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  • How to map a set of text as a whole to a node?

    - by JIpeng Tan
    Suppose I have a plain text file with the following data: DataSetOne <br /> content <br /> content <br /> content <br /> DataSetTwo <br /> content <br /> content <br /> content <br /> content <br /> ...and so on... What I want to to is: count how many contents in each data set. For example the result should be <DataSetOne, 3>, <DataSetTwo, 4> I am a beginer to hadoop, I wonder if there is a way to map a chunk of data as a whole to a node. for example, set all DataSetOne to node 1 and all DataSetTwo to node 2. Does anyone can give me an idea how to archive this?

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  • What's the most efficient way to repeatedly remove leading text using Vim?

    - by John Topley
    What's the most efficient way to remove the text 2010-04-07 14:25:50,773 DEBUG This is a debug log statement - from a log file like the extract below using Vim? 2010-04-07 14:25:50,772 DEBUG This is a debug log statement - 9,8 2010-04-07 14:25:50,772 DEBUG This is a debug log statement - 1,11 2010-04-07 14:25:50,772 DEBUG This is a debug log statement - 5,2 2010-04-07 14:25:50,772 DEBUG This is a debug log statement - 8,4 This is what the result should look like: 9,8 1,11 5,2 8,4 Note that on this occasion I'm using gVim on Windows, so please don't suggest any UNIX programs which may be better suited to the task—I have to do it using Vim.

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  • Problems with 'while' loop and 'for' loop when reading through file

    - by David Beckham
    I wasted plenty of hours trying to figure out the problem but no luck. Tried asking the TA at my school, but he was useless. I am a beginner and I know there are a lot of mistakes in it, so it would be great if I can get some detail explanation as well. Anyways, basically what I am trying to do with the following function is: Use while loop to check and see if random_string is in TEXT, if not return NoneType if yes, then use a for loop to read lines from that TEXT and put it in list, l1. then, write an if statement to see if random_string is in l1. if it is, then do some calculations. else read the next line Finally, return the calculations as a whole. TEXT = open('randomfile.txt') def random (TEXT, random_string): while random_string in TEXT: for lines in TEXT: l1=TEXT.readline().rsplit() if random_string in l1: ''' do some calculations ''' else: TEXT.readline() #read next line??? return #calculations return None

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  • Excel 2013: VLookup for cells that share common characters within cell but are both surrounded by other non-matching text

    - by Kylie Z
    I am pulling information from 2 different databases. The databases use different naming protocol for the exact same item/specified placement however they always have certain components of the name in common. The length of these names can vary throughout each of the databases (see the pic below) so I don't think counting characters would help. I need a formula (probably a vlookup/match/index of some sort) to pair up the names from the 2nd database name with the 1st database name and then place it in the adjacent column(B2) on sheet1. Until this point I've had to match, copy, and paste the pairs manually from one sheet to the other and it takes FOREVER. Any help would be much appreciated!!! For example: Database1 Name in Sheet1,A2: 728x90_Allstate_629930_ALL_JUL_2013_MASSACHUSETTSAUTO_BAN_MSN_ROSMSNAUTOSMASSACHUSETTS_7.2.13 Database2 Name in Sheet2, A13: BAN_MSN_ROSMSNAUTOSMASSACHUSETTS728X90_728X90_DFA Common Factors: "ROSMSNAUTOSMASSACHUSETTS" & "728X90" Therefore A2 and A13 need to pair up In some cases, Database 1 and 2 will have a common name aspect but sizing will be different. They need to have BOTH aspects in common in order to be paired so I would NOT want the below example to pair up. Database1 Name in Sheet1,A2: 728x90_Allstate_629930_ALL_JUL_2013_MASSACHUSETTSAUTO_BAN_MSN_ROSMSNAUTOSMASSACHUSETTS_7.2.13 Database2 Name in Sheet2, A12: BAN_MSN_ROSMSNAUTOSMASSACHUSETTS300X250_300X250_DFA Common Factor: Only "ROSMSNAUTOSMASSACHUSETTS" matches. "728x90" is not equal to "300X250" - Sizing is different so they should not be paired.

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  • How do I remove &#13 ; from my text file using VBScript Replace() or a regex?

    - by Eric Lachance
    Hi! I'm doing a conversion between two software which both use XML so the actual conversion part is fairly straightforward - adding text here, removing others here, converting a few information. I'm using VBSCript WSH. The only issue I'm still having is the darn &#13; character - that's my problem! I've tried both strText = Replace(strText, "&#13;", "") and using a regex with Regex.pattern = "&#13;" ... neither works. I also tried replacing char(13), VBCR... nothing seems to detect the actual string itself and not the character it's creating. Can anyone help me?

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  • Grouped table with image in first row (and section), the remaining ones having text with different l

    - by Structurer
    Hi I have a grouped table with two sections where I display text with different length and therefore cell height. I have solved the problem with the different length/height with constrainedToSize in cellForRowAtIndexPath. Now I want to add a section with one single row in which I want to show a picture. How should I best implement that? (still a bit of a beginner with the Objective C) I would guess that I would have to create an UIImageView and somehow link that to the cell, but my biggest concern is how do I do with the dequeueReusableCellWithIdentifier now that I will have two different type of cells? Appreciate any advice that will help me save time from trial and error!

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  • How do I overflow text to the left in a table?

    - by remack
    I have a table with fixed layout. On overflow, the contents of cells should clip from the left instead of the right. That is, if the width of the TD is less than the width of the text, the cell below should display "67890" instead of "12345". This needs to work in IE7+ at minimum. Is there a way to do this in css without any JavaScript? <table style="table-layout:fixed"> <tr> <TD> 12334567890 </TD> </tr> </table>

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  • Is there any solution or plug-in to automaticaly extract from text of email message data about a meeting and make a calendar item out of email

    - by user984532
    Emails often contain invitation to some event at some time on some day. In a single email it would be possible to smartly extract these data elements. In Outlook, one can make calendar item out of email by draging it to calendar - this saves time on the name of the calendar time and having all the details, but the user still has to manually pick time and date. Is there a smart solution so that a plug-in or add-on could do that?

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  • Android app display different blocks of text using the same views.

    - by user465131
    I am sure there is a better way to do what I am doing in my apps. The current one I am trying to improve is a list of military cadences. The way I am doing it now is by loading html files in a web view. What I would like to be able to do is have one view set up and just be able to add the text portion of what I would be displaying with the html file. What would be the best method. I know this is probably a pretty simple thing to do with a sting or array but I am at the very beginner level and would need to be pointed in the right direction to do it.

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  • How Can I Run a Regex that Tests Text for Characters in a Particular Alphabet or Script?

    - by Eli
    I'd like to make a regex in Perl that will test a string for a characters in a particular string. This would be something like: $text =~ .*P{'Chinese'}.* Is there a simple way of doing this, for English it's pretty easy by just testing for [a-zA-Z], but for a script like Chinese, or one of the Japanese scripts, I can't figure out any way of doing this short of writing out every character explicitly, which would make for some very ugly code. Ideas? I can't be the first/only person that's wanted to do this.

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  • Is it a good idea to include a large text variable in compiled code?

    - by gladman
    I am writing a program that produces a formatted file for the user, but it's not only producing the formatted file, it does more. I want to distribute a single binary to the end user and when the user runs the program, it will generate the xml file for the user with appropriate data. In order to achieve this, I want to give the file contents to a char array variable that is compiled in code. When the user runs the program, I will write out the char file to generate an xml file for the user. char* buffers = "a xml format file contents, \ this represent many block text \ from a file,..."; I have two questions. Q1. Do you have any other ideas for how to compile my file contents into binary, i.e, distribute as one binary file. Q2. Is this even a good idea as I described above?

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  • Is there an HTML code that can make my background picture transparent and my text non-transparent?

    - by user1831312
    Okay so I've been typing some HTML code for a technology class that I need to satisfy for my Education major. This is what i have for my background: body { background-image:url('islandbeach.jpg'); background-repeat:repeat; background-position:center; background-attachment:fixed; background-size:cover; } Now, I want to make my background transparent or faded so I can see the text and the other image that I have. The background is too colorful to be able to see the words without having to squint. Are there any HTML codes that can do this for me? I am not a pro at this stuff, I've just been following everything my professor has told me to do so please explain stuff in baby steps if you do have an answer. Thank you so so much!

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  • How can I get the file extensions from relative links in HTML text using Perl?

    - by Structure
    For example, scanning the contents of an HTML page with a Perl regular expression, I want to match all file extensions but not TLD's in domain names. To do this I am making the assumption that all file extensions must be within double quotes. I came up with the following, and it is working, however, I am failing to figure out a way to exclude the TLDs in the domains. This will return "com", "net", etc. m/"[^<>]+\.([0-9A-Za-z]*)"/g Is it possible to negate the match if there is more than one period between the quotes that are separated by text? (ie: match foo.bar.com but not ./ or ../) Edit I am using $1 to return the value within parentheses.

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  • How can I rotate images and text every few seconds using CSS?

    - by Infinity
    In a part of my website I would like to insert some images and a text under each image and I want that the images and texts rotate every few seconds. Is it possible to do using only CSS? I have googled but I have only found solutions using Java Script or Flash or so. It is also possible using CSS3 @keyframes. But the problem is that IE and Opera do not support it. I'm looking for a pure CSS solution which is also compatible.

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  • How to extract certain columns from a big Notepad text file?

    - by user560464
    I have a big text file and the data in it are in 5 columns, but I need just the first and the last column of that. It will take many days and probably with mistake if I want to enter the data of this two column one-by-one from here to another file. Is there a fast way to do this? For example: 1 1.0000000000000000 0.0000000000 S {0} 2 1.5000000000000000 0.3010299957 C {2} 3 1.7500000000000000 0.6020599913 S {0,2} 4 2.0000000000000000 0.7781512504 C {3} 5 2.3333333333333333 1.0791812460 C {3,2} 6 2.5000000000000000 1.3802112417 S {3,0,2} 7 2.5277777777777778 1.5563025008 S {0,3} 8 2.5833333333333333 1.6812412374 S {3,0,0,2} 9 2.8000000000000000 1.7781512504 C {5,2} 10 3.0000000000000000 2.0791812460 C {5,0,2} I need the first column (numbering) and the last inside { }.

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  • Why is this writing part of the text to a new line? (Python)

    - by whatsherface
    I'm adding some new bits to one of the lines in a text file and then writing it along with the rest of the lines in the file to a new file. Referring to the if statement, I that to be all on the same line: x = 13.55553e9 y = 14.55553e9 z = 15.55553e9 infname = 'afilename' outfname = 'anotherone' oldfile = open(infname) lnum=1 for line in oldfile: if (lnum==18): line = "{0:.2e}".format(x)+' '+line+' '+"{0:.2e}".format(y)+' '+ {0:.2e}".format(z) newfile = open(outfname,'w') newfile.write(line) lnum=lnum+1 oldfile.close() newfile.close() but y and z are being written on the line below the rest of it. What am I missing here?

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  • Is there a win32 command line tabifier that supports ... `read details` (revised)?

    - by user55542
    I use an editor that allows me to type in a command to run. In order to see the output without having to redirect it to a file, I precede the command with "cmd /k," which leaves an open cmd.exe window. So I'd like to find a way to catch the call to cmd.exe and pass it onto an application that tabifies cmd.exe, a terminal emulator as it's called. The desired result would be similar to what happens in a tabbed editor, when that editor is to open some file, it does so in another tab, and not in another window. While in a given situation it may be easier to modify the command to redirect output to display in the editor itself, in general it would be more helpful if I could find a way to catch all such calls into one window.

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  • Why can't I decrease the line-height of this text?

    - by daGUY
    http://jsfiddle.net/mJxn4/ This is very odd: I have a few lines of text wrapped in an <em> tag. No matter what I do, lowering the value for line-height below 17px has no effect. I can bump the line-height up to greater than 17px and it'll apply, but I can't get it lower than 17px. The CSS in question is: #others .item em { font-size: 13px; line-height: 17px; } Try adjusting the line height both higher and lower and run the updated fiddle after each change, and you'll see what I mean. Why would this be? No line-height is specified anywhere else in the CSS, so nothing is overriding it. That couldn't be the case anyway because I'm adjusting the line-height up and down within the same selector, so it doesn't make sense that a higher value would apply, but a lower value would get overridden.

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  • WiX 3 Tutorial: Custom EULA License and MSI localization

    - by Mladen Prajdic
    In this part of the ongoing Wix tutorial series we’ll take a look at how to localize your MSI into different languages. We’re still the mighty SuperForm: Program that takes care of all your label color needs. :) Localizing the MSI With WiX 3.0 localizing an MSI is pretty much a simple and straightforward process. First let look at the WiX project Properties->Build. There you can see "Cultures to build" textbox. Put specific cultures to build into the testbox or leave it empty to build all of them. Cultures have to be in correct culture format like en-US, en-GB or de-DE. Next we have to tell WiX which cultures we actually have in our project. Take a look at the first post in the series about Solution/Project structure and look at the Lang directory in the project structure picture. There we have de-de and en-us subfolders each with its own localized stuff. In the subfolders pay attention to the WXL files Loc_de-de.wxl and Loc_en-us.wxl. Each one has a <String Id="LANG"> under the WixLocalization root node. By including the string with id LANG we tell WiX we want that culture built. For English we have <String Id="LANG">1033</String>, for German <String Id="LANG">1031</String> in Loc_de-de.wxl and for French we’d have to create another file Loc_fr-FR.wxl and put <String Id="LANG">1036</String>. WXL files are localization files. Any string we want to localize we have to put in there. To reference it we use loc keyword like this: !(loc.IdOfTheVariable) => !(loc.MustCloseSuperForm) This is our Loc_en-us.wxl. Note that German wxl has an identical structure but values are in German. <?xml version="1.0" encoding="utf-8"?><WixLocalization Culture="en-us" xmlns="http://schemas.microsoft.com/wix/2006/localization" Codepage="1252"> <String Id="LANG">1033</String> <String Id="ProductName">SuperForm</String> <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String> <String Id="ManufacturerName">My Company Name</String> <String Id="AppNotSupported">This application is is not supported on your current OS. Minimal OS supported is Windows XP SP2</String> <String Id="DotNetFrameworkNeeded">.NET Framework 3.5 is required. Please install the .NET Framework then run this installer again.</String> <String Id="MustCloseSuperForm">Must close SuperForm!</String> <String Id="SuperFormNewerVersionInstalled">A newer version of !(loc.ProductName) is already installed.</String> <String Id="ProductKeyCheckDialog_Title">!(loc.ProductName) setup</String> <String Id="ProductKeyCheckDialogControls_Title">!(loc.ProductName) Product check</String> <String Id="ProductKeyCheckDialogControls_Description">Plese Enter following information to perform the licence check.</String> <String Id="ProductKeyCheckDialogControls_FullName">Full Name:</String> <String Id="ProductKeyCheckDialogControls_Organization">Organization:</String> <String Id="ProductKeyCheckDialogControls_ProductKey">Product Key:</String> <String Id="ProductKeyCheckDialogControls_InvalidProductKey">The product key you entered is invalid. Please call user support.</String> </WixLocalization>   As you can see from the file we can use localization variables in other variables like we do for SuperFormNewerVersionInstalled string. ProductKeyCheckDialog* strings are to localize a custom dialog for Product key check which we’ll look at in the next post. Built in dialog text localization Under the de-de folder there’s also the WixUI_de-de.wxl file. This files contains German translations of all texts that are in WiX built in dialogs. It can be downloaded from WiX 3.0.5419.0 Source Forge site. Download the wix3-sources.zip and go to \src\ext\UIExtension\wixlib. There you’ll find already translated all WiX texts in 12 Languages. Localizing the custom EULA license Here it gets ugly. We can override the default EULA license easily by overriding WixUILicenseRtf WiX variable like this: <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> where License.rtf is the name of your custom EULA license file. The downside of this method is that you can only have one license file which means no localization for it. That’s why we need to make a workaround. License is checked on a dialog name LicenseAgreementDialog. What we have to do is overwrite that dialog and insert the functionality for localization. This is a code for LicenseAgreementDialogOverwritten.wxs, an overwritten LicenseAgreementDialog that supports localization. LicenseAcceptedOverwritten replaces the LicenseAccepted built in variable. <?xml version="1.0" encoding="UTF-8" ?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <UI> <Dialog Id="LicenseAgreementDialogOverwritten" Width="370" Height="270" Title="!(loc.LicenseAgreementDlg_Title)"> <Control Id="LicenseAcceptedOverwrittenCheckBox" Type="CheckBox" X="20" Y="207" Width="330" Height="18" CheckBoxValue="1" Property="LicenseAcceptedOverwritten" Text="!(loc.LicenseAgreementDlgLicenseAcceptedCheckBox)" /> <Control Id="Back" Type="PushButton" X="180" Y="243" Width="56" Height="17" Text="!(loc.WixUIBack)" /> <Control Id="Next" Type="PushButton" X="236" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)"> <Publish Event="SpawnWaitDialog" Value="WaitForCostingDlg">CostingComplete = 1</Publish> <Condition Action="disable"> <![CDATA[ LicenseAcceptedOverwritten <> "1" ]]> </Condition> <Condition Action="enable">LicenseAcceptedOverwritten = "1"</Condition> </Control> <Control Id="Cancel" Type="PushButton" X="304" Y="243" Width="56" Height="17" Cancel="yes" Text="!(loc.WixUICancel)"> <Publish Event="SpawnDialog" Value="CancelDlg">1</Publish> </Control> <Control Id="BannerBitmap" Type="Bitmap" X="0" Y="0" Width="370" Height="44" TabSkip="no" Text="!(loc.LicenseAgreementDlgBannerBitmap)" /> <Control Id="LicenseText" Type="ScrollableText" X="20" Y="60" Width="330" Height="140" Sunken="yes" TabSkip="no"> <!-- This is original line --> <!--<Text SourceFile="!(wix.WixUILicenseRtf=$(var.LicenseRtf))" />--> <!-- To enable EULA localization we change it to this --> <Text SourceFile="$(var.ProjectDir)\!(loc.LicenseRtf)" /> <!-- In each of localization files (wxl) put line like this: <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String>--> </Control> <Control Id="Print" Type="PushButton" X="112" Y="243" Width="56" Height="17" Text="!(loc.WixUIPrint)"> <Publish Event="DoAction" Value="WixUIPrintEula">1</Publish> </Control> <Control Id="BannerLine" Type="Line" X="0" Y="44" Width="370" Height="0" /> <Control Id="BottomLine" Type="Line" X="0" Y="234" Width="370" Height="0" /> <Control Id="Description" Type="Text" X="25" Y="23" Width="340" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgDescription)" /> <Control Id="Title" Type="Text" X="15" Y="6" Width="200" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgTitle)" /> </Dialog> </UI> </Fragment></Wix>   Look at the Control with Id "LicenseText” and read the comments. We’ve changed the original license text source to "$(var.ProjectDir)\!(loc.LicenseRtf)". var.ProjectDir is the directory of the project file. The !(loc.LicenseRtf) is where the magic happens. Scroll up and take a look at the wxl localization file example. We have the LicenseRtf declared there and it’s been made overridable so developers can change it if they want. The value of the LicenseRtf is the path to our localized EULA relative to the WiX project directory. With little hacking we’ve achieved a fully localizable installer package.   The final step is to insert the extended LicenseAgreementDialogOverwritten license dialog into the installer GUI chain. This is how it’s done under the <UI> node of course.   <UI> <!-- code to be discussed in later posts –> <!-- BEGIN UI LOGIC FOR CLEAN INSTALLER --> <Publish Dialog="WelcomeDlg" Control="Next" Event="NewDialog" Value="LicenseAgreementDialogOverwritten">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Back" Event="NewDialog" Value="WelcomeDlg">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Next" Event="NewDialog" Value="ProductKeyCheckDialog">LicenseAcceptedOverwritten = "1" AND NOT OLDER_VERSION_FOUND</Publish> <Publish Dialog="InstallDirDlg" Control="Back" Event="NewDialog" Value="ProductKeyCheckDialog">1</Publish> <!-- END UI LOGIC FOR CLEAN INSTALLER –> <!-- code to be discussed in later posts --></UI> For a thing that should be simple for the end developer to do, localization can be a bit advanced for the novice WiXer. Hope this post makes the journey easier and that next versions of WiX improve this process. WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe  WiX 3 Tutorial: Custom EULA License and MSI localization WiX 3 Tutorial: Product Key Check custom action WiX 3 Tutorial: Building an updater WiX 3 Tutorial: Icons and installer pictures WiX 3 Tutorial: Creating a Bootstrapper

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  • Open Source WPF UML Design tool

    - by oazabir
    PlantUmlEditor is my new free open source UML designer project built using WPF and .NET 3.5. If you have used plantuml before, you know that you can quickly create sophisitcated UML diagrams without struggling with a designer. Especially those who use Visio to draw UML diagrams (God forbid!), you will be at heaven. This is a super fast way to get your diagrams up and ready for show. You can *write* UML diagrams in plain English, following a simple syntax and get diagrams generated on-the-fly. This editor really saves time designing UML diagrams. I have to produce quick diagrams to convey ideas quickly to Architects, Designers and Developers everyday. So, I use this tool to write some quick diagrams at the speed of coding, and the diagrams get generated on the fly. Instead of writing a long mail explaining some complex operation or some business process in English, I can quickly write it in the editor in almost plain English, and get a nice looking activity/sequence diagram generated instantly. Making major changes is also as easy as doing search-replace and copy-pasting blocks here and there. You don't get such agility in any conventional mouse-based UML designers. I have submited a full codeproject article to give you a detail walkthrough how I have built this. Please read this article and vote for me if you like it. PlantUML Editor: A fast and simple UML editor using WPF http://www.codeproject.com/KB/smart/plantumleditor.aspx You can download the project from here: http://code.google.com/p/plantumleditor/

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  • How do I get google to see keywords on a one page web application site?

    - by David
    I'm going to have to link to the web site to explain this, http://www.diagram.ly, it's a free service, so I hope this doesn't break advertising rules. Basically, it's a one page web application, I don't want to create a web site for it. Some background text loads and if JavaScript is enabled, the web application itself then loads. The problem is that Google only seems to be picking up the title of the page and the text on the footer, so the site only appear on Google search for very limited text (based on the title and meta description mostly). I was hoping that search engines would pick up on the background text and index that. The text is factual, not keyword stuffed. Yahoo seems to pick up the text, just not Google. Does anyone have any experience of how Google would view such a site and where I could put the text for a better result? Edit I should mention that Google Webmaster Tools lists the site keywords as "Component, diagramly, feed, mxgraph, share and twitter". Basically the footer and little else.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Dot Matrix printers setup...

    - by Parhs
    Hello! I am using debian which is similar to ubuntu. They have 7 dot matrix printers some very old like this one http://www.omnidatasys.net/product/desc_printer_ti880.htm which works from 1979 daily and at text is faster than many inkjects. I believe that it has his own language... Sending text to serial port (port server) prints garbage. However i think is prints only capital english up to 95 asccii and greek and the rest up to 127 i think greek capital.(special chip ) Sending english capital letters prints garbage i think but i amnt sure... i will try again... The other printer are ESC/P compatible and i use generic epson driver provided from ghostscript... However i think that sending text via lp -dpr1 filename It prints the text as a grafic...Changing from printer font face(courier,times roman etc) or pitch has no effect... I am wondering if is there any work arround for this? In AIX they claim that lp command printed output as text as it prints and cobol programs send raw text to to lp printers . However in AIX they use some custom filters for the printers and has more options for dot matrix printers.. I would like to know if there is a solution for this.. To avoid graphics mode for text and change font face somehow.. The most Straight-through approach would be to use no driver ,just send ESC/P from cobol but this requires too much work... Thank you again!

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  • Supporting copy 'n paste in your Windows Phone app

    - by Daniel Moth
    Some Windows Phone 7 owners already have the NoDo update, and others are getting it soon. This update brings, among other things, copy & paste support for text boxes. The user taps on a piece of text (and can drag in either direction to select more/less words), a popup icon appears that when tapped copies the text to the clipboard, and then at any app that shows the soft input panel there is an icon option to paste the copied text into the associated textbox. For more read this 'how to'. Note that there is no programmatic access to the clipboard, only the end user experience I just summarized, so there is nothing you need to do for your app's textboxes to support copy & paste: it just works. The only issue may be if in your app you use static TextBlock controls, for which the copy support will not appear, of course. That was the case with my Translator by Moth app where the translated text appears in a TextBlock. So, I wanted the user to be able to copy directly from the translated text (without offering an editable TextBox for an area where user input does not make sense). Take a look at a screenshot of my app before I made any changes to it. I then made changes to it preserving the look and feel, yet with additional copy support (see screenshot on the right)! So how did I achieve that? Simply by using my co-author's template (thanks Peter!): Copyable TextBlock for Windows Phone.   (aside: in my app even without this change there is a workaround, the user could use the "swap" feature to swap the source and target, so they can copy from the text box) Comments about this post welcome at the original blog.

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