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  • Is the output of Eclipse's incremental java compiler used in production? Or is it simply to support Eclipse's features?

    - by Doug T.
    I'm new to Java and Eclipse. One of my most recent discoveries was how Eclipse comes shipped with its own java compiler (ejc) for doing incremental builds. Eclipse seems to by default output incrementally built class files to the projRoot/bin folder. I've noticed too that many projects come with ant files to build the project that uses the java compiler built into the system for doing the production builds. Coming from a Windows/Visual Studio world where Visual Studio is invoking the compiler for both production and debugging, I'm used to the IDE having a more intimate relationship with the command-line compiler. I'm used to the project being the make file. So my mental model is a little off. Is whats produced by Eclipse ever used in production? Or is it typically only used to support Eclipse's features (ie its intellisense/incremental building/etc)? Is it typical that for the final "release" build of a project, that ant, maven, or another tool is used to do the full build from the command line? Mostly I'm looking for the general convention in the Eclipse/Java community. I realize that there may be some outliers out there who DO use ecj in production, but is this generally frowned upon? Or is this normal/accepted practice?

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  • "Bootmgr is missing...." Upon reboot [closed]

    - by Gabe
    Possible Duplicate: Install/running ubuntu on extarnal HDD with a windows laptop? Ill take you through the steps I did. Sorry if this question has already been resolved, I'm new to Ubuntu and forums in general. I have 2 internal HDDs in my computer, both with Win7. One HDD is my mothers, the other is mine. I did this because she didn't want my games on her computer, and my PCs motherboard took a crap on me, so I set up a dual boot. I also have an external HDD. This is what I am trying to install Ubuntu 12.04 on. I formatted the drive by right clicking it, then selecting "Format". It is now in NTSF format. I downloaded the Windows installer, ran it, and selected "I:/" (my externl hdd) as the install location. The download and installation ran smoothly, and it gave me the reboot prompt. I selected "Reboot now" and my PC rebooted. I was then interrupted by the "Bootmgr is missing. Press CTRL + ALT + DEL TO REBOOT" message. NOTE: I would like to use my HDD for a FULL Ubuntu installation, not the Live (i think thats what its called). I want all my files and settings from Ubuntu saved to the External drive as if it was my only drive. If you need more information just ask. Any help would be appreciated. Thanks in advance.

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • Fixed-Function vs Shaders: Which for beginner?

    - by Rob Hays
    I'm currently going to college for computer science. Although I do plan on utilizing an existing engine at some point to create a small game, my aim right now is towards learning the fundamentals: namely, 3D programming. I've already done some research regarding the choice between DirectX and OpenGL, and the general sentiment that came out of that was that whether you choose OpenGL or DirectX as your training-wheels platform, a lot of the knowledge is transferrable to the other platform. Therefore, since OpenGL is supported by more systems (probably a silly reason to choose what to learn), I decided that I'm going to learn OpenGL first. After I made this decision to learn OpenGL, I did some more research and found out about a dichotomy that I was somewhere unaware of all this time: fixed-function OpenGL vs. modern programmable shader-based OpenGL. At first, I thought it was an obvious choice that I should choose to learn shader-based OpenGL since that's what's most commonly used in the industry today. However, I then stumbled upon the very popular Learning Modern 3D Graphics Programming by Jason L. McKesson, located here: http://www.arcsynthesis.org/gltut/ I read through the introductory bits, and in the "About This Book" section, the author states: "First, much of what is learned with this approach must be inevitably abandoned when the user encounters a graphics problem that must be solved with programmability. Programmability wipes out almost all of the fixed function pipeline, so the knowledge does not easily transfer." yet at the same time also makes the case that fixed-functionality provides an easier, more immediate learning curve for beginners by stating: "It is generally considered easiest to teach neophyte graphics programmers using the fixed function pipeline." Naturally, you can see why I might be conflicted about which paradigm to learn: Do I spend a lot of time learning (and then later unlearning) the ways of fixed-functionality, or do I choose to start out with shaders? My primary concern is that modern programmable shaders somehow require the programmer to already understand the fixed-function pipeline, but I doubt that's the case. TL;DR == As an aspiring game graphics programmer, is it in my best interest to learn 3D programming through fixed-functionality or modern shader-based programming?

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  • More Tables or More Databases?

    - by BuckWoody
    I got an e-mail from someone that has an interesting situation. He has 15,000 customers, and he asks if he should have a database for their data per customer. Without a LOT more data it’s impossible to say, of course, but there are some general concepts to keep in mind. Whenever you’re segmenting data, it’s all about boundary choices. You have not only boundaries around how big the data will get, but things like how many objects (tables, stored procedures and so on) that will be involved, if there are any cross-sections of data (do they share location or product information) and – very important – what are the security requirements? From the answer to these types of questions, you now have the choice of making multiple tables in a single database, or using multiple databases. A database carries some overhead – it needs a certain amount of memory for locking and so on. But it has a very clean boundary – everything from objects to security can be kept apart. Having multiple users in the same database is possible as well, using things like a Schema. But keeping 15,000 schemas can be challenging as well. My recommendation in complex situations like this is similar to a post on decisions that I did earlier – I lay out the choices on a spreadsheet in rows, and then my requirements at the top in the columns. I  give each choice a number based on how well it meets each requirement. At the end, the highest number wins. And many times it’s a mix – perhaps this person could segment customers into larger regions or districts or products, in a database. Within that database might be multiple schemas for the customers. Of course, he needs to query across all customers, that becomes another requirement. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Recommended Method to Watch Amazon Prime using Ubuntu 14.04 LTS

    - by Kurt Sanger
    I realize that Hal is no longer in the Ubuntu Software Center for Ubuntu 14.04 and it is only available from a third party at this time. But I would like to know what Ubuntu's plans are for integrating DRM into Linux? Especially with Amazon's integration into the search tool, one would hope that they would make it easier for their Amazon Prime customers to watch Instant Videos. Is the repository for getting Hal for 13.10 safe for use? What will that break if I install it onto 14.04? Or do we need to find another OS that has DRM built into it? If Hal is okay to add to the OS using a third party repo, then why doesn't Ubuntu Software Center support it too? I imagine that Amazon's contract with the video copyright holders requires that they have some protection on electronically distributed media. I also imagine that getting Amazon to change is much harder than getting a bunch of software engineers to fix Ubuntu. Unless they don't want too. At which point Ubuntu isn't really a complete OS. Very disappointing. In general the ease of use of Ubuntu, the software center, and the large variety of applications was alluring. But breaking DRM wasn't a great idea. Can't wait to see what fails in our next update. Please tell us that there is a plan that is going to work in our future.

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  • Exchange 2010 Deployment Notes - ISA 2004 Server Issue

    - by BWCA
    An interesting ISA 2004 tidbit … While we were setting up our Exchange 2010 ActiveSync environment, we encountered a problem where we could not successfully telnet over port 443 from one of our ISA 2004 Servers to our Exchange 2010 Client Access Server Array. When we tried to telnet over port 443 from the ISA Server to the Client Access Server Array name, we would get a “Could not open connection to the host on port 443: Connect failed” error message. Also, when we used portqry over port 443 from the ISA Server to the Client Access Server Array name, we would get a “Error opening socket: 10065” and “No route to host” error messages. It was odd because we did not have any problems with using ping or tracert from the ISA Server to the Client Access Server Array and our firewall firewall policy was allowing 443 traffic to pass through. After some troubleshooting, we were able to telnet and use portqry over port 443 successfully if we stopped the Microsoft Firewall service on the ISA 2004 Server.  So, it was strictly a problem with ISA.  Eventually, we were able to isolate the problem to a ISA 2004 Server System Policy setting as shown below (to modify the System Policy, right-click Firewall Policy and click Edit System Policy). Under the Diagnostics Services – HTTP Connectivity verifiers Configuration Group, you need to enable the configuration group under the General tab to resolve the problem.  After we enabled the setting, we no longer had a problem.

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  • Finding links among many written and spoken thoughts

    - by Peter Fren
    So... I am using a digital voice recorder to record anything I see important, ranging from business to private, from rants to new business ideas. Every finalized idea is one wma-file. I wrote a program to sort the wma-files into folders. From time to time I listen to the wma-files, convert them to text(manually) and insert them into a mindmap with mindmanager, which I sort hierarchically by area and type in turn. This works very well, no idea is being lost, when I am out of ideas for a special topic, I listen to what I said and can get started again. What could a search system look like that finds links between thoughts(written in the mindmap and in the wma files) or in general gives me good search results even when the keyword I searched for is not present but a synonym of it or related topic(for instance flower should output entries containing orchid aswell, even if they contain orchid but not the very keyword flower). I prefer something ready-made but small adjustments to a given system are fine aswell. How would you approach this task?

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  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D

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  • CodePlex Daily Summary for Friday, October 12, 2012

    CodePlex Daily Summary for Friday, October 12, 2012Popular ReleasesHyperCrunch Druid: HyperCrunch Druid 1.0.2102: For all documentation and feedback, visit http://druid.hypercrunch.com.GoogleMap Control: GoogleMap Control 6.1: Some important bug fixes and couple of new features were added. There are no major changes to the sample website. Source code could be downloaded from the Source Code section selecting branch release-6.1. Thus just builds of GoogleMap Control are issued here in this release. NuGet Package GoogleMap Control 6.1 NuGet Package FeaturesBounds property to provide ability to create a map by center and bounds as well; Setting in markup <artem:GoogleMap ID="GoogleMap1" runat="server" MapType="HY...Bundle Transformer - a modular extension for ASP.NET Web Optimization Framework: Bundle Transformer 1.6.5: Version: 1.6.5 Published: 10/12/2012 In the configuration elements css and js added the usePreMinifiedFiles attribute, which enables/disables usage of pre-minified files; Added translator-adapter, which produces translation of TypeScript-code to JS-code; In BundleTransformer.MicrosoftAjax added support of the Microsoft Ajax Minifier 4.69; In BundleTransformer.Yui added support of the YUI Compressor for .NET 2.1.0.0; In BundleTransformer.Csso added support of the CSSO version 1.3.4. ...OrgCharts for SharePoint: OrgChart web part for SharePoint: Key features: • Central License management so no need to remember the license key details when adding to pages. • Builtin-asp.net caching for high performing loading of the Org Chart. • Create Org Chart from SharePoint list data OR SQL server queries. • Multi-level drill through • Use SharePoint lists or SQL Data as datasource • Support node level Images. {Example: Peoples my site photos} • AJAX enabled for fast client side processing • Optionally set the TAB field for an Auto-generated TAB i...mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...OstrivDB: OstrivDB 0.1: - Storage configuration: objects serialization (Xml, Json), storage file compressing, data block size. - Caching for Select queries. - Indexing. - Batch of queries. - No special query language (LINQ used). - Integrated sorting and paging. - Multithreaded data processing.D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, s...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...Advanced DataGridView with Excel-like auto filter: 1.0.0.0: ?????? ??????Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.69: Fix for issue #18766: build task should not build the output if it's newer than all the input files. Fix for Issue #18764: build taks -res switch not working. update build task to concatenate input source and then minify, rather than minify and then concatenate. include resource string-replacement root name in the assumed globals list. Stop replacing new Date().getTime() with +new Date -- the latter is smaller, but turns out it executes up to 45% slower. add CSS support for single-...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...Sandcastle Help File Builder: SHFB v1.9.5.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release suppor...ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.JSLint for Visual Studio 2010: 1.4.2: 1.4.2patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).New ProjectsATM Stimulate Using WCF Service: This project is my homework Basic Events: Basic Events makes it easier for developers to use out of the box events with basic properties in their eventargs like string message and datetime.BCCP-DEX: sumary not avaibleBing Maps TypeScript Declarations: Unofficial TypeScript declarations for the Bing Maps v7 AJAX Control.CodePlex Practice: Testing CodePlexDepIC: Dependency Injection Container with a very simple API.DNN TaskManger: This is the a project build with the DotNetNuke task manager tutorial videos series.Document Importer For SharePoint: Quickly import large volumes of documents into SharePoint document libraries using an effective user interface.Drop Me!!: cOMING SOON...wORKING ON THISGesPro: PFE de fin de BAC MB MLGL2DX (OpenGL to DirectX Wrapper Library): GL2DX is a wrapper library that allows you to build your OpenGL app for WinRT.MoControls - XNA 4 GUI Controls Library: XNA 4 GUI Controls Library aimed to simplify porting of a XNA 4.0 GUI interface to various platforms.Morph implementation in Delphi: Morph Protocol implementation written in Delphi XE3. Morph is a very powerful application level protocol. For more about Morph, go to http://morph.codeplex.com/Musicallis: Projeto da disciplina de Técnicas de Programação Aplicada II da Universidade Presbiteriana Mackenzie - SP.NHook - A debugger API for your hooking projects: A debugger API for your hooking projectsOperation Timber System: This is a Timber system aimed at merchants/wholesalers/Mills. It is only in design phase.Oryon .Net Extension Methods Library: This project contains a lot of useful extension methods for .Net Applications.OstrivDB: OstrivDB is an embedded NoSQL database engine.Outreach02: A research project for website development.PARCIAL-CP-2012: Proyecto De Calidad y Pruebas de Software - Examen ParcialProject13261011: dfdsfProject13271011: 11project-3D-fabien: C# project 3D IN4M12 -->http://www.esiee.fr/~mustafan/IN4M12-13/Pulsar Programming Language: Pulsar, is a free open source programming language alternative to Assembly. Create your dream Operating System without using Assembly, or C#, or C++!Scoot: A rowing club management application.Sfaar Bytex: an hexadecimal file readerSSIS RAW File Viewer: SSIS 2008 RAW file viewer.testddgit1011201201: ttesttom10112012tfs02: fdsf fsd???WindowsPhone???: ???Windows Phone??????www.yidingcan.com?????。??????、??

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  • CodePlex Daily Summary for Saturday, June 07, 2014

    CodePlex Daily Summary for Saturday, June 07, 2014Popular ReleasesSFDL.NET: SFDL.NET (2.2.9.3): Changelog: Retry Bugfix (Error Counter wurde nicht korrekt zurückgesetzt) Neue Einstellung: Retry Wartezeit ist nun EinstellbarLoad Runner - HTTP Pressure Test Tool: Load Runner 1.2: 1. added support for distributed load test (read documentation for details) 2. added detail documentationAspose for Apache POI: Aspose.Words vs Apache POI WP - v 1.1: Release contain the Code Comparison for Features in Apache POI WP SDK and Aspose.Words What's New ?Following Examples: Working with Headers Working with Footers Access Ranges in Document Delete Ranges in Document Insert Before and After Ranges Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: 1.5.7.0: V1.5.7.0 - 2014.6.6Stability improvement: use "lua scripts folder" as lua search path when debugging;SEToolbox: SEToolbox 01.033.007 Release 1: Fixed breaking changes in Space Engineers in latest update. Installation of this version will replace older version.Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.10: Virto Commerce Community Edition version 1.10. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes bug fixes and improvements (including Commerce Manager localization and https support). More details about this release can be found on our blog at http://blog.virtocommerce.com.NPOI: NPOI 2.1: Assembly Version: 2.1.0 New Features a. XSSFSheet.CopySheet b. Excel2Html for XSSF c. insert picture in word 2007 d. Implement IfError function in formula engine Bug Fixes a. fix conditional formatting issue b. fix ctFont order issue c. fix vertical alignment issue in XSSF d. add IndexedColors to NPOI.SS.UserModel e. fix decimal point issue in non-English culture f. fix SetMargin issue in XSSF g.fix multiple images insert issue in XSSF h.fix rich text style missing issue in XSSF i. fix cell...51Degrees - Device Detection and Redirection: 3.1.2.3: Version 3.1 HighlightsDevice detection algorithm is over 100 times faster. Regular expressions and levenshtein distance calculations are no longer used. The device detection algorithm performance is no longer limited by the number of device combinations contained in the dataset. Two modes of operation are available: Memory – the detection data set is loaded into memory and there is no continuous connection to the source data file. Slower initialisation time but faster detection performanc...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.27.0: CodeMap now indicates the type name for all members Implemented running scripts 'as administrator'. Just add '//css_npp asadmin' to the script and run it as usual. 'Prepare script for distribution' now aggregates script dependency assemblies. Various improvements in CodeSnipptet, Autcompletion and MethodInfo interactions with each other. Added printing line number for the entries in CodeMap (subject of configuration value) Improved debugging step indication for classless scripts ...Kartris E-commerce: Kartris v2.6003: Bug fixes: Fixed issue where category could not be saved if parent categories not altered Updated split string function to 500 chars otherwise problems with attribute filtering in PowerPack Improvements: If a user has group pricing below that available through qty discounts, that will show in place of the qty discountClosedXML - The easy way to OpenXML: ClosedXML 0.72.3: 70426e13c415 ClosedXML for .Net 4.0 now uses Open XML SDK 2.5 b9ef53a6654f Merge branch 'master' of https://git01.codeplex.com/forks/vbjay/closedxml 727714e86416 Fix range.Merge(Boolean) for .Net 3.5 eb1ed478e50e Make public range.Merge(Boolean checkIntersects) 6284cf3c3991 More performance improvements when saving.DNN Blog: 06.00.07: Highlights: Enhancement: Option to show management panel on child modules Fix: Changed SPROC and code to ensure the right people are notified of pending comments. (CP-24018) Fix: Fix to have notification actions authentication assume the right module id so these will work from the messaging center (CP-24019) Fix: Fix to issue in categories in a post that will not save when no categories and no tags selectedcsv2xlsx: Source code: Source code of applicationFamily Tree Analyzer: Version 4.0.0.0-beta5: This major release introduces a significant new feature the ability to search the UK Ordnance Survey 50k Gazetteer for small placenames that often don't appear on a modern Google Map. This means significant numbers of locations that were previously not found by Google Geocoding will now be found by using OS Geocoding. In addition I've added support for loading the Scottish 1930 Parish boundary maps, whilst slightly different from the parish boundaries in use in the 1800s that are familiar to...TEncoder: 4.0.0: --4.0.0 -Added: Video downloader -Added: Total progress will be updated more smoothly -Added: MP4Box progress will be shown -Added: A tool to create gif image from video -Added: An option to disable trimming -Added: Audio track option won't be used for mpeg sources as default -Fixed: Subtitle position wasn't used -Fixed: Duration info in the file list wasn't updated after trimming -Updated: FFMpegVeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Microsoft Web Protection Library: AntiXss Library 4.3.0: Download from nuget or the Microsoft Download Center This issue finally addresses the over zealous behaviour of the HTML Sanitizer which should now function as expected once again. HTML encoding has been changed to safelist a few more characters for webforms compatibility. This will be the last version of AntiXSS that contains a sanitizer. Any new releases will be encoding libraries only. We recommend you explore other sanitizer options, for example AntiSamy https://www.owasp.org/index....ConEmu - Windows console with tabs: ConEmu 140602 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" Tweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...New Projects.NET Extended Framework: .NET Extended FrameworkActivity Diagram: This is an attempt to parse C# Operation source and convert them into UML Activity Diagrams. The development of a suitable diagram editor is the next priorityBango Payment Flow in-app payments: Bango Payment Flow in-app paymentsDeckEditor: ?????????????????????????????????。 ?????????、CSV????、???????????。demodjango: just a demo project to record how to using djangoExport Bugs: This application will export all the bugs in a current project from TFS. It also has the option to export all attachments in the current projectFantom - Expression Based Dynamic Language Manager: Easy Dynamic Language (over MSSQL) Management for Asp.Net Web Forms. Very easy create dynamic multi language Asp.Net web site.JIRAShell: Provides PowerShell cmdlets for working with JIRA.PipeUtil: PipeUtil is a library that simplifies use the feature PIPE windows. Has the capability of client and server with threads support.Post Deployment Smoke Tester: This tool enables you to easily carry out post deployment smoke tests against your installed deployments to determine if your environment is in a good state.Quan Ly Dang Ki Internet: quan ly dang ki internetToolKD: ToolKD console application designed to change the binary code for directories that are used KitchenDraw program. Wiki Parsing Service: A web service to Parse wiki mark-up to HTML and vice versaXBee-API for .NET: This is .NET library for communication with XBee/XBee-Pro series 1 (IEEE 802.15.4) and series 2 (ZB/ZigBee Pro) OEM RF Modules. XPinterest: XPinterestZSoft-CMS: the project is going to use a new approach other than regular modular cms es.

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  • ArchBeat Link-o-Rama for 2012-10-10

    - by Bob Rhubart
    Oracle's Analytics, Engineered Systems, and Big Data Strategy | Mark Rittman Part 1 of 3 in Oracle ACE Director Mark Rittman's series on Oracle Exalytics, Oracle R Enterprise and Endeca. Series: How to Kill the Architecture Department? Part 1 | Xebia Blog Don't let the title fool you. This is not an anti-architecture post. Rather, this post, part 1 of a now four-part series, offers suggestions for preserving architecture in a form that better supports agile organizations. BPM Suite configure BAM Adapter | Peter Paul van der Beek "To have the BPM server push events to BAM – Business Activity Monitoring – we have to configure the BPM suite to use the BAM Adapter," says Peter Paul van de Beek. "The BAM Adapter is configured (like other SOA Suite and BPM Adapters) in the WebLogic Server Console." Peter Paul shows you how in this brief post. A case for not installing your own software | James Gentsch "I look selfishly forward to cloud computing and engineered systems dramatically reducing the occurrence of problems triggered by unforeseen environmental situations in the software I am responsible for," says James Gentsch. "I think this is an evolutionary game changer that will be a huge benefit to the reliability and consistent performance of the software for my customers, and may make 'well, it works here' a well forgotten phase for future software developers." Thought for the Day "I'm a strong believer in being minimalistic. Unless you actually are going to solve the general problem, don't try and put in place a framework for solving a specific one, because you don't know what that framework should look like." — Anders Hejlsberg Source: SoftwareQuotes.com`

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  • OOP oriented PHP app source code samples and advice

    - by abel
    The day I have been dreading has arrived. I never felt OOP or good software design was important(I knew they were important, but I thought I could manage without them.). However having read otherwise almost everywhere on the interwebs, I started dreading the day when my client would ask me for new features in an existing app. The day has come and the pain is unbearable! I have never coded my PHP websites "properly"(PHP is my primary language and the bulk of my work. I am learning Python (using web2py)) I take care that the website doesn't fall apart in a daily use scenario. I code pages like I was creating a list of static html files with bits of "magic code" in each of them(this bugs me a lot). How do I make the whole app more or less a single object? For eg. How do I design the object model for an invoicing app? I use a lot of functions for doing any particular thing in the same fashion throughout the app(for eg. validation, generating ids, calculating taxes etc.). I know the basics of OOP in general. Can anyone point me to source code samples of functional apps written in php? Or can someone provide pointers so I can recode my existing apps in a more modular way.

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  • What You Said: Where Do You Find Your Next Game?

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite places and tricks for finding new video games to play. It turns out the least of your problems was finding new games! From the comments it became apparent How-To Geek readers had absolutely no problem finding new games to add to their gaming stable. Buzz writes: I have quite an elaborate procedure in finding my next game:For free games i simply follow the feeds on a few websites like Freegamer, LinuxGames, HappyPenguin and Penguspy. Every now and them i browse Wikipedia articles on free/FOSS games. For commercial games the procedure depends on what i enjoyed the most in that game:- If i enjoyed the story or the general feel: i usually start with a game i like and look for sequels, prequels, mods or spinoffs. I even go out on a limb and give other platforms (than a PC) a try, even if it usually means emulation. If you really enjoy a game series/saga it’s usually worth the effort.- If i enjoy the producer/gaming company then i seek out more of their games.- If i enjoy the technical achievements that went into making the game or if i am concerned for the system requirements of my gear i try to play games that are built on the same engine(s) as one of the games i ran smooth and enjoyed.- If i feel like playing a particular genre i usually start with a title i enjoyed and look for alternatives or similar games- You can always try searching for Game of The Year winners for a particular time period or other similar accomplishments. They usually yield great results. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Installing both lxml 3.1.2 and lxml2 on ubuntu 12.04

    - by wgw
    I asked this on SO: http://stackoverflow.com/questions/19852911/lxml-3-1-2-and-lxml2-both-on-ubuntu/19856674#19856674 But it is perhaps more appropriate for AskUbuntu. So here it is again, reformulated. On the lxml site they suggest that it is possible to have both lxml2 and the newest version of lxml on ubuntu: Using lxml with python-libxml2 If you want to use lxml together with the official libxml2 Python bindings (maybe because one of your dependencies uses it), you must build lxml statically. Otherwise, the two packages will interfere in places where the libxml2 library requires global configuration, which can have any kind of effect from disappearing functionality to crashes in either of the two. To get a static build, either pass the --static-deps option to the setup.py script, or run pip with the STATIC_DEPS or STATICBUILD environment variable set to true, i.e. STATIC_DEPS=true pip install lxml The STATICBUILD environment variable is handled equivalently to the STATIC_DEPS variable, but is used by some other extension packages, too. I am generally confused about how pip packages and ubuntu packages get along, so I hesitate to run STATIC_DEPS=true pip install lxml. Will it damage/confuse my installed lxml2 package? The suggestion on SO was to install the new lxml in a virtualenv. That looks like the best way to go, but the lxml site is suggesting that a dual installation will work also. In general: what happens if I use pip (to get a newer install) for a package that is already installed by apt-get?

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  • Problem installing drivers for Brother DCP-1400

    - by ToddB
    I have a problem installing drivers for my DCP-1400 printer. I am using Ubuntu 11.10 and am new to Ubuntu and Linux in general. I downloaded the lpr and cupswrapper files from the Brother linux site into my Download directory. I next run Terminal and switch to the Downloads directory. At the prompt I type in the following: sudo dpkg -i --force-all dcp1400lpr-1.1.2-1.386.deb It asks for my password which I type in and press Enter. I get the following errors: (Reading database ... 155195 files and directories currently installed.) Preparing to replace dcp1400lpr 1.1.2-1 (using dcp1400lpr-1.1.2-1.i386.deb) ... Unpacking replacement dcp1400lpr ... /var/lib/dpkg/info/dcp1400lpr.postrm: 3: /etc/init.d/lpd: not found dpkg: warning: subprocess old post-removal script returned error exit status 127 dpkg - trying script from the new package instead ... /var/lib/dpkg/tmp.ci/postrm: 3: /etc/init.d/lpd: not found dpkg: error processing dcp1400lpr-1.1.2-1.i386.deb (--install): subprocess new post-removal script returned error exit status 127 /var/lib/dpkg/tmp.ci/postrm: 3: /etc/init.d/lpd: not found dpkg: error while cleaning up: subprocess new post-removal script returned error exit status 127 Errors were encountered while processing: dcp1400lpr-1.1.2-1.i386.deb I now notice when I open the Synaptics package manager I get the message: E: The package dcp1400lpr needs to be reinstalled, but I can't find an archive for it. E: Internal error opening cache (1). Please report. Any help provided would be appreciated. Thank you TB

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  • Local file system not properly unmounted during shutdown

    - by bernhard
    I have a file system with two HDDs and several partitions mounted separately locally. /root, /home, /usr, /var, /local/share , /home/bernhard/fotos/bilder, /backup are on separate partitions and are all ext3. During unmounting the message "unmounting local file system" does not appear any further and when booting all partitions but the root partition have to reload the journal, which indicates improper unmounting. The root partition and /usr are on sda, the others on sdb or further usb-mounted devices. the only partition unmounted w/o problem seems to be the root partition on sda4. I wonder whether the script to umount all devices has a "wait for success" loop or that the script itself got corrupted. However, yesterday I upgraded to 11.04 and the error persists. pmount does not look to be appropriate since the device are not hotplugged but simply mounted during system start. Obviously mounting /usr and afterwards /usr/local/share as well as /home and later /home/bernhard/fotos/bilder presents problems for umount; the devices may be busy und thus not properly unmounted. Does anybody have an idea for a script to organize unmounting in an ordered way? How to wait for unmounting of the secondary mount? Do you know as well where to place such a script that it will be used instead of the original umount command? Could be a general solution.

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  • Is .Net Going to Die As far as Server Apps and Desktop Apps are concerned? [closed]

    - by Graviton
    Possible Duplicate: What does Windows 8 mean for the future of .NET? The Windows 8 preview doesn't mention .Net, and the demo seems to showcase what HTML, CSS and Javascript can do on Windows 8 OS. The impression I get from watching it is that HTML , Javascript is going to figure prominently in Windows 8, even for the traditional windows desktop applications. That, couple with the fact that there is no mentioning of .Net 5 and Visual Studio 2012 or 2013( MS is pretty quick to announce the next generation VS tools) yet, makes me worry that sooner or later, Microsoft will abandon the .Net platform completely. Yes, not just abandoning Silverlight, but the .Net platform in general. Which means that all the desktop apps, server apps you wrote in .Net is going to be obsolete, much like how VB6 apps are now obsolete. Is .Net going to die? Of course you won't find that all .Net apps stop running tomorrow. But will there be a day-- even when at that time Microsoft is alive and kicking-- when .Net apps are looked upon as legacy apps in the way we perceive VB6 apps? Edit: I've changed the wording of the title, so it's not a dupe of existing question. Please take note.

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  • Chrome window controls in xubuntu 12.04

    - by Norbert
    I'm a long time ubuntu 10.04 LTS user, very used to having window controls on top left borders. New computer with new video card requires newer kernel. Unity doesn't suit and much googling turned up recommendations for xubuntu. Installed 12.04 and first aggravation is window controls at upper right a la Windows. No problem ... Settings Manager - Windows Manager - rearrange button layout Fixes everything until ... I abandoned firefox long ago because of memory leak issues and general fat. I fetch a current version of chrome (19.0.1084.52) and install. Once adblock is added and it's the default browser, everything's great. Except ... Alone among all applications, chrome will not honour the window manager's preferred button layout. Buttons are at upper right no matter what I try. Uninstall and then reinstall: nope. Trawl through /home/user/.config/google-chrome/* looking for a likely setting: nope. Search the web: nothing useful. How do I get chrome's window decoration in sync? Thanks very much for any and all help.

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  • How can I save state from script in a multithreaded engine?

    - by Peter Ren
    We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 threads simultaneously. As these threads updating themselves, they produce some tasks and put them into a public storage area. As all the threads finish their update, each thread go and copy the tasks for themselves one by one. After all the threads finish their task copying, we make the threads process those tasks and update these threads simultaneously as described before. So this is the general idea of the task schedule part of our engine. Ok, well, all the task schedule part work well, but here's the problem: For the simplest, I'll take Camera as an example: local oldPos = camera:getPosition() -- ( 0, 0, 0 ) camera:setPosition( 1, 1, 1 ) -- Won't work now, cuz the render thread will process the task at the beginning of the next frame local newPos = camera:getPosition() -- Still ( 0, 0, 0 ) So that's the problem: If you intend to change a property of an object in another thread, you have to wait until that thread process this property-changing message. As a result, what you get from the object is still the information in the last frame. So, is there a way to solve this problem? Or are we build the task schedule part in a wrong way? Thanks for your answers :)

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  • Bomberman clone, how to do bombs?

    - by hustlerinc
    I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and collision, no real functionality). I've made a jsFiddle of the game with the functionality I currently have. The code in the fiddle is very ugly though. Scroll past the map and you find how I place bombs. Anyway, what I would like to do is an object, that has the general information about bombs like: function Bomb(){ this.radius = player.bombRadius; this.placeBomb = function (){ if(player.bombs != 0){ // place bomb } } this.explosion = function (){ // Explosion } } I don't really know how to fit it into the code though. Everytime I place a bomb, do I do var bomb = new Bomb(); or do i need to constantly have that in the script to be able to access it. How does the bomb do damage? Is it as simple as doing X,Y in all directions until radius runs out or object stops it? Can I use something like setTimeout(bomb.explosion, 3000) as timer? Any help is appreciated, be it a simple explanation of the theory or code examples based on the fiddle. When I tried the object way it breaks the code.

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • Grading an algorithm: Readability vs. Compactness

    - by amiregelz
    Consider the following question in a test \ interview: Implement the strcpy() function in C: void strcpy(char *destination, char *source); The strcpy function copies the C string pointed by source into the array pointed by destination, including the terminating null character. Assume that the size of the array pointed by destination is long enough to contain the same C string as source, and does not overlap in memory with source. Say you were the tester, how would you grade the following answers to this question? 1) void strcpy(char *destination, char *source) { while (*source != '\0') { *destination = *source; source++; destionation++; } *destionation = *source; } 2) void strcpy(char *destination, char *source) { while (*(destination++) = *(source++)) ; } The first implementation is straightforward - it is readable and programmer-friendly. The second implementation is shorter (one line of code) but less programmer-friendly; it's not so easy to understand the way this code is working, and if you're not familiar with the priorities in this code then it's a problem. I'm wondering if the first answer would show more complexity and more advanced thinking, in the tester's eyes, even though both algorithms behave the same, and although code readability is considered to be more important than code compactness. It seems to me that since making an algorithm this compact is more difficult to implement, it will show a higher level of thinking as an answer in a test. However, it is also possible that a tester would consider the first answer not good because it's not readable. I would also like to mention that this is not specific to this example, but general for code readability vs. compactness when implementing an algorithm, specifically in tests \ interviews.

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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