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  • MooTools request fails

    - by acoder
    Hi everyone, I am trying to achieve this task using MooTools. Description: I have three buttons. Two buttons outside myDiv and one button inside myDiv. A click on any of these buttons initiates an AJAX request (passing button variable to "button.php") and updates myDiv content based on the response text. So, after update, myDiv shows Button3 link + a message showing which button has been clicked. The problem: Everything seems to work fine but after several clicks, it happens that myDiv shows loader.gif image and stops. After this, if I wait a few moments, the browser sometimes stops working (gets blocked). I noticed this problem with IE6. Does anyone know what does this problem mean and how it can be avoided? index.html <html> <head> <script type="text/javascript" src="mootools/mootools-1.2.4-core-nc.js"></script> <script type="text/javascript" src="mootools/mootools-1.2.4.4-more.js"></script> <script type="text/javascript"> window.addEvent('domready', function() { $("myPage").addEvent("click:relay(a)", function(e) { e.stop(); var myRequest = new Request({ method: 'post', url: 'button.php', data: { button : this.get('id'), test : 'test' }, onRequest: function() { $('myDiv').innerHTML = '<img src="images/loader.gif" />'; }, onComplete: function(response) { $('myDiv').innerHTML = response; } }); myRequest.send(); }); }); </script> </head> <body> <div id="myPage"> <a href="#" id="button1">Button1</a> <a href="#" id="button2">Button2</a> <div id="myDiv"> <a href="#" id="button3">Button3</a> </div> </div> </body> </html> button.php <a href="#" id="button3"Button3</a> <br><br> <?php echo 'You clicked ['.$_REQUEST['button'].']'; ?>

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • Thread feeding other MultiThreading

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { char* reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { int fd = fileno( targ->fd_reader ); dup2(STDIN_FILENO, fd); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = outfile; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

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  • Is it any loose coupling mechanism in Objective-C + Cocoa like C# delegates or C++Qt signals+slots?

    - by Eye of Hell
    Hello. For a large programs, the standard way to chalenge a complexity is to divide a program code into small objects. Most of the actual programming languages offer this functionality via classes, so is Objective-C. But after source code is separated into small object, the second challenge is to somehow connect them with each over. Standard approaches, supported by most languages are compositon (one object is a member field of another), inheritance, templates (generics) and callbacks. More cryptic techniques include method-level delagates (C#) and signals+slots (C++Qt). I like the delegates / signals idea, since while connecting two objects i can connect individual methods with each over, without objects knowing anything of each over. For C#, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); object1.SomethingHappened += object2.HandleSomething; In this code, is object1 calls it's SomethingHappened delegate (like a normal method call) the HandleSomething method of object2 will be called. For C++Qt, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); connect( object1, SIGNAL(SomethingHappened()), object2, SLOT(HandleSomething()) ); The result will be exactly the same. This technique has some advantages and disadvantages, but generally i like it more than interfaces since if program code base grows i can change connections and add new ones without creating tons of interfaces. After examination of Objective-C i havn't found any way to use this technique i like :(. It seems that Objective-C supports message passing perfectly well, but it requres for object1 to have a pointer to object2 in order to pass it a message. If some object needs to be connected to lots of other objects, in Objective-C i will be forced to give him pointers to each of the objects it must be connected. So, the question :). Is it any approach in Objective-C programming that will closely resemble delegate / signal+slot types of connection, not a 'give first object an entire pointer to second object so it can pass a message to it'. Method-level connections are a bit more preferable to me than object-level connection ^_^.

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  • Ping remote server and wait to get data

    - by infinity
    Hi I'm building my first application for android and I've reached a point where I can't find a solution even have no idea what to search for in Google. So the problem: I am pinging a remote server with GET request through the application passing some parameters like file_id. Then the server gives back confirmation if the file exists or error otherwise, both in plain text. The error string is $$$ERROR$$$. Actually the confirmation is JSON string that holds the path to the file. If the file doesn't exists on the server it generated the error message and start downloading the file and processing it which normally takes 10-30 seconds. What would be the best way to check if the file is ready for download? I have DownloadFile class that extends AsyncTask but before I reach the point to download the file I need the URL which is dependant on the previous request which is in the main class in the UI thread. Here is some code: public class MainActivity extends Activity { private String getInfo() { // Create a new HttpClient and Post Header HttpClient httpClient = new DefaultHttpClient(); HttpGet httpPost = new HttpGet(infoUrl); StringBuilder sb = null; String data; JSONObject jObject = null; try { HttpResponse response = httpClient.execute(httpPost); // This might be equal "$$$ERROR$$$" if no file exists sb = inputStreamToString(response.getEntity().getContent()); } catch(ClientProtocolException e) { // TODO Auto-generated catch block Log.v("Error: pushItem ClientProtocolException: ", e.toString()); } catch (IOException e) { // TODO Auto-generated catch block Log.v("Error: pushItem IOException: ", e.toString()); } // Clean the data to be complaint JSON format data = sb.toString().replace("info = ", ""); try { jObject = new JSONObject(data); data = jObject.getString("h"); fileTitle = jObject.getString("title"); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } downloadUrl = String.format(downloadUrl, fileId, data); return downloadUrl; } } So my idea was to get the content and if equal to $$$ERROR$$$ go into loop until JSON data is passed but I guess there is better solution. Note: I don't have control over the server output so have to deal with what I have.

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  • Sending string to wcf service using jquery ajax. why can i only send strings of numbers?

    - by Robodude
    Hi Guys, For some reason, I'm only able to pass strings containing numbers to my web service when using jquery ajax. This hasn't been an issue so far because I was always just passing IDs to my wcf service. But I'm trying to do something more complex now but I can't figure it out. In my interface: [OperationContract] [WebInvoke(ResponseFormat = WebMessageFormat.Json)] DataTableOutput GetDataTableOutput(string json); My webservice: public DataTableOutput GetDataTableOutput(string json) { DataTableOutput x = new DataTableOutput(); x.iTotalDisplayRecords = 9; x.iTotalRecords = 50; x.sColumns = "1"; x.sEcho = "1"; x.aaData = null; return x; } Javascript/Jquery: var x = "1"; $.ajax({ type: "POST", async: false, url: "Services/Service1.svc/GetDataTableOutput", contentType: "application/json; charset=utf-8", data: x, dataType: "json", success: function (msg) { }, error: function (XMLHttpRequest, textStatus, errorThrown) { //alert(XMLHttpRequest.status); //alert(XMLHttpRequest.responseText); } }); The above code WORKS perfectly. But when I change x to "t" or even to "{'test':'test'}" I get a Error 400 Bad Request error in Firebug. Thanks, John EDIT: Making some progress! data: JSON.stringify("{'test':'test'}"), Sends the string to my function! EDIT2: var jsonAOData = JSON.stringify(aoData); $.ajax({ type: "POST", async: false, url: sSource, contentType: "application/json; charset=utf-8", data: "{'Input':" + jsonAOData + "}", dataType: "json", success: function (msg) { }, error: function (XMLHttpRequest, textStatus, errorThrown) { //alert(XMLHttpRequest.status); //alert(XMLHttpRequest.responseText); } }); EDIT3: I modified the code block I put in EDIT2 up above. Swapping the " and ' did the trick! $.ajax({ type: "POST", async: false, url: sSource, contentType: "application/json; charset=utf-8", data: '{"Input":' + jsonAOData + '}', dataType: "json", success: function (msg) { }, error: function (XMLHttpRequest, textStatus, errorThrown) { //alert(XMLHttpRequest.status); //alert(XMLHttpRequest.responseText); } }); However, I have a new problem: public DataTableOutput GetDataTableOutput(DataTableInputOverview Input) { The input here is completely null. The values I passed from jsonAOData didn't get assigned to the DataTableInputOverview Input variable. :(

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  • Hibernate Persistence problems with Bean Mapping (Dozer)

    - by BuffaloBuffalo
    I am using Hibernate 3, and having a particular issue when persisting a new Entity which has an association with an existing detached entity. Easiest way to explain this is via code samples. I have two entities, FooEntity and BarEntity, of which a BarEntity can be associated with many FooEntity: @Entity public class FooEntity implements Foo{ @Id private Long id; @ManyToOne(targetEntity = BarEntity.class) @JoinColumn(name = "bar_id", referencedColumnName = "id") @Cascade(value={CascadeType.ALL}) private Bar bar; } @Entity public class BarEntity implements Bar{ @Id private Long id; @OneToMany(mappedBy = "bar", targetEntity = FooEntity.class) private Set<Foo> foos; } Foo and Bar are interfaces that loosely define getters for the various fields. There are corresponding FooImpl and BarImpl classes that are essentially just the entity objects without the annotations. What I am trying to do is construct a new instance of FooImpl, and persist it after setting a number of fields. The new Foo instance will have its 'bar' member set to an existing Bar (runtime being a BarEntity) from the database (retrieved via session.get(..)). After the FooImpl has all of its properties set, Apache Dozer is used to map between the 'domain' object FooImpl and the Entity FooEntity. What Dozer is doing in the background is instantiating a new FooEntity and setting all of the matching fields. BarEntity is cloned as well via instantiation and set the FooEntity's 'bar' member. After this occurs, passing the new FooEntity object to persist. This throws the exception: org.hibernate.PersistentObjectException: detached entity passed to persist: com.company.entity.BarEntity Below is in code the steps that are occurring FooImpl foo = new FooImpl(); //returns at runtime a persistent BarEntity through session.get() Bar bar = BarService.getBar(1L); foo.setBar(bar); ... //This constructs a new instance of FooEntity, with a member 'bar' which itself is a new instance that is detached) FooEntity entityToPersist = dozerMapper.map(foo, FooEntity.class); ... session.persist(entityToPersist); I have been able to resolve this issue by either removing or changing the @Cascade annotation, but that limits future use for say adding a new Foo with a new Bar attached to it already. Is there some solution here I am missing? I would be surprised if this issue hasn't been solved somewhere before, either by altering how Dozer Maps the children of Foo or how Hibernate reacts to a detached Child Entity.

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  • Use multiple inheritance to discriminate useage roles?

    - by Arne
    Hi fellows, it's my flight simulation application again. I am leaving the mere prototyping phase now and start fleshing out the software design now. At least I try.. Each of the aircraft in the simulation have got a flight plan associated to them, the exact nature of which is of no interest for this question. Sufficient to say that the operator way edit the flight plan while the simulation is running. The aircraft model most of the time only needs to read-acess the flight plan object which at first thought calls for simply passing a const reference. But ocassionally the aircraft will need to call AdvanceActiveWayPoint() to indicate a way point has been reached. This will affect the Iterator returned by function ActiveWayPoint(). This implies that the aircraft model indeed needs a non-const reference which in turn would also expose functions like AppendWayPoint() to the aircraft model. I would like to avoid this because I would like to enforce the useage rule described above at compile time. Note that class WayPointIter is equivalent to a STL const iterator, that is the way point can not be mutated by the iterator. class FlightPlan { public: void AppendWayPoint(const WayPointIter& at, WayPoint new_wp); void ReplaceWayPoint(const WayPointIter& ar, WayPoint new_wp); void RemoveWayPoint(WayPointIter at); (...) WayPointIter First() const; WayPointIter Last() const; WayPointIter Active() const; void AdvanceActiveWayPoint() const; (...) }; My idea to overcome the issue is this: define an abstract interface class for each usage role and inherit FlightPlan from both. Each user then only gets passed a reference of the appropriate useage role. class IFlightPlanActiveWayPoint { public: WayPointIter Active() const =0; void AdvanceActiveWayPoint() const =0; }; class IFlightPlanEditable { public: void AppendWayPoint(const WayPointIter& at, WayPoint new_wp); void ReplaceWayPoint(const WayPointIter& ar, WayPoint new_wp); void RemoveWayPoint(WayPointIter at); (...) }; Thus the declaration of FlightPlan would only need to be changed to: class FlightPlan : public IFlightPlanActiveWayPoint, IFlightPlanEditable { (...) }; What do you think? Are there any cavecats I might be missing? Is this design clear or should I come up with somethink different for the sake of clarity? Alternatively I could also define a special ActiveWayPoint class which would contain the function AdvanceActiveWayPoint() but feel that this might be unnecessary. Thanks in advance!

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Defining a select list through controller and view model

    - by Ibrar Hussain
    I have a View Model that looks like this: public class SomeViewModel { public SomeViewModel(IEnumerable<SelectListItem> orderTemplatesListItems) { OrderTemplateListItems = orderTemplatesListItems; } public IEnumerable<SelectListItem> OrderTemplateListItems { get; set; } } I then have an Action in my Controller that does this: public ActionResult Index() { var items = _repository.GetTemplates(); var selectList = items.Select(i => new SelectListItem { Text = i.Name, Value = i.Id.ToString() }).ToList(); var viewModel = new SomeViewModel { OrderTemplateListItems = selectList }; return View(viewModel); } Lastly my view: @Html.DropDownListFor(n => n.OrderTemplateListItems, new SelectList(Model.OrderTemplateListItems, "value", "text"), "Please select an order template") The code works fine and my select list populates wonderfully. Next thing I need to do is set the selected value that will come from a Session["orderTemplateId"] which is set when the user selects a particular option from the list. Now after looking online the fourth parameter should allow me to set a selected value, so if I do this: @Html.DropDownListFor(n => n.OrderTemplateListItems, new SelectList(Model.OrderTemplateListItems, "value", "text", 56), "Please select an order template") 56 is the Id of the item that I want selected, but to no avail. I then thought why not do it in the Controller? As a final attempt I tried building up my select list items in my Controller and then passing the items into the View: public ActionResult Index() { var items = _repository.GetTemplates(); var orderTemplatesList = new List<SelectListItem>(); foreach (var item in items) { if (Session["orderTemplateId"] != null) { if (item.Id.ToString() == Session["orderTemplateId"].ToString()) { orderTemplatesList.Add(new SelectListItem { Text = item.Name, Value = item.Id.ToString(), Selected = true }); } else { orderTemplatesList.Add(new SelectListItem { Text = item.Name, Value = item.Id.ToString() }); } } else { orderTemplatesList.Add(new SelectListItem { Text = item.Name, Value = item.Id.ToString() }); } } var viewModel = new SomeViewModel { OrderTemplateListItems = orderTemplatesList }; return View(viewModel); } Leaving my View like so: @Html.DropDownListFor(n => n.OrderTemplateListItems, new SelectList(Model.OrderTemplateListItems, "value", "text"), "Please select an order template") Nothing! Why isn't this working for me?

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  • Preg_replace regex, newlines, connection resets

    - by bob_the_destroyer
    I have mixed html, custom code, and regular text I need to examine and change frequently on several, long wiki pages. I'm working with a proprietary wiki-like application and have no control over how the application functions or validates user input. The layout of pages that users add must follow a very specific standard layout and always include very specific text in only certain places - a standard which frequently changes. If users add pages that are so far out of the standard, they will be deleted. The fact that all this is obviously a complete waste of time when alternative platforms to do exactly what's needed here exist is already understood. I've built a PHP based API to automate this post-validation and frequent restandardization process for me. I've been able set up regex patterns to handle all this mixed text, and they all work fine for handling single lines. The problem I have is this: Poorly formed regex against long text with line breaks can lead to unexpected results, such as connection resets. I have no access to server-side logs to troubleshoot. How do I overcome this? This is just one example of what I currently have: {column} and {section} tags I'm searching for below can have any number of attributes, and wrap any text. {section} may or may not exist and may or may not be one or more lines under {column}, but it has to be wrapped inside {column}. {column} itself may or may not exist, and if it doesn't, I don't care. I want to grab the inner section contents and wrap it in an html div tag. I can't recall the exact pattern I'm using offhand at the moment, but it's close enough... $pattern = "/\{column:id=summary([|]?([a-zA-Z0-9-_ ]+[:][a-zA-Z0-9-_ ]+[ ]?))\}(.*)({section([|]([a-zA-Z0-9-_ ]+[:][a-zA-Z0-9-_ ]+[ ]?))\}(.*)\{section\}(.*))?{column\}/s"; $replacement = "{html}<div id='summary'$7</div{html}"; $text = preg_replace($pattern, $replacement, $subject); Handling the {column} and {section} attributes and passing only valid HTML parameters to the new html div or a subtext of it is itself a challenge, but my main focus above right now is getting that (.*) value within {section} above without causing a connection reset. Any pointers?

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  • Determining if Memory Pointer is Valid - C++

    - by Jim Fell
    It has been my observation that if free( ptr ) is called where ptr is not a valid pointer to system-allocated memory, an access violation occurs. Let's say that I call free like this: LPVOID ptr = (LPVOID)0x12345678; free( ptr ); This will most definitely cause an access violation. Is there a way to test that the memory location pointed to by ptr is valid system-allocated memory? It seems to me that the the memory management part of the Windows OS kernel must know what memory has been allocated and what memory remains for allocation. Otherwise, how could it know if enough memory remains to satisfy a given request? (rhetorical) That said, it seems reasonable to conclude that there must be a function (or set of functions) that would allow a user to determine if a pointer is valid system-allocated memory. Perhaps Microsoft has not made these functions public. If Microsoft has not provided such an API, I can only presume that it was for an intentional and specific reason. Would providing such a hook into the system prose a significant threat to system security? Situation Report Although knowing whether a memory pointer is valid could be useful in many scenarios, this is my particular situation: I am writing a driver for a new piece of hardware that is to replace an existing piece of hardware that connects to the PC via USB. My mandate is to write the new driver such that calls to the existing API for the current driver will continue to work in the PC applications in which it is used. Thus the only required changes to existing applications is to load the appropriate driver DLL(s) at startup. The problem here is that the existing driver uses a callback to send received serial messages to the application; a pointer to allocated memory containing the message is passed from the driver to the application via the callback. It is then the responsibility of the application to call another driver API to free the memory by passing back the same pointer from the application to the driver. In this scenario the second API has no way to determine if the application has actually passed back a pointer to valid memory.

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  • Learning C, would appreciate input on why this solution works.

    - by Keifer
    This is literally the first thing I've ever written in C, so please feel free to point out all it's flaws. :) My issue, however is this: if I write the program the way I feel is cleanest, I get a broken program: #include <sys/queue.h> #include <stdlib.h> #include <stdio.h> #include <string.h> /* Removed prototypes and non related code for brevity */ int main() { char *cmd = NULL; unsigned int acct = 0; int amount = 0; int done = 0; while (done==0) { scanf ("%s %u %i", cmd, &acct, &amount); if (strcmp (cmd, "exit") == 0) done = 1; else if ((strcmp (cmd, "dep") == 0) || (strcmp (cmd, "deb") == 0)) debit (acct, amount); else if ((strcmp (cmd, "wd") == 0) || (strcmp (cmd, "cred") == 0)) credit (acct, amount); else if (strcmp (cmd, "fee") == 0) service_fee(acct, amount); else printf("Invalid input!\n"); } return(0); } void credit(unsigned int acct, int amount) { } void debit(unsigned int acct, int amount) { } void service_fee(unsigned int acct, int amount) { } As it stands, the above generates no errors at compile, but gives me a segfault when ran. I can fix this by changing the program to pass cmd by reference when calling scanf and strcmp. The segfault goes away and is replaced by warnings for each use of strcmp at compile time. Despite the warnings, the affected code works. warning: passing arg 1 of 'strcmp' from incompatible pointer type As an added bonus, modifying the scanf and strcmp calls allows the program to progress far enough to execute return(0), at which point the thing crashes with an Abort trap. If I swap out return(0) for exit(0) then everything works as expected. This leaves me with two questions: why was the original program wrong? How can I fix it better than I have? The bit about needing to use exit instead of return has me especially baffled.

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Please Describe Your Struggles with Minimizing Use of Global Variables

    - by MetaHyperBolic
    Most of the programs I write are relatively flowchartable processes, with a defined start and hoped-for end. The problems themselves can be complex but do not readily lean towards central use of objects and event-driven programming. Often, I am simply churning through great varied batches of text data to produce different text data. Only occasionally do I need to create a class: As an example, to track warnings, errors, and debugging message, I created a class (Problems) with one instantiation (myErr), which I believe to be an example of the Singleton design pattern. As a further factor, my colleagues are more old school (procedural) than I and are unacquainted with object-oriented programming, so I am loath to create things they could not puzzle through. And yet I hear, again and again, how even the Singleton design pattern is really an anti-pattern and ought to be avoided because Global Variables Are Bad. Minor functions need few arguments passed to them and have no need to know of configuration (unchanging) or program state (changing) -- I agree. However, the functions in the middle of the chain, which primarily control program flow, have a need for a large number of configuration variables and some program state variables. I believe passing a dozen or more arguments along to a function is a "solution," but hardly an attractive one. I could, of course, cram variables into a single hash/dict/associative array, but that seems like cheating. For instance, connecting to the Active Directory to make a new account, I need such configuration variables as an administrative username, password, a target OU, some default groups, a domain, etc. I would have to pass those arguments down through a variety of functions which would not even use them, merely shuffle them off down through a chain which would eventually lead to the function that actually needs them. I would at least declare the configuration variables to be constant, to protect them, but my language of choice these days (Python) provides no simple manner to do this, though recipes do exist as workarounds. Numerous Stack Overflow questions have hit on the why? of the badness and the requisite shunning, but do not often mention tips on living with this quasi-religious restriction. How have you resolved, or at least made peace with, the issue of global variables and program state? Where have you made compromises? What have your tricks been, aside from shoving around flocks of arguments to functions?

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  • Calling compiled C from R with .C()

    - by Sarah
    I'm trying to call a program (function getNBDensities in the C executable measurementDensities_out) from R. The function is passed several arrays and the variable double runsum. Right now, the getNBDensities function basically does nothing: it prints to screen the values of passed parameters. My problem is the syntax of calling the function: array(.C("getNBDensities", hr = as.double(hosp.rate), # a vector (s x 1) sp = as.double(samplingProbabilities), # another vector (s x 1) odh = as.double(odh), # another vector (s x 1) simCases = as.integer(x[c("xC1","xC2","xC3")]), # another vector (s x 1) obsCases = as.integer(y[c("yC1","yC2","yC3")]), # another vector (s x 1) runsum = as.double(runsum), # double DUP = TRUE, NAOK = TRUE, PACKAGE = "measurementDensities_out")$f, dim = length(y[c("yC1","yC2","yC3")]), dimnames = c("yC1","yC2","yC3")) The error I get, after proper execution of the function (i.e., the right output is printed to screen), is Error in dim(data) <- dim : attempt to set an attribute on NULL I'm unclear what the dimensions are that I should be passing the function: should it be s x 5 + 1 (five vectors of length s and one double)? I've tried all sorts of combinations (including sx5+1) and have found only seemingly conflicting descriptions/examples online of what's supposed to happen here. For those who are interested, the C code is below: #include <R.h> #include <Rmath.h> #include <math.h> #include <Rdefines.h> #include <R_ext/PrtUtil.h> #define NUM_STRAINS 3 #define DEBUG void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ); void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ) { #ifdef DEBUG for ( int s = 0; s < NUM_STRAINS; s++ ) { Rprintf("\nFor strain %d",s); Rprintf("\n\tHospitalization rate = %lg", hr[s]); Rprintf("\n\tSimulation probability = %lg",sp[s]); Rprintf("\n\tSimulated cases = %d",simCases[s]); Rprintf("\n\tObserved cases = %d",obsCases[s]); Rprintf("\n\tOverdispersion parameter = %lg",odh[s]); } Rprintf("\nRunning sum = %lg",runsum[0]); #endif } naive solution While better (i.e., potentially faster or syntactically clearer) solutions may exist (see Dirk's answer below), the following simplification of the code works: out<-.C("getNBDensities", hr = as.double(hosp.rate), sp = as.double(samplingProbabilities), odh = as.double(odh), simCases = as.integer(x[c("xC1","xC2","xC3")]), obsCases = as.integer(y[c("yC1","yC2","yC3")]), runsum = as.double(runsum)) The variables can be accessed in >out.

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  • ProgressBar isn't updating

    - by Nuru Salihu
    I have a progressbar that that is show progress returned by the backgroundworker do_dowork event like below . if (ftpSourceFilePath.Scheme == Uri.UriSchemeFtp) { FtpWebRequest objRequest = (FtpWebRequest)FtpWebRequest.Create(ftpSourceFilePath); NetworkCredential objCredential = new NetworkCredential(userName, password); objRequest.Credentials = objCredential; objRequest.Method = WebRequestMethods.Ftp.DownloadFile; FtpWebResponse objResponse = (FtpWebResponse)objRequest.GetResponse(); StreamReader objReader = new StreamReader(objResponse.GetResponseStream()); int len = 0; int iProgressPercentage = 0; FileStream objFS = new FileStream((cd+"\\VolareUpdate.rar"), FileMode.Create, FileAccess.Write, FileShare.Read); while ((len = objReader.BaseStream.Read(buffer, 0, buffer.Length)) > 0) { objFS.Write(buffer, 0, len); iRunningByteTotal += len; double dIndex = (double)(iRunningByteTotal); double dTotal = (double)buffer.Length; double dProgressPercentage = (dIndex / dTotal); iProgressPercentage = (int)(dProgressPercentage); if (iProgressPercentage > 100) { iProgressPercentage = 100; } bw.ReportProgress(iProgressPercentage); } } However, my progressbar does not update. While searching , i was told the UI thread is being blocked and then i thought may be passing the progress outside the loop will do the trick. then i change to this if (ftpSourceFilePath.Scheme == Uri.UriSchemeFtp) { FtpWebRequest objRequest = (FtpWebRequest)FtpWebRequest.Create(ftpSourceFilePath); NetworkCredential objCredential = new NetworkCredential(userName, password); objRequest.Credentials = objCredential; objRequest.Method = WebRequestMethods.Ftp.DownloadFile; FtpWebResponse objResponse = (FtpWebResponse)objRequest.GetResponse(); StreamReader objReader = new StreamReader(objResponse.GetResponseStream()); int len = 0; int iProgressPercentage = 0; FileStream objFS = new FileStream((cd+"\\VolareUpdate.rar"), FileMode.Create, FileAccess.Write, FileShare.Read); while ((len = objReader.BaseStream.Read(buffer, 0, buffer.Length)) > 0) { objFS.Write(buffer, 0, len); iRunningByteTotal += len; double dIndex = (double)(iRunningByteTotal); double dTotal = (double)buffer.Length; double dProgressPercentage = (dIndex / dTotal); iProgressPercentage = (int)(dProgressPercentage); if (iProgressPercentage > 100) { iProgressPercentage = 100; } // System.Threading.Thread.Sleep(2000); iProgressPercentage++; // SetText("F", true); } bw.ReportProgress(iProgressPercentage); progressBar.Refresh(); } However still didn't help. When i put break point in my workerprogresschanged event, it show the progressbar.value however does not update. I tried progressbar.update(0, i also tried sleeping the thread for a while in the loop still didn't help. Please any suggestion/help would be appreciated .

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  • How to pass some data to JQuery AJAX in CAKEPHP

    - by kwokwai
    Hi all, I am learning how to use JQuery to help check data availability. To start with it, I wrote a few lines of codes using cakePHP. I have written a function in a Controller for checking data input, and the URL is like this: http://www.mywebsite.com/controllers/action/avariable I was trying to pass the value in a Input TextBox field using the JQuery Ajax to the URL above,but I don't know why it is not working in passing a variable to the Controller's action. Could you help me out please? <Script language="javascript"> //<!-- $(document).ready(function(){ $(document).change(function() { var usr = $("#data\\[User\\]\\[name\\]").val(); if(usr.length >= 3){ $("#username").append('<span><img align="absmiddle" src="loader.gif" />Checking</span>'); $.ajax({ type: "POST", url: "http://www.mywebsite.com/controllers/action/", data: usr, success: function(msg){ if(msg == 'OK') { $("#username").append('<span><img align="absmiddle" src="accepted.png"/></span>'); } else { $("#username").append('<span>'+msg+'</span>'); } } }); } else { $("#username").append('<span>The username should have at least 3 characters.</span>'); } }); }); //--> </Script> <form name="adduser" id="adduser" method="post" action="/controllers/action2"> <table border=0 width="100%"> <tr> <td>Username</td> <td> <div id="username"> <input type=text name="data[User][name]" id="data[User][name]"> </div> </td> </tr> <tr> <td> <input type="submit" value="Send"> </td> </tr> </table> </form>

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  • Specializing function template for both std::string and char*

    - by sad_man
    As the title says I want to specialize a function template for both string and char pointer, so far I did this but I can not figure out passing the string parameters by reference. #include <iostream> #include <string> template<typename T> void xxx(T param) { std::cout << "General : "<< sizeof(T) << std::endl; } template<> void xxx<char*>(char* param) { std::cout << "Char ptr: "<< strlen(param) << std::endl; } template<> void xxx<const char* >(const char* param) { std::cout << "Const Char ptr : "<< strlen(param)<< std::endl; } template<> void xxx<const std::string & >(const std::string & param) { std::cout << "Const String : "<< param.size()<< std::endl; } template<> void xxx<std::string >(std::string param) { std::cout << "String : "<< param.size()<< std::endl; } int main() { xxx("word"); std::string aword("word"); xxx(aword); std::string const cword("const word"); xxx(cword); } Also template<> void xxx<const std::string & >(const std::string & param) thing just does not working. If I rearranged the opriginal template to accept parameters as T& then the char * is required to be char * & which is not good for static text in code. Please help !

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  • IntentService android download and return file to Activity

    - by Andrew G
    I have a fairly tricky situation that I'm trying to determine the best design for. The basics are this: I'm designing a messaging system with a similar interface to email. When a user clicks a message that has an attachment, an activity is spawned that shows the text of that message along with a paper clip signaling that there is an additional attachment. At this point, I begin preloading the attachment so that when the user clicks on it - it loads more quickly. currently, when the user clicks the attachment, it prompts with a loading dialog until the download is complete at which point it loads a separate attachment viewer activity, passing in the bmp byte array. I don't ever want to save attachments to persistent storage. The difficulty I have is in supporting rotation as well as home button presses etc. The download is currently done with a thread and handler setup. Instead of this, I'd like the flow to be the following: User loads message as before, preloading begins of attachment as before (invisible to user). When the user clicks on the attachment link, the attachment viewer activity is spawned right away. If the download was done, the image is displayed. If not, a dialog is shown in THIS activity until it is done and can be displayed. Note that ideally the download never restarts or else I've wasted cycles on the preload. Obviously I need some persistent background process that is able to keep downloading and is able to call back to arbitrarily bonded Activities. It seems like the IntentService almost fits my needs as it does its work in a background thread and has the Service (non UI) lifecycle. However, will it work for my other needs? I notice that common implementations for what I want to do get a Messenger from the caller Activity so that a Message object can be sent back to a Handler in the caller's thread. This is all well and good but what happens in my case when the caller Activity is Stopped or Destroyed and the currently active Activity (the attachment viewer) is showing? Is there some way to dynamically bind a new Activity to a running IntentService so that I can send a Message back to the new Activity? The other question is on the Message object. Can I send arbitrarily large data back in this package? For instance, rather than send back that "The file was downloaded", I need to send back the byte array of the downloaded file itself since I never want to write it to disk (and yes this needs to be the case). Any advice on achieving the behavior I want is greatly appreciated. I've not been working with Android for that long and I often get confused with how to best handle asynchronous processes over the course of the Activity lifecycle especially when it comes to orientation changes and home button presses...

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  • Query string problem if we use header

    - by avani-nature
    Hai frnds i am new to php actually i am facing following problems in coding please can anyone give the solution? Actually i am having one audio player and i am displaying some word dcoument if i click word document corresponding audio file should play actually when i click doc file it should pop ip with save as and open with for that i am using some header code also i am passing query string in the browser query string is not working if i use header can anyone give me a solution for it below is my code i am attaching <?php $f_name = $_POST["fn"]; $id = $_POST["id1"]; echo $id; //echo "../public_html/sites/default/files/ourfiles/$f_name"; $res2=db_query("select * from mt_files where id='".$id."' "); $row2=db_fetch_array($res2); $job_audio=$row2["audio_name"]; //echo $job_audio; //$job_audi=explode("/",$job_audio); //$job_audio=$job_audi[8]; $job_audio= "C:/xampp/htdocs/med/sites/default/files/audio/$job_audio"; //$job_audio= "C:/Documents and Settings/swuser/My Documents/$job_audio"; //echo $job_audio; echo "<object data='$job_audio' type='application/x-mplayer2' width='150' height='45'> <param name='src' value='$job_audio'> <param name='autoplay' value='true'> <param name='autoStart' value='1'> </object> "; $file = "../mts/sites/default/files/docs/$f_name"; if (file_exists($file)) { header('Content-Description: File Transfer'); header('Content-Type: application/octet-stream'); header('Content-Disposition: attachment; filename='.basename($file)); header('Content-Transfer-Encoding: binary'); header('Expires: 0'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); header('Pragma: public'); header('Content-Length: ' . filesize($file)); ob_clean(); flush(); readfile($file); exit; } //The download table query goes here put the $f_name in insert into with the //time varible ?>

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  • AllowSetForegroundWindow & SetForegroundWindow: NPAPI plug-in wants to allow a desktop application with no success

    - by David Robert Jones
    Here it's what I have: a web browser plug-in written in C++ and a Windows application written in C#. They communicate through a named pipe. The plug-in instructs the C# application to open a file (suppose that the file is a .txt and it opens in Notepad). Once the C# application is given the command, it opens the file but Notepad doesn't show in the foreground, which isn't acceptable, I must open Notepad in the foreground. I modified the C# application so that it calls the SetForegroundWindow function. This time Notepad didn't open in the foreground, but the taskbar flashes. After reading the documentation for SetForegroundWindow and many articles I think that now I understand what the problem is: the C# application can't bring Notepad to the foreground because it wasn't the the foreground process, the browser was (?). After reading this: "A process that can set the foreground window can enable another process to set the foreground window by calling the AllowSetForegroundWindow function." I decided to modify the plug-in. This time the plug-in calls the AllowSetForegroundWindow function passing ASFW_ANY as a parameter (I know, ASFW_ANY could be risky, but I wanted to make sure that AllowSetForegroundWindow would do it). After I did the modification to the plug-in I tested it and it worked! (Opera 12.02). Then I tested it on Internet Explorer and it worked too. But the problem came when I tested it in Firefox and Chrome. The C# application didn't have the ability to bring Notepad to the foreground. I noticed that for those browsers the AllowSetForegroundWindow function was returning false. So I started investigating and I come to the conclusion that maybe it's because the plugin container that Firefox uses. An idea came to my mind: it worked in Opera 12.02, but they don't have a plugin container, although they did in Opera 12.00. So I downloaded Opera 12.00, I did the test and it failed, which makes me conclude that the plugin container is the culprit. The question is: how can I give to the C# application the ability to set foreground? I don't know how to continue, and I think that I tried all the legitimate ways. The AllowSetForegroundWindow & SetForegroundWindow seems to not apply here.

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  • Android: Stopping method to be called twice if already running.

    - by user285831
    I'm trying to prevent my application to call the same method twice in the event of a double-click, or if the user presses different buttons quickly, almost at the same time. I have clickable Views, acting as buttons, that call the same method but passing different parameters. This is the call: startTheSearch(context, getState(), what, where); Inside this method I'm creating a new Thread, because it queries a web server for the result: new Thread(new Runnable() { public void run() { progDiag = ProgressDialog.show(ctx, null, "Searching", true); getServerXML(context, what, where, searchIsCustom, mOffset); handler.sendEmptyMessage(0); } }).start(); The problem is that upon two quick clicks, the method is fired twice, two threads are created, and consequently two new activities are created. That makes my app crash. When the methods are done, and we have the result from the server, we call the handler: private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); try { Intent i = new Intent(Golf.this, Result.class); Bundle b = new Bundle(); b.putString("what", mWhat); b.putString("where", mWhere); b.putInt("offset", mOffset); b.putBoolean("searchIsCustom", searchIsCustom); i.putExtras(b); startActivityForResult(i, Activity.RESULT_OK); progDiag.dismiss(); } catch (Exception e) { Alerts.generalDialogAlert("Error", "settings", ctx); } } }; I tried to have a global boolean variable called "blocked" initially set to false, creating a condition like: if(!blocked){ blocked = true; new Thread(new Runnable() { public void run() { But this only seems to work on slower phones like the G1, I tried on Nexus and before it set blocked = true, the second request has was granted. So is there any way I can block the method being called if it's already running, or if the thread has started so it wont create a new one? Please, I really need to fix this. I've been developing on Android for almost 2 months now, but I'm yet to tackle that bug. Thanks in advance.

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  • How can data not stored in a DB be accessed from any activity in Android?

    - by jul
    hi, I'm passing data to a ListView to display some restaurant names. Now when clicking on an item I'd like to start another activity to display more restaurant data. I'm not sure about how to do it. Shall I pass all the restaurant data in a bundle through the intent object? Or shall I just pass the restaurant id and get the data in the other activity? In that case, how can I access my restaurantList from the other activity? In any case, how can I get data from the restaurant I clicked on (the view only contains the name)? Any help, pointers welcome! Thanks Jul ListView lv= (ListView)findViewById(R.id.listview); lv.setAdapter( new ArrayAdapter<String>(this,android.R.layout.simple_list_item_1,restaurantList.getRestaurantNames())); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Intent i = new Intent(Atable.this, RestaurantEdit.class); Bundle b = new Bundle(); //b.putInt("id", ? ); startActivityForResult(i, ACTIVITY_EDIT); } }); RestaurantList.java package org.digitalfarm.atable; import java.util.ArrayList; import java.util.List; public class RestaurantList { private List<Restaurant> restaurants = new ArrayList<Restaurant>(); public List<Restaurant> getRestaurants() { return this.restaurants; } public void setRestaurants(List<Restaurant> restaurants) { this.restaurants = restaurants; } public List<String> getRestaurantNames() { List<String> restaurantNames = new ArrayList<String>(); for (int i=0; i<this.restaurants.size(); i++) { restaurantNames.add(this.restaurants.get(i).getName()); } return restaurantNames; } } Restaurant.java package org.digitalfarm.atable; public class Restaurant { private int id; private String name; private float latitude; private float longitude; public int getId() { return this.id; } public void setId(int id) { this.id = id; } public String getName() { return this.name; } public void setName(String name) { this.name = name; } public float getLatitude() { return this.latitude; } public void setLatitude(float latitude) { this.latitude = latitude; } public float getLongitude() { return this.longitude; } public void setLongitude(float longitude) { this.longitude = longitude; } }

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  • Entity Framework: An object with the same key already exists in the objectstatemanager

    - by NealR
    I see that this question has been asked a lot, however I haven't found anything yet that solves the problem I'm having. Obviously i'm using the Entity Framework to perform an update to a record. Once the updates are complete, however, whenever I try to save I get the following error message: An object with the same key already exists in the objectstatemanager At first I was passing in a collection object from the view that contained a copy of the the ZipCodeTerritory model object zipToUpdate. I changed the code by pulling this object out and just sending in the relevant fields instead. However, I'm still getting the same error. What's also weird is the first time I run this code, it works fine. Any attempt after that I get the error. Controller Here is the code from the method calling the edit function public static string DescriptionOnly(ZipCodeIndex updateZip) { if (!string.IsNullOrWhiteSpace(updateZip.newEffectiveDate) || !string.IsNullOrWhiteSpace(updateZip.newEndDate)) { return "Neither effective or end date can be present if updating Territory Code only; "; } _updated = 0; foreach (var zipCode in updateZip.displayForPaging.Where(x => x.Update)) { ProcessAllChanges(zipCode, updateZip.newTerritory, updateZip.newStateCode, updateZip.newDescription, updateZip.newChannelCode); } _msg += _updated + " record(s) updated; "; return _msg; } And here is the method that actually does the updating. private static void ProcessAllChanges(ZipCodeTerritory zipToUpdate, string newTerritory, string newStateCode, string newDescription, string newChannelCode) { try { if (!string.IsNullOrWhiteSpace(newTerritory)) zipToUpdate.IndDistrnId = newTerritory; if (!string.IsNullOrWhiteSpace(newStateCode)) zipToUpdate.StateCode = newStateCode; if (!string.IsNullOrWhiteSpace(newDescription)) zipToUpdate.DrmTerrDesc = newDescription; if (!string.IsNullOrWhiteSpace(newChannelCode)) zipToUpdate.ChannelCode = newChannelCode; if (zipToUpdate.EndDate == DateTime.MinValue) zipToUpdate.EndDate = DateTime.MaxValue; _db.Entry(zipToUpdate).State = EntityState.Modified; _db.SaveChanges(); _updated++; } catch (DbEntityValidationException dbEx) { _msg += "Error during update; "; EventLog.WriteEntry("Monet", "Error during ProcessAllChanges: " + zipToUpdate.ToString() + " |EX| " + dbEx.Message); } catch (Exception ex) { _msg += "Error during update; "; EventLog.WriteEntry("Monet", "Error during ProcessAllChanges: " + zipToUpdate.ToString() + " |MESSAGE| " + ex.Message); } } EDIT The ZipCodeIndex object contains a list of ZipCodeTerritory model objects. These aren't being pulled from a linq query, but instead simply passed back to the controller from the view. Here is the signature of the controller method that starts the process: [HttpPost] public ActionResult Update(ZipCodeIndex updateZip, string button)

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