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  • Why I have to redeclare a virtual function while overriding [C++]

    - by Neeraj
    #include <iostream> using namespace std; class Duck { public: virtual void quack() = 0; }; class BigDuck : public Duck { public: // void quack(); (uncommenting will make it compile) }; void BigDuck::quack(){ cout << "BigDuckDuck::Quack\n"; } int main() { BigDuck b; Duck *d = &b; d->quack(); } Consider this code, the code doesn't compiles. However when I declare the virtual function in the subclass, then it compiles fine. The compiler already has the signature of the function which the subclass will override, then why a redeclaration is required? Any insights.

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  • Apache virtual host does not work properly

    - by Jori
    I have read a lot of information all over the Internet regarding this subject, and can not figure out what I'am doing wrong. I'm trying to host two websites under different names locally under Windows 7 with Apaches Virtual Hosting functionality. This is what I have done already: In the httpd.conf file I uncommented the following line, so that the virtual host configuration file will be included in the main configuration sequence. # Virtual hosts Include conf/extra/httpd-vhosts.conf This is how I edited my httpd-vhosts.conf: # # Virtual Hosts # # If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # <URL:http://httpd.apache.org/docs/2.2/vhosts/> # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # NameVirtualHost *:80 # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. # #<VirtualHost *:80> # ServerAdmin [email protected] # DocumentRoot "C:/apache/docs/dummy-host.localhost" # ServerName dummy-host.localhost # ServerAlias www.dummy-host.localhost # ErrorLog "logs/dummy-host.localhost-error.log" # CustomLog "logs/dummy-host.localhost-access.log" common #</VirtualHost> # #<VirtualHost *:80> # ServerAdmin [email protected] # DocumentRoot "C:/apache/docs/dummy-host2.localhost" # ServerName dummy-host2.localhost # ErrorLog "logs/dummy-host2.localhost-error.log" # CustomLog "logs/dummy-host2.localhost-access.log" common #</VirtualHost> <VirtualHost *:80> ServerName arterieur DocumentRoot "J:/webcontent/www20" <Directory "J:/webcontent/www20"> Order allow,deny Allow from all </Directory> </VirtualHost> As you can see I commented the Virtual Host examples out and added my own one (I did one for this example). Also am I sure that J:\webcontent\www20 exists. At last I edited the Windows host file located in: C:\Windows\System32\drivers\etc\hosts, now it looks this: # Copyright (c) 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 arterieur Then I restarted Apache with the Apache Service Monitor, and it gave me the following fatal error: The requested operation has failed!, I tried to look at the apache/logs/error.log file but I did not log anything, I guess it only logs the errors after startup. Does anyone knows what I'am doing wrong?

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  • Can a power failure or forceful shutdown damage hardware?

    - by Vilx-
    In an unrelated Internet forum I got into a discussion about hardware damage from forceful shutdowns (holding the power button for 5 seconds) and power failures. I was in the opinion that normal PC hardware does not suffer from this - after all, it's not much different than what they experience under a standard shutdown. But another person thought that it could do physical harm to the hard drive and possibly other components as well. He also said that the journaling features of filesystems are useless in face of power failures and were intended to help mitigate damage from system crashes. Now... I think this is nonsense, but then again I lack the experience and knowledge to say it with certainty. Perhaps someone else is more knowledgeable in this area and can shed light on this burning issue? :)

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  • Should I upgrade Exchange 2003 or just upgrade the hardware?

    - by JohnyD
    My organization currently has a 4 y/o Exchange 2003 email server (32-bit, Intel Pentium D @ 3GHz, 3GB RAM). It's run very well over the past 4 years but it is time to upgrade its hardware. This server would handle email for approximately 30 clients, a few OWA users with iPhones. My (somewhat ambiguous) question is, when I receive the new hardware should I build out a new Exchange 2003 deployment or should I look at Exchange 2007 / 2010? I've heard that Exchange 2010 requires Sharepoint 2010 (which I am currently not running). Are there benefits that a small-medium sized business can or can't do without? Am I making a horrible mistake staying with antiquated software? Other details: Exchange 2003 (v6.5 + SP2) single front-end server All opinions and thoughts are very much appreciated.

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  • Why does Windows 7 need hardware virtualization to run XP mode?

    - by Ken Pespisa
    I have a MacBook Pro and I've run VMware Fusion's unity mode and Parallels' cohesion mode along side the Mac OS X, and both work pretty seamlessly. I figured XP Mode in Windows 7 would be something similar, but I then learned my machine requires hardware virtualization support, which it does not have. My machine is an HP dc7800. That's a dual core 2.2GHz machine with 4GBs of RAM. Certainly it has the horsepower to run a virtual environment alongside the primary OS. I'm wondering: 1) Why Microsoft decided to make hardware virtualization a requirement and 2) What am I missing? Is the experience similar to Parallel's cohesion mode / Fusion's unity mode? Thanks!

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  • How I disable "Safely remove hardware" in Windows 8?

    - by DarkGhostHunter
    I have a Marvell 91XX and I just updated to Windows 8. The problem I have with the latest drivers 1.0.2.1027 is the absence of "Policies" tab inside the Properties in the Device Manager, where I could disable de "Safely Remove Hardware". It was in Windows 7, but in the new version is not, so the OS shows my two hard disks has removable hardware and I can't do anything about it. Is gone forever? Is in another part? Or is not supported? PD: The best I can come up for a fix is to roll back to Windows 7, see if the option changes some regedit value, export, update to Windows 8 and import.

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  • Hyper-V and host-installed hardware devices: can guest VMs access?

    - by gravyface
    Have a couple of servers I'd like to setup as Hyper-V Servers, with a couple of Windows 2008 Standard VMs. On the host, we have a few hardware devices we'd like to be accessible to the guest; I'm not sure if these are supported via a raw "pass-thru" on Hyper-V (which I don't have alot of experience with) if the same drivers are installed on the guest. Hardware in question is a Brooktrout fax card, a SCSI adapter for the tape drive, and a 9-pin serial connected to one of the core firewalls for management.

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  • What router hardware or software should be used when multiple public IPs are routed into the same LAN?

    - by lcbrevard
    I am looking for recommendations to replace a set of consumer grade (Linksys, Netgear, Belkin) routers with something that can handle more traffic while routing more than one static public IP into the same LAN address space. We have a block of static public IPs, 5 usable, with Comcast Business. Currently four of them are in use for: General office access Web server Mail and DNS servers Download and backup web server for separate business All systems (a mixture of physical and virtual) are in the same LAN address space (10.x.y.0/24) to enable easy access between them inside the office. There are 30 or more systems in use depending on which virtual machines are currently active. We have a mixture of Windows, Linux, FreeBSD, and Solaris. Currently a separate consumer grade router is used for each of the four static addresses, with its WAN address set to the specific static address and a different gateway address for each: uses 10.x.y.1 - various ports are forwarded to various LAN IPs on systems with gateway 10.x.y.1 uses 10.x.y.254 - port 80 is forwarded to a server with gateway 10.x.y.254 uses 10.x.y.253 - ports for mail and dns are forwarded to a server with gateway 10.x.y.253 uses 10.x.y.252 - ports as needed are forwarded to server with gateway 10.x.y.252 Only router 1. is allowed to serve DHCP and address reservation based on the MAC is used for most of the internal "server" IP addresses so they are at fixed values. [Some are set static due to limitations in the address reservation capabilities of router 1.] And, yes, this really does work! But... I am looking for: better DHCP with more capable address reservation higher capacity so I don't have to periodically power cycle the routers One obvious improvement would be to have a real DHCP server and not use a consumer grade router for that purpose. I am torn between buying a "professional" router such as Cisco or Juniper or Sonic Wall verus learning to configure some spare hardware to perform this function. The price goes up extremely rapidly with capabilities for commercial routers! Worse, some routers require licensing based on the number of clients - a disaster in our environment with so many virtual machines. Sorry for such a long posting but I am getting tired of having to power cycle routers and deal with shifting IP addresses afterwards!

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  • Hyper-V and host-installed hardware devices: can guest VMs access?

    - by gravyface
    Have a couple of servers I'd like to setup as Hyper-V Servers, with a couple of Windows 2008 Standard VMs. On the host, we have a few hardware devices we'd like to be accessible to the guest; I'm not sure if these are supported via a raw "pass-thru" on Hyper-V (which I don't have a lot of experience with) if the same drivers are installed on the guest. Hardware in question is a Brooktrout fax card, a SCSI adapter for the tape drive, and a 9-pin serial connected to one of the core firewalls for management.

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  • HP Proliant DL160 G6 - Hardware RAID card to get? [closed]

    - by zhuanyi
    I have bought a DL160 G6 server (Product number: 490427R-001 ) and it does not come with a hardware RAID card. I am trying to set up a VMWare Esxi server and as such I would need a hardware RAID card. I am just wondering if there is any card that would fit into the chassis? Would a P200i fits? How about a P400? Also, would there be any non-HP RAID card that will do the magic too? I have 4 SATA 160GB hard drives already plugged in. Thanks a lot!

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • Direct2d off-screen rendering and hardware acceleration

    - by Goran
    I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated. So I'm trying this route: Create direct3d device Create texture2d Use texture surface to create render target using CreateDxgiSurfaceRenderTarget Draw some shapes While this renders the image it appears GPU isn't being used at all while CPU is used heavily. Am I doing something wrong? Is there a way to check whether hardware or software rendering is used? Code sample: var device = D3DDevice1.CreateDevice1( null, DriverType.Hardware, null, CreateDeviceOptions.SupportBgra ,FeatureLevel.Ten ); var txd = new Texture2DDescription(); txd.Width = 256; txd.Height = 256; txd.MipLevels = 1; txd.ArraySize = 1; txd.Format = Format.B8G8R8A8UNorm; //DXGI_FORMAT_R32G32B32A32_FLOAT; txd.SampleDescription = new SampleDescription(1,0); txd.Usage = Usage.Default; txd.BindingOptions = BindingOptions.RenderTarget | BindingOptions.ShaderResource; txd.MiscellaneousResourceOptions = MiscellaneousResourceOptions.None; txd.CpuAccessOptions = CpuAccessOptions.None; var tx = device.CreateTexture2D(txd); var srfc = tx.GraphicsSurface; var d2dFactory = D2DFactory.CreateFactory(); var renderTargetProperties = new RenderTargetProperties { PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied), DpiX = 96, DpiY = 96, RenderTargetType = RenderTargetType.Default, }; using(var renderTarget = d2dFactory.CreateGraphicsSurfaceRenderTarget(srfc, renderTargetProperties)) { renderTarget.BeginDraw(); var clearColor = new ColorF(1f,1f,1f,1f); renderTarget.Clear(clearColor); using (var strokeBrush = renderTarget.CreateSolidColorBrush(new ColorF(0.2f,0.2f,0.2f,1f))) { for (var i = 0; i < 100000; i++) { renderTarget.DrawEllipse(new Ellipse(new Point2F(i, i), 10, 10), strokeBrush, 2); } } var hr = renderTarget.EndDraw(); }

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  • PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012

    - by mseika
    PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012Dear partner Oracle is pleased to invite you to the following webcasts dedicated to our EMEA partner community and designed to provide you with important news on our SPARC and Storage product portfolios. Please ensure you don't miss these unique learning opportunities! 1. How to Make Money Selling SPARC!3PM CET (2pm UKT), Tuesday, July 10, 2012 The webcast will be hosted by - Rob Ludeman, from SPARC Product Management, and Thomas Ressler, WWA&C Alliances Consultant. Agenda: To bring our partners timely, valuable information, focused on increase in their success during selling SPARC systems. The webcast will be focused and targeted on specific topics and will last approximately in 30 minutes.You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW 2. Introduction to Oracle’s New StorageTek SL150 Modular Tape Library3pm CET (2pm UK), Thursday, July 12, 2012 This webcast will help you to understand Oracle's New StorageTek SL150 Modular tape library which is the first scalable tape library designed for small and midsized companies that are experiencing high growth. Built from Oracle software and StorageTek library technology, it delivers a cost-effective combination of ease of use and scalability, resulting in overall TCO savings. During the webcast Cindy McCurley, from Tape Product Management will introduce you to the latest addition to the Oracle Tape Storage product portfolio, theSL150 Modular Tape Library.This 60 minutes webcast will cover the product’s features, positioning, unique selling points and a competitive overview on StorageTek. You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Giuseppe FacchettiEMEA Partner Business Development Manager, Oracle Hardware Sales Sasan MoaveniEMEA Storage Sales Manager, Oracle Hardware Sales

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  • PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012

    - by mseika
    PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012Dear partner Oracle is pleased to invite you to the following webcasts dedicated to our EMEA partner community and designed to provide you with important news on our SPARC and Storage product portfolios. Please ensure you don't miss these unique learning opportunities! 1. How to Make Money Selling SPARC!3PM CET (2pm UKT), Tuesday, July 10, 2012 The webcast will be hosted by - Rob Ludeman, from SPARC Product Management, and Thomas Ressler, WWA&C Alliances Consultant. Agenda: To bring our partners timely, valuable information, focused on increase in their success during selling SPARC systems. The webcast will be focused and targeted on specific topics and will last approximately in 30 minutes.You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW 2. Introduction to Oracle’s New StorageTek SL150 Modular Tape Library3pm CET (2pm UK), Thursday, July 12, 2012 This webcast will help you to understand Oracle's New StorageTek SL150 Modular tape library which is the first scalable tape library designed for small and midsized companies that are experiencing high growth. Built from Oracle software and StorageTek library technology, it delivers a cost-effective combination of ease of use and scalability, resulting in overall TCO savings. During the webcast Cindy McCurley, from Tape Product Management will introduce you to the latest addition to the Oracle Tape Storage product portfolio, theSL150 Modular Tape Library.This 60 minutes webcast will cover the product’s features, positioning, unique selling points and a competitive overview on StorageTek. You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Giuseppe FacchettiEMEA Partner Business Development Manager, Oracle Hardware Sales Sasan MoaveniEMEA Storage Sales Manager, Oracle Hardware Sales

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  • TXPAUSE : polite waiting for hardware transactional memory

    - by Dave
    Classic locks are an appropriate tool to prevent potentially conflicting operations A and B, invoked by different threads, from running at the same time. In a sense the locks cause either A to run before B or vice-versa. Similarly, we can replace the locks with hardware transactional memory, or use transactional lock elision to leverage potential disjoint access parallelism between A and B. But often we want A to wait until B has run. In a Pthreads environment we'd usually use locks in conjunction with condition variables to implement our "wait until" constraint. MONITOR-MWAIT is another way to wait for a memory location to change, but it only allows us to track one cache line and it's only available on x86. There's no similar "wait until" construct for hardware transactions. At the instruction-set level a simple way to express "wait until" in transactions would be to add a new TXPAUSE instruction that could be used within an active hardware transaction. TXPAUSE would politely stall the invoking thread, possibly surrendering or yielding compute resources, while at the same time continuing to track the transaction's address-set. Once a transaction has executed TXPAUSE it can only abort. Ideally that'd happen when some other thread modifies a variable that's in the transaction's read-set or write-set. And since we're aborting all writes would be discarded. In a sense this gives us multi-location MWAIT but with much more flexibility. We could also augment the TXPAUSE with a cycle-count bound to cap the time spent stalled. I should note that we can already enter a tight spin loop in a transaction to wait for updates to address-set to cause an abort. Assuming that the implementation monitors the address-set via cache-coherence probes, by waiting in this fashion we actually communicate via the probes, and not via memory values. That is the updating thread signals the waiter via probes instead of by traditional memory values. But TXPAUSE gives us a polite way to spin.

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  • I&rsquo;m going to have to stop using MS Virtual PC 2007

    - by John Breakwell
    Originally posted on: http://geekswithblogs.net/Plumbersmate/archive/2013/10/23/irsquom-going-to-have-to-stop-using-ms-virtual-pc.aspxFor many years now I’ve been happily chucking around Windows XP virtual hard disks and loading them with Virtual PC. Sadly I’m going to have to turn to something modern as the virtual processor is no longer up to scratch, as I found when trying to install Windows 8.1 evaluation. In the past this would have been a Blue Screen but they’re handled differently in Windows 8, usually with a frowning emoticon. 0x0000005D means UNSUPPORTED_PROCESSOR and the solution would be to enable No-Execute Memory Protection in the BIOS. Virtual PC is ancient so the AMI BIOS has no such setting on any of the menus. Off now to find a virtualisation product I like.

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  • How to Install KVM and Create Virtual Machines on Ubuntu

    - by Chris Hoffman
    If you’re using Linux, you don’t need VirtualBox or VMware to create virtual machines. You can use KVM – the kernel-based virtual machine – to run both Windows and Linux in virtual machines. You can use KVM directly or with other command-line tools, but the graphical Virtual Machine Manager (Virt-Manager) application will feel most familiar to people that have used other virtual machine programs. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • The HTG Guide To Speeding Up Your Virtual Machines

    - by Chris Hoffman
    Virtual machines are demanding beasts, providing virtual hardware and running multiple operating systems on your computer at once. Upgrading your hardware (particularly your RAM and CPU) will always help speed up virtual machines, but there’s more you can do. These tips will help you squeeze every last drop of performance out of your virtual machine, whether you’re using VirtualBox, VMware, Parallels, or any other virtual machine program. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Create a virtual serial port for widcomm stack under 32feet

    - by i13m
    Hi, all Currently I am doing a project involves a bluetooth communication setup between a PDA and a small embedded device. This small embedded device can only be communicated with a virtual serial port over a bluetooth link. The PDA is the ipaq running with windows mobile 6, and I am using c#. I had done a program which can communication with the serial port over bluetooth. But the only issue is every time I run this program, I have to active the bluetooth radio, and manually pairing this device with the pda via the bluetooth manager. What I want to do is when running this program, it can establish the bluetooth connection between the pda and the embedded module. So I am using functions from the 32feet prject. This is one issue is I cant make the virutal serial port part, as I think the 32feet project can only make virual serial ports for the window bluetooth stack but not the widcomm bluetooth stact, which the ipaq is using. Therefore, are there any existing c# classes or stacks that can make virtual serial port under widcomm for windows mobile 6. Thanks

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  • Doing coding in Linux through a virtual machine on Windows VS partitioning

    - by ihaveitnow
    I already have experience with setting up virtual machines, running them and other minor tasks. Im a gamer, so I wont get rid of windows (for now at least...) but I do want to be a great programmer and to be involved with the Open-Source community. Id like to know if its a good idea to do my programming in linux through a virtual machine, vs giving it a partitioned section of the HDD. Id like to know about performance pros and cons and functionality. All responses are appreciated, thanks in advance. The type of programming I intend to dive into : Android Dev, Web Dev, Desktop Dev...More Android and Web right now though. So im looking at C#,C,C++,Java,PHP,HTML,MySQL...Off the top of the dome. I do web designing as well, so dreamweaver is added as an "essential". But im sure I can do dreamweaver files and upload them to the server after programming in Linux...Right? And any info on IDE's in Linux for the above mentioned are appreciated, but i would prefer going the coding route and understanding the essence of whats happening "under the covers" Thanks to all for reading, I appreciate it. Hope this isnt confusing :S

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  • Has anyone setup tomcat to run virtual hosts using mod_jk

    - by Adam
    I work in OSX primarily with mostly PHP. Normally I work locally using MAMP and virtual hosts setup in my httpd.conf so that I can point a browser to http://some-project and have as many projects as I need setup. We have a project coming up where we need to serve JSP pages and I would like to set up my local apache server to serve only JSP files to Tomcat and everything else to MAMP using the same virtual hosts setup in: ~/applications/MAMP/conf/apache/httpd.conf So far I have: Successfully installed Tomcat Placed mod_jd.so in ~/applications/MAMP/Library/modules/mod_jk.so Added the module by placing: LoadModule jk_module modules/mod_jk.so in ~/applications/MAMP/conf/apache/httpd.conf Created /Library/Tomcat/Home/conf/jk/workers.properties and added the following lines: workers.tomcat_home=/Library/Tomcat workers.java_home=/System/Library/Frameworks/JavaVM.framework/Versions/1.5.0/Home ps=/ worker.list=ajp12, ajp13 worker.ajp13.port=8009 worker.ajp13.host=localhost worker.ajp12.type=ajp13 worker.ajp13.mount=/*.jsp added the following lines: JkWorkersFile /Library/Tomcat/Home/conf/workers.properties JkLogFile /Library/Tomcat/Home/logs/mod_jk.log JkLogLevel debug to ~/applications/MAMP/conf/apache/httpd.conf I cannot start my MAMP however when these last two lines are present in my httpd.conf. Does anyone work like this? Any tips? Any clear ideas of what I'm doing wrong?

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  • How to control virtual memory management in linux?

    - by chmike
    I'm writing a program that uses an mmap file to hold a huge buffer organized as an array of 64 MB blocks. The blocks are used to aggregate data received from different hosts through the network. As a consequence the total data size written in each block is not known in advance. Most of the time it is only 2MB but in some cases it can be up to 20MB or more. The data doesn't stay long in the buffer. 90% is deleted after less than a second and the rest is transmitted to another host. I would like to know if there is a way to tell the virtual memory manager that ram pages are not dirty anymore when data is deleted. Should I use mmap and munmap when a block is used and released to control the virtual memory ? What would be the overhead of doing this ? Also, some colleagues expressed concerns about the performance impact of allocating such a big mmap space. I expect it to behave like a swap file so that only dirty pages are to be considered.

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  • Images not shown when publishing MVC application to virtual directory inside default web-site

    - by Michael Sagalovich
    Hi! I am developing an application using ASP.NET MVC 1 and VS2008. When I deploy it to the default web-site in my IIS6 on WinXP, all images are shown correctly, path to any given image is localhost/Content/ImagesUI/[image].[ext] When I deploy it to the virtual directory, created inside the same site, any image request returns IIS standard 404 error page, while the path is localhost/[DirectoryName]/Content/ImagesUI/[image].[ext] - that seems to be correct, true? I am mapping .* to c:\windows\microsoft.net\framework\v2.0.50727\aspnet_isapi.dll in both site and directory configurations. When this mapping is removed, images are shown correctly. However, all other URLs do not work, of course. When I am trying to open an image in browser using the URL to it, aspnet_wp.exe process is not even started (I restarted IIS to test it) - I merely get 404 or the image, depending on the presence of * mapping. Thus, I suppose it has nothing to do neither with routes registered for MVC, nor with ASP. The solution that I found is to make Content folder a virtual directory and remove * mapping from its configuration. While that's OK to some extent, I want a better solution, which will explain and eliminate the cause of the problem, not just workaround it. Thanks for your help!

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