replace just template.render({'text': ''}) a random string, the program works fine. I did add the latest jinja2 library to my app.yaml, and naturally my rot13.html does exist with the {{ text }} added. So could anyone please help me in the right direction? I don't know why it's going wrong.

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  • magento free template with left side menu

    - by Hima
    Hai I want to create a magento web site, which have left side menus (product category - products). Not in the top. I am wanted to download free template. Does any one help me to get the free template having left side menu. Or any good URL to download this template

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  • Setting Focus with ASP.NET AJAX Control Toolkit

    - by Jonathan S.
    I'm using the AutoComplete control from the ASP.NET AJAX Control Toolkit and I'm experiencing an issue where the AutoComplete does not populate when I set the focus to the assigned textbox. I've tried setting the focus in the Page_Load, Page_PreRender, and Page_Init events and the focus is set properly but the AutoComplete does not work. If I don't set the focus, everything works fine but I'd like to set it so the users don't have that extra click. Is there a special place I need to set the focus or something else I need to do to make this work? Thanks.

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  • Django template context not working with imported class

    - by Andy Hume
    I'm using Django's templating on appengine, and am having a problem whereby a class I'm importing from another package is not correctly being made available to the template context. Broadly speaking, this is the code. The prop1 is not available in the template in the first example below, but is in the second. MyClass is identical in both cases. This does not work: from module import MyClass context = MyClass() self.response.out.write(template.render(path, context)) This does: class MyClass(object): def __init__(self): self.prop1 = "prop1" context = MyClass() self.response.out.write(template.render(path, context)) If I log the context in the above code I get: <module.MyClass object at 0x107b1e450> when it's imported, and: <__main__.MyClass object at 0x103759390> when it's defined in the same file. Any clues as to what might cause this kind of behaviour?

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  • Django: common template subsections

    - by Parand
    What's a good way to handle commonly occurring subsections of templates? For example, there is a sub-header section that's used across 4 different pages. The pages are different enough to not work well with template inheritance (ie. "extends" doesn't fit well). Is "include" the recommended method here? It feels a bit heavyweight, requiring each subsection or snippet to be in its own file. Are there any performance issues in using include or is it smart about forming template from the subsections (ie. if I make extensive use of it, do I pay any penalties)? I think what I'm looking for is something like template tags, but without the programming - a simple way to create a library of html template tags I can sprinkle in other templates.

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  • How to disable template auto-format in Eclipse?

    - by Matiaan
    I have a template (sleep) in Eclipse 4.2.1 that should expand to try { Thread.sleep(1000); } catch (Exception e) {} I want Eclipse to add it as one line, just as I put it in the template. However, Eclipse autoformats it after inserting to: try { Thread.sleep(1000); } catch (Exception e) { } I have tried @formatter:off, but that does not work. I have code cleanup switched off. Is there any way to disable formatting for all templates, since the only templates I use are one-liners anyway?

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  • vb.net project template how can I leave the root namesapce empty

    - by Wietze Veld
    I have been tinkering with the VS 2010 template. So far I am able to create a vb.net class library project from my template. However, one small thing is bugging me. In my project template the default assembly name is the same as the default file name. I have left the root namespace empty. But when I create a new project from the template, VS 2010 automatically fills the root namespace with the same name as my assembly name. My template project (vbproj) for the assembly name and root namespace looks like this: <AssemblyName>$safeprojectname$</AssemblyName> <!-- RootNameSpace should always be empty. --> <RootNamespace></RootNamespace> But as said, when I leave this empty it is always overwritten with the assembly name. Even if I create a custom parameter with an empty string as value to replace the root namespace, it is still overridden. Any help is appreciated.

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  • need a virtual template member workaround

    - by yurib
    Hello, I need to write a program implementing the visitor design pattern. The problem is that the base visitor class is a template class. This means that BaseVisited::accept() takes a template class as a parameter and since it uses 'this' and i need 'this' to point to the correct runtime instance of the object, it also needs to be virtual. I'd like to know if there's any way around this problem. template <typename T> class BaseVisitor { public: BaseVisitor(); T visit(BaseVisited *visited); virtual ~BaseVisitor(); } class BaseVisited { BaseVisited(); template <typename T> virtual void accept(BaseVisitor<T> *visitor) { visitor->visit(this); }; // problem virtual ~BaseVisited(); }

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  • Best practice: Define form field name in backend or the template

    - by AbcAeffchen
    If you designing a webpage you should separate the backend from the frontend. But if you use forms you have to name them. But where should you set this name? e.g. PHP: $fieldName = 'email'; $template->setVar('field_name', $fieldName) ... if(!empty($_POST)) validate($_POST[$fieldName]); Template: <input type="text" name="{$field_name}"> Or just PHP: if(!empty($_POST)) validate($_POST['email']); Template: <input type="text" name="email"> Or should I write a function that can be called from the template an converts an array of field data (name, type, value, id, class, ...) into html code? Is there a best practice where to define fieldnames (types,etc.)? Notice: I used php and smarty like pseudocode (and tags), but its a general question.

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  • [SOLVED]Django - Passing variables to template based on db

    - by George 'Griffin
    I am trying to add a feature to my app that would allow me to enable/disable the "Call Me" button based on whether or not I am at [home|the office]. I created a model in the database called setting, it looks like this: class setting(models.Model): key = models.CharField(max_length=200) value = models.CharField(max_length=200) Pretty simple. There is currently one row, available, the value of it is the string True. I want to be able to transparently pass variables to the templates like this: {% if available %} <!-- Display button --> {% else %} <!-- Display grayed out button --> {% endif %} Now, I could add logic to every view that would check the database, and pass the variable to the template, but I am trying to stay DRY. What is the best way to do this? UPDATE I created a context processor, and added it's path to the TEMPLATE_CONTEXT_PROCESSORS, but it is not being passed to the template def available(request): available = Setting.objects.get(key="available") if open.value == "True": return {"available":True} else: return {} UPDATE TWO If you are using the shortcut render_to_response, you need to pass an instance of RequestContext to the function. from the django documentation: If you're using Django's render_to_response() shortcut to populate a template with the contents of a dictionary, your template will be passed a Context instance by default (not a RequestContext). To use a RequestContext in your template rendering, pass an optional third argument to render_to_response(): a RequestContext instance. Your code might look like this: def some_view(request): # ... return render_to_response('my_template.html', my_data_dictionary, context_instance=RequestContext(request)) Many thanks for all the help!

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  • Templated derived class in CRTP (Curiously Recurring Template Pattern)

    - by Butterwaffle
    Hi, I have a use of the CRTP that doesn't compile with g++ 4.2.1, perhaps because the derived class is itself a template? Does anyone know why this doesn't work or, better yet, how to make it work? Sample code and the compiler error are below. Source: foo.C #include <iostream> using namespace std; template<typename X, typename D> struct foo; template<typename X> struct bar : foo<X,bar<X> > { X evaluate() { return static_cast<X>( 5.3 ); } }; template<typename X> struct baz : foo<X,baz<X> > { X evaluate() { return static_cast<X>( "elk" ); } }; template<typename X, typename D> struct foo : D { X operator() () { return static_cast<D*>(this)->evaluate(); } }; template<typename X, typename D> void print_foo( foo<X,D> xyzzx ) { cout << "Foo is " << xyzzx() << "\n"; } int main() { bar<double> br; baz<const char*> bz; print_foo( br ); print_foo( bz ); return 0; } Compiler errors foo.C: In instantiation of ‘foo<double, bar<double> >’: foo.C:8: instantiated from ‘bar<double>’ foo.C:30: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct bar<double>’ foo.C:8: error: declaration of ‘struct bar<double>’ foo.C: In instantiation of ‘foo<const char*, baz<const char*> >’: foo.C:13: instantiated from ‘baz<const char*>’ foo.C:31: instantiated from here foo.C:18: error: invalid use of incomplete type ‘struct baz<const char*>’ foo.C:13: error: declaration of ‘struct baz<const char*>’

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  • C++ template + typedef

    - by MMS
    What is wrong in the following code: Point2D.h template <class T> class Point2D { private: T x; T y; ... }; PointsList.h template <class T> class Point2D; template <class T> struct TPointsList { typedef std::vector <Point2D <T> > Type; }; template <class T> class PointsList { private: TPointsList <T>::Type points; //Compiler error ... }; I would like to create new user type TPointsList without direct type specification...

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  • C++ "delayed" template argument

    - by aaa
    hello. Is there direct way to do the following: template < class > struct f {}; template < class F > void function() { F<int>(); //for example // ? F template <int>(); } function < f >(); I have workaround by using extra class around template struct. I am wondering if it's possible to do so directly. Thanks

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  • Combining MVVM Light Toolkit and Unity 2.0

    - by Alan Cordner
    This is more of a commentary than a question, though feedback would be nice. I have been tasked to create the user interface for a new project we are doing. We want to use WPF and I wanted to learn all of the modern UI design techniques available. Since I am fairly new to WPF I have been researching what is available. I think I have pretty much settled on using MVVM Light Toolkit (mainly because of its "Blendability" and the EventToCommand behavior!), but I wanted to incorporate IoC also. So, here is what I have come up with. I have modified the default ViewModelLocator class in a MVVM Light project to use a UnityContainer to handle dependency injections. Considering I didn't know what 90% of these terms meant 3 months ago, I think I'm on the right track. // Example of MVVM Light Toolkit ViewModelLocator class that implements Microsoft // Unity 2.0 Inversion of Control container to resolve ViewModel dependencies. using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class ViewModelLocator { public static UnityContainer Container { get; set; } #region Constructors static ViewModelLocator() { if (Container == null) { Container = new UnityContainer(); // register all dependencies required by view models Container .RegisterType<IDialogService, ModalDialogService>(new ContainerControlledLifetimeManager()) .RegisterType<ILoggerService, LogFileService>(new ContainerControlledLifetimeManager()) ; } } /// <summary> /// Initializes a new instance of the ViewModelLocator class. /// </summary> public ViewModelLocator() { ////if (ViewModelBase.IsInDesignModeStatic) ////{ //// // Create design time view models ////} ////else ////{ //// // Create run time view models ////} CreateMain(); } #endregion #region MainViewModel private static MainViewModel _main; /// <summary> /// Gets the Main property. /// </summary> public static MainViewModel MainStatic { get { if (_main == null) { CreateMain(); } return _main; } } /// <summary> /// Gets the Main property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public MainViewModel Main { get { return MainStatic; } } /// <summary> /// Provides a deterministic way to delete the Main property. /// </summary> public static void ClearMain() { _main.Cleanup(); _main = null; } /// <summary> /// Provides a deterministic way to create the Main property. /// </summary> public static void CreateMain() { if (_main == null) { // allow Unity to resolve the view model and hold onto reference _main = Container.Resolve<MainViewModel>(); } } #endregion #region OrderViewModel // property to hold the order number (injected into OrderViewModel() constructor when resolved) public static string OrderToView { get; set; } /// <summary> /// Gets the OrderViewModel property. /// </summary> public static OrderViewModel OrderViewModelStatic { get { // allow Unity to resolve the view model // do not keep local reference to the instance resolved because we need a new instance // each time - the corresponding View is a UserControl that can be used multiple times // within a single window/view // pass current value of OrderToView parameter to constructor! return Container.Resolve<OrderViewModel>(new ParameterOverride("orderNumber", OrderToView)); } } /// <summary> /// Gets the OrderViewModel property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public OrderViewModel Order { get { return OrderViewModelStatic; } } #endregion /// <summary> /// Cleans up all the resources. /// </summary> public static void Cleanup() { ClearMain(); Container = null; } } } And the MainViewModel class showing dependency injection usage: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class MainViewModel : ViewModelBase { private IDialogService _dialogs; private ILoggerService _logger; /// <summary> /// Initializes a new instance of the MainViewModel class. This default constructor calls the /// non-default constructor resolving the interfaces used by this view model. /// </summary> public MainViewModel() : this(ViewModelLocator.Container.Resolve<IDialogService>(), ViewModelLocator.Container.Resolve<ILoggerService>()) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { // Code runs "for real" } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// Interfaces are automatically resolved by the IoC container. /// </summary> /// <param name="dialogs">Interface to dialog service</param> /// <param name="logger">Interface to logger service</param> public MainViewModel(IDialogService dialogs, ILoggerService logger) { _dialogs = dialogs; _logger = logger; if (IsInDesignMode) { // Code runs in Blend --> create design time data. _dialogs.ShowMessage("Running in design-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in design-time mode!"); } else { // Code runs "for real" _dialogs.ShowMessage("Running in run-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in run-time mode!"); } } public override void Cleanup() { // Clean up if needed _dialogs = null; _logger = null; base.Cleanup(); } } } And the OrderViewModel class: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// Use the <strong>mvvminpc</strong> snippet to add bindable properties to this ViewModel. /// </para> /// <para> /// You can also use Blend to data bind with the tool's support. /// </para> /// <para> /// See http://www.galasoft.ch/mvvm/getstarted /// </para> /// </summary> public class OrderViewModel : ViewModelBase { private const string testOrderNumber = "123456"; private Order _order; /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel() : this(testOrderNumber) { } /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel(string orderNumber) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. _order = new Order(orderNumber, "My Company", "Our Address"); } else { _order = GetOrder(orderNumber); } } public override void Cleanup() { // Clean own resources if needed _order = null; base.Cleanup(); } } } And the code that could be used to display an order view for a specific order: public void ShowOrder(string orderNumber) { // pass the order number to show to ViewModelLocator to be injected //into the constructor of the OrderViewModel instance ViewModelLocator.OrderToShow = orderNumber; View.OrderView orderView = new View.OrderView(); } These examples have been stripped down to show only the IoC ideas. It took a lot of trial and error, searching the internet for examples, and finding out that the Unity 2.0 documentation is lacking (at best) to come up with this solution. Let me know if you think it could be improved.

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  • Friends, templates, overloading <<

    - by Crystal
    I'm trying to use friend functions to overload << and templates to get familiar with templates. I do not know what these compile errors are: Point.cpp:11: error: shadows template parm 'class T' Point.cpp:12: error: declaration of 'const Point<T>& T' for this file #include "Point.h" template <class T> Point<T>::Point() : xCoordinate(0), yCoordinate(0) {} template <class T> Point<T>::Point(T xCoordinate, T yCoordinate) : xCoordinate(xCoordinate), yCoordinate(yCoordinate) {} template <class T> std::ostream &operator<<(std::ostream &out, const Point<T> &T) { std::cout << "(" << T.xCoordinate << ", " << T.yCoordinate << ")"; return out; } My header looks like: #ifndef POINT_H #define POINT_H #include <iostream> template <class T> class Point { public: Point(); Point(T xCoordinate, T yCoordinate); friend std::ostream &operator<<(std::ostream &out, const Point<T> &T); private: T xCoordinate; T yCoordinate; }; #endif My header also gives the warning: Point.h:12: warning: friend declaration 'std::ostream& operator<<(std::ostream&, const Point<T>&)' declares a non-template function Which I was also unsure why. Any thoughts? Thanks.

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  • I have made two template classes,could any one tell me if these things are useful?

    - by soul
    Recently i made two template classes,according to the book "Modern C++ design". I think these classes are useful but no one in my company agree with me,so could any one tell me if these things are useful? The first one is a parameter wrapper,it can package function paramters to a single dynamic object.It looks like TypeList in "Modern C++ design". You can use it like this: some place of your code: int i = 7; bool b = true; double d = 3.3; CParam *p1 = CreateParam(b,i); CParam *p2 = CreateParam(i,b,d); other place of your code: int i = 0; bool b = false; double d = 0.0; GetParam(p1,b,i); GetParam(p2,i,b,d); The second one is a generic callback wrapper,it has some special point compare to other wrappers: 1.This template class has a dynamic base class,which let you use a single type object represent all wrapper objects. 2.It can wrap the callback together with it's parameters,you can excute the callback sometimes later with the parameters. You can use it like this: somewhere of your code: void Test1(int i) { } void Test2(bool b,int i) { } CallbackFunc * p1 = CreateCallback(Test1,3); CallbackFunc * p2 = CreateCallback(Test2,false,99); otherwhere of your code: p1->Excute(); p2->Excute(); Here is a part of the codes: parameter wrapper: class NullType; struct CParam { virtual ~CParam(){} }; template<class T1,class T2> struct CParam2 : public CParam { CParam2(T1 &t1,T2 &t2):v1(t1),v2(t2){} CParam2(){} T1 v1; T2 v2; }; template<class T1> struct CParam2<T1,NullType> : public CParam { CParam2(T1 &t1):v1(t1){} CParam2(){} T1 v1; }; template<class T1> CParam * CreateParam(T1 t1) { return (new CParam2<T1,NullType>(t1)); } template<class T1,class T2> CParam * CreateParam(T1 t1,T2 t2) { return (new CParam2<T1,T2>(t1,t2)); } template<class T1,class T2,class T3> CParam * CreateParam(T1 t1,T2 t2,T3 t3) { CParam2<T2,T3> t(t2,t3); return new CParam2<T1,CParam2<T2,T3> >(t1,t); } template<class T1> void GetParam(CParam *p,T1 &t1) { PARAM1(T1)* p2 = dynamic_cast<CParam2<T1,NullType>*>(p); t1 = p2->v1; } callback wrapper: #define PARAM1(T1) CParam2<T1,NullType> #define PARAM2(T1,T2) CParam2<T1,T2> #define PARAM3(T1,T2,T3) CParam2<T1,CParam2<T2,T3> > class CallbackFunc { public: virtual ~CallbackFunc(){} virtual void Excute(void){} }; template<class T> class CallbackFunc2 : public CallbackFunc { public: CallbackFunc2():m_b(false){} CallbackFunc2(T &t):m_t(t),m_b(true){} T m_t; bool m_b; }; template<class M,class T> class StaticCallbackFunc : public CallbackFunc2<T> { public: StaticCallbackFunc(M m):m_m(m){} StaticCallbackFunc(M m,T t):CallbackFunc2<T>(t),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} private: template<class T1> void CallMethod(PARAM1(T1) &t){m_m(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){m_m(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){m_m(t.v1,t.v2.v1,t.v2.v2);} private: M m_m; }; template<class M> class StaticCallbackFunc<M,void> : public CallbackFunc { public: StaticCallbackFunc(M method):m_m(method){} virtual void Excute(void){m_m();} private: M m_m; }; template<class C,class M,class T> class MemberCallbackFunc : public CallbackFunc2<T> { public: MemberCallbackFunc(C *pC,M m):m_pC(pC),m_m(m){} MemberCallbackFunc(C *pC,M m,T t):CallbackFunc2<T>(t),m_pC(pC),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} template<class T1> void CallMethod(PARAM1(T1) &t){(m_pC->*m_m)(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){(m_pC->*m_m)(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){(m_pC->*m_m)(t.v1,t.v2.v1,t.v2.v2);} private: C *m_pC; M m_m; }; template<class T1> CallbackFunc *CreateCallback(CallbackFunc *p,T1 t1) { CParam2<T1,NullType> t(t1); return new StaticCallbackFunc<CallbackFunc *,CParam2<T1,NullType> >(p,t); } template<class C,class T1> CallbackFunc *CreateCallback(C *pC,void(C::*pF)(T1),T1 t1) { CParam2<T1,NullType>t(t1); return new MemberCallbackFunc<C,void(C::*)(T1),CParam2<T1,NullType> >(pC,pF,t); } template<class T1> CParam2<T1,NullType> CreateCallbackParam(T1 t1) { return CParam2<T1,NullType>(t1); } template<class T1> void ExcuteCallback(CallbackFunc *p,T1 t1) { CallbackFunc2<CParam2<T1,NullType> > *p2 = dynamic_cast<CallbackFunc2<CParam2<T1,NullType> > *>(p); p2->m_t.v1 = t1; p2->m_b = true; p->Excute(); }

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  • From .psd to working HTML and CSS - help me suck less

    - by kevinmajor1
    I am not much of a designer. My strength lies in coding. That said, I'm often forced into the role of "The Man," responsible for all aspects of site creation. So, that said I'm wondering if the pros can give me tips/solutions/links to tutorials to my main questions. Resolution. What should I aim for? What are the lower and upper edges I should be aware of? I know that systems like 960 Grid were popular recently. Is that the number I should still aim for? Slicing up a .psd - are there any tricks I should know? I've always found it difficult to get my slices pixel perfect. I'm also really slow at it. I must be looking at it wrong, or missing something fundamental. The same goes for text. Layouts are always filled with the classic "Lorem...", but I can never seem to get real content to fit quite as well on the screen. The advanced (to me, anyway) looking things, like a part of a logo/image overlaying what looks like a content area. How does one do that? How do layouts change/are informed by the decision to go fixed or liquid? Again, any tips/tricks/suggestions/tutorials you can share would be greatly appreciated.

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