Search Results

Search found 16838 results on 674 pages for 'writing patterns dita cms'.

Page 272/674 | < Previous Page | 268 269 270 271 272 273 274 275 276 277 278 279  | Next Page >

  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

    Read the article

  • My system screen goes black and displays Term Signal Killed?

    - by Quandite
    My computer will often just die randomly while I am using it. The screen goes black and sometimes displays the words TERM signal killed along with other things and sometimes it displays nothing. The writing stays on the screen momentarily before it disappears to just black. I then have to hold in the power button to turn it off and then re boot. Here are the specs... help! Ubuntu 10.04(lucid) Kernel Linux 2.6.32-23-generic GNOME 2.30.2 memory 495.7 MiB processor Intel(R) Pentium(R) 4CPU 1.80GHz

    Read the article

  • Should I force users to update an application?

    - by Brian Green
    I'm writing an application for a medium sized company that will be used by about 90% of our employees and our clients. In planning for the future we decided to add functionality that will verify that the version of the program that is running is a version that we still support. Currently the application will forcequit if the version is not among our supported versions. Here is my concern. Hypothetically, in version 2.0.0.1 method "A" crashes and burns in glorious fashion and method "B" works just fine. We release 2.0.0.2 to fix method A and deprecate version 0.1. Now if someone is running 0.1 to use method B they will be forced to update to fix something that isn't an issue for them right now. My question is, will the time saved not troubleshooting old, unsupported versions outweigh the cost in usability?

    Read the article

  • How to get experience in large scale databases?

    - by Justin
    I have written applications that are very small scale and the code I write works fine for them. But I have often wondered how the server side code I write would scale up from 100s of queries per day to millions. Also when looking at possible jobs/projects, people are often looking for developers with experience in this sort of high traffic database design so I would at least like to be able to say, I havent gotten to work on a project that was this popular, but I at least have tried to simulate it. Are there tools or frameworks that can generate a lot of traffic or at least simulate what would happen with traffic on different orders of magnitude so I could get some practice writing optimized code for higher traffic applicaitons?

    Read the article

  • What does backup procedures and troubleshooting guidelines mean for a system

    - by Podolski
    I am writing the documentation for a piece of software which I have made but I don't understand what it means in some aspects. It asks me to write about backup procedures but what exactly does this mean? Does this mean like backing up the database on another hosting service or something else entirely? I am dumbfounded by what troubleshooting guidelines are as well. If you have any idea what this could mean feel free to give your insight even if you aren't 100% sure in case it could spark what it means inside of me. Thanks.

    Read the article

  • Non-object-oriented game tutorials

    - by Arcadian
    I've been tasked with writing an essay extolling the virtues of object oriented programming and creating an accompanying game to demonstrate them. My initial idea is to find a tutorial for a simple game written in a programming language which does not follow the OOP paradigm (or written in an OOP language but not in an OOP way) and recreate it in an OOP way using either C# or Java (haven't yet decided). This would then allow me to make concrete comparisons between the two. The game doesn't have to be anything complex; Tetris, Pong, etc. that sort of thing. The problem I've had so far is finding a suitable tutorial, any suggestions?

    Read the article

  • In a multiplayer game, should I store the list of character names on the Player class?

    - by Gökhan Nas
    I am writing a multiplayer game that has account system and character creation system like standart MMORPGs. I have a question about name creating issue. I think that I can create a static variable on Player class that keeps created player names but it confused me. It will tell me name is valid or unvalid depends on the other players has this name. Questions; Does implementation does make sense ? If i have 1000 players, is it means it consumes 1000 times of memory of this list? Or it just consume as like there is one? What is your suggestion for place that I can keep player name list? A new class?

    Read the article

  • Embedding Pygame to C++ [closed]

    - by Pendertuga
    If embedding Pygame to C++ to have a game be an executable, is there any extra process I would have to use in order to use Pygame functions when embedding into C++? As opposed to just writing embedding code in C++ for normal Python code? To clear cut the question I want to know if it's the same process without having to call different functions. EDIT: My question is if I have to call different functions in C++ when embedding Python code that uses Pygame modules. I am NOT using pygame2exe nor py2exe. I never even mentioned those. My question is solely about code embedding.

    Read the article

  • When profiling a function for time use, what information is desirable?

    - by AaronMcSmooth
    I'm writing a program similar to Python's timeit module. The idea is to time a function by executing it anywhere from 10 to 100,000 times depending on how long it takes and then report results. I've read that the most important number is the minimum execution time because this is the number that best reflects how fast the machine can run the code in question in the absence of other programs competing for processor time and memory. This argument makes sense to me. Would you be happy with this? Would you want to know the average time or the standard deviation? Is there some other measure that you consider more important?

    Read the article

  • Deleted files not increasing available free space on Ubuntu (as reported by df -h)

    - by Homunculus Reticulli
    I am writing data munging scripts (python and bash), to munge data and import large quantities of text files into a database. I am currently in the test phase, so I am generating several K's of files and deleting them (the files consume about 20G of space). After a test run, I delete the files (sometimes without having imported into the database). I notice that there is a steady decrease in the amount of free space on my disk (as reported by df -h). I don't understand this, as I use rm * (in the data directory), and in the cases where I use Nautilus, I empty the Trash bin as well. Similarly, I notice that when I import the data into the (postgresql) database, and then delete the data from the tables using DELETE FROM tablename;, the size consumed in the postgresql data directory does not go down either. Currently, I have lost approximately 200G from hard drive, and I need to reclaim that - but don't know what to do to reclaim it - any ideas?. I am running Ubuntu 10.0.4 LTS + postgresql 8.4

    Read the article

  • How can I handle this string concatenation in C in a reusable way

    - by hyphen this
    I've been writing a small C application that operates on files, and I've found that I have been copy+pasting this code around my functions: char fullpath[PATH_MAX]; fullpath[0] = '\0'; strcat(fullpath, BASE_PATH); strcat(fullpath, subdir); strcat(fullpath, "/"); strcat(fullpath, filename); // do something with fullpath... Is there a better way? The first thought that comes to mind is to create a macro but I'm sure this is a common problem in C, and I'm wondering how others have solve it.

    Read the article

  • How do non-coders do simple local templating to avoid redundant HTML? [closed]

    - by Max Cantor
    I'm a web developer. When I start designing a site, I use a framework to handle templating for me, even if it's just rack + erubis. What do non-developers do? If you want to implement a site in HTML and CSS without a framework running on a webserver, without frames, and without WYSYWIG tools like Dreamweaver... how do you avoid copy-and-pasting the HTML of your navigation (for example) on every single page you're writing? I feel stupid asking this because it seems like their must be an obvious answer, but for the life of me, I can't think of one right now.

    Read the article

  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

    Read the article

  • Computer science [closed]

    - by user73589
    I'm a computer science graduate Information systems department. I graduated this year with GPA 3.8 but I'm totally lost, we didn't work on making applications and writing a lot of codes at college. I feel that if I applied in any job I won't be taken because I don't have any knowledge. I'm a very hardworker but I don't know from where to start and what to do. Should I go for web design and that staff or for Android and mobile applications? What can I do and how to start?

    Read the article

  • Continue with Java for pc or go to android? [on hold]

    - by Chris London
    so I have been learning java from Deitel's learn java 9th edition. I am up to GUI's and a have a pretty good grasp on OOP etc. I want to go straight to the mobile app development scene, I believe I will learn a fair bit there on using API's, and other tools to develop apps. I am not sure weather I should carry on with PC coding (GUI's etc etc) or skip it all and go direct to learning the Android SDK. So, should I carry on, learn about sockets, writing and reading files, GUI's for PC etc or get a book and jump into android? Thanks a lot guys.

    Read the article

  • ToC for the Book Club RIA Services Application

    Earlier this week, I published the RIA Services Essentials project on CodePlex to share some sample code. The first sample included is an updated version of the Book Club application. This application has become sort of a reference application. It was written to demonstrate some aspects of writing a semi-real-worldish application (note that it is still very much a demo app), but more importantly, demonstrating how you can use RIA Services effectively by going beyond the basics. As such, it isn't...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • On what name should I claim copyright in open source software?

    - by ONOZ
    When I want to use the Apache 2.0 licence in my project, I should include this in the comments of my source code: Copyright [yyyy] [name of copyright owner] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. What name should I fill in for [name of copyright owner]? I am currently working alone on this project, but I'm going to release the source code so there might be other contributors in the near future.

    Read the article

  • Will C++ remain viable for game engines in somewhat distant future?

    - by samual
    C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into vedio games. Every core of the game code I saw, was monstourously writtern in C++. My question is - If I get into serious game engine dev, and perfecting it would take, maybe say 10 years, would we still be writing game engines in C++ ?(newer standard) Or, will John Carmack, write id tech 7 in c++? note - I am strictly talking about game engines.

    Read the article

  • Disaster In The Real World - #2

    Back in April Steve Jones wrote up a disaster at work. Andy had one this week and wrote up the story too. Copy cat! Pretty soon everyone will be having a disaster and writing a story about it! Give these guys credit for letting you see what happens when it ALL goes bad. Disaster recovery is hard to sell and hard to do, reading the article might give you an idea that will save you some time and/or data one day.

    Read the article

  • What is the best agile project management technique for developing innovative software systems?

    - by user654019
    I am involved with the development of innovative software. The development is innovative since we don't know how to develop it and what algorithm should we use to implement and nobody else did it before. The process consists of several stages of studying books/papers, suggesting algorithms, writing prototypes and comparing the result with actual data. We hope that after some iteration, we converge to a valid software system. What is the best project management approach that we can use? Is there any project management software for these types of projects?

    Read the article

  • Re-sizing the form without scaling the GUI

    - by Bmoore
    I am writing a turn based strategy game in C#. My GUI implementation consists of class that extends Form containing a class that extends Panel. When I render the GUI I draw to the paint method in the panel. I am trying to figure out what is the best way for handling form re-size events. I know I want a minimum window size, but I would prefer to not have a maximum or a set size. Ideally the GUI would reveal more/less of the map as the user changes the window size. I would like to avoid scaling the graphics if at all possible. What is the best way to handle re-size events?

    Read the article

  • Where can I learn to write my own database?

    - by Buttons840
    I'm interested in writing my own database - a triple-store. Are there any good resources to help with the challenges of such a project? Or more generally: How can I learn to write my own database? Some specific issues I'm unsure of: How is the data actually stored on the file-system? A flat-file seems easy enough, but a database is a lot more then a flat-file. What kinds of things are typically stored (or cached) in memory? How are indexes created and stored? How is ACID compliance achieved? Etc. This is a big topic, but knowing how to store large amounts of data in a reliable way is good to know. (My investigation into existing triple-stores was summarized back in 2008; not much has changed in 4 years it seems. This is why I want write my own.)

    Read the article

  • What is a good way to comment if-else-clauses?

    - by acme
    Whenever I'm writing a typical if-else-construct in any language I wonder what would be the best way (in terms of readability and overview) to add comments to it. Especially when commenting the else clause the comments always feel out-of-place for me. Say we have a construct like this (examples are written down in PHP): if ($big == true) { bigMagic(); } else { smallMagic() } I could comment it like this: // check, what kind of magic should happen if ($big == true) { // do some big magic stuff bigMagic(); } else { // small magic is enough smallMagic() } or // check, what kind of magic should happen // do some big magic stuff if ($big == true) { bigMagic(); } // small magic is enough else { smallMagic() } or // check, what kind of magic should happen // if: do some big magic stuff // else: small magic is enough if ($big == true) { bigMagic(); } else { smallMagic() } What are your best-practice examples for commenting this?

    Read the article

  • Learning the nuances of a language (C++)

    - by prelic
    So I'm a recent college graduate, and I really enjoy working in C++; I worked with it a lot in school, and would like to pursue a career writing in C or C++. The problem I'm having is that I'm trying to learn the nuances of C++. I'm not talking about the basics, or even advanced concepts like templates, namespaces, etc...I'm talking about the real nitty-gritty stuff like undefined behavior and stuff like that. When I'm interviewing, and they put a bizarre piece of C++ code in front of me, and ask me what the output will be, I want to be able to nail those questions. Obviously experience is a great way to learn, but when I write code for practice, I [obviously] know what it does. Reading open-source projects have been good practice, but I find that there tends to be an enormous learning curve just understanding the organization of the code (because the projects tend to be large). So basically what I'm asking is, what should I do now? Any tips are greatly appreciated!

    Read the article

  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

    Read the article

< Previous Page | 268 269 270 271 272 273 274 275 276 277 278 279  | Next Page >